Steading of the Hill Giant Chief

Mar 28, 2019 3:54 pm
Wealsun 4, CY 576
OOC:
This thread will be used for the time we spend in G1 - Steading of the Hill Giant Chief - TSR9016
Mar 28, 2019 4:14 pm
Fernal command her sword to shut down and wipes it clean. No surprises best.
Mar 29, 2019 5:54 pm
"Open the door, if you can do so Korgazhar." Julian said as he walked to the ogre corpses. Intentionally allowing his shoes to soak in the blood of the beasts, he begins leaving a trail of bloody footprints over towards the steading's currently barred exit. "A false lead, should our work be discovered." As soon as the trail was complete, he wiped his shoes clean with a simple spell before stepping off the path he'd made to admire the deception he'd left behind for the other giants to find.
Last edited March 29, 2019 5:55 pm
Mar 29, 2019 5:59 pm
Fernal just stands about awaiting more trouble with her rapier out and shield. Keeping alert.
Mar 30, 2019 3:12 pm
For once Korgazhar allowed himself a nasty smile at Julian's plan. It seemed too obvious for it to work, but nonetheless the half-orc appreciated the thought behind it. Very well." Korgazhar went right up to the main gate, which was held in place by the log. Putting all his enhanced strength into it, he braced it against his tall shoulders, and gave the log a solid heave in order to un-bar the gate.
OOC:
Throwing in a check if necessary.

Rolls

Strength - (1d20+11)

(9) + 11 = 20

Apr 2, 2019 3:05 am
Korghazar
Straining under the weight of the heavy log barring the gate, you slowly begin to get your feet under you. At last the friction gives way to movement and the bar begins to slide. A few moments later, the bar has been moved enough to push open the front gate if desired.
OOC:
I thought Julian meant open the door the ogres had come through, but this works too... Where to, folks. Seems ya'll are not wanting to move at the daily pace requested, so I will just move at your various paces.
Apr 2, 2019 3:17 am
OOC:
Actually, I meant the main gate. He got the one I wanted. I want us to be able to run out if everything goes to shit. Also, those bloody footprints are leading out of the main gate. Hopefully a less than intelligent group of giants will be fooled and run off into the surrounding area instead of back into the steading, should they discover the corpses. We'll see.
Last edited April 2, 2019 3:17 am
Apr 2, 2019 5:11 am
"One telekinesis spell saved." Korgazhar harrumphed, then moved back to the side door where the ogres were. "Down the corridor? Direct the way to the stairs." The half-orc situated himself near point, but let Fernal go first as she was much more stealthy than he was.

Rolls

Stealth (with disadv) - (1d20+12, 1d20+12)

1d20+12 : (15) + 12 = 27

1d20+12 : (19) + 12 = 31

Apr 2, 2019 4:05 pm
"Thank you Korgazhar" Alain whispers to the orc.
Apr 2, 2019 10:54 pm
Nice. Let go. She will move 15' ahead of Korg and silently.

Rolls

Stealth - (1d20+9)

(8) + 9 = 17

Apr 5, 2019 2:58 pm
Fernal quickly steps through the door leading to a hallway to the interior of the steading, followed by Korgazhar, Alain, Julian and Aelfric. The hall runs for 30' before doglegging and continuing on. At this point you find two doors, one north and one to the east. The hallway continues north into the interior, and you can all hear the bellowing of giants enjoying yet another feast within.

To the north, while fading into dark shadow, you can make out the occasional flicker of light as servants move back and forth between the kitchen and feast hall.
[ +- ] Steading Upper Level 4
OOC:
Again my apologies for being absent the past couple of days. Game on!
Apr 6, 2019 8:53 am
"Left door is the shorter route to the stairs down, yes?" Korgazhar looked at Julian for confirmation before proceeding, still recalling what he remembered of the map the diviner outlined for them earlier. "Avoids passage next to main hall."
Apr 6, 2019 10:48 am
Which ever you think best. She stands awaiting a choice to be made.
Last edited April 6, 2019 10:48 am
Apr 6, 2019 5:26 pm
Ælfric regained a bit of his non-mission silence as he focused on his cloaking. He merely nodded assent to the half-orc's suggestion.
Apr 6, 2019 6:26 pm
"That door would be safest. Let me confirm there are none waiting behind it."

Spending a brief moment to recast his incantation, summoning his arcane eye, he extends his vision beyond the door before them.
OOC:
I should mention that Julian is leading his pegasus through the giant sized hallway, having mentally commanded the creature to remain as quiet as possible. Ligeia has all of the weapons we purchased to arm the orcs strapped to their saddle, so unless Korgazhar also wants to carry that, this is how we'll have to get it to them.
Apr 6, 2019 6:28 pm
OOC:
Someone should have bought a Bag of Holding. :P
Apr 7, 2019 2:31 am
OOC:
I've never been a fan of trying to bring one's steed on a dungeon crawl... but ok? And for future reference, I will not agree to the
'oh by the way, my character does 'X' because it makes sense that they would have done so'. If you want your character to do something, you need to state it. Last word was that you told your steed to remain outside and await further instruction... ;)
Julian
Slipping beneath the door, you see that there is an empty hallway on the other side. There are a few doors and another hallway headed north about halfway down.
Apr 7, 2019 2:45 am
OOC:
That's fair. I'll keep that in mind for the future. I was going to type up a message explaining that I was going to mentally command it to walk into the gate we just opened, before we moved into the hallway, but you'd already moved us forward. I suppose I should have gotten around to that sooner.
Apr 7, 2019 2:47 am
Fernal watches with some interest but not much as Julian casts some magic. She is just getting antsy waiting the hall as she knows there is too many about that could find us. Probably should have drank more wine before leaving. She just stand by supporting a wall and running her fingers down her rapier's blade. Hope move soon.
Apr 7, 2019 2:49 am
"The hall is empty for now. We should move quickly."
Apr 7, 2019 2:54 am
With that Fernal pushes herself off the wall and opens the door. She continues her quiet stealthy walking. She walks to the next door and listens.

Rolls

Perception - (1d20+10)

(12) + 10 = 22

Apr 8, 2019 7:48 pm
Moving quietly to the intersection, Fernal pauses at the first door to listen. At the rear, Legeia carefully passes into the hallway, Aelfric closing it behind you before moving back to his place in the line. At the door, there is nothing of note, and this wing of the giant stronghold appears to muffle the sounds coming from the feast hall. Similarly, no sound emanates from the other two doors.

The hallway leading north is intermittently lighted by flickering torches, their smoky fumes providing a heady oil and ash smell. At the far end of the hallway you can see it ends in a door. Though that end is dark and shadowy, you can make out moving shadows beneath the cracks.
[ +- ] Hill Giant Steading - 5
Ket_Onwall sent a note to Polaris_AEthernalis
Apr 8, 2019 7:56 pm
Julian points to the door at the end of the far hall. "That door leads to the kitchen. From there, we can access tunnels beneath the steading."

Julian wills his arcane eye towards the door, sending it into the kitchen to scout the area.
Apr 8, 2019 9:51 pm
Fernal moves forward to the door at end of the far hall and listens.

Rolls

Perceptation - (1d20+10)

(11) + 10 = 21

Apr 8, 2019 10:46 pm
Julian
Smoke fills an odorous kitchen, which features two large trestle tables covered with pots, kettles and bowls. Counters along the walls are likewise cluttered with wooden utensils, jugs, mugs, and plates. Barrels are piled near the tables, and various cheeses, smoked meats, and sausages hang from the blackened rafters. Simmering in the hearths are two fat iron cauldrons overflowing with hot broth. In front of the hearths and tables are a group of giant maids wearing stained leather aprons, screaming instructions at a host of orcs and their young ogre taskmasters, who scurry in and out of a pair of large double doors to the east.

Fernal
From the other side of the door, you can hear grunts, squeals and the bellows of giants. The clanging of pots and sounds of metal-on-metal, as if someone were stirring a massive soup pot, can be heard. The occasional groan and creak of doors opening and closing can be heard as well.
[ +- ] Hill Giant Steading - 6
OOC:
Sorry if the image looks a bit blurry... I was resizing so it won't take up as much space
Apr 8, 2019 10:51 pm
Sure right way? I hear giants more. Fernal seems a bit unsure that they going the right way.
Apr 8, 2019 11:29 pm
Korgazhar scowled at Julian and Fernal's description of the kitchen. "I didn't come here to kill maids and orcs. But I have no qualms doing so. Either that, or we backtrack and go round to the adjacent corridor. Or if you have your charm powers, now it's time to use them." The half-orc looked at the mage and the bard.
Apr 8, 2019 11:31 pm
"I fear there are far to many for us to charm, and with our proximity to the feast hall the sound of combat would draw unwanted attention to us."
Last edited April 9, 2019 12:32 am
Apr 9, 2019 1:39 am
"Very well. Back round." Korgazhar made ready to move back the same way they came.
Apr 9, 2019 2:14 am
"The other hall would be best. This passage here would lead us closest to our goal." Julian gestures to a point on the map. "Perhaps we can sneak past them here, if we time it correctly. I can transform Ligeia and myself into something more subtle, that we might not have a horse sneaking through the kitchens."

Julian wills his arcane eye into the gap between the feast hall and the kitchen, intending to move it between the two that he might watch for those who might accidentally discover his allies.
[ +- ] Image
Last edited April 9, 2019 2:21 am
Apr 11, 2019 8:34 pm
OOC:
Random DM roll to keep players on their toes

Rolls

Random DM Roll - (1d20)

(16) = 16

Random Check To See If Servants Come through - (1d100)

(88) = 88

Apr 11, 2019 8:49 pm
Quickly regrouping and heading back, you return to the eastern hall that runs north. Up front, Fernal can see where the corridor widens, and a set of massive doors lead into the feast hall on one side, and the kitchen on the other. Just as you get about halfway down, Julian calls a quick halt to the party. The door to the feast hall opens and the hallway is flooded by the now-unblocked shouts and laughs of a host of giants. A pair of orcs, puny compared to the giants and ogres populating the steading, carry empty trays back toward the kitchen. Though you are in the relative open, neither appears to notice you and they pass to the west, through the kitchen doors.
[ +- ] Giant Steading - 7
Apr 11, 2019 10:02 pm
Fernal holds her breath and lets them pass before proceeding.
Apr 12, 2019 1:41 pm
Seeing Fernal pause successfully, Korgazhar kept still as well. Those doors were likely to have high traffic to and from the kitchen. They'd just have to sneak past it. Or if necessary, kill anyone who appears when they were nearer. He continued moving only after the orcs exited, and after Fernal.
Apr 12, 2019 11:00 pm
Moving quickly and quietly down the hall, you all manage to get past the doors without being noticed; something incredible given that you have a Pegasus traveling behind you. Reaching the smaller door leading into the back end of the kitchen, you all move to take up positions surrounding Fernal.

As you arrive, Korgazhar notes that the corridor you are in continues for perhaps 70-80' before ending in a large door. No sooner than you get set to open the kitchen door, than the hallway door opens and a grotesquely fat hill giant appears. Behind him is a large room, and you see a pair of females inside. The male giant, however, has apparently not seen you, as the females call out and he turns to see what they want.
[ +- ] Hill Giant Steading - 8
Apr 12, 2019 11:32 pm
Fernal steps back from the hallway to avoid being seen and motion all to get against the wall as she does. And she listen to either hear the door close or some giant walking down the hall to her position.

Rolls

Perciption - (1d20+10)

(6) + 10 = 16

Apr 13, 2019 12:16 am
Ælfric followed Fernal's lead and moved to put himself out of the line of sight of the blubberous giant.

"How much does it take to feed him?" Ælfric wondered.
Apr 13, 2019 4:25 am
Korgazhar moved likewise. Hopefully they could get through their door quickly without being spotted. It'll still be tricky, seeing that there are still orcs and ogres in the kitchen. Maybe the more magical among them could conjure up an illusion.

"Move in fast. Make illusion to hide us?" Korgazhar whispered.
Apr 13, 2019 9:06 pm
OOC:
@DM. I have an idea, but it relies on their being a stack of dishes or other glassware available around the indicated position. Would that be the case in this kitchen or no?
[ +- ] Image
Apr 14, 2019 6:21 pm
Fernal turns to Korgazhar a moment with her fingers to her lips indicating "Be quiet" and turns her attention back to listening for what to do next. She had a concerned look on her face. Like perhaps she doesn't want something bring this whole place on us for not real reason.
Apr 14, 2019 7:55 pm
Fernal
You can hear the clanging of pots, pans and other kitchen utensils from beyond the kitchen door, while to the north you hear the giant laughing and bellowing back at the females in the chamber there. You hear a door close, and the sound of heavy footfalls headed your way.

Julian
When you were scouring the steading in an effort to map the place, you recall that there are large piles of dishes throughout the kitchen area, especially near the prep tables the giantess cooks are at. Most of the wares are wooden or metal, nothing of the glass or shatter capable variety.
OOC:
Stealth check from everyone
Apr 14, 2019 7:58 pm
Fernal is posed to slay the giant the moment he appears.

Rolls

Stealth - (1d20+10)

(15) + 10 = 25

Apr 15, 2019 12:40 am
Korgazhar stayed motionless, chided by Fernal.

Rolls

Stealth (with disadv) - (1d20+12, 1d20+12)

1d20+12 : (3) + 12 = 15

1d20+12 : (20) + 12 = 32

Apr 15, 2019 1:57 am
Julian hesitated. Foolishly perhaps, but at least hesitation is silent.
OOC:
Stealth for me + Ligeia

Rolls

Dex(Stealth)[Julian] - (1d20+13)

(6) + 13 = 19

Dex(Stealth)[Ligeia] - (1d20+12)

(17) + 12 = 29

Apr 15, 2019 3:31 am
Ælfric spared a glance at the noisy half-orc.

Rolls

Stealth (extra +10 from Pass Without Trace) - (1d20+23)

(13) + 23 = 36

Apr 15, 2019 2:27 pm
Quickly moving toward the kitchen door, you all manage to duck out of the line of sight just before the giant begins to head your way.
OOC:
10...9....8... actions?
Apr 15, 2019 4:00 pm
OOC:
I'm going to assume that the map is exactly correct and there's one orc standing closest to them when they open that kitchen door.
Time was of the essence. They had to go through the kitchen now. Korgazhar pointed to the sneakier members of his party and made a door opening and throat slitting sign to indicate that they should go through the door first and kill the orc as silently as they could.
Apr 15, 2019 4:33 pm
OOC:
Never ASSume... :) But yeah, safe to assume that there are numerous creatures on the kitchen-side of the door.
Apr 15, 2019 6:26 pm
"Go, as soon as you hear the sound of clattering."

Forgoing the usual rituals behind the spell, Julian hastily summoned an invisible servant within the kitchen, mentally ordering it to draw the attention of those who might notice them by knocking over as many dishes as possible.
OOC:
Casting Unseen Servant in the area I indicated earlier. I'm hoping the distraction it will cause will draw attention from the doorway we're sneaking through. Maybe it'll even be attributed to one of the orcs and they won't think anything suspicious is going on. :D
Apr 15, 2019 7:03 pm
Julian
The invisible butler does as instructed, and moment later you all hear the clattering of dishes and shouts of confusion. Coincidentally, as this happens, a raucous roar goes up from the feast hall, masking the sounds from within the kitchen.
OOC:
Deception check by Julian, and a second stealth check from all of you as you move into the kitchen. Once inside, then where?
Apr 15, 2019 7:17 pm
Ælfric smiled faintly at the clatter.

Rolls

Stealth (extra +10 from Pass Without Trace) - (1d20+23)

(7) + 23 = 30

Apr 15, 2019 8:36 pm
Julian and Ligeia quickly moved through the kitchen and into the supply room.
OOC:
Making an argument that this would be an Int(Deception) check instead of a Cha(Deception) check, because the effectiveness of this distraction depends more on Julian's cleverness rather than his force of personality. This falls in line with the PHB rules (under the skills section) here:
[ +- ] Rules
Up to you DM. Rolling both just to be sure.
Last edited April 15, 2019 8:36 pm

Rolls

Int(Deception) - (1d20+5)

(12) + 5 = 17

Cha(Deception) - (1d20)

(6) = 6

Dex(Stealth)[Julian] - (1d20+13)

(3) + 13 = 16

Dex(Stealth)[Ligeia] - (1d20+12)

(1) + 12 = 13

Apr 15, 2019 11:39 pm
Korgazhar was ready to kill the first creature he saw when the door opened, but since Julian managed to create a diversion, he moved as silently as he could towards the door to the supply room, letting Fernal open it, before entering.

Rolls

Stealth (with disadv, still +10 PWT) - (1d20+12, 1d20+12)

1d20+12 : (12) + 12 = 24

1d20+12 : (4) + 12 = 16

Apr 17, 2019 2:23 pm
OOC:
Still need stealth checks from Alain and Fernal please.
Apr 17, 2019 9:52 pm
Fernal gave you a 25 earlier.
Apr 17, 2019 10:25 pm
GeneCortess says:
Fernal gave you a 25 earlier.
OOC:
Thanks. I hadn't had it updated on my sheet. Ok, I will post the round a little later, when I get home. It may be that while we may be gaining a player, one will be getting dropped. No response from Alain when I have tried to reach out. I'll roll for him tonight, but after that, it will be zombie-bard for the win... :)
Apr 18, 2019 2:41 am
OOC:
Alain Stealth check. I will post the turn tomorrow since it is so late here.

Rolls

Alain Stealth - (1d20+16)

(18) + 16 = 34

Apr 18, 2019 4:53 pm
As you all watch, Julian concentrates for a brief moment, murmuring the arcane words required to summon his servant. Suddenly, from the far side of the kitchen, confusion erupts as large piles of dishes come crashing down. Orcs and ogres alike begin bellowing and screaming as they attempt to prevent more damage from occurring. The giantess in that area is just as confused, slapping and kicking the smaller beasts that are now underfoot.

Quickly, you dart from the entry door to the storeroom door, an by the luck of the gods (and a bit of cover provided by Aelfric's spell) you make it without (you believe) being seen. Taking stock, you realize a second later that Alain is not with you. From the far side, you hear more commotion as the giant in the hallway begins yelling. In the mix, you can hear Alain taunting the giant, screaming to 'come and get me'. The bellows and shouts fade as Alain apparently is leading the brute away, but the fracas in the kitchen still persists.

In the storeroom, the smell hits you immediately, as rotted meats of who-knows-what animals and humanoids are piled on top of one another, along with various cooking materials such as vegetables, salts, spices, etc. barrels of water and ale are stacked haphazardly and torn and molding bags of grain give testament to the hardiness of the giant stomach. At the rear of the space you see a wide set of stairs leading down into the lower level. There are torches burning at the top as well as the bottom of the steps.
[ +- ] Hill Giant Steading - 9
Apr 18, 2019 5:58 pm
Julian sent his arcane eye down the stairway. "Alain is crafty and giants are foolish. He'll be fine." Though he was concerned for his ally's safety, their mission came first.
Last edited April 18, 2019 5:59 pm
Apr 18, 2019 7:57 pm
"He is a fool. Let us pray he and the giant kill each other quickly and quietly," Ælfric lamented as he headed to the stairs.
Apr 18, 2019 10:12 pm
Fernal is so tempted to rush back, but she has to agree with Aelfric. It would be a fools move. Even now she fears our presence is known and will make this run harder later. We Hurry. She steps to the stairs and goes into stealth mode to move down it.

Rolls

Stealth - (1d20+9)

(1) + 9 = 10

Apr 18, 2019 10:18 pm
"Wait." Julian extends his hand to grab Fernal. He didn't have the strength to stop her if she resisted, but hoped she would heed his warning. "I am scouting the area ahead. Let us not wander blindly into these dungeons."
Apr 18, 2019 10:26 pm
Fernal stops Okay She seems anxious to move but is waiting.
Apr 19, 2019 12:45 am
The half-orc could not believe that Alain decided at the last minute to create a diversion. He swore this would be the last time he'd work with these ill-disciplined humans. He tempered his tongue with his approval at Julian's distraction, which got them safely into the supply room. Korgazhar did a quick search of the room while Julian used his magic eye to look further ahead.

Rolls

Search (either roll +4 for Perception or +0 for Investigation - (1d20)

(8) = 8

Apr 22, 2019 4:43 pm
Korgazhar
The room is full of rotting foodstuffs, bags of grain, crates and barrels of all sorts. On cask he finds open and smells of wine, though it seems more vinegar than anything else. Beyond that, you find nothing of any real interest.

Julian
Sending your eye below, you find a large, wide open area a the base of the stairs. A wide tunnel leads out of the south wall, while a pair of smaller tunnels exit east and north. Numerous tables and benches are pushed up along the walls, and a trio of doors are on the far side. Torches line the walls, giving the entire place a dingy-orange glow.
[ +- ] Hill Giant Steading Lower - 1
Apr 22, 2019 5:01 pm
Julian took a brief second to glance at the map he'd drawn of the steading, helping himself to remember where the majority of the orcs were being held prisoner. He moved his eye in that direction. "The way is clear. Go."
OOC:
@DM: Can you remind me where I last saw the orcs being kept, or mark it on the big map?
[ +- ] Map
Apr 22, 2019 7:50 pm
OOC:
The orcs you saw did not appear to be 'kept'. However, they were in the south eastern cave complex.
Apr 22, 2019 11:13 pm
"Start with the prisoners." Korgazhar reiterated the plan they had agreed on before they set out. "They would've either killed or jailed the leaders. One of them can then lead us into the caves to get the others."
Apr 23, 2019 4:33 am
"These are your people. We follow your lead with them," Ælfric said, and somehow kept the disgust he felt for Orcs as well hidden as possible.

"Are you sure they will follow your lead, Korgazhar?"
Apr 23, 2019 4:59 am
"If they don't, I will kill them myself." Korgazhar sneered. "For now, I intend merely to beat them into submission, should they resist. It is a better fate than slavery with the giants."
Apr 23, 2019 5:16 am
"Slavery or side dish," Ælfric commented as they walked into the depths.
Apr 23, 2019 3:45 pm
OOC:
Ok, I assume you are going down the stairs and into the main chamber, but where from there?
Apr 23, 2019 5:19 pm
OOC:
once Julian says the coast is clear we head for what looks like prison cells east of the first chamber we enter from our stairs
Apr 23, 2019 5:35 pm
Polaris_AEthernalis says:
"The way is clear. Go."
OOC:
Moved my arcane eye south and said what I said.
Last edited April 23, 2019 5:36 pm
Apr 23, 2019 9:55 pm
Fernal begins to work her way down the stairs in stealth.

Rolls

Stealth - (1d20+9)

(19) + 9 = 28

Perception - (1d20+10)

(3) + 10 = 13

Apr 23, 2019 11:05 pm
Moving quickly and quietly across the open space, you reach the door to the cell block. The door itself is a thick cord of wood with a barred window. Through it, Fernal, you spy a long hall with doors constructed from metal bars, all of which are fastened closed with large padlocks. The interior of the cells cannot be seen; it is pitch black. Not even the light of two nearby torches can penetrate the inky blackness. You can see a pair of burly bugbear guards about halfway down. They are speaking to one another, pacing the hall, drinking, eating, and generally doing what most bored guards tend to do.

What catches your eye, however, is the large brass gong midway down the cell block, and the large striker standing against the wall next to it.

Julian
You move your eye slowly south, as the rest of the group moves to the cell block.
OOC:
I am assuming that you move it all the way down? Or just part way, pending the others' actions?
[ +- ] Steading Lower Leavel - 2
Apr 23, 2019 11:11 pm
Julian moved to place himself about 20ft behind the others.
Last edited April 24, 2019 3:21 pm
Apr 24, 2019 4:45 am
OOC:
Apologies, but I’ll need stealth checks from everyone.
Apr 24, 2019 4:53 am
"The gong must be our first target... then their necks."

Rolls

Stealth (extra +10 from Pass Without Trace) - (1d20+23)

(14) + 23 = 37

Apr 24, 2019 6:03 am
Stealth check

Rolls

Stealth - (1d20+9)

(17) + 9 = 26

Apr 24, 2019 1:07 pm
Korgazhar nodded, but was ready for action at the first sign of trouble.

Rolls

Stealth (with disadv) - (1d20+12, 1d20+12)

1d20+12 : (5) + 12 = 17

1d20+12 : (13) + 12 = 25

Apr 24, 2019 3:25 pm
Julian had expended much of the day's magic. He would be ready to stop anyone who went for the gong, but hoped his allies would make that unnecessary.
OOC:
This horse is so stealthy. Julian, on the other hand... Thank god for Pass Without Trace. XD
Last edited April 24, 2019 3:26 pm

Rolls

Dex(Stealth)[Julian] - (1d20+13)

(1) + 13 = 14

Dex(Stealth)[Ligeia] - (1d20+12)

(20) + 12 = 32

Apr 25, 2019 4:24 pm
OOC:
Actions? I updated the map to have Julian by the table along the south end of the room, about 20' from the cell-block door.
Apr 26, 2019 2:52 am
"Should I try the door?" Ælfric asked. "We rush in, I use my ghost grip to move the striker away from the gong, and quickly slaughter them."
Apr 26, 2019 3:02 am
Kill them easy. She has her rapier ready for the moment he opens the door. She plans to move with stealth to get a good surprise attack on them.
Apr 26, 2019 1:30 pm
Korgazhar nodded again in assent, his glaive will afford him the reach required to swfitly disbowel the bugbear.
Apr 27, 2019 5:20 pm
Julian experienced a brief moment of Déjà vu. Somehow, he knew they would be successful. "Ready"
Apr 28, 2019 10:10 pm
Aelfric grasps the handle of the door, and pulls it toward him. The door sticks for a brief moment, giving him pause that it might be too heavy for this thin frame to open, but with a bit more force the door breaks free.


Movement: Normal
Time In Steading: 30 minutes
OOC:
Initiative for everyone. Aelfric, please roll a stealth check to determine if you surprise the guards. I am going to try and update your time in the dungeon in order to account for spells expiring.
Apr 28, 2019 10:55 pm
Rolling Initiative.
OOC:
We've really been in the steading for half an hour? :O

Rolling initiative for Ligeia as well. Though she likely won't do much during this fight, I control her in combat according to the spell.
Last edited April 28, 2019 10:56 pm

Rolls

Initiative[Julian] - (1d20+3)

(11) + 3 = 14

Initiative[Ligeia] - (1d20+2)

(16) + 2 = 18

Apr 28, 2019 11:30 pm
INIT

Rolls

INIT - (1d20+5)

(4) + 5 = 9

Apr 29, 2019 1:43 am
Ælfric took a deep breath, readied his rapier, and rushed the door!
Last edited April 29, 2019 1:54 am

Rolls

Init to win it! - (1d20+5)

(19) + 5 = 24

Stealth - (1d20+23)

(13) + 23 = 36

Apr 29, 2019 5:53 am
Korgazhar readied himself.

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Apr 29, 2019 8:01 pm
OOC:
Bugbear Inititative

Rolls

Bugbear Inititative - (1d20+2)

(10) + 2 = 12

Apr 29, 2019 11:21 pm
Aelfric bursts through the door, followed immediately by Korghazar and Fernal. The bugbears within are startled, giving cries of surprise even as they move to wield their weapons. One reaches for a javelin, the other hefts a massive, spiked morningstar.
OOC:
Everyone can act, but potentially the bugbears may get a reaction to Fernal's attack.
Initiative
Aelfric 24
Ligeia 18
Korgazhar 17
Julian 14
Bugbear 12
Fernal 09
[ +- ] Steading Lower Level - Cell Block
Apr 30, 2019 3:53 am
Ælfric quickly assessed the situation in the room, focusing on the gong and striker. He manifested his invisible hand to push the striker far into the nearest cell, away from the bugbears!
OOC:
If this isn't a viable option, Ælfric will attack the first bugbear.
Apr 30, 2019 4:32 am
OOC:
The cells are barred, so the striker will not fit into a cell. However, the striker and gong are right to the right of the guards, so you could move it toward the back of the cell block. From your spot, you could move it 5' away from the guard without having to move yourself. If you move then cast (or vice versa) you can move it further toward the back depending on your own movement.
Apr 30, 2019 4:43 am
OOC:
If it's possible to move the striker outside instead, I'll do that. I think I should be able to get it past Fernal.
Apr 30, 2019 4:44 am
Korgazhar understood Aelfric's action, and held his attack until he had successfully secured the gong from sounding off. With that done, the half-orc rushed into the cell corridor, lunging at the further bugbear with the long reach of his glaive.
OOC:
Korgazhar will move to the square in front of the gong and attack the inner bugbear. I'm intending to kill that bugbear with all of Korgazhar's attacks, so if the attacks land, I'm using Orcish Fury (once per short rest) which says 'when you hit with an attack, you can roll one of the weapon's damage dice an additional time and add it as extra damage." Shall we rule this to work like your rule for crit hits, just double the damage roll for the successful hit, ok?
Last edited April 30, 2019 4:53 am

Rolls

Glaive Attack & Extra Attack & Bonus PAM attack - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (4) + 11 = 15

1d20+11 : (5) + 11 = 16

1d20+11 : (19) + 11 = 30

Glaive Damage (attack & extra attack & PAM attack) - (1d10+7, 1d10+7, 1d4+7)

1d10+7 : (10) + 7 = 17

1d10+7 : (6) + 7 = 13

1d4+7 : (3) + 7 = 10

Apr 30, 2019 6:47 am
OOC:
I'd like to wait and see if Korgazhar has slain the bugbear before acting, if that's possible without losing my turn.
Apr 30, 2019 2:59 pm
Polaris_AEthernalis says:
OOC:
I'd like to wait and see if Korgazhar has slain the bugbear before acting, if that's possible without losing my turn.
OOC:
Definitely, as he comes before you anyway.
Apr 30, 2019 3:10 pm
The bugbears are slow to react to your entry, and Aelfric's ghostly hand grabs the striker and moves it toward the entry door and out passed Fernal, who twists just enough to allow the padded stick passage. Streaking passed the Wood Elf, Korgazhar lunges at the guard near the gong, his glaive sinking into it's flesh as it rips through hide, chain and leather to do so.

The bugbear is staggered for a moment, more from the force of the hit than actual damage, and it does not fall. With a roar, it brings its morningstar to bear.
OOC:
Two misses and a hit by Korghazar for 10 HP damage. Doubled to 20 due to Orcish Fury.
Apr 30, 2019 5:06 pm
Seeing that Korghazar had wounded but not slain the creature, Julian extended his hand toward it, muttering words of arcane power. The faint sound of a dolorous bell can be heard by those near the bugbear as its wounds begin to fester and bleed profusely as a result of Julian's spell.
OOC:
Wisdom save DC 17 or 13 damage.
Last edited April 30, 2019 5:06 pm

Rolls

Toll the Dead - Damage - (2d12)

(112) = 13

Apr 30, 2019 7:16 pm
OOC:
Bugbear (Lack of) Wisdom save
Julian
The sound of a resonating bell erupts around the wounded bugbear, and you see its eyes narrow, jaw grinding and the hold on its weapon tightening. With a half snarl, half grin, it ignores the effects of your spell and focuses its attention on the orc before him/

Rolls

Bugbear Wisdom Save - (1d20+1)

(14) + 1 = 15

Apr 30, 2019 7:51 pm
OOC:
To be clear, you're saying he takes the damage but ignores me?
Apr 30, 2019 9:54 pm
Polaris_AEthernalis says:
OOC:
To be clear, you're saying he takes the damage but ignores me?
OOC:
Correct... because communication is the key. :D
Apr 30, 2019 10:34 pm
OOC:
Guess it is time for Fernal.
She launches herself at the wounded Bugbear in the process she flames up her rapier, but not with rage. And strikes with bonus action.
Last edited April 30, 2019 10:40 pm

Rolls

Rapier - (1d20+6)

(17) + 6 = 23

Damage, Rapier, sneak, fire - (1d8+2, 3d6, 2d6)

1d8+2 : (5) + 2 = 7

3d6 : (162) = 9

2d6 : (26) = 8

extra attrack - (1d20+6)

(2) + 6 = 8

May 1, 2019 12:11 am
OOC:
FYI, the wounded bugbear is toward the back of the cell block, and there is one on this side as well. If you pass by the bugbear, since his 'turn' has come and gone, he is now allowed a reaction and will get an OOO on Fernal should she pass by him.
May 1, 2019 12:15 am
I see then she will beat on the first one she comes to.. :)
May 1, 2019 1:14 am
Ket_Onwall says:
OOC:
Two misses and a hit by Korghazar for 10 HP damage. Doubled to 20 due to Orcish Fury.
OOC:
Crappy rolls. DM, can I still declare to use my Action Surge for an extra attack action, before the bugbear's turn?
May 1, 2019 3:46 am
OOC:
I'll allow it... but really you should have declared prior. Given the forum, however, I think it a reasonable request.
May 1, 2019 11:17 am
OOC:
I should declare it prior though, that's fairer. Will plan better in future, damn these pesistent bugbears. :D
Annoyed that his attacks, and even Julian's spell did not finish off the bugbear, Korgazhar renewed his fury and relentlessly hewed at the bugbear with all his might, determined to bring it down, and the one next to him as well.
OOC:
Using Action Surge to take an attack action, with extra attack. Will attack the second bugbear if the first one finally falls.

Edit: argh more crappy rolls, next turn then
Last edited May 1, 2019 11:18 am

Rolls

Glaive (attack, extra attack & damage for both) - (1d20+11, 1d20+11, 1d10+7, 1d10+7)

1d20+11 : (3) + 11 = 14

1d20+11 : (1) + 11 = 12

1d10+7 : (10) + 7 = 17

1d10+7 : (4) + 7 = 11

May 1, 2019 4:45 pm
Korgazhar realizes that the bugbear guards are stronger and tougher than the average sort you have met in the past. Even with the renewed vigor of your attack, the burly beast wards off your blows rather easily.
OOC:
Bugbear round coming up
May 1, 2019 4:48 pm
OOC:
Bugbear attacks
OOC:
Disregard the attacks below... the only attack that goes off is the AOO on Fernal, which misses
Fernal
Flashing past the first bugbear guard, which tries to impale the you on its javelin, you take advantage of the otherwise distracted bugbear and quickly thrust your rapier into it's throat. A quick jab, twist and pull rips its throat open and in a gurgling heap the guard falls to the floor.

Seeing its comrade fall, the first guard begins bellowing for help. "Keeper! Keeper! Come quickly! We are under attack! Keeper! Sound the alarm!!" it screams in broken common mixed with giantish.

