Whispering Vale Chapter 1: Disturbance

Feb 22, 2019 3:46 am
The Whispering Vale has historically been a quiet stretch of wilderness. The towns nestled in the Vale’s embrace have always offered peace and a respite from the road.

Now, the Vale has become home to shadows and misfortune. Travelers go missing. Towns are attacked unprovoked. Brigands and worse roam the forests and fields as they see fit.

One such town, Wahyrst, has been your home for the last few evenings. The townsfolk had put out the call for adventures, or anyone, who could help them. They’ve paid you five gold each as a down-payment. The story goes that ten or so creatures came out of the forest and murdered, stole, and burned what they could about a week ago. They dragged people, livestock, and pets back into the forest. They haven’t been heard from since.

You’ve managed to track the creatures through the forest to cave a mile or so away. The entrance has two human skulls mounted on either side. It’s pitch black inside.

What do you do?
Feb 22, 2019 6:40 am
With an extra five whole gold pieces jangling in the small pouch in his backpack, Celvin cracks a rare smile as he travels through the forest, enjoying the smell of the trees and flowers until the party reaches the cave entrance. Humans probably deserved it, he thinks. Celvin walks around the cave entrance trying to sense a secret door.
OOC:

Not sure if you want PCs to roll for secret doors but I'll do it just in case.

Question for the party: Are we doing RP, which wasn't much of a thing in the OD&D days?

Rolls

Sensing secret door - (1d6)

(6) = 6

Feb 22, 2019 4:04 pm
While heading toward the cave Trethor introduces himself, Since we are going to be working together, I am Trethor a cleric for the Gods of Law."

Trethor looks around outside the cave when they get there to see if there are clues to what might lie within that is not readily noticable.

Looking at the dark entrance he again says,I have a lantern but I will be hard pressed to carry it and fight with my mace and shield. We should come to an agreement on a marching order and who carries a light source when we enter.
OOC:
I will assume there will be RP. Though it was not as common back then, the groups I played with had a mix some were highly RPing and some were not (I am talking circa 1979 when I started playing). I would prefer if there was, but it is hard at low levels as the high mortality rate didn't help. That is why after a while started all my games at 2nd level with max HP at level 1 or sometimes lvl 2 as well based on the game. If we just want to hack and slash that is ok as well but I find even with those as the game goes on and people get to 4 or 5th level RPing naturally become more common as people are more invested in the PC at that point.
Feb 22, 2019 4:16 pm
OOC:
Sorry, I answered in the OOC thread. This will be a game with RP for sure. It's super interesting to hear that there were groups that didn’t have any back then, though, I’m sure it was more a style choice and is probably just as common with modern games. My first D&D/RPG experience was with 3e, so it was a way more mature market by the time I got to it. I love these old rules and the openness of them. I’ll rely on you guys to help me figure what will work best and some options for when we need a ruling.
Feb 22, 2019 7:09 pm
Muttering to himself, Celvin returns to the party. "Looks like this is the only way in. Treddor, you said? Celvin. I can carry it but I think a crossbow bolt in an Orc's head is a better use of my skills."
Feb 22, 2019 7:39 pm
Sel'Via gets to the entrance, looking over to Trethor.

"I am Sel'Via...I suppose I don't have as fancy of a title as you. Pleased to meet you, though."

The sight of the two skulls does not really bode well in Sel'Via's mind, and she can only wonder what is inside. Curiousity gets the best of her, and she gets on the left hand side of the entrance and takes a quick peek.
Last edited February 22, 2019 7:40 pm

Rolls

Sensing Secret Door - (1d6)

(3) = 3

Feb 24, 2019 7:00 am
Neither of you find secret doors out here. Just this single cave entrance.

