Sea Stories: Chapter 1

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Apr 24, 2019 2:22 pm
Roscoe's stab manages to nick some more of the giant woman's wooden frame before he leaps free. Srisa whirls about, scoring a deep pair of cuts along the crazed berzerker's kidneys, causing a howl of pain. Meanwhile, Zeph sends his burst of wind at the big guy that attacked him, hitting him as well as the other two pirates near the stairwell. The big man and one of the two pirates dig in and stay in the gale winds without issue. However, the other one is blown straight back down the stairwell with a scream.

Zale's barrel attack rolls towards the woman, breaking open against her legs as she tries to resist being knocked over. Unfortunately, it doesn't quite manage to stay up, crashing to the deck for a moment, causing Miri's ball of fire to go sailing over the woman's head and off into the clear blue skies.

The woman clambers back up to her feet, enraged at being upended. Seeing Zale near the barrels, she takes a short step in that direction and swings once towards the barrel tosser! As her fist lands, splinters of wood spray out in a ring. Anyone within 5 feet of Zale make a DC15 Dex save or take Shrapnel damage.

The pirate that resisted the wind carefully heads down the stairs backwards to help his fallen comrade.

The berzerker near Srisa and Zeph each lash back out again, wildly, at their respective targets.


COMBAT! PCs may act!
[ +- ] Enemies

Rolls

Buff Pirate Strength Save - (1d20+3)

(12) + 3 = 15

Pirate 11 Strength Save - (1d20)

(7) = 7

Pirate 13 Strength Save - (1d20)

(19) = 19

Figurehead Save (DC10, since the barrel is pretty small compared) - (1d20-1)

(8) - 1 = 7

Falling damage in the wind for Pirate 11 - (2d6)

(52) = 7

Barrel Damage (improvised bludgeoning) - (1d4)

(3) = 3

Splinterfist - (1d20+7, 2d10+4)

1d20+7 : (16) + 7 = 23

2d10+4 : (91) + 4 = 14

Shrapnel Damage (DC15 Dex to avoid) - (2d6)

(32) = 5

Buff Axe on Srisa (Advantage) - (1d20+5, 1d20+5, 1d12+3)

1d20+5 : (18) + 5 = 23

1d20+5 : (2) + 5 = 7

1d12+3 : (2) + 3 = 5

Buff Axe on Zeph (Advantage) (Con save to maintain wind if it hits) - (1d20+5, 1d20+5, 1d12+3)

1d20+5 : (2) + 5 = 7

1d20+5 : (4) + 5 = 9

1d12+3 : (10) + 3 = 13

Apr 24, 2019 6:53 pm
Parrying and dodging its attacks Zeph says. "Now, now is that anyway to treat your superior." As he whips his windblades around in two quick attacks.
Last edited April 24, 2019 6:53 pm

Rolls

Main hand - (1D20+5, 1d4+2)

1D20+5 : (2) + 5 = 7

1d4+2 : (4) + 2 = 6

Off hand bonus action - (1D20+5, 1d4+2)

1D20+5 : (15) + 5 = 20

1d4+2 : (2) + 2 = 4

Apr 29, 2019 9:41 pm
Scowling, Miri fires a streaking white beam of cold at the creature.
OOC:
Ray of Frost
OOC:
EDIT: ARE YOU KIDDING ME?! NOW YOU CRIT WITH MAX DAMAGE?!
Last edited April 29, 2019 9:42 pm

Rolls

Ray of Frost Attack - (1d20+8)

(20) + 8 = 28

Ray of Frost Damage - (2d8)

(88) = 16

Ray of Frost Crit Damage - (2d8)

(26) = 8

May 6, 2019 1:56 pm
OOC:
Waiting on Roscoe, Zale, and Srisa. :)
May 6, 2019 4:25 pm
OOC:
Quote:
Splinterfist - (1d20+7, 2d10+4)
1d20+7 - ( 16 ) + 7 = 23
2d10+4 - ( 9, 1 ) + 4 = 14
This is all of the damage I take, or do I also take the shrapnel?
May 6, 2019 6:16 pm
OOC:
You need to make the dex save as well, sorry, I should have specified!
May 6, 2019 6:18 pm
OOC:
Concentration check... success.
The axe hits Srisa's shield so hard it nearly breaks her arm. She uses the force of the blow to propel her into a spin and counter-attack.
[ +- ] Stats
Last edited May 6, 2019 6:25 pm

Rolls

Concentration DC 10 - (1d20+2)

(14) + 2 = 16

Attack 1 - (1d20+6, 1d20+6, 1d8+5)

1d20+6 : (19) + 6 = 25

1d20+6 : (20) + 6 = 26

1d8+5 : (6) + 5 = 11

Attack 2 - (1d20+6, 1d20+6, 1d8+5)

1d20+6 : (17) + 6 = 23

1d20+6 : (14) + 6 = 20

1d8+5 : (2) + 5 = 7

crit dice - (1d8)

(7) = 7

May 7, 2019 11:28 pm
Zale grunts as the wooden dame's fist smashes into him anew. His wineskin, punctured by dozens of splinters, starts leaking its contents. He fights back with a flurry of punches but only manages to hit once before teetering away.
OOC:
Free disengage and move away.
[ +- ] Stats
Last edited May 7, 2019 11:38 pm

Rolls

Dexterity save - (1d20+5)

(6) + 5 = 11

Unarmed strike - (1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d6+3 : (3) + 3 = 6

Extra attack - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (4) + 3 = 7

Flurry of Blows - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (2) + 3 = 5

Flurry of Blows - (1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d6+3 : (2) + 3 = 5

May 12, 2019 3:33 am
Roscoe darts over to fight the berzerkers alongside Srisa and Zeph.