Rolls

Bugbear 1 AOO on Fernal - (1d20)

(12) = 12

Bugbear 1 AOO damage to Fernal - (2d6+3)

(32) + 3 = 8

Bugbear 1 Javelin throw at Aelfric - (1d20)

(11) = 11

Bugbear 1 Javelin damage to Aelfric - (2d6+3)

(33) + 3 = 9

Bugbear 2 morningstar attack 1 on Korgazhar - (1d20)

(2) = 2

Bugbear 2 morningstar attack 2 on Korgazhar - (1d20)

(13) = 13

Bugbear 2 morningstar damage 1 on Korgazhar - (2d8)

(46) = 10

Bugbear 2 morningstar damage 2 on Korgazhar - (2d8)

(84) = 12

Secret Roll

May 1, 2019 5:11 pm
Julian grunted in frustration when the bugbears screams filled the corridor. They hadn't been fast enough. He should have incapacitated the both of them immediately, rather than risk the two of them calling out for aid if his companions were not able to slay them fast enough. No matter. He could fix this, hopefully. A brief wave of the hand, and a few words, and perhaps he could mind trick the bugbear into salvaging this situation for them. "The dead one was trying to free the prisoners. We simply helped you stop him. Tell your boss, but do not mention us or reveal our presence to him. We were never here." At the same time, he moved into the cell block, ordering Ligeia to do the same. Perhaps they could prevent the alarm from being raised, and hide until the danger had passed.
OOC:
Casting Suggestion. Wisdom Save DC: 17
Last edited May 1, 2019 8:21 pm
May 3, 2019 6:11 pm
OOC:
Bugbear Save

Rolls

Bugbear Save vs Suggestion - (1d20+1)

(7) + 1 = 8

May 3, 2019 6:17 pm
Julian
Immediately on completion of your suggestion, the bugbear stops and looks around at those in the hallway.

"Good you came. Thank for help. Dugzot go crazy, try to let prisoner go! Black witch not happy with that, kill us all!" he says, lowering the morning star which he had just brought to bear after his failed javelin attacks.

In the pause, you hear nothing from the rest of the complex, the alarm seemingly fallen on deaf ears.
May 3, 2019 7:45 pm
Julian breathed a sigh of relief as the bugbear ceased his cries. He'd thought his cries would surely raise some sort of alarm, but it appears they'd been lucky enough to remain undetected. He shared a knowing look with Aelfric, Korgazhar, and Fernal, nodding slightly and hoping they'd know what do do next.
OOC:
Readied actions, just like the ogres from before?
Last edited May 3, 2019 7:45 pm
May 4, 2019 12:06 am
Even as Julian's spell calmed the bugbear who lowered his weapon, Korgazhar did not hesitate, and thrust his weapon viciously at the beast even as it muttered its bewildered words.

Rolls

Glaive Attack & Extra Attack & Bonus PAM attack - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (12) + 11 = 23

1d20+11 : (6) + 11 = 17

1d20+11 : (17) + 11 = 28

Damage (attack, extra and PAM) - (1d10+7, 1d10+7, 1d4+7)

1d10+7 : (2) + 7 = 9

1d10+7 : (4) + 7 = 11

1d4+7 : (1) + 7 = 8

May 4, 2019 12:20 am
Ælfric's rapier perforated the bugbear almost in unison with the half-orc's assault!

Rolls

Rapier - (1d20+9)

(9) + 9 = 18

Rapier damage, sneak attack - (1d8+5, 5d6)

1d8+5 : (1) + 5 = 6

5d6 : (63526) = 22

May 4, 2019 4:30 pm
Attack on the bugbear caught Fernal off guard. She was in hesitate mode. But seeing what most likely is dead or dying bugbear she instead looks to the cell doors. Is it possible to look into them or is the doors solid?
May 5, 2019 1:00 am
Fernal
The cells are bars, not doors. But inside it is black as night, through which even your dark sight cannot penetrate.
May 5, 2019 1:14 am
Julian once again tolled the bell of the dead, this time for the other bugbear.
OOC:
Wisdom Save DC 17 or 11 damage
Last edited May 5, 2019 1:14 am

Rolls

Toll the Dead - Damage - (2d12)

(38) = 11

May 5, 2019 3:08 am
OOC:
Okay
I'm assuming there is locks on the cell bars. She will look over the locks to decide how easy they are going to be to unlock.
May 6, 2019 8:43 pm
OOC:
Bugbear WIS save

Rolls

Bugbear Wisdom Save - (1d20+1)

(19) + 1 = 20

May 6, 2019 8:48 pm
Korgazhar and Aelfric leap on the remaining bugbear, slashing and stabbing him as he looks on in confusion toward Julian. You see the realization of what is going on come back to his eyes, and he whirls his morning star at Aelfric once again as he begins bellowing for help, the tolling bell around him appearing to have no affect.

The massive spiked ball slams into Aelfric's shoulder with a crunching sound as metal and leather meet, the spike piercing through and driving you sideways, as you manage to evade the second blow aimed at your head.
OOC:
10 HP piercing damage to Aelfric

Rolls

Bugbear first attack on Aelfric - (1d20+5)

(16) + 5 = 21

Bugbear second attack on Aelfric - (1d20+5)

(4) + 5 = 9

Bugbear first damage on Aelfric - (2d8)

(55) = 10

Bugbear second damage on Aelfric - (2d8)

(33) = 6

Secret Roll

May 6, 2019 9:22 pm
"Fernal, you fool!" Julian shouted, as he repeated the incantation yet again.

Rolls

Toll the Dead - Damage - (2d12)

(112) = 13

May 6, 2019 11:14 pm
Ælfric created a shield of force to block the bugbear's attack, still hissed at the pain of impact, and did his best not to add any shouts to the bugbear's wailing.

"She picks now not to be bloodthirsty?!" he thought angrily as he stabbed his rapier at the bugbear again!
OOC:
**side eye**
EDIT!!!! I just remembered he's got Mage Armor up for AC 18, so casting Shield gives him temporarily AC 23, making that hit into a miss!
Guessing that 4's a miss.
Last edited May 6, 2019 11:23 pm

Rolls

Rapier - (1d20+9)

(4) + 9 = 13

Rapier damage, sneak attack - (1d8+5, 5d6)

1d8+5 : (6) + 5 = 11

5d6 : (65414) = 20

May 6, 2019 11:30 pm
OOC:
Bugbear WIS save

Rolls

Bugbear Wisdom Save - (1d20+1)

(13) + 1 = 14

May 6, 2019 11:33 pm
Julian
The tolling sounds around to wounded bugbear. This time you see that the spell affects him, as he clutches at his skull and slumps against the wall. Wearily, he thrusts himself upright, just in time to deflect Aelfric’s attack.

Rolls

Secret Roll

May 6, 2019 11:36 pm
Fernal
The locks appear to be of the standard sort, made of iron and requiring a key of some sort.
May 6, 2019 11:55 pm
Fernal get her thieves tools out, Try opening She tries to see if she can open the lock on the cell.
Last edited May 6, 2019 11:56 pm

Rolls

Thieves tools - (1d20+13)

(3) + 13 = 16

May 7, 2019 5:06 am
Korgazhar could not believe either that the barbarian broke off from battle to examine and pick the cell door, and heard Julian's angry admonishment. He pressed on with his assault on the bugbear, raining a series of blows to try to finish him before more alarm could be sounded.

Rolls

Glaive Attack & Extra Attack & Bonus PAM attack - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (14) + 11 = 25

1d20+11 : (1) + 11 = 12

1d20+11 : (7) + 11 = 18

Glaive Damage (attack & extra attack & PAM attack) - (1d10+7, 1d10+7, 1d4+7)

1d10+7 : (9) + 7 = 16

1d10+7 : (4) + 7 = 11

1d4+7 : (2) + 7 = 9

May 7, 2019 12:24 pm
With a final blow, Korgazhar finishes off the remaining guard, nearly cleaving it in two with a flurry of blows. Meanwhile, Fernal gives a satisfied smile as she hears the 'click' of a latch releasing. The lock slips open, giving access to the black interior of the cell.

Movement: Normal
Time In Steading: 32 minutes
May 7, 2019 1:02 pm
Once again, Korgazhar entertained thoughts of killing Fernal. It was not the first time he disagreed with her actions, which endangered them all. However, they were in the midst of something critical, and it'd be unwise to fall into internal conflict. He gave her a deadly glare as he looked through the bugbears bodies for the keys to the cells.

"Idiot."

Rolls

Investigation (for keys, if it's not obvious) - (1d20)

(10) = 10

May 7, 2019 3:31 pm
Korgazhar
A quick check of the guards reveals that the first one has a set of five keys on a ring.
May 7, 2019 6:27 pm
Having stepped into the room fully now, Julian took a special interest in the seemingly magical darkness emanating from the cells. "Do not venture into that darkness Fernal. You might find more than prisoners inside." As he spoke, he racked his brain for knowledge on how this seemingly permanent magical darkness might work, and how it might be deactivated, and looked about the room for any sort of glyph or other magical mechanism that might be sustaining it.

Rolls

Int(Arcana) + [guidance] - (1d20+9, 1d4)

1d20+9 : (19) + 9 = 28

1d4 : (3) = 3

Int(Investigation) + [guidance] - (1d20+9, 1d4)

1d20+9 : (12) + 9 = 21

1d4 : (2) = 2

May 7, 2019 8:37 pm
Julian
While you do not find anything that might act as some sort of trigger, you recall in your studies that some magi, especially powerful ones, could craft spells much like they could a magical item, bringing a near Permanency to it. Some could last until dispelled, some just significantly enhanced the time of effect, but some of the more powerful sort could make an effect last forever, unless some powerful magic counteracted it.
May 7, 2019 9:17 pm
"I do not have the means to dispel this darkness. Perhaps..."
OOC:
Could the divination wizard "The Third Eye" be used to penetrate this darkness?
[ +- ] The Third Eye
I suppose this would depend on how strict a definition of "invisible" you choose to follow. Is a creature in darkness "invisible" since it meets the dictionary definition of "unable to be seen; not visible to the eye.", or is it not-invisible because it very strictly doesn't have an invisibility or greater invisibility spell cast on it?
Last edited May 7, 2019 9:17 pm
May 7, 2019 11:30 pm
OOC:
Creatures shrouded in darkness, magical or otherwise, are not invisible.
May 8, 2019 12:42 am
Ket_Onwall says:
OOC:
Creatures shrouded in darkness, magical or otherwise, are not invisible.
OOC:
Makes sense.
May 8, 2019 1:04 am
OOC:
...and I'm not playing a Warlock with magical darkvision for once...
May 8, 2019 1:10 am
Did frenal manage the lock or did she fail and move on to another one?
May 8, 2019 1:32 am
GeneCortess says:
Did frenal manage the lock or did she fail and move on to another one?
OOC:
We found the keys so... ;)
May 8, 2019 2:05 am
I posted that Fernal managed to pick the lock. Right after, Korgazhar found a set of keys on one of the guards. As for moving on to another one, that’s up to you.
May 8, 2019 5:11 am
annex says:
OOC:
...and I'm not playing a Warlock with magical darkvision for once...
Hahahaha

Korgazhar then looked at Julian. "Do you have something that will illuminate?" He looked for a wall torch or some lit source, to see if the cell's darkness could be brightened. If not then we just have to barge in, or simply attempt to talk."
May 8, 2019 11:44 am
Just leave cell open. Cause giant trouble later. She gives her thoughts.
May 8, 2019 3:12 pm
[ +- ] Steading Lower - 4
May 9, 2019 3:46 am
Julian removed one of the spears from Ligeia's saddle bags. Using the blunt end of the spear, he prodded the darkness. First making certain the spear was not damaged when it was thrust into and removed from the void, and then prodding the ground within the darkened area to test both for solid ground and if any noise could be heard from within the darkened area.
May 9, 2019 5:50 am
Korgazhar watched Julian as he did so, and made ready to open the next few cells one by one to do the same. One cell at a time.
May 9, 2019 12:37 pm
Julian
The spear remains unharmed, but you notice that not only is the area shrouded in magical darkness, but no noise comes from the tapping of the spear on the floor inside of the darkness.
May 9, 2019 3:18 pm
"Harumph. Magical darkness and silence too. Seems like a lot of precaution for jail cells. Important prisoners? Well wizard, any other solutions?"
May 9, 2019 3:37 pm
"Only one." Using the spear as a blind man might use a long cane to navigate, he slowly walks into the darkness, being sure to test the ground thoroughly as he walks.
Last edited May 9, 2019 3:38 pm

Rolls

Int(Investigation)+(guidance) - (1d20+9, 1d4)

1d20+9 : (8) + 9 = 17

1d4 : (4) = 4

May 9, 2019 4:01 pm
Julian
Moving slowly through the cell, you find nothing at first. However, at the back of the cell, in the right corner, you find a figure chained to the floor. The shape is human, bound and chained to the floor with not much room to move. The smell of sweat, urine and 'other' things is prevalent here.
May 9, 2019 4:13 pm
Julian leaned in closer to the figure, placing a gentle hand upon what he imagined was their shoulder. He could not communicate with them, this he knew, but he hoped by moving slowly he might refrain from unnecessarily frightening the captured individual. He felt around in the darkness to confirm the existence of a locking mechanism on the chains before returning to the others and extending his hand as though to receive an object. "The keys."
Last edited May 10, 2019 2:18 am
May 10, 2019 12:26 pm
Korgazhar approved of Julian's ingenuity as he handed the keys over. In his mind it made up for the stupidity of bringing the horse.
May 10, 2019 4:12 pm
Plunging back into the darkness, Julian made his way to where he'd last located the prisoner. Approaching slowly, he again placed one of his hands upon the prisoner's shoulder, as though to say "It's alright, I'm here to rescue you". He fiddled with the lock blindly, trying each of the five keys until one worked.
OOC:
Presuming the keys actually work
Presuming they may be injured or otherwise weakened from their imprisonment, Julian helped the prisoner to their feet. Throwing one of their arms over his shoulder, he helped them to walk out of the cell, from the darkness into the light.
May 10, 2019 8:38 pm
Julian
It takes a few minutes, but you realize that none of the keys work on the lock. In fact, you can find no keyhole on the clasp. Your investigation and intuition tell you that their is probably some form of arcane lock holding this prisoner. You will need to find a way to break the chains, or dispel the darkness, or somehow dispel the lock.
OOC:
I used passive scores in lieu of rolling
May 10, 2019 8:42 pm
Aelfric
Ket_Onwall sent a note to annex
May 10, 2019 8:47 pm
He probably shouldn't, but Ælfric went to the darkened cell Julian was in and said, "Asfaroth."
Last edited May 10, 2019 8:48 pm
May 10, 2019 10:35 pm
annex says:
He probably shouldn't, but Ælfric went to the darkened cell Julian was in and said, "Asfaroth."
OOC:
inside the aura of silence?
May 10, 2019 11:20 pm
OOC:
Just outside the cell. He's not entering the scary place!
May 10, 2019 11:28 pm
Fernal watches with some impatience. Can't just dispel the magic? Obviously she has little knowledge in the matters at hand.
May 11, 2019 2:53 pm
Aelfric
In an instant, the darkness dissipates, and you see Julian kneeling next to a woman who is bound in chains. She is slim, human and perhaps midway between five and six feet tall. Her auburn hair is matted and tangled, and her body shows numerous bruises all over. her clothing is torn and bloodied, telling a story of someone who has endured much pain, only to be kept alive in order to continue the process.

The shackles hold her around the neck, and her hands are encased in an iron clasp that has a chain connecting it to the chains around her feet. As she moves slightly, you hear the sound of chains rattling, indicating that the silence has been dispelled as well.
May 11, 2019 3:11 pm
Wow that nice as she notes the darkness is gone, but is surprised to see the tortured woman there now. I hate giants. She steps in the cells Any remove chains? as she notes there are no locks.
May 11, 2019 3:24 pm
Extending his hand toward the chained figure, Julian spoke words of celestial, more a command than a reasurance, "Be well, friend.", ordering the wounds themselves shut and the body to heal itself.
OOC:
Using my free casting of healing word for the day.
"Your restraints are of a magical nature. Do you know how they can be released? A word perhaps, spoken by your captors if you were ever to be unchained? Ælfric. How did you know how to dispel the darkness?"

Rolls

Healing Word - (1d4+5)

(3) + 5 = 8

May 11, 2019 4:54 pm
The woman is curled knees to chest against the back wall of the small cell. Her thin, but muscular arms hug her knees as she rocks back and forth, mumbling incoherently beneath her breath. You can't quite make out what she is saying, but can see her lips moving. The moment Julian speaks the healing word, her rocking and whispering comes to an abrupt halt. She then raises her head slightly and a sky blue eye opens up and pierces out from behind a curtain of tangled red hair. "Who are you!?" She barks. Social graces have long since been beaten out of her.
OOC:
I hope I'm not posting out of turn
Last edited May 12, 2019 8:32 pm
May 11, 2019 5:14 pm
"As in any age, some people simply can't remember their passwords... so they write them down," he explained to Julian while pointing to the scrawled word on the bugbears' desk.

Ælfric looked over the redhead and wondered what help she could be against the giants.

"Fernal said it, red hair: we hate giants. I'm guessing you do, too. Let's see how we can get those chains off you."

Rolls

Perception to look over the desk thoroughly - (1d20+10)

(13) + 10 = 23

May 11, 2019 5:45 pm
OOC:
I'm surprised I didn't see that myself when Julian searched the room with that 23 investigation check. XD
"Enemies of your captors, and your liberators. Let us see if they were foolish enough to use the same password for these chains. Asfaroth"
Last edited May 11, 2019 5:45 pm
May 11, 2019 6:44 pm
Fernal seems to have lost interest in this cell and now moves over to the next one in line.
OOC:
Does it have darkness too?
May 11, 2019 7:01 pm
OOC:
For some reason I read Julian’s investigation as the cell, not the guard room. Apologies.
Fernal
Yes, the other cells are sheathed in darkness and barred.
May 11, 2019 7:13 pm
Rather than trying to pick the lock for fun and giggles, Korgazhar keys. See others. She ask for the keys to open the next cell.
May 11, 2019 8:12 pm
"I will give you the keys once we free this one, Fernal."
May 11, 2019 8:35 pm
Fernal comes back to the cell. Keys seems she see no reason for delay. She will take them and work the other cells right after.
May 11, 2019 10:04 pm
OOC:
If you are going to attempt to take the keys from Julian, and he elects to refuse, you will need to roll initiative and describe your actions/attacks used.
May 11, 2019 10:06 pm
Yeppers to see if he gives up the useless keys.. LOL
May 11, 2019 10:29 pm
Polaris_AEthernalis sent a note to Ket_Onwall
OOC:
Is Fernal actually approaching Julian and attempting to take the keys or no, because he isn't handing them over at this moment. From his perspective, any of these cells could be trapped, contain dangerous individuals, or otherwise add more unneeded complexity to the current situation, and he doesn't want Fernal to be the one to investigate them at this point based on her actions during the fight with the bugbears.
Last edited May 11, 2019 10:31 pm

Rolls

Secret Roll

May 11, 2019 10:31 pm
OOC:
As I said, if you are going to take the keys, please roll initiative and state actions.
May 12, 2019 12:57 am
I guess it is INIT?.. gesh .. LOL she goes for a fast swipe... she is a focused dear female.
Last edited May 12, 2019 12:58 am

Rolls

INIT - (1d20+5)

(19) + 5 = 24

May 12, 2019 1:01 am
OOC:
As in swiping the keys from Julian's hands? They're not currently in his hands, as they were placed elsewhere when you were checking the other cells. A note sent to the DM will confirm this isn't a decision I'm making in response to you trying to swipe them, but something I'd already imagined he'd have done once finding they were not useful in the moment. They're not in sight.
Last edited May 12, 2019 1:01 am
May 12, 2019 1:30 am
OOC:
LOL. GM brought up point where the keys are.. She only asked for them.
May 12, 2019 2:09 am
OOC:
I never declared where the keys are. Fernal gains initiative.
Fernal
Seeing that Julian has refused to give you the keys, you storm in to take them. However, you don’t see the keys anymore.
OOC:
State your action. PvP combat has started. I need actions just as if you were taking on the enemy
May 12, 2019 2:10 am
Hmm no keys.. Fernal just leaves the point dropped and walks away to the next cell.
May 12, 2019 2:14 am
Julian glances at the prisoner, Ælfric, and then Korgazhar. "Perhaps you could break these chains Korgazhar; otherwise, I could divine the password. This would take time. Something we have little of at the moment."
May 12, 2019 9:11 am
Korgazhar watched when Aelfric stepped in with the magic word required to dispel the magical darkness and silence. He continued to watch as Fernal and Julian confronted each other. At this point, it was the barbarian that annoyed him more, unncessarily risking their cell by cell search. He watched the darkness melt away to reveal the female prisoner, and hoped that this one would be of better sense and use. Maybe she knew how to get to the orc rebels.

"No other magic words anywhere else that might release these?" Korgazhar looked at Aelfric and Julian. Perhaps their searches of the bugbears and their belongings revealed other things. "I shall give these a try." The half-orc attempted both to rip the chains out of their sockets, and also hewing at them with the axe he carried with him.

Rolls

Strength - (1d20+11)

(10) + 11 = 21

Handaxe on Chain (repeat ad nauseam) - (1d20+11, 1d6+7)

1d20+11 : (10) + 11 = 21

1d6+7 : (2) + 7 = 9

May 12, 2019 12:47 pm
Upon hearing the reassurances of the elf and the robed human, the red-haired prisoner seems somewhat more at ease. Her eyes pierce you intensely, searching for some reason to trust again after her abusive ordeal. "You are from Istivin?" She asks timidly.
Last edited May 12, 2019 8:31 pm
May 12, 2019 2:20 pm
"Yes." The half-orc answered curtly, pulling taut the chains that held the red-haired woman, so that he wouldn't accidentally hit her. 'You can tell us what they want with you once we get you free."
May 12, 2019 5:04 pm
The woman gives a cynical retort. "What they want with me?....these animals, what do they ever want with anyone, but to cause pain and suffering." She cranes her head towards the ceiling and speaks as if addressing a divine power. "Oh Sunfather, I fear the hatred I have always felt for giantkin has grown now out of control, so forgive me. I myself am not without sin, as none of us are, and even among the self-proclaimed 'good' races of men, elves and dwarves, live the most vile and wicked....yet I wonder, among these giant hoards, is there not one with even a spark of goodness in his heart? Is there no hope of recourse for them?" The woman quakes as she addresses the 'Sunfather', but you get the impression her words are also meant to be heard by those around as she confesses her anger.
Last edited May 12, 2019 8:04 pm
May 12, 2019 7:20 pm
Julian had seen how others had worshiped their gods, seen his share of people shout to the sky as though their deity might answer. The prisoner's cries to Pelor did not endear him to her, but did nothing to inspire resentment either. "Spark of good or no, they pose a great threat to the balance of power in this region. They must be dealt with. When we free you, can we rely on you to assist us in whatever capacity you are able?"
Last edited May 12, 2019 7:23 pm
May 12, 2019 7:30 pm
She makes a fist with her right hand and places it on her forehead, perhaps a gesture of honor meant to seal her promise. "...That, I promise..." She says softly, her voice still trembling.
OOC:
Does it matter what color I highlight my dialogue in? Is there a particular convention we are using for that?
Last edited May 12, 2019 8:03 pm
May 12, 2019 7:52 pm
OOC:
Most of us use blue for common, and occasionally use other colors for other languages. I can't speak for the others, but it doesn't matter to me what you use as long as I can understand it.
May 13, 2019 3:08 pm
Korgazhar grunted in disdain at the woman's mention of the 'good' races, but saved his words until he had completed the task of breaking the chains.
May 13, 2019 3:15 pm
Korgazhar
It takes a few blows, but eventually you bust the chains from the ground, freeing the woman from being bound to the cell. Her hands are still covered, and the loose chain dangles from her neck to her waist, but she can now at least walk freely.

Fernal
The next cell is much like the first, barred and blackness within.
May 13, 2019 5:08 pm
"I grow weary of not having answers. Aelfric. Keep your eye on the halls. I must prepare a ritual to divine the solution to any further magical obstacles we would face." Julian mentally ordered his pegasus to squeeze its way into the cell block, out of sight from any passersby, as he moved to the far end of the block to prepare a ritual to contact a being who may have solutions to his problems.
Polaris_AEthernalis sent a note to Ket_Onwall
Polaris_AEthernalis sent a note to BedzoneII
Last edited May 13, 2019 5:12 pm
May 13, 2019 5:33 pm
"I thank you...I am Sister Dwendylin Ashar, also of Istivin." The woman says as her bonds are broken. "I have lost track of the days since they began to torture me, and perhaps the pain has clouded my memory, but I am sure I heard my captives speak of some 'mistress' the giants serve....a priestess if I am not mistaken, who is not a giant. A greater darkness may be coordinating these hoards I fear."

She takes a small step of freedom, the first in a very long time and she is glad, but still looks down at the manacles that continue to grasp her wrists. She clasps her hands together as if in prayer and speaks a sacred phrase in the tongue of angels. "Let there be light."
OOC:
Dwendylin attempts to cast the Light cantrip to see if divine energy still flows through her despite the manacles. She centers it in the middle of her clasped hands so that only small rays might stream out through the cracks and not draw too much attention. If the spell does indeed manifest she will dismiss it immediately.
Last edited May 13, 2019 6:17 pm
May 13, 2019 5:54 pm
Julian nodded at Dwendylin's information. "I have glimpsed this mistress in my divining, however briefly. She is a powerful magic user, as Aelfric and I discovered to our misfortune."
May 13, 2019 5:57 pm
OOC:
I've extended my post above, Sorry about that.
May 13, 2019 8:17 pm
Dwendylin
The minor trick fails, and you quickly dismiss the spell. Though the Light cantrip requires no movement of your hands, you need to be able to grasp the materials necessary to cast (a firefly or phosphorescent moss), which you cannot with enclosed hands.
May 13, 2019 9:35 pm
Ket_Onwall says:
Dwendylin
The minor trick fails, and you quickly dismiss the spell. Though the Light cantrip requires no movement of your hands, you need to be able to grasp the materials necessary to cast (a firefly or phosphorescent moss), which you cannot with enclosed hands.
OOC:
Oh yes. Having material components would help.
May 13, 2019 9:38 pm
OOC:
Are there any torches in the corridor outside the cells?
May 13, 2019 9:45 pm
The guard area has a pair of torches, one at either end.
May 13, 2019 9:51 pm
Dwendylin will attempt the thaumaturgy cantrip to make the torches burn more brightly for a brief moment, again testing to see if magic still flows through her. She steps out into the corridor and speaks a divine word.

Edit - The one on the far end, farthest away from the entrance, if I might amend.
Last edited May 13, 2019 9:57 pm
May 13, 2019 10:36 pm
Dwendylin
As the words flow from you, the torch at the far end flares brightly, then goes back to normal.
May 13, 2019 10:44 pm
Fernal goes to a defensive posture when Dwendylin steps out and casts. Appear Fernal wasn't expecting such. She holds her attack as she see no harm. She asks Checking other cells?
May 13, 2019 10:59 pm
"Forgive me. I did not mean to startle you. I suspected the restraints used on me might have been suppressing my command over magic. The torch was but a small test to see if I am still able to control it. It seems I am."
Last edited May 14, 2019 1:07 am
May 13, 2019 11:13 pm
With what she said, Fernal fully relax her stance and puts her rapier back in its holder, Your Caster. Others Cells? She motions to the next cell.
Last edited May 13, 2019 11:14 pm
May 14, 2019 1:22 am
As he looked outside past the flying horse and listened, Ælfric wanted to smile at gaining another magic wielder after the foolish and/or selfless loss of the bard.

"Have you been deeper down in this place, Ashar?"

Rolls

Perception - (1d20+10)

(5) + 10 = 15

May 14, 2019 1:30 am
"I serve the Sunfather - Pelor, but without a symbol of my faith, I am unable to work his wonders to the fullest of my ability. That along with many of my other dear possessions, was stripped away from me, but I shall do what I can." She takes stock of the many wounds inflicted upon her arms and legs and then she inspects her new found allies for any signs of injuries. "I can only imagine what perils you have had to overcome to get here. Are you hurt?" She seems to be addressing the entire party with her question.
OOC:
Would it be too meta-game of me to ask what my HP total is considering the torture. Also does anyone else in the party require healing?
Last edited May 14, 2019 1:36 am
May 14, 2019 1:34 am
Dwendylin replies, addressing the elf directly. "I am afraid I have seen nothing of this Steading, but the torture chamber. I was ambushed and captured on my way here to gather information on the giants' activities."
Last edited May 14, 2019 1:34 am
May 14, 2019 1:38 am
"Take this map then. Memorize it well, while I finish this ritual." Julian procured the map he'd drawn as he divined the layout of the steading, placing it where Dwendylin could easily read it.
[ +- ] Upper Level
[ +- ] Lower Level
May 14, 2019 1:43 am
Dwendylin holds up the map for a few moments, taking it in as best as she can. "Impressive. How did you possibly come by such information?"
May 14, 2019 2:16 am
Julian noted the prisoner to be more conversational than Fernal, Korgazhar, and Ælfric. He himself wasn't usually one who enjoyed answering question after question, particularly when in the midst of trying to contact an extraplanar entity that may or may not attempt to invade his mind and use him as a meat puppet; however, he would entertain the newcomer's curiosity for the time being. "You'll find that information gathering is my specialty. There are those among The Rhennee who call me Dreemseer, for the portents that have come to me in my sleep from the first day I was able to dream. In my youth, I was made to study fortune telling and divination under the matriarchs of many clans. When I learned all they had to teach, I toured the Flanaess seeking to expand my arcane knowledge. Now I am here, to keep the balance of this world intact. Giants of all types gathering in such numbers is more than just a threat to Sterich."
May 14, 2019 2:27 am
"I see." The priestess states flatly. Noting that the Dream Seer was about to commence a ritual of some sort, she gives him room. Perhaps confinement and despair have made her more talkative than normal now that she can finally bask in the company of civilized folk.
Last edited May 14, 2019 2:40 am
May 14, 2019 2:40 am
"I was almost hit by a bugbear that should have been dead," Ælfric said while glancing back at Fernal, "but I used my limited arcane pool to create a protective magic shield."
May 14, 2019 2:41 am
Fernal takes out her rapier and bangs the hilt against the cell door. Yes or No. appears she has lost patience and want to know about the other cells.
May 14, 2019 5:09 am
"If we find you suitable equipment, and you are able to, you may join us. No sense releasing you from your captivity only to waste the effort with you getting killed or recaptured finding your way out by yourself. One of our party already disappeared." Korgazhar sized up the woman. "I am Korgazhar."

In the midst of the conversation he looked up again in annoyance at Fernal. It appeared that the barbarian suffered from some sort of attention disorder. To Fernal, "Fernal, do you intend to cross each one of us in turn?" referring to the altercation the barbarian had with Julian, and her failure to pick up the sarcasm in Aelfric's remark.

"If we are all ready, we can investigate the next cell." The half-orc steadied himself, but let Fernal stand at the door of the next cell.
May 15, 2019 4:30 pm
You all stand in the guard area, with Legia in Dwendylin's former cell. The second cell block is much like the first, a set of iron bars running floor to ceiling with a locked door in the middle. Beyond the bars, the cell is black as night.
May 15, 2019 4:31 pm
OOC:
Secret DM things...
Movement: Normal
Time In Steading: 35 minutes

Rolls

Random DM Roll - (1d20)

(17) = 17

May 16, 2019 1:56 am
With the second cell opened, Korgazhar waited for Aelfric to repeat the command word he had discovered to dispel the magical darkness and silence, and also let Fernal take point in investigating the cell, eager as she was to do so.
Last edited May 16, 2019 1:56 am
May 16, 2019 2:01 am
OOC:
The second cell is NOT opened... merely looked at. :)
May 16, 2019 3:40 am
Ælfric moved back to the cells from his position at the door.

"We must hurry. Less than half an hour remains of my cloaking spell... and I can't cast it again until I rest."

Once the next cell is opened, he will say the magic word, "Asfaroth."
May 16, 2019 8:11 am
Ket_Onwall says:
OOC:
The second cell is NOT opened... merely looked at. :)
OOC:
oops, back to you Julian
May 16, 2019 5:15 pm
OOC:
I believe Julian is communing with a dark entity. Someone else will have to open the cells.
May 18, 2019 4:54 am
annex says:
OOC:
I believe Julian is communing with a dark entity. Someone else will have to open the cells.
OOC:
he's got the keys though, as Fernal found out...
May 20, 2019 7:36 pm
OOC:
With everything that transpired, I was not sure that Julian was going to continue with his ritual. My apologies. I will continue with that thread.
Gathering yourselves in the in the guard cell, you watch as Julian once again sinks into a catatonic state. His eyes roll back into sheer white orbs, and you can barely see his lips quiver and move as if he was muttering to himself.
May 21, 2019 2:43 am
"He communes with eldritch beings for knowledge, Ashar," Ælfric explained. "Dangerous, foolhardy, but invaluably informative. If I take the keys from him now, it may disrupt his ritual... but my own cloaking spell that hides us won't last forever."
May 21, 2019 12:08 pm
"It need not last forever. Our enemy knows we are here Ælfric." Julian rose to his feet as he left his trance, his questions answered, and turned to face the bound priest. "liantë avalê"
Last edited May 21, 2019 12:08 pm
May 21, 2019 2:17 pm
"Harrumph. And yet we are beneath this dark woman's notice for the moment. Then we have nothing to worry about, yet. Perhaps these hill giants are mere rabble to her. Let us continue to put them out of business." Korgazhar motioned for Julian to get things going with Fernal's impatience at the next cell.
May 21, 2019 2:31 pm
OOC:
Please wait for arcane password validation.
May 21, 2019 7:16 pm
As Julian speaks the words, the neck clasp and bracelets immediately come off of Dwendylin.

Ket_Onwall sent a note to annex,Valkeelis
May 21, 2019 8:32 pm
"Many thanks, Dreamseer..." Sister Ashar rubs her wrists and neck where the clasps once were, feeling relieved. "Those words of release that you used....in the fey tongue they mean 'Spider Goddess'.....this does not bode well I fear...."
OOC:
Would Dwendylin know the association between 'Spider Goddess' and the Drow?
Last edited May 21, 2019 8:32 pm
May 21, 2019 8:49 pm
OOC:
Roll a religion check
May 21, 2019 8:57 pm
OOC:
Religion check.

Rolls

Religion check (Spider Goddess) - (1d20+5)

(10) + 5 = 15

May 21, 2019 9:16 pm
Ket_Onwall sent a note to Valkeelis
May 21, 2019 9:48 pm
"References to the 'Spider Goddess' may imply that the Goddess of the dark elves, Lolth, has faithful here." Sister Ashar turns to the next cell...
May 21, 2019 9:56 pm
"There is a dark elf sorceress working with the giants, Ashar. No surprises there. Let's get these other cells open. Maybe they have real surprises in them."
Last edited May 21, 2019 10:54 pm
May 21, 2019 10:03 pm
Fernal stands leaning against the wall across from the next cell. Appears she isn't in a hurry now as she waits quietly.
May 21, 2019 10:07 pm
Julian goes through the cells, one by one, unlocking and dispelling each of the darkness effects. He seems confident that there will be no further threats here.
May 21, 2019 10:07 pm
annex says:
"There is a Drow sorceress working with the giants, Ashar. No surprises there. Let's get these other cells open. Maybe they have real surprises in them."
OOC:
To my knowledge it wasn't openly suggested in character that drow were involved. So putting that out there....and being cautious of meta-gaming.
Last edited May 21, 2019 10:11 pm
May 21, 2019 10:13 pm
OOC:
While in the D&D world Drow are old news, in Greyhawk, Drow are legendary creatures merely whispered about by those living around places that may have entry into the Underdark.... like here.. It is not unreasonable to assume experienced adventurers have encountered or heard of them... while i don;t think I did openly say Drow, I think in my descriptions some places it was inferred that a dark female sorceress of some kind may be lurking about... Aelfric could have assumed it, so I won't consider it 'complete' meta-gaming. :)
May 21, 2019 10:19 pm
OOC:
Anything in the cells after the darkness has been released?
May 21, 2019 10:23 pm
As the last of the darkness is released, you find yet another figure in the last cell. A slim individual with fair skin and flowing, billowy hair lies beaten, bruised and chained to the far wall.
[ +- ] Hill Giant Steading Lower Level - 5
May 21, 2019 10:31 pm
"liantë avalê." Julian called into the room to free the bound figure, moving across the room to help them to their feet. "Come. Help me to ensure no one else will suffer as you have."
May 21, 2019 10:32 pm
Fernal moved along as the cells unlocked and darkness released. Hmmm What do we have here? as she spot yet another cell mate.
May 21, 2019 10:56 pm
OOC:
I always use dark elf and Drow interchangeably. In this instance, not a good thing. :P I've changed my previous comment to 'dark elf'.
May 21, 2019 11:26 pm
Sister Ashar tries to observe the inside of each cell as Julian dispels the darkness and silence, moving from one to the next. Now she stands at the entrance to the last cell and observes as Julian sets the captive free. "A new dawn has come friend...." Dwendylin offers her own reassurance. "They have kept you alive as well, and kept you silenced...so I will assume that you represent some threat to them."
May 21, 2019 11:34 pm
"Threats to them are not necessarily boons to us," he thought.

