[IC] Graveyard Shift: Session 1

load previous
Sep 9, 2019 6:21 pm
[ +- ] End of the Dog Run
OOC:
Somebox, feel free to intersperse a question or action back toward the house if you would like Nera to speak up or do anything before reaching this point.
Lyssie Thistlerock leads Nera and Tronus past the end of the yard behind the cottage and into a dense wood. The setting sun traces wiry shadows across the forest floor as a slight breeze rustles the leaves. "Our property extends several acres into these woods," Lyssie explains. "We train dogs back here. Never needed much of a fence this far back; the dogs all know their dinner's back by the cottage, so they always come home." She looks to the treetops with worried eyes. "Until they didn't..."

You catch sight of Benji a few yards farther into the woods. "I thought I had some tracks--not dog tracks--but I lost 'em," the boy sighs.
OOC:
You two can lend a hand if you'd like. We'll say a Average (PP) Survival check, with a boost for PC assistance and another from Benji's help. Setback due to the fact that lots of dogs presumably go back here each day, with a second for the time that has transpired since the dogs went missing (at least a week). That makes (your skill)+BB+PPKK.
Sep 9, 2019 6:38 pm
Nera has elected to remain fairly quiet, knowing how volatile some dogs can get. With the exception of the few still barking she eases into the situation, telling herself there's nothing to worry about. "They seem quite...loyal."

As they make their ways further into the woods Nera can't help but notice just how untamed the atmosphere is. "Big forest, big trees. Wouldn't be difficult for something to disappear." She kneels, slowly scanning the ground for tracks or any other signs of a trail.

Rolls

Survival

2 Success, 1 Advantage, 2 Failure, 4 Threat

Total: 3 Threat

Sep 9, 2019 7:18 pm
"Wait what 'other tracks'? Not paws? Were they hooved?" Tronus asked looking at Nera.

Rolls

Average Survival Check with situations going on

2 Success, 1 Failure, 1 Threat

Total: 1 Success, 1 Threat

Sep 9, 2019 8:13 pm
OOC:
Sorry, I should have clarified that only one Survival check could be made (for the group working together). We'll use Nera's, as it was first and includes the maximum possible dice pool.

Everyone (including the folks with Gallen back at the house), please roll your Vigilance. No difficulty, just Vigilance (or Willpower if you have no ranks). Remnant and somebox may, at their discretion, roll Cool instead.

Rolls

Gallen Vigilance

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Thornil Vigilance

1 Advantage

Total: 1 Advantage

Benji Vigilance

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Lyssie Vigilance

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

???

2 Success, 1 Triumph

Total: 2 Success, 1 Triumph

???

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

???

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Sep 9, 2019 8:53 pm
OOC:
Vigilance....

Rolls

Vigilance

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Sep 10, 2019 3:01 am
"What do you remember about the last time you saw him?" Barvek asks Gallen.
Last edited September 10, 2019 3:03 am
Sep 10, 2019 4:21 am
OOC:
Oh boy.

Rolls

Cool

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Sep 10, 2019 7:25 am
OOC:
watching stuff and dreaming of goat-man.
Can I notice something about this "farm" with the advantages?
Last edited September 10, 2019 7:27 am

Rolls

Vigilance

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Sep 10, 2019 10:12 am
OOC:
No worries Nera what could go wrong... what are those three red dots on your shoulder? What's that chittering screech? I'm sure it's just a goat and sum bugs... XD

Rolls

Simple Cool check

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

Sep 10, 2019 1:30 pm
arMedBeta says:
"What do you remember about the last time you saw him?" Barvek asks Gallen.
OOC:
Actually, we're about to enter structured time/combat. Can you roll a simple Vigilance check?
CESN says:
OOC:
watching stuff and dreaming of goat-man.
Can I notice something about this "farm" with the advantages?
OOC:
Ah, what we're doing is an initiative check. For these, advantages don't get spent as normal. Instead, they act as tie-breakers. (Triumphs, on the other hand, can be used to give the character a free maneuver.)
OOC:
Let me parse the checks (lots of NPCs!) and I'll update the story shortly. We'll slot Barvek's initiative slot in there when ArMedBeta rolls it.
Sep 10, 2019 1:57 pm
Nera wanders into the woods for a short distance, Tronus in tow, looking for tracks -- animal, humanoid, or something else. Meanwhile, the sound of leaves rustling comes from a few dozen meters away as Benji and Lyssie follow another potential trail, hidden from view by the thickening trees. The forest is eerily quiet. No birds, no scurrying animals, not even the unwelcome buzz of mosquitos on such a hot day.

