Feb 22, 2019 3:46 am
The Whispering Vale has historically been a quiet stretch of wilderness. The towns nestled in the Vale’s embrace have always offered peace and a respite from the road.
Now, the Vale has become home to shadows and misfortune. Travelers go missing. Towns are attacked unprovoked. Brigands and worse roam the forests and fields as they see fit.
One such town, Wahyrst, has been your home for the last few evenings. The townsfolk had put out the call for adventures, or anyone, who could help them. They’ve paid you five gold each as a down-payment. The story goes that ten or so creatures came out of the forest and murdered, stole, and burned what they could about a week ago. They dragged people, livestock, and pets back into the forest. They haven’t been heard from since.
You’ve managed to track the creatures through the forest to cave a mile or so away. The entrance has two human skulls mounted on either side. It’s pitch black inside.
What do you do?
Now, the Vale has become home to shadows and misfortune. Travelers go missing. Towns are attacked unprovoked. Brigands and worse roam the forests and fields as they see fit.
One such town, Wahyrst, has been your home for the last few evenings. The townsfolk had put out the call for adventures, or anyone, who could help them. They’ve paid you five gold each as a down-payment. The story goes that ten or so creatures came out of the forest and murdered, stole, and burned what they could about a week ago. They dragged people, livestock, and pets back into the forest. They haven’t been heard from since.
You’ve managed to track the creatures through the forest to cave a mile or so away. The entrance has two human skulls mounted on either side. It’s pitch black inside.
What do you do?