1.1 The Singing Sword

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Sep 29, 2015 11:46 am
Unless someone manages to draw her attention to the unfolding events, Seneia continues towards the Singing Sword.
Sep 29, 2015 12:22 pm
Feylinde stood a second, just the time necessary to contact Szent telepatically "Szent, grab Seneia and follow us. Hurry up!".

There's no time to check the fellow reaction, so she turned to follow Waylan
Sep 29, 2015 12:34 pm
Note to Feylinde.

Merlin sent a note to Mariutti82
Sep 29, 2015 2:43 pm
Note to DM
Mariutti82 sent a note to Merlin
(Note from DM: Thanks!!)
Last edited September 29, 2015 2:43 pm
Sep 29, 2015 2:54 pm
Note to self.
Jabes.plays.RPG sent a note to jabes.plays.rpg
DM note: so you know, I can see your note to self.
Sep 29, 2015 3:15 pm
The drama, the danger! This calls for a song. I whip out my lute, strumming a jaunty tune as I sing along. "Ugly as an Orc, twice as dumb. You wanted trouble, come and get some. Rufio gonna mess you up good, if you haven't started running, maybe you should." Not my best, but I haven't had a chance to warm up. I'm just getting started...

OOC: bonus action- inspire Rufio. You gain one Bardic Inspiration die, a d6. Once within the next 10 minutes, you can roll the die and add the number rolled to one ability check, attack roll, or saving throw.
Last edited September 30, 2015 3:59 pm

Rolls

Vicious Mockery - (1d20+3)

(11) + 3 = 14

Psychic damage (if they roll lower than 13) - (1d4)

(2) = 2

Sep 30, 2015 4:01 am
Ooc: sorry, been a crazy day. I hope to catch up tomorrow.
Sep 30, 2015 10:31 am
Group 1: Seneia, Szent, Feylinde, Weylan Round 1

Weylan immediately notifies Feylinde that the back four of the party have diverted to the south. Feylinde responds to the alert and begins to follow Weylan. Szent hears something, while Seneia marches on, oblivious to what's happening behind her.

Weylan and Feylinde will arrive at alley in Round 2. Need Round 2 actions from all four.

Merlin sent a note to szemely
Sep 30, 2015 10:47 am
Group 2: Initiative order: Halfling, Samej, Rufio, Alanya, Humans, Eiden Round 1

The halfling is clearly out numbered by the three thugs. He looks particularly small and ineffective standing there waving his short sword and yelling. The four orphans arrive bravely and quickly assess the situation. Samej weaves a spell at the nearest thug, but the thug simply looks around directly at him and says, "What the fork? Guys we have company! Get'em!"

Rufio decides to wait and see, an action most alien to him. When the thug shouts "Get 'em " he shrugs off his stasis and springs into action. He launches at the vocal thug stating "I hope you're looking for trouble, because you just found it!" The thug isn't intimidated as a flying punch narrowly misses his jaw. The thug grins revealing yellowed rotten teeth.

Alanya decides to assist Rufio and taunts the nearest thug viciously. She thinks she sees his chin wobble as he takes 2 psychic damage. Rufio also feels inspired (add 1d6 once within next 10 minutes).

Eiden's plan to smooth the scene is trumped by the actions of his comrades as full blown combat breaks out. Thug 1 lunges with his sword at Rufio and misses wildly. Thug 2 steps up to Eiden and says, "We like trouble!" He swings his sword and it simply glances off Eiden' s armor. Thug 3 attacks the halfling, but the halfling nimbly dodges the blow, "Whoooaaa, steady on!"

Thug 1: 2 damage
Thug 2: 0
Thug 3: 0


Please post Round 2 actions. Please state target, 1, 2, or 3.

Rolls

Wisdom save - vicious mockery - (1d20)

(4) = 4

Thug 1 attack and damage - (1d20, 1d8)

1d20 : (5) = 5

1d8 : (1) = 1

Thug 2 attack and damage - (1d20, 1d8)

1d20 : (11) = 11

1d8 : (8) = 8

Thug 3 attack and damage - (1d20, 1d8)

1d20 : (5) = 5

1d8 : (2) = 2

Sep 30, 2015 12:56 pm
Elden sighs as his friends rush in and immediately start attacking. With no way around it, and one of the thugs already on him he will engage. He swings his mace at Thug 2.

Rolls

Attack and Damage on Thug 2 - (1d20+4, 1d6+2)

1d20+4 : (15) + 4 = 19

1d6+2 : (4) + 2 = 6

Sep 30, 2015 1:28 pm
I turn my full attention towards the 3 thugs, strumming and chanting at a feverish pace. My smokey eyes seem to look through each of them simultaneously as the magical energy swirls around them, throwing them off-kilter, if just for a moment.