Ælfric stayed back. letting the others inspect the cells' contents. His face was beginning to show signs of impatience since he could feel his spell running out.

"So the giant bastards know we're here? Why haven't we been squished yet? What purpose could us killing their people serve? Ridding them of inept servants?" Ælfric asked.
Last edited May 21, 2019 11:35 pm
May 21, 2019 11:42 pm
"I am sure your questions will be answered soon enough." Ashar responds to the nervous elf.
May 22, 2019 6:33 am
Seeing as Julian and their new companion had their last cell covered, Korgazhar watched the entrance to the cell compound instead, moving a little to keep guard there. While they gained new companions, they were no closer to finding the orcs.
May 22, 2019 10:18 pm
Korgazhar
Roll a perception check

Julian
As you speak the words once again, the chains on this new figure fall away and you manage to help them up. He appears to be male, not human, with a lustrous skin and billowing hair that looks almost cloud like. There are bruises and scars over his back, chest, arms and legs, a testament to the torture he has been through.
May 22, 2019 10:26 pm
They'd been here for a bit, so Korgazhar scanned the room outside to see if anyone was coming to check on them. The bugbear called for someone it referred to as The Keeper after all.

Rolls

Perception - (1d20+4)

(1) + 4 = 5

May 23, 2019 8:50 pm
The prisoner stirs in the cell, eyes rising to meet the gaze of his rescuers. He attempts to speak before a painful sensation on his lip and tongue remind him of his final impediment. With a slight grimace he slowly removes a needle from his mouth, tossing it aside.

"Tunk-ahem, excuse me; thank you darlings. The assistance is much appreciated. Oh dear" He says as he looks down at his tarnished appearance.

With an utterance and a flourish of his hair his visage is restored to its lustrous quality. His fine clothing: his pastel silvery-blue robes accented with golden trim and adornments shine, his coppery skin almost glows with a warm brilliance, his hair almost a billowy radiant cloud seemingly imbued with the essence of light, unhindered by the tug of gravity takes the concept of a silver lining and runs, and his eyes shine a heartwarming, luminescent molten gold that is as soothing as it is captivating.

With a nod, a slight bow he smiles

"I'm Ambrosia. An absolute pleasure to meet you."
Last edited May 23, 2019 9:11 pm
May 23, 2019 11:39 pm
Dwendylin smiles warmly at Ambrosia. "I am Sister Ashar....may the light always be with you." Dwen already suspects the light is with this one, in ways even a faithful of the sun god cannot fully understand. She studies the map given to her by Julian once more and looks to the others. "What is our next course of action?"
May 23, 2019 11:59 pm
Korgazhar did not spot any untoward movement outside the cells, so he turned back to acknowledge the other prisoner they had rescued. This one had a magical shimmer about him, a bit more otherworldly in nature. "I'm Korgazhar. We didn't come here on a rescue mission, but you will find yourselves useful as we proceed. More dangers to come. We seek the orc slaves, if either of you know where they are. If not, I suggest we head towards the passage that leads to the caverns." The half-orc pointed to a spot on the map.
OOC:
I'd refer to the map, but have problems opening it at the moment.
Last edited May 24, 2019 3:33 am
May 24, 2019 12:02 am
I think move best. She points to the map, Which way?
May 24, 2019 12:13 am
"I know not where these slaves are, but you have my aid in seeking them. I owe you that much at least." Dwendylin agrees with Korgazhar's plan to go towards the caverns. "The light is with us." She balls her right hand into a fist and touches it gently to her forehead in gesture to the sun god.
Last edited May 24, 2019 12:17 am
May 24, 2019 12:21 am
OOC:
What spell did Ambrosia cast? Prestidigitation, I assume? Or something else? I want the newcomers to remember that you have none of your gear, so only spells with V,S are able to be cast right now.
May 24, 2019 12:41 am
"I'm Ælfric, Ambrosia. Why did the giants imprison you? And how can you aid us in ridding this place of them?"
May 24, 2019 1:51 am
"You had some number of things on you when you were captured. For now, take these." Julian tossed each of them a spear from Ligeia's pack. "Pray we won't need them anytime soon."
OOC:
When Julian spent a few hours scouting the keep, did he see anything in the area that looked like a storage closet, or something where the equipment these two must have had at some point would be stored? This is 100% investigation so adding that.
Last edited May 24, 2019 1:53 am

Rolls

Int(Investigation) - (1d20+9)

(10) + 9 = 19

May 24, 2019 3:35 am
"There's also bugbear armour and weapons, if you are prepared to use them for now." Korgazhar gestured at the dead bodies.
May 24, 2019 2:44 pm
Julian
You recall seeing gear tossed everywhere, including the torture area and what looked like a smithy manned by a pair of huge reddish-black skinned giants with fiery-colored hair.
OOC:
The octagonal room at the far west and the southwest corners respectively.
May 24, 2019 2:52 pm
OOC:
Checking
Ket_Onwall sent a note to BedzoneII

Rolls

DM Random roll to keep players on their toes - (1d20)

(7) = 7

May 24, 2019 4:14 pm
"Which way to the orc slaves -" Korgazhar was halfway through directing his question to Julian when he stopped abruptly mid-sentence and cocked his head. He held up his hand to the others to signal them to keep quiet, and to back into the open cells to get out of line of sight. He himself did so in the first cell, but raised his own weapon in readiness. He wondered if there was time to hide the bugbear bodies as well. It was evident from his actions that he had heard something approaching.
OOC:
Hide action. Weapon readied to attack any creature that enters range and detects him.

Rolls

Stealth (with disadv) - (1d20+12, 1d20+12)

1d20+12 : (17) + 12 = 29

1d20+12 : (19) + 12 = 31

May 24, 2019 5:06 pm
OOC:
With disadvantage he says... :8
May 24, 2019 5:12 pm
Julian did not hear what had alerted Korgazhar, but he'd found him to be pragmatic and reliable over the past few days, and so he trusted his judgment in this moment. He motioned the two they'd rescued into the far cell, holding a finger to his lips as though to say "be silent".

Rolls

Dex(Stealth) - (1d20+13)

(1) + 13 = 14

Dex(Stealth)[Ligeia] - (1d20+12)

(7) + 12 = 19

May 24, 2019 5:21 pm
Ælfric sighed softly, preparing for what or who came their way.

Rolls

Stealth (extra +10 from Pass Without Trace) - (1d20+23)

(9) + 23 = 32

May 24, 2019 7:33 pm
Hearing the sudden hush fall and Julian's gesture for silence, Dwendylin did as the others did and backed into the closest available cell as quietly as possible.
Last edited May 24, 2019 7:34 pm

Rolls

Stealth (+10 from Aelfric's PWT) - (1d20+12)

(18) + 12 = 30

May 24, 2019 10:56 pm
Fernal is swiftly to Korgazhar side wondering what her heard as she strains her hearing while hiding there with her unflamed rapier drawn.

Rolls

Stealth, Perception - (1d20+9, 1d20+10)

1d20+9 : (2) + 9 = 11

1d20+10 : (20) + 10 = 30

May 24, 2019 11:14 pm
OOC:
Hey @Fernal. Don't you have a +10 to your stealth from Ælfric's Pass Without Trace
May 24, 2019 11:20 pm
OOC:
Smiles.. +9 to stealth, and +10 to Perception. She doesn't have Pass Without Trace. Those are her natural abilities. She is a barbarian type like huntress. She doesn't look exceptionally small next to Korgazhar.
Last edited May 24, 2019 11:27 pm
May 25, 2019 1:54 am
GeneCortess says:
OOC:
Smiles.. +9 to stealth, and +10 to Perception. She doesn't have Pass Without Trace. Those are her natural abilities. She is a barbarian type like huntress. She doesn't look exceptionally small next to Korgazhar.
OOC:
Gene, Aelfric's Pass Without Trace is still on, but running out. So we all still get +10 Stealth.
Ket_Onwall says:
OOC:
With disadvantage he says... :8
OOC:
I'd prefer the high rolls during combat :D
May 25, 2019 2:02 am
OOC:
Oh I see.. LOL. haven't been adding that so that is 21 and not 11. All that much better.. :)… That 2 was a bit low of roll but her perception makes up for it..:) I'm sure Korgazhar doesn't mind her being next him. Armed or otherwise.
OOC:
I think she can hear bugs crawling across the floor right now.
Last edited May 25, 2019 3:30 pm
May 25, 2019 3:28 am
OOC:
Ket_Onwall says:
[ooc]What spell did Ambrosia cast? Prestidigitation, I assume? Or something else? I want the newcomers to remember that you have none of your gear, so only spells with V,S are able to be cast right now.
OOC:
Your assumption is correct, I was sure to make sure Prestidigitation didn't have a material component before i cast it. I'll be sure to include the spell name from now on, my bad.
May 25, 2019 3:28 am
"Ah, well you see I was asked to do a bit of...reconnaissance on these brutes befoooooore.....oh" Ambrosia handles the spear with a bit of disinterest, before realizing that everyone has gone very still and very quiet. He follows suit
OOC:
Oh whoops, then the total is a 19 with that +10
Last edited May 26, 2019 1:24 am

Rolls

Stealth - (1d20+4)

(5) + 4 = 9

May 25, 2019 3:56 am
OOC:
For the next little while, you get +10 to your stealth rolls, thanks to Aelfric’s Pass Without Trace spell
May 28, 2019 12:19 pm
Korghazar
Peering quickly through the barred window of the cell block, you can see a figure coming from the south tunnel. It appears to be a bugbear. It calls across the large room outside the cell block, a language you recognize as giant.

"Master keeper! Uthgar is late to turnover!"

From the right looms a shadow, and you can hear a low growl from someone, or something, very large.

Movement: Normal
Time In Steading: 45 minutes
May 28, 2019 1:15 pm
Korgazhar recognised the term the bugbear used. One of the prisoners had mentioned someone called the Keeper, who was the source of their torture. It was possible that they'd have to fight this giant keeper soon, with no real way to sneak out of the cell block. In a risky move, whether foolhardy or inspired, and with himself possessing the only humanoid-like voice amongst the party, Korgazhar called out gruffly in what he imagined the bugbear's guard voice would be like.

"Uthgar not late! Come here to turnover!" Korgazhar imitated, in giantish.
OOC:
Damn, that was an utter Deception fail. Better leave it to the bard to do Charisma rolls. Gonna throw in a Persuasion roll and see how that goes.
Last edited May 28, 2019 1:18 pm

Rolls

Deception - (1d20)

(1) = 1

Persuasion - (1d20+4)

(14) + 4 = 18

May 28, 2019 2:09 pm
OOC:
Opposing Insight Check

Rolls

Bugbear Insight Check - (1d20+1)

(16) + 1 = 17

May 28, 2019 3:18 pm
Korgazhar
"Not Uthgar!" yells the bugbear as he brings his morning star to bear. "Intruder in the cages!!" he yells back down the south hallway.

"Kill him." comes a low, raspy and very deep voice from off to the right, obviously a giant of some sort.

As you watch, you see a hideously fat, partially hunched over hill giant come into view. He moves off to the right while waving his arm toward the cell block.

"Eat well, my pets." he says with a snarling grin. Into view you see a pair of large apes, both perhaps 7 feet tall, with wicked-looking fangs and claws. They snarl as they move toward the cell block door.
May 28, 2019 3:44 pm
"Let them enter before we attack." Korgazhar braced himself to swing his glaive the moment the apes entered the cell block, and nodded at Fernal next to him to ready herself as well. He assumed that as the creatures were lured in, stealthy Aelfric would be able to make short work with his surprise attacks, and that Julian would use his magics accordingly.
OOC:
Readied action, attack first ape through the cell block door. Unless someone else calls out a better course of action, like charging out instead. Posting initiative first, logging out in a bit.

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

May 28, 2019 5:03 pm
"Stay close to me unless you wish to be left behind if things turn sour."
OOC:
Teleport has a 10ft range.
Last edited May 28, 2019 5:03 pm

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

May 28, 2019 5:58 pm
"I am with you Dreamseer." Sister Ashar heeds Julian's advice and stands near by him, facing down the corridor to the incoming enemies. She gets ready to unleash Sacred Flame on the first hostile she sees.

Rolls

Initiative - (1d20+7)

(3) + 7 = 10

May 28, 2019 8:33 pm
OOC:
Enemy Initiative

Rolls

Bugbear Inititative - (1d20+2)

(18) + 2 = 20

Ape Initiative - (1d20+2)

(15) + 2 = 17

Keeper Initiative - (1d20+2)

(12) + 2 = 14

May 28, 2019 11:31 pm
Ælfric groaned, annoyed yet resigned to the coming battle and the bloody road out of this place. He positioned himself across from the half-orc and the berserker, rapier ready.

"Careful, Korgazhar. I might be able to get out of here alone but you and Fernal should get near the wizard if things devolve."

Rolls

Init to win it! - (1d20+5)

(1) + 5 = 6

May 29, 2019 4:33 pm
OOC:
Julian, can you roll initiative for Ligeia as well, please? Once Fernal rolls, I will post actions of the enemy.
May 29, 2019 5:08 pm
OOC:
My bad. Here's Ligeia's Init

Rolls

Initiative(Ligeia) - (1d20+2)

(9) + 2 = 11

May 29, 2019 9:59 pm
INIT check

Rolls

INIT - (1d20+5)

(3) + 5 = 8

May 30, 2019 1:45 am
Initiative
Bugbear 20
Ape 17
Keeper 14
Ligeia 11
Dwendylin 10
Julian 09
Fernal 08
Korgazhar 07
Aelfric 06
OOC:
Getting late and I am just leaving work. I'll post the round tomorrow.
May 30, 2019 9:31 pm
[ +- ] Cell Block Combat - 1

Rolls

Bugbear Perception Check - (1d20+1)

(6) + 1 = 7

Ape 1 Perception Check - (1d20+1)

(19) + 1 = 20

Ape 2 Perception Check - (1d20+1)

(1) + 1 = 2

May 30, 2019 9:39 pm
The bugbear comes bursting through the cell block main door, oblivious to the fact that the cells are open and are now lit as opposed to black. A pair of huge apes follow, their bodies thick and muscled and their appendages capped with dagger-like claws. The first enters and begins throwing what can only be described as a tantrum, as it beats the floor, walls and itself, all the while roaring out a challenge to anyone inside.

The trio do not seem to immediately notice anything, when suddenly the second ape sees Ligeia in the first cell and ruses to attack. The bugbear looks around, and spies Korghazar near the table where the guards had been. With a snarl, he rushes to attack, as does the other ape.
OOC:
Although they have a higher initiative, I ruled that they had to take perception checks first in order to see you all due to the waning magic persisted by Aelfric. No monster attacks for round 1. You may now all post your actions.
May 30, 2019 10:02 pm
Ligeia bludgeons the keepers pets with her hooves while Julian moves into a defensive position.
OOC:
Ligeia: Hooves attack against ape 2.

Julian:
Movement: N-W-W-W
Action: Toll the Dead on the Ape Ligeia attacked if it is damaged but lives, Otherwise he'll firebolt it or the other ape.

DC 17 Wis for Toll the Dead
Last edited May 30, 2019 10:04 pm

Rolls

Ligeia: Hooves(Attack, Damage) - (1d20+6, 2d6+4)

1d20+6 : (17) + 6 = 23

2d6+4 : (14) + 4 = 9

Julian: Toll the Dead(Damage) - (2d12)

(107) = 17

Julian: Firebolt(Attack, Damage) - (1d20+9, 2d10)

1d20+9 : (5) + 9 = 14

2d10 : (610) = 16

May 30, 2019 10:48 pm
Ælfric waited in the cell across from the half-orc, and attacked once one of their enemies was between them!
OOC:
Rapier attack coupled with Booming Blade! Whichever enemy enters the killing zone first gets shanked.
Last edited May 30, 2019 10:51 pm

Rolls

Booming Blade attack, rapier damage, thunder damage, sneak attack damage - (1d20+9, 1d8+5, 1d8, 5d6)

1d20+9 : (10) + 9 = 19

1d8+5 : (7) + 5 = 12

1d8 : (2) = 2

5d6 : (11335) = 13

Thunder damage if target moves - (2d8)

(48) = 12

May 30, 2019 11:02 pm
Dwendylin emerges from the cell just behind Korgazhar and invokes the sun god pelor. She extends a hand before her towards her enemy, and mutters in the celestial tongue. "Heaven's ire descend."
OOC:
Casting Sacred Flame at which ever one of the two enemies charging Korgazhar, Aelfric did NOT hit. They need to make a DC 15 DEX save. Success = No damage. Failure = 17 damage.
Last edited May 30, 2019 11:11 pm

Rolls

Sacred Flame damage - (2d8+3)

(68) + 3 = 17

May 31, 2019 12:35 am
Waiting for kinda a picture to place everything before Fernal moves to attack.
May 31, 2019 1:06 am
OOC:
DM, Korgazhar's starting position should be in the cell next to Fernal, based on my earlier posts. (Actually I mentioned that he's in the first cell, but it's ok if we rule that he's in the second, since Ligeia might fill the whole of the first cell.). Gene then described Fernal as standing next to Korgazhar. We can still use your description, which is that the bugbear and first ape spot Korgazhar and rush to attack.
Gene, the picture post is in DM's post above.
With all stealth lost, and the impending threat of whoever this Keeper-torturer was who was ominously hovering outside the cell block, Korgazhar wasted no breath in channeling his inner spirit of aggression and combat. With a snarling cry louder than the bugbear's charge, he swung his huge glaive at both bugbear and ape, intending full well to chop them both down with his attacks.
OOC:
Using Fighting Spirit as a bonus action (adv to attack rolls till end of turn and +10 temp hp). Will attack ape 1 first, then bugbear if the ape 1 dies (wishful thinking). Using GWM-5/+10, that's already applied to my rolls .
Last edited June 1, 2019 11:32 pm

Rolls

Glaive Attack & Extra Attack (with adv) - (1d20+6, 1d20+6, 1d20+6, 1d20+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (20) + 6 = 26

1d20+6 : (6) + 6 = 12

1d20+6 : (18) + 6 = 24

Glaive Damage (attack & extra attack with GWM) - (1d10+17, 1d10+17)

1d10+17 : (5) + 17 = 22

1d10+17 : (6) + 17 = 23

May 31, 2019 1:18 am
OOC:
Ah see the picture now.
Fernal breaks from her hiding place and charges down next to the bugbear with a flaming rapier.
Last edited May 31, 2019 1:24 am

Rolls

First attack with advantage, rapier damage,fire damage,sneak damage - (1d20+9, 1d20+9, 1d8+5, 2d6, 3d6)

1d20+9 : (5) + 9 = 14

1d20+9 : (19) + 9 = 28

1d8+5 : (3) + 5 = 8

2d6 : (41) = 5

3d6 : (556) = 16

Extra attack with advantage, rapeir, fire damage. - (1d20+9, 1d20+9, 1d8+5, 2d6)

1d20+9 : (14) + 9 = 23

1d20+9 : (14) + 9 = 23

1d8+5 : (4) + 5 = 9

2d6 : (42) = 6

Jun 1, 2019 10:03 pm
OOC:
Hey, sorry all, i'm still getting used to PbP on a forum and have not been as diligent as I should be, something I will be sure to rectify. Since I seem to have missed it, here's my initiative roll. Again, apologies for the lateness.

Rolls

Initiative - (1d20+4)

(13) + 4 = 17

Jun 3, 2019 11:45 am
OOC:
Hey SirLancelot I think you still have to take an action now. We've all acted on the first round already, just waiting on you then the enemies will go. Don't worry about init order, the DM will resolve actions in the correct order. I hope I'm not speaking out of turn.
Jun 3, 2019 4:31 pm
OOC:
Nope, you are fine. I'll try to post later today. This weekend hit me with a sinus bug and I am really not feeling it at the moment.
Jun 3, 2019 7:37 pm
The all-too familiar sound of The Keeper snaps Ambrosia into action, as he joins the rest in the fight. Lacing his words with practiced lethality, Ambrosia Mocks the Bugbear Viciously

"Oh you poor thing, you're hardly worth the effort, though its a welcome warm up before I have words with your boss."
OOC:
Moves N, N, then casts Viscous Mockery at the Bugbear. Must make a WIS 17 Saving Throw, no damage done on a success, disadvantage to first attack on failure
Last edited June 3, 2019 7:38 pm

Rolls

Vicious Mockery Damage - (2d4)

(21) = 3

Jun 4, 2019 8:54 pm
OOC:
Ape 2 WIS save vs Toll the Dead
OOC:
Ape 1 DEX Save

Rolls

Ape 2 WIS Save DC17 - (1d20+1)

(8) + 1 = 9

Ape 1 DEX Save DC15 - (1d20+2)

(8) + 2 = 10

Jun 4, 2019 9:12 pm
The bugbear and first ape come charging into the small cell block. The second ape charges at Ligeia, but is battered back with the hooves of the majestic winged steed. Seeing your summoned fey deal a swift strike the ape's head, Julian, you release your spell and extract even more of the life force from the ape, and you see it stagger from the two swift attacks.

As the bugbear rushes Korgazhar, it does not see Fernal in the cell, and as it passes you your razor-thin blades slash and jab it, cleaving muscle and bone, staggering it. It cries a death cry as it continues to charge, but th egauntlet is not yet run as it takes a second series of attacks by Aelfric, stumbling and near death as it runs its last steps. Before Korgazhar can finish it off, the arcane mark placed on it by Aelric flashes brightly, sending a sonic boom through the inside of the creature, bursting its heart and other internal organs as it collapses on the floor.

The ape, seeing its comrade fall, leaps at the half-orc, but your blade is too fast, as you carve through the thick muscle and sinew of the raging primate. It spins, death in its eyes, but falls to the flashing light from above, incinerated with the holy light called down by Dwendylin.

Poking his head out to take his turn, your new comrade Ambrosia sees he is too late to help with the bugbear, but sees the other ape still standing.
OOC:
Before I finish the round, I am assuming that Ambrosia will want to redirect the spell toward the ape?
Jun 4, 2019 9:14 pm
OOC:
Ape 2 WIS Save

Rolls

Ape 2 WIS Save DC17 - (1d20+1)

(20) + 1 = 21

Jun 5, 2019 1:37 am
Ket_Onwall says:
OOC:
Before I finish the round, I am assuming that Ambrosia will want to redirect the spell toward the ape?
OOC:
Yes please
"Ah, wouldn't want you to be parted from your friend so soon, don't worry you'll be joining him"
Jun 5, 2019 10:10 pm
Ambrosia
You speak the words like you have a hundred other times, but this time the viscous ape totally ignores you, intent on devouring the beautiful Pegasus occupying the first cell.

Rolls

Ape attack 1 on Ligeia - (1d20+5)

(2) + 5 = 7

Ape attack 2 on Ligeia - (1d20+5)

(2) + 5 = 7

Ape damage 1 on Ligeia - (1d6)

(3) = 3

Ape damage 2 on Ligeia - (1d6)

(1) = 1

Ape rend damage on Ligeia - (2d6+9)

(22) + 9 = 13

Jun 5, 2019 10:12 pm
The remaining ape goes berserk, launching itself at Ligeia, but the mystical creature fends it off with its hooves.
OOC:
Well that was crap. :/ Top of the order. Everyone can go.
Jun 5, 2019 11:31 pm
Korgazhar grunted in satisfaction as the bugbear and the ape went down quickly. He stepped forward to bring down the last ape before it could further attack the pegasus, knowing full well that a greater threat lay outside.

Rolls

Glaive (attack, extra attack & damage for both) - (1d20+11, 1d20+11, 1d10+7, 1d10+7)

1d20+11 : (5) + 11 = 16

1d20+11 : (5) + 11 = 16

1d10+7 : (1) + 7 = 8

1d10+7 : (6) + 7 = 13

Jun 6, 2019 1:06 am
Fernal moves up for the kill..


Hmmm first attack 31 damage and second 12 damage. Rolls are all there ignore trade out..
Last edited June 6, 2019 1:10 am

Rolls

First attack,Second attack - (1d20+9, 1d20+9)

1d20+9 : (19) + 9 = 28

1d20+9 : (14) + 9 = 23

Damage,sneak, fire Damage, Fire - (1d8+5, 3d6, 2d6, 2d6)

1d8+5 : (6) + 5 = 11

3d6 : (422) = 8

2d6 : (66) = 12

2d6 : (31) = 4

first 2d6 should have been 1d8+5 - (1d8+5)

(3) + 5 = 8

Jun 6, 2019 1:16 am
Dwendylin calls down another column of holy fire on the last ape.
OOC:
Casting Sacred Flame on the last ape. Ape needs to make a DC 15 DEX save.

Failure - 10 radiant damage
Success - No damage
Last edited June 6, 2019 1:17 am

Rolls

Sacred Flame damage - (2d8+3)

(61) + 3 = 10

Jun 6, 2019 4:51 am
Just in case the others hadn't already massacred the second simian, Ælfric traded his rapier for his longbow.

"Besides," he thought as he fired an arrow at the ape, "I don't think I can go toe to toe with that big bastard outside. Best to pepper him with arrows from a distance."
OOC:
If the ape's already down, can I save the arrow?

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (8) + 9 = 17

1d8+5 : (6) + 5 = 11

5d6 : (33434) = 17

Jun 6, 2019 3:34 pm
OOC:
Yeah, in a real game you would have known already...
Jun 6, 2019 5:43 pm
As Julian's allies slaughter the more immediate threat, he mutters an incantation. A twisting pattern of colors that weave through the air appears around the hill giant known only to them as "The Keeper", hypnotically swirling about him before vanishing in an instant.
OOC:
Casting Hypnotic Pattern on The Keeper. Wisdom Save DC 17 or become charmed, incapacitated, and lose all movement speed for the 1 minute duration or until damage is taken.
Last edited June 6, 2019 10:35 pm
Jun 6, 2019 10:17 pm
OOC:
Sorry for the delay today. Julian may want to hold off until I get a chance to post the combat results and update the map.
Jun 6, 2019 10:28 pm
[ +- ] Hill Giant Steading Lower - 7
Jun 6, 2019 10:33 pm
Ket_Onwall says:
[ +- ] Hill Giant Steading Lower - 7
OOC:
Julian would be directly south of Korgazhar based on the specific movement I made on my previous turn. Also thanks, I'll redact my last post and wait till you give the go ahead. :)
Last edited June 6, 2019 10:34 pm
Jun 6, 2019 10:33 pm
As the ape is eviscerated by the party, you can here the clomping of booted feet in the large entry room. More bugbears arrive. From somewhere you also hear a large gong sounding. A deep-throated, raspy voice calls out in broken common.

"No escape! Come to be dinner!"
OOC:
Corrected the monster type... dunno why I said hobgoblins
Jun 6, 2019 10:34 pm
OOC:
Actual spots aren't that relevant just yet, as combat has concluded. I just wanted to be sure the map was updated before any further actions were posted.
Jun 6, 2019 10:36 pm
OOC:
Also..... Go! :P
Jun 6, 2019 10:48 pm
OOC:
Which of us actually have line of sight into the main area to the Keeper?
Jun 6, 2019 10:54 pm
As Julian's allies slaughter the more immediate threat, he mutters an incantation. Twisting pattern of colors that weave through the air appear around the hill giant known only to them as "The Keeper", and the bugbears that assist him, hypnotically swirling about them before vanishing in an instant.
OOC:
Casting Hypnotic Pattern on The Keeper and all the bugbears (Except maybe No 5, check spoiler below). Wisdom Save DC 17 or become charmed, incapacitated, and lose all movement speed for the 1 minute duration or until damage is taken.
[ +- ] Map Stuff
Last edited June 6, 2019 10:56 pm
Jun 7, 2019 12:08 am
Dwendylin
OOC:
The door is open, so I would say that everyone can see. Keeping the same initiative.
Jun 7, 2019 12:33 am
Dwendylin extends both arms before her, fingers splayed apart and palms facing out, and spits wrathful words in the celestial tongue towards the Keeper. "Spite of the Sun, be magnified!" A barrage of five blazing hot, golden beams sizzles through the air towards the Keeper from her outstretched palms. Something about the sight of the keeper seems to have riled her up a little.
OOC:
Casting Scorching Ray with a 4th level slot, all beams (5) at the Keeper (pew pew!). 120ft range so I imagine I'm good. Assuming Julian's spell does work on the Keeper I might assume I'd get advantage on my first ranged attack roll. Either way rolling it with advantage just in case. If not applicable I guess we can ignore the second roll for the first attack.

40 damage total

SpellsSlots:

1st - 4/4
2nd - 3/3
3rd - 3/3
4th - 2/3
5th - 2/2
Last edited June 7, 2019 12:35 am

Rolls

Scorching Ray ranged spell attack with adv, damage - (1d20+7, 1d20+7, 2d6)

1d20+7 : (19) + 7 = 26

1d20+7 : (1) + 7 = 8

2d6 : (31) = 4

Scorching Ray ranged spell attack 2, damage - (1d20+7, 2d6)

1d20+7 : (13) + 7 = 20

2d6 : (62) = 8

Scorching Ray ranged spell attack 3, damage - (1d20+7, 2d6)

1d20+7 : (13) + 7 = 20

2d6 : (64) = 10

Scorching Ray ranged spell attack 4, damage - (1d20+7, 2d6)

1d20+7 : (17) + 7 = 24

2d6 : (26) = 8

Scorching Ray ranged spell attack 5, damage - (1d20+7, 2d6)

1d20+7 : (17) + 7 = 24

2d6 : (64) = 10

Jun 7, 2019 12:37 am
OOC:
If my spell does work, you won't have advantage or anything. It would be a normal attack unfortunately. It would, however, break the spell presuming it worked. Technically you go first though so idk.
Last edited June 7, 2019 12:48 am
Jun 7, 2019 12:51 am
OOC:
Ok yes you're right. I was worried about breaking the spell, not sure if we were gonna try and sneak past or what, but nothing had been discussed so I assumed this was going to be a fight to the death
Jun 7, 2019 2:00 am
OOC:
Don't think this is a sneaking past situation heh. DM, does initiative start again once we clear Julian, Dwendylin and Ambrosia's turn first? I'll declare an action if it's our turn again.
"So this is the Keeper you were referring to?" Korgazhar sized up the giant which finally appeared before them. "Spells to clear the bugbears, naked ones stay in this cell corridor. I shall confront the brute. Those who sneak, sneak." The half-orc called out orders instinctively from his warrior training.
Last edited June 7, 2019 2:09 am
Jun 7, 2019 2:22 am
"I will sneak later. Now we kill," Ælfric said as he readied his longbow.
Jun 7, 2019 3:52 am
OOC:
Fernal isn't one for chatter...
Jun 7, 2019 9:00 am
"Oh what a dazzling display, quite the show! Allow me to supply more mood lighting..."

With a *clap* *clap* Ambrosia calls out in Celestial "Lights please!" and beckons forth flecks of glittering orange and gold which swirl about and settle on several of the Bugbears, illuminating them brightly to his companions.
OOC:
Ambrosia will walk 30ft to the West, then cast Faerie Fire; the 20ft cube will encompass Bugbears 1,2,3, and 4 if they fail a 17 DEX Saving Throw, providing Advantage for the duration
Last edited June 7, 2019 9:07 am
Jun 10, 2019 11:21 pm
OOC:
Bugbear DEX Saves versus Faerie Fire

Rolls

Bugbear 1 Dexterity Save - (1d20+2)

(5) + 2 = 7

Bugbear 2 Dexterity Save - (1d20+2)

(3) + 2 = 5

Bugbear 3 Dexterity Save - (1d20+2)

(1) + 2 = 3

Bugbear 4 Dexterity Save - (1d20+2)

(14) + 2 = 16

Jun 10, 2019 11:24 pm
OOC:
Bugbear Hypnotic Pattern Saves

Rolls

Bugbear 1 Wisdom Save - (1d20+1)

(8) + 1 = 9

Bugbear 2 Wisdom Save - (1d20+1)

(20) + 1 = 21

Bugbear 3 Wisdom Save - (1d20+1)

(16) + 1 = 17

Bugbear 4 Wisdom Save - (1d20+1)

(11) + 1 = 12

Bugbear 5 Wisdom Save - (1d20+1)

(6) + 1 = 7

Jun 10, 2019 11:29 pm
OOC:
Can you all confirm your locations on the map? I moved you around slightly to try and go by your previous descriptions.
[ +- ] Hill Giant Steading - Cell Block
Jun 10, 2019 11:38 pm
OOC:
Dwendylin will stay at least within 30ft of Korgahzar at all times in case she needs to heal him. I suspect he will be tanking and taking heavy damage. So for now she will stay where she is unless Korg moves.
Last edited June 10, 2019 11:39 pm
Jun 10, 2019 11:41 pm
OOC:
Korgzhar had stepped forward to finish off the last ape, so he'd be at wherever the ape was.
Jun 11, 2019 3:30 am
I don't see the last ape to place myself.
Jun 11, 2019 8:36 am
OOC:
Ambrosia is 30 feet to the West
Jun 11, 2019 2:24 pm
OOC:
The last ape is dead (off the grid). however, it was at the first cell, attacking Ligeia. Not everyone can be in that spot. :) The Initiative order is Ambrosia, Ligeia, Dwendylin, Julian, Fernal, Korgazhar and Aelfric. By the time Fernal got there, teh ape was dead. I assumed that Korgazhar would move to the front of the line, but the rest I wanted to confirm.
Jun 11, 2019 2:51 pm
Fernal will be moving her best to get into combat that has another person attacking the target if possible.
Jun 11, 2019 3:27 pm
OOC:
Yes, front of the line to tank please. :) Will declare action for the next round in init order.
Last edited June 11, 2019 3:28 pm
Jun 11, 2019 6:33 pm
OOC:
I'm fine with where I am. I'll move forward once the front line advances but I'll be staying in the cell area and firing arrows.
Jun 11, 2019 7:29 pm
OOC:
Keeper's Held Action - Last minion goes down.
As the last ape falls and you all begin to regroup for the new foes, a whizzing sound can be heard as the Keeper launches a huge stone into the cell block. It clatters off of the walls, striking Julian squarely in the chest with a sickening crunch.
OOC:
This action occurs at the end of the round, before any movement or actions against the bugbears. Fernal-1, Aelfric-2, Julian-3, Korgazhar-4. The stone strikes Julian solidly, for 42 HP of bludgeoning damage. I'll need a DC 17 Strength check to keep from getting knocked prone (unless you are out from the blow).