Rolls

Rapier (advantage) - (1d20+6, 1d20+4, 1d8+4)

1d20+6 : (17) + 6 = 23

1d20+4 : (12) + 4 = 16

1d8+4 : (7) + 4 = 11

Dagger (advantage) - (1d20+6, 1d20+4, 1d4)

1d20+6 : (10) + 6 = 16

1d20+4 : (2) + 4 = 6

1d4 : (3) = 3

Sneak attack damage - (3d6)

(661) = 13

May 15, 2019 3:31 am
Zeph's blades lash out at the buff goliath near him, the second landing a glancing blow.

Miri launches a nasty beam of light that slams into the wooden monstrosity, causing another layer of rime to build up, seemingly binding the creature together even further, healing it substantially!

Srisa lands another pair of violently brutal strikes on the goliath near to her, blood flowing freely now.

Zales fists slip and slide off the woman, only one managing to chip off a little of the ice on her torso.

Roscoe's blades find a solid home, sending the goliath nearest Srisa into an eternal slumber.

The remaining goliath howls and launches himself at Srisa, ignoring any potential attacks from other combatants. (Zeph, you can make an OA).

Meanwhile, the wooden woman crackles with lightning once more, and steps closer to Srisa, punching at the woman that just downed the goliath a single time!
[ +- ] Slam Effect
COMBAT! PCs may act!
[ +- ] Enemies

Rolls

Slam on Srisa - (1d20+7, 2d10)

1d20+7 : (4) + 7 = 11

2d10 : (56) = 11

Buff Goliath Axe on Srisa (Advantage) - (1d20+5, 1d20+5, 1d12+3)

1d20+5 : (15) + 5 = 20

1d20+5 : (3) + 5 = 8

1d12+3 : (3) + 3 = 6

May 15, 2019 4:06 am
Srisa sidestep the figurehead's clumsy blow and just barely deflects the berserker's axe. Working up a sweat now, she is determined to finish him. Her blade flashes white with divine energy and she screams as she cleaves through his axe and skull, sending bits of both across the deck.
[ +- ] stats
Last edited May 15, 2019 4:11 am

Rolls

Attack on buff pirate 2 - (1d20+6, 1d20+6, 1d8+5)

1d20+6 : (13) + 6 = 19

1d20+6 : (4) + 6 = 10

1d8+5 : (8) + 5 = 13

Attack 2 on buff pirate 2 - (1d20+6, 1d20+6, 1d8+5)

1d20+6 : (7) + 6 = 13

1d20+6 : (12) + 6 = 18

1d8+5 : (8) + 5 = 13

Level 1 smite - (2d8)

(41) = 5

Level 2 smite - (3d8)

(736) = 16

May 15, 2019 10:27 pm
"Not so fast mate." He whirls his blade out at the goliath.

Rolls

Windblade attack - (1D20+5)

(1) + 5 = 6

May 18, 2019 10:59 pm
Zale is awestruck watching Srisa fight. Such lethal beauty! Such deadly grace!

Rolls

Unarmed strike vs. Buff pirate - (1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d6+3 : (2) + 3 = 5

Bonus action grapple - (1d20+3)

(18) + 3 = 21

Extra attack - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (2) + 3 = 5

May 24, 2019 5:17 pm
OOC:
Now that jabes is pseudo-back, we're waiting on Roscoe, Miri, and Zeph (for the regular turn, not just the OA). :) I'll push this again on Tuesday after the holiday here in the US.
May 24, 2019 9:48 pm
OOC:
Sorry, exams. Casting chromatic orb, 1st level, fire damage.

Rolls

Chromatic Orb Attack - (1d20+8)

(1) + 8 = 9

Chromatic Orb Damage - (3d8)

(342) = 9

May 28, 2019 8:41 am
Roscoe leaps atop the lightning-y sodden lady to give her another taste of his steel!
OOC:
When I leaped atop the figurehead before I forgot that when you do that, you attack with advantage!

Rolls

Rapier - (advantage) - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (15) + 6 = 21

1d20+6 : (1) + 6 = 7

1d8+4 : (4) + 4 = 8

Dagger - (advantage) - (1d20+6, 1d20+6, 1d4)

1d20+6 : (17) + 6 = 23

1d20+6 : (19) + 6 = 25

1d4 : (4) = 4

Sneak attack damage - (3d6)

(646) = 16

May 31, 2019 8:06 am
OOC:
Shit. Didn't realize.
Zeph gives chase but watches as Srisa removes them from the field. He quickly uses his momentum to spin and swing his chains at the wood lady's legs. Pulling back to try and knock her down. He follows up with a large spinning swing down on the target.
OOC:
Attack action to shove prone. Bonus action attack, ignore my bonus to damage, forgot I don't add Modifier to damage. Will roll a second d20 the bonus action attack incase I win the contest and get advantage.
Last edited June 2, 2019 12:32 pm

Rolls

Shove attack to knock prone. No damage. Contest - (1D20+3)

(12) + 3 = 15

Offhand bonus action attack - (1D20+5, 1d4+2)

1D20+5 : (8) + 5 = 13

1d4+2 : (1) + 2 = 3

Incase of advantage - (1D20+5)

(20) + 5 = 25

May 31, 2019 8:16 am
OOC:
I believe there are no more pirates in sight. Srisa took out the last one. Whoever's left is below decks, and there's one in the water. So it's really just the figurehead we're fighting now.
May 31, 2019 7:33 pm
OOC:
Yeah, realistically the goliaths are now puddles, and the other pirates aren't in sight. However, the recently healed and angry wood woman is still standing. :) I will catch us up on this one tonight.
Jun 2, 2019 12:30 pm
OOC:
Ah, I read Srisa's attack wrong. Assumed she went after the wood lady. Will update post to attack wood lady if that is cool.
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