Steading of the Hill Giant Chief

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Jun 7, 2019 12:08 am
Dwendylin
OOC:
The door is open, so I would say that everyone can see. Keeping the same initiative.
Jun 7, 2019 12:33 am
Dwendylin extends both arms before her, fingers splayed apart and palms facing out, and spits wrathful words in the celestial tongue towards the Keeper. "Spite of the Sun, be magnified!" A barrage of five blazing hot, golden beams sizzles through the air towards the Keeper from her outstretched palms. Something about the sight of the keeper seems to have riled her up a little.
OOC:
Casting Scorching Ray with a 4th level slot, all beams (5) at the Keeper (pew pew!). 120ft range so I imagine I'm good. Assuming Julian's spell does work on the Keeper I might assume I'd get advantage on my first ranged attack roll. Either way rolling it with advantage just in case. If not applicable I guess we can ignore the second roll for the first attack.

40 damage total

SpellsSlots:

1st - 4/4
2nd - 3/3
3rd - 3/3
4th - 2/3
5th - 2/2
Last edited June 7, 2019 12:35 am

Rolls

Scorching Ray ranged spell attack with adv, damage - (1d20+7, 1d20+7, 2d6)

1d20+7 : (19) + 7 = 26

1d20+7 : (1) + 7 = 8

2d6 : (31) = 4

Scorching Ray ranged spell attack 2, damage - (1d20+7, 2d6)

1d20+7 : (13) + 7 = 20

2d6 : (62) = 8

Scorching Ray ranged spell attack 3, damage - (1d20+7, 2d6)

1d20+7 : (13) + 7 = 20

2d6 : (64) = 10

Scorching Ray ranged spell attack 4, damage - (1d20+7, 2d6)

1d20+7 : (17) + 7 = 24

2d6 : (26) = 8

Scorching Ray ranged spell attack 5, damage - (1d20+7, 2d6)

1d20+7 : (17) + 7 = 24

2d6 : (64) = 10

Jun 7, 2019 12:37 am
OOC:
If my spell does work, you won't have advantage or anything. It would be a normal attack unfortunately. It would, however, break the spell presuming it worked. Technically you go first though so idk.
Last edited June 7, 2019 12:48 am
Jun 7, 2019 12:51 am
OOC:
Ok yes you're right. I was worried about breaking the spell, not sure if we were gonna try and sneak past or what, but nothing had been discussed so I assumed this was going to be a fight to the death
Jun 7, 2019 2:00 am
OOC:
Don't think this is a sneaking past situation heh. DM, does initiative start again once we clear Julian, Dwendylin and Ambrosia's turn first? I'll declare an action if it's our turn again.
"So this is the Keeper you were referring to?" Korgazhar sized up the giant which finally appeared before them. "Spells to clear the bugbears, naked ones stay in this cell corridor. I shall confront the brute. Those who sneak, sneak." The half-orc called out orders instinctively from his warrior training.
Last edited June 7, 2019 2:09 am
Jun 7, 2019 2:22 am
"I will sneak later. Now we kill," Ælfric said as he readied his longbow.
Jun 7, 2019 3:52 am
OOC:
Fernal isn't one for chatter...
Jun 7, 2019 9:00 am
"Oh what a dazzling display, quite the show! Allow me to supply more mood lighting..."

With a *clap* *clap* Ambrosia calls out in Celestial "Lights please!" and beckons forth flecks of glittering orange and gold which swirl about and settle on several of the Bugbears, illuminating them brightly to his companions.
OOC:
Ambrosia will walk 30ft to the West, then cast Faerie Fire; the 20ft cube will encompass Bugbears 1,2,3, and 4 if they fail a 17 DEX Saving Throw, providing Advantage for the duration
Last edited June 7, 2019 9:07 am
Jun 10, 2019 11:21 pm
OOC:
Bugbear DEX Saves versus Faerie Fire

Rolls

Bugbear 1 Dexterity Save - (1d20+2)

(5) + 2 = 7

Bugbear 2 Dexterity Save - (1d20+2)

(3) + 2 = 5

Bugbear 3 Dexterity Save - (1d20+2)

(1) + 2 = 3

Bugbear 4 Dexterity Save - (1d20+2)

(14) + 2 = 16

Jun 10, 2019 11:24 pm
OOC:
Bugbear Hypnotic Pattern Saves

Rolls

Bugbear 1 Wisdom Save - (1d20+1)

(8) + 1 = 9

Bugbear 2 Wisdom Save - (1d20+1)

(20) + 1 = 21

Bugbear 3 Wisdom Save - (1d20+1)

(16) + 1 = 17

Bugbear 4 Wisdom Save - (1d20+1)

(11) + 1 = 12

Bugbear 5 Wisdom Save - (1d20+1)

(6) + 1 = 7

Jun 10, 2019 11:29 pm
OOC:
Can you all confirm your locations on the map? I moved you around slightly to try and go by your previous descriptions.
[ +- ] Hill Giant Steading - Cell Block
Jun 10, 2019 11:38 pm
OOC:
Dwendylin will stay at least within 30ft of Korgahzar at all times in case she needs to heal him. I suspect he will be tanking and taking heavy damage. So for now she will stay where she is unless Korg moves.
Last edited June 10, 2019 11:39 pm
Jun 10, 2019 11:41 pm
OOC:
Korgzhar had stepped forward to finish off the last ape, so he'd be at wherever the ape was.
Jun 11, 2019 3:30 am
I don't see the last ape to place myself.
Jun 11, 2019 8:36 am
OOC:
Ambrosia is 30 feet to the West
Jun 11, 2019 2:24 pm
OOC:
The last ape is dead (off the grid). however, it was at the first cell, attacking Ligeia. Not everyone can be in that spot. :) The Initiative order is Ambrosia, Ligeia, Dwendylin, Julian, Fernal, Korgazhar and Aelfric. By the time Fernal got there, teh ape was dead. I assumed that Korgazhar would move to the front of the line, but the rest I wanted to confirm.
Jun 11, 2019 2:51 pm
Fernal will be moving her best to get into combat that has another person attacking the target if possible.
Jun 11, 2019 3:27 pm
OOC:
Yes, front of the line to tank please. :) Will declare action for the next round in init order.
Last edited June 11, 2019 3:28 pm
Jun 11, 2019 6:33 pm
OOC:
I'm fine with where I am. I'll move forward once the front line advances but I'll be staying in the cell area and firing arrows.
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