Steading of the Hill Giant Chief
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40 damage total
SpellsSlots:
1st - 4/4
2nd - 3/3
3rd - 3/3
4th - 2/3
5th - 2/2
Rolls
Scorching Ray ranged spell attack with adv, damage - (1d20+7, 1d20+7, 2d6)
1d20+7 : (19) + 7 = 26
1d20+7 : (1) + 7 = 8
2d6 : (31) = 4
Scorching Ray ranged spell attack 2, damage - (1d20+7, 2d6)
1d20+7 : (13) + 7 = 20
2d6 : (62) = 8
Scorching Ray ranged spell attack 3, damage - (1d20+7, 2d6)
1d20+7 : (13) + 7 = 20
2d6 : (64) = 10
Scorching Ray ranged spell attack 4, damage - (1d20+7, 2d6)
1d20+7 : (17) + 7 = 24
2d6 : (26) = 8
Scorching Ray ranged spell attack 5, damage - (1d20+7, 2d6)
1d20+7 : (17) + 7 = 24
2d6 : (64) = 10
With a *clap* *clap* Ambrosia calls out in Celestial "Lights please!" and beckons forth flecks of glittering orange and gold which swirl about and settle on several of the Bugbears, illuminating them brightly to his companions.
Rolls
Bugbear 1 Dexterity Save - (1d20+2)
(5) + 2 = 7
Bugbear 2 Dexterity Save - (1d20+2)
(3) + 2 = 5
Bugbear 3 Dexterity Save - (1d20+2)
(1) + 2 = 3
Bugbear 4 Dexterity Save - (1d20+2)
(14) + 2 = 16
Rolls
Bugbear 1 Wisdom Save - (1d20+1)
(8) + 1 = 9
Bugbear 2 Wisdom Save - (1d20+1)
(20) + 1 = 21
Bugbear 3 Wisdom Save - (1d20+1)
(16) + 1 = 17
Bugbear 4 Wisdom Save - (1d20+1)
(11) + 1 = 12
Bugbear 5 Wisdom Save - (1d20+1)
(6) + 1 = 7
