[IC] Graveyard Shift: Session 1

Jul 19, 2019 2:17 am
https://imgur.com/R7xcfmw.png

Scene: Argus Inquiries, Foyer


It's barely mid-morning, but the heat is stifling. It's been an unusually hot summer in Nornholt, and the faint breeze through the windows does little to take the edge off the heat. A fly buzzes across the chamber where Lady Calypso Argus likes to hold her meetings. The thought of all six of you cramming onto the benches around that table makes the heat feel even more oppressive.

A few of you eye the door. Lady Argus asked each of you to meet her here today, this morning, and she's not generally a woman to keep people waiting. The six of you know each other by reputation if not due to a shared investigation at Argus Inquiries; the company has any number of inquisitors in the field at any given time, so some of you have worked together, while others have not. What you have in common is the knowledge hat Argus Inquiries is a tight operation, and Lady Argus a stern overseer.

The fly lands on the table. It jerks forward and backward in fits and starts.

Perhaps some conversation might make the wait less disagreeable?
OOC:
Everyone, please introduce your PC. Maybe say something about how long you've been working for Argus Inquiries, and what the others might know about you. Note that some of you have likely done cases for the agency before, but others may be brand new. It's up to you. Some of you have likely worked on cases together even.

I encourage you to post a picture of your character and to say where they are, or what they are doing. I'll hopefully have Internet access again sometime tomorrow, but if not, feel free to carry on any IC conversations you might want to have.
Jul 19, 2019 5:04 am
[ +- ] Barvek Portrait
Just shy of a meter tall, the old gnome, Barvek, takes the seat in the corner. After glancing at the door he says, "This is rather unusual behavior, but I wouldn't be worried yet. If I've learned anything in my past three years of working here, it's that we can expect Lady Argus to come through for those under her employ." He leans back in the chair.
Last edited July 19, 2019 6:20 am
Jul 19, 2019 5:58 am
[ +- ] Portrait
Sitting at the table is a black-haired catfolk, her green eyes cast downward at the door lock she has in her possession. It looks rusted and dirty, a sign it was thrown away, or at least was due for a good cleaning before Nera took it. Currently she is using her lockpicks to fiddle with it, getting some practice in despite how busy this morning has been.

"She is a friend to me, must be a good reason." Her voice is soft, and despite trying to sound like it's no big deal the curiosity of these circumstances is obvious in her sentence. In truth for the past few months a great many things Lady Argus did intrigued her during her employment, her first real job.
Jul 19, 2019 7:18 am
[ +- ] Nekuur (a bit blurred...)
Standing against the wall just left of the entrance is Nekkur, the half-catfolk that you all know as Nornholt's so called priest of Fortuna. Indeed, he is well known for the time spend in devotion to the Lady of Luck at the gambling tables... However, it is also common knowledge that his mother, a respected businesswoman from the middle city, is one of Lady Argus' original investors and Nekkur as been an inquisitor for longer than most. Having been around for almost a decade, he has heard about all the others, even having done some simple jobs with Barvek back in the day. He take note of how Nera, the newest recruit, is playing with the lock in her hands.

Unworried by the Lady's absence, Nekurr playfully throws a coin in the air. As he catches it again he looks around "Anyone up for a bet? I'm guessing 10 more minutes and the Lady will be gracing us with her presence. I'll put down this piece" he opens his hand showing his bet.
Jul 19, 2019 8:37 am
Standing in the middle of the room is Mengus he is reading a philosophy book
Jul 20, 2019 12:28 pm
Tronus sits with his arms folded over his broad chest his eyes shut, "She will arrive when she arrives, why are you younglings so impatient?" Tronus comments his eyes still shut as he sits like a rock on the bench.
Last edited July 20, 2019 12:29 pm
Jul 20, 2019 7:03 pm
"I think you are just cranky." Not bothering to look up Nera can't help but let a little teasing fly, giggling slightly.
Jul 20, 2019 9:41 pm
"Cranky? This is how I always am."
Last edited July 22, 2019 11:16 am
Jul 21, 2019 4:49 am
Barvek produces a pipe and lights it. "You'd think you'd at least have the decency to be polite to the new recruit, Tronus." he says and takes a puff. He blows out a smoke ring towards Tronus and asks, "I can't recall, just how long have you been with Argus my surly friend?"
Jul 21, 2019 7:21 am
Hilda looks at the others in the room with a bit of a wide eyed expression, whether from fear or excitement it’s not really clear. His long dark green robes seem to be fairly new and he’s constantly fiddles with something in his hand. He almost speaks a couple of times but leaves interjecting a shade too long and one of the others steps in before he can leading him to appear to be almost twitching in his chair.

mcneils5 sent a note to SavageBob
Jul 21, 2019 7:33 am
Mengus smacks the book shut "when is she coming i'm bored"
Jul 22, 2019 11:28 am
Tronus cracks open an eye and raises an eyebrow, "Decency and Politeness? I was never hired to baby new recruits, she's been found by Lady Argus so within her skill set she has just as much clout as the rest of us to get a job done. Doesn't matter if today's her first day or she's been with Lady Argus for years. That said I think she needs to eat more, you still look like you aren't getting enough to eat." Tonus states digressing quickly into something he's said several times lost in the racial and cultural gaps addressing Nera directly a ham sized hand opened towards her direction, "Right after this job I'll treat you to a good meal and ale, you can eat, laugh, and drink till you pass out.".

"I come and go as needed, sometimes there's something of a personal nature that needs looking into from my clan about matters so I travel about. I figure in a few more decades the area will change enough I might not be needed here or I might be needed elsewhere." he muses.

Tonus smirks a bit when Mengus announces the current problem in the room for himself.
Jul 22, 2019 7:57 pm
"Ah, well...okay. It could be fun." Nera looks a bit baffled by how forward Tronus is, quickly realizing he will likely speak his mind on any and all issues. But maybe that just show he cares? Nera isn't entirely sure. "Times have been difficult for me, maybe it'll do some good?"
Jul 22, 2019 9:14 pm
"Ah yes, it will be fun now that you joined Argus’. Good luck for you, I’d say." Nekurr looks at Tronus, who he often met in taverns after a long night of "praying". "As long as you stay away from the grumpy dwarf here, you’re sure to have a good time" the half cat says jokingly with a smile, to further provoking Tronus.
Jul 23, 2019 1:59 am
OOC:
Still unpacking, but things are calming down. Thanks for bearing with me!


The creak of the front door opening cuts the conversation short. Against the mid-morning sunlight, you see the silhouette of a woman short of stature and thin of build: Lady Calypso Argus. The door shuts, showing that her brown skin is perfectly dry despite the balmy weather outside. She gives you all a single nod. "Apologies for my tardiness."

The woman crosses the stone floor quickly and takes a seat at the head of the long, wooden table. You take spots on the benches running the length of the table. Your employer then lets out a sigh. "I pride myself on my punctuality. But our mayor... He has a different idea of time. He came calling early this morning. Seems an old brigand we've had in the town jail has escaped, and he wants me to help find him. We certainly live in interesting times. But that's my task for the moment. For the six of you, I have something I hope will be a bit... simpler."

The lady pours herself a glass of water from a decanter on the table and takes a sip. "This heat!" She sits up straighter and continues. "I'd like the six of you to take on a different inquiry. The client is a noblewoman named Olarie Dribbage. She's lived in Tamalir all her life, but for the past few weeks, she's been living in her uncle's place just outside Nornholt. Seems her uncle is missing. His name is Vizeron Dribbage. Been gone from the property for nearly a year. She says someone broke in a couple nights ago, so she ought to take ownership of the place to keep it safe. But to do that, she has to prove her uncle's truly gone--whether that means he's no longer sound of mind or body... or something worse. Your job, then, is to find out what happened to the uncle. Where is Vizeron Dribbage? Is he still alive?"

"You all, of course, know how to do this job. But some ideas might be to try the Nornholt Library or the Church of St. Durbin to dig up information on the property. Seems it's a lucrative little farm; the family allowed the Order of St. Durbin to locate a cemetery on the land and gets rents from the church to this day. Not bad when none of the farms 'round here are worth a squat after the Dragon Wars ravaged this area. The burglary might be another thread to pull. You might try the constabulary to learn more. Or maybe the folks in the Lower City have heard rumors about it. And I wager you'll be wanting to visit the house itself. You'll find it not far from the town's northern wall. Just take the Hills Gate and take the path east."

She looks across the table and makes eye contact with each one of you in turn. "I don't expect this inquiry to take you more than a few days to resolve. For a few of you, this will be your first case, or close to it." She looks to Mengus, Hildar, and Nera. "But if I didn't think you were up to it, you wouldn't be here." She then looks to Nekurr, Barvek, and Tronus. "As for you veterans, I trust you old hands to see that these newcomers are treated as equals, you hear me?"

"Any questions?"
Jul 23, 2019 3:39 am
"None here milady. And you can count on me and Nekurr to look after the new blood."
Jul 23, 2019 4:35 am
"Whispers of the truth reach even the lowest of society, we will see it through." Nera cracks the lock, and stows it for now.
Jul 23, 2019 12:02 pm
Tronus stands not really elevating him that much considering his height and gives Lady Argus a slight bow.

"So are we splitting up to investigate various leads and locations at the same time or going through this all together for some on the job training for everyone to see how we each work?" Tronus addresses the rest to get a consensus.
Last edited July 23, 2019 12:03 pm
Jul 23, 2019 12:03 pm
"finally the lady came"
Jul 23, 2019 3:13 pm
steef99 says:
"finally the lady came"
Lady Argus scowls at Mengus. "If you have a problem, Lord Mengus, I suggest you take it up with the mayor himself. Of course, I don't need to remind you that there's a clearly marked road back to Castle Tagis should you decide inquisition isn't fit for you."
Remnant says:
Tronus stands not really elevating him that much considering his height and gives Lady Argus a slight bow.

"So are we splitting up to investigate various leads and locations at the same time or going through this all together for some on the job training for everyone to see how we each work?" Tronus addresses the rest to get a consensus.
The woman opens a folding fan and flaps it a few times to cool off. "I trust you all to make the right decision whether to split up and cover more ground or to act as a full team. I do value you veterans. But a couple points you should keep in mind:" She holds up a thumb. "First, Lady Dribbage is paying for six inquisitors, so when you call on her, she'd better see six of you." She then holds up her index finger. "Second, the interested party is expecting you at her house by mid-afternoon. That gives you about four hours. If you stay together, you won't have time to visit more than two or three spots before the rendezvous. Splitting up will let you visit a few more, I'd reckon."
OOC:
GM's note: I actually prefer that the party stay together most of the time. However, in an investigative game like this, we won't role-play out mundane information-seeking in many cases. Instead, routine background information searches can be abstracted out to a roll or two.
Lady Argus fans herself and looks to you as if asking if you have more questions.
Jul 23, 2019 3:32 pm
Mengus goes and stands next to lady Argus "i was joking can't you take a joke"
Jul 23, 2019 3:36 pm
"Understood, time passes, let's move." Tronus acknowledges before commenting to the others. Once leaving the room he grabs his gear just in case. Once suited he'll wait for the others to see where everyone's headed before they meet up to see the client.
OOC:
Sounds good I figure a bit of leg work before we talk to the employer to get a better handle of some details might be helpful which is why I suggested it.
Jul 23, 2019 5:12 pm
"I should still have some contacts at the constabulary. If there are no objections, I'd like to lead the investigation there. Anyone else is more than welcome to come."
Jul 23, 2019 7:33 pm
Nekkur follows up from Lady Argus suggesting "If we have four hours, then I believe we should split. There's a lot of leads to follow and the more information we present Lady Dribbage with, the better our changes of impressing a client." The half-catfolk throws six coins on the table and looks at them careful.
[ +- ] Pairing coins
"I'd suggest that Barvek should take Nera to look around the Lower City for some rumors on this burglary. Tronus can go with Hildar the the constabulary to check what the official records are, while I take Mengus to the Library or the Church of St. Durbin to find what we can about the property. We should all meet at the house itself in ... two hours the latest?
[ +- ] Inquiry summary
Last edited July 23, 2019 7:44 pm

Rolls

coins - (2d20, 2d20, 2d20)

2d20 : (78) = 15

2d20 : (1318) = 31

2d20 : (1414) = 28

Jul 23, 2019 9:54 pm
"You just let..." Nera flicks her paws as if she's flipping a coin. "That determine what we should do?" Her voice is a split between confusion and intrigue at such a peculiar method of deciding.
Jul 23, 2019 11:57 pm
Barvek shrugs at Nera, "'Tis what he does. You should see how he "worships" his goddess. I lost a lot of money last time we went "worshiping" together." He turns to face Nekurr. "Having been with the city guard for thirty years, I think I should be able to handle that. However, I have one concern with your plan." Barvek tilts his head at Tronus and says a bit under his breath, "I'm not overly confident in that one's interpersonal skills." He says a bit louder, "If everyone thinks they can handle those assignments, I say we best get going."
Jul 24, 2019 12:59 am
Lady Argus puts a hand on Mengus's elbow. "Sorry, Mengus. I'm a bit frazzled right now with all this talk of bandits in the Thelsvan Plains." She sighs and takes another sip of water. "Before I go... No one asked, but Lady Dribbage has already payed my administrative fees. She'll pay 900 silver more if her uncle can be found and returned home safely; that's your cut, of course. If Vizeron Dribbage is... not in this world any longer, though, bring proof of it, and she'll pay the same." The lady looks down to the floor for a moment, then back to you. "Let's hope it hasn't come to that."

Lady Argus folds up her fan and stands from the table. "Now forgive me; I have to return to the mayor's office. But I trust you'll find this Vizeron Dribbage in no time." With a slight bow, the lady crosses the room and leaves as quickly as she came.
OOC:
Thanks for the summary, CESN! So, if I get the assignments correctly, it looks like we're hitting up three locations to start: 1) Barvek and someone to the constabulary; 2) Nekurr and Mengus to the library or the church; 3) Nera and someone else to the Lower City. Mcneils5 is on holiday this week, so he's unable to have Hildar express his preference. So, Remnant, why don't you have Tronus pick between the constables and the slums, and we'll have Hildar go to the other location. If Mcneils thinks Hildar would have gone elsewhere, we can always retcon.
Jul 24, 2019 1:44 am
"You're the old hat with the Costabulary Mister Narvek so I'll leave you to it, Mister Hildar looks like he'd be useful with sorting reports one can't dismiss the grunt work behind filing and reviewing paperwork; finding details most overlook. I'll do just fine using words... come Miss Nera we'll discuss our thoughts on our approach on the way. You've likely a thing or two to teach me with your perspective and skillset..."
Jul 24, 2019 1:51 am
"That's alot of silver... Nera is motivated to try her best with the case.

