Blood in Ferelden: Chapter 1

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Nov 7, 2015 1:48 pm
I follow up my wide arcing attack with another swing at the cultist.
[OOC: attacking C3]
[Stunt: Defensive Stance +2 to my defense until next turn.]
Last edited November 7, 2015 1:49 pm

Rolls

Attack - (3d6+3)

(442) + 3 = 13

Damage - (2d6+3)

(13) + 3 = 7

Nov 7, 2015 2:34 pm
Lockley steps inside and fires an arcane lance at C3.

Rolls

Arcane Lance attack and damage (3rd is DD) - (3d6+3, 1d6+3)

3d6+3 : (645) + 3 = 18

1d6+3 : (4) + 3 = 7

Nov 7, 2015 5:08 pm
Bray's weapon slams into a kitchen counter as the cultist side steps Bray's swing. Before the cultist has a moment to gather himself, Lockley launches a lance if arcane energy into the cultist, burning into the man's armour.
Nov 7, 2015 5:40 pm
The Cultist in the centre of the home screams in surprise and rushes Grapthor, apparently only enraged at being covered in the mage's skull fragments.

He performs a furious attack routine, knocking aside the Dwarf's maul and stabbing into his armour.

( 5, 4, 5 ) Cultist hits hard, 5SP! Mighty Blow and Pierce Armour taken. Grapthor takes a whopping (15-2AV) 13 Damage!

Crashing into the dining room table and collapsing to the ground, the cultist Rothas knocked down struggles back to his feet. He attempts to retaliate at Rothas, cutting the elf, but doing little serious damage.

Rothas is hit for (7-4AV) 3 Damage.


The cultist in the kitchen tries feebly to stab at Bray, but misses badly, his head still reeling after taking the arcane lance to the chest.

Meanwhile, out in the alley, the recently lanced cultist rushes Jake, eager to drive off these meddlers. Jake's whirling staff isn't enough to parry the short sword however, and he finds purchase into the mage, drawing blood beneath Jake's tevinter clothing.

Jake is hit for 8 damage! *cough* Rock armour *cough cough*

Initiative Order:
Rothas 16
Bray 13
Lockley 8 (DD:2)
Cultists
Grapthor 8 (DD:1)
Jake 5

Grapthor is up!

MAP updated

Nov 8, 2015 4:22 am
Grapthor grunts when he takes the hit. He swats aside the cultist's weapon with his battle axe, than brings his mace about with a crushing blow to the temple.
Last edited November 8, 2015 4:25 am

Rolls

Mace attack (including Dual Style, 3rd die is Dragon) - (3d6+6)

(235) + 6 = 16

Damage - (2d6+6)

(66) + 6 = 18

Nov 8, 2015 5:08 am
Jake reels back from the stab struggling to keep his footing. He tries to scream but all that comes out is a bloody cough. He instinctively does his best to heal the wound as he pulls his magical energy to his wound. He has done this before, but never for something this major.

His wounds seal back up fully and he turns tail and runs away.

Trying to run back to the front of the residence to put some space between me and the cultist.

OOC: I thought it was a 1 minute cast time for Rock Armor. So I would rather not stand around casting a spell while being stabbed to death. :)
Last edited November 8, 2015 5:10 am

Rolls

Healing (TN 10) (3 MP) - (3d6+4, 3d6)

3d6+4 : (611) + 4 = 12

3d6 : (416) = 11

Nov 8, 2015 5:27 am
Grapthor swings hard at the cultist, aiming for his head. Due to a misjudged angle, or perhaps because of his Dwarven stature, the blow instead strikes the cultist hard in the chest, cracking ribs and knocking the wind from the cultist.

Big hit for max damage. Cultist is still standing.


Jake's magical energies knit up the recent stab wound, and while still mildly light headed from blood loss, he manages to back track to the front of the house.

Initiative Order:
Rothas 16
Bray 13
Lockley 8 (DD:2)
Cultists
Grapthor 8 (DD:1)
Jake 5

Rothas is up!

MAP Updated.
Nov 8, 2015 4:47 pm
Rothas laughs with delight as the battle joy takes over. How marvelous, to fight someone who can be knocked down and through furniture, and still come back for more!

Rothas gives him some more.

Rolls

The sound of one axe chopping, damage - (3d6+5, 3d6+3)

3d6+5 : (243) + 5 = 14

3d6+3 : (624) + 3 = 15

Nov 8, 2015 5:20 pm
Rothas strikes hard, but the fury of battle keeps the cultist fighting despite the tremendous damage the elf's axe is dishing out.

"Bray is up!
Nov 8, 2015 5:54 pm
Eager to put an end to the cultists, I take another stab at the man whose vile work we interrupted.
[Stunt: Attempt to Disarm cultist.]
Last edited November 8, 2015 5:58 pm

Rolls

Attack - (3d6+3)

(353) + 3 = 14

Damage - (2d6+3)

(54) + 3 = 12

Disarm opposed attack roll - (3d6+3)

(463) + 3 = 16

Disarm distance - (1d6+3)

(3) + 3 = 6

Nov 8, 2015 7:12 pm
Bray locks blades with the cultist and cuts him deep. He spins his blade attempting to wrest the blade from the cultist's hands.

... And tosses the cultist's weapon several yards away.

Lockley!