Rolls

Keeper Attack on who? - (1d4)

(3) = 3

Keeper Rock Attack - (1d20+9)

(20) + 9 = 29

Keeper Rock Damage - (4d10+6)

(5415) + 6 = 21

Jun 11, 2019 7:42 pm
OOC:
Ok, we will go back to the top of the order. I currently have Ambrosia casting Faerie Fire on the Bugbears Korgazhar moving to engage, Aelfric using his bow, Dwendylin following Korg and casting Scorching Ray, Fernal joining Korg, and Julian, pending his save, casting Hypnotic pattern.

I'll post an updated map and full description shortly, so we can continue. Sorry I was delayed. Work issues had me sidetracked yesterday and today. I'm getting caught up now.
Jun 11, 2019 7:49 pm
OOC:

Initiative Reminder
---------------
Bugbear 20
Ambrosia 17
Keeper 14
Ligeia 11
Dwendylin 10
Julian 09
Fernal 08
Korgazhar 07
Aelfric 06
Jun 11, 2019 7:52 pm
Julian, knocked prone by the massive hunk of stone thrown by the keeper, decides staying down might be the best course of action as he begins to cast his spell.
OOC:
Choosing to fail this save. Just gonna lay here at 10hp for a minute. Gonna do some prone-casting.
Last edited June 11, 2019 7:52 pm
Jun 11, 2019 8:18 pm
OOC:
Rolling for broken ribs.

Rolls

Ribs Broken - (1d10)

(7) = 7

Jun 11, 2019 8:40 pm
The bugbears hoot and howl, issuing threats and challenges to you all as they charge at the cell block. As they rush forward, suddenly some of them begin glowing, a glittering light outlining them as the Faerie Fire cast by Ambrosia comes into effect. Korgazhar, Fernal and Dwendylin race forward to meet the threat, the warrior priestess unleashing a blast of scorching flame at the twisted Keeper. The flames strike true, but not before the lord of the level throws yet another rock, this one aimed at Fernal.

The barbarian is too quick, however, and she raises her shield to deflect the stone away. The jarring blow numbs your arm, but you manage to engage the first bugbear in melee.
OOC:
Bugbears all move. 2 and 5 require a dash to get to position. All 5 bugbears all are alight with Faerie Fire, as their new position would allow Ambrosia to include them all. I auto-failed #5's save to make up for my slow posting this combat.. Advantage on attacks versus them. Julian, let me know if you wish to abandon your spell in favor of another. 40 HP damage to the Keeper by Scorching Ray.

Rolls

Keeper Stone Throw Attack on Fernal - (1d20+9)

(7) + 9 = 16

Keeper Stone Throw Damage to Fernal - (4d10+6)

(10546) + 6 = 31

Jun 11, 2019 8:46 pm
[ +- ] Keeper Combat - Round 3
Jun 11, 2019 9:05 pm
Savage Fernal attacks with her flaming sword. She is stilling holding back and not raging yet. Snears at the one for throwing a rock at her. She is eyeing the keeper and looks for a way to rush him as he is in her kill range of movement (50') if there wasn't so many in the way.
OOC:

Thanx for the advantage on attacks.
Looks like first attack (17) for 23 damage and extra attack (20) for 21 damage.
Last edited June 11, 2019 9:24 pm

Rolls

First attack with advantage, Extra Attack with advantage - (1d20+9, 1d20+9, 1d20+9, 1d20+9)

1d20+9 : (8) + 9 = 17

1d20+9 : (4) + 9 = 13

1d20+9 : (6) + 9 = 15

1d20+9 : (11) + 9 = 20

first Attack Damage, sneak, fire, Second attack damage, fire - (1d8+5, 3d6, 2d6, 1d8+5, 2d6)

1d8+5 : (4) + 5 = 9

3d6 : (434) = 11

2d6 : (12) = 3

1d8+5 : (6) + 5 = 11

2d6 : (64) = 10

Jun 11, 2019 9:47 pm
Though each breath brings stabbing pain, Julian manages to finish his incantation before calling out to the others. "Do not strike those who fall prey to the lights, lest you rouse them from their trance."
OOC:
Positioning the hypnotic pattern thusly to strike the rear 3 bugbears and the keeper. Using movement to roll/crawl into the cell next to me if possible.
[ +- ] Image
Last edited June 11, 2019 9:49 pm
Jun 11, 2019 9:59 pm
OOC:
Love the green square. Hope they do stand still as soon she will have a clean charging path to the keeper.
Jun 11, 2019 10:00 pm
OOC:
Do not break enemies from hypnotic pattern until all non-incapacitated creatures are dealt with, please and thank you. :)
Jun 11, 2019 10:04 pm
OOC:
With all this combat, she may start to foam at the mouth.... Mwaaaa ha ha..... No guarantees when she gives into the killing! She been good about controlling the RAGE!....
Last edited June 11, 2019 10:04 pm
Jun 11, 2019 10:08 pm
OOC:
No problem, looking forward to seeing you carve through them!
Jun 11, 2019 11:07 pm
Seeing the massive injury inflicted upon the Dream Seer by the boulder, Dwendylin withholds her ire from the Keeper momentarily, and rushes over to lend assistance. She lets her hand rest gently where he was struck (presumably his ribs) and intones a soft plea in the tongue of angels (V/S). "Flesh be whole." A corona of golden light surrounds her hand and soothes the damaged area.
OOC:
Burning a 4th level slot to cast cure wounds on Julian
1/3 4th level slots remaining

Rolls

Cure Wounds (4th level) on Julian - (4d8+3)

(5474) + 3 = 23

Jun 12, 2019 12:14 am
Korgazhar was about to call out a challenge to the Keeper, in response to his taunt, when he observed the spells directed at their enemies by Ambrosia and Julian. The magic made it very clear whom the half-orc needed to strike down first, in order to clear a path to the giant behind.
OOC:
DM, Korg gets an opportunity attack from Polearm Master when the bugbear #2 enters his reach. If it dies from the damage, Great Weapon Master lets Korg attack the adjacent bugbear as a bonus action. So I'm going to roll for two possible bonus action options: PAM attack on bugbear#2 if not dead, GWM attack on bugbear#1 if #2 is dead.
Rerolling 1s and 2s on damage from GWF.
Damage summary if all attacks hit: 73 damage to bugbear #2. If dead, 44 crit damage to bugbear #1. If not dead, 21 additional damage to #2.
Oh yes, move action if both bugbears are dead, Korg will close the distance. Northernmost square marked by Julian's green square.
Last edited June 12, 2019 12:32 am

Rolls

Glaive (attack, extra attack adv and GWM-5+/10) - (1d20+6, 1d20+6, 1d20+6, 1d20+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (6) + 6 = 12

1d20+6 : (1) + 6 = 7

1d20+6 : (18) + 6 = 24

Glaive damage (attack, extra attack) - (1d10+17, 1d10+17)

1d10+17 : (2) + 17 = 19

1d10+17 : (1) + 17 = 18

Bonus Action PAM on bugbear #2 (attack adv, damage) - (1d20+6, 1d20+6, 1d4+17)

1d20+6 : (8) + 6 = 14

1d20+6 : (15) + 6 = 21

1d4+17 : (4) + 17 = 21

Bonus Action GWM on bugbear #1 (attack adv, damage) - (1d20+6, 1d10+17)

1d20+6 : (20) + 6 = 26

1d10+17 : (5) + 17 = 22

Opportunity Attack on bugbear #2 (attack adv, dam) - (1d20+6, 1d20+6, 1d10+17)

1d20+6 : (1) + 6 = 7

1d20+6 : (12) + 6 = 18

1d10+17 : (4) + 17 = 21

Glaive damage rerolls - (1d10+17, 1d10+17)

1d10+17 : (10) + 17 = 27

1d10+17 : (2) + 17 = 19

Glaive damage reroll reroll - (1d20+17)

(8) + 17 = 25

Jun 12, 2019 3:03 pm
OOC:
DM random roll to keep players on their toes

Rolls

Random DM Roll - (1d20+3)

(10) + 3 = 13

Jun 12, 2019 3:07 pm
OOC:
Keeper Wisdom Save

Rolls

Keeper Save DC17 - (1d20+1)

(20) + 1 = 21

Jun 12, 2019 3:18 pm
Dwendylin
I just noticed that you are ahead of the turn.... The Keeper was the last to go in the round, when he hit Julian with the rock. The actions already spoken for this round are: Ambrosia Faerie Fire, Dwendylin Scorching Ray, and Julian Hynotic pattern. I also have Fernal reeking havoc on one of the bugbears and now Korgazhar's attack. You are free to change your healing next turn if you want, or we will keep it if you choose.

Korgazhar
Everyone has already moved to reach the point I have on the current map. Next turn you may then move again to attack.

All
With everyone posting their actions during the day, it is easy to get lost in the shuffle. That's why I try to do it as a group. The groups we have right now are: Bugbears (Init 20), Ambrosia (Init 17) Keeper (Init 14), Everyone else (Init 11-6). For this turn, the bugbears just moved into place. 2 and 5 get no attacks as they dashed. Other actions are stated as above. Which means that only Aelfric has yet to post his attack. Once he does, I will post the full turn result, adjust the map as necessary, and begin the bugbear attack turn. When they are done, Ambrosia will be up.... etc etc.

Sorry it got muddled.
Jun 12, 2019 3:21 pm
OOC:
Thanks boss, that's so much clearer. I did lose track of whether Korg is ahead or behind on turn order.
Jun 12, 2019 5:52 pm
OOC:
Sorry I thought it was a new round. May I hold that as my action for next round if nothing too drastic changes?
Jun 12, 2019 6:47 pm
OOC:
Yeah, that's why I said you can keep or change it depending on when your turn comes up.
Jun 13, 2019 8:37 pm
OOC:
Sorry for repeating. Must not have seen when you initially said that.
Jun 13, 2019 11:19 pm
OOC:
I'd love to keep my last attack but change the target... but I don't think that'll fly. Let's hope the attack below isn't horrid.
Jun 13, 2019 11:46 pm
The strike against the wizard was brutal but only more brutality would win this skirmish.

"Julian may still be alive but I'm not risking getting stoned to death," he thought.

Ælfric darted forward, loosed an assassinating arrow, then ducked into Ambrosia's cell.
OOC:
Moving forward 3 or 4 squares, however many are necessary to get line of sight on Fernal's Bugbear #1, attacking with advantage. If that one is dead already, I'll attack Bugbear #3 also at advantage. After attacking, I'll move into the cell where Ambrosia is. Speed = 35 feet.

Rolls

Longbow w/ advantage, damage, sneak attack - (1d20+9, 1d20+9, 1d8+5, 5d6)

1d20+9 : (19) + 9 = 28

1d20+9 : (5) + 9 = 14

1d8+5 : (1) + 5 = 6

5d6 : (44124) = 15

Elven Accuracy [rerolling the 5] - (1d20+9)

(2) + 9 = 11

Jun 19, 2019 11:19 pm
Aelfric and Fernal attack the approaching bugbears with deadly accuracy, severely wounding them as they get near. Korgazhar moves to cut down the first two bugbears to arrive, his blade cleaving through both of them before they can even bring their weapons to bear. Rushing past, the half-orc killing machine moves toward the big prize, the hulking Keeper across the room.

Meanwhile, from within the cell block, a streak of fire blasts into the Keeper, igniting his thick hide and filling the chamber with the smell of burning flesh. As he cries out in anger, patting the flames out, he reaches for a massive, giant-sized axe and yet a third stone. All around the approaching bugbears, a technicolor eruption of arcana appears, as Julian hypnotizes two of the bugbears while Ambrosia bathes them in a glittering light that sticks to their forms like a blanket.

As the first round comes to a close, you hear the trampling of feet from the south, as reinforcements arrive. With a grin, knowing his comrades are there to help, bugbear #3 rushes at Fernal and hefts his morning star. With two powerful blows, the spiked balls slam down onto the barbarian, who just manages to deflect the first, but gets clipped by the second.
OOC:
Fernal takes 5 HP piercing damage (halved to 2 HP for raging)
OOC:
Bugbears #1 and #2 fall, #3 is wounded by Aelfric but still lives. #4 and #5 are under the effects of Julian's Hypnotic patter. #3, #4, and #5 are all covered in Faerie Fire, so there is advantage to hit. Everyone can go, but the order is Bugbears, Ambrosia, Keeper, then the rest of the party.

Rolls

Bugbear #3 Attack #1 on Fernal - (1d20+5)

(13) + 5 = 18

Bugbear #3 Attack #2 on Fernal - (1d20+5)

(16) + 5 = 21

Bugbear #3 Damage #1 on Fernal - (2d8)

(64) = 10

Bugbear #3 Damage #2 on Fernal - (2d8)

(11) = 2

Jun 19, 2019 11:30 pm
[ +- ] Hill Giant Steading - 10
OOC:
Check your positions, let me know if you are off anywhere. And thanks for your patience!
Jun 19, 2019 11:48 pm
OOC:
As Dwen was planning to run back and heal Julian after the boulder toss, any possibility I can be a little further back so I can reach him this round?
Jun 19, 2019 11:56 pm
OOC:
Yeah, I was trying to keep you within 30' of Korgazhar, but consider yourself just INSIDE the cell block right now.
Jun 20, 2019 10:54 am
Seeing the poor misguided optimism dancing across Bugbear #3's ugly mug, Ambrosia cheerfully pipes up:

"Oh bless his heart, he thinks he's winning!"
OOC:
Casting Vicious Mockery, WIS 17 Saving Throw, no damage on save, 2d4 and Disadvantage on next attack on fail
He then raises his jovial tone for all his party members to hear:

"Look alive my sensational saviors, we have more friends to entertain!"
OOC:
Bonus Action using Bardic Inspiration to grant 11 temporary HP to up to 5 creatures (myself and the 4 other PCs) I can see and that can see you within 60 ft (If need be i'll expend as much movement as necessary to be within eyesight of the 4 other players). Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks. 4/5 BI uses remaining.
Last edited June 20, 2019 10:57 am

Rolls

Vicious Mockery Damage - (2d4)

(32) = 5

Jun 20, 2019 12:22 pm
Ambrosia
The bugbear gets a look of pained confusion as he comes to realize that perhaps he is not gaining the upper hand with the arrival of reinforcements.

Rolls

Bugbear #3 Wisdom Save - (1d20+1)

(7) + 1 = 8

Jun 21, 2019 1:21 am
OOC:
With the bardic blessing from Ambrosia, everyone let me know where you want to move, if at all. Then i will post the Keeper's action.
Jun 21, 2019 3:00 am
OOC:
Thanks for the inspiration and reaction movement Lancelot, excellent play!
Korgazhar was invgorated by the energising words that the angel-touched Ambrosia spoke. With a focussed growl, he charged right at the Keeper. "Fernal keep the bugbears distracted. The rest fire at the giant!"
OOC:
Full 30' towards the Keeper
Jun 21, 2019 3:14 am
Do those reinforcement bug bears move before Fernal does or after her? Be kinda pointless to say a move if there certainly not going to be there where they currently are shown.
Jun 21, 2019 1:16 pm
OOC:
Using the reaction from the bardic inspiration, after I heal Julian, can I move back to the front line closer to Korgazhar? Not sure exactly how everything will resolve.
Jun 21, 2019 2:32 pm
OOC:
Fernal: The bugbears have all gone already. The reinforcements all used the DASH action to get to where they are on the map. Dwendylin, yes. You get this reaction movement in addition to the movement you will get on your turn. So you can move to Julian right now, then on your turn heal and move again.
Jun 21, 2019 4:01 pm
OOC:
Julian can also move with his reaction ;) ;)
Jun 21, 2019 4:10 pm
Insightful Fighting check at LOL 7.. Bug bear need to do a Deception check against that which I have a feeling he might make So I will not automatically get advantage against him.
Last edited June 21, 2019 4:11 pm

Rolls

Insightful Fighting Check - (1d20+2)

(5) + 2 = 7

Jun 21, 2019 5:15 pm
OOC:
Bugbear fails his Deception check, giving Fernal Sneak Attack if she wants.

Rolls

Bugbear #3 Deception Check - (1d20)

(5) = 5

Jun 21, 2019 7:26 pm
Fernal still holding back from going to rage or even berserkerhood is straining. While in combat she is panting. She eyes the bugbear before her like piece of steak and decides how to dice it up.

First attack with a 28 doing 24 HP of damage and Second attack with a 19 doing 9 points.

(dice roller hates me!)
OOC:
Checking to see if it dies before possible movement.
Last edited June 21, 2019 7:30 pm

Rolls

First attack with advantage and damage - (1d20+9, 1d20+9, 1d8+5, 3d6, 2d6)

1d20+9 : (19) + 9 = 28

1d20+9 : (11) + 9 = 20

1d8+5 : (1) + 5 = 6

3d6 : (443) = 11

2d6 : (52) = 7

Second Attack and damage - (1d20+9, 1d20+9, 1d8+5, 2d6)

1d20+9 : (5) + 9 = 14

1d20+9 : (10) + 9 = 19

1d8+5 : (1) + 5 = 6

2d6 : (12) = 3

Jun 21, 2019 7:34 pm
Fernal unleashes a savage barrage of attacks on the snarling bugbear before you, and it is all the beast can do to keep from falling under the onslaught. Survive it does, however, and though bloodied and bleeding, it stands its ground against you.
OOC:
33 HP damage to Bugbear #3
Jun 21, 2019 7:38 pm
She holds her ground and doesn't leave as the bugbear still breathes.
Jun 21, 2019 7:45 pm
Seeing Korgazhar moving toward him and his initial battery of bugbears all but defeated, the Keeper launches another rock, this time at Fernal, and then greets the incoming half-orc with a swing of his axe.

More sensing than seeing, Fernal ducks as the heavy stone clatters into the wall behind her, shaking dirt and dust all around her from the impact. Likewise, Korgazhar manages to avoid the massive axe as it whistles past his head.
OOC:
Keeper multi-attack; one stone, one axe attack

Rolls

Keeper Stone Throw Attack on Fernal - (1d20+9)

(3) + 9 = 12

Keeper Stone Throw Damage to Fernal - (4d10)

(10394) = 26

Keeper Axe attack on Korgazhar (15' reach) - (1d20+10)

(1) + 10 = 11

Keeper Axe damage on Korgazhar - (3d8)

(668) = 20

Jun 22, 2019 6:44 am
Ælfric felt the arcane speed course through him but politely declined its call, though he did accept the false life that now shielded him.

"I'm best used shooting from a distance, Ambrosia, but thank you."
OOC:
I'll take the temp HP but won't move.
annex sent a note to Ket_Onwall
Last edited June 22, 2019 6:45 am
Jun 22, 2019 7:42 am
OOC:
Keeping track of init order, bugbears, Ambrosia, Keeper's gone, rest of us are up.
"Maybe I'll have you for dinner instead." Korgazhar threw the Keeper's earlier taunt back at the monstrous giant, and swung his own weapon with all his enhanced might.
OOC:
Damage is 10+15+11=36, if all hit.
Last edited June 22, 2019 7:46 am

Rolls

Glaive (attack, extra attack, bonus attack from PAM) - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (16) + 11 = 27

1d20+11 : (15) + 11 = 26

1d20+11 : (9) + 11 = 20

Glaive (damage from above) - (1d10+7, 1d10+7, 1d4+7)

1d10+7 : (3) + 7 = 10

1d10+7 : (2) + 7 = 9

1d4+7 : (4) + 7 = 11

Reroll 1s and 2s (GWF) - (1d10)

(8) = 8

Jun 24, 2019 9:24 pm
Ket_Onwall sent a note to annex
Jun 24, 2019 9:37 pm
You all watch as Korgazhar rushes headlong into the massive hill giant, the Keeper, ducking under the massive axe and cleaving three quick blows into him. With a roar, the wounded giant stumbles back a step, his voice yelling up the stairs "Uvenir! Uvenir! Kom! itrewic vhira tenpiswo jaka!"
OOC:
I still have Dwendylin, Julian and Aelfric pending
Jun 24, 2019 9:46 pm
OOC:
The giant stumbled back, so he's no longer adjacent to Korgazhar?
Jun 24, 2019 9:51 pm
OOC:
The giant is 10' from Korghazar, technically, as that is the reach of the half-orc's glaive... unless he elects to move closer. I haven't updated the map based on Ambrosia's influence and player responses, but I assumed K would stop once within glaive range.
Jun 24, 2019 9:52 pm
OOC:
Dwen follows through with her action to heal Julian and move back closer to Korg, or has that already resolved?
Jun 24, 2019 10:08 pm
OOC:
Ok, Wanted to make sure. So, move, heal, then move back, correct?
Jun 24, 2019 10:43 pm
With new enemies incoming, Ælfric had to free up the blade-wielders to repel them. He rushed to the cell block door, surveyed the scene, fired an arrow into the hopefully now dead bugbear next to Fernal, then retreated to the cell with Ambrosia again.
OOC:
Attacking Bugbear 3.

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (3) + 9 = 12

1d8+5 : (6) + 5 = 11

5d6 : (16625) = 20

Jun 24, 2019 10:47 pm
Ket_Onwall says:
OOC:
Ok, Wanted to make sure. So, move, heal, then move back, correct?
OOC:
Correct.
Jun 25, 2019 2:37 am
Ket_Onwall says:
With a roar, the wounded giant stumbles back a step, his voice yelling up the stairs "Uvenir! Uvenir! Kom! itrewic vhira tenpiswo jaka!"
OOC:
Korgazhar and one or two of the others understand Giant. I assume he's calling for reinforcements. A silence spell would be perfect here lol
Jun 25, 2019 4:55 am
Correct Fernal speaks giant.
Jun 25, 2019 6:28 am
OOC:
As does Horrible Shot Ælfric.
Jun 25, 2019 10:55 am
Ket_Onwall says:
OOC:
The giant is 10' from Korghazar, technically, as that is the reach of the half-orc's glaive... unless he elects to move closer. I haven't updated the map based on Ambrosia's influence and player responses, but I assumed K would stop once within glaive range.
OOC:
10' is close enough thank you, in case the Keeper gets all huggy on Korgie. :)
Jun 25, 2019 12:29 pm
Fernal, Korgazhar
You understand the Keeper to be yelling Intruders! Intruders! Come! Get down here now!
Jun 26, 2019 9:56 pm
Dwendylin
Imbued with the energy provided by your new comrade Ambrosia, you rush to the aid of fallen Julian, who lies crumpled in a small heap at the rear of the cell block. With a prayer to your lord, you lay hands upon him, sending the healing light through his body, knitting the cracked bones and pummeled flesh.
OOC:
Julian Healed for 23 HP
Aelfric
Feeling the invigorating warmth provided by Ambrosia, you elect to remain within the cell block, darting out to launch arrows at the bugbear weaving and wobbling before Fernal. Unfortunately, the barely-standing creature zigs and zags just as your arrow flies past, missing and shattering against the far wall.

You can see the reinforcement bugbears spreading out, some running toward the cell block, others running to the aid of the Keeper.
OOC:
I still have Julian as having an action this turn. Otherwise, back to the top! Also, I am sorry this has gone slowly. Work this past week has been pretty busy, so my normal lunch time gaming has been hampered. :/
Jun 26, 2019 9:57 pm
Ket_Onwall sent a note to BedzoneII
Jun 27, 2019 6:38 am
"Stop, you will do no such thing! Gruumsh commands it! I kill the giants, come free your tribe!" Korgazhar raised his voice to match the Keeper's, but spoke in orcish, to countermand the giant's call for help, before the orc had a chance to act on the order.
OOC:
Shamelessly rolling with advantage because we're orc-kin! If not to stop the orc from calling for help, then at least for the orc to pause and investigate below.
Last edited June 28, 2019 4:22 am

Rolls

Intimidation (adv?) - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (5) + 4 = 9

Jun 27, 2019 5:09 pm
Korgazhar
The orc at the top of the stairs pauses, if only briefly, before it squeals and runs away back toward the kitchen.
Jun 27, 2019 5:37 pm
The bugbear reinforcements split up, soe coming at Korgazhar and the Keeper, while the rest run to aid their comrade engaged by Fernal.
[ +- ] Lower Level - 11
OOC:
Bugbears all take the DASH action to get into position as indicated by the map. All can go, but note that the Keeper's action will go after Ambrosia.
Jun 27, 2019 5:40 pm
Ket_Onwall sent a note to BedzoneII
Jun 27, 2019 7:14 pm
Ligeia charges out of the cell block to attack the bugbears engaged with Fernal while Julian stepped forward to drain the Keeper of his life essence.
OOC:
Ligeia: Attack most heavily damaged bugbear in melee with Fernal and not under the effect of Hypnotic Pattern.
CRIT for 18 damage
Julian: Toll the dead on the Keeper. Wis Save 17, or 15 damage

This was last action from the previous turn, not the new round?
Last edited June 27, 2019 7:18 pm

Rolls

Ligeia: Hooves(Attack, Damage) - (1d20+6, 2d6+4)

1d20+6 : (20) + 6 = 26

2d6+4 : (34) + 4 = 11

Julian: Toll the Dead(Damage) - (2d12)

(87) = 15

Jun 27, 2019 7:34 pm
OOC:
DM, are there any Bugbears still effected by Ambrosia's Faerie Fire?
Jun 27, 2019 8:19 pm
OOC:
Yes - 3, 4, and 5 (though 4 and 5 are still hypnotized)
Jun 27, 2019 8:29 pm
OOC:
#3 is still Faerie Fire'd? Here's my advantage shot from my last turn!
OOC:
If allowed, the damage from that shot was 31. Should I bother rolling for the crit?
Last edited June 27, 2019 8:30 pm

Rolls

Longbow attack - (1d20+9)

(20) + 9 = 29

Jun 27, 2019 8:35 pm
Fernal is foaming in the mouth as she passes into rage. Still holding out and she has went reckless or frenzy yet. She screams in a high pitch thrill "I Cheee" has she launcher herself at the bug bear.
OOC:
Hit for 19 and 24 damage. Is the bugbear dead? That determines the rest of her round. And if it is dead can she step over it and attack the next bugbear while standing in its dead space?
Last edited June 27, 2019 8:38 pm

Rolls

first attack with advantage - (1d20+9, 1d20+9)

1d20+9 : (4) + 9 = 13

1d20+9 : (10) + 9 = 19

Damage - (1d8+5, 3d6, 2d6)

1d8+5 : (5) + 5 = 10

3d6 : (135) = 9

2d6 : (14) = 5

Jun 28, 2019 12:40 am
OOC:
Sorry I'm a little confused with the init order now. Can I be lazy and just say let me know when I'm up again? or could you repost the order?
Jun 28, 2019 4:27 am
Valkeelis says:
OOC:
Sorry I'm a little confused with the init order now. Can I be lazy and just say let me know when I'm up again? or could you repost the order?
OOC:
I'm keeping count! It's a new round. Bugbears have gone, dash action. Ambrosia is up, then Keeper, then the rest of us. Although I believe DM's ok if we post in our usual messy order. Julian's action is for the previous round, but Fernal's and Aelfric's actions are for this round. Ambrosia, the Keeper, Dwendylin and Korgazhar are up.
"Get these buggers off me!" Korgazhar was undeterred by the three bugbears, but was more concerned about further reinforcements of the gigantic kind. "Light them up!" He called out for more of the magical illumination which made his attacks so much more deadly.
OOC:
Since Ambrosia and the Keeper are ahead in init order, can Korgazhar declare his actions after that? I'm hoping for more Faerie Fire!
Last edited June 28, 2019 5:20 am
Jun 29, 2019 6:03 pm
OOC:
Ok, let's take a step back. As Benzie indicated, the bugbears all went, as they are at the top of the order. They all used DASH, except #3, who is attacking Fernal. I updated the map with everyon'e current position.

Julian never posted an action last turn, so what he just posted was the last thing I needed for last turn. However, rather than continue to wait, I had intended on him losing the turn if he didn't post (though I would have reached out before doing so). That said, since he went and the bugbears went, I told everyone else to go.

With the order shown below, you can see that only Ambrosia comes between the current enemy. So, I just let you all post, with the understanding that the Keeper's action would come before the party. I don't like to wait for everyone to go in turn, so I just go in groups. Again, in this case, the entire party is in one croup so it works out. Maybe I will try annex's way of doing combat next time, especially if enemy and party are all intermixed, but for now we go as groups.



Initiative
---------------
Bugbear 20
Ambrosia 17
Keeper 14
Ligeia 11
Dwendylin 10
Julian 09
Fernal 08
Korgazhar 07
Aelfric 06

So, once everyone posts (Julian included for this turn after I roll the keeper save), I will post the Keeper action to close the round.
Hope this helps!

Jun 29, 2019 6:05 pm
Julian
All around the lower cell, a loud, heavy bell sounds, as as you watch, the Keeper is visible shaken as his life force is pulled from him.
OOC:
Official end of the previous turn.

Rolls

Keeper Save DC17 - (1d20+1)

(6) + 1 = 7

Jun 29, 2019 11:53 pm
OOC:
Yep, got that, I tried to summarise that to say for this turn the bugbears had gone, and was intending to wait for Ambrosia's actions before posting Korgazhar's.
Frustrated that bugbear reinforcements had arrived, Korgazhar pressed his attack on the giant, intending to ignore the distractions of the lesser humanoids. "Coward. Come face me alone!"
OOC:
Major edit: Ambrosia has cast Faerie Fire, so if it's successful, I'm going to attack with GWM instead. This won't disrupt init order because it's Ambrosia then Keeper then the rest. So Korgazhar would be able to see the effects of Faerie Fire and adjust his attacks accordingly. If the Faerie Fire doesn't succeed, we'll stick to the non-GWM set of attack rolls.
Last edited July 6, 2019 12:53 am

Rolls

Glaive (attack, extra attack, bonus attack from PAM) - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (9) + 11 = 20

1d20+11 : (9) + 11 = 20

1d20+11 : (2) + 11 = 13

Glaive (damage from above) - (1d10+7, 1d10+7, 1d4+7, RA)

1d10+7 : (9) + 7 = 16

1d10+7 : (9) + 7 = 16

1d4+7 : (1) + 7 = 8

[Faerie Fire] Glaive (attack, extra attack, bonus attack adv and GWM-5/+10) - (1d20+6, 1d20+6, 1d20+6, 1d20+6, 1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (10) + 6 = 16

1d20+6 : (15) + 6 = 21

1d20+6 : (11) + 6 = 17

1d20+6 : (10) + 6 = 16

1d20+6 : (16) + 6 = 22

[Faerie Fire] Glaive (damage, damage, PAM damage) - (1d10+17, 1d10+17, 1d4+17, RA)

1d10+17 : (6) + 17 = 23

1d10+17 : (8) + 17 = 25

1d4+17 : (3) + 17 = 20

Jul 1, 2019 12:37 am
Having healed her ally, Dwen goes on the offensive once more. Intent on focusing down the Keeper, she raises her hands before her once again, palms facing out, and unleashes yet another volley of searing hot beams of focused sunlight.
OOC:
Using up my last 4th level slot to cast Scorching Ray at the Keeper. All beams at him (it)

Rolls

Scorching Ray (5 beams) ranged spell attacks - (1d20+7, 1d20+7, 1d20+7, 1d20+7, 1d20+7)

1d20+7 : (13) + 7 = 20

1d20+7 : (12) + 7 = 19

1d20+7 : (18) + 7 = 25

1d20+7 : (8) + 7 = 15

1d20+7 : (3) + 7 = 10

Scorching Ray (5 beams) damage - (2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (44) = 8

2d6 : (25) = 7

2d6 : (54) = 9

2d6 : (31) = 4

2d6 : (62) = 8

Jul 1, 2019 1:59 am
With the Pegasus helping Fernal for the moment, Ælfric focused on helping Korgazhar against the bugbears surrounding him by firing an arrow at the nearest one! After his attack, he retreated into the cell vacated by the Pegasus.
OOC:
Moving next to Dwendylin, firing at Bugbear #7 with extra Sneak Attack damage since it's within 5 feet of my ally, moving into the nearest cell.

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (5) + 9 = 14

1d8+5 : (5) + 5 = 10

5d6 : (61221) = 12

Jul 1, 2019 9:17 pm
OOC:
Based on Aelfric's updated attack from last round, Bugbear #3 has fallen. #8 and #10 are now closing to attack. I will allow Ligeia and Fernal to re-point their attack this round to a new opponent. $4 and #5 are still under the sway of Hypnotic Pattern, with 7 turns remaining on the spell.

Also, Fernal only rolled one attack, so you cannot have 2 damages. Please update your post to include the second attack and damage if you want to. I'll wait for the results of any updates before posting.


Jul 1, 2019 9:28 pm
OOC:
So for this turn, I have Ambrosia as yet to go, so I will wait until then to declare the Keeper's action. Korghazar attacked with his glaive, but I need to know against who. Dwendylin has atatcked with a scorching ray for 24 HP damage against the Keeper, Fernal has attacked, but I need to know against whom, and Aelfric has missed with his arrow.
OOC:
I need Ambrosia, Julian and Ligeia (this turn and any adjustment to who he attacked last turn) to post.
After this turn, we will shift to going in order. Bugbears, Ambrosia, Keeper, Ligeia, Dwendylin, Julian, Fernal, Korgazhar and Aelfric... in that order. Sorry this got away from us.
Jul 1, 2019 9:29 pm
Poor way of writing it.. Fernal made a hit with a 19.... and her damages were 22 hp (13+9) of damage ( had 24 due to poor addition).... Her attack was with advantage and she rolled 13 and a 19.

Was bugbear three dead already before her attack?
Jul 1, 2019 9:38 pm
OOC:
Yes, so you can choose to move up and attack any of the 4 bugbears in front of you. #4 and #5 are still under Julian's spell. The other two have just arrived.
Jul 1, 2019 10:11 pm
Insightful fighting check against one of the upcoming bugbears to get advantage on it vs its deception. She is picking her next target.
Last edited July 1, 2019 10:12 pm

Rolls

Insight check - (1d20+2)

(17) + 2 = 19

Jul 1, 2019 11:20 pm
OOC:
Bugbear Deception

Rolls

Bugbear Deception Check - (1d20+0)

(8) = 8

Jul 1, 2019 11:34 pm
So I"m guessing in her rage she stepped over the dead body of the bugbear there and advanced on the next one with those blows and I will roll her second attack.
OOC:
Crit does another 12 to it
Last edited July 1, 2019 11:34 pm

Rolls

Second attack with advantage and damages - (1d20+9, 1d20+9, 1d8+5, 2d6)

1d20+9 : (5) + 9 = 14

1d20+9 : (20) + 9 = 29

1d8+5 : (7) + 5 = 12

2d6 : (32) = 5

Jul 3, 2019 3:07 pm
OOC:
As a note, Insightful fighting does not grant advantage against enemies. It only allows you to use sneak attack without advantage, and not if you have disadvantage.
Jul 3, 2019 3:19 pm
OOC:
If the bugbear Ligeia moved to attack died, she will move to intercept one of the incoming bugbears instead. Say, number 8. Julian maintains his attack against the keeper. As for this turn...
Julian extends his hand, and from the wide sleeves of his cloak flies forth a familiar raven. The bird flies towards the keeper, fluttering about its eyes and pecking at his face. Meanwhile, the bell continues to toll for the keeper as Ligeia valiantly fights off the approaching bugbears.
OOC:
Lenore: Help Action. Next attack against the keeper is made with advantage.
Julian: Toll the Dead. Wis Save 17 or 11 Necrotic Damage
Ligeia: Hooves attack! 14 to hit, 11 damage
Last edited July 3, 2019 3:19 pm

Rolls

Toll the Dead - Damage - (2d12)

(101) = 11

[Ligeia]Hooves(Attack, Damage) - (1d20+6, 2d6+4)

1d20+6 : (8) + 6 = 14

2d6+4 : (43) + 4 = 11

Jul 5, 2019 11:21 pm
Ambrosia perks up at the request, always happy to give repeat performances to such an eager audience

"Haha, sure thing big boy! Just give that loud one my regards as repayment for his hospitality!"