Standing up she checks her bag to ensure all supplies are accounted for. "We will not be late. I will lead us Tronus, and you can serve as the watchful protector, or muscle if need be. Someone may mistake you for an elde-...easy mark."
Jul 24, 2019 9:10 am
arMedBeta says:
You should see how he "worships" his goddess. I lost a lot of money last time we went "worshiping" together
OOC:
ahah, that must have been recently since I started with only 9gp :)
"Well, tough luck if you don't trust my coins" Nekkur signs and shrugs at their lack of faith. "Mengus, shall we check on those church records? I'm intrigued about this land donation...".
OOC:
Off he goes!
Jul 24, 2019 4:19 pm
With plans made, you weave your way through the side streets of the Middle City until you reach the Procession Road, Nornholt's main thoroughfare. The heat is much worse in the direct sunlight, so you do your best to stick to the shade of building overhangs. At the main road, you split into three pairs to cover more ground before your rendezvous with Olarie Dribbage: Nekurr, Mengus, Hildar, and Barvek turn west, while Nera and Tronus go east toward the Lower City.

The four of you heading west dodge chickens and horse carts until you reach the Fauton Gate that opens into the Upper City. Passing through, the traffic continues, but the buildings grow appreciably more opulent. Sticking to the shade costs you a bit of time, but after about a twenty-five-minute walk, you reach Nornholt's Central Plaza, the town's nerve center and administrative nexus.
[ +- ] Travel Options
Mengus & Nekurr
[ +- ] Cathedral Image
Mengus and Nekurr have little trouble finding Saint Durvin's Cathedral: The whitewashed walls of the cathedral tower higher than any other structure in Nornholt, and the blue-green tiles of the dual-domed roof reflect the morning sun and remind you of how hot you are. You notice a handful of supplicants flowing into and out of the main sanctuary, either seeking the blessing of Nornholt's patron deity or just some refuge from the unrelenting sun. You also spot one of the resident monks entering the structure through a smaller side entrance.
OOC:
So, how do you two want to proceed? What's the general plan?
Barvek & Hildar
[ +- ] Guardhouse
A short distance away, Hildar has to nearly jog to keep up with Barvek, whose familiarity with this area compensates for his shorter strides. Barvek, you know the guardhouse well; the wood-and-stone structure serves as both the headquarters for Nornholt's city watch and constabulary, as well as the common area of the barracks where many of the guards live. You have mixed feelings about being back here, Barvek--after decades as a city guardsman, you're now an outsider, at least in part. You sop the sweat from your brow with a handkerchief as you decide what to do.
OOC:
What's the plan, you two?
Nera & Tronus
[ +- ] Lower City
After your four colleagues leave for parts west, Tronus and Nera, you two turn eastward for decidedly downmarket digs. You soon reach the Damar Gate, the portal from the bustle of the Middle City into the slums of the Lower City. Two guards hunch in the shade of the gate and eye you carefully as you pass through, no doubt curious what business a Dwarf and a Catfolk have in this part of town. You know that the gate remains open until sunset, when it closes to keep out the crime for which the Lower City is notorious.

The security checkpoint only slows you slightly, so within ten minutes, you're at the edge of the district. The scenery changes. The horse carts and wagons move more quickly, as if their drivers are worried someone might hop on uninvited. And while there are a few permanent structures along the Procession Road, you see that most of what passes for architecture here is little more than shacks and shanties.

Children, chickens, goats, and washerwomen alike move from one source of shade to another, dodging mud puddles as they do so. Meanwhile, beggars and itinerant merchants ignores the heat as they panhandle and hawk their wares. You can only imagine what other sorts of things are going on in the darker alleyways beyond immediate view.
OOC:
What's the plan for you two?
Jul 24, 2019 4:59 pm
Nekurr will take notice of the small side entrance the monk used for latter reference, but will go inside the main gate and ask around for the church property and transactions records section from the Nornholt Library. Make a couple of questions to the librarian about the cemetery at the Dribbage's land and if anyone knows how that family is connected to the church. Basically, Nekurr will start by focusing on when and how the deal was made and what's the connection between the Dribbages and the church.
OOC:
I'll then use that info for the next step. No story points for now :D
The approach is mostly talking with the monks, with some quick reading to select relevant documents
Last edited July 25, 2019 9:40 am
Jul 24, 2019 6:06 pm
During the travel into the lower city Nera appears to be...humming? It's hard to tell, but she doesn't seem to be fazed by the poverty-stricken streets the two now walk. "Tell me Tronus, shall we ask the beggars and hobos? Or would you prefer the scant few shops which operate in the area, ooo how about a seedy tavern?" Her questions are earnest, but she doesn't hide her joy at being able to "teach" someone.
Jul 24, 2019 6:09 pm
"so nekkurr how are you?"
Jul 24, 2019 9:08 pm
Tronus runs a hand through his moustache his jaw set. "So if you were a thief and you've up and stole something after the burglary if you came to Lower City, is a good place to lay low for a bit? You could either be waiting on a fence to sell or a third party buy for what you stole and payment. What would beggars be able to tell use versus the Hobos? Would the shops sell something stolen possibly would they know? And the seedy tavern what is the cost coin or clout to get information? Would they try and sell us the fact they know nothing and have a good laugh? Explain it to me like I don't know the ins and outs of being in such an environment... Fear not much like Mr Barvek implied I understand ways of violence so we can skip that." he states looking to Nera to break it down to him.

"Also extra points if you can figure out where we could hear tale about the escaped Brigand..." he adds.
Last edited July 24, 2019 9:09 pm
Jul 25, 2019 1:27 am
CESN says:
Nekurr will take notice of the small side entrance the monk used for latter reference, but will go inside the main gate and ask around for the church property and transactions records section from the Nornholt Library. Make a couple of questions to the librarian about the cemetery at the Dribbage's land and if anyone knows how that family is connected to the church. Basically, Nekurr will start by focusing on when and how the deal was made and what's the connection between the Dribbages and the church.
OOC:
I'll then use that info for the next step. No story points for now :D
The approach is mostly talking with the monks, with some quick reading to select relevant documents
OOC:
Small clarification: Nornholt has a city library (toward the lower-right corner of the Upper City), but this is distinct from the Cathedral of St. Durvin. So, yes, you're looking for the order's records rather than the library's. There are no librarians on staff, just monks, priests, clerics, and the like.

So, with that in mind, I understand the thrust of your questions, but can you tell me what your initial approach is? I mean, are you just asking nicely? Is Nekurr playing up his own priesthood at all? Are you playing up your connection to Argus Inquiries? Do you try to lie to get access to the records? Is either one of you trying to order anyone around? In short, what's your initial approach?
OOC:
Edited to add: If you'd like, you could try a Hard (PPP) Knowledge (Lore) check with two boost dice (blues) to see what the best approach might be. The boosts are because you're working together (so an assist), and because you're presumably familiar with St. Durvin. This would be Mengus's roll, so you'd roll Green Green Yellow (for Intellect 3, Knowledge [Lore] 1) + Blue Blue (for the boosts) + Purple Purple Purple (for the difficulty).
Jul 25, 2019 1:37 am
OOC:
@somebox & @Remnant : Presumably, you're going to want to make a Streetwise check to determine the best person or establishment to approach for information on the burglary. Difficulty is Average (PP).* Add one setback if you plan to try to be discreet at all. Take one boost for presumed familiarity with the Lower City. Tronus's prodding questions are good for a second boost die.
OOC:
*I will often abbreviate difficulties by giving the initials of the colors of the dice you'll use. For instance, PP means two difficulty die, which are "purple purple."
Jul 25, 2019 3:55 am
"Yes. Beggars usually want money upfront. Yes and depending on the shop. Taverns are based on the patrons. To you absolutely."
Nera answers his questions sequentially, using expressive head-shakes and body language as she considers each query.

"You just need to know who has connections, who does business with who, who can gather information, who you can go to for that info without taking a risk. We'll probably start with hobos and try a shop or two, or maybe we should..." Nera does her best to educate and reassure Tronus, already prowling for an informant.
OOC:
I will take that setback. With that advantage perhaps Nera can find someone quickly and witness some buffoon making a textbook mistake which she will can point out to Tronus?
Last edited July 25, 2019 3:57 am

Rolls

Discreet Snooping

4 Success, 5 Advantage, 2 Failure, 3 Threat

Total: 2 Success, 2 Advantage

Jul 25, 2019 4:23 am
Barvek explains to Hildar as his short legs move in a quick rhythm, "All right, so I have only been out of the guard for about five years. I should still have a few contacts there. We'll talk to them and see if they'll give us the story. Maybe we can even convince them to let us see the official report." He pauses with a welcoming look, "I am open to any suggestions though."
Jul 25, 2019 9:44 am
[ +- ] opps ;)
re-winding: Nekurr replies to Mengus' question "A bit too warm for my taste really". He then points to the monk entering by the side door as to make sure Mengus notices it as well. "So, do you have any way you'd prefer to do this?"
OOC:
I'll have to rethink my post but I'll first hear what Mengus as to say after his roll ;)
Last edited July 25, 2019 9:46 am
Jul 25, 2019 10:02 am
"i have no way to do it"
Jul 25, 2019 10:20 am
steef99 says:
"i have no way to do it"
OOC:
Can you roll a 2xGreen + 1xYellow + 2xBlue + 3xPurple with Star Wars FFG dice to find some clues?

Rolls

example roll

3 Success, 7 Advantage, 1 Threat

Total: 3 Success, 6 Advantage

Jul 25, 2019 10:26 am
OOC:
will do

Rolls

Cluse

2 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 1 Advantage

Jul 25, 2019 4:02 pm
arMedBeta says:
Barvek explains to Hildar as his short legs move in a quick rhythm, "All right, so I have only been out of the guard for about five years. I should still have a few contacts there. We'll talk to them and see if they'll give us the story. Maybe we can even convince them to let us see the official report." He pauses with a welcoming look, "I am open to any suggestions though."
OOC:
Sounds like a Charm check with a boost for your former service and a second for Hildar's help. However, if you want to try to pull rank on someone and play it that way, we can go Leadership instead; same boosts, but add a setback to represent the fact that you're retired. Which approach would you prefer?

Keep in mind: Doing it with the dice essentially means we leave it to chance whether your former service makes a difference. If you would prefer, you can drop a Story Point and say you recognize the person at the desk as an old friend. In that case, you avoid the roll altogether. Totally up to you. The Story Point pool is currently 6/1 in the PCs' favor.
Jul 25, 2019 4:13 pm
steef99 says:
OOC:
will do
Despite his protests, Mengus knows a thing or two about St. Durvin's Cathedral. Some nobody off the street might assume that the cathedral's small cadre of scribes might be the ones who would keep such records. But in his studies, Mengus has learned that most medium- or large-sized cathedrals such as this one appoint one of the priests to be the church treasurer. If there were a land transfer sometime in the past, the treasurer is the person to ask about it.
OOC:
Please remember to propose uses for any advantages or triumphs you roll. You have 1 advantage to spend. What do you want to do with it, Mengus? You can get a small side benefit from your roll. For instance, maybe you recall a potentially useful fact about St. Durvin (the deity). Or maybe you remember that you have some small connection to the treasurer that might give you a boost die on a social check against them.

With this information, are you two planning to ask nicely (Charm)? Or do you want to use another strategy (like Coercion, or Leadership with Nekurr playing up his own priesthood, or Negotiation?
Jul 25, 2019 4:15 pm
OOC:
i would remember a useful fact
Jul 25, 2019 4:26 pm
somebox says:
"Yes. Beggars usually want money upfront. Yes and depending on the shop. Taverns are based on the patrons. To you absolutely."
Nera answers his questions sequentially, using expressive head-shakes and body language as she considers each query.

"You just need to know who has connections, who does business with who, who can gather information, who you can go to for that info without taking a risk. We'll probably start with hobos and try a shop or two, or maybe we should..." Nera does her best to educate and reassure Tronus, already prowling for an informant.
OOC:
I will take that setback. With that advantage perhaps Nera can find someone quickly and witness some buffoon making a textbook mistake which she will can point out to Tronus?
OOC:
Sounds good for the advantages!
As Nera and Tronus discuss where to go, a horse-drawn carriage passes through the gate from the Middle City. The filigree of its craftsmanship and the barding of the horses suggest that whatever occupants are inside are not from the Lower City. Nera and Tronus barely dodge out of the way as the carriage plows through a mud puddle, splattering brown goo over anyone nearby. But then the carriage slows to a stop near the front of a quaint wooden shop selling lanterns. The curtain on the side parts, and a dainty hand extends with a bag of coin. A dirty-looking man in torn breeches takes the coin and hands over a bundle of something.

"You there! Stop!" Suddenly, two guards from the gate nearby are galloping toward the carriage. The driver whips the reins hard, and the horses he's driving take off toward the East Gate and out of town. The guards continue in pursuit, leaving the area unserveilled for the moment.

A rookie mistake, Nera knows: Whoever that was, they didn't belong here, so the guards had their eyes on them. She also recognizes the person the noble--or whoever it was--was buying from: a two-bit fence who goes by the street name "Gorzo the Bold." If anyone knows about a recently burglary, he's as likely as any.
OOC:
Let me know how you plan to approach Gorzo (if you indeed do).
Jul 25, 2019 4:29 pm
steef99 says:
OOC:
i would remember a useful fact
OOC:
Sure thing.


Mengus also knows that the Church of Saint Durvin has some connection to the Priests of Kellos, but he can't remember exactly what it is. However, the Order of Saint Durvin is rumored to be a bit jealous of the Order of Kellos, since Kellos is by far a more popular deity across Terrinoth.
Jul 25, 2019 9:05 pm
"I didn't catch the crest on the carriage did you? Well too late now that was too quick, so with his pants he's not the type to run off unless his bum come falling out of them breeches. If there's a runner I'll leave it to you to follow the coin." Tronus states turning and walking towards the man.
OOC:
Assuming Nera would have told him the ins and out of what just happened.
"Hello sir, my associate was letting me know how one does business in this area of town and you seem to be someone with a good vantage and lay of the land. If there's something to eat close like a stall close by I'll treat you if you explain to us a few things. Also I think being here if they come back to question you isn't the best of ideas considering that." Tronus explains nodding towards the bag.
Jul 26, 2019 2:11 am
Remnant says:
"I didn't catch the crest on the carriage did you? Well too late now that was too quick, so with his pants he's not the type to run off unless his bum come falling out of them breeches. If there's a runner I'll leave it to you to follow the coin." Tronus states turning and walking towards the man.
OOC:
Assuming Nera would have told him the ins and out of what just happened.
"Hello sir, my associate was letting me know how one does business in this area of town and you seem to be someone with a good vantage and lay of the land. If there's something to eat close like a stall close by I'll treat you if you explain to us a few things. Also I think being here if they come back to question you isn't the best of ideas considering that." Tronus explains nodding towards the bag.
OOC:
Beautiful. I'm going to use your post, Remnant, to explain to our newer players how Genesys uses Motivations. All characters have these, both short-term and long-term goals or traits that drive them. In this case, Tronus has guessed that the fence will probably want to hide out for a bit (a short-term desire, but a strong one), so offering to take him to an eatery is playing to that motivation. Tronus will thus get two boost dice on his first social check to influence the illicit merchant. (Desires and Fears grant two boosts each; playing to Strengths and Flaws grants one each).

(So, for those of you at the cathedral, the fact that the Priests of Saint Durvin feel inferior to the Priests of Kellos COULD be useful to you in a similar way. I leave it to you to figure out how you might work that into your own interaction with the treasurer!)

