Rolls
Str(Athletics) - (1d20-1)
(10) - 1 = 9
Str(Athletics) Adv - (1d20-1)
(5) - 1 = 4
Dex(Stealth) - (1d20+13)
(12) + 13 = 25
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Str(Athletics) - (1d20-1)
(10) - 1 = 9
Str(Athletics) Adv - (1d20-1)
(5) - 1 = 4
Dex(Stealth) - (1d20+13)
(12) + 13 = 25
Advantage +6 Athletic & +9 Stealth rolls - (1d20+6, 1d20+6, 1d20+9)
1d20+6 : (18) + 6 = 24
1d20+6 : (16) + 6 = 22
1d20+9 : (15) + 9 = 24
Stealth, Stealth (disadv) - (1d20+12, 1d20+12)
1d20+12 : (18) + 12 = 30
1d20+12 : (19) + 12 = 31
Aelfric Athletics Check - (1d20-1)
(16) - 1 = 15
Aelfric Athletics Check (adv) - (1d20-1)
(11) - 1 = 10
Aelfric Stealth - (1d20+13)
(14) + 13 = 27
Alain Athletics Check - (1d20-1)
(8) - 1 = 7
Alain Athletics Check (adv) - (1d20-1)
(10) - 1 = 9
Rapier - (1d8+5)
(1) + 5 = 6
Sneak Attack - (5d6)
(55521) = 18
Crit Rapier - (1d8)
(6) = 6
Crit Sneak Attack - (5d6)
(33314) = 14
Rapier w/ advantage - (1d20+9, 1d20+9)
1d20+9 : (18) + 9 = 27
1d20+9 : (3) + 9 = 12
First attack with advantage - (1d20+6, 1d20+6)
1d20+6 : (3) + 6 = 9
1d20+6 : (7) + 6 = 13
Sneak attack damage. - (3d6)
(334) = 10
sword damage - (1d8+2)
(2) + 2 = 4
Fire damage - (2d6)
(26) = 8
Extra attack with advantage - (1d20+6, 1d20+6)
1d20+6 : (9) + 6 = 15
1d20+6 : (5) + 6 = 11
sword damage and fire - (1d8+2, 2d6)
1d8+2 : (2) + 2 = 4
2d6 : (25) = 7
Fire Bolt - ToHit - (1d20+9)
(9) + 9 = 18
Fire Bolt - ToHit (Adv) - (1d20+9)
(11) + 9 = 20
Fire Bolt - Damage - (2d10)
(96) = 15
Fire Bolt - Damage (Crit) - (2d10)
(34) = 7
Basic Attack (with adv, GWM-5) - (1d20+6, 1d20+6)
1d20+6 : (9) + 6 = 15
1d20+6 : (18) + 6 = 24
Extra Attack (with adv, GWM-5) - (1d20+6, 1d20+6)
1d20+6 : (6) + 6 = 12
1d20+6 : (14) + 6 = 20
Bonus Action Attack if crit from GWM (with adv, GWM-5) - (1d20+6, 1d20+6)
1d20+6 : (14) + 6 = 20
1d20+6 : (11) + 6 = 17
Crit Damage from Basic Attack (with Savage Attack and GWM+10) - (3d10+17)
(815) + 17 = 31
Crit Damage from Extra Attack (with SA and GWM+10) - (3d10+17)
(1075) + 17 = 39
Crit Damage from Bonus Action Attack (with SA and GWM+10) - (3d10+17)
(497) + 17 = 37
Rerolling the '1' on damage die (from GWF) - (1d20)
(12) = 12
Stealth - (1d20+12)
(1) + 12 = 13
Stealth (disadv) - (1d20+12)
(19) + 12 = 31
Stealth - (1d20+23)
(1) + 23 = 24
Dex(Stealth) - (1d20+3)
(5) + 3 = 8