Suddenly, Benji's voice calls out, "Hey! I think I've found something!"

The next sound you hear is low and guttural, a basso growl that ricochets off the trees. Several more bestial snarls join the first, creating a chorus. Then, almost a bark, followed by the unmistakeable sound of leaves rustling and twigs snapping.

Benji cries out.
OOC:
Tronus and Nera are at medium range from Benji, Lyssie, and whatever else is over there. The undergrowth makes getting there difficult, so it will take 2 Move maneuvers to get to Short range, 4 to get to Engaged. Sneaking around (possibly to flank) will take a Stealth checks and two move maneuvers for Short, four for Engaged; difficulty is RR -- upgraded with Story Point if you go this route.

Those of you at the house, you hear Benji's scream, too, putting an end to conversation for now. You are at Long range from the action, so that means 2 moves to get to Medium, then you face the same distance as Nera and Tronus (meaning 4 Move maneuvers to get to Short range of the action.)

Reminder to CESN: Nekurr can cast two Augments that may be helpful here. First, Augment + Haste (PPP): Target can spend a second maneuver to move without spending strain. (You also get this ability naturally as a Half Catfolk.) If anyone wants to do an action en route to the forest, this might be helpful. Second, Augment + Swift (PPP): Target ignores difficult terrain. Might be useful when you get up to the forest, where the undergrowth is. As a house rule, I'll let you cast the Haste or Swift versions of Augment WITHOUT the normal benefit for just the added difficulty (meaning the check becomes P instead of PPP, but your target doesn't get to add extra dice to their checks for the next turn.)
[ +- ] Initiative Order
Sep 10, 2019 2:12 pm
Tronus looks to Nera and his moustache twitches as he moves towards the Thistlerocks, "Behind me. NOW!" he barks pulling his shield from his back and sword from his side banging his weapon against his shield while facing towards the threat with purpose.
OOC:
Imma fourth of the way there. Xq Tronus don't do fast movement unless it's falling or downhill.
Last edited September 10, 2019 4:26 pm
Sep 10, 2019 2:29 pm
Remnant says:
OOC:
Imma fourth of the way there. Xq Tronus don't do fast movement unless it's falling or downhill.
OOC:
XD That's two maneuvers: draw Shield (1), draw Sword (1), so you're still in place for the moment.

Remember that Tronus can cast one Divine spell per encounter, so he could do the Augments I called out above, as well, if desired. Nera gets a free maneuver each turn for being Catfolk.

Another PC is up!
[ +- ] Initiative Order
Sep 10, 2019 9:31 pm
OOC:
probably best to let those closer to the enemies to go first and set their characters. In the meantime, are the rules for combat rules reviewed in any OOC thread?
Sep 10, 2019 11:20 pm
Nera's ears go flat as Tronus takes on this more aggressive personality. She understands there is purpose behind it, and pulls out her bow. Slinking low she rushes toward an especially thick looking tree for cover.
OOC:
Maneuver to draw bow, second to move partially into the next zone, and I can get my stealth check now as well yeah?

I'll use my special heroic stealth ability to cancel that first red dice, giving 1 success and triumph and putting the tokens back at
GM (5)
Players (2)

For the triumph can Nera gets a free shot on these beasts without them knowing where it came from?
Last edited September 10, 2019 11:26 pm

Rolls

Stealth

3 Success, 1 Advantage, 1 Triumph, 3 Failure, 1 Threat

Total: 1 Triumph

Sep 11, 2019 2:23 am
OOC:
CESN: I just added this Combat Summary to the OOC Resources Thread. In general, you get one action and one maneuver per turn. As a Half-Catfolk, you can do an action and two move maneuvers if you wish. Please let me know if you have any questions!
OOC:
Somebox: I just realized how awesome Paragon is. I didn't realize it came into play after the dice had been rolled! I'm going to say that your check is enough to let you move next round stealthily, as well (no need to roll Stealth each time, in other words). For the Triumph, I think a sniper shot works, but it will have to be next turn after you've gotten fully into Short range and can see them..
Bow in hand, Nera creeps closer to the disturbance, but her view is still blocked by a large tree. Tronus and Nera hear Benji startle, then grunt. The growls cease for a moment, as everything falls very still.

Then Benji appears, panicked, at the tree blocking Nera's view, as he tries to scramble up into its branches. The boy pants as he puts distance between himself and the ground, but his plan seems to have worked for the moment.