Tronus's approach sounds like a Charm check. Let's say in this case the difficulty is Average upgraded once (RP), but you get two boosts (B) since it will let him lie low for a bit. If Nera pipes in with some further incentive for the guy, that's worth a second boost. You also get a setback (Black) since he doesn't know either of you, so he doesn't totally trust you. Sum: BB(B for Nera) + RP + Bl

For the benefit of those of you learning the system, the difficulty here goes from Average (PP) to Average upgraded once (Red + Purple) because the fence has a Presence of 2 and 1 rank in Cool. When you roll a social check against someone, your difficulty is set by their own skills to resist you. In this case, Charm is resisted by Cool.

(These long GM rules explanations will fade as we keep playing! I just want to make sure those of you new to the system understand why you're rolling the dice you're rolling.)
Jul 26, 2019 4:16 am
Nera wants to stop Tronus, to step in and say he's gone mad, but she simply can't. It would be rude, and she needs to understand how he approaches a situation. Not very subtle, but at the same time he had a fair point or two in his speech.

"If you fear trouble we'll keep you safe from harm, these aren't just for show." She briefly looks to their own weapons, a display of their seriousness.
Jul 26, 2019 9:27 am
"Right! Shall we go in Mengus? Let's see if we can find ourselves something that explain how the Dribbages got themselves a graveyard." Leaving the suggestion for Mengus to pick on, Nekurr enters the cathedral.
Jul 26, 2019 10:28 am
"ohh i remember that this church is connected to Priests of Kellos"
Jul 26, 2019 11:42 am
OOC:
I'd like to flip a story point to upgrade my check ability so GGY for me in addition for the dice pool

Rolls

Charm check with desire meet but stranger danger w/ help from Nera

5 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 4 Success, 2 Threat

Jul 26, 2019 12:43 pm
"Kellos you say?" Nekkur searches for the church treasurer, nicely asking around for indications.
OOC:
Since steef's roll was with help, I'm assuming it is shared knowledge now. If nothing happens, then we're up with the treasure guy!
"Good morning brother." Nekurr looks around with an impressed expression as he introduces himself to the treasurer. "I'm Nekurr, priest of Fortuna, it is nice to meet a fellow man of faith." He greets the other cleric with an acknowledging smile, before explaining the purpose of their visit.

"Lady Argus asked me and my friend here, Mengus, to check on some land transfers and property records. Unlucky, some issues were raised over the inheritance of the property where St. Durvin's graveyard stands. Nothing serious really... We were hoping we'd be luck enough to find the right signatures in some documents here"

Still looking impressed, he stops to make a quick praise "This place is immaculate! I recently paid a visit to the Priests of Kellos and, let me tell you, they aren't half as dedicated as you. Have you visited their place?"
[ +- ] OOC
Last edited July 26, 2019 12:49 pm
Jul 26, 2019 4:07 pm
OOC:
i won't be online for the next few days for medical reasons sorry
Jul 26, 2019 7:20 pm
steef99 says:
OOC:
i won't be online for the next few days for medical reasons sorry
OOC:
Thanks for the notification, Steef! I hope all's well, and await your return.
Jul 26, 2019 7:35 pm
[ +- ] Gorzo the Bold
Gorzo the Bold looks you both over with a scowl. But then he nods and says, "I could eat." He gathers up his things and begins moving toward the south edge of town, zigzagging through the streets and looking frequently to the top of the wall between the Lower and Middle Cities -- no doubt looking for guards on patrol. Try as you might, he refuses to talk until you've gotten to his choice restaurant. Likewise, he refuses to say where he's headed. At last, you arrive at his desired eatery. You recognize the place as the only halfway respectable tavern within a mile, a place called Ferrick's Inn.

Once your food arrives, he takes a long gulp of ale and asks, "So what's this about?"
OOC:
1 threat = the tavern is quite far from anywhere you want to be, so it adds about fifteen minutes to the time it will take you to get out of the Lower City and to your next destination. The other 1 threat is that the tavern he brought you to is more expensive than most, so the prices are about 50% higher than standard. That is 3 silvers for his meal, 2 silver for his ale. Triple these prices if you two want to eat, too, as it is actually lunchtime by now.

We don't need to fully RP this scene, since we're just doing background investigation at this point. So let's say your 4 successes allow you to ask 4 questions. Maybe each of you can pose a single question, then a single follow up once I give you his replies?
Jul 26, 2019 8:09 pm
CESN says:
"Kellos you say?" Nekkur searches for the church treasurer, nicely asking around for indications.
OOC:
Since steef's roll was with help, I'm assuming it is shared knowledge now. If nothing happens, then we're up with the treasure guy!
"Good morning brother." Nekurr looks around with an impressed expression as he introduces himself to the treasurer. "I'm Nekurr, priest of Fortuna, it is nice to meet a fellow man of faith." He greets the other cleric with an acknowledging smile, before explaining the purpose of their visit.

"Lady Argus asked me and my friend here, Mengus, to check on some land transfers and property records. Unlucky, some issues were raised over the inheritance of the property where St. Durvin's graveyard stands. Nothing serious really... We were hoping we'd be luck enough to find the right signatures in some documents here"

Still looking impressed, he stops to make a quick praise "This place is immaculate! I recently paid a visit to the Priests of Kellos and, let me tell you, they aren't half as dedicated as you. Have you visited their place?"
[ +- ] OOC
[ +- ] Gaerros Bargretor
A kindly old monk informs you that the treasurer is called Gaerros Bargretor. The monk shows you to Bargretor's office, high in the cathedral's main tower, nearly at the top. This high up, a cool breeze wafts through, making this perhaps the most comfortable spot in the cathedral. The man inside looks young, but his features suggest elven heritage that belies his actual age. He listens politely to your introduction and pauses for a moment, eyeing you up and down.

"Well," he finally says. "You don't look like a priest." But at the mention of his office, you notice him crack a smile. "I'm glad you noticed the office. I find a messy office leads to a messy worker. Saint Durvin always understood that, which is why Kellos couldn't have overcome the Second Darkness without his help. As you no doubt know. Brother." You detect a slight sneer. "So you say you're here about the cemetery? On the old Dribbage property? Tell me that Vizeron Dribbage isn't trying to extort money out of the church yet again!"
OOC:
So, first -- thanks for the detailed setup of how you're approaching the guy. Some of that is going to play into what will probably be a Charm check. However, you've stumbled into some backstory here, so it's not time for the check just yet. I want to give you a chance to explain the situation a bit further (or lie about it if you prefer), since he seems to recognize the property you asked about, perhaps more intimately than you assumed he would.

As for the Story Point, I'll leave it up to you if you want to keep it for your next check. In a table-top game, you could have asked me to describe the office and then used my description in some way to play to his inferiority complex vs. the priests of Kellos. (Incidentally, the Cathedral of Kellos is in Vynelvale, another city.) For instance, if I'd described it as cluttered with books, you could have said, "Wow! Look at all these books! I've always loved how the priests of Saint Durvin value knowledge so much more than the Priests of Kellos!" In other words -- if you keep the Story Point, I'll let you upgrade your check, but it's not necessary for such a small narrative detail, since you could have spun any old description to fit your needs.
Jul 26, 2019 9:54 pm
Barvek leads Hildar into the constabulary and as fortune would have it, one of his old drinking buddies from his guard days was working the front desk.
OOC:
Story point flip
Jul 26, 2019 9:55 pm
Nekurr laughs at the mention of his un-priestly looks. "Fortuna is a changing goddess, always wandering and never settling for one image or identity... so neither does her priesthood", the half-catfolk jokingly explains his appearance.
OOC:
so... what's up with this Kellos and Durvin overcoming the second darkness? what would nekurr know? I'll put 3 difficulties just in case ;)

oops, he thinks we're talking about Kellos, the wife of the fisherman! :o If the last difficulty doesn't count, can I use the advantage to ... I don't know...still remember the common knowledge :D Maybe make a suitable remark about Saint Durvin and improve Gaerros attitude towards us?
"Ah yes, fortunately you don't have to worry about Vizeron, it's [GM edit] her daughter his niece that needs some details clarified." With that said, Nekurr will discretely add, as a minor comment "So the old man's rent feels like extortion? That must have been some sweet deal he got back then..."
OOC:
GM Edit: adding a Boost die for the fact that you are a resident of Nornholt, where St. Durvin is the patron deity. I think Hard was the right difficulty. But the boost leaves you with 1 advantage, so we'll use that to let you notice some way to improve his temperament, sure.
Last edited July 26, 2019 10:11 pm

Rolls

knowledge (whatever their all the same)

1 Advantage, 2 Failure, 1 Threat

Total: 2 Failure

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Jul 26, 2019 11:28 pm
Nera elects not to eat anything at the moment, at least not out of her own pocket. "Rumors. You heard anything about a crew making a score on the Dribbage estate?"
Jul 27, 2019 12:49 am
arMedBeta says:
Barvek leads Hildar into the constabulary and as fortune would have it, one of his old drinking buddies from his guard days was working the front desk.
OOC:
Story point flip
[ +- ] Barvek's old drinking buddy
As Barvek and Hildar enter the constabulary's main building, a gruff but feminine voice echoes across the room. "Barvek, you old devil! As I live and breathe. Tell me you're not so bored you want your old job back?" The Gnome recognizes the voice immediately: Barribelynn Bonebelly, a Dwarf who joined the guard about five years after Barvek did. With a bit of seniority, Barvek helped train the Dwarf in investigative tactics, and the two became fast friends (as immortalized in at least one Upper City tavern, which now sells a liquor called the Bonebelly Gnome). Since his retirement and subsequent employment at Argus, Barvek's ability to grab drinks with Barri have basically evaporated. But seeing her fills the Gnome with glee. She then nods to Hildar. "And tell me -- who's this tall drink of water. It's hot out. I could use a drink of water."
OOC:
So, you have an in for whatever you had in mind to do. Not to say you won't need to roll, of course. You could just ask her for general information about the Dribbage property, or the burglary, or you could ask for access to records if you'd like. Just make your pitch in the IC.
Jul 27, 2019 1:13 am
CESN says:
Nekurr laughs at the mention of his un-priestly looks. "Fortuna is a changing goddess, always wandering and never settling for one image or identity... so neither does her priesthood", the half-catfolk jokingly explains his appearance.
OOC:
so... what's up with this Kellos and Durvin overcoming the second darkness? what would nekurr know? I'll put 3 difficulties just in case ;)

oops, he thinks we're talking about Kellos, the wife of the fisherman! :o If the last difficulty doesn't count, can I use the advantage to ... I don't know...still remember the common knowledge :D Maybe make a suitable remark about Saint Durvin and improve Gaerros attitude towards us?
"Ah yes, fortunately you don't have to worry about Vizeron, it's [GM edit] her daughter his niece that needs some details clarified." With that said, Nekurr will discretely add, as a minor comment "So the old man's rent feels like extortion? That must have been some sweet deal he got back then..."
OOC:
GM Edit: adding a Boost die for the fact that you are a resident of Nornholt, where St. Durvin is the patron deity. I think Hard was the right difficulty. But the boost leaves you with 1 advantage, so we'll use that to let you notice some way to improve his temperament, sure.
Nekurr wracks his brain to remember how Saint Durvin is related to Kellos, the god of fire who defeated the undead of the Second Darkness. Try as he might, he can't recall the connection. However, he does recall that the colors of the two deities differ, and there's some symbolism behind the distinction. He adds an offhand comment about how the blue and white of Saint Durvin have always seemed more intriguing than the boring red of Kellos.

The treasurer seems to consider you both for a moment. "Yes, of course. Which would you prefer? Mere fire, or the lightning that sparks it?" He squints and regards you for another moment. "There are no rents regarding the Dribbage property. The bequest is quite clear on that front. Our disdain for Mr. Dribbage stems from... other matters. But you were sent here by Vizeron Dribbage's niece? What on earth for?"
OOC:
OK, so let me know what you're looking for from this guy. Do you just want his cooperation to ask questions about the property? Or do you want him to let you look over the records the church has of the Dribbage property? Or do you want both?

Asking him questions (without accessing records) is going to be a Charm check. Difficulty is Hard (PPP). You get a setback for his suspicion of your claims to be a priest, but Mengus has a fine cloak on, which removes that setback. However, there is a second setback for all this talk about Vizeron Dribbage, which seems to have riled him up. You get a boost die for mentioning how clean the office is compared to the Kellos Cathedral. Let's assume Mengus is helping you, so that's one more boost die. Finally, since you mentioned you're not working for Vizeron Dribbage, but rather his nice, that's another boost. Final pool is YGGBBB + PPPBl

Asking to access records instead will be the same check, but with an additional blue and an additional black. The blue is for the fact that he suspects something's up and wants to prove that the church has rights to the cemetery. The black is because the records are proprietary.

Try either roll; with enough advantage (or a Triumph), you maybe able to get to both ask questions and see the deed.
Jul 27, 2019 1:19 am
somebox says:
Nera elects not to eat anything at the moment, at least not out of her own pocket. "Rumors. You heard anything about a crew making a score on the Dribbage estate?"
Gorzo slurps down a long noodle from his bowl before answering. He then looks both of you in the eye warily. "The big house by the cemetery?" He chortles. "Hardly. No one'll go near that place. Why? Someone finally bit the bullet and burgled the old house? I ain't heard nothin' 'bout that."
OOC:
Three questions remaining!
Jul 27, 2019 11:07 am
OOC:
Ahah 😅 yes generic family younger female... that’s what happens when you try to sneaks another post before going to sleep :(

I think I already mentioned I was looking for the records and was just making conversation as I waited for them;) let’s see how this goes. First, I’m not sure what I is :( second... I couldn’t see all the dice I was selecting on my mobile :( hopefully I rolled enough...
"I guess you can say that there isn’t fire without a little spark, right?" Nekurr jokes as the treasurer checks for the property records. "Can I also have a look at that bequest you mention? I think there was some trouble with some low lives breaking in, and Dribbage‘s niece needs to prove her claim before she can take care of the property. I guess it’s nothing major, but you can see why she’d worry." he continues explaining the situation, just making conversation, but avoiding bringing up the disappearance of the old man, while he waits for the records.
Last edited July 27, 2019 11:16 am

Rolls

Records

6 Success, 4 Advantage, 2 Failure, 3 Threat

Total: 4 Success, 1 Advantage

Charm (if bonuses)

6 Success, 4 Advantage, 1 Triumph, 2 Failure, 4 Threat

Total: 4 Success, 1 Triumph

Jul 27, 2019 2:24 pm
OOC:
CESN, looks like you rolled too many positive dice. You have Presence 3 and 1 rank in Charm. That gives you YGG, not YGGG. (Presence 3 gives you GGG, and Charm 1 upgrades one of those G to Y, yielding YGG). Bl was for Black (so as not to confuse it with B for Blue). Maybe I should abbreviate it as K instead, as in CMYK?

I'll ignore your third G, since it was superfluous. You also rolled an extra K and B at the end there, but we can ignore them (they were blanks anyway). Final tally is 2 Success, 1 Advantage.