Sel’Via, you peek around the side of the entrance and you see a tunnel heading deeper underground. You also see a man’s boot laying on the floor of the cave. Even with your keen Elf eyes piercing the darkness inside, you’re not seeing any traps or danger.
OOC:
FYI, in the future, to roll for finding secrets, as elves you both roll a d4. Everyone else rolls a d6. Then if anyone gets a 1 or 2, they find a secret if it’s there.
Feb 25, 2019 4:27 pm
"It's Trethor. I agree that a crossbow bolt is better but since you are going to be in the back line I think it is better for you to carry it."

He then lights his lantern and gives it to Celvin.

"Stay close behind so those of up front can see. At least your crossbow can be loaded while you carry it. Just put it down first then join any fight we have.

Trethor then prepares to be the first one going in and be part of the front line.

"Do we want to go slow and check for traps along the way or even have someone more skilled check a little ahead of us just in case?
OOC:
How wide is the cave entrance for if it is large enough we can have two people up front.
Feb 25, 2019 7:06 pm
Celvin says, "Of course. Trethor." and follows Trethor's directions while muttering unintelligibly.
Feb 25, 2019 9:38 pm
Sel'Via scoots herself to be behind Trethor.

"I see a boot ahead in there but not much else. Someone who escaped, maybe?"
Feb 25, 2019 9:49 pm
The cleric whispers a chant, sensing to see if anything foul is among the group.
Mar 1, 2019 4:39 am
"I'm guessing the boot owner is nearby." Celvin walks thirty feet past the boot into the tunnel. looking out for rock formations that could be a secret door.

Rolls

Sensing secret doors - (1d4)

(4) = 4

Mar 1, 2019 4:46 am
Trethor goes in with Celvin, looking for any possible danger in front of them while Calvin searches.
Mar 2, 2019 10:29 pm
The passage is about ten-foot wide and varies between seven and eight-foot high. You can walk abreast as you enter.

The lantern’s light pierces the darkness as you step inside the cave. Nothing but the boot stands out to your keen eyes. There doesn’t seem to be any traps to speak of. As you approach the boot, you realize the severed foot is still inside. A pool of blood has spread beneath the boot itself. Further inspection shows the boot and foot inside have marks where it was bitten off the rest of the body.

You also find a bow and quiver of arrows laying on the cave floor. All of it is very primitive and clearly not made by men, elves, or dwarves.

And then you hear it. From further down the passage you the sound of over a hundred legs skittering over the cave floor grows. Before you have time to react, an elephant-sized centipede rears up in the lantern light.

Trethor, roll a d6 for the party’s initiative, please.
Mar 3, 2019 3:51 am
Getting his mace and shield ready to attack.

Rolls

Initiative - (1d6)

(6) = 6

Mar 4, 2019 3:54 am
You all are experienced and ready. In addition, you entered the cave with caution. You’re not taken by surprise and are prepared to fight.

The party acts first. What do you all do?
Mar 4, 2019 4:35 am
Give out a yell and swing his mace at it.

Rolls

to hit - (1d20)

(13) = 13

Damage - (1d6)

(4) = 4

Mar 4, 2019 5:20 am
Sel'Via also moves to the right side of the centipede, and swings down hard with her longsword.

Rolls

Attack Roll - (1d20)

(9) = 9

Damage Roll (Longsword) - (1d6)

(5) = 5

Mar 4, 2019 7:23 am
Celvin shoots his crossbow at the centipede. "Aren’t you full yet, bug?"

Rolls

Crossbow shot - (1d20)

(1) = 1

Bolt damage - (1d6)

(6) = 6

Mar 8, 2019 2:56 am
Trethor, you cry out and bring you mace down hard, but it bounces off the centipede’s carapace. You do leave a dent in the creature.

Sel’Va, you bring you sword down, but the creature’s body moves out of the way of your blade with incredible speed.

Celvin, your crossbow bolt goes wide and strikes the cave wall.

Trethor, the centipede snakes around faster than you can track and brings its powerful jaws down on you. You back away just in time, but it still grazes you (2 damage).

It’s the party’s turn again.

What do you all do?
load next

You do not have permission to post in this thread.