OOC Chat
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Feb 10, 2019 5:04 pm
About the swimming loadout, I am guessing this is because when you carry too much gear, you start making swim checks with disadvantage? What about Zale, who has a swim speed and so does not need to make swim checks? Not that I intend to buy a lot of stuff...Zale doesn't need much...so question is really just hypothetical.
Feb 10, 2019 10:09 pm
Whether you encounter difficulties or not, some equipment (firearms, for instance) wouldn't like being submerged in seawater.
You'd be surprised how little it takes to encumber a character. With a Strength score of 10, Zale is encumbered carrying 50lbs. An explorer's pack weighs 59lbs. Think about that.
We will only apply encumbrance penalties while in the water. You needn't worry about it on land.
I have updated the house rule to stipulate this.
You'd be surprised how little it takes to encumber a character. With a Strength score of 10, Zale is encumbered carrying 50lbs. An explorer's pack weighs 59lbs. Think about that.
We will only apply encumbrance penalties while in the water. You needn't worry about it on land.
I have updated the house rule to stipulate this.
Feb 10, 2019 10:37 pm
Ah.. I just posted about which encumbrance system you are using and I can see it is the Variant Encumbrance system. With the new potion rules.. Nela did purchase 100gp of herbs for making 4 potions of healing with time of her starting cash. She couldn't hope to carry all her possessions.. she has 4 chest that weight 25# each. But being on she ship she has unencumbered load.
Feb 11, 2019 12:52 pm
jabes.plays.rpg says:
If we had someone fill in the ship's cook position, they could produce meals that could potentially grant buffs. Alternatively, @campeador if you want, we could also work on special brews that could grant temporary buffs to the crew.Last edited February 11, 2019 1:32 pm
Feb 11, 2019 1:53 pm
I hope that I have done my equipment correctly. Items without prices came by way of background/class starting packs, I purchased the rest. I am assuming we have foot lockers or similar on board the Kestrel?
SWIM LOADOUT: 10.5lb
-50 feet of silk rope 5lb
-a set of common clothes 3lb
-a lucky charm
-belt pouch 1lb
-flask 2cp; 1lb
-Potion of Healing 50gp; 0.5lb
NORMAL LOADOUT: 76lb
-all of above, plus:
-explorer's pack 59lb
-10 darts 2.5lb
-jug 2cp; 4lb
-signal whistle 5cp
-flintlock pistol 125gp; 4lb
-lead balls (40) 5 gp; 1lb
-gunpowder (40) 10 gp; 2lb
-money: 10gp, 9sp, 1cp
STAYS ON THE KESTREL:
-shortsword 2lb
-brewer's supplies 20gp
-belaying pin (club) 2lb
-money: 454gp
SWIM LOADOUT: 10.5lb
-50 feet of silk rope 5lb
-a set of common clothes 3lb
-a lucky charm
-belt pouch 1lb
-flask 2cp; 1lb
-Potion of Healing 50gp; 0.5lb
NORMAL LOADOUT: 76lb
-all of above, plus:
-explorer's pack 59lb
-10 darts 2.5lb
-jug 2cp; 4lb
-signal whistle 5cp
-flintlock pistol 125gp; 4lb
-lead balls (40) 5 gp; 1lb
-gunpowder (40) 10 gp; 2lb
-money: 10gp, 9sp, 1cp
STAYS ON THE KESTREL:
-shortsword 2lb
-brewer's supplies 20gp
-belaying pin (club) 2lb
-money: 454gp
Last edited February 12, 2019 1:57 pm
Feb 11, 2019 6:25 pm
5etools.com one of the best open websites still up(and stays that way hoepfully) if you have the ability to edit at work.
Feb 11, 2019 7:12 pm
@campeador: Yes, that is perfect. You can absolutely stow gear/money on the ship.
Feb 11, 2019 7:20 pm
In case you missed it on Discord: Yes, you can buy silvered weapons and ammo with those funds.
PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp.
PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp.
Feb 11, 2019 8:16 pm
The_Librarian says:
OOC:
(do they have a compass?Quote:
jabes.plays.rpg Nov 11, 2018It has been two days since the storm, and the crew has repaired the ship as best as they can. But Valrakas has been unable to determine your location, as all the compasses on board have been behaving erratically, and the nights have been overcast, obscuring the stars. This has put the minotaur captain in a foul mood.
Feb 11, 2019 10:40 pm
Lets see,
"Swim" gear
Lbs| Gear
7 )Greatax
10 )Great club
2 )1 - Javelin
1 )Thieves tools
.5 )Steel mirror (in with thieves tools)
6 )1 set of manicals
1 )1 lock
1 )1 flask of Oil
0 )1 Deck of cards (almost always in his pocket)
10 )10' chain
3 )1 set of common clothes (wearing)
1 )1 flask
Weight: 42.5/80 lbs.