Can you explain what the second roll was for? Was that a mistake? Then I'll post the treasurer's response.
Jul 27, 2019 3:35 pm
[ +- ] OOC
Last edited July 27, 2019 3:36 pm
Jul 27, 2019 6:49 pm
CESN says:
[ +- ] OOC
OOC:
Right you are on the extra B & K. When I said you might be able to both access the records and ask questions, I meant that if the dice agreed (like if you got a Triumph), you could do both off of one single roll. Sorry for the confusion. 2 Success = you get to see 2 documents. Sounds good on the Advantage.
The treasurer scoffs. "I assure you there is nothing confusing or complicated about the church's claim to the Dribbage cemetery." He rummages through a leather folio on a shelf behind him for a moment and produces some documents. He lays the first flat on the desk. "As you can see here, this is the original statement signed by Captain Bentolin Dribbage over two centuries ago during the Third Darkness. Not so much a bequest, mind you; more of a writ of understanding." He then lays out a second document, this one with different signatures. "And here we have the most recent document acknowledging the transfer of this agreement to Vizeron Dribbage, current head of the family."
[ +- ] Document A
[ +- ] Document B
The monetary impetus for Vizeron Dribbage's niece to take over the property seems much clearer now. Due to a curse dating back to the Third Darkness, the farmlands around Nornholt have been unproductive for centuries. The fact that the family gets paid by the church for the cemetery thus means that their property is among the most expensive for miles!

As you peruse the materials, Bargretor can't help but grin. "You're being quite mum, but I take it from your comments that Vizeron Dribbage may no longer be with us? I look forward to signing a new one of these with this niece of his, then. I mean, after what he pulled after he got booted from the Order... But I've said too much on the matter."
Jul 28, 2019 5:38 pm
SavageBob says:
Gorzo slurps down a long noodle from his bowl before answering. He then looks both of you in the eye warily. "The big house by the cemetery?" He chortles. "Hardly. No one'll go near that place. Why? Someone finally bit the bullet and burgled the old house? I ain't heard nothin' 'bout that."
"It seems they're trying to keep things quiet then." Nera responds with a smile, not getting the info she would want, but still helpful to their case. "But what's so special about the place, frightening off the thieves till now?"
Jul 28, 2019 5:40 pm
Tronus smiles a bit since Nera has a good sense for her line of questions.
Jul 28, 2019 10:23 pm
OOC:
Welcome back, Steef! Feel free to have Mengus comment on the conversation with the treasurer at the cathedral if you wish.
OOC:
Remant: Is Tronus eating or drinking anything?
Jul 29, 2019 1:08 am
OOC:
Just listening for now, not eating or drinking.
Jul 29, 2019 1:19 am
Gorzo looks again to both of you in the tavern. "You lot ain't gonna eat or drink nothin'? Feels like I'm eatin' me last meal." He gulps down some ale and says, "Haunted. Place is haunted. Well, least the graveyard is." He shuffles on his stool, turning his body away from you as if annoyed.
OOC:
Two questions left.
Jul 29, 2019 7:32 am
Nekurr quickly reads the documents "I see...". He smiles at Bargretor's comment. "Well, let's not get the cart before the horses. We're not sure if a new signature will be needed... yet." Sensing that asking directly what he meant about Vizeron's being kicked out of the Order may prevent further prodding into the issue, Nekurr simply adds "These documents are very helpful. I'll have to see what the others found out as well." Before leaving he adds "Is there anything else you can add to help us with this Dribbage issue?"
OOC:
How late is it getting? Is the (actual) library on the way to the property?

Rolls

charming suggestion at the end?

2 Success, 3 Advantage, 3 Failure, 5 Threat

Total: 1 Failure, 2 Threat

Jul 29, 2019 7:35 am
mengus stands there without talking holding his weapon in sight
Jul 29, 2019 3:43 pm
Bargretor folds up the documents and puts them back into their respective folios. He gives a thin smile. "I'm afraid the church can't comment further on the Dribbage property if there's a possibility that its ownership may be changing hands. I wish you luck in your investigations." He glances sideways at Mengus's large, unsheathed sword. "Please be careful on your way out. This is a place of worship. Good day."
OOC:
@CESN & @steef99: No need for another Charm check. Let's say it's been about 1 1/2 hours, putting you at just after noon. You probably have enough time to visit the library if you'd like. It's a ways east (#10 on the map), so let's say a 20-minute walk, 10 if you hire a wagon to take you (1 silver each).

I don't plan to track meals and such too religiously, but you are likely getting hungry, too. Budget in some time to buy rations or a meal somewhere.
Jul 29, 2019 5:24 pm
Weirdo. Nera rolls her eyes while his back is turned, and motions for a server to bring her some food.

"Really. And what's the story behind this? The lost spirit of a former owner?"
Jul 30, 2019 12:53 am
The man smiles and turns back toward you a bit. "That's the spirit! I knew you was from 'round this way. Knew you'd appreciate this place!" He waits for the food to be brought and wipes his whiskered face with his sleeve. Once Nera starts eating, he looks to the floor, then to Nera, making eye contact with a grave expression. "Look, alls I know is that about ten years back, a burglar called Rednose thought he'd make a quick score on the old cemetery place. Bloke ended up raving in the gutters that night. Said he seen the dead all moving 'round the graveyard wot they shouldn't. Said they wasn't even human no more. Poor sod didn't make it through the night. Least that's what I heard."

Gorzo drains the last of his ale and belches. "Look, I got a business to run. I'd best be on me way. You done with me?"
OOC:
Last question!
Jul 30, 2019 4:06 am
OOC:
I like this guy.

@Remnant any question you wanted to conclude with? I might come up with one later but I'm a bit stumped at the moment for the last question, plus I feel like you should have one if you want.
Jul 30, 2019 7:37 am
OOC:
so... the daughter/niece girl had only been living there for the past few weeks... so those zombies are from the old man's time!!! All the revelations🤯
"We understand it may be a sensitive matter for the church now, with all the uncertainty around the owner for now. Well, thank you for all your help brother Bargretor. I wish you the best of luck." Nekurr turns to Mengus "I think we may still have time to check the library. should we get a wagon and grab something to eat on the way?"
OOC:
Best of luck instead of a nice day sounds a bit weird, but appropriate ;)
Last edited July 30, 2019 7:37 am
Jul 30, 2019 10:44 am
"I think you've been most helpful, she seems to like the food but since we're going to be running out of here to another part of the city I figure she wouldn't want to hear my stomach and rear end's appreciation for the food. Any word on the brigand that escaped recently?" Tronus states with a shrug before putting money on the table for the food.
OOC:
We know where he works and what he looks like.
Jul 30, 2019 2:44 pm
OOC:
Why don't we say that you all get a per diem for investigative expenses of 10 silver per day? That will help reduce bookkeeping on mundane purchases like meals, lodging, and transportation.

Remnant and Somebox, you are down 4 silvers each on your per diem (leaving you with 6 each).

Steef and CESN: I'm assuming you just stop by a stall somewhere and buy rations, since you're a bit rushed. That's 2 silvers each for a day's rations (3 meals' worth). Then 1 silver each for a wagon to the library. Total = 3 silvers each, leaving you with 7 for the rest of the day.

You can always spend your own pocket money if you go over your per diem.
Jul 30, 2019 3:02 pm
Remnant says:
"I think you've been most helpful, she seems to like the food but since we're going to be running out of here to another part of the city I figure she wouldn't want to hear my stomach and rear end's appreciation for the food. Any word on the brigand that escaped recently?" Tronus states with a shrug before putting money on the table for the food.
OOC:
We know where he works and what he looks like.
The fence looks like he's getting ready to stand up, but his eyes widen at mention of the brigands. "I've heard some rumors, yeah. Supposed to be the leader of some band of highwaymen who used to run the roads 'round here. The Moon Cutters or somethin' like that." He hops off his stool, enveloping his feet in the dust of his own boots. "Bad for the likes of us is what it is," he says, looking at Nera with a conspiratorial stare. "Hard to sell anything in a crossroads town if folks too scared to come to town in the first place." He gives Tronus an approximation of a bow and says, "Now if you'll excuse me..."
OOC:
OK, so you two are free to pursue other leads, or just to meet up with the others near the Hill's Gate out of town (we probably ought to move on in the next day or so IRL). I figure it'll take you about 45 minutes to walk to the HIll's Gate, or 20 minutes by wagon for 3 silvers each. Or take a river boat for 2 silvers each and walk the rest of the way (about 20 minutes total). Might be worth hiring a horse cart for the day for the whole group; the cemetery is a ways from town, and the cost would be 5 silvers if you want to drive the horse yourself (basically renting a car), or 10 if you want to hire the driver, too.
Jul 30, 2019 3:23 pm
Mengus and Nekurr, as soon as you exit the Saint Durvin Cathedral, you are struck by the intensity of the midday heat. You rush across the plaza to buy a quick bite to eat from a dried-meat vendor. Rather than face the heat a walk would entail, you wisely opt to hire a wagon-driver to take you to the Royal Library of Cailn.
[ +- ] Royal Library of Cailn: Exterior
[ +- ] Royal Library of Cailn: Interior
High-set windows let in some fresh air to a clerestory above your head. However, you get the impression that the main stacks are located on the ground level, and you don't feel any circulation here. You can already feel the sweat beading up as you consider where to look and what to look for. A well-dressed dwarf sits behind a desk and fans himself while holding his beard up with his other hand. There are no other patrons at this time of day.
OOC:
So how do you two want to proceed? What exactly are you looking for? You can try to get the librarian to help if you'd like; Charm difficulty is your skill + B for assist from the other PC, versus PR + K for the heat. or you can search on your own. Ultimately, I'll call for a Knowledge check (probably Knowledge [Geography] based on the kind of information you want to find.
Jul 30, 2019 3:27 pm
OOC:
i will do a knowledge check and how do i do it how many dices and what color
Jul 30, 2019 3:29 pm
OOC:
I need to know what kind of information you're looking for to assess the difficulty. What is you're looking for? Information on the cemetery? Information on the Dribbage family? Something else?
Jul 30, 2019 3:38 pm
OOC:
Information on the Dribbage family
Jul 30, 2019 5:34 pm
steef99 says:
OOC:
Information on the Dribbage family
OOC:
OK, that's pretty obscure information, which means the difficulty starts out pretty high. However, the way I plan to use libraries is that they decrease the difficulty of checks up to two times if you are looking for information related to a topic the library specializes in.

In this case, the library specializes in the Barony of Cailn (which Nornholt is part of). Since the Dribbage family is part of that barony (and has been for at least a century or so), let's say the difficulty is reduced once. You get a boost (B) because Nekurr is helping you look. I'll give you a second boost (B) because Mengus is royalty within this barony. You get a setback (black = K) because it's so damned hot.

Final roll should be YGGBB + PPPK. If you want to spend a Story Point, replace that with YYGBB + PPPK.
Jul 30, 2019 5:53 pm
steef99 says:
OOC:
i will do it will a story point
OOC:
So far so good. You didn't use the Story Point, since that would mean Green Yellow Yellow. Looks like you didn't need it, though. You also forgot one purple. Can you add that in?
Jul 30, 2019 5:55 pm
Tronus nods as well, "Well if we're in a place to do something we kill thank you for your time."
OOC:
Once we're out of the lower city I guess Tronus could rent out a horse and carriage then to get there and bring everyone back plus a conversation with Nera.
Once in the cart and driving, "So I don't have a tongue like Nekurr. But I think we did okay for intelligence gathering. So from what he didn't tell us the robber wasn't from the Lower City. Or they're pretty ballzy. Rednose was the last known robber and he was driven crazy from the sight of undead. The Moon Cutter's leader was the one that escaped so we'll keep on ear on the ground if we come up against something about that as a side detail to keep in mind. What else did we learn?" he draws out slowly as he holds the reins.
Jul 30, 2019 6:02 pm
OOC:
rolling again becuase i'm a little idiot

Rolls

Information on the Dribbage family again.

5 Success, 2 Advantage, 5 Failure, 1 Threat

Total: 1 Advantage

Jul 30, 2019 7:15 pm
steef99 says:
OOC:
rolling again becuase i'm a little idiot
OOC:
Wow, the dice really socked it to you on that roll. For future reference, you can always just roll the extra die next time. Just edit your post and add a new roll with the missing die or dice.

Also, remember to give me ideas for how you want to spend advantages. You have 1 advantage, so how would you like to spend it? Find something interesting but unrelated? Find a silver coin under a book? :)
Jul 30, 2019 7:18 pm
OOC:
can i get information on the cemetery if not i want to find something unrelated
Jul 30, 2019 9:56 pm
Nera will nod to the man, letting him go about his business. "Aye, be seeing you."

During the cart ride Nera is frequently looking out at the bustling streets they are able to fly pass the civilians. "I'd say we learned more about Vizerion compared to the thief. Man hasn't been robbed in years because of undead, but now someone comes along and steals from him after he's missing? We need to check out his house, bet he's got all kinds of...clues there." For a split second a glint of greed is in her eyes.
Jul 31, 2019 12:07 am
steef99 says:
OOC:
rolling again becuase i'm a little idiot
Mengus and Nekurr spend about an hour poring over the stacks looking for works on local history. You find a multi-volume history of the Barony of Cailn, but it doesn't say anything about the Dribbages as far as you can tell. The book does confirm some of the details you learned at the cathedral: During the Third Darkness, Cailn was ravaged by dragons and their allies, leading to massive civilian casualties. With nowhere to put all the bodies, the various churches, including the Order of Saint Durvin, struck deals with local land owners to allow them to bury the dead on private land. One passage catches your eye:

"The Elders of the Churches, eager to avoid another Plague of the Undead, as Terrinoth had suffered during the Second Darkness, instituted firm Protocols to ensure that the Dead of these Cemeteries were faithful, honest folk, who received all the proper Rites and Burials, so as to prevent them from being raised from the Dead by any Evil-Doer, such as a Necromancer or unscrupulous Rune Lord, for Ever and Ever, Amen."

You realize that it's nearly time to rendezvous with the others at the Hill's Gate, so you head back outside into the afternoon sun.
Jul 31, 2019 5:45 am
[ +- ] Reference post
Barvek lets out a laugh. "No, I'm not here asking for my job back. I'm still at Argus. This is one of the new recruits, Hildar. And if you want to see more of him, you could always join us at Argus..." he says with a tone implying jest. "We could always use more people with your experience." He pauses. "Anyhow, that's what brings us here. We heard that there was a burglary at Vizeron Dribbage's place. We were wondering if we could maybe see the official report of the incident." Barvek winks at Barri, "Mayhaps you would be able to give us anything you know about the place too ... I know a great tavern nearby."
Last edited July 31, 2019 6:35 pm
Jul 31, 2019 8:42 am
Nekuur raises is eyes from the library books "It seems we must go meet the others". As he closes the book he looks at Mengus smiling "That was a productive morning. Another ride back to Hill's Gate?"
OOC:
I guess it is summary time for us as well :)
I'll flip two story points to test my heroic ability
"So, we have this noblewoman from Tamalir, miss Olarie Dribbage, moving to her uncle's place just outside Nornholt a couple of weeks ago. Turns out, Vizeron Dribbage, her uncle is missing for a year now!" Nekurr stops for a while thinking about what he just said. "Why now? I mean, he has been gone for quite awhile, no? Why is she only looking for him now and why did she move here at this time? I'll bet she wasn't invited by the missing uncle..."