Rolls

Opposed attack roll - (3d6+5)

(162) + 5 = 14

Nov 8, 2015 9:22 pm
Lockley attempts to knock two of the cultists off balance, to protect his comrades, but also to keep the cultists from working together or fleeing. He centers his focus on a spot behind and between two of them, raises his fist in air, gathers his strength and then slashes his arm down, releasing his magic.
Mind Blast: Major action; circular blast of telekinetic force, 2 yd radius centered within 50 yards that can see, those caught in blast {C1 and C2} knocked prone and make a STRENGTH (MIGHT) test vs Spellpower {13} or cannot take a major action on next turn

Edit: 4SP. 3 points into Puissant Casting:Increase the Spellpower of your spell by 1 per stunt poing spent, to a maximum of 3. This makes Strength(Might) test vs 16.
Last edited November 8, 2015 9:26 pm

Rolls

Spell casting 3d6+3 (3rd is dd) vs TN 12 - (3d6+3)

(244) + 3 = 13

Nov 8, 2015 11:21 pm
Lockley's blast sends the two cultists flying, knocking them prone.

The cultist in front of Grapthor is sent careening into a cupboard, knocking his head and leaving him stunned.

Rolls

C1 strength test - (3d6+3)

(134) + 3 = 11

C2 strength test - (3d6+3)

(266) + 3 = 17

Nov 8, 2015 11:47 pm
The cultist in front of Rothas stands up, yet again, the fatigue of the battle showing behind his crazed eyes. He looks around for a way out, but finds only a wall of warriors between him and the door. In response he stabs out at Rothas again, hoping to get lucky. His wild thrust is successful and finds a gap in Rothas' defence and draws blood.

Hit for (11-4AV) 7 Damage!

The stunned cultist in front of Grapthor stands up and stumbles, looking around wide eyed trying to figure out where he is.

Bray's opponent, no worse for wear, but without his sword, pulls his dagger from his belt, and stabs at Bray, the secondary weapon catches Bray off guard, and the cultist stabs multiple times,driving the blade deep with his first swing drives it deep into the warrior's arm, testing his grip on his sword.


( 2, 2, 5 ) 5SP for the cultist. Lightning attack, disarm. Two hits! one for (10-4) 6 Damage, the second for 5. 11 Total. Bray make an opposed attack roll vs. roll below.

Outside the house, the cultist in the alley surprises Jake with his speed, catching up to the mage, and trying to finish the job he started previously. He hits the mage, stabbing surprisingly deep into the mage's soft armour.

Jake is hit for 9 damage.

Rolls

Opposed attack roll to disarm Bray - (3d6+5)

(656) + 5 = 22

If successful, launch distance toward Grapthor. - (1d6+3)

(5) + 3 = 8

Nov 9, 2015 3:14 am
Shocked again by the pain, but managing to keep his feet Jake pulls his magic in again. Willing his wounds to stitch. As his wounds seal again Jake rounds to the front of the house trying to call out, "Help! There's one chasing me!", a little embarrassed by having to sound so...incapable.
Last edited November 9, 2015 3:16 am

Rolls

Healing (10 TN) (2 MP) - (3d6+4, 2d6)

3d6+4 : (142) + 4 = 11

2d6 : (45) = 9

Nov 9, 2015 3:20 am
Taking advantage of the cultist's confusion, Grapthor swings his mace hard.

I bet that'll finish C1. If yes, then spending 4SP for Dual Strike (2nd target is C2)!
Otherwise, Seize the Initiative to go again vs C1.
Oh, and 1SP to Skirmish (unless C1 is still alive after potentially 2 hits, I'm heading out the door to help Jake)
Last edited November 10, 2015 4:32 pm

Rolls

Mace attack (including Dual Style, 3rd die is DD) - (3d6+6) - (3d6+6)

(655) + 6 = 22

Damage - (2d6+6)

(42) + 6 = 12

Nov 9, 2015 3:35 am
"HaHAHA! Honestly, of all you crazy cultists I've killed, you've given me the most entertainment. It's wonderful! Try this!"

With that, Rothas swings again - aiming this time!

Rolls

Axe to the neck, damage - (3d6+6, 3d6+3)

3d6+6 : (514) + 6 = 16

3d6+3 : (262) + 3 = 13

Nov 9, 2015 8:57 am
The second weapon does indeed surprise me, as well as the same tactic being used against me. Still, I fight on.
[OOC: If not disarmed, cool. If I am, then I draw my mace.]

Rolls

Opposed disarm - (3d6+3)

(653) + 3 = 17

Attack - (3d6+3)

(253) + 3 = 13

Damage - (2d6+3)

(21) + 3 = 6

Nov 10, 2015 4:28 pm
Hearing young Jake's cry for assistance, Lockley steps out of the house and, when he can see the cultist that is chasing Jake, closes his fist around his minds eye image of the cultist, willing the forces to close in around him.
Winters Grasp: Major Action; 3MP; range 20 yds; envelop target in cloud frost ice for 3 rounds; rnd 1: 1d6 penetrating DMG; rnd 2+: save CON(STAMINA) vs Spellpower(13) or 1d6 penetrating DMG and cumulative -2 Speed, but save ends spell

Rolls

Spellcasting roll and damge - (3d6+3, 1d6)

3d6+3 : (612) + 3 = 12

1d6 : (4) = 4

Nov 11, 2015 6:23 pm
Grapthor's maul smashes into the cultist's head, Crushing it with so little resistance that his swing is able to follow through into the cultist engaged with Rothas, killing that cultist as well with the heavy swing.

Bray draws his mace, but in the close quarters can't get a proper swing and misses his foe.

Lockley's spell freezes the advancing cultist, wrapping him in frost and pain.

Rothas may change his action if you want, I should have been quicker to resolve Grapthor's strike.

Cultists are next...
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