With another clap his Celestial tongue rings out "Time for an encore!", golden flecks of stardust swirling around the Keeper and his bugbears.
OOC:
At your discretion DM, Ambosia will target the enemies in a 20ft square, rotated a bit so as to fit the Keeper and bugbears 7, 8, and 9 (going through diagonals) without hitting Korgazhar with Faerie Fire, 60ft range, DEX Save 17 or advantage for 1 minute
Last edited July 5, 2019 11:25 pm
Jul 6, 2019 12:56 am
OOC:
Added rerolls and edited my earlier posted turn, now that Ambrosia has taken his actions. Korgazhar's actions would have been based off the success of Faerie Fire.
Jul 6, 2019 1:03 am
Looking to see if my 14 hit since I didn't have advantage so there is no crit or 29 rolled on second attack.
Jul 8, 2019 7:27 pm
OOC:
Keeper WIS save

Rolls

Keeper Save DC17 - (1d20+1)

(8) + 1 = 9

Jul 8, 2019 7:42 pm
OOC:
Faerie Fire Saves

Rolls

Keeper Save DC17 - (1d20+2)

(4) + 2 = 6

Bugbear 6 FF Save - (1d20+2)

(18) + 2 = 20

Bugbear 7 FF Save - (1d20+2)

(10) + 2 = 12

Bugbear 9 FF Save - (1d20+2)

(5) + 2 = 7

Jul 8, 2019 7:47 pm
OOC:
Keeper Attacks with Giant Battle Axe

Rolls

Keeper Attack 1 on Korgazhar - (1d20+10)

(3) + 10 = 13

Keeper Damage 1 to Korgazhar - (3d8)

(833) = 14

Keeper Attack 2 on Korgazhar - (1d20+10)

(7) + 10 = 17

Keeper Damage 2 to Korgazhar - (3d8)

(442) = 10

Jul 8, 2019 8:12 pm
Ambrosia steps out for a moment, weaving her magic and casting it out across the battle going on in the lower chamber. All around the keeper and his new defenders, more of the familiar sparkling lights appear, catching the hill giant and two of the three bugbears. With a roar, the Keeper swings a massive battle ax at his half-orc antagonist, but Korgazhar manages to duck away and avoid any damage.

Ligeia rushes past the fallen bugbear and strikes out at the newly-arrived guard, but fails to connect as the bugbear snarls a smile, licking his lips in anticipation. From behind the pegasus streak several beams of light, all aimed at the massive hill giant Keeper, and searing into his flesh once again. The flames burn deep, obviously hurting him, and Lenore arrives to flap about the giant, trying to get his attention.

Get it he does, as the giant tries to swat Lenore away, leaving himself open for a killing blow by Korgazhar. With a loud challenge, the half-orc buries his glaive into the throat of the giant, severing it and sealing his fate. The life fades from the Keeper's eyes as the great ax slips from his grim and he falls sideways to the floor. All around him the bells of Julian's spell toll, speeding the keeper along his death march. The floor shakes under the shock of the Keeper's fall, dust and dirt falling down around everyone. The bugbears take a moment to duck at the falling debris, which saves one of them from the deadly aim of Aelfric's arrows, as they thunk into the wooden beams behind it.

Meanwhile, fernal moves up to greet the next bugbear to arrive (#10). She cries her people's war cry, but the thick hide and armor sported by the bugbear repel her attack and he drives her back.
OOC:
End of the round. Keeper falls. Aelfric, Fernal and Ligeia all miss their attacks, Bugbears are up, followed by Ambrosia, arriving fire giants, then Ligeia, Dwendylin, Julian, Fernal, Korgazhar then Aelfric. Please wait to post until your turn. Will be as respondant as possible.
Jul 8, 2019 8:42 pm
The new bugbears rapidly recover from the fall of the Keeper, especially as the heavy footfalls from the southern tunnel get closer. Korgazhar can see a pair of armed and armored giants, their flame-colored hair and deep red skin telling him all he needs to know. The trio of guards swing their morningstars at the warrior, while the other two assault Fernal and Ligeia.
OOC:
Bugbears #6, #7 and #9 attack Korghazar, #10 attacks Fernal and #8 attacks Ligeia

The dice roller didn't add the +3 damage from the bugbears, so here are the results:

Bugbear #6 Hits Korg for 13 + 21 = 34
Bugbear #7 Hits Korg for 17
Bugbear #9 Hits Korg for 10 + 11 = 21
Total piercing damage = 34+17+21 = 72

Rolls

Bugbear #6 Attack 1 on Korgazhar - (1d20+5)

(16) + 5 = 21

Bugbear #6 Attack 2 on Korgazhar - (1d20+5)

(20) + 5 = 25

Bugbear #6 Damage 1 on Korgazhar - (2d8)

(73) = 10

Bugbear #6 Damage 2 on Korgazhar - (2d8)

(45) = 9

Bugbear #7 Attack 1 on Korgazhar - (1d20+5)

(14) + 5 = 19

Bugbear #7 Attack 2 on Korgazhar - (1d20+5)

(7) + 5 = 12

Bugbear #7 Damage 1 on Korgazhar - (2d8)

(86) = 14

Bugbear #7 Damage 2 on Korgazhar - (2d8)

(38) = 11

Bugbear #9 Attack 1 on Korgazhar - (1d20+5)

(19) + 5 = 24

Bugbear #9 Attack 2 on Korgazhar - (1d20+5)

(15) + 5 = 20

Bugbear #9 Damage 1 on Korgazhar - (2d8)

(34) = 7

Bugbear #9 Damage 2 on Korgazhar - (2d8)

(35) = 8

Jul 8, 2019 8:49 pm
Fernal
The bugbear before you whips his morningstar at you and you manage to duck one of the blows but not the other. With a sickening crunch of bone and a jarring pain running through your shoulder, you get slammed into by the heavy morning star.
OOC:
One CRIT and one miss. Fernal suffers 33 HP of piercing damage

Rolls

Bugbear #10 Attack 1 on Fernal - (1d20+5)

(20) + 5 = 25

Bugbear #10 Attack 2 on Fernal - (1d20+5)

(8) + 5 = 13

Bugbear #10 Damage 1 on Fernal - (2d8+3)

(87) + 3 = 18

Bugbear #10 Damage 2 on Fernal - (2d8+3)

(84) + 3 = 15

Jul 8, 2019 8:53 pm
Julian
With two heavy swings of his morning star, the bugbear slams into Ligeia. massive gash-wounds appear along his shoulder and neck where the spikes rip off hunks of flesh, eliciting a screeching cry of pain from your mount.
OOC:
23 piercing damage to Ligeia.

Rolls

Bugbear #8 Attack 1 on Ligeia - (1d20+5)

(17) + 5 = 22

Bugbear #8 Attack 2 on Ligeia - (1d20+5)

(15) + 5 = 20

Bugbear #8 Damage 1 on Ligeia - (2d8+3)

(43) + 3 = 10

Bugbear #8 Damage 2 on Ligeia - (2d8+3)

(73) + 3 = 13

Jul 8, 2019 9:01 pm
As you all battle the bugbears, you hear heavy footfalls to the south, and see now what Korgazhar saw a second ago. Two giants approaching from the south.
OOC:
Ambrosia is up, Ligeia on deck, Dwendylin in the hole (for you baseball fans). The giants are merely huge shadows right now, just out of sight in the southern tunnel. I'll update the map later if I can.
Jul 8, 2019 9:10 pm
Seeing the viciousness with which the bugbears assault the half-orc, Dwendylin's brows furrow with concern and concentration. "Korgazhar!" She clasps her hands in prayer again, this time focusing hard as she sends a desperate plea unto the Shining One. "Hear my plea." Then she speaks an invocation in the tongue of angels once again as she places her hand on Korgazhar to heal him. "Flesh be whole." The corona of light around her hand is even brighter than before when she was healing the Dreamseer.
OOC:
Burning a 5th level slot to cast Cure Wounds on Korgazhar. As part of her action she steps back after healing, staying well out of the way of the melee Korg is embroiled in, if doing so is possible without provoking AoOs.
Last edited July 8, 2019 9:18 pm

Rolls

Cure Wounds (5th level) on Korgazhar - (5d8+3)

(77845) + 3 = 34

Jul 9, 2019 1:58 am
OOC:
Like I said, we are shifting to going in order. Ambrosia is up.
Jul 9, 2019 4:16 am
OOC:
HP Updated
Ligeia: 47/59 (0 temp)
Julian: 33/52 (11 temp)
Jul 9, 2019 6:36 am
Fernal would like to use her Uncanny dodge on the first attack.. what would the total damage be then?
Jul 9, 2019 9:19 pm
GeneCortess says:
Fernal would like to use her Uncanny dodge on the first attack.. what would the total damage be then?
You would suffer half damage in that case. 16 HP
Jul 11, 2019 3:55 pm
The pleasure of watching the Keeper fall is sweet but short as the footfalls of the giants ring out.

Gaze focused on the Bugbears assaulting Korgazhar, Ambrosia whispers "Don't you hear the Keeper's call to join him?"

After that he'll call out to his companions "Our choreography may need some work but you're managing wonderfully, go team!" and each member (including Ligeia) feels a surge of energy and a spring in their step.
OOC:
Casting Dissonant Whispers at first level aimed at Bugbear 7 or 9, whichever seems more injured (if neither is hurt then it will be on 7. WIS Save 17 or take 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from me. On a success takes half as much damage and is not forced to move. Bonus action to use Mantle of Inspiration, spending one Bardic Inspiration to grant my 5 allies 11 temporary HP ad they can immediately use their reaction to move up to its speed, without provoking opportunity attacks.
Last edited July 11, 2019 3:56 pm

Rolls

Dissonant Whispers - (3d6)

(166) = 13

Jul 11, 2019 5:58 pm
Ambrosia
Seeing the half-orc take a pummeling from the bugbears, you step out into view to cast your spell upon them. One of them, the one immediately to the left of Korgazhar suddenly stiffens and grabs his head. Whirling around to see what demon assaulted his mind, he turns to run south, away from the source.
OOC:
Bugbear #7 fails his save and turns tail to run south. Korgazhar gets an AOO on it, with advantage since the faerie fire still coats it.
OOC:
Ligeia is up. Dwendylin has already posted her action - Healing Korg. Julian after Ligeia.

Rolls

Bugbear #7 WIS Save - (1d20+1)

(13) + 1 = 14

Jul 12, 2019 7:35 am
OOC:
Ok, I'll take Korg's reaction here then for the AOO, and the rest of my turn later, in turn order.
Korgazhar nearly faltered under the Keeper's onslaught as the giant hewed his huge axe on the half-orc. Still, he gave as good as he got, renewing his violence against him relentlessly. And even as one of the bugbears attempted to back away from the confrontation, Korgazhar caught its back with a thrust of his long weapon.

Rolls

AOO Attack (with adv, GWM) and Damage - (1d20+6, 1d20+6, 1d10+17)

1d20+6 : (10) + 6 = 16

1d20+6 : (6) + 6 = 12

1d10+17 : (7) + 17 = 24

Jul 12, 2019 1:27 pm
Korgazhar
You can feel a warmth flowing over you, even as your rage lashes out at the cowardly bugbear. Unfortunately, you are still a bit stunned from the onslaught by the bugbears, and though you strike the beast your attack does not pierce its thick armor.
OOC:
AOO misses. Korgazhar healed for 34 HP by Dwendylin. Ligeia and Julian can go.
Jul 12, 2019 3:28 pm
OOC:
I think I may have posted Ligeia's action already on my turn, without thinking about the fact that she does have a separate initiative.
Jul 12, 2019 3:34 pm
Polaris_AEthernalis says:
OOC:
I think I may have posted Ligeia's action already on my turn, without thinking about the fact that she does have a separate initiative.
OOC:
I think that was last turn, as she missed and the Bugbear struck her for 23 HP at the top of this round
Jul 12, 2019 5:18 pm
OOC:
Any chance I can get an updated map? I'm a little lost as to the current location of everything.
Jul 12, 2019 6:16 pm
OOC:
Sorry, thought I had posted this. Note that Aelfric is actually in the first cell, vacated by Ligeia. Also, while steps are heard, only Korg can actually see the giants. Bugbear #7 is turning to run south.
[ +- ] Hill Giant Steading Lower Level
Jul 12, 2019 6:38 pm
OOC:
As a note, Julian likely would have had to have moved up to the first cell, else he wouldn't have been able to toll the dead the keeper. If there's room, he'll pop out and then back in when he makes attacks.

Question: Are any of the bugbears still affected by Hypnotic Pattern?

Question: Using Ambrosia's reaction-based movement, could Julian run up and mount Ligeia before his turn?

Question: How high is the ceiling?
Last edited July 12, 2019 6:45 pm
Jul 12, 2019 6:52 pm
OOC:

1. Yes, #4 and #5 are indicated as under hypnosis still (this is round 4 since casting)
2. Yes, with your being closer to the front you can easily get mounted given the free 30' of movement
3. The ceiling is roughly 15-18' tall.
Jul 12, 2019 7:30 pm
Julian dashes out from the cell block with uncanny speed, thanks to Ambrosia's bardic magics. As he moves to mount his steed, Lenore flies from the keeper's corpse to the bugbear attacking Ligeia. Flapping her wings in the bugbears face, she manages to distract it long enough for Ligeia to trample the beast as she moves to take to a shallow flight.
OOC:
Lenore: Help Action granting Ligeia advantage
Ligeia: Hooves Attack against Bugbear 8, then a shallow flight north avoid the bugbears, then west to give vision on the fire giants. (Using as much of the 90ft movement as is necessary), preferably moving again after hypnotic pattern is cast to be far away from the bugbears if possible.
Julian: Hypnotic Pattern on the fire giants when they come into view, dropping concentration on the bugbears.
Last edited July 12, 2019 7:33 pm

Rolls

Hooves - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (7) + 6 = 13

1d20+6 : (7) + 6 = 13

2d6+4 : (31) + 4 = 8

Jul 16, 2019 9:04 pm
Julian
Leaping upon Ligeia, you command Lenore to aid her while you ready another spell. The bird does its best to flap in the face of the bugbear, but it does not seem to help. The Pegasus rears up slightly and strikes with her hooves, but the lumbering beast is unfazed. As you rush past, the bugbear swings a mighty blow at your steed.

The blow lands solidly on her flank, bringing a screech of pain from her as the metal spikes rip flesh from her haunches. Leaping away, you release your spell upon the two giants. One of them succumbs, the other cones charging your way.
OOC:
15 HP piercing damage to Ligeia. Please indicate your movement path so I can place you on the map accordingly. Fernal is up! Sorry it took me this long to get back. Yesterday was pretty busy.

Rolls

Bugbear AOO on Ligeia - (1d20+5)

(10) + 5 = 15

Bugbear damage on Ligeia - (2d8+3)

(84) + 3 = 15

Fire Giant #1 WIS Save - (1d20+2)

(1) + 2 = 3

Fire Giant #2 WIS Save - (1d20+2)

(20) + 2 = 22

Jul 16, 2019 9:28 pm
Insightful Fighting on the bugbear in front of her.
OOC:
14 DC vs CHA deception check.
Last edited July 16, 2019 9:29 pm

Rolls

Insight check - (1d20+2)

(12) + 2 = 14

Jul 16, 2019 9:34 pm
OOC:
Bugbear deception check fails. You are able to use your Sneak Attack on it.

Rolls

Bugbear Deception Check - (1d20+0)

(6) = 6

Jul 16, 2019 10:03 pm
[ +- ] Steading Lower Level - 13
OOC:
I moved Ligeia 35' to where Julian can see the giants in the southern tunnel. You have 55 movement left.
Jul 16, 2019 11:46 pm
With a high cry of I-chi, Fernal goes into rage as she can't stop herself. She isn't reckless or berserker yet. She is attacking the bugbear in front of her.
OOC:
Resistance to bludgeoning, piercing, and slashing damage. Beside Uncanny Dodge.
She does 26 hp damage.
Last edited July 16, 2019 11:51 pm

Rolls

First attack with advantage. - (1d20+9, 1d20+9)

1d20+9 : (1) + 9 = 10

1d20+9 : (2) + 9 = 11

second Extra Attack with advantage - (1d20+9, 1d20+9)

1d20+9 : (18) + 9 = 27

1d20+9 : (2) + 9 = 11

Damage on second attack. weapon, sneak, fire - (1d8+5, 3d6, 2d6)

1d8+5 : (7) + 5 = 12

3d6 : (321) = 6

2d6 : (26) = 8

Jul 16, 2019 11:58 pm
Fernal launches into a ferocious attack on the bugbear, who manages to deflect her first attack but succumbs to the second. The barbarian woman opens a jagged wound down its arm and the bugbear roars in pain but still stands.
OOC:
Korgazhar is up!
Jul 17, 2019 2:31 am
Korgazhar hadn't had the chance to warn the others about the giants earlier, swarmed as he was with the bugbears. But now that the Keeper was down, and one of the bugbears had fled, the half-orc opened up viciously on the other two, assisted by the faerie magic that lined them. He needed to quickly take them down before the fire giants could reach him.
OOC:
Attacking bugbear #8 first. If #8 goes down to 0 with his 2 attacks, Korg gets a bonus attack on #9 with GWM. If not, he'll use his PAM bonus attack on #8. Will roll both options.

Edit: The damage roll for the 1d4 is 2, and GWF lets me reroll 1s and 2s. Lazy, let's say it's 3? (In case that last point matters).
So, 47 damage to #8, if that's not enough to kill it, then another 20. If that's enough, then 22 damage to #9.
Last edited July 17, 2019 2:38 am

Rolls

Glaive Attack & Extra Attack (with adv and GWM) - (1d20+6, 1d20+6, 1d20+6, 1d20+6)

1d20+6 : (8) + 6 = 14

1d20+6 : (12) + 6 = 18

1d20+6 : (11) + 6 = 17

1d20+6 : (9) + 6 = 15

Glaive Damage (attack & extra attack with GWM) - (1d10+17, 1d10+17)

1d10+17 : (8) + 17 = 25

1d10+17 : (5) + 17 = 22

Either GWM Glaive or PAM bonus attack (with adv) - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (18) + 6 = 24

Either Glaive or PAM damage - (1d10+17, 1d4+17, RA)

1d10+17 : (5) + 17 = 22

1d4+17 : (2) + 17 = 19

Jul 17, 2019 12:43 pm
Korgazhar launches a ferocious attack on the bugbear before him, his glaive slicing so deeply as to nearly sever the left arm of the creature. The bugbear stumbles backward, nearly falling, the shock of the wound causing him to pale visibly. Before it can react, a second attack by the half-orc rips a gaping wound in its chest, and it falls dead.
OOC:
67 HP damage to Bugbear #9 (not 8) and it falls. Aelfric is up!
Jul 17, 2019 4:42 pm
Ducking out from the cell to stand by the doorway, Ælfric quickly took stock of the battlefield, aimed at the wounded bugbear next to Fernal, fired his longbow at it, then ducked back into the cell!

"They fall," he thought, "but more and worse are surely coming. This position won't remain secure much longer."

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (12) + 9 = 21

1d8+5 : (2) + 5 = 7

5d6 : (25253) = 17

Jul 17, 2019 5:18 pm
Aelfric
As you step out to take stock of the battlefield, your instincts prove true. Julian appears to be engaging new foes coming from the south, and based on their shadows, they are giant in nature. Quickly releasing your arrow, the shaft buries itself into the neck of the bugbear in front of Fernal.

With a howl of pain, and obviously wounded, the bugbear bleeds heavily from the wounds received by Fernal and yourself. It is badly wounded, but still struggles to fight on.
OOC:
Aelfric his Bugbear #10 for 24 HP piercing damage. Back to the top of the order. Bugbears are up next.
Jul 17, 2019 8:32 pm
OOC:
Sorry for the delay. With the rest of the movement, I'd like to end up taking this path if possible:

N-NE-NE-NE-NE-NE-N-N

I think this should avoid any further opportunity attacks, yes?
Last edited July 17, 2019 8:32 pm
Jul 17, 2019 8:45 pm
Polaris_AEthernalis says:
OOC:

I think this should avoid any further opportunity attacks, yes?
OOC:
Yeah, you move right down the middle, avoiding all attacks.
Jul 17, 2019 8:52 pm
As Ligeia whisks Julian to the north end of the chamber, the two previously hypnotized bugbears shake their heads, the effects of the spell wearing off. With a roar, one rushes to attack Korgazhar, while the other follows the Pegasus.
OOC:
Bugbears #4 and #6 attack Korgazhar, #8 and #10 attack Fernal and #5 attacks Ligeia. Attack rolls forthcoming.
Jul 17, 2019 8:54 pm
Korgazhar
The bugbear before you looks a bit unnerved after your evisceration of his fellow guard and his two feeble attacks are easily deflected. The newcomer, however, almost catches you off guard and though you manage to deflect one of his attacks, the second hits home. You feel the sting of pain in your shoulder as the spiked ball of his morning star slams into you.
OOC:
11 HP of piercing damage to Korgazhar

Rolls

Bugbear #6 Attack 1 - (1d20+5)

(4) + 5 = 9

Bugbear #6 Attack 2 - (1d20+5)

(10) + 5 = 15

Bugbear #4 Attack 1 - (1d20+5)

(13) + 5 = 18

Bugbear #4 Attack 2 - (1d20+5)

(3) + 5 = 8

Bugbear #6 Damage 1 - (2d8+3)

(73) + 3 = 13

Bugbear #6 Damage 2 - (2d8+3)

(82) + 3 = 13

Bugbear #4 Damage 1 - (2d8+3)

(62) + 3 = 11

Bugbear #4 Damage 2 - (2d8+3)

(72) + 3 = 12

Jul 17, 2019 8:59 pm
Fernal
The two bugbears launch into attacks on the barbarian rager, but find you nearly impossible to hit. Even through their morning stars slam into you, the blows merely glance off, leaving you virtually unscathed.
OOC:
7 HP damage to Fernal (half of that, 3, with Uncanny Dodge)

Rolls

Bugbear #10 Attack 1 on Fernal - (1d20+5)

(6) + 5 = 11

Bugbear #10 Attack 2 on Fernal - (1d20+5)

(13) + 5 = 18

Bugbear #8 Attack 1 on Fernal - (1d20+5)

(18) + 5 = 23

Bugbear #8 Attack 2 on Fernal - (1d20+5)

(6) + 5 = 11

Bugbear #10 Damage 1 on Fernal - (2d8+3)

(86) + 3 = 17

Bugbear #10 Damage 2 on Fernal - (2d8+3)

(11) + 3 = 5

Bugbear #8 Damage 1 on Fernal - (2d8+3)

(74) + 3 = 14

Bugbear #8 Damage 2 on Fernal - (2d8+3)

(66) + 3 = 15

Jul 17, 2019 9:03 pm
Ligeia
The bugbear swings its mighty morning star twice, both of the heavy blows landing and ripping yet more flesh from the conjured steed. Ligeia cries out in pain as the blood is flowing freely from her numerous gashes.

Ket_Onwall sent a note to Polaris_AEthernalis
OOC:
10 HP piercing damage to Ligeia. Ambrosia is up!

Rolls

Bugbear #5 Attack 1 on Ligeia - (1d20+5)

(16) + 5 = 21

Bugbear #5 Attack 2 on Ligeia - (1d20+5)

(10) + 5 = 15

Bugbear #5 Damage 1 on Ligeia - (2d8)

(13) = 4

Bugbear #5 Damage 2 on Ligeia - (2d8)

(15) = 6

Jul 17, 2019 9:41 pm
Ket_Onwall says:
Polaris_AEthernalis sent a note to Polaris_AEthernalis
OOC:
Noted. She is now at 21 on my sheet.
Last edited July 17, 2019 9:41 pm
Jul 17, 2019 9:45 pm
OOC:
Save the horsie!!!!
Jul 17, 2019 10:10 pm
OOC:
Hmmm Horse meat tonight!... Naawww.. Summoned it will disappear..
Jul 18, 2019 12:37 am
"Look for a means to move away from here." Korgazhar called out to Julian as he flew past. "We cannot continue to hold this spot if their reinforcements keep coming; they will cut us off."
Jul 20, 2019 6:50 am
Ambrosia gives a pensive sigh "Mmm this routine is getting old, and there's only so much I can do with my lovely voice...", his fist tightening around the uncomfortable absence of his instrument.

Looking to the bloodied Bugbear that the barbarian had just sliced, he whispers "Its curtains for you."
OOC:
Dissonant Whispers at first level directed at Bugbear 10 (I believe its 10, whichever one Fernal just hit). WIS Save 17, must use Reaction to move as far away as possible from me.
Last edited July 20, 2019 6:58 am

Rolls

Dissonant Whispers - (3d6)

(345) = 12

Jul 22, 2019 3:30 pm
OOC:
Bugbear #10 WIS Save

Rolls

Bugbear Wisdom Save DC 17 - (1d20+1)

(15) + 1 = 16

Jul 22, 2019 3:32 pm
Ambrosia finishes his incantation and the bugbear before Fernal begins clutching at his head. Eyes eide in fear, he turns to run away from the horrific visions flooding his mind.
OOC:
Bugbear fails his save, 12 HP psychic damage. Fernal get an AOO on the fleeing bugbear.
Jul 22, 2019 3:46 pm
Raged Fernal doesn't think twice about striking the fleeing bugbear.

Rolls

Attack and damage - (1d20+9, 1d8+5, 2d6)

1d20+9 : (3) + 9 = 12

1d8+5 : (3) + 5 = 8

2d6 : (56) = 11

Jul 22, 2019 3:59 pm
Seeing the fallen Keeper, and Korgazhar engaged with the bugbear guards, the new arrival, a giant with dark red skin and flaming orange hair bellows a challenge and moves quickly across the room to attack the half-orc.

Swiping at the fleeing Bugbear, Fernal growls in frustration as she just misses her target.
OOC:
Fire Giant DASH 40' and stops 10' from Korgazhar. Bugbear #10 flees 30'. Ligeia is up! Dwendylin on deck followed by Julian. Please await your turn. :)
Jul 22, 2019 4:14 pm
[ +- ] Steading Lower Level - 15
Jul 22, 2019 9:12 pm
Ligeia mule kicks the bugbear chasing her, pummeling the creature with her hind hooves.
OOC:
Can't seem to roll anything but single digits this fight. :'(
Last edited July 22, 2019 9:13 pm

Rolls

Hooves(Attack Roll, Damage Roll) - (1d20+6, 2d6+4)

1d20+6 : (5) + 6 = 11

2d6+4 : (14) + 4 = 9

Jul 22, 2019 10:23 pm
Ligeia tries his hardest to strike the hulking form before him, but cannot penetrate past the bugbear's defenses. The guard deftly deflects the lashing Pegasus hooves.
OOC:
Ligeia misses the bugbear. Dwendylin is up!
Jul 22, 2019 10:50 pm
OOC:
Dwendylin is going to cast Healing Word on Korgazhar with a 3rd level slot and the Sacred Flame cantrip on the Bug Bear Fernal is attacking (DC 15 DEX save. Pass = no damage.
Dwendylin comes to stand just outside the cell corridor and mutters again in celestial, speaking only one word. "Life." She follows it up with yet another celestial phrase which sounds much more admonishing. "Burn in sacred fire."

Rolls

Healing word (level 3) on Korgazhar - (3d4+3)

(444) + 3 = 15

Sacred Flame - (2d8+3)

(21) + 3 = 6

Jul 23, 2019 2:43 pm
OOC:
I am going to assume you are targeting the fleeing bugbear #10, as that is the one Fernal targeted. #8 is still near her, though.
The fleeing bugbear staggers and weaves as he runs, obviously wounded. The flames called down by Dwendylin just miss, as she miscalculates his movements, scorching the nearby table and benches instead.
OOC:
Julian is up!

Rolls

Bugbear #10 DEX Save - (1d20+2)

(15) + 2 = 17

Jul 24, 2019 12:12 am
Julian procures a flask of oil from his pack. As he extends his hand towards the bugbear attacking his steed, the flask momentarily floats in place above his hand before catapulting itself towards him.
OOC:
Julian casts catapult on the oil flask, hurling it in a 90ft line south-west of him. Dex saves from bugbear 5, 4, and the fire giant in order. The first to fail their save is hit for 18 damage and covered in flammable oil.
Last edited July 24, 2019 12:12 am

Rolls

Catapult Damage - (3d8)

(837) = 18

Jul 24, 2019 2:10 am
The flaming flask flies directly into the face of the bugbear in front of you and erupts into flame. The bugbear screams in pain as the flames ignite the hair covering its head, neck and arms as it begins to wildly try to beat them out.
OOC:
18 HP to the bugbear guard. 1d8 damage per turn for 2 turns as well. Fernal is up!

Rolls

Bugbear #5 DEX save - (1d20+2)

(11) + 2 = 13

Bugbear #8 DEX save - (1d20+2)

(15) + 2 = 17

Fire Giant #2 Dex Save - (1d20-1)

(3) - 1 = 2

Jul 24, 2019 2:44 am
OOC:
Bonus action Insightful Fighting 17 vs Deception check
Last edited July 24, 2019 2:44 am

Rolls

Insightful Fighting - (1d20+2)

(15) + 2 = 17

Jul 24, 2019 3:32 am
OOC:
Bugbear #8 Deception Check
Try though he might, the bugbear cannot deceive you regarding his combat skills.

Rolls

Bugbear #8 Deception Check - (1d20+0)

(9) = 9

Jul 24, 2019 4:59 am
Raging Fernal goes wild on the bugbear. Screaming I-chi she savagely attacks the bugbear.
OOC:
She hits for 37 points and if it still alive she hits it for 15 more....:) If dead she may move on.
OOC:
Notice she does not have advantage on those swings but probably did hit with both first rolls
.
Last edited July 24, 2019 5:15 am

Rolls

Attack with advantage,Weapon damaage, Fire, sneak - (1d20+9, 1d20+9, 1d8+5, 2d6, 3d6)

1d20+9 : (19) + 9 = 28

1d20+9 : (12) + 9 = 21

1d8+5 : (7) + 5 = 12

2d6 : (65) = 11

3d6 : (536) = 14

extra attack with advanatage, weapon damage, fire - (1d20+5, 1d20+5, 1d8+5, 2d6)

1d20+5 : (14) + 5 = 19

1d20+5 : (16) + 5 = 21

1d8+5 : (3) + 5 = 8

2d6 : (16) = 7

Jul 24, 2019 7:08 pm
Fernal lets out her characteristic battle cry, cleaving through the recently-arrived bugbear. Her blade blasts through its shield arm, nearly severing it before whirling back around like a demon and burying the burning blade deep into its thigh. The bugbear staggers in pain, nearly collapsing under the onslaught, but it manages to hold its ground. Its arm, however, hangs nearly useless at its left side.
OOC:
52 HP damage to the bugbear, but it does not fall yet. However, it is reduced to only 1 attack at disadvantage due to the severity of its wounds. I am working to update the map, though not a lot has changed since #10 ran away from Fernal.

Korgazhar is up!
Jul 24, 2019 7:12 pm
Fernal keeps wailing on the bugbear but her chat is now continuous. Her mouth is foam ringed and drawl hanging from it.
OOC:
With a free action Fernal goes Frenzy and with a Bonus action she attack the bugbear again. He takes another 20 HP of damage. Still deciding on if Fernal will take a move action.
Last edited July 24, 2019 7:15 pm

Rolls

Attack, weaopn damage, fire damage - (1d20+9, 1d8+5, 2d6)

1d20+9 : (15) + 9 = 24

1d8+5 : (8) + 5 = 13

2d6 : (43) = 7

Jul 24, 2019 8:02 pm
OOC:
Your bonus attack does not start until the turn after you begin to Frenzy, so this will have to hold until your next turn.
Jul 24, 2019 8:04 pm
Ket_Onwall says:
OOC:
Your bonus attack does not start until the turn after you begin to Frenzy, so this will have to hold until your next turn.
^This, and from a technical standpoint you have to make the choice when you start the rage, not during the rage. DM would probably allow you to refresh your rage as a bonus action, as I think that's RAW.
Last edited July 24, 2019 8:05 pm
Jul 24, 2019 8:09 pm
OOC:
From my interpretation, it states that anytime while raging you can elect to Frenzy:While raging, you can choose to frenzy. You can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Jul 24, 2019 8:26 pm
OOC:
Well then bug bear doesn't get 20 HP more of damage and Fernal doesn't move for her turn.
Jul 24, 2019 8:31 pm
OOC:
On your next turn, you can use that attack as your first, then if it dies you can move and select a new target.
Jul 24, 2019 8:32 pm
OOC:
Thanx. See how this all goes.. :)
Jul 24, 2019 8:41 pm
Ket_Onwall says:
OOC:
From my interpretation, it states that anytime while raging you can elect to Frenzy:While raging, you can choose to frenzy. You can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
OOC:
Ah. I always read "you can go into a frenzy when you rage" as meaning when you begin your rage you may frenzy. I like your interpretation better though.
Jul 24, 2019 9:07 pm
OOC:
Bump! Just re-posting that Korgazhar is up, so it does not get lost in all of this OOC talk.
Jul 25, 2019 7:05 am
OOC:
Oof, I did lose track amidst the ooc talk.
Korgazhar turned to note the arrival of the fire giant. He was still plagued by the bugbears, but was fortified by Dwendylin's healing magic from afar, otherwise he might be insufficiently boosted to tangle with the huge flamed haired monster before him. "Get these critters off me!" He summoned his inner reserves and focussed his energy on his next efforts as he looked up at the giant's demeanor. This one was going to be tough.
OOC:
Using Fighting Spirit as bonus action (+10 temp hp and advantage to this turn's attacks). Both attacks on fire giant.
Woohoo crit! Too bad I used my bonus action already, otherwise I can use it for another attack. Greedy heh.
Last edited July 25, 2019 7:07 am

Rolls

Attack, Extra Attack (with adv and GWM) - (1d20+6, 1d20+6, 1d20+6, 1d20+6)

1d20+6 : (19) + 6 = 25

1d20+6 : (17) + 6 = 23

1d20+6 : (20) + 6 = 26

1d20+6 : (13) + 6 = 19

Glaive Damage (attack & extra attack with GWM) - (1d10+17, 1d10+17)

1d10+17 : (8) + 17 = 25

1d10+17 : (7) + 17 = 24

Jul 25, 2019 7:09 pm
Korgazhar manages to ignore the two bugbears around him, focusing on the larger threat of the fire giant now arriving. His glaive slams into the brute, slashing through the protective armor easily and carving a pair of glaive-sized swaths in the giant's chest. The giant roars in pain and agony as Korgazhar's blade drives deep into his flesh, and he stops his advance.