"I also wonder is if there has been any troubles at the property before miss Dribbage's arrival... If someone broke in a couple of night ago, that must have been shortly after she moved in. Could she have been targeted? Someone trying to scare her out of the property?"
"Gaerros Bargretor was a nice guy wasn't he? It seems like the brothers of Saint Durvin are feeling... extorted by Vizeron's writ of understanding and looking forward to signing with a new owner. The old man wasn't happy about getting booted from the Order and was clearly making the brothers pay back for that. I wonder why he got kicked out though... What do you have to do to get expelled from a church?"

"On the other hand... the original deal with Captain Bentolin Dribbage was signed during the Third Darkness, before the land was cursed and became unproductive. Order of Saint Durvin struck a deal with the Captain to bury the dead on his land, since they had nowhere to bury all the bodies from the war. They seemed particularly careful in making sure those buried received the proper Rites and Burials to avoid another Plague of the Undead. That must have been a terrible time don't you think Mengus?" Nekurr stays silent for awhile, his thoughts traveling back to the present "At that time the deal was probably fair, but getting paid for the produce the land is no longer giving, makes Dribbage's graveyard a gold mine nowadays. Do you think a noblewoman like miss Dribbage would be needing that money for something? "

CESN sent a note to SavageBob
Last edited July 31, 2019 8:53 am
Jul 31, 2019 8:45 am
"something doesn't add up but hey more work equals more money"
Jul 31, 2019 2:01 pm
At the attention Hildar flushes somewhat embarrassed at the attention. As Barvek suggests a tavern the elf relaxes a touch "Yes, a tavern would be better for a drink and a private discussion....not that we are asking you to disclose anything you shouldn't of course" he finishes in a bit of a rush, most of the words running into one another
Jul 31, 2019 3:35 pm
At the constabulary, Barribelynn Bonebelly returns her attention to Barvek and sighs. "I'm on duty for another hour, then I get a break. Taverns and tales'll the to wait till then, old boy!" She purses her lips as if in thought. "In the meantime, give me just a moment. I'll see what I can do."

Barri disappears through a doorway. In her absence, the two of you witness the everyday procedures of the constabulary and barracks: guards leaving for patrol and coming in for breaks from the heat, a half-hearted session of spear-fighting practice by a group of new recruits in the courtyard, even a pair of humans brought in for disorderly conduct.

The dwarf comes back after about ten minutes. She looks confused. "Barvy, you say you're looking into a break-in at the old Dribbage place? The one by the cemetery? I just checked with our record-keeper, and this is the first we've heard of anything."
Jul 31, 2019 3:41 pm
OOC:
Loving the summaries, folks! Very helpful and useful thing to do in a game like this that is about connecting dots. Sending a note to CESN to clarify his use of his Heroic Ability.
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Jul 31, 2019 3:44 pm
CESN sent a note to SavageBob
Last edited July 31, 2019 3:45 pm
Jul 31, 2019 5:10 pm
SavageBob says:
The dwarf comes back after about ten minutes. She looks confused. "Barvy, you say you're looking into a break-in at the old Dribbage place? The one by the cemetery? I just checked with our record-keeper, and this is the first we've heard of anything."
"That is odd. Our employer was told by the property owner's niece that there was a break in a few days ago. I wonder why it wasn't reported through all the official channels. " Barvek ponders on that thought for a minute. "Well we have a meeting with our client this afternoon. I'll have to look deeper into this "burglary" then." His attention returns to Barri. "My lunch offer still stands."
Last edited July 31, 2019 5:27 pm
Jul 31, 2019 6:12 pm
arMedBeta says:
"That is odd. Our employer was told by the property owner's niece that there was a break in a few days ago. I wonder why it wasn't reported through all the official channels. " Barvek ponders on that thought for a minute. "Well we have a meeting with our client this afternoon. I'll have to look deeper into this "burglary" then." His attention returns to Barri. "My lunch offer still stands."
"Well, now, that is curious," Barribelynn says. "I think you've just given me the excuse I needed to take an early lunch." The ruddy-faced Dwarf turns to a fellow officer, an Elf Barvek recognizes, though he can't remember the name. "Trolvyn, cover for me. I'm checking up on a possible burglary." The Elf barely looks up from his parchment as he gives a cursory salute. Barri leads the two of you out the door and into the heat of the late morning. "How 'bout that old Fishmonger place we used to like? It's just 'round the corner."
OOC:
arMedBeta and mcneils5, let's cut to the tavern, assuming you've all got meals and something to drink. (Remember you get 10 silvers each per diem, so should be within that.) Feel free to pose a few more questions to Barribelynn before you have to run to catch the others. IRL, let's try to get this done in the next day or so?
CESN says:
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Jul 31, 2019 6:39 pm
OOC:
finishing up te ability question
CESN sent a note to SavageBob
Last edited July 31, 2019 6:42 pm
Jul 31, 2019 8:48 pm
SavageBob sent a note to CESN
As Nekurr and Mengus look for a cart to take them to the gate, a pair of old women pass, both dressed in vestments of Saint Durvin. "Another burial scheduled for next week," the first says.

The second answers, "I know, I know. I'm a bit sick of them to tell the truth. I've done three funerals this week already."

The first woman chuckles. "But you're the best! Somebody's got to keep up the wards against necromancy. Nobody wants to see old Uncle Chester wandering through town reeking of embalming fluid!" The nuns disappear giggling into the crowd, gone as quickly as they appeared.

SavageBob sent a note to CESN
Aug 1, 2019 11:01 am
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Nekurr looks at the nuns and then surprised at Mengus. "Uncle Chestser is gone? Did you know?". After the surprise, Nekurr relaxes a bit "Well, at least we can be sure the burial will have the proper rites"
OOC:
so to explain to the other players :) my heroic power is divination, which allows me to ask yes/no questions to the GM. We were basically discussing how it could be introduced as a "lucky" finding in game and this was the result :D
Aug 1, 2019 11:03 am
"really it's the first time i know"
Aug 1, 2019 1:05 pm
As they are walking Hildar ponders things "I have to admit it is quite odd that they would not report the burglary. Are you aware of many such incidents that do not get reported to your office?" he asks Barri
Aug 1, 2019 8:46 pm
The tavern is indeed nearby, and stepping inside is quite a relief from the hot street. It takes a moment for your eyes to adjust to the dim interior, but Barri answer's Hildar's query: "Far's I know, most burglaries get reported, or we catch 'em in the act. Least in town." She finds a big, wooden table and takes one of stools. "We handle the farmhouses outside town, too, but most folks out that way have their own security--dogs, guards, and the like." She wipes her brow and leans back, thinking about the next words. "I'm actually pretty surprised someone had the guts to break into the Dribbage place. Most folk are too superstitious. Lotta folk think the cemetery's haunted, or a secret witches' coven. Every once in a while someone'll report that kind of nonsense out that way."
Aug 2, 2019 2:59 am
Barvek lets out a deep belly laugh as he takes a seat beside Barri. "People will believe anything," He nudges Barri with his elbow. "You remember the case where the one lady killed her neighbor's cat because she thought she could cast a spell with its entrails to make her thinner. Hahaha. Didn't work." After they order, Barvek asks, "Do you know anything about Vizeron Dribbage? Or his niece from Tamalir? I think her name was Olarie."
Aug 2, 2019 3:21 pm
Barri nearly spills her ale laughing. "I'd forgotten about that cat case! Poor puss. I seen a few tracks out at the cemetery--goats maybe? But never any entrails!" Her laughter subsides with a sigh as she slurps a spoonful of mutton stew. "So when I asked about the burglary, my captain said Dribbage has been pretty quiet except for one incident, way before my time. Seems the guy spent a night in jail when he refused to leave Saint Durvin Cathedral. Guess he was a monk there for a time, but he got drummed out of the order and refused to leave." She shrugs and says, "Ain't heard a thing about his niece."
OOC:
Why don't you each pose an additional followup? Hopefully we can move on to the next phase of the investigation sometime early next week.
Aug 3, 2019 4:40 pm
Barvek takes a drink of his mead. "His niece moved into his estate a few weeks ago. She said he's been gone from the property for over a year. We've been hired by her to find Dribbage. Do you know anyone who might have been keeping tabs on him? Or someone he may have been in regular contact with?"
Aug 3, 2019 7:35 pm
"Probably says something if he's been gone over a year without anyone saying anything," Barri says, brows raised. "Not many folk out that way, but he does have a neighbor, if I recall. Just up a pace down the road past the graveyard. The Stonebriars? Stonethorns? Something like that. They might know something."
Aug 5, 2019 12:02 am
OOC:
Any final questions for Barri before we move on?
Aug 5, 2019 1:42 pm
OOC:
I can't think of anything else to ask Barri at this stage
Aug 5, 2019 1:48 pm
"I'd say we learned more about Vizerion compared to the thief. Man hasn't been robbed in years because of undead, but now someone comes along and steals from him after he's missing? We need to check out his house, bet he's got all kinds of...clues there."
"I'd agree somewhat, the thief may be third party related to someone like merchant based or another well off noble coveting Vizerion's land and/or deal with the church to me would be more likely a path to research versus a random thief trying to just loot.

Vandals access the dangers and risks just like everyone else, a few quick coins for most isn't worth getting killed by the undead over if you're not brazen it's not good business. Either he had something to do with the undead or he had a way to keep them in check... unless they're gone now then well... we'd need to look for illegal document and papers into illegal dark arts. Mind the tone Lady Nera, remember our actions and deeds not only reflect on our job at hand but also the reputation of Lady Argus. What we do in the grey must adhere to the job and the repercussions of said actions is something we need to gauge and shoulder the burden of and plus the strain it may cause in our relationship to Argus."
he works out verbally before putting a pause in the discussion for a serious reminder of the rippling effect.
Aug 5, 2019 6:40 pm
"I don't know what you're talking about." Nera answers in an oblivious naive tone, looking at something in the streets which conveniently catches her eye. "Do not worry Tronus, I do only what is necessary for survival, and right now what's necessary is my keep Lady Argus happy. If that means investigating a literal haunted mansion shrouded in blood and dark magicks so be it."
Aug 5, 2019 10:32 pm
[ +- ] Hill's Gate
As midday edges closer to mid-afternoon, you all wrap up your inquiries in the city and make your way to the rendezvous point at the HIll's Gate. It doesn't take long for everyone to spot the wagon Tronus and Nera have leased for the next few hours that will take you to the Dribbage property. While this exit isn't Nornholt's most used, a small contingent of town guards does monitor comings and goings on the dirt path that winds northward from the city. As you await your chance to exit, you have a spare moment to touch base with one another about your individual findings and to consider further leads.
OOC:
Feel free to discuss your findings here or in the OOC. I'll give you some time (till tomorrow evening EST) to get each other up to date. Might be worthwhile to list out some leads/findings/inconsistencies/whatever from the three investigative pairs.
Aug 6, 2019 6:55 am
OOC:
Not sure how this would go... so I'll copy the summary :)
As Nekurr sits on the wagon, waiting for their time to exit the Nornholt, he look at Nera and starts to chitchat "How is the first day going? Any exiting findings?"
[ +- ] Nekurr & Mengus
Aug 6, 2019 11:09 am
"I'll let Lady Nera summarize as well but the robbery wasn't done from people of the lower city I don't feel, they're dead set on staying away from the place since the last thief that tried some time back at stealing something there saw undead in the cemetery and went mad afterwards from what he saw before passing... So I don't think things are that random for the robbery. Although it's Lady Argus' case to deal with be mindful of seeing members the Moon Cutters."
Aug 6, 2019 9:51 pm
"I suspect the Moon Cutters are playing a large part here. Was it revenge, a score, something else? I only can think of more questions, we need to investigate this place, see what we can dig up."
Aug 7, 2019 1:45 am
OOC:
arMedBeta and mcneils5 -- Barvek and Hildar turned up a lead or two, so it still might be worth restating them for followup!
You don't have to wait long to pass through the Hill's Gate; the guards let you by with no trouble upon mention of Lady Argus's name. You drive the horses north along the Greyhaven road for about ten minutes, reaching a steady trot and feeling the breeze on the well-kept road. Eventually, you turn right on a dirt track heading east. Despite the worse condition of the trail, you make good time as you pass by a few fenced-in fields spotted with livestock and horses.
[ +- ] Dribbage House
As you pass a simple farmhouse--presumably belonging to the neighbor Barribelyn Bonebelly mentioned--a large, three-story, stone house comes into view, perched atop a hill. The horses come to a stop in front of the stone house. While the place looks sound, a few missing roof tiles and some broken glass in a window or two betray the neglect the place must have gone through in Vizeron Dribbage's absence. A sign reading "DRIBBAGE" hangs out front and squeaks in the wind. Just beyond, the headstones of the cemetery peek through the bushes.
[ +- ] Olarie Dribbage
It doesn't take long before a slim, young woman with raven hair and eyes comes out to greet you. "You're here! I'm so relieved," she says, standing in a manner nobles are known to stand. "I hope you didn't have trouble finding the place. Please, please, come in. The place is still a mess, but I can fetch some tea and refreshments. I haven't had time to send for the servants in Tamalir yet, so you'll have to bear with me..."
OOC:
Didn't want to narrate things further than this in case you didn't want to go into the house just yet for some reason.
Aug 7, 2019 3:41 am
OOC:
Before we get there. Sorry, life has been kind of hectic.
"We learned that the burglary wasn't reported to the constabulary. We might want to ask about that. Also apparently there was an incident with Vizeron and the church. He used to be a priest there. We may want to follow up with the neighbors of the property to get more information about the burglary."
Aug 7, 2019 7:19 am
OOC:
The house sounds like a good place to be now :)
"Thank you lady Dribbage, that is very kind of you." Nekurr greets and smiles the Lady as she offers some tea. "The servants haven't arrived from Tamalir yet? It is surely impossible to manage such an estate for long without helping hands."
Last edited August 7, 2019 7:20 am
Aug 7, 2019 12:59 pm
Tronus smiles and nods cordially before looking to Nera knowingly before looking around. He hops down with a grunt from the cart and then follows the Lady on her invitation scanning the area as he goes.
Aug 7, 2019 4:39 pm
"I would also like tea." Nera nods politely to Lady Olaire, following after Tronus with light footsteps.
Aug 7, 2019 4:45 pm
[ +- ] Dribbage House Drawing Room
"I know, the place is a mess! Without the servants here, unpacking has just been a nightmare." Lady Dribbage waits for all of you to enter the house, but this takes some time due to the condition of the first room you come to. The room is a mess of open trunks, straw-filled crates, and stacks of personal effects. The noblewoman gestures to some velvet-covered divans and a couple of wooden chairs. "Please do sit down. I'm afraid I don't have enough chairs for everyone." Her cheeks flush red as she grimaces. "I will say that the crates aren't too uncomfortable if you don't shift around too much..." As you all scramble to find seats--or choose to remain standing--Olarie Dribbage moves toward a door that seems to lead to an equally cluttered kitchen. "I'll be back in a moment. Tea shouldn't take more than a couple minutes!"