Lyssie's voice carries through the woods as she hums, a low sound deep in her throat. The unseen creatures reply with a low growl, followed by a vicious snarl. Lyssie cries out in surprise and hits the forest floor, but no scream of pain follows. Perhaps she's still OK.

Meanwhile, back at the cottage, Gallen holds up a finger as Barvek asks his question. He looks off in the distance, as if focused on something far away. "What the-- Something's back there in the wood!" The man leaps over the bannister and runs back toward the dog run, sending a chorus of dogs barking after him as he does so.
OOC:
I'm going to roll Barvek's initiative just so we don't stall out. Sorry ArMedBeta!
[ +- ] Initiative Order

Rolls

Benji Athletics

2 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 1 Advantage

Lyssie Survival

1 Success, 2 Advantage, 1 Failure, 5 Threat

Total: 3 Threat

Brawl

1 Success, 3 Advantage, 2 Failure

Total: 1 Failure, 3 Advantage

Barvek Vigilance

2 Success

Total: 2 Success

Sep 11, 2019 2:47 am
In the forest, the horrible sounds of snarling, growling, and snipping continue, as several more creatures fall upon Lyssie's position. This time, the creatures seem to have found their mark, as the woman cries out in pain.
OOC:
They'll inflict a critical injury on her for the Triumph.
Meanwhile, more beasts lunge after Benji, trying to pull him from the lower branches of the tree he's in. He screams at one of the threats catches his leg and begins to furiously pull at it.
OOC:
Using their advantage to opt not to do damage and instead hobble Benji next turn (so he can't move).
[ +- ] Initiative Order
OOC:
3 PCs are up! If you all want to run back to the forest, you'll get to within Medium range. Thornil will do the same from inside the house, and we can wrap back around to the first two PCs.

Rolls

Brawl against prone target

2 Success, 3 Advantage, 1 Triumph, 2 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

Critical Hit - (1d100)

(39) = 39

Brawl vs. Athletics w/setback for reasons

1 Success, 5 Advantage, 1 Threat

Total: 1 Success, 4 Advantage

forgot boost from the other critter's advantage

Sep 11, 2019 7:49 am
OOC:
nice list of maneuvers :) so, for now I can cast and move twice right? Because We’re still catching up, I think the simple P version spell is a good idea. So i’ll try a swift + haste spell for PP
Nekurr immediately follows Gallen lead, mumbling a quick small prayer.
OOC:
that was ... unlucky :( can I use the advantages to restore 1 strain (plus compensate the 2 casting strain)? I’ll use the two maneuvers to run after Gallen
Last edited September 11, 2019 7:54 am

Rolls

Blessing

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Sep 11, 2019 12:31 pm
Hildar rushes after the others whilst pulling his wand and muttering a few arcane incantations....
OOC:
Ok, using 2 x manoeuvres to go from Long to Medium range then using my Action and attempting a Conjure - base difficulty is Easy, I get the Summon Ally effect for free because of my Wand and I'm going to add the Additional Summon and Medium Summon effects to take it to a Hard check (+1 difficulty dice each). I'm eating 4 Strain before I even roll (2 for second manoeuvre and another 2 for casting)....
As he runs two man sized suits of armour materialise next to him.
OOC:
Can't do anything with them this turn, also need to work out some stats for them! Will use the Advantage to get a point of Strain back
[ +- ] Current Status
Last edited September 11, 2019 12:33 pm

Rolls

Arcane Conjure Check (+ Summon Ally, Additional Summon and Medium Summon)

3 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 2 Success, 1 Advantage

Sep 11, 2019 2:50 pm
OOC:
Looks good, both of you! The strain recovery for advantage is fine. (Please track your own strain, everyone.)
Whether from fear or doubt, Nekurr's prayer to Fortuna seems to have gone unanswered. Nevertheless, the Half-Catfolk darts across the dog run, a blur of fur and clothing.

Hildar moves more methodically as he draws his wand. But after a few twists of the wrist, the air crackles and sparks, as small particles appear from thin air, swirling to the Elf's left and right. The particles spin faster and faster, coalescing first into larger stone-like pieces, then into slate-gray plates, and finally into recognizable pieces of knightly armor. In mere moments, the Elf is flanked by two full suits of armor, both armed with melee weapons.
OOC:
By default, these guys are around until the end of Hildar's next turn. To keep them around indefinitely will take a concentrate maneuver each turn, on top of the maneuver needed to command them.

Feel free to pick something from the Terrinoth book for stats, although as empty suits of armor, I think their Intellect, Willpower, and Presence should be 1.
[ +- ] Initiative Order
OOC:
Barvek is up.
load next

Thread locked