As bad as the wounds look to anyone else, the giant holds his ground and brings a massive greatsword to bear on the smaller half-orc. His already dark face looks nearly black with rage and pain as he makes ready to carve up Korg for dinner.
OOC:
With the crit, a total of 74 HP of damage to Fire Giant #2. Aelfric is up!
Jul 25, 2019 10:31 pm
"A fire giant?!" Ælfric thought in shock as he dashed into the doorway. He looked from the bugbears surrounding the half-orc to the fire giant, trying to determine whether to whittle away at the lesser threats or help Korgazhar assail the biggest threat currently in the room. He chose one of the bugbears and fired!

"Try to keep the little ones off him," he thought.

With his arrow sent flying, he retreated into the cell again.
Last edited July 25, 2019 10:32 pm

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (6) + 9 = 15

1d8+5 : (1) + 5 = 6

5d6 : (21323) = 11

Jul 30, 2019 6:49 pm
OOC:
I'll get caught up after work tonight. Sorry for the delay.
Jul 31, 2019 12:27 am
Aelfric
Your arrow flies straight and true, striking the chosen bugbear. To your dismay, however, the arrow does not pierce its thick armor and hide.
OOC:
Top of the round, Bugbears are up!
Jul 31, 2019 12:32 am
Korgazhar
Bugbear #4 grins widely at the arrival (and distraction of the fire giant. You are able to deflect one of its blows, but the morning star catches you solidly in the back, and a shock of pain runs up to your head. Likewise, the second creature next to you manages to hit you in the chest, nearly knocking the wind out of you as it dents in your breastplate.
OOC:
12 HP piercing damage to Korg from BB#4, 10 from BB#6. Sorry for the double roll, must have clicked twice quickly... I took the first result.

Rolls

Bugbear # 4 Attack 1 on Korgazhar - (1d20+5)

(16) + 5 = 21

Bugbear # 4 Attack 2 on Korgazhar - (1d20+5)

(4) + 5 = 9

Bugbear # 4 Damage 1 on Korgazhar - (2d8+3)

(27) + 3 = 12

Bugbear # 4 Damage 2 on Korgazhar - (2d8+3)

(17) + 3 = 11

Bugbear #6 Attack 1 on Korgazhar - (1d20+5)

(15) + 5 = 20

Bugbear #6 Attack 2 on Korgazhar - (1d20+5)

(7) + 5 = 12

Bugbear #6 Damage 1 on Korgazhar - (2d8)

(46) = 10

Bugbear #6 Damage 2 on Korgazhar - (2d8+3)

(85) + 3 = 16

Bugbear #6 Attack 1 on Korgazhar - (1d20+5)

(13) + 5 = 18

Bugbear #6 Attack 2 on Korgazhar - (1d20+5)

(1) + 5 = 6

Bugbear #6 Damage 1 on Korgazhar - (2d8)

(52) = 7

Bugbear #6 Damage 2 on Korgazhar - (2d8+3)

(83) + 3 = 14

Jul 31, 2019 12:40 am
Ligeia
The bugbear confronting Ligeia and Julian swings two wide, powerful blows, and while the Pegasus swats the first away with his wing, the second blasts through and hits Ligeia in the chest with a sickening crunch.
OOC:
8 HP piercing damage to Ligeia

Rolls

Bugbear #5 Attack 1 on Ligeia - (1d20+5)

(2) + 5 = 7

Bugbear #5 Attack 2 on Ligeia - (1d20+5)

(10) + 5 = 15

Bugbear #5 Damage 1 on Ligeia - (2d8)

(34) = 7

Bugbear #5 Damage o2n Ligeia - (2d8)

(17) = 8

Bugbear #5 Fire Damage (take 2) - (1d8)

(7) = 7

Jul 31, 2019 12:44 am
Fernal
As the magic of Ambrosia sends yet another guard scrambling away in fear, the lone bugbear confronting you swings his heavy morning star at your head. You manage to duck out of the way, but on his back swing he catches you in the thigh, sending a stinging feeling up your leg.
OOC:
2 HP piercing damage to Fernal (this was halved due to rage)

Ambrosia is up!

Rolls

Bugbear #8 Attack 1 on Fernal - (1d20+5)

(12) + 5 = 17

Bugbear #8 Attack 1 on Fernal - (1d20+5)

(15) + 5 = 20

Bugbear #8 Damage 1 on Fernal - (2d8)

(76) = 13

Bugbear #8 Damage 2 on Fernal - (2d8)

(22) = 4

Jul 31, 2019 3:22 am
As Ambrosia looked about the act, something seemed....off. Korgzahar wasn't supposed to be swarmed like THAT! Rather than letting the sequence continue off script, the radiant performer decided to lend a helping hand to the confused Fire Giant.

"Remember, your death scene is coming up. Break a leg!" came a friendly whisper.
OOC:
Dissonant Whispers at 4th level to the Fire Giant, WIS 17 or movement+full damage
Last edited July 31, 2019 3:42 am

Rolls

Dissonant Whispers - (6d6)

(562435) = 25

Jul 31, 2019 4:24 pm
Ambrosia
You release the horrific visions upon the lumbering giant just as he begins to swing his massive blade at Korgazhar. He stops mid-swing and grabs his head, swatting at the invisible visions plaguing his mind. With a cry resembling something like fear, he turns and begins to move south.
OOC:
Giant fails his save! 25 psychic damage and Korgazhar gets an AOO. Ligiea, you are up!

Rolls

Fire Giant #2 DC 17 WIS save - (1d20+2)

(5) + 2 = 7

Jul 31, 2019 4:47 pm
Ket_Onwall says:
Ligeia
The bugbear confronting Ligeia and Julian swings two wide, powerful blows, and while the Pegasus swats the first away with his wing, the second blasts through and hits Ligeia in the chest with a sickening crunch.
OOC:
8 HP piercing damage to Ligeia
Quick question. This is the bugbear struck by the flask of oil. Did he take the 1d8 damage at the start of his turn, or does he take it on my turn? Also, is Julian seeing him essentially attack Ligeia despite being on fire and taking no effort to extinguish himself?
Last edited July 31, 2019 4:50 pm
Jul 31, 2019 8:45 pm
The bugbear is essentially shrugging off the burning oil, though he tried to extinguish it when first hit. Granted, it is reasonable to think he would try to pat out flames where he could, but would not forego trying to kill you. That said, yes, he took fire damage at the start of his round.
OOC:
i KNOW he took 8 damage, but looking back I don't see it anywhere. :/ I rolled again and posted it to the turn. I'm staying with his original 8, though.
Jul 31, 2019 11:30 pm
OOC:
Gotta love AOOs! Edit: I take it back it was a bad roll.
Another effective spell from Ambrosia meant that Korgazhar could avoid the threat of the fire giant's upcoming attack. Instead, the half-orc got the chance to spear the giant from the back as it turned tail, confused by the mind magic.
Last edited July 31, 2019 11:31 pm

Rolls

Glaive AOO (attack and damage) - (1d20+11, 1d10+7)

1d20+11 : (3) + 11 = 14

1d10+7 : (1) + 7 = 8

Jul 31, 2019 11:34 pm
Korgazhar
The giant turns to run, and you see the perfect opportunity to strike. You lash out with your glaive, but the sudden appearance of one of the bugbears distracts you just enough for your blow to glance off of its armor.
OOC:
AOO attack misses. Ligeia is up! Gwendylin can post after that.
Aug 1, 2019 4:21 am
Ligeia attempts to, yet again, bludgeon the bugbear engaging her. Lenore flies in the creature's face, attempting to distract the creature and grant Ligeia advantage.

Rolls

Hooves(Attack Roll, Advantage, Damage Roll) - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (17) + 6 = 23

1d20+6 : (14) + 6 = 20

2d6+4 : (23) + 4 = 9

Aug 1, 2019 5:57 am
OOC:
Can I have HP totals please. I assume Korgazhar is still the only one seriously hurt?
Aug 1, 2019 6:18 am
Korg is at 58/94, with one more use of a +10hp boost left. I figure after this massive battle, we'll need to find a place for a short rest and plan where we go next.
Only if we really can't find a safe zone then do we need to get Julian to teleport us all out.
Aug 1, 2019 6:16 pm
Ambrosia is at full HP 55/55 with 11 Temporary
Aug 1, 2019 6:23 pm
Ligeia
The hooves of the Pegasus strike true this time, thanks to the aid of the pesky Lenore. A hoof catches the bugbear in the snout, causing a gush of blood to erupt from the apparent breakage.
OOC:
Roll initiative for Lenore as well. technically you help your ally and they have to attack before your next turn. So, if Lenore goes AFTER Ligeia, you would have to wait until your next turn for the advantage to apply.... if that makes sense.
OOC:
Dwendylin is up! - Julian 33/52 plus 11 Temp, Fernal 63/65 (I think this needs to be updated), Korgazhar as he stated and no one else hurt.
Aug 1, 2019 6:35 pm
OOC:
63. 11 temp.
Aug 1, 2019 6:52 pm
OOC:
Lenore Init. Also, Ligiea is at 13hp, no temp. I plan on using healing word on myself, and her by extension (find steed lets me hit both of us) here soon, but I wouldn't say no to someone else doing it.
Last edited August 1, 2019 6:54 pm

Rolls

Init - (1d20+2)

(13) + 2 = 15

Aug 1, 2019 8:12 pm
Dwendylin, still somewhat concerned by Korgazhar's wounds, speaks another healing word directed at the half-orc warrior. She then speaks another divine word and calls down a sacred flame on the Bugbear (#8) closest to Fernal.
OOC:
- Healing Word at 3rd level on Korgazhar.
- Sacred Flame - DC 15 DEX save for Bugbear #8 or 10 radiant damage.
Last edited August 1, 2019 8:13 pm

Rolls

Healing Word at 3rd level on Korgazhar - (3d4+3)

(234) + 3 = 12

Sacred Flame at Bugbear #8 - (2d8+3)

(43) + 3 = 10

Aug 1, 2019 9:01 pm
Dwendylin
As the healing energy flows through you, mending the seen and unseen wounds of Korgazhar, you try to call forth the burning light of your god upon the bugbear guard engaged with Fernal. Unfortunately, the beast moves to the side at the very instant the blazing light strikes from above, scorching the floor where he was, but apparently missing your target altogether.
OOC:
Bugbear #8 saves. No damage. Julian is up!

Rolls

Bugbear #8 DEX save - (1d20+2)

(17) + 2 = 19

Aug 1, 2019 9:49 pm
Julian chants in mixed tongues, a bizarre hybrid of celestial and infernal speech. Extending his hand toward the bugbear assaulting him and Ligeia, he drains the life force of the foul creature while simultaneously closing the wounds of both himself and his steed.
OOC:
Movement:None
Action: Toll the Dead (Bugbear 5, DC 17 Wis Save or 16 Damage)
Bonus Action: Healing Word (1st level, +6 HP to Ligeia & Julian)
Last edited August 1, 2019 10:20 pm

Rolls

Toll the Dead - Damage - (2d12)

(97) = 16

Healing Word - Healing - (1d4+5)

(1) + 5 = 6

Aug 1, 2019 9:59 pm
Julian
Grabbing at its head as the ominous bell tolls, you watch as the bugbear seemingly molts, chunks of fur falling from it as it is assaulted by the psychic attack. It is battered and bruised, both physically and mentally, but fights on!
OOC:
Bugbear #5 fails his save, 16 psychic damage. Fernal is up!

Rolls

Bugbear #5 WIS Save DC17 - (1d20+1)

(1) + 1 = 2

Aug 1, 2019 10:46 pm
Does Fernal have Insightful Fighting currently on this bug bear?
Aug 1, 2019 11:00 pm
GeneCortess says:
Does Fernal have Insightful Fighting currently on this bug bear?
OOC:
As a bonus action you gain insight for 1 minute, i.e. 10 turns by my interpretation, so yes
Aug 2, 2019 3:21 am
Foaming at the mouth screeching I-chi Fernal savagely tears into the bugbear before her.
Last edited August 2, 2019 3:23 am

Rolls

attack, damage, fire, sneak - (1d20+9, 1d8+5, 2d6, 3d6)

1d20+9 : (11) + 9 = 20

1d8+5 : (1) + 5 = 6

2d6 : (65) = 11

3d6 : (132) = 6

Extra attack, damage, fire - (1d20+9, 1D8+5, 2D6)

1d20+9 : (10) + 9 = 19

1D8+5 : (7) + 5 = 12

2D6 : (23) = 5

Aug 2, 2019 5:18 am
Fernal
A blur of muscle and sweat, you cleave into the lone bugbear in front of you. A look of shock crosses its face at the shear ferocity of your attack, clearly underestimating you and your skill in battle. before it can raise its weapon to defense against your attack, your second strike splits its skull nearly in two, and the hapless guard collapses to the floor.
OOC:
40 damage to Bugbear #8, which falls! Korgazhar is up!
Aug 2, 2019 10:32 am
Temporarily relieved of the looming threat of the fire giant, Korgazhar turned to the two remaining pesky bugbears who had been attacking his flank and snarled, "Come, taste death!"
OOC:
Sorry I can't remember which was the injured one, the one Aelfric shot. Attacking that one first. If it doesn't die from the first two attacks, then the bonus attack is a PAM attack. If it dies, then the bonus attack is a melee attack on the other bugbear. Edit: PAM attack rolled a 1, I get to reroll 1s and 2s, so let's just call it 3.
Last edited August 2, 2019 10:33 am

Rolls

Glaive Attack & Extra Attack & Bonus attack - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (15) + 11 = 26

1d20+11 : (17) + 11 = 28

1d20+11 : (10) + 11 = 21

Glaive Damage (attack & extra attack) - (1d10+7, 1d10+7)

1d10+7 : (4) + 7 = 11

1d10+7 : (8) + 7 = 15

Glaive Damage (either bonus PAM attack, or bonus melee attack) - (1d4+7, 1d10+7)

1d4+7 : (1) + 7 = 8

1d10+7 : (10) + 7 = 17

Aug 2, 2019 2:30 pm
Like to move Fernal too but really don't know what the combat situation looks like now. Could you redo up a map for me?
Aug 5, 2019 7:50 pm
Korgazhar
Your glaive slices through the severely wounded bugbear nearest you, its body nearly split in half as if screams briefly. You follow up with a viscous carving of its comrade, though this bugbear still looks fairly fresh. It howls in pain at the sting of your glaive, and steps back to regroup before snarling and attacking back.
OOC:
First blow killed BB#6, extra and bonus attacks hit #4 for a total of 32 (check my ruling, not sure if your extra attack can be moved to the other guard). Aelfric is up!
Fernal
map updated
[ +- ] Fire Giant Combat
OOC:
Sorry I missed posting Friday. I flew to Chicago and left my laptop home....
Aug 5, 2019 8:17 pm
Fernal moved to the west of bug bear #4 after finishing off the one and preparing for another.
Aug 6, 2019 6:19 am
"Keep the big man free to deal with the flaming giants," Ælfric thought as he rushed out, surveyed the scene, and fired an arrow from his longbow at the remaining bugbear near Korgazhar before ducking back into the cell!

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (13) + 9 = 22

1d8+5 : (6) + 5 = 11

5d6 : (46531) = 19

Aug 7, 2019 4:38 pm
Aelfric
With rapid precision, you dart out of the cell block and into the main battlefield, releasing your deadly arrow. It strikes true, blasting through the skull of the bugbear and sending it reeling to its death, the lifeless corpse dropping like a stone to the floor.
OOC:
30 HP damage to Bugbear #4 leaves #5 as the lone, non-retreating or hypnotized combatant.
Aug 7, 2019 4:39 pm
Ligeia
Try as it might, the weakened and bloodied bugbear guard cannot breech your defenses and both of his blows fall harmlessly away. However, the two previously
OOC:
Bugbear #5 misses, #7 and #10 have recovered from their psychic fear and are returning to combat, though they are spending their actions on movement this turn. Ambrosia is up!

Rolls

Bugbear #5 Attack 1 on Ligeia - (1d20+5)

(6) + 5 = 11

Bugbear #5 Attack 2 on Ligeia - (1d20+5)

(7) + 5 = 12

Bugbear #5 Damage 1 on Ligeia - (2d8+3)

(61) + 3 = 10

Bugbear #5 Damage 2 on Ligeia - (2d8+3)

(36) + 3 = 12

Aug 8, 2019 12:34 am
[ +- ] Combat - Round 9
Aug 8, 2019 8:38 am
Bemused by the poor life choices of the Bugbear rushing Korgzahar, Ambrosia calls out:

"Yes, run TOWARDS the blood-crazed half-orc that's just disemboweled your kin. Because that's going to end well.

He turns his attention to his companions, chiming in

"I think this is nearly finished, they're running themselves ragged. Lets speed it up shall we?"
OOC:
Vicious Mockery at Bugbear 10. WIS 17 Save or disadvantage on next attack and takes damage. Bonus Action Mantle of Inspiration to Korgzahar, Fernal, Julian, Ligeia, and Dwendylin; 11 Temp HP and can use your Reaction to move without procing OOA
Last edited August 8, 2019 8:48 am

Rolls

Vicious Mockery Damage - (2d4)

(43) = 7

Aug 8, 2019 1:28 pm
OOC:
Everyone state your move action (or lack of) before any other actions.
The bugbear returning to the fight cries out in pain as the psychic assault hits it. Dropping the morning star, it collapses at Korgazhar's feet, blood running from its lifeless eyes and nose.
OOC:
Failed save results in the death of BB #10. Fire Giant 2 is up!

Rolls

Bugbear Wisdom Save - (1d20+1)

(8) + 1 = 9

Aug 8, 2019 8:28 pm
OOC:
I wanted to reiterate that everyone else can take their bonus HP and movement first, then I will post the fire giant actions. If you elect not to move, that is fine, but I need to know so I am not waiting on you.
Aug 8, 2019 9:39 pm
Ælfric waited in the cell, holding his longbow and his breath for the big bastards to make their play while his fellow little people scurried about.
Aug 8, 2019 9:51 pm
OOC:
Is Bugbear #5 still on fire, and did he take damage on his turn? Also, I don't think it matters right now, but that spell I cast deals necrotic damage I was dealing, not psychic. :)
Ligeia fled 40ft to the north, Julian still atop her back, kiting the bugbear so as to keep out of his range.
Last edited August 8, 2019 9:51 pm
Aug 9, 2019 12:14 am
Seeing the last bugbear fall from Ambrosia's spell, Korgazhar appreciated the bard's re-energising magic which gave him the ability to move and refreshed him again for the fire giant. Korgazhar circled back a little, just behind the dead body of the Keeper, to ready himself for the fire giant's charge, and taunted, "Will you fight, or are you a coward like the other one?"
OOC:
Korgazhar moves N-NW. Also, does the Keeper's weapon look like something Korgazhar could use?
Aug 9, 2019 1:15 am
Julian
No, the fire is extinguished.

Korgazhar
The Keeper’s axe is giant-sized, so you would be at a disadvantage wielding it.
Aug 9, 2019 5:01 pm
Korgazhar
The fire giant roars in challenge and begins rushing toward you, his incredible large great sword glinting in the flickering torch light. At the last instant, however, he veers right and moves right to Fernal!
OOC:
Fire Giant DASH to get within 5' of Fernal. Fernal, make a DC 19 Strength saving throw to avoid being knocked prone. Ligeia and Julian are up!
[ +- ] Steading Lower Level - 18
Aug 9, 2019 8:12 pm
19 DC STR check.. Killed by the dice roll.. arg...
Last edited August 9, 2019 8:12 pm

Rolls

STR check - (1d20+2)

(1) + 2 = 3

Aug 9, 2019 10:09 pm
Fernal
The fire giant bears down on you, and though you prepare for it, the shear size and weight if the brute overwhelms you, sending you sprawling prone.
Aug 10, 2019 2:40 am
Ligeia holds her ground, ready to move at a moment's notice at her master's command.
OOC:
She's holding the Dash action, which should allow her to move up to 90ft on someone else's turn. Might do this if the bugbear charges, or is slain. Might do this if anything else comes too close for comfort.
Julian continues to drain the bugbear's life-force, hoping to slay it so that he can move to a more advantageous position where he can better aid his allies.
OOC:
Toll the Dead on Bugbear 5. DC 17 WisSave or 14 necrotic damage.
Last edited August 10, 2019 2:43 am

Rolls

Toll the Dead(Damage) - (2d12)

(68) = 14

Aug 13, 2019 6:22 pm
OOC:
Bugbear save

Rolls

Bugbear DC17 Wisdom Save - (1d20+1)

(17) + 1 = 18

Aug 13, 2019 6:25 pm
Julian
The bugbear grimaces as he sees you casting, but manages to shrug off the effects of your incantation. With a roar of challenge, he begins padding toward you.
OOC:
Ack! Sorry, I skipped Dwendylin. As compensation, the gods deem your next action will be with advantage! Dwendylin is up!
Aug 14, 2019 10:34 pm
At the bugbear threatening to charge Julian, Dwendylin raises her hands once more and unleashes a volley of hot, concentrated sun beams. Again she speaks in celestial "Spite of the sun, magnify!"
OOC:
Casting Scorching Ray at 2nd level at the Bugbear going for Julian. I suspect my fire attacks might be slightly useless against these fire giants. Will have to think of something else

Rolls

Scorching Ray (3 beams) ranged spell attacks, damage - (1d20+7, 1d20+7, 1d20+7, 2d6, 2d6, 2d6)

1d20+7 : (9) + 7 = 16

1d20+7 : (16) + 7 = 23

1d20+7 : (3) + 7 = 10

2d6 : (43) = 7

2d6 : (32) = 5

2d6 : (15) = 6

Aug 15, 2019 12:26 pm
Dwendylin
The flaming bolts engulf the badly wounded bugbear, and before he can take a step he is consumed by the magical flames. Screeching a horrifically high-pitched scream, the guard collapses to the floor, his body crackling and giving off a thick, dark smoke as it boils. The flames begin to lick up the walls for a brief moment, scarring them black, but the wood fails to ignite and the the flames die out.
OOC:
12 HP fire damage kills bugbear #5. Fernal is up!, Korgazhar goes after her.
Aug 15, 2019 12:29 pm
Ket_Onwall sent a note to BedzoneII,GeneCortess
Aug 15, 2019 5:36 pm
Eye'ing up the fire giant.

Rolls

Insightful Fighting on fire giant - (1d20+2)

(3) + 2 = 5

Aug 15, 2019 5:53 pm
OOC:
Fire Giant Deception Check
The giant succeeds in keeping his attack and defense hidden from you. No advantage on your attack.

Rolls

Fire Giant Deception - (1d20+1)

(8) + 1 = 9

Aug 15, 2019 6:13 pm
Fernal stands up after eye'ing over the fire giant calls to Korgazhar, Others coming stairs. Kill giant fast.
OOC:
Fernal uses have her movement to stand up. She is delaying her action awaiting Korgazhar to join in the attack so she can use her sneak attack.
Aug 16, 2019 1:02 am
"More giants coming from the stairs! Start moving out of the jail! Julian find us a corridor to move to or a door to enter!" Korgazhar barked out his commands. They had to move, unless they intended to continue fighting a pitched battle here until all the giants in the building where drawn to them.
Then, turning to the giant that had charged Fernal, Korgazhar flanked it from behind to see what advantage he could get, and to draw the giant's attention to him so that Fernal could get back up and use her sneakier techniques.
OOC:
Rerolling 1s and 2s from GWF
Edit: no idea why the system generated 4d10/4d4 for my 1d10/1d4 rolls. GM, ignore whichever results don't make sense.
Last edited August 16, 2019 1:04 am

Rolls

Attack, Extra Attack, Bonus attack (PAM) - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (17) + 11 = 28

1d20+11 : (6) + 11 = 17

1d20+11 : (15) + 11 = 26

Damage (attack, extra and PAM) - (1d10+7, 1d10+7, 1d4+7, RA)

1d10+7 : (101010107) + 7 = 54

1d10+7 : (2) + 7 = 9

1d4+7 : (4443) + 7 = 22

GWF Reroll - (1d10+7, RA)

(5) + 7 = 12

Aug 16, 2019 1:09 am
Calls out "I-chi" and launches an attack on the fire giant. She fully foaming at the mouth as she attacks.
OOC:
So much for first attack but extra attack looked good. She isn't moving and will continue to stand there.
Last edited August 16, 2019 1:14 am

Rolls

Attack, weapon, fire, sneak - (1d20+9, 1D8+5, 2d6, 3d6)

1d20+9 : (1) + 9 = 10

1D8+5 : (3) + 5 = 8

2d6 : (31) = 4

3d6 : (243) = 9

Extra attack,damage,fire,sneak - (1d20+9, 1d8+5, 2d6, 3d6)

1d20+9 : (10) + 9 = 19

1d8+5 : (8) + 5 = 13

2d6 : (66) = 12

3d6 : (265) = 13

Aug 16, 2019 2:50 pm
Fernal
With the half-orc distracting the massive fire giant, you manage to dart in and quickly slice at its thick legs. Your blade bites deeply, but incredibly you see that the flames along your weapon do nothing to the thick, red flesh.

Korgazhar
You step to the right, closer to the stairs, and the giant turns to look at you. Your axe slams deeply into the giant's thigh, eliciting a roar of pain from him. Ripping it out, a chuck of flesh coming with it, you strike again and again. One of your blows deflects off of the giant's crude metal armor, but the third bites deeply, causing the giant to roar in pain yet again. He stumbles backward, dropping his blade as he reaches for his leg, and you realize that you must have struck a crippling blow!

Blood pumps out rhythmically from a severed artery, and you watch as the giant visibly pales. His eyes roll back, and he collapses to the floor.
OOC:
Fernal hits for 26 damage (12 fire ignored) and Korgazhar follows with 28 damage. The fire giant falls! Aelfric is up!
Aug 16, 2019 4:12 pm
Fernal crys out I-chi and is looking for more victims as foam drops from her mouth.
OOC:
Surprise that fire giant went down. Fernal does have movement to burn and just can't help herself to kill more.
Aug 16, 2019 4:30 pm
OOC:
Korg and Ambrosia did nearly 100hp of damage to it earlier :)

Aso, now that the giant is down, can Korgazhar declare a move, since he was supposed to go after Fernal anyway, so it's still his turn?If so, he's moving in the direction of the other giant, aka full movement towards the south corridor.
Last edited August 16, 2019 4:33 pm
Aug 16, 2019 6:00 pm
Ælfric heard the call to move out, and he heeded it. Arrow ready, he rushed from the cells, moving up toward where Julian has headed. He realized it was most likely no good to try and convince Fernal to run, too, but his arrow was ready to assist her if necessary against the giant. Or giants.
Aug 16, 2019 6:02 pm
OOC:
There are still two bugbears in the area, #7 and #10. Korg, yes, you can move your full 30' south, though you will encounter the bugbears first. Fernal has 1/2 of her movement left, so where to?
Aug 16, 2019 7:08 pm
OOC:
Fernal will use the rest of her movement and bonus action dash to be barrel down on #7. Ready next round to attack.
Aug 16, 2019 8:09 pm
Aelfric
As you rush out and head north to where Julian and his mount fled, you pass by Dwendylin and watch as Korgazhar runs south, toward the hypnotized fire giant in the hallway. Likewise, Fernal is foaming at the mouth and barreling headlong south toward the lone bugbear.
OOC:
With a (very) brief respite in the action, I will allow everyone a free, non-melee or combat related action before the top of the turn.
Aug 16, 2019 8:13 pm
[ +- ] Steading Lower Level - 19
Aug 17, 2019 1:53 am
Julian and Ligeia sped back into the room. "The possessions of our new allies can be found spread across two rooms south of here, past the fire giant. We should slay him while he is vulnerable, and proceed that way. From there we can decide if we will remain or not"
OOC:
90ft speed on Ligeia plus her previously readied dash action should be enough to reach the center of his allies, yes? I vote we readied-action simultaneously execute this fire giant and then move south.
Aug 17, 2019 2:00 am
OOC:
I didn't realize there was a bugbear left so I didn't attack last turn. Can I fire at it still?
Aug 17, 2019 3:58 am
"Good, we can re-arm our freed partners. They have proven very useful. And that giant will not escape me! See if you can direct us to where the orc slaves might be. So that we can establish a base."
OOC:
Responding to Ket's offer of a free action, Korg was going to drink a potion (because I thought we were given some freebies, but that's another game haha). I'll use Second Wind to regain some hp.

Rolls

Second Wind - (1d10+10)

(4) + 10 = 14

Aug 17, 2019 4:27 am
Seeing an opening, Ælfric fired an arrow at the last bugbear!

"South, then."

Ælfric moved diagonally south-west, trying to stay out of possible physical engagement range with the fire giant but still putting himself in line of sight with his next flaming target.
OOC:
Oooh! Crit! Might not be necessary but I'll still roll the extra dice. :)
Last edited August 17, 2019 4:39 am

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (20) + 9 = 29

1d8+5 : (3) + 5 = 8

5d6 : (21422) = 11

Crit extra dice - (1d8, 5d6)

1d8 : (3) = 3

5d6 : (31154) = 14

Aug 17, 2019 4:33 am
OOC:
I failed to realize there was a bugbear living. Could Julian have used Toll the Dead on him?
Aug 17, 2019 8:10 am
From the cells Ambrosia claps his hands together, proud of the wonderful work his rescuers have done. They could use some pointers on witty banter and flourishing their strikes, sure, but there's certainly talent in them, and by the divine the glowing bard will nurture it yet!

"Ah, and we're moments away from the big finale! Places everyone, places! Let's get this right on the first take. Time your final attacks at the end of cadenza; let my notes sway and move you all in unison. Trust me, you'll know when."

As the radiant performer starts waltzing towards the others and the Fire Giant, he begins humming a beautiful tune that rises into a singing of beautiful notes, before entering a full on aria, each Celestial word exuding the passion he has, the passion he's been lucky enough to witness here.
OOC:
Going off of Julian's idea, trying to get everyone synced up on the (hopefully) final strike against the Fire Giant (after the Bugbears are dealt with, obviously). Next turn is going to be readying Dissonant Whispers for the end of his operatic performance.
Last edited August 17, 2019 8:14 am
Aug 17, 2019 2:25 pm
OOC:
@Julian - on your turn you Toll the Dead on #5 to no effect. It was subsequently killed and your turn has yet to come. Aelfric posted his turn without realizing #7 yet lived, so I allowed him to attack. Right now, you can perform any non-combat free action, move, etc.
Aug 17, 2019 2:27 pm
OOC:
@Annex - crit dice are auto x2, no rolling required.
Aug 19, 2019 12:38 pm
Aelfric
Seeing the bugbear, you pause briefly to fire your longbow, the arrow flying straight and true. It catches the bugbear by surprise, as the shaft blasts into the front of its right shoulder and out of the back, a chunk of gore accompanying it. The bugbear cries in pain, its morning star falling from its hand as the arm goes limp. Seeing it has no recourse, the bugbear dashes for the stairs!
OOC:
33 HP piercing to the bugbear #7. Fernal and Korgazhar get AOO on him as he runs for the stairs. Actions from everyone?
Aug 19, 2019 12:44 pm
OOC:
Doing the AOO first
Korgazhar took a swing at the remaining bugbear, lest it ran off to get more reinforcements.

Rolls

Glaive (attack & damage) AOO - (1d20+11, 1d10+7)

1d20+11 : (7) + 11 = 18

1d10+7 : (8) + 7 = 15

Aug 19, 2019 12:53 pm
Korgazhar
Seeing the bugbear flee, you sweep at him with your glaive. The blade slices through it easily, and with a startled cry, the bugbear falls dead to the floor.
OOC:
15 HP to the bugbear kills it! Actions all? The only creature left right now is the hypnotized Fire Giant
Aug 19, 2019 1:59 pm
OOC:
Korgazhar is charging and attacking the fire giant, from behind (and with advantage hopefully? ;) )
Aug 19, 2019 2:09 pm
Dwendylin raises a single hand this time and offers a small chant in the tongue of angels. "Heaven's brand reveals you." A focused beam of bluish light streaks from her hand towards the Fire Giant.
OOC:
Casting Guiding Bolt with a first level slot at the remaining Fire Giant. Meta-gaming a little, Korg if you want me to delay my action til after you hit it I can as well. Not sure what order will give more value. If the guiding bolt hits, you'll still get advantage on your first attack either way.
[ +- ] Guiding Bolt
Last edited August 19, 2019 2:14 pm

Rolls

Guiding Bolt at Fire Giant (Ranged Spell Attack), damage - (1d20+7, 4d6)

1d20+7 : (8) + 7 = 15

4d6 : (5242) = 13

Guiding Bolt at Fire Giant (Ranged Spell Attack advantage) - (1d20+7)

(10) + 7 = 17

Aug 19, 2019 2:25 pm
OOC:
If we're still keeping intiative then Dwendylin is ahead of Korgazhar anyway
Aug 19, 2019 7:36 pm
Initiative
Ambrosia 17
Fire Giants 13
Ligeia 11
Dwendylin 10
Julian 09
Fernal 08
Korgazhar 07
Aelfric 06
OOC:
Yes, order of actions remain the same, I was just allowing you to state non-combat actions in lieu of a slight break in the action. Also, as a reminder, the Hypnotic Pattern spell ends when a hypnotized creature takes damage. Ambrosia is up!
Aug 19, 2019 8:54 pm
The beautiful song picks up in a great crescendo, the melody appears to be nearing its end.

With a lunge and a pirouette Ambrosia makes his way behind the captivated Giant.

As he flourishes, the performer belts out his final notes with such beautiful purity that angels might weep, managing to maintain them for such a duration that would put even the most exalted vocalists to shame.
OOC:
Ambrosia is going to go behind the Fire Giant and cast Dissonant Whispers at 3rd level. I had wanted to use Ambrosia's final crescendo and accompanying spell as the signal for his companions' readied attacks/spells to strike since I imagine we wouldn't want to wake the giant up from Hypnotic Pattern until we were all ready to strike. So I guess at this moment i'm hoping we are using this round to ready our attacks to go off at once, but if people are attacking before then, Ambrosia will ready the spell to go off when a someone attacks the giant. Wisdom 17 DC.
Last edited August 19, 2019 8:57 pm

Rolls

Dissonant Whispers 3rd Lvl - (4d6)

(3455) = 17

Aug 19, 2019 9:01 pm
OOC:
In either case, I encourage everyone who doesn't hate being able to make Attacks of Opportunity to get nice and snug up against the Giant (with an open path for him to run of course) ;)
Last edited August 19, 2019 9:02 pm
Aug 20, 2019 9:51 pm
OOC:
I will allow everyone to make their attack on the Fire Giant, though it takes a round to get there and time things accordingly.
Aug 20, 2019 9:58 pm
Ælfric waited until his allies were next to the fire giant before he fired an arrow at it!

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+5, 5d6)

1d20+9 : (19) + 9 = 28

1d8+5 : (8) + 5 = 13

5d6 : (13342) = 13

Aug 21, 2019 4:19 am
Korgazhar caught up with the fire giant, glaive held overhead, and skidded to a stop just behind him so that he could bring his polearm down at the giant's back.