You assume you probably have two or three minutes before the lady returns.
OOC:
Let me know if you want to do anything before she returns. You have time to poke your head into an adjoining room or two, to scan the room with a Perception check, or anything else you can think of. Or you can just wait for her return.
Aug 7, 2019 4:46 pm
Mengus goes and runs around the room inspecting it
OOC:
What should i roll for perception
Aug 7, 2019 4:53 pm
steef99 says:
Mengus goes and runs around the room inspecting it
OOC:
What should i roll for perception
OOC:
A couple of possibilities. If Nera wants to help you, you can make a combined check, which would mean Nera's Cunning and your ranks in Perception. However, this would require the two of you to talk to one another, so any threats you roll may indicate that Lady Dribbage catches you in the act.

Option 2 is that Mengus checks alone. In this case, you still get two boost dice from Nera, since she has the Heightened Awareness talent.

So hold tight for a moment so somebox can decide how Nera will help (either actively or passively).
Aug 7, 2019 5:54 pm
Nera sits criss-cross on the floor, looking around this room while Olaire is absent. "Hmmm, Mengus do be careful not to bonk your head looking under the table or sofa, it is rather unpleasant." She says in her up to no good sweet voice.
OOC:
Lets do it, I can totally lie our way out of trouble, yep definitely not gonna backfire.
Aug 7, 2019 6:19 pm
OOC:
Excellent! The room is quite cluttered, but it's also fairly roomy. Base difficulty is Hard. I'll add a boost die in there to represent the other PCs keeping an eye out for you. I'll add a black die (K) to indicate the fact that you're rushed. (If either of you had the Knack for It talent for Perception, of course, you would ignore the black.) Finally, I'll spend a Story Point to upgrade the check and make it interesting. :)

steef99, your final roll is going to be YYGGB + PPRK.
Aug 7, 2019 6:24 pm
"don't worry Nera"

Rolls

Perception with nera

4 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 2 Success

Aug 7, 2019 6:50 pm
Tronus moves to crates possibly to sit on and inspects them looking to see their condition and how they were opened and he checks out a couple since he doesn't want to sit on something that will collapse under his weight.
OOC:
I'm looking for if they look like they've actually come from Tamalir (wear and tear of the road coming from that way) and if it looks like something she could have opened herself or had hired help which isn't around... I might be confused assuming noblewomen would crate open crates and start 'sprusing the place up' by themselves... I figure that kind of behavior is rare and not considered normal since that's what the 'help' would do.
Aug 7, 2019 8:04 pm
"Milady, would you like some help with the tea?" Nekurr offer his help to Olarie as he hurries to open the kitchen door for her to pass.
OOC:
If she accepts, the chit chat will possibly increase the time available to search around, or at the very least, provide some warming loud talking. Possibly some opportunity to follow up with some questions :D
Last edited August 7, 2019 8:06 pm
Aug 7, 2019 8:27 pm
Barvek sits on a crate near Tronus and says quietly to him, "Best leave the poking around to the younger folk."
Aug 7, 2019 8:48 pm
As Nekurr tries to help her in the kitchens, Lady Dribbage ushers him back into the drawing room. "Nonsense! I wouldn't hear of it. Please, make yourself at home. I won't be but a minute."
OOC:
I'd rather let everyone participate in the conversation with her, but we can say that Nekurr is able to position himself near the kitchen door and act as a sort of lookout thanks to his proposal to the Lady. That means we can add a boost die to steef99's Perception check, and one to Tronus's check.
Mengus and Nera do as thorough a job as they can looking over the room. From what they can tell, the place is as Lady Dribbage described it: A drawing room for someone of noble station, albeit one that is in a state of disarray after a move. It's difficult to tell what items belonged to Vizeron Dribbage, but much of what you see could easily belong to either him or his niece. There are no signs of secret cubbies or passageways that you can detect from your cursory search.
OOC:
Steef99 and somebox, you have 2 advantages to spend on your Perception check. Any suggestions for how you'd like to spend them?
Tronus, meanwhile, inspects the crate he's sitting on.
OOC:
This sounds like it could be either a Knowledge (Geography) check or a Negotiation check keyed to Intellect instead of the customary Presence. I'll let you roll either, Remnant. Difficulty is Average; take a boost from Nekurr's lookout, and a second if you ask Barvek for his help.

Rolls

boost die to the Perception check

2 Advantage

Total: 2 Advantage

Aug 7, 2019 8:58 pm
OOC:
Reminder to our mages: You have access to the Utility magical action, which can be used to "detect magic" in an area. Let's say it works out to short range for an Easy difficulty, or further if you increase the difficulty. I'm not saying that there's any magic in this room, but I wanted to make sure you weren't forgetting the utility of your spells. :)
Aug 8, 2019 7:54 am
OOC:
totally forgot my magics :D I was wondering more in terms of flipping some story points again for the burning questions:
Is she after the money (rent income)?
Is she a necromancer?
Is she really who she says she is? ;)
Nekurr stays by the door and Lady Dribbage walks into the kitchen and quickly wonders if the lady moved in for the "graveyard's rent" money while focusing around the room (and inside the boxes) for any traces of magic.
OOC:
oops, I though easy was PP and increased the range to PPP... but easy is P :(
Last edited August 8, 2019 7:56 am

Rolls

divine senses

3 Success, 3 Advantage, 4 Failure, 1 Threat

Total: 1 Failure, 2 Advantage

Aug 8, 2019 12:23 pm
"You really have faith the younger folk would see everything we'd see?" Tronus turns a little surprised raising an eyebrow.
OOC:
Guess I'll go with negotiation off Int. I'll add the boost from Barvek if he states he assists.
Looks like Tronus beats crate in weight class sitting.
Last edited August 8, 2019 12:24 pm

Rolls

Average Negotiation Check off Int with boost from lookout

2 Advantage, 2 Failure, 1 Threat

Total: 2 Failure, 1 Advantage

boost for Nekurr's looking out

1 Advantage

Total: 1 Advantage

Aug 8, 2019 3:09 pm
OOC:
Oops--I misread your post, Remnant, and added a boost for Nekurr, but you already did that. Yes, feel free to roll another boost if arMedBeta indicates Barvek is helping. Looks like the check will fail either way, but you will have at least 1 advantage to play with. Any ideas?
OOC:
To CESN: There's not enough time for Nekurr to both act as a lookout and search the room for magic items, but I didn't make that very clear (I was just reminding you and mcneils5 that you have magical options at your disposal). I'll let the spell count this time. Remember that casting a spell costs 2 strain, so please indicate that on your character sheet. You've succeeded with 2 Advantage. If you want, you can use that advantage to immediately recover the 2 strain, or you can do something else with it.
As Nekurr thinks about the possibility of magical items in the room, he hears a thud and realizes his holy symbol has somehow fallen out of his pocket. Across the room, he hears a wooden rattle and sees that Hildarr's wand has rolled out onto the top of a crate. Everything else in the room seems to be in place.

SavageBob sent a note to CESN
Aug 8, 2019 3:23 pm
OOC:
not sure I understand what is happening :p I'm understanding it all :D
CESN sent a note to SavageBob
Last edited August 8, 2019 3:24 pm
Aug 8, 2019 4:02 pm
OOC:
Hey, all -- point of clarification: While Lady Dribbage is out of the room, I only meant for you to get one action each. I should have made that clearer! So Nekurr is on lookout, Nera and Mengus are doing a quick search of the room, and Tronus is inspecting a crate. Hildarr and Barvek can both do something, as well; if I don't hear from you by this evening, I'll advance the story.

I let Nekurr get off a spell since I wasn't clear at first about the one-action limit. I'll leave it to CESN to report the results of that spell IC if they want to. :)
Aug 8, 2019 7:47 pm
Barvek scans the room looking for signs of the break in. "Oh, it's not that I think they'd see everything we'd see, but they need a chance to do things on their own," he says to Tronus. He gives a wink "Or at least let them think they are."
Aug 8, 2019 11:35 pm
OOC:
arMedBeta, that sounds like a Perception check. Difficulty is Hard (PPP) due to the disarray, but you get a Boost from Nekurr's lookout. If Barvek is just glancing around from his seat, that's a Setback.

We've had three other rolls made that netted 2 advantages apiece, but no one has indicated how they want to spend those advantages. (Perception check by Nera and Mengus, Negotiation check by Tronus, detect magic spell by Nekurr). PLEASE remember to suggest uses for your advantages and triumphs when you roll them. Genesys games get really bogged down in PbP if the GM has to ask for how the players want to spend their narrative symbols. Even if you're new to the system, just say something generally positive that you'd like to come about from your roll when you roll advantages. As long as it's related to your roll and not the aim of your roll, I'll try to work with you!

One other note: From here on out, if players roll advantages and don't tell me what they want to do with them, I'll either ignore them or just choose something for you. (But that takes all the fun out of a narrative game like this! So please please please propose something!)
Aug 9, 2019 3:13 am
Barvek takes a look from where he's at.
OOC:
With one advantage, maybe he manages to notice something of interest in one of the crates? Or maybe he figures out some detail about Lady Dribbage that could help in talks with her later.
Last edited August 9, 2019 3:25 am

Rolls

Looking for signs of break-in

1 Success, 2 Advantage, 3 Failure, 1 Threat

Total: 2 Failure, 1 Advantage

Aug 9, 2019 4:19 am
OOC:
Oh shoot I forgot about the advantage! If it were up to me I'd use it to discern something worthwhile that does belong to Olaire, so that we may rule it out or investigate further.
Aug 9, 2019 7:49 am
OOC:
yep! totally forgot the advantages with all the extra action issue :( Since I was looking fo magical stuff, can I use it to notice something noteworthy, but mundane? Maybe something on the walls, or something out of place or clearly missing? (since everyone is looking for stuff that is there, I could the do the opposite)
Last edited August 9, 2019 7:49 am
Aug 9, 2019 11:18 am
SavageBob says:
OOC:
Reminder to our mages: You have access to the Utility magical action, which can be used to "detect magic" in an area. Let's say it works out to short range for an Easy difficulty, or further if you increase the difficulty. I'm not saying that there's any magic in this room, but I wanted to make sure you weren't forgetting the utility of your spells. :)
OOC:
Just a quick question about this before I post something IC - I didn't think the Utility action could go beyond a single difficulty die? So anything more difficult than an Easy check isn't possible
Aug 9, 2019 1:32 pm
OOC:
Just a quick question about this before I post something IC - I didn't think the Utility action could go beyond a single difficulty die? So anything more difficult than an Easy check isn't possible
[/quote]
OOC:
Good question. I'm kind of extrapolating here. They outright say that something like "Detect Magic" or "Mage Light" should be an easy check, but what if you're trying to Mage Light a spot at medium range from you? That sort of thing should up the difficulty in my opinion, just like with other spell actions.
Aug 9, 2019 1:33 pm
OOC:
Since arMedBeta went that path, I'll use mine to figure out what kind of wood the crates are made of or if opening these crates can be done by Lady Dribbage. Whichever falls more in the vein of the action and narrative. Granted meta we're just hired to find her Uncles status but due diligence and all that. *wiggles moustache*

@mcneils5
In theory anything can be more difficult depending on the situation or the route taken to use Utility since it's a catch all that doesn't fall into other types. In a modern setting, an "easy" medicine check in the back of a moving car in a gun fight weaving through traffic frantically might be more than just one purple and a setback no?
Last edited August 9, 2019 1:33 pm
Aug 9, 2019 3:57 pm
OOC:
Tronus was trying to figure something out about the weight of the crates and whether Olarie would have needed help with them, so using your advantage for that negates the failed roll IMO. I'll riff on that idea, though, and give you a detail about the crates' craftsmanship.
From this vantage point, Tronus isn't able to ascertain much about the crates; they seem a decent size, but for what he can tell, they may have only been used to store linens or other light-weight items. They do bear a stamp on them that seems to be the mark of a shipping company of some sort.

During their search of the premises, Nera and Mengus do notice a couple of things that seem to be added by the lady: The first is a fancy-looking vase of fresh-cut flowers sitting on a small table. The second is a wrapped bundle of clothing with patterns and fabrics popular among young women in the Free Cities. Signs suggest Lady Dribbage intends to stay in the house permanently.

As he scoops his holy icon back up, Nekurr notices a discolored rectangular patch of wall over the mantle, as if there used to be a painting of some kind hanging there.

Finally, Barvek doesn't see anything that suggests a break-in, at least not in this room. Yet he does overhear the distinctive whistle of the lady's teakettle from the kitchen. It's one Barvek recalls from a case long ago involving a person with very discerning tastes in tea. Perhaps Lady Dribbage or her uncle had the same appreciation for fine teas?
OOC:
That leaves Hildarr to try something. I'll have the lady return very soon!
Aug 9, 2019 6:08 pm
OOC:
Yeah that works for me didn't think of it that way for the advantage. Unsure if it's a plank that's branded with a stamp or ink stamp.
Tronus makes a mess of being sneaking or astute. He makes a copy of the stamp hoping Barvek doesn't notice him.

Well I guess they noticed more then me... he chides himself.
Aug 12, 2019 10:45 am
Hildar takes a sniff of the air in the room before closing their eyes and extending a hand, a faint glow begins around it as he moves around.
OOC:
Going to use Utility to scan for magic and increase the difficulty once which should take it up to Medium range (I'm hoping that will cover most of the house at least)
[ +- ] Current Status
Last edited August 12, 2019 10:46 am

Rolls

Utility (detect magic)

5 Success, 1 Advantage, 1 Threat

Total: 5 Success

Aug 12, 2019 3:12 pm
Hildar feels his wand gently lead his hand and arm so that the wand points toward Nekurr's holy symbol, now safely back in the Half-Catfolk's possession. Then the wand jerks sideways, taking Hildar's arm with it. Its tip points toward an adjoining room on the first floor. A closed oaken door stops the Elf from seeing what lies beyond, but the wand's tip glows for a moment more before returning to its normal state.

In the kitchens, the sound of the whistling teakettle subsides and is replaced by clinking dishes. Lady Olarie Dribbage returns to the drawing room, holding a tray in both hands with a teakettle, cups, and saucers stacked on top. She sets these on the mantle. "Sorry for the delay!" she says as she begins passing around cups and saucers. "Sir, I'll take your help now, if you don't mind," she says to Nekurr, as she begins pouring for those who request something to drink.

