Whispering Vale Chapter 1: Disturbance

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Mar 18, 2019 2:09 pm
Trethor crosses first and waits on the other side prepared to defend the bridge as the other cross.
Mar 28, 2019 4:07 am
Celvin crosses the bridge.
Apr 2, 2019 2:12 am
Everyone crosses the bridge without issue. As you do so, the distance below seems to yawn and almost draw you into the depths. You end up moving across the bridge one by one as you realize that it can’t carry more than one standard humanoid’s weight. Surely it was built for goblin use.

On this side of the bridge you have a choice:
- A corridor continues the cave deeper into the ground.
- A set of stairs descend the cliff face down into the depths below the bridge.
Apr 2, 2019 2:39 am
I am not sure what you all want to do but I think we should finish searching this level before going down the stairs."
Apr 2, 2019 3:30 am
"Agreed. I don't like the idea of leaving something behind us that could be dangerous."
Apr 4, 2019 5:21 pm
Trethor moves carefully down the corridor trying to make sure that Calvin has a shot if they run into trouble
Apr 5, 2019 3:25 am
You move past the stairs and press down the corridor, keeping to this level.

At first, there’s little more than a stone corridor carved by ancient centipedes. Then, deeper, a chamber opens up ahead of you. A honeycomb of holes dot the walls. Each is a hovel for goblins. None are home, though. It’s quiet here.

With a quick search, you find three gold, several rusted daggers, notched shortswords, and salted centipede ready to eat. The last things you find are a locked chest and a worn journal.
Apr 5, 2019 3:31 am
I will check out the journal if you want to see what you can do withe the chest.", Trethor says as he keep an eye back up the passage ion case someone comes home.
Apr 5, 2019 5:07 am
"I'll try." Celvin uses his dagger to try to open (or break) the lock on the chest.
OOC:
Not sure what roll is needed or the modifiers, so I'll roll both a d6 and a d20.

Rolls

Open lock - (1d6)

(2) = 2

Open lock (alternate) - (1d20)

(5) = 5

Apr 9, 2019 2:41 am
OOC:
Took me a minute to find it, but, Celvin, you have a 15% change to open the lock. Go ahead and reroll with percentile. Try to roll at or below 15.
Apr 9, 2019 3:01 am
OOC:
Resisting the urge to roll two 1d10 for percentile instead of 1d100

Rolls

Picking the lock (low is good) - (1d100)

(42) = 42

Apr 12, 2019 4:19 am
Celvin, you work the crude lock, but it’s not giving. It could be smashed off the chest, but that would take time, noise, and a strong arm. The latch could be pried a little easier with a crowbar or lever of some kind.

Trethor, you flip through the journal. The writing inside is neat and intelligent. More so than a goblin. There are mundane entries through most of it about small town life. But, toward the end it depicts a brutal captivity at the hands of goblins.

The most interesting entries are at the end. They talk of the ruins below in the caves and their hauntings: strange noises, ghostly lights, goblins who go missing.

The last entry outlines a day the goblins find an artifact that the writer can only describe as an ornamental staff. It’s presence changes the goblins who become far more aggressive, cruel, and territorial.
Apr 12, 2019 2:25 pm
Trethor pockets the book saying,There are ruins below that need exploring. Though there might be something more dangerous than goblins as well. There is possibly an evil artifact in a staff that need to possibly need to be destroyed. Do you want to take a chance i could smash the lock with my mace.
Apr 12, 2019 4:28 pm
"Trethor, I think it's worth a chance. We would probably hear goblins if they were nearby. The box may contains something useful."
Apr 12, 2019 4:42 pm
Keep an eye down the passage and i will smash the lock."

He then takes his mace and careful to get a good hit on it to break the lock off the chest.
Apr 12, 2019 7:15 pm
Sel'Via waits to see how the chest smashing goes.
Apr 25, 2019 5:01 pm
OOC:
Just checking in to see if things are ok?

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