Rolls

Attack, Extra Attack, Bonus attack (PAM) - (1d20+11, 1d20+11, 1d20+11)

1d20+11 : (18) + 11 = 29

1d20+11 : (7) + 11 = 18

1d20+11 : (14) + 11 = 25

Glaive Damage (attack & extra attack & PAM attack) - (1d10+7, 1d10+7, 1d4+7)

1d10+7 : (7) + 7 = 14

1d10+7 : (1) + 7 = 8

1d4+7 : (3) + 7 = 10

Rerolling 1s for damage - (1d10+7, RA)

(5) + 7 = 12

Aug 21, 2019 5:22 am
OOC:
Yeah you can be sure dear Fernal isn't going to pause in her rage and will attack the fire giant next.
Aug 22, 2019 4:21 pm
OOC:
As stated, you all can go in any order for your attacks. Once they are all done, I will post the result.
Aug 22, 2019 5:00 pm
OOC:
I'd like my guiding bolt to resolve last I guess.
Aug 22, 2019 7:20 pm
Fernal continues on her way foaming at the mouth "I-chi" and launches her rage at the fire giant now.

Rolls

First attack,weapon,sneak, Useless fire - (1d20+9, 1d8+5, 3d6, 2d6)

1d20+9 : (8) + 9 = 17

1d8+5 : (3) + 5 = 8

3d6 : (464) = 14

2d6 : (16) = 7

Extra attack, weapon, useles fire - (1d20+9, 1d8+5, 2d6)

1d20+9 : (20) + 9 = 29

1d8+5 : (6) + 5 = 11

2d6 : (16) = 7

Aug 22, 2019 7:28 pm
The bell tolls for the fire giant as Julian withers the life force of yet another foe.
OOC:
Toll the Dead. Wisdome Save DC 17 or 11 damage
Last edited August 22, 2019 7:28 pm

Rolls

Toll the Dead - Damage - (2d12)

(29) = 11

Aug 23, 2019 4:21 am
OOC:
Already included damage in my post, need the Giant to make a WIS 17 Saving throw
Aug 27, 2019 4:52 pm
OOC:
Giant DC Saves

Rolls

Fire Giant #2 DC 17 WIS save Dissonant Whispers - (1d20+1)

(3) + 1 = 4

Fire Giant #2 DC 17 WIS save Toll The Dead - (1d20+1)

(13) + 1 = 14

Aug 27, 2019 4:59 pm
As you all converge on the hypnotized Fire Giant, you can hear shouts and cries coming from the top of the stairs. Reinforcements are but a moment away. The huge, red-skinned giant all but bars your way, and as you approach, Ambrosia's melodic voice fills the air like a full orchestra being lead by a maestro of unparalleled ability. As if guided by the hands of the gods themselves, you all arrive at nearly the same moment, blasting into the catatonic fire giant almost simultaneously.

The giant's eyes go wide as he snaps out of his slumber, only to have the light snuffed from his eyes as you all carve through his armored plating. The death cry echos through the entire lower level, and as you all rush south, the last of the immediate threats falls headlong to the north.
OOC:
Giant fails his two DC 17 saves, a total of 147 HP damage obliterating him where he stands. Actions? A new map will be up momentarily, but assume you are all where Fire Giant #1 is in the south tunnel.
Aug 27, 2019 8:33 pm
OOC:
It would be really nice to find my gear, but of course survival comes first so Julian, if you wanna teleport us outta here feel free.
Aug 27, 2019 9:39 pm
Ket_Onwall sent a note to Valkeelis
Aug 27, 2019 9:46 pm
Ælfric quickly looked over the giant's corpse as best he could for anything useful and/or shiny.
OOC:
I'm guessing Pass without Trace's hour is up.
Last edited August 27, 2019 9:48 pm

Rolls

Perception - (1d20+10)

(17) + 10 = 27

Aug 27, 2019 9:47 pm
[ +- ] Hill Giant Steading - 20
Aug 27, 2019 9:51 pm
Aelfric
Quickly rummaging through the dead giant, you manage to find 20 gold coins in a small sack along with a sapphire gem. Of interest are some of the coins, which are a strange minting.
OOC:
Getting close. I will need to go back to see where we left off on time.
Aug 27, 2019 9:57 pm
Ælfric took the gem and coins, inspecting one of the oddly minted ones.
OOC:
Not sure what you'd like me to roll for the info on the minting but I'll roll a d20 and leave the modifiers I think might be relevant below...
Arcana +10
History +2
Investigation +6

Rolls

Add to something - (1d20)

(7) = 7

Aug 27, 2019 10:21 pm
Dwendylin thinks aloud. "Southwest of here, where they originally kept me. I believe my belongings may still be there. I would be of much greater use to you all if I were properly equipped."
Last edited August 27, 2019 10:23 pm

Rolls

INT Check DC 13 - (1d20+1)

(17) + 1 = 18

Aug 28, 2019 12:08 am
Aelfric
The silver looks different than normal, darker and older. One side has the face of a female elf, the other a spider. You’ve never seen the like.
Aug 28, 2019 12:10 am
Dwendylin
South, west, then southwest leads to a forge room where the fire giants worked. You recall chained dwarves there as well. Your gear was there, the last you recall.
Aug 28, 2019 12:49 am
"Elves and spiders," Ælfric said to the others before pocketing the evidence, "they adorn these ancient coins. They can wait, though. We must move quickly, either to find our new friends' equipment or to get out of here altogether. As long as you can still get us out, wizard, I say we find the belongings. My spell may still cloak us but it will last minutes if not seconds."
Aug 28, 2019 1:06 am
After the fire giant is butchered, Fernal spins a circle with foam flying out her mouth. She is panting with her flaming sword firm in her grip. Her eyes try hard to focus on something as she standing half bent over and spitting foam and blood out her mouth. She still grips her sword hard, but it's tip is touching the ground. She struggles to say More... She doesn't care that her body is splatted with other's blood.
Aug 28, 2019 8:14 am
"We're better off getting both of you re-equipped." Korgazhar nodded to Dwendylin and Ambrosia. "Good job you did there," The half-orc admitted grudgingly. And if we free some dwarves that'll strengthen our forces. Lead the way."
Aug 28, 2019 3:54 pm
Moving south, Dwendylin leads you deeper into the interior of the Hill Giant dungeons. The earthen floor is musty smelling, and the high ceilings are supported periodically by thick, wooden beams. Every so often there are smoky torches, giving the air a hazy, oily feel, but shed enough light to at least see.

At the end of the south hall it splits into a 'T'. To the left, you see a door on the other side of the east-west branch as well as a small entry into a sleeping area (8); this is probably where the bugbears came from. At the end of the east corridor, you see it has collapsed, heavy boulders blocking the way. Directly in front of you, you see two more doors, both of which have barred openings.

To the west, you see the tunnel runs straight. Far down at the end, you can see a bright, flickering light, as if a large, illuminated room stands waiting (15), and a pair of tunnels branch off along the way.
[ +- ] Hill Giant Steading - 21
Aug 28, 2019 3:57 pm
Ket_Onwall sent a note to Valkeelis
Aug 28, 2019 5:20 pm
"In the smithy, to the south west....I'm fairly certain....my gear is there." Dwen points towards the left-side corridor ahead.
OOC:
Room 16.
Last edited August 28, 2019 9:14 pm
Aug 28, 2019 9:13 pm
Fernal manages to stop the shakes and clears her focus and mind as she moves.
Aug 28, 2019 9:22 pm
Pointing down to the two rooms to the west, Julian declares "My eyes passed over your possessions there once. I am confident the are still there. Let us find them, and then decide the next course of action." he continued "We might yet have more useful things to accomplish here before we retreat. Are you wounded?"
Last edited August 28, 2019 9:22 pm
Aug 28, 2019 9:36 pm
"I'm fine, Julian. Welcome back from your blood lust," Ælfric said to Fernal. "It helped us greatly."
Aug 28, 2019 9:48 pm
With a strained voice We not done. She seems to have herself mostly back under control. She again starts moving quietly.
Last edited August 28, 2019 9:54 pm

Rolls

Stealth - (1d20+9, 1d20+9)

1d20+9 : (5) + 9 = 14

1d20+9 : (1) + 9 = 10

Aug 28, 2019 10:19 pm
OOC:
Not sure if the DM determined that Dewn was previously wounded from the torture or not.
Aug 28, 2019 11:05 pm
OOC:
Nah, weary maybe but not damaged.
Aug 28, 2019 11:10 pm
"I am well friend. Many thanks. You fought valiantly.....all of you." Dwendylin replies to Julian's inquiry about their well-beings.
Aug 28, 2019 11:31 pm
"Right, straight there first. We can investigate the other branches later." But since all of them were along a corridor with barred doors just next to them, Korgazhar looked to see who or what might be locked away inside them. Perhaps more prisoners.
Aug 29, 2019 4:46 am
"Oh I'll be so relieved to have my halo again! Then I can really give those brutes the performance they deserve!"
Aug 29, 2019 8:45 pm
Korgazhar
Moving the first bar over, you quickly look into a dimly lit room. The stench coming from within is distinctly orc, and you can see what look to be partly emaciated orcs further in. How many you are unsure, as flickering torchlight messes with your infravision, but if you were to guess you would probably guess a couple of dozen wretches.

From behind you, you hear more and louder shouts, as the first of the giant reinforcements arrive at the base of the stairs!

Leading down the corridor, Dwendylin takes a left and heads into what looks to be an smithy. There is a side tunnel stacked with various smelting supplies, metal, coal, etc., and the main chamber holds an underground forge, anvil, blacksmith implements, etc. Working the huge forge fan are a half-dozen or so dwarves, all chained to one another and the forge itself. Each pull of the fan causes a massive blast of hot air to flood the room, nearly taking your breath away with its ferocity.
OOC:
Ambrosia and Dewndylin make perception checks with advantage.
Aug 29, 2019 8:56 pm
[ +- ] Steading Lower Level - 22
Aug 29, 2019 11:37 pm
OOC:
Perception with advantage.

Rolls

Perception (advantage) - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (17) + 3 = 20

Aug 30, 2019 12:33 am
"We found the orcs." Korgazhar informed the rest. It was part of their original intention to create distraction by freeing the orcs. The half-orc himself quickly looked at the next two rooms to see if they were also prison cells, and if so, he opened them as well. "Out! One of you point me to where others are still locked up. Also, is that where the caves are, where the rest of the orcs are hiding?" Korgazhar remembered Julian's scrying, and noted the direction of the caverns to the east. He began to herd the released slaves that way.
OOC:
To clarify, Korgazhar will open the next two doors, ask for directions to other cells, and shoo everyone down the east corridor.
Aug 30, 2019 1:07 am
OOC:
Waiting to see if Korgazhar can get these doors open before posting. What Julian sees will effect his decision to either arm the orcs or continue moving.
Aug 30, 2019 1:15 am
Polaris_AEthernalis says:
OOC:
Waiting to see if Korgazhar can get these doors open before posting. What Julian sees will effect his decision to either arm the orcs or continue moving.
OOC:
Quick recap, did Julian's earlier scrying reveal all the orc prison cells? I know it revealed there were orcs in the caverns.
Aug 30, 2019 3:04 am
OOC:
oops sorry, didn't see the Perception check message

Rolls

Perception Roll - (1d20+9)

(13) + 9 = 22

Aug 30, 2019 3:04 am
OOC:

Rolls

Perception Roll (Advantage) - (1d20+9)

(13) + 9 = 22

Aug 30, 2019 5:02 pm
Korgazhar
As the others head to the west, you stop to slide the bar open, calling to the orcs inside. As you do, those inside squeal and cower, obviously petrified of your presence. As you move to the second door and pull back the bar, you hear shouts down the hall. A quick look reveals a pair of giants headed your way, accompanied by a handful of ogres.

Inside, you see a similar situation as the first room. A couple of dozen beaten and broken orcs, all cowering and squealing in fear as you yell at them.
OOC:
Cannot believe Korgazhar invaded their safe space! :P
Aug 30, 2019 5:03 pm
Dwendylin and Ambrosia
A quick search of the myriad of items in the forge area reveals a pile of things you recognize as your gear!
Aug 30, 2019 8:54 pm
"Ah hah!" an excited Ambrosia rings out as he makes his way to his equipment. Using Prestidigitation to clean off any filth off his belongings, he straps his rapier to his belt: a beautifully gold gilded guard with a black grip connect an amber-colored curved blade, forked in the middle with one piece a bit longer than the other. He takes a minute to embrace his next possession: a white disk that glows with some supernatural aura; it seems to be something akin to a halo. Kissing it and whispering something in Celestial, the bard smiles and unsheathes his sword. Tapping it on the stone floor elicits a low hum that Ambrosia matches in pitch as he does a little twirl; in his other hand he shakes his ethereal disk and a light jingle can be heard before four glowing symbols, musical notes, spin about shedding light as he performs. As the hum of his blade and voice come to a close, the shining notes fade away.

A large grin plays on his face now and his eyes seem to glow just a bit brighter.

"Oh how I've missed that sound..."
Last edited August 30, 2019 9:13 pm
Aug 30, 2019 10:47 pm
Dwendylin walks over to the scattered pieces of her golden armor. She kneels before the pile of gear and offers up a quick prayer. "Oh Shining One, your merciful light is always with us. Praises unto thee for your enduring kindness." Over her rags, she begins to don the armor piece by piece, and with practiced skill. Amidst the pile is also a bright orange mantle embroidered with patterns of suns and moons along its collar and edge. She throws it over her shoulders and clasps it at her neck with a golden holy symbol of Pelor. She places yet a smaller holy symbol, hung on chain around her neck and kisses it. Fully dressed in her armor, an ornate golden shield, the stylish mantle and a golden mace, she seems like a completely different person to the lady you previously rescued in slave rags. She gathers up her backpack and declares that she is ready. "All set...."
Aug 31, 2019 8:37 am
If these were the slaves they were counting on to revolt, then their plan was an ill conceived one. Korgazhar bellowed at them, but they were too frightened to respond. He remembered that Julian said the free orcs were holding fort at thr caverns to the east, so he dashed down the corridor in that direction to see if they could go there.
OOC:
Korgazhar is going east towards the corridor that looks like it's blocked to figure out why it's blocked.
Last edited August 31, 2019 8:37 am
Sep 9, 2019 12:43 pm
Korgazhar watches the others head west as he heads to the east. There he finds the way is blocked by what appears to be a collapse of some sort. The tunnel is blocked with boulders, timber and earth.

From the north tunnel come close shouts, as the reinforcements arrive.
[ +- ] Hill Giant Steading Lower - 23
Sep 9, 2019 12:44 pm
OOC:
Sorry for last week, all. The post-hurricane non-event had me swamped all weekend. Now, though, lets get back at it!
Sep 10, 2019 4:57 am
Ambrosia looks to his companions as he rattles his tambourine-like halo of light as he smiles and says:

"Sounds like they're ready for an encore. What kind of performance sounds up to everyone's liking, a taunting escape or a reminder of who the leads are in this act?"
Sep 13, 2019 12:18 pm
OOC:
Bump! Are we going to continue? Or has this game, too, gone by the wayside? :) As you can see by the map, Korgazhar is off to the east while the rest of you went west to get Ambrosia and Dwen's gear. In the north tunnel are the first of the reinforcements arriving.
Sep 13, 2019 2:02 pm
OOC:
restarting the engines
Korgazhar looked to see how he could get through the barricade to the caverns.
Sep 13, 2019 2:32 pm
"Let us rejoin Korgazhar." Dwen suggests to the group, now that they are fully geared.
Sep 13, 2019 4:16 pm
Korgazhar
A quick inspection reveals that while it would take a bit of time to clear a path, it is not impossible to do so. However, it would take more time to get an accurate assessment. As you inspect the boulders, the giant reinforcements arrive! You can also hear several more coming, though not all giants. From the sounds, there are ogres and bugbears in the mix.
OOC:
Korgazhar- roll init!

Rolls

Hill Giant Initiative - (1d20-1)

(10) - 1 = 9

Sep 13, 2019 4:38 pm
More giants! Korgazhar swung around, ready again for the next fight.

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Sep 13, 2019 5:43 pm
OOC:
With the party back restocking Ambrosia and Gwen, Korgazhar is up!
[ +- ] Steading of the Hill Giant Lower - 24
Sep 13, 2019 10:33 pm
With thoughts of combat and more killing of giants!.. Fernal rushes for it.

Rolls

INIT - (1d20+5)

(15) + 5 = 20

Sep 13, 2019 11:48 pm
Dwendylin kisses the holy symbol hanging around her neck and advances with her shield held high, feeling righteous fury building up inside as she braces for more confrontation.
OOC:
How concerned are we really about this whole place catching on fire? Asking for a friend.

Rolls

Initiative - (1d20+7)

(8) + 7 = 15

Sep 14, 2019 1:30 am
"C'mon you fat bastards, I've got a nice long skewer to mount your big heads on." Korgazhar charged forward to hold a position in the corridor to spear the first giant that barreled down on him.
OOC:
Korgazhar will take the spot marked W.

Hey, did you find and release the dwarves, and will they fight with us? Also I'm still hoping to find orcs that can fight, not the cowardly ones Korg found.
Last edited September 14, 2019 1:32 am

Rolls

Glaive (attack, extra attack, bonus attack from PAM) using GWM - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (6) + 6 = 12

1d20+6 : (3) + 6 = 9

Glaive (damage from above) - (1d10+17, 1d10+17, 1d4+17)

1d10+17 : (9) + 17 = 26

1d10+17 : (9) + 17 = 26

1d4+17 : (1) + 17 = 18

Sep 14, 2019 2:25 am
"Must we rid the whole place of this infestation?" Ælfric thought with a sigh.

Rolls

Init to win it! - (1d20+5)

(18) + 5 = 23

Sep 14, 2019 6:13 pm
Mounted atop Ligeia, his familiar Lenore perched upon his shoulder, Julian prepared himself for the coming conflict, trying to calculate the best course of action.
Last edited September 14, 2019 6:13 pm

Rolls

Julian: Initiative - (1d20+3)

(18) + 3 = 21

Ligeia: Initiative - (1d20+2)

(8) + 2 = 10

Lenore: Initiative - (1d20+2)

(9) + 2 = 11

Sep 15, 2019 11:00 am
OOC:
I hope Julian remembers that Korgazhar has been nagging him to find whether there are other imprisoned orcs, the kind that can fight :)
Sep 15, 2019 5:16 pm
BedzoneII says:
OOC:
I hope Julian remembers that Korgazhar has been nagging him to find whether there are other imprisoned orcs, the kind that can fight :)
OOC:
He does. He's also keenly aware that the orcs will be of little use to us if we're smashed by hill giants first. Finding orcs that will fight will be helpful, but it will take time to free & arm them, by which point we're very likely to be squashed if we don't deal with the immediate threat.
Sep 15, 2019 6:45 pm
OOC:
Of course Fernal cares little to nothing about the imprisoned orcs and just wants to kill giants. Or most anything else that moves with her current attitude. She does will to determine which moving targets are party and which are not.
Sep 16, 2019 12:31 pm
Initiative
Aelfric 23
Julian 21
Korgazhar 19
Dwendylin 15
Fernal15
Lenore 11
Ligeia 10
Hill Giants 09
Ambrosia 01
OOC:
Right now, everyone but Korg is in the armory/smithy. I will post a map today so you can post actions.
Sep 16, 2019 2:22 pm
[ +- ] Hill Giant Steading Lower - 25
OOC:
I moved Korgazhar slightly closer, so he would be in range of his glaive.
Sep 16, 2019 2:44 pm
Korgazhar
You rush the first giant to arrive, catching him off guard at first. Your glaive slices through the air with an audible hiss, slamming down and through the hide covering his chest. With a howl of pain, the giant stops to try and fend you off, and he succeeds in repelling your next two attacks. With a grin, he swings his massive club at you.

You manage to deflect the first blow, but the powerful brute crashes through your defenses, slamming down onto your left shoulder. The pain bursts along your appendage as you feel your fingers go numb for a moment before recovering with the familiar, painful tingle as blood begins to rush back down your arm and into your fingers.
OOC:
15 HP bludgeoning damage to Korg. Aelfric is up, as we will go ahead and move into combat again.

Rolls

Giant 1 club attack 1 - (1d20+8)

(3) + 8 = 11

Giant 1 club attack 2 - (1d20+8)

(10) + 8 = 18

Giant 1 club damage 1 - (3d8)

(368) = 17

Giant 1 club damage 2 - (3d8)

(555) = 15

Sep 16, 2019 3:08 pm
"We can't fight every giant and lackey in this place, Julian," Ælfric opined before he dashed off bow and arrow readied to help their half-orc. "Once we dispatch this set and free their slaves, you must get us out of here."
OOC:
Move and Dash to get as close to the junction where Ælfric can see the giants as possible. If he can reach it, he'll stay out of sight until next round when he'll attack.
Sep 16, 2019 3:45 pm
OOC:
Sorry been busy this weekend, just saw initiative was rolled last night.

Rolls

Initiative - (1d20+4)

(11) + 4 = 15

Sep 16, 2019 6:15 pm
SirLancelot says:
OOC:
Sorry been busy this weekend, just saw initiative was rolled last night.
OOC:
No worries at all, sir! Just wanted to keep it moving until everyone caught up.

Rolls

Ogre Initiative - (1d20-1)

(12) - 1 = 11

Sep 16, 2019 6:24 pm
Aelfric
You can hear the roar of giants (and more) coming from down the far hallway, combined with the bellowing of a familiar half-orc. Instantly you dash to give aid, though you do not quite make it to the main tunnel.
OOC:
70' movement places you about halfway up the skinny entry hall, about 20' from the main tunnel. Julian is up! - Wait for Ligea? Or something on your own?
Sep 16, 2019 9:23 pm
Ack at that far Fernal is going to have to kick this is full gear. Move, Dash (action), Dash (cunning bonus action). She can cover 150' by that means.
Sep 16, 2019 11:09 pm
OOC:
When your turn is up, you can do so..
Sep 18, 2019 9:02 pm
OOC:
Korgazhar is up!
OOC:
I'm trying to keep the game moving as much as possible, so if you miss your turn, I'm going to move on. We can add you back at whatever point you return, but I won't hold up the rest of the party.
Sep 19, 2019 2:11 am
OOC:
For his turn, not being able to do anything from his position, just presume Julian readied an action to use the helm if he deemed it necessary. Unless something drastically changes, Ligeia will use her turn to dash to a position where they can see the action but remain out of range, and Lenore will just ride on my shoulder for the time being.
Last edited September 19, 2019 2:12 am
Sep 19, 2019 3:23 am
Korgazhar could hear his companions further away. It would be a good thing that the two new additions recovered their equipment, to make them more effective in battle. He continued his onslaught on the first giant, with a bellow that summoned his inner fierce spirit.
OOC:
Using Fighting Spirit to give Korgazhar 10hp and advantage on attacks.

Rolls

Glaive Attack & Extra Attack & Bonus PAM attack (adv & GWM) - (1d20+6, 1d20+6, 1d20+6, 1d20+6, 1d20+6, 1d20+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (12) + 6 = 18

1d20+6 : (11) + 6 = 17

1d20+6 : (15) + 6 = 21

1d20+6 : (19) + 6 = 25

1d20+6 : (16) + 6 = 22

Damage (attack, extra and PAM) - (1d10+17, 1d10+17, 1d4+7)

1d10+17 : (8) + 17 = 25

1d10+17 : (4) + 17 = 21

1d4+7 : (3) + 7 = 10

Sep 19, 2019 12:20 pm
Polaris_AEthernalis says:
OOC:
For his turn, not being able to do anything from his position, just presume Julian readied an action to use the helm if he deemed it necessary. Unless something drastically changes, Ligeia will use her turn to dash to a position where they can see the action but remain out of range, and Lenore will just ride on my shoulder for the time being.
OOC:
Ok, I'll get the map updated later today (I hope. Really busy day and headed out to SC tonight to visit my son for a long weekend)
Sep 19, 2019 12:29 pm
Korgazhar
Your feral instincts kick in as the first giant bellows for his companions to come to his aid. His cries are short-lived, however, as your deadly blows manage to rip at his throat. Gurgling and coughiong blood, the brute staggers backward toward the west hall, but does not fall. He clasps his hand over his throat and waves the others to finish you.
OOC:
56 damage to Giant #1. Ambrosia, Dwendylin and Fernal are up!
Sep 19, 2019 6:13 pm
Hearing the familiar song of steel clashing, Ambrosia rattles his halo and takes off, eager to put on a real performance with his instrument.
OOC:
Full Movement and Dash towards the melee.
Sep 19, 2019 6:32 pm
Dwendylin follows the sound of the combat, moving as quickly as she can to help Korgazhar.
OOC:
Using full movement and a dash action towards the corridor where Korg is.
Last edited September 19, 2019 6:32 pm
Sep 23, 2019 5:58 pm
Ambroais, Dwendylin
Grabbing your gear, you immediately head for the sounds of combat coming back from the main tunnel. The unmistakable sound of Korgazhar echoes down the hall as Fernal takes the lead, passing by even Aelfric, who had been ahead of you all.

Fernal
As if a mystical wind carries you, you move with incredible speed to get back to Korgazhar. As you arrive, you find giants and ogres have arrived as reinforcements. One of the giants look severely wounded. As you arrive, the ogres arrive to do battle. One attacks Korgazhar, while the others take aim at you! Trying to block the incoming blow, you slip slightly as you come to a stop, allowing the ogre's powerful blow to slam into your shoulder. Thrown sideways into the wood trusses supporting the tunnel, you grunt with pain at the blow.

Korgazhar
The giant you sliced steps backward, giving you a free attack, the consequence of which you leave yourself slightly exposed to the arriving ogre. With a snarl, if hefts its massive club and slams into you, crushing your armored plating on your arm. The blow sends a shock of pain through you, though you relish the pain as you retaliate. The newly arrived giant cannot quite get to you, and you easily avoid his clumsy attack.
OOC:
Giant 1 moves out of the way to allow Giant 2 into the fray. Korg gets an AOO on Giant 1. 6 Bludgeoning damage to Korg, 13 bludgeoning to Fernal. Aelfric is up! Julian can act now, as he has his action held. I am going to rule that Lenore and Julian can Move with Ligea, but can act on their own when an action is desired... if that makes sense.
[ +- ] Steading Lower Level -26

Rolls

Hill Giant 2 Attack on Korg - (1d20+8)

(9) + 8 = 17

Hill Giant 2 Damage to Korg - (3d8)

(865) = 19

Ogre 1 Attack on Korg - (1d20+6)

(19) + 6 = 25

Ogre 1 Damage to Korg - (2d8)

(42) = 6

Ogre 2 Attack on Fernal - (1d20+6)

(15) + 6 = 21

Ogre 2 Damage to Fernal - (2d8)

(67) = 13

Sep 23, 2019 10:39 pm
Fernal will use her reaction to the Ogre 2 attack to do uncanny dodge to reduce the damage to 6.
Sep 24, 2019 12:51 am
OOC:
Is there a reason I didn't move on the map?
Sep 24, 2019 12:54 am
Korgazhar did not see the ogres approach, and could not avoid the club. His eyes were still on the stumbling giant though, so he swiftly stabbed at its belly as it backed away.
OOC:
6 damage marked. Taking the AOO on Giant #1. Rerolling the 1 damage because of GWF. (Maybe I should've have clicked Reroll Aces)
Last edited September 24, 2019 12:55 am

Rolls

Glaive AOO (attack and damage, still with adv) - (1d20+6, 1d20+6, 1d10+17)

1d20+6 : (19) + 6 = 25

1d20+6 : (2) + 6 = 8

1d10+17 : (1) + 17 = 18

Damage reroll (GWF) - (1d10, RA)

(107) = 17

Sep 24, 2019 3:48 am
OOC:
Don't quote me on this, but doesn't reroll aces continue to reroll if you get another 1, whereas GWM rerolls only once (but also rerolls 2s or something)?
Sep 24, 2019 4:28 am
Ælfric rushed for where the corridors joined, looked around the corner to choose a target, and settled on the giants as the greater threat.

"The time for arrows is over," he thought.

Ælfric pulled a glowing star from his cloak of night, a star which turned into seven bursts of force as he threw it at the badly injured giant and its closest companion! Magic released, he ducked back to safety.
OOC:
Running 4 squares forward, attacking, running 3 squares back. Using one of the six stars on my Robe of Stars to cast Magic Missile at 5th level and create seven force missiles. The primary target will be Giant 1. If it dies, please direct the rest of the missiles at Giant 2.

Rolls

Magic Missile force damage [5th level/7 missiles] - (7d4+7)

(2134334) + 7 = 27

Sep 24, 2019 4:34 am
Polaris_AEthernalis says:
OOC:
Don't quote me on this, but doesn't reroll aces continue to reroll if you get another 1, whereas GWM rerolls only once (but also rerolls 2s or something)?
OOC:
Yep, I couldn't remember the functionality of RA on GP. Just found out. :/
Sep 25, 2019 12:28 am
Polaris_AEthernalis says:
OOC:
Is there a reason I didn't move on the map?
OOC:
Nope. Other than I saved the map before moving you. Consider yourself near the head of the side tunnel, as your move would go along with Ligea's speed.
Sep 25, 2019 12:35 am
Aelfric
As you rush forward, the stars fall into your hand, becoming magical missiles that streak down the corridor. As they blast into the back of the giant there, you watch Korgazhar cleave down the brute at the same time. The life rushing out of him in the form of spurting blood and gore, the giant falls away, allowing your last missiles to strike the second giant who has just arrived.
OOC:
17 + 6 damage takes care of the first giant, while the remaining 21 force damage catch the second giant squarely in the jaw. Julian, Korgazhar, Dwendylin, Ambrosia, Fernal, Lenore, then Ligeia are up! Post in any order, I will resolve it after.
Sep 25, 2019 12:39 am
I thought Fernal's round was done with her movement and her reaction. Was the reaction on a new round with Fernal behind on INIT?
Sep 25, 2019 12:49 am
OOC:
I'll go in case Polaris is busy.
Korgazhar chuckled as the first giant went down. He was about to swing at the second giant, but the ogre kept getting in the way, so he decided to let the pesky humanoid bear the brunt of his attacks instead.
OOC:
Edit: Two crits! If the ogre dies, I get to attack the next target as a bonus action with a regular attack than using a PAM attack. Adding an extra glaive damage roll then, to direct to the second giant if so.
Last edited September 25, 2019 12:55 am

Rolls

Glaive Attack & Extra Attack & Bonus PAM attack (GWM) - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (20) + 6 = 26

1d20+6 : (18) + 6 = 24

1d20+6 : (20) + 6 = 26

Glaive Damage (attack & extra attack & PAM attack) - (1d10+17, 1d10+17, 1d4+7)

1d10+17 : (6) + 17 = 23

1d10+17 : (3) + 17 = 20

1d4+7 : (3) + 7 = 10

Glaive damage roll (to replace PAM) - (1d10+17)

(5) + 17 = 22

Sep 25, 2019 12:49 am
OOC:
You posted your turn early last time, so I inserted your action at the appropriate time. Yes, your turn ended then, but everyone else went, so we came to the top of the order with Aelfric. Now we are on a new round, and you are all in a group together. I posted the actual order, but you can all post and I will sort it out after. You CAN wait to see what everyone else does, if you like. I know some people prefer to do. This place can be combat-heavy, obviously, and I am hoping to get through it.
Sep 25, 2019 12:55 am
OOC:
I will take your advice and wait for the water to clear before I dive in. Let me know when swimming is good.
Sep 25, 2019 1:13 am
Seeing the giants grouped together conveniently, Julian releases yet another swirling mass of colors and lights, threatening to enthrall his foes so long as they remain undamaged.
OOC:
Hypnotic pattern, hitting all the visible foes except maybe ogre no. 2. Wisdom Save DC 17 or Incapacitated
Last edited September 25, 2019 1:14 am
Sep 25, 2019 1:24 pm
Dwendylin continues to dash until she reaches the corridor and stands ready just 10 feet behind Fernal. She then makes a short invocation in the celestial tongue while grasping her holy symbol and a shimmering, translucent sphere of golden energy engulfs Korgazhar then fades away. "Touch not the light's anointed!" She declares after casting the spell of protection on the cornered half-orc.
OOC:
Moving and dashing to get to the corridor, then using a bonus action to cast Shield of Faith on Korgazhar.
[ +- ] Shield of Faith
Last edited September 25, 2019 1:28 pm
Sep 26, 2019 7:26 pm
OOC:
Can I move 30 ft towards the fight and then take my action after seeing if Julian's Hypnotic Pattern works? Would completely change what I'd do if it does.
Sep 27, 2019 2:01 am
OOC:
Apologies. I am just leaving work and didn't have my normal time to get to my games today. I'll up the map in the AM and post an update.
Ambrosia
OOC:
Yes, your turn comes after Julian, so you can wait his reaction.
Sep 27, 2019 10:09 pm
OOC:
Giant and Ogre saving throw

Rolls

Ogre 1 Wisdom Save - (1d20-2)

(15) - 2 = 13

Ogre 2 Wisdom Save - (1d20-2)

(17) - 2 = 15

Ogre 3 Wisdom Save - (1d20-2)

(8) - 2 = 6

Giant 2 Wisdom Save - (1d20-1)

(6) - 1 = 5

Giant 3 Wisdom Save - (1d20-1)

(20) - 1 = 19

Sep 27, 2019 10:28 pm
You all manage to get to the main corridor, and down at the end you can see Korgazhar engaged with a small battalion of enemies. His glaive is darting and slashing with a life of its own, but you can see that he has been wounded already. With a roar, the first giant falls under his onslaught, albeit with some aid from Aelfric, but a second, even more impressive attack sliices the head of an ogre from its body before it can even get a finger on the warrior half-orc.

His follow-up attack pierces into the second giant, who lets out a roar just before his eyes glaze over and his body goes slack. Likewise, the ogre engaged with Fernal goes slack, falling under the beguiuling influence of Julian's spell. Not all creatures are affected, however, as another giant arrives from the north. As it roars a challenge to Korgazhar, a shimmering force surrounds the half-orc as the effects of Dwendylin's prayer take root.
OOC:
Giant 1 and Ogre 1 fall, all others fall under the Hypnotic pattern except Giant #3. As a side-note, please keep your PC sheets updated with spells, HP, AC, etc., on DnD Beyond. Most are... some are not, however. :D Ambrosia is up!
[ +- ] [url=https://i.imgur.com/bLSdI5H.jpg
Sep 28, 2019 8:04 pm
Ambrosia comes to a stop as the sudden beautiful display of colors evokes a smile from him. The smile quickly turns to a smirk when he hears one loud indication that not all their audience had become enthralled by Julian's magic. Channeling his magic through his halo, Ambrosia prepares for the next fool to come down the corridor.
OOC:
Casting Dissonant Whispers at 2nd level, Holding it until an enemy that is not under the effects of the Hypnotic Pattern is in melee range of the party. WIS DC17
Sep 29, 2019 2:38 am
Ambrosia
Moving a bit closer, you see that the only creature (at least in view) not under the influence of Julian is a Hill Giant. As it arrives, you release your whispers, which flow over and around the brute like a shadowy swarm of insects. For a moment, the giant is confused, but as it sees the party in the hall, it roars another challenge, stepping up to swat Fernal.
OOC:
Dissonant Whispers has no effect on Giant 3. Fernal is up!

Rolls

Hill Giant Wisdom Save DC17 - (1d20-1)

(20) - 1 = 19

Sep 29, 2019 3:09 am
Fernal was about to rip into the Ogre but now changes her mind to the Hill Giant roars that is coming at her. She much rather kill the giant anyway. She thinks That's it. Come to me. She eyes him over as he comes.
OOC:
Insightful Fighting (Bonus Action)
Fernal isn't in rage at the moment.
Last edited September 29, 2019 3:16 am

Rolls

+2 Insight check vs giant's Deception - (1d20+2)

(16) + 2 = 18

Flaming Rapier Attack - (1d20+9)

(19) + 9 = 28

Rapier Damage,sneak,fire - (1d8+5, 3d6, 2d6)

1d8+5 : (8) + 5 = 13

3d6 : (363) = 12

2d6 : (16) = 7

Extra Attack - (1d20+9)

(7) + 9 = 16

Extra Attack Damage, fire - (1d8+5, 2d6)

1d8+5 : (6) + 5 = 11

2d6 : (56) = 11

Sep 29, 2019 6:33 pm
OOC:
Oops, forgot to roll for damage. Giant will be taking half damage

Rolls

Dissonant Whispers 2nd Lvl - (4d6)

(5545) = 19

Sep 30, 2019 9:58 pm
OOC:
Oops! Damage corrected. 10 damage to the giant.
Sep 30, 2019 10:00 pm
OOC:
Giant 3 Deception Check

Rolls

Giant 3 Deception Check - (1d20-2)

(3) - 2 = 1

Sep 30, 2019 10:05 pm
Fernal
As Ambrosia's spell assaults the giant, you manage to gain a quick insight into his defenses. With a ferocious assault, you dance, weave and carve your way through his thick hide and padded armor, scoring deep cuts into his vital spots. With a howl of pain, the giant shakes off Ambrosia's attempt at scaring him and his eyes narrow at the sight of you.
OOC:
Ouch! 54 HP damage to the giant. Lenore and Ligea are up!
Oct 1, 2019 3:11 am
Ligea readies herself to run or fly should an enemy threaten to close the gap between themselves and her. Lenore, however, flies into the fray. She flits about the giant's face, pecking at its eyes and hoping to distract it enough for her allies to gain an advantage in their struggle against the beast.
OOC:
Ligea: Ready Action
Lenore: Help Action
Last edited October 1, 2019 3:12 am
Oct 2, 2019 11:44 pm
Julian
Sending lenore into the fray, your familiar darts ina nd around the giant's head, causing the lumbering brute no end of frustration. With a yell, the giant finally gathers his wits and swats at the black menace. With his club, he then strikes down at Korgazhar.

With a pitiful squawk, the giant smashes Lenore into the wall, and in a puff of smoke the familiar disappears. Meanwhile, Korgazhar absorbs a hefty blow to the chest, his breastplate partially collapsing from the sheer force of the giant brute.
OOC:
12 HP damage to Lenore. 15 bludgeoning to Korg. The +5 modifiers did not record. Aelfric is up!
OOC:
Note: On Korg's turn, he has advantage on the attack. And his AC is +2 due to Dwendylin.

Rolls

Giant 3 Unarmed attack on Lenore - (1d20+8)

(18) + 8 = 26

Giant 3 Damage to Lenore (From Storm Kings Thunder) - (3d4)

(412) = 7

Giant 3 Club attack on Korgazhar - (1d20+8)

(15) + 8 = 23

Giant 3 Club damage to Korgazhar - (3d8)

(244) = 10

Oct 2, 2019 11:57 pm
OOC:
Would the help action Lenore took before dying give Aelfric advantage on his attack?
Oct 3, 2019 12:35 am
Polaris_AEthernalis says:
OOC:
Would the help action Lenore took before dying give Aelfric advantage on his attack?
OOC:
Yes, I had thought that Korgazhar would get the advantage, but whoever attacks first can take it. If that is the case, then Korg would not have advantage on his first attack, as I had previously said.
Oct 3, 2019 2:12 am
"Rather an entity that can be recalled going up in smoke than one of us," Ælfric thought as he fired an arrow at the enraged giant before ducking behind cover again.
OOC:
Thank the Gods for advantage!
Last edited October 3, 2019 2:18 am

Rolls

Longbow attack w/ advantage, damage, sneak attack damage - (1d20+9, 1d20+9, 1d8+5, 5d6)

1d20+9 : (1) + 9 = 10

1d20+9 : (17) + 9 = 26

1d8+5 : (6) + 5 = 11

5d6 : (51126) = 15

Oct 3, 2019 12:28 pm
Aelfric
Your aim is true as the thick arrow flights straight into the giant's eye! A sickening thwump can be heard as the eye pops and the arrow buries itself into the giant's skull, not reaching the brain, but doing enough damage to bring the giant to one knee.
OOC:
26 Piercing to Hill Giant #3. Julian is up!
Oct 3, 2019 8:14 pm
Julian extends his hand towards the creature that had so unceremoniously swatted his familiar out of existence. True, the spirit-being was not dead in the traditional sense, and he had the components necessary to revive her; but that didn't change the fact that withering the foul creatures body away as it still lived would be an enjoyable revenge.
OOC:
Toll the Dead. Wis Save DC 17 or 12 necrotic damage.
Last edited October 3, 2019 8:14 pm

Rolls

Toll the Dead - Damage - (2d12)

(57) = 12

Oct 8, 2019 11:59 pm
Julian
The gonging bell echos all around the faltering giant, and he drops his club to grab at his skull. With a wail, like the death knell of some demonic force, the giant falls over, his heart giving out at the sights and sounds running through his mind. Blood runs from his nose, and bloody, foaming spittle from his mouth as the life leave his corpse.
OOC:
Sorry for my slacking again. I've been working OT at the office to try and get this project done and out on time. Giant 3 has fallen, the remainder are enthralled by Julian's Hynotic spell.
As the giant falls and you get a minute to breathe, you hear yet more giants and others coming into the Keeper's area to the north!

Rolls

Hill Giant 3 Wisdom Save - (1d20-1)

(13) - 1 = 12

Oct 11, 2019 2:03 am
OOC:
Bump! We are out of combat right now. All nearby foes are incapacitated and under the influence of Julian's Hypnotic Pattern spell. More reinforcements are coming from the North. Actions?
Oct 11, 2019 2:09 am
Fernal looks to Korgazhar, Worthy? Fernal appears to have taken a fair amount of harm herself. (Down to 36 HP from 65 HP.) Although she says nothing, it is apparent that she is worn right now. (Level 1 Exhaustion)
Oct 11, 2019 2:43 am
Korgazhar nodded at the skilled barbarian who had raged her way through a swath of enemies, and looked to the others as well.

"Find a defensible spot in the caverns we've scanned to regroup?" The half-orc indicated the barricade. "Or teleport and regroup? Knowing if we do so they'll be prepared for us next time."
Oct 11, 2019 3:10 am
Fernal says in her own fashion, Knew us already. Caverns dead, Fight or leave. It appears she is willing to fight on if that is decided. She doesn't appears to willing to decide the future right now.
Oct 11, 2019 4:37 am
"Yes, they were already ready for us. Our resources won't last forever, and their truly heavy artillery will eventually show themselves. As long as our wizard can teleport us to safety, we can stay to wreak as much havoc as possible... beginning with executing these enraptured brutes."

Ælfric pulled his rapier from its scabbard, and surrounded it with rippling air.

"I say we start with the last giant. Fernal, Korgazhar... Shall we?"
Oct 11, 2019 5:47 pm
"Know that tricks such as this come at a cost" Julian gestured to the ogres and giants he'd hypnotized "and I am running low on what I can safely afford to pay. We need not leave just this moment, but the next large engagement will need to be our last."
OOC:
Slots left:
2 first
2 second
1 fourth
2 fifth.

I still have a few useful tricks left, but I need to really start being more conservative from here on. No more Hypnotic patterns unless we NEED it.
Oct 12, 2019 12:00 am
OOC:
The Hypnotic Patterns were great though!
Korgazhar needed no further invitation to slit the throats of those downed or mesmerised.

"I'm all for pressing on, whether to release the prisoners or find the rebels, but I accept the tactical necessity of regrouping. Julian, is there a location on this level you can know well enough to teleport safely back?
Last edited October 12, 2019 12:01 am
Oct 12, 2019 12:27 am
Fernal doesn't have problem with butchering the mesmerized. She more awaits to hear what everyone has decided. Any here knows she is no leader and not too keen on thinking ahead.
Oct 12, 2019 12:42 am
"A tactical retreat is a sound plan. I am not fully spent, but it would be advantageous to regroup. I stand with your endeavors whatever you choose."
Oct 12, 2019 2:59 pm
Julian didn't answer the question. He didn't wish to speak of further plans here, knowing that the sorceress might be listening in. "We'll speak of our future plans later." He hoped Korgazhar remembered when he sent Ælfric into the leader's chamber to retrieve an object that he might use to teleport more accurately. They'd taken the keeper's keys, the prisoner's clothes and equipment from this place. All of these would serve as adequate catalyst for his teleportation spell.
Last edited October 12, 2019 3:00 pm
Oct 12, 2019 6:17 pm
With quick and deadly strokes, you finish off the mesmerized foes, the giant being the last to fall in a pool of its own blood. To the north, you see a half-dozen ogres, as many smaller (young) giants and three full-grown warriors have arrived in the Keeper's area.
With a yell from one of them, they all begin to head in your direction.
OOC:
Foes slain for brevity sake, so we can move out of combat for the moment. I will need a stealth check from each of you as well as where you are headed. The tunnel east is barred by rocks and fallen timbers, but there is enough space for human-sized creatures to get through the area. The Pegasus, however, is a bit too large to do so.
Oct 12, 2019 10:06 pm
Stealth check

Rolls

Stealth - (1d20+9)

(1) + 9 = 10

Oct 12, 2019 10:38 pm
"I cannot cloak you any longer," Ælfric quietly apologized before he did his best to be unseen and unheard.

Rolls

Stealth - (1d20+13)

(10) + 13 = 23

Oct 13, 2019 12:33 am
OOC:
Stealth (or lack thereof)

Rolls

Stealth (disadvantage from Half Plate) - (1d20+2, 1d20+2)

1d20+2 : (5) + 2 = 7

1d20+2 : (3) + 2 = 5

Oct 13, 2019 3:04 am
OOC:
Consider squeezing through the barricade, if we're not teleporting.
Korgazhar readied himself again for the next wave.

Rolls

Stealth (disadv) - (1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (18) + 2 = 20

Oct 13, 2019 3:12 am
OOC:
LOL Fernal is in stealth, but probably everyone in the party might be able to easily note her. Gotta love a 1.
Oct 14, 2019 1:07 am
OOC:
Stealth Check!

Rolls

Stealth - (1d20+4)

(15) + 4 = 19

Oct 15, 2019 1:12 am
OOC:
Stealth, with guidance.

Rolls

[Julian] Dex(Stealth) + Guidance - (1d20+3, 1d4)

1d20+3 : (14) + 3 = 17

1d4 : (2) = 2

[Ligeia] Dex(Stealth) + Guidance - (1d20+2, 1d4)

1d20+2 : (17) + 2 = 19

1d4 : (2) = 2

Oct 16, 2019 6:58 pm
Rushing to the east, you come to the collapsed tunnel and begin moving through. As you all scramble in and over the large rocks and fallen timbers, you hear shouts of surprise on the other side. You find a pair of orcs, clad in mismatched armor and old looking weaponry (sword and spear) about 10 feet into the corridor on the other side.

"You stop! No come no further!" one of them calls out in very-bad common, his spear lowered in your direction.
OOC:
4 rounds until enemy arrival. Actions?
Oct 16, 2019 8:42 pm
"You serve these giants?" Dwen asks the orcs who seem somewhat afraid.
Oct 16, 2019 9:10 pm
Fernal elect not to say anything as she really doesn't care for orc. Not a bad as she hates giants. She figures anything she would do right now would not aid and getting further. She doesn't even have a more combative stance. She doesn't really fear the orcs at all.
Oct 16, 2019 9:48 pm
Dwendylin
The orcs look at each other, then back at you, spitting on the ground. "That my think on giant!" the spitter says.

He looks at his partner and clucks something in a guttural tongue. The second orc eyes the group, nods and moves off quickly down the tunnel, which looks more roughly hewn and narrow the further east it goes..

Ket_Onwall sent a note to BedzoneII
Oct 17, 2019 1:05 am
Dwendylin had hoped she'd have a chance to express her mutual disdain for the giants. Perhaps the orcs might have been willing to form at least a temporary alliance against a common enemy. She felt sure they would end up fighting side by side sooner or later. Dwen begins to move down the tunnel after the orcs, but first pauses to see if the others were willing to pursue.
Oct 17, 2019 2:18 am
"Well, Korgazhar," the elf said to the half-orc, "command the bastards."
Oct 17, 2019 3:00 am
"I'm Korgazhar, war chief of the Broken Bone clan. I'm here to destroy these giants. You will need our help. Take us to your boss now!" The half-orc spoke with an air of authority, and brooked no disagreement as he moved into the tunnel.
Oct 17, 2019 3:03 am
Appropriately impressed, Ælfric followed.
Oct 17, 2019 3:10 am
Fernal follows with her arms folded across her chest.
Oct 17, 2019 10:56 pm
Eyes going wide at the arrival of Korgazhar, the remaining orc stutters and stammers in a halting, guttural orcish before giving way and leading you all to the east. A couple of smaller tunnels branch off to the left and right, but you are brought into a rough-hewn cavern lit by numerous, smokey tiki torches stuck into the floor and walls all around. To call the place squalid would be an understatement, as you look upon a small tribe of orcs.

Most are thin, emaciated from the lack of food and unwholesome confines under the giant fort above them. There are many females and young orcs about, though as you arrive they are shuttled off deeper into the cavern complex. The sturdier, warrior types gather behind the one that must be the leader.

"You bring death to Argtung's people. Gruumsh will gaze his lone eye upon you bring vengeance!" the orc says in a very good common tongue. As he speaks those gathered around tap their spears and weaponry on the dirt floor in agreement, guttural sounds passing back and forth as they stand (somewhat) bravely behind the leader.

Argtung is heavily muscled, a stark contrast to those living here with him, and he has the best of the weapons and armor. He wears a patch over one eye, perhaps in homage to his one-eyed patriarch and his hair is braided with the bones of his conquests.
OOC:
From the map, you see that Ligeia is still at the blocked entry. I'm waiting to see what Julian says/does, but you can assume that you grabbed the weapons from him and have them with you.
[ +- ] [url=https://i.imgur.com/QOddTpE.jpg

Rolls

Korgazhar Persuasion/Intimidation - (2d20+4)

(1411) + 4 = 29

Oct 19, 2019 4:35 pm
Believing that Korgazhar was best suited to deal with these orcs, Julian took on a supportive role, casting guidance upon him and standing ready to add a dramatic flair via thaumaturgy should his ally decide to put on a display of power.
OOC:
Korgazhar can add guidance to any skill checks he makes from here on, until I need to concentrate on something or I'm otherwise unable to cast it on him. Just add 1d4 to whatever you do.

Would anything short of polymorphing my Pegasus be enough to have gotten her through the gap? Perhaps catapulting one or two of the larger stones or something would have been enough to allow her passage?
Last edited October 19, 2019 4:37 pm
Oct 20, 2019 10:15 am
"If Gruumsh brings death so easily, how are you still alive then?" Korgazhar sought to understand how the orcs managed to survive for so long. "I find your cowardly brothers in cells along the corridor, too afraid to even escape when I commanded them to. If you all have lost the will to fight, then you are of no use to me."

The half-orc threw the weapons they had brought along to the ground in front of them. "Howeverf, if you still want to live, then rally the tribe, take up these arms, show me where the rest of them are, and how to release them, and tell me whether there are any other passages and tunnels from which we can mount an attack to take down the giants."

To his own party, in a lower voice, "Whether this happens or not, let's take this opportunity to catch our breath and make plans. It's the first break from fighting we've had since the jail cells."
OOC:
To get Ligeia, could we mobilise a couple of orcs to open up the barricade sufficiently? That is, if the orcs agree to what Korgazhar is persuading/intimidating them to do.
Last edited October 20, 2019 10:35 am
Oct 20, 2019 12:20 pm
As Korgazhar finishes speaking, Dwendylin mutters a soft prayer behind him and lays a hand upon him, while clasping her holy symbol.
OOC:
Hope it's not too late for this, but Dwen casts 'Enhance ability - Eagle's Splendor' on Korgazhar, granting advantage on Charisma checks.
[ +- ] Enhance ability
Oct 20, 2019 3:54 pm
As the beefy half orc begins to talk some sense into the poor sods before them, Ambrosia adds a little flair to the speech with a small crescendo of his halo to match his teammate's inspiring call to arms.
OOC:
Sorry this week has me really busy. If it's not too late I'd like to spend my fourth Bardic Inspiration to give Korg a d10 to spend on one ability check/attack of his choosing for the next 10 minutes.
Oct 22, 2019 5:31 pm
Polaris_AEthernalis says:

Would anything short of polymorphing my Pegasus be enough to have gotten her through the gap? Perhaps catapulting one or two of the larger stones or something would have been enough to allow her passage?
OOC:
No, the tunnel collapse blocked the entire tunnel, and trying to move the rocks would create more of a collapse. Additionally, there is pursuit coming from the north.
Oct 22, 2019 10:43 pm
Korgazhar
The orc chieftain regards you with his one eye, staring you down for a moment before blinking. He looks around his tribe, sweeping an arm one way and then the next.

"Women. Children. Few warrior to stand against the giant-kin. Slaves beaten. Not able to fight. Thrown in locked rooms and fed their own dead. Orc fight! Orc die!" he says defiantly.

Pausing, you can see the bravado pull back a bit as he regards the weaponry offered, something the other warrior orcs gathered seem to be eyeing as well. Looking back to Korgazhar, Argtung says "We are few, but we fight. But only to leave this place. Women. Children. Go to mountains and never return."
OOC:
2 rounds until enemy forces arrive
Oct 22, 2019 11:47 pm
Ælfric certainly understood the situation with the children... but the women? Surely the orc women could fight.

"Elf women would fight," he thought as he checked back the way they came with an arrow readied.
Oct 23, 2019 11:03 am
"So, no more useful orc prisoners anywhere? What about other exits from these caverns? If the answer is no to both questions, then it's time to fight, and time to die. Women and children too." Korgazhar held up a bunch of spears and raised them to the orcs gathered. "They are almost here. They come in, we kill them off."
Oct 23, 2019 9:15 pm
OOC:
To get a better understanding, where can we assume the reinforcements are coming from? I know its to the North but assuming they're headed straight for us would they need to pass through the partially collapsed tunnel as far as we can tell?

Also should I mark off the Bardic Inspiration die that i was going to give to Korg or not? I mentioned it a little earlier.
Oct 23, 2019 9:50 pm
Fernal seems to be idle and walking slightly mindless as chatter is exchanged. Best you tell she really isn't paying attention. She has her silver dagger out and a whet stone. Working it some as she walks.
Oct 23, 2019 10:03 pm
"Let us stand together!" Dwendylin bashes her shield with her mace, hoping to stir some fire within these orcs.
OOC:
Casting guidance on herself before rolling persuasion
Last edited October 23, 2019 10:03 pm

Rolls

Persuasion - (1d20+6, 1d4)

1d20+6 : (15) + 6 = 21

1d4 : (2) = 2

Oct 24, 2019 8:10 pm
The chieftan, Argtung, seems to weigh the words spoken to him by the party and you can see the resolve in his eyes as he comes to his conclusion.

"No exits. maybe water, but is too far to swim with no breath. Our children are not yet warriors; some wish, but it is not yet so. We can fight. Or keep hidden until the giant-kin tire of looking for us, as before."

Stooping to pick up the offered weapons, he begins to pass the spears to his warriors, ordering them to give the women weapons as well. As he does so, you can hear a commotion back down the tunnel where you crawled through the collapsed rock. An orc guard comes running up, claiming that there are ogres and giants on the far side. Apparently something down there has them rather excited.
OOC:
@Ambrosia - no, Korg never needed your inspiration die, so you can reclaim it. Per the map, you all came down the tunnel to the east. The giants were coming down the main hallway north, so you could assume they attempted to follow you.
Oct 24, 2019 8:31 pm
Fernal puts away her silver dagger and whet stone. See. She draws out her rapier and flames it up. Then she walks back to hall where the collapse is. From the end of the hallway, she peers down to the collapse portion for any activity.
Last edited October 24, 2019 8:37 pm
Oct 24, 2019 8:33 pm
"Defend the children!" Dwendylin takes up a battle stance and braces for the encounter
Oct 28, 2019 10:05 pm
Fernal
Moving back down the hallway, you see that another orc is peering through the fallen rock to see if he can make out what is going on the side of the fall. As you approach, he waves frantically for you do douse the flame that is shedding light around you.
Oct 28, 2019 11:11 pm
Fernal turns off her flaming sword and listens.

Rolls

Perception - (1d20+10)

(8) + 10 = 18

Oct 28, 2019 11:30 pm
Fernal
Peering through the rock, you see the giants and ogres peering through the rock as well as the nearby tunnels, apparently looking for you. However, the light from behind them apparently shields you from their sight, and so they don't look for very long. Behind them, however, you can see they have ripped one of the wings from Ligeia, Julian's winged mount. The once-mighty steed looks to be on deaths door as a giant drags the slumped body back into the northern tunnel.
Oct 28, 2019 11:32 pm
Fernal waits there till the way beyond the rocks is clear before she move to turn to the party with the news.
Oct 29, 2019 12:33 am
"Damned horse shouldn't have been down here in the first place." Korgazhar knew the pegasus played its part, but wasn't about to admit it. "So now we have some respite, good." He moved further into the caverns, "Rest, regroup, prepare for next move."
Oct 31, 2019 12:31 pm
The chieftain sends a pair of orcs to monitor the rock fall, leaving you all some time to contemplate your next move.
OOC:
Short or long rest? Or at least attempt them? Sorry I was gone yesterday. Busy day at the office followed by my youngest's birthday.
Nov 1, 2019 4:29 pm
OOC:
I'd like to suggest we try for a long rest. If we get interrupted we can always try to teleport.
Nov 1, 2019 6:35 pm
OOC:
Seconded. We can get a watch going while helping the orcs prepare for battle.
Nov 1, 2019 7:19 pm
OOC:
Long rest sounds great! Spell slots looking skimpy.
"It's not ideal, but I think this is as safe as it gets for now, considering we are in enemy territory. Shall we make some semblance of camp?" Dwendylin offers up the suggestion then looks over to the passage where the rocks caved in. "We should be safe for now. In the mean time I will commune with the shining one to conjure nourishment and ward our resting place." She looks over to the orcs and speaks. "Do you have any containers for food and water?"
OOC:
Planning to use my last 5th level slot to cast Guardian of Faith in the tunnel just before the camp site, but not directly in front of the cave in where the enemy can see it through the rocks. About 20 feet away still, so that we can at least be alerted if the guardian attacks something. Also planning to use my last 3rd level slot to cast Create Food and Water to feed the group and as many of the orcs as possible. Will share rations if necessary to get everyone fed.
[ +- ] Create Food and Water
[ +- ] Guardian of Faith
Nov 1, 2019 9:14 pm
OOC:
I should have stated. Who will be on first watch, if anyone? The orcs typically have a couple at the rock fall.
Nov 1, 2019 10:14 pm
"Korgazhar should liaise with our new orc allies for now, get to know them better. I will watch first. Just make sure the orcs near the rocks with me don't get hungry for elf during that time, Korgazhar, or at all," Ælfric said as he stroked his rapier.
Last edited November 1, 2019 10:14 pm
Nov 2, 2019 1:12 am
OOC:
Nice move, feeding the orcs will help.
Now that they had a moment to make camp and secure their safety for a while, and with the orcs fed and armed, Korgazhar sat Argtung down to review their options.

"We will deal with the giants soon. Give me all the information you have on this entire place. I want to know how many of you, where the rest of the tribe are, in which cells. I want to know what is in the caverns north and south of here..." The half-orc made the orc leader describe and repeat every single detail, and noted them down on the map Julian had drawn for them before they embarked on this mission.
OOC:
We already have the lower level map from Julians' scrying, so I'm just fleshing out all the intel of the entire surroundings. We'll then make plans!
Nov 5, 2019 2:16 am
Dwendylin
As you commune, conjuring the desired food, water and guardians, a sense of warmth and peace flow over you. You feel as if you are bathing in a warm light, shielding you from harm, the elements, from everything. Such love you have never known in your life as you realize He is smiling upon you.
OOC:
Awarded inspiration to Dwen
Nov 5, 2019 2:23 am
Try though you may, scarcely two-hours into your sleep, you are wakened by the orcs. "Giant-kin never rest." the orc chieftan says as he grunts directions to his warriors.

A quick investigation reveals that the giants are, indeed, working on something on the other side of the rock fall. It appears as though they have moved the forge bellows to the far side, pointing the nozzle into the cracks and crevices.
OOC:
You can effectively take a short rest, but not a long.
Nov 5, 2019 2:55 am
"They mean to burn us all to a crisp?" Ælfric plainly asked. "We can't stay here but we can't teleport all these orcs to safety, either. We may have to attack the giants directly before they start blasting us with flame."
Nov 5, 2019 3:16 pm
"Or smoke us out." Korgazhar turned back to Argtung, "Finish up what you were describing to me, quick."
OOC:
Can Argtung answer any of the questions or provide all the details Korgazhar asked for earlier?

Rolling 3 HD of hit point recovery. Now at 90/94.
Last edited November 5, 2019 3:17 pm

Rolls

Short rest HP recovery - (3d10+9)

(1077) + 9 = 33

Nov 5, 2019 3:25 pm
Fernal will take 5hd of recovery

Rolls

5hd of recovery - (5d12)

(45969) = 33

Nov 5, 2019 4:30 pm
Upon being made aware of the giant's plan, Julian mentally rebuked himself. He knew the perfect spell to deal with the threat, but had not thought to prepare it during his daily rituals. He didn't fear for his own safety, or that of his allies, but if the bellows could be taken out of the equation then they might just be able to make use of the orcs.

(As a note, Ligeia vanishes when dropping to 0, and doesn't "die" per say. Like a familiar, she can be re-summoned if I find someone else to donate a Find Greater Steed spell into my ring)
OOC:
Rolling Hit Dice for short rest. Using Arcane Recovery to regain a 3rd and 2nd level spell slot.

University has been hell, but the load is finally starting to lighten. Should be able to resume posting regularly now.
Last edited November 5, 2019 5:17 pm

Rolls

Hit Dice 1 - (1d6+1)

(5) + 1 = 6

Hit Dice 2 - (1d6+1)

(3) + 1 = 4

Hit Dice 3 - (1d6+1)

(4) + 1 = 5

Nov 5, 2019 4:45 pm
Korgazhar
"There," the chieftan says pointing north, "are caves unfit for children. The lizards are harmless but give us eggs when we can steal them. A hole leads down, but I do not know to where."

"There," he continues, this time pointing south, " are the runts. The troglodytes. Small, chewy when overcooked, but harmless as well. They axe the walls thinking to dig their worthless carcasses to freedom."
Nov 6, 2019 12:06 am
OOC:
Uh oh....no spells back for me. Didn't lose any HP so no need to roll HD.
"Then we have no choice but to face the enemy..."
Nov 7, 2019 9:47 am
"Any magic you can do to make those bellows ineffective, or blow up?" Korgazhar weighed the options. "Dwendylin's guardian will defend against those who come close, but only for a while."
Last edited November 7, 2019 2:18 pm
Nov 7, 2019 1:34 pm
"I can slink out invisibly, sabotage it, and come back. In theory."
Nov 7, 2019 2:22 pm
"I am thinking of rallying the trogs to fight as well. I wonder if Ambrosia could influence them in that manner." The half-orc looked over to the ethereal being. "Finally, there's another possible exit, towards the north. The lizards can be easily cleared, Fernal or I can go clear them quickly while you stay here. And I'm sure Julian has one of his obtuse plans in mind already." Korgazhar was beginning to be more consultative as he got more familiar with the team.
Nov 7, 2019 3:22 pm
Fernal appears not to care for the current situation, Back. No like. Kill giants. She was isn't known for planning.
Nov 7, 2019 3:28 pm
Korgazhar's smile came out as a grunt at the barbarian's ferocity. He appreciated how she was willing to keep on fighting.
Nov 8, 2019 9:02 pm
OOC:
Bump! Ambrosia?
Nov 13, 2019 12:09 am
Ambrosia ponders the group's predicament, a smile playing on his lips as he fiddles with his halo.

"Well I'm not sure if the troglodytes have as much of an appreciation for the arts as I'd hope, but i'm sure I can work my charismatic "magic" on them. Also actual magic. As for the bellows issue, I may have a solution for that as well, one that could give us even more of an edge in a fight, albeit for a little while."
Last edited November 14, 2019 1:33 am
Nov 13, 2019 10:42 pm
OOC:
Sorry for not posting this week yet. I am in the middle of production-release hell...

Hopefully by Friday things will settle out for me, and I will get caught up.
Nov 18, 2019 8:18 pm
While you all ponder what to do, you suddenly see a thick, heavy smoke begin to pour into the tunnel. The giants on the other side have apparently set up the bellows to pump oily smoke into where you are! Though the smoke is heavy, it looks like it will take a while to fill up all of the chambers.

Actions?
OOC:
Thanks for your patience, all. Hopefully no more overload here at work for a while. :)
Nov 18, 2019 8:20 pm
"Before we're smoked out and before I go invisibly sabotaging, Ambrosia, let's hear your plan."
Nov 19, 2019 2:16 pm
As Aelfric and Ambrosia tried to figure out the best way to stop the giants from smoking them out, Korgazhar went north to see about the cavern with the lizards. Maybe there was an unexplored way out there.
Nov 20, 2019 1:13 pm
Korgazhar
Leaving the others to discuss plans, you head north into more natural caverns. There are several branches and loop-backs, but in the far northwest corner is a large, open area with high walls. Fungi grow throughout, giving an eerie, phosphorescent glow. You can see what looks to be a nesting area along the northeast section of the chamber. Your sharp eye make out the forms of a pair of lizards, each perhaps 8-9 feet long, lying within the nest.

Further exploration of the complex finds a small stream that comes out of the wall into the tunnels and then back into the walls. Poking it with your weapon reveals the underground stream to be about 5' deep here.
OOC:
Bump! Actions? Plans?
[ +- ] [url=https://i.imgur.com/T09fj8p.jpg
Nov 20, 2019 2:11 pm
"If the lizards stay where they are we can leave them alone. I wonder where this stream leads to. It could lead outside."
OOC:
Trying to recall if this was mapped as well when Julian mapped the entire complex. I kinda remember there was only one spot blacked out that Julian couldn't scry, and that was right in the middle of the steading. So the rest of these caverns should be clear to us.
Nov 20, 2019 6:49 pm
"Well, I have a fun little spell that could let me recruit the bellows themselves to aid in our...breakout performance. For a little while at least I can set them against their masters, either as a distraction or to serve as our vanguard."
Nov 20, 2019 6:52 pm
BedzoneII says:
"If the lizards stay where they are we can leave them alone. I wonder where this stream leads to. It could lead outside."
OOC:
Trying to recall if this was mapped as well when Julian mapped the entire complex. I kinda remember there was only one spot blacked out that Julian couldn't scry, and that was right in the middle of the steading. So the rest of these caverns should be clear to us.
OOC:
Yes, these were mapped. The only blank was on the upper level.
Nov 20, 2019 6:53 pm
Ket_Onwall sent a note to BedzoneII
Nov 20, 2019 6:56 pm
Fernal has posted herself near end of the passageway to the rocks. There she waits for them to come to her or for her to charge them. Either way she is posed for combat. She still feels the exhaustion from early as that short rest wasn't enough to let it pass away. She stands there in the dark.
Nov 20, 2019 7:05 pm
"Twist their minds to sabotage the bellows, Ambrosia, then slaughter their masters... or each other."
Nov 21, 2019 4:23 pm
With a grin Ambrosia takes a couple paces towards the tunnel to get a better look at the soon-to-be allies, sizing up each bellow.
OOC:
How many bellows are set up and about how large are they?
Nov 21, 2019 4:48 pm
OOC:
There is one very large bellows.... think giant-sized forge.
Nov 21, 2019 6:51 pm
Ket_Onwall says:
OOC:
There is one very large bellows.... think giant-sized forge.
So on a scale of Tiny to Gargantuan...probably Huge?
Nov 21, 2019 9:07 pm
Ambrosia
A quick, mental calculation tells you that the bellows pumping the thick, black, oily vapor into the tunnels is on the huge side. There are three ogres and a half-dozen dwarves manning the device, while a pair of giants and a small horde of bugbears, orcs and ogres wait salivating for something to happen.
Nov 22, 2019 1:50 am
Taking a few moments to size up the would-be implement of their doom, Ambrosia gleefully informs the party of the good news.

"Well, it's certainly pretty big, but I'm sure I can handle it. If we've any other business I suggest we attend to it soon, because things are going to get...messy. Fast. Oh Korg, find anything fun that way? We're about set over here!"
Last edited November 22, 2019 1:54 am
Nov 22, 2019 2:08 am
Korgazhar hadn't quite decided what to do in the north caverns. He came back to join up with the rest, to see what Aelfric and especially Ambrosia had in mind. Or maybe Dwendylin could blow the giants up in that narrow corridor.
Nov 23, 2019 3:47 pm
"My magics are mostly spent. I suggest we retreat further into the caves...at least for now." Dwendylin offers.
Nov 27, 2019 2:28 am
OOC:
Ok, things seem to have bogged. What is the plan? Do we assault the giants? Duck and run via teleport? Or search the stream Korg found?
Nov 27, 2019 4:55 am
OOC:
As far as Julian is concerned, he's not yet in so much danger that he must teleport out. He'll support his allies regardless, but my vote is we attack the giants trying to use the bellows against us, as it sounds like Ambrosia has a plan, and I think a few of us can make good use of cover near the entrance they can't penetrate.
Nov 27, 2019 8:54 am
OOC:
Yes let's start with Ambrosia's plan, and whatever else Aelfric wants to assassinate. If and when they break through, there's a kill zone from the two branching paths, Korg and Fernal can each occupy one, (which is also where Ambrosia and Aelfric duck back into) and let the main rush funnel inwards down the main eastern corridor, where the cavern orcs can hold, with Julian and Dwedylin stationed there.
Korgazhar waited for Ambrosia to describe his plan, then he outlined what he thought was the better tactical arrangement to fight the giants.
OOC:
Although I'm counting one vote for retreat further in (Valkeelis), and one vote for fighting (Polaris). Waiting to hear SirLancelot's plan.
Nov 27, 2019 4:05 pm
"Your plan, Ambrosia?" Ælfric asked impatiently. "It will be difficult stalking invisibly if they can see my form parting the smoke."
Nov 29, 2019 2:02 pm
"Hmmm? Oh yes! Sorry, I suppose in my eagerness I forgot to share the details. Ahem, the idea is to blow the Giants instead of letting them blow us. Or, rather we repurpose those imposing bellows for our personal needs. With the right song I can motivate the thing to lead our advance, and will teach our audience to think twice before taking advantage of a compromising position."
OOC:
Think Animate Objects is the right move here, to fight our way out of this cave.
Last edited November 29, 2019 2:04 pm
Nov 29, 2019 10:53 pm
OOC:
Sounds good!
"You speak in riddles....whatever it is you are planning, make it happen..."
Last edited November 29, 2019 10:54 pm

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