Lady Dribbage continues to move about the room, talking as she does so. "I'm so happy to see you all here! I've heard wonderful things about Argus Investigations, so I knew I just had to call on you about my uncle. I assume Lady Argus has you up to speed, correct? My uncle has been missing for quite some time now, and with a break-in just a couple nights ago, it seems I couldn't have arrived a moment sooner! I'd like to see this place back up and running, with a full contingent of servants. But I need to know what's become of my uncle first..."
OOC:
Please start with any questions you have! No roll required (yet). She's a willing interlocutor at this point.
Aug 12, 2019 4:31 pm
"My pleasure" Nekurr readily helps Lady Dribbage with the tea. "Now that you mention it, could you tell us more about this break-in? Maybe you'd be so kind as to take us to where it happened, after tea of course, so we can search for any evidence leading to the culprit."
Last edited August 12, 2019 4:33 pm
Aug 12, 2019 4:32 pm
Hildar coughs slightly before speaking "Lady Dribbage, is there anything of particular value in the property that thieves may have been after? In particular any objects of a magical nature?"
Aug 12, 2019 5:39 pm
The lady seems briefly taken aback. "All these questions about the break-in! Maybe Lady Argus didn't make it clear that it's my uncle you're after, not whatever two-copper thief broke into the house. But I do think a visit to the scene of the crime is in order." She pauses and leans against a sideboard. "But have you discovered that there's a connection between the theft and my uncle's disappearance? What's the link as far as you can tell? I really am intrigued by all this inquisitor business!"
Aug 12, 2019 6:48 pm
Hildar smiles is she being deliberately evasive or just genuinely not care about the break in? he thinks to himself but instead he says "Well it is still too early to be making any firm conclusions but our investigations so far have netted some promising leads. Let us just say we would rather not discount anything at this stage my lady"
Aug 12, 2019 7:20 pm
She shrugs her shoulders. "Well, they may be related. Or maybe not. The break-in took place in my uncle's study, just through that door." She points toward the door where Hildar's wand has just been pointing. "I'm not even sure what they took, if anything. I've been keeping the door closed and locked while I've been at work on the rest of the house, so it's possible they just used the window in there to get to the rest of the house but couldn't get any farther." She cocks her head to the side. "I haven't really done anything in there yet... It's all my uncle's things. Maybe there's something magical in there? But, then again, my uncle has never really been a magical type."
Aug 12, 2019 8:33 pm
"We can’t be sure your uncle’s disappearance and the break in are related, but this early in the investigation, we need to follow any leads. I understand it may be frustrating, but we may find something there we’re not expecting". Nekurr explains, trying to keep Olarie in her cooperative mood. "Knowing it was in your uncle’s studio could already be an important clue" he adds as he calmly sips a bit of tea to test its temperature.
Last edited August 12, 2019 8:34 pm
Aug 13, 2019 12:35 am
"Oh, I see... a lead!" she says with a smile before taking a sip of tea. "This is all really new to me. Is there anything I can tell you about my uncle before we peek into his study? Or do you just want to look around in there now?" Her airy voice takes on a higher pitch, and she looks worried. "I guess the tea will still be good if we don't take too long..."
Aug 13, 2019 1:33 am
Barvek gives the Lady a warm smile. "I'm sure my colleagues are simply a bit excited to get to work, but burglary has gone this long without being looked at. I highly doubt waiting a few more minutes will change anything." He offers his cup to Lady Dribbage, "Besides, this tea smells divine." He takes a long sip from the cup and slowly sets it down. "Simply wonderful. Now, when was the you heard from your uncle?"
Aug 13, 2019 2:58 am
Olarie Dribbage practically glows at Barvek's mention of her tea. "It's pure Lorimarian tea leaf, you know. To die for!" She takes a sip and sighs, as if savoring the flavors and aromas. "So, I think the last time I saw Uncle Vizzy was maybe eight or nine years ago? We used to summer up here before my father passed. Uncle Vizzy had just moved back into the house. He lived with some priests in town for a while, I think? I was just a teenager."
[ +- ] Detecting Lies
Aug 13, 2019 4:19 am
Nera wordlessly sips her tea, wanting to hear Olarie's story before attempting any more snooping.
Aug 13, 2019 8:23 am
OOC:
It does look like she doesn't want the theft to be investigated. Can I try my luck at it?
"Lorimarian you say? It tastes exquisite." Nekurr sips the tea again. "So, you're saying that you haven't seen your uncle since he moved to this house? Did you stay in contact after the unfortunate passing of your father?"
OOC:
I'd use the advantage to pay closer attention to her changing mood when discussing the break-in and Vizzy's disappearance.
Last edited August 13, 2019 8:37 am

Rolls

vigilance WIS

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Aug 13, 2019 1:13 pm
"Also is there a portrait of him we can view? Lady Dribbage." Tronus asks out of the blue.

Remnant sent a note to SavageBob

Rolls

Avg Vigiliance Check

1 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 1 Advantage

Aug 13, 2019 2:34 pm
SavageBob sent a note to Remnant
SavageBob sent a note to CESN
Lady Driggage furrows her brow and shakes her head at Nekurr's comment. "No, that's not right. I visited the house every summer for years when I was a little girl. Uncle Vizzy's my father's older brother. But we stopped coming when Uncle Vizzy joined the clerics in town. I think we came back once more after Uncle Vizzy moved back into the house. I guess he left whatever religious order he had joined? I was young, so no one told me anything. Papa and Uncle Vizzy had a big fight, and we never came back after that."

She stands up straight and puts her cup and saucer down. "But a portrait! Yes, there used to be one above the mantle..." She pops up and starts looking around the room. "Where'd I put it? Oh, yes. Here it is!" She turns a large painting around so you can see the person depicted. "This must have been a fifteen or twenty years ago. He probably looks a lot older now."
[ +- ] Portrait of Vizeron Dribbage
Aug 14, 2019 5:23 am
"Nice painting." Nera looks at this portrait with interest, consciously checking for anything curious.
OOC:
Can I roll perception on this painting for anything useful, maybe it's relative worth, the painter, if there are any hidden details a conspiracy theorist would scour for?
Aug 14, 2019 12:09 pm
somebox says:
"Nice painting." Nera looks at this portrait with interest, consciously checking for anything curious.
OOC:
Can I roll perception on this painting for anything useful, maybe it's relative worth, the painter, if there are any hidden details a conspiracy theorist would scour for?
OOC:
Sure. Looking for something hidden within it would be Perception, but then a Knowledge check would be needed to interpret the result. Or the painting can simply be assessed as a whole. If you want to assess the painting for its cultural meaning, that would be Knowledge (Lore). Its market value would be Negotiation keyed to Intellect. If you want to see if there's anything obviously "off" about it (like occult symbolism), that would be Knowledge (Forbidden). Let's say Average for any of these with a setback if you remain seated; this setback disappears if you get up and inspect the panting closely.
OOC:
Clarification:

* Perception: Is there anything off about this painting? Average (PP)
* Knowledge (Lore): What is potentially significant about this painting? Average (PP)
* Knowledge (Forbidden): Are there any references to forbidden magic (necromancy, Ynfernael, etc.) in this painting? Hard (PPP)
* Negotiation (Intellect): What is the economic value of this painting?

All get 1 setback (K) unless the person inspecting gets up close to the work.
Aug 14, 2019 5:31 pm
OOC:
Welp, Nera still lacks smarts, I'll have to limit it to regular perception as a start.

Wow I analyzed the hell out if it, but at what cost.
Last edited August 14, 2019 5:32 pm

Rolls

Perceive

6 Success, 3 Threat

Total: 6 Success, 3 Threat

Aug 14, 2019 5:44 pm
Nera spends a moment contemplating the painting.
OOC:
The Threats mean that some of the details Nera notices are a bit off.
SavageBob sent a note to somebox
Aug 14, 2019 7:59 pm
Nera will tuck this info away for another time, ideally without Olaire's presence.
Aug 15, 2019 3:16 am
"I hope it helps. It's an old portrait," Lady Dribbage says with an apologetic grin. "Now, I'm sure you must have other questions?"
Aug 15, 2019 4:24 am
Barvek takes another sip of tea and asks politely, "Seeing as you haven't heard from your uncle in years, how was it that you found his estate was vacant?"
Aug 15, 2019 3:23 pm
"It was quite a surprise, actually," Lady Dribbage says, pausing to sip as well. "The neighbors sent word to my mother in Tamalir. Gallen Thistlerock, to be precise. Not many folks live out here in the countryside, so everyone knows everyone's business." She frowns. "Gallen said he hadn't seen Uncle Vizzy out and about in some weeks, so he thought we should know. Mama stayed behind to run the business--we own a shipping company, but you probably already knew that. I came up here to check on things."
Aug 15, 2019 9:01 pm
OOC:
It's gotten pretty quiet here. I'll wrap up the conversation with Olarie Dribbage soon. Even if there's more you'd like to ask, we risk losing momentum if we wait too long before progressing the scenario.

Please remember that even if you don't have much to contribute to a scene, it's always appreciated if you post something to let me know you're still following the game!
Aug 16, 2019 1:48 am
"Sounds like we should talk to that neighbor then." Barvek takes one more sip of tea. "Lady Dribbage, is there anyone else who may have known your uncle that we could talk to? Otherwise I think it best that we examine your uncle's office. I do think this burglary could be related to his disappearance."
Aug 16, 2019 2:06 am
Lady Dribbage leans the portrait against the wall and nods at Barvek's suggestion. "Yes, I wish I could tell you more about Uncle Vizzy. The sad truth is we just weren't that close." She pauses for a moment, as if in thought. "I supposed you should speak to the Thistlerocks. Just... maybe... don't tell them that I've hired you..." She blushes but then regains her composure. "So, the study! Yes, you should definitely see it. It's where my uncle kept most of his stuff, and I haven't really touched it." She gestures toward the closed door. "Shall we?"
OOC:
If you want to press her about the Thistlerocks, you'll get two boosts (you've been very friendly and complimented her taste in tea, and you are trying to find her uncle), but also two setbacks (for reasons that may become clear if the roll succeeds).

Charm will be vs. RPPKK
Leadership will be vs. PPKK
Deception will be vs. PPKK

I doubt you'll want to use Coercion, but if so, it's vs. PPKK.

All with 2 boosts. A third boost if you tag-team her.
Aug 16, 2019 3:55 am
"Come now Lady Olaire, you are among professionals yes, but also friends. We assure you, all information is kept between us." Nera practically purs as she lets loose her temptatious words, hoping to entice the eager gal.
OOC:
Which dice is 'K'? I assume it's the setback die but I'm not 100%.

Assuming it is so I'll use the three advantage to whisk away any doubt Olaire might have in the group's intentions for as long as possible.
OOC:
GM note: We can ignore the first two dice and treat this as a Charm check if you wish. Result would be 3 Success.
Last edited August 16, 2019 3:57 am

Rolls

Deceive

4 Success, 5 Advantage, 1 Failure, 2 Threat

Total: 3 Success, 3 Advantage

Aug 16, 2019 9:15 am
Nekurr puts down the empty cup of tea on top of a box and get's ready to follow Olarie. He tries to get closer to Barvek and whisper "Didn't your friend at the constabulary say something about the neighbours?"
Aug 16, 2019 11:06 am
OOC:
I was stalling since steef99 hasn't posted in case they wanted to add something unsure though if they've had time to look through the thread.
Tronus watches the others and listens to the lines of discussion and new paths to investigate.
Aug 16, 2019 3:44 pm
OOC:
Somebox, Nera's approach above reads more like Charm to me. She's appealing to Lady Dribbage's better nature. If you want to use Deception, can you edit the post to change your approach to actually involve a lie? That might be something like, "Oh, don't worry, we've already spoken to the neighbors." Otherwise, you'll need to re-roll the positive dice to reflect Nera's Charm skill (or bare Presence).

As for steef99, I'm not sure he's still playing. I'll reach out to him to see what's going on. But let's not let one player's absence rob us of momentum! :)
Aug 16, 2019 4:05 pm
OOC:
hey guys i'm still in just don't have anything to say that would fit Mengus character
Last edited August 16, 2019 4:05 pm
Aug 16, 2019 5:46 pm
OOC:
On second thought, we can go with Nera's roll if you prefer, somebox. Ignoring the first two dice and treating it as a Charm check works and still passes. I'll leave it to you whether you want to reroll the whole thing as Deception, coupled with a more duplicitous angle.

Also, yes, K is black. Trying to avoid confusion between Blue and Black in the same dice pool.
Aug 16, 2019 5:53 pm
"Lady Olarie can you tell about you're uncle disappearing?"
Aug 16, 2019 7:48 pm
OOC:
Damn I knew this would happen! And yet I tried it anyway! Okay Savagebob swapping to charm works for me.
Aug 16, 2019 7:49 pm
steef99 says:
"Lady Olarie can you tell about you're uncle disappearing?"
OOC:
We're actually wrapping this scene up, steef, but we can use this as an opportunity to recap what you've learned:
"Sorry, Lord Mengus, but I've told you pretty much everything I know." She gives you an apologetic smile. "As I said, the neighbors sent word to my mother and me in Tamalir a few days ago. Gallen Thistlerock says he hasn't seen Uncle Vizzy for several weeks, so he thought we should know. I came up to check on my uncle and found the place abandoned. I haven't seen Uncle Vizzy in years, so I can't give you much information about his daily routine or any of that. All I know is that he lived in this house until he became a cleric of some kind. When he left the order, he moved back in." She thinks for a moment and adds, "I came to Argus Inquiries for help when I started to wonder if something awful had happened to Uncle Vizzy. I hope he's all right, but my family also needs to look after our family property."
OOC:
We'll move on shortly now that somebox has replied!
Aug 17, 2019 12:22 am
Barvek sets down his empty cup and stands up. "I understand Lady Dribbage. Don't worry, we'll do our best to find your uncle. What do you say we take a look at that study? Perhaps it will yield some clues as to where your uncle may have gone."
Aug 17, 2019 1:37 am
Olarie Dribbage nods to Barvek. Then she looks to Nera and blushes. "Before we see the study... The reason I told you to tread lightly with the neighbors is because Gallen Thistlerock proposed to me a few days back. Can you imagine? He was always such a bully to me when we were children!" She takes a deep breath. "So maybe don't mention you're working for me if you talk to him."

The lady gestures toward the locked door nearby. "But enough of my love life. Let me show you to the study." She unlocks the oaken door, which swings open with a moan that suggests its age. The room that lies beyond contains an impressive collection of bookshelves, most of them quite full. A solid, wooden desk sits at the far end of the room near a window that looks out onto the cemetery. A few busts and similar artworks give the place a distinguished air.
[ +- ] Vizeron Dribbage's Study
"I think the burglar came in through that window," Lady Dribbage says. "Feel free to look around. I've hardly been in here at all. Just please don't break anything..." And with that, she leaves the room. You hear her voice from the next room: "If you need anything, I'll be in the kitchens!"
Aug 17, 2019 9:27 am
OOC:
I suppose I'll start with a general mundane look around for anything that looks out of place (since I did not detect the powerful magic in the room... ) what would be the roll for that?
Aug 17, 2019 2:52 pm
OOC:
No roll required: Everything looks normal on a casual glance. To get more, I suggest you check individual things in the room, either individually or in pairs.

Let's assume a default of 15 minutes spent checking over one item. Reduce difficulty by 1 (remove a P) for each 15 minutes you spend beyond that on a single area.

1) The floor. Average (PP) Perception check.
2) The window. Easy (P) Perception check.
2) The desk. Easy (P) Perception check.
3) The shelves. Daunting (PPPP) Perception check for all of them. Average (PP) Pwrception check to do just one. There are six total.
4) The artworks. Easy (P) Perception check for just one piece. There is a bust, a faberge egg kind of thing, and a painting on the wall.
5) You can always cast a detect-magic spell again. Will just be Easy (P) to cover the whole room. Costs 2 strain.

If you pair up on a single area, you get the benefit of assistance. (Either combine one character's Cunning with another character's Perception ranks, or the better Perception character gets a Boost from the other character's help.)

It's late afternoon now; you estimate sunset is in about 2 hours.

Some of you may want to use this time to discuss what you think about Olarie Dribbage, too.
Aug 18, 2019 5:35 pm
Nera waits until Olaire leaves before voicing her opinions. "You'd think someone would bother to clean up this room what with all that money they have." She stares at her newly cobweb adorned hand from merely running her hand along a shelf, looking a bit peeved at the room's condition. Wiping it against her clothing she begins to inspect the shelves contents, her eyes moving back and forth as she scans rows and rows of books or curios. "The young miss is certainly...curious. Like a child who one day sprouted into an adult."
OOC:
I shall tackle the daunting shelves. Remember everyone (assuming they are within short range) gets a boost to perception and those in engaged get 2 boosts.

Oh boy what a roll. I'll use the triumph to find a hot item or lead.
Last edited August 18, 2019 5:38 pm

Rolls

Daunting Perception

5 Success, 1 Advantage, 1 Triumph, 1 Failure, 3 Threat

Total: 4 Success, 2 Threat, 1 Triumph

Aug 18, 2019 7:18 pm
Nera makes a quick scan of all six shelves, drawing upon her expertise at spotting things out of place, an instinct honed over too many years of life on the fringe. As she searches each shelf in turn, she gets the impression that none of them holds any secret doors, latches, or the like. The books and scrolls are organized by subject. Most of the shelves, she notes, are completely full, with books from one end of the shelf to the other and no gaps. However, one of the middle shelves seems to have some books missing.

As the Catfolk looks more closely, she notices something strange: Someone has tracked dirt into the study, with a clear footprint right below the gap in the bookshelf. As she bends to look closer, though, Nera accidentally bumps into a pedestal holding an ornate, sculpted egg. The marble stand wobbles just enough to send the egg falling toward the ground...
OOC:
Excellent roll! Triumph gave you the footprint. Threats gave you the bumped pedestal! One PC may attempt an Average (PP) Athletics or Coordination check--with a setback (K) for surprise--to catch the egg before it hits the floor (this can be anyone, including Nera). I'll upgrade this with a Story Point, so you'll roll against RPK.

People should feel free to search other areas, as well. I imagine you'd have hit at least two other areas during the time Nera was sweeping the shelves.
Aug 18, 2019 10:05 pm
"It's good that she didn't, Nera. It might have ruined any traces of the break-in if they did clean the room." Barvek decides to examine the window where the intruder would have first come in.
OOC:
That's a lot of advantages. Um perhaps Barvek managed to notice the precarious positioning of Nera and the egg and would get an upgrade on his check to catch the egg? Assuming that's about 3 advantage, maybe the rest can help him figure out how the intruder was approaching the search of the room. Was it more direct or were they in the room looking around a while?
Last edited August 18, 2019 10:12 pm

Rolls

Examining the window

2 Success, 6 Advantage

Total: 2 Success, 6 Advantage

Aug 19, 2019 3:06 am
OOC:
The only way to upgrade would be a SP or a Triumph. But that is a lot of advantage! Let's say Barvek's position puts him (or someone else) in a good position to catch the egg; whoever tries to catch it thus gets 2 boosts to the check (accounting for 2 of the advantage).

With the other 4 advantage, sure; we'll have Barvek notice something about the intruder's path.
Barvek carefully inspects the window, running his fingers along the windowsill, tapping on the panes of glass, and testing the latch. Everything seems intact. But the latch seems very simple, just a bar that sits on a hinge. It would be quite easy to jimmy open from the outside with just a piece of wire or even a thin twig. The window looks out directly onto the cemetery, with only a drop of about three feet to the grounds below. In short, it would have been quite easy for someone to come in and out this way.

Even more tantalizing, the former guardsman notices several dirty footprint like the ones Nera noticed over by the shelf.
Aug 19, 2019 6:36 am
Nekurr silently moved to check the shelves, wondering if there were any religious books, references to Vizeron's time with the church or worse... some kind of comments on undead. Before he manages to do so, Nera bumps into the pedestal. Quickly trying to prevent a disaster, The half-catfolk awkwardly tries to catch the ornate egg...
OOC:
eheh, clearly not the best one to catch stuff :D
right so that is a fairly normal failure with a advantage and despair...
Can I make so that I failed to grab, but either throw it back into the air clumsily giving someone else a change or it falls but does not break? Even though with the despair we'll probably have the shelves fall on us ;)
Last edited August 19, 2019 6:42 am

Rolls

egg catching

1 Success, 2 Advantage, 3 Failure, 1 Threat, 1 Despair

Total: 2 Failure, 1 Advantage, 1 Despair

Aug 19, 2019 7:55 am
Hildar tries to hide his excitement as they enter the room. Since he felt the magic lurking in there time has seemed to drag by until the Lady let them into the room. Trying to ignore everything else that is going on he focuses his attention and tries to lock into the magical aura again.
[ +- ] Current Status
Last edited August 19, 2019 7:56 am

Rolls

Arcana - Utility (detect magic)

3 Success, 1 Advantage, 1 Threat

Total: 3 Success

Aug 19, 2019 1:01 pm
Tronus focuses on the desk checking the craftsmanship slightly oblivious to the shenanigans of the group.

"She might be waiting for the servants to come to do anything labor intensive for cleaning..." Tronus guesses mostly distracted by what he's looking at.

Rolls

Desk Check Easy Perception w/ boost from Nera

3 Success, 1 Advantage, 1 Triumph, 1 Threat

Total: 3 Success, 1 Triumph

Aug 19, 2019 3:08 pm
OOC:
Remnant, how do you want to spend that Triumph? I was planning for the desk to be locked, so it could be a simple as it being unlocked. But feel free to spend it some other way.
Hildar repeats the magical motions he performed in the drawing room. Sure enough, he finds his hand pulled by the wand yet again, as if it were some kind of divining rod. The tip points directly at the empty spot on the shelves that Nera has identified. As he approaches the shelf, Hildar can see that no matter where he moves his hand, the wand settles once more on a single book lying flat in this gap within the volumes.

Just as he gets close to being able to read the title, Nera bends down to inspect something on the floor. The Catfolk bumps a marble pedestal, which begins to topple. Nekurr happens to be standing nearby and swoops in to grab an ornate egg sculpture, now plummeting toward the floor. The Half-Catfolk's reflexes prove a bit too slow, and the egg hits the floor and shatters! Even worse, everyone nearby can now see that the pedestal is about to topple over, as well. Its impact would certainly damage the ornate tiling on the floor...
OOC:
So, simple failure means the egg shatters! The Despair means the pedestal is also toppling. But the Advantage means that someone can make a go of catching it. Same difficulty as before, not upgraded: Average with a setback (PPK).

I'll resolve Tronus's inspection once I hear what Remnant wants to do with the Triumph. (Please remember to propose things when you roll them!)

steef: What is Mengus doing?
Aug 19, 2019 6:08 pm
OOC:
Maybe I gleam something from the successes and for the triumph maybe a hidden compartment masked in a blind spot when sitting down that blends in with the grain of the wood so you can't see the seam? I'll let someone else deal with locked stuff.
Aug 19, 2019 8:07 pm
...Uh-oh. Is all Nera can say before Nekurr tries to catch the falling egg. She winces as it clatters to the floor, but doesn't have time to make a snappy comment before her eyes notice the pedestal in a dire situation as well. Deciding she might be better equipped to handle the situation she tries to stop the fall.
OOC:
Another athletics/coordination check here we go...

Rolls

Coordination

3 Success, 1 Failure, 2 Threat

Total: 2 Success, 2 Threat

Aug 19, 2019 9:45 pm
Hildar smiles mostly oblivious to the other goings on in the room and reaches out and plucks the book from the shelf and begins to examine it.
Aug 20, 2019 1:31 am
The sound of the shattering egg echoes through the study. However, the large number of books in the room muffle the sound at least a bit. You're not sure if Lady Dribbage has heard the din from the kitchens.

Nera: Fortunately, Nera stops the pedestal before it can hit the floor. But the solid marble pillar is heavy--the lithe Catfolk is not used to such heft. She manages to right the pillar, but the effort seems to have caused her to pull a couple of muscles in her left arm.
OOC:
2 Threat = 2 strain to Nera.
Tronus: Meanwhile, Tronus has been carefully inspecting the desk in the corner of the room. It seems that Vizeron Dribbage made frequent use of the desk, as the surface holds an inkwell, several quills, an oil lamp, and a datebook that might warrant further scrutiny. Beyond that, the desk only has one apparent drawer, which the Dwarf finds to be locked (with no key readily available). The fine workmanship of the woodgrain catches Tronus's eye, and he traces the contours of the desk's sides. In the process, he sees what looks like a gap in the woodgrain. It's suspicious enough that the Dwarf pulls on either side. Ah ha! A hidden drawer. Tronus finds some yellowed papers inside.

Hildar: Hildar grabs the book his wand has identified in both hands. The volume has a satisfying heft and supple leather binding characteristic of magical tomes. The spine and cover bear a title in a script that looks familiar somehow...
OOC:
Mcneils5, give me an Easy (P) Knowledge (Forbidden) check, since all we're trying to do is identify the script and translate the title of the book.
[ +- ] The Tome
OOC:
I'm not sure how to hide a roll, so you all know that Lady Dribbage heard the egg break (from a meta-gaming level). But your characters don't! I'm open to any suggestions for how to spend the threat on her check -- something that will work to your advantage.

Rolls

Vigilance check with setbacks

2 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Threat

Aug 20, 2019 4:24 am
"...Ow." Nera winces from the physical exhortation, her voice becoming much quieter as she experiences the pain. "...There are footprints, dirty ones."
OOC:
Maybe we hear her coming, or if that's too much a boost on a check on the next persuasion type check.

Also you can hide a roll with the visibility tab when making a new roll, with a couple of options. Keep in mind the GM always see's when a player makes a secret roll.

Rolls

Secret Roll

Aug 20, 2019 5:48 am
OOC:
Studying.....hmmmm, how many of those would be needed to pocket the book for further study later? Will use any remainders to recover some strain
Last edited August 20, 2019 5:49 am

Rolls

Knowledge (Forbidden)

1 Success, 6 Advantage, 1 Failure

Total: 6 Advantage

Aug 20, 2019 6:56 am
SavageBob says:
I'm open to any suggestions for how to spend the threat on her check -- something that will work to your advantage.
OOC:
Not sure how creepy/haunted the house is but could an even louder noise get her attention? Ghosts in the attic? zombies in the graveyard? the thief coming back?
"Nice reflexes!" Nekurr compliments Nera with a smile "Thank you". He then looks around the room and to what is left of the egg. He quickly starts collecting the broken pieces as he turns to Hildar "What's up with that book?"
[ +- ] Room
OOC:
GM edit: Because the egg is broken, I'm going to impose a setback on this check.
Last edited August 20, 2019 6:58 am

Rolls

broken faberge egg?

2 Success, 1 Failure

Total: 1 Success

setback on Perception check

1 Threat

Total: 1 Threat

Aug 20, 2019 11:13 am
Tronus' lip curls slightly behind his thick moustache and looks up to let the group know what he's found squirreled away when he sees the scene and looks from Nera to Nekurr. His brow knits and he sighs slowly.

Rubbing the bridge of his nose he walks over and looks as the pieces as they're collected. Looking at the bust he shakes his head.

"Gar Vanedi grant me the spark to discern worth in all things... 'Eye of the Merchant'..."
OOC:
Let me know if you think it's Augment or Utility to use, granted it's a perception check but I think it kinda fits. Was going to look at the egg puzzle pieces but that's done now.
Aug 21, 2019 2:07 am
Finding the magical tome fills Hildar with a sense of wonder and excitement. What secrets might the book hold? Even better, the book looks like it would fit perfectly in the Elf's pack! Nevertheless, Hildar doesn't recognize the script on the cover and wonders if he might need to find some other way to translate it.
OOC:
mcneils, what a weird roll! Go ahead and use 4 of those to get back to full strain. For the other 2, we can always say the book is perfectly shaped to slip into your satchel, granting you +2 boosts on any Stealth checks to sneak it out.
As Nera and Nekurr resolve the mishap with the pedestal, Nekurr regards the remains of the ornate egg. Now in about a dozen pieces, Nekurr notices that the artwork is actually, at its base, an actual animal's egg. Layers of paint and gemstones have been affixed to this. The egg's size suggests it came from a large animal; indeed, Nekurr worries that it may, in fact, be a dragon egg--making it a priceless artifact thad Olarie Dribbage likely won't take kindly to losing. At least the Half-Catfolk is able to determine that the egg has little bearing on the burglary or Vizeron Dribbage's current wherabouts.
OOC:
Note that I added a setback to your roll, CESN, to account for the broken state of the egg. You added 1 threat to the roll, meaning that something about Nekurr's analysis is slightly off.
OOC:
Remnant, can you clarify what Tronus is trying to do with his divine magic? Is he asking for some divine guidance to determine who is depicted in the bust, say?
Suddenly, you hear the clip-clop of feet approaching from the drawing room. Your assumption that it's Lady Dribbage is confirmed when you hear a voice at the door: "Is everything all right in there?"
Aug 21, 2019 9:13 am
At the sound of Lady Dribbage approaching Hildar slips the book into his pack and makes a hushing motion to Nekurr before shouting towards the door "Everything is fine my lady, we were just...um...moving some of the furniture in our search for clues"
[ +- ] Current Status
Last edited August 21, 2019 9:14 am
Aug 21, 2019 1:17 pm
OOC:
I didn't think of that, that might be a knowledge roll of sorts. The intent was more along the vein of assistance in appraisal since I figure I'd still need a roll.
"Oy, she's meet use for less than a few wee hours starting to lie now is going to complicate things... We tell the truth and take our lumps." Tronus states quietly from where he is.
OOC:
Also I should have probably looked at the paper in my hand too.
Aug 21, 2019 2:56 pm
OOC:
Let's resolve Tronus's divine spell first. Sounds like you want to determine the market value of the bust? Let's go with Augment; roll an Average (PP) Divine check. If successful, you will get to roll +1 green on any checks you make. Since we're not in structured time, let's say the spell will last for about 15 minutes, enough to appraise the statue and possibly to roll a social check versus Lady Dribbage.
OOC:
Regarding the lady, sounds like Hildar is lying about the broken egg, but Tronus is saying y'all should come clean. Ultimately, it's mcneils's choice, since Hildar spoke first: Either roll a Deception check, or let Tronus try to cover with a Charm check.

For Deception, basic Difficulty is Average (PP) with a setback (K) for the fact she heard something crash, but take a boost due to the door being shut. If you go this route, I'll upgrade with a Story Point, so final pool will be + Boost + RPK.

For Charm, Difficulty is Hard, upgraded (RPP) with a boost, since you've got permission to be in the room. However, add a setback, as well, to account for the conflicting responses the lady is getting. (B+RPPK)
[ +- ] Unchecked Stuff
Aