One of these two should get that door open:
Quote:
Information Surge
At 1st level, you gain the ability to temporarily render computerized devices inoperable. As an action, you can target a computerized device within 30 feet of you. If the targeted device is held or otherwise actively used by a living creature, that creature must make an Intelligence saving throw against your spell save DC. On a failed save, the targeted device ceases to function until the end of your next turn. If the targeted device is not held or used by a creature, the DM makes a special saving throw for the device with disadvantage and a +0 modifier.
Certain shielded devices might negate the disadvantage, at the DM’s determination. Once you use this feature, you can’t use it again until you finish a short or long rest.
Quote:
Remote Access
1st-level transmutation (technomagic)
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 10 minutes
You can use any electronic device within range as if it were in your hands. This is not a telekinesis effect. Rather, this spell allows you to simulate a device’s mechanical functions electronically. You are able to access only functions that a person using the device manually would be able to access. You can use remote access with only one device at a time.
The former is preferable of course, as it won't burn a spell slot. In any case, I think we should do the punch-a-hole-insert-grenade first before I open that door.