All muh gear
(Starting) Greataxe (7 lbs
(Starting) Great Club (10 lbs
(Starting) Javelin x 4 (2 lbs/per
(Starting) Explorer's Pack (59 lbs
(Background) Set of clothes appropriate to your duties. (2 lbs
Travelers Clothes (2 lbs
Bullseye Lantern (2 lbs
Thieves Tools (1 lbs
Steel Mirror (.5 lbs
Manicals x 3 (6 lbs/ea
Lock x 3 (1 lbs/ea
Flask of Oil x 5 (1 lbs/ea
Playing cards x 2
Blanket (1 lbs
Chain 10' (10 lbs
Common Clothes x 2 (3 lbs/ea
Flask (1 lbs
Insect Repellant (Salve) x 2 (1 lbs/ea
weight 133.5 lbs
Gold remaining 706.99g
Phillips on vacation :D oddly enough i have quite a few bounty hunter things :D i wanted to buy a cage but have no need to currently :D
If only i could find a way to talk you into letting me have some NVG's then i'd be set!
"Swim" gear
Lbs| Gear
7 )Greatax
10 )Great club
2 )1 - Javelin
1 )Thieves tools
.5 )Steel mirror (in with thieves tools)
6 )1 set of manicals
1 )1 lock
1 )1 flask of Oil
0 )1 Deck of cards (almost always in his pocket)
10 )10' chain
3 )1 set of common clothes (wearing)
1 )1 flask
Weight: 42.5/80 lbs.
All muh gear
(Starting) Greataxe (7 lbs
(Starting) Great Club (10 lbs
(Starting) Javelin x 4 (2 lbs/per
(Starting) Explorer's Pack (59 lbs
(Background) Set of clothes appropriate to your duties. (2 lbs
Travelers Clothes (2 lbs
Bullseye Lantern (2 lbs
Thieves Tools (1 lbs
Steel Mirror (.5 lbs
Manicals x 3 (6 lbs/ea
Lock x 3 (1 lbs/ea
Flask of Oil x 5 (1 lbs/ea
Playing cards x 2
Blanket (1 lbs
Chain 10' (10 lbs
Common Clothes x 2 (3 lbs/ea
Flask (1 lbs
Insect Repellant (Salve) x 2 (1 lbs/ea
weight 133.5 lbs
Gold remaining 706.99g
Phillips on vacation :D oddly enough i have quite a few bounty hunter things :D i wanted to buy a cage but have no need to currently :D
If only i could find a way to talk you into letting me have some NVG's then i'd be set!
Last edited February 11, 2019 10:42 pm
Feb 12, 2019 12:58 am
Kitty... :)...but I will not the one to tell it that. I'm taking speak with animals spell regularly,
Feb 14, 2019 3:37 am
I'll finally be finishing up my equipment tomorrow probably. For right now, Jack is sleeping off the dino fight in his hammock.
Feb 14, 2019 3:36 pm
It makes perfect narrative sense, especially in the context of the chain of command on a ship, that Nela has been asking Valrakas' permission to enact her ideas. That's exactly how it's supposed to work (what the hell was Zale thinking?! Is he drunk? Oh right, he's always drunk). BUT it doesn't work in PbP where the DM runs the captain because then I'm excessively influencing your actions. I've considered several ways around it but it's tricky. Unfortunately, Valrakas isn't a lazy captain who will lay all the responsibility of command on Ian. And he's not going to just everybody do their own thing either. You can be sure Zale is looking at some kind of tongue-lashing (at the very least) for that stunt.
I'm toying now with the idea of letting you guys take turns running Valrakas. Any other ideas? You might have seen I've also posed this question on Discord.
I'm toying now with the idea of letting you guys take turns running Valrakas. Any other ideas? You might have seen I've also posed this question on Discord.
Feb 20, 2019 6:29 am
Drunken Technique
At 3rd level, whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
Does the speed increase also apply to my swimming speed?
At 3rd level, whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
Does the speed increase also apply to my swimming speed?
Feb 20, 2019 1:57 pm
Because your swim speed is innate I will say yes. If it had come from a spell or magic item I'd be inclined to say no.
Feb 21, 2019 9:02 am
GeneCortess says:
Are any of the weresharks not adjacent to anyone. Same for the mermen? Most my spells are AOF that I like.Like I said, if you have a spell in mind, tell me, and we'll see if we can make it work.
Feb 21, 2019 10:04 am
Was thinking to cast up Call Lightning. Start dropping 3d10 bolts around. Each bolt does 10'x10' square area.
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