OOC: Casting "Bane": Up to three creatures must make a Charisma saving throw (13). Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must subtract 1D4.
Last edited September 30, 2015 3:54 pm
Sep 30, 2015 3:45 pm
Looking at the "uncharmed" thug, Semaj steps to within 10 ft of him (assuming thug 1), raising his hand. "What the fork? Fork this!"

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Rolls

Damage from spell - (1d12)

(10) = 10

Sep 30, 2015 3:48 pm
Weylan draws "Green" (one of his handaxes) as natural as breathing and throws it at Thug 3 as he runs up to the group.
Last edited September 30, 2015 3:50 pm

Rolls

Ranged attack - handaxe - (1d20+4)

(18) + 4 = 22

Damage on a hit - (1d6)

(4) = 4

Sep 30, 2015 3:49 pm
Rufio grabs the lead thug's sword arm at the wrist and punches him in the gut.

Rolls

Gut punch - (1d20+3)

(9) + 3 = 12

Punch damage if it hits (includes rage damage & extra 1d6) - (1d4+5, 1d6)

1d4+5 : (3) + 5 = 8

1d6 : (1) = 1

Grapple attempt if the punch hits (granted by Tavern brawler feat) - (1d20+5)

(18) + 5 = 23

Another grapple check [advantage] - (1d20+3)

(3) + 3 = 6

Sep 30, 2015 9:50 pm
Startled by the voice in his head Szent quickly recovers and looks behind to see that the others have gone. "Seneia, we need to go!"

Rolls

Perception (Can he see where the others have gone) - (1d20+1)

(6) + 1 = 7

Oct 1, 2015 12:28 am
(Ooc: waiting on Seneia and Feylinde)
Oct 1, 2015 5:20 am
Seneia glances over her shoulder to ask Szent what he was saying and stops like she had hit a wall when she sees that everyone besides her and Szent have vanished.

"What--?" she starts, trying to scan the Market to find the others.

Rolls

Perception to understand what's going on - (1d20+2)

(13) + 2 = 15

Oct 1, 2015 10:30 am
Group1 - Round 2

Szent hears Feylinde's voice and alerts Seneia. The message was clear, the rest of the party was heading South. Seneia hears Szent's warning and stop's dead. Both orphans look for signs of the orphans. They are in luck because Feylinde is moving slowly and they catch a glimpse of her in the crowd. (Assumed delay by Feylinde gives Szent and Seneia bonus to see her. Feylinde now in Group 1. Post actions for Round 3.).
Oct 1, 2015 10:34 am
The total initiative order is: Weylan, Seneia, Samej, Rufio, Feylinde, Alanya, Eiden, Szent.


Group 2: Initiative order: Weylan, Halfling, Samej, Rufio, Alanya, Thugs, Eiden - Round 2

Weylan arrives at the scene and throws Green at Thug 3, his named axe arcing perfectly through the air and striking the thug cleanly (4 damage)

The halfling attempts to respond to Thug 3's attack. Stepping aside from the thug's attack gives him an opening, so he lunges forward and sinks his sword into Thug 3's side. "Ow!!"

Samej casts a spell at Thug 1, but the Thug shrugs it off. (Ooc: when casting spells provide DC. I'm guessing 14 saved?)

Rufio is enjoying the fight, but his blows aren't landing. Aiming for a gut punch, his blow is resisted by the shield of leather armor.

Alanya casts bane, and Thugs 1 and 2 feel slightly demoralized.

Thug 1 smirks at Rufio's ineffective punch and takes advantage to strike him with his sword with precision but raging Rufio is somehow resistant (6 damage, not so sorry!). Thug 2 attacks Eiden, but Alanya's spell does not cause enough disruption to cause him to miss. ( 2 damage). Thug 3 hits the halfling back causing 4 damage.

Eiden is a little surprised at being hit by the lucky blow, but retaliates quickly, and connects with Thug 2 soundly for 6 damage.

Thug 1: 2
Thug 2: 6
Thug 3: 8
Halfling: 4

Round 3 actions please.

Rolls

Halfling attack, damage - (1d20+2, 1d8)

1d20+2 : (19) + 2 = 21

1d8 : (4) = 4

Con save - (1d20)

(14) = 14

Bane saving throw, thug 1,2,3 - (1d20-1, 1d20-1, 1d20-1)

1d20-1 : (11) - 1 = 10

1d20-1 : (1) - 1 = 0

1d20-1 : (15) - 1 = 14

Thugs, attack, damage - (3d20, 3d8)

3d20 : (201916) = 55

3d8 : (824) = 14

Crit damage on Rufio - (1d8)

(5) = 5

Bane 1, 2 - (2d4)

(11) = 2

Oct 1, 2015 11:00 am
"Feylinde", Seneia mutters. She grabs Szent's sleeve, just in case, and starts pushing through the crowd to the direction Feylinde is heading to. Her expression is intense, and neck craning to see better, trying to understand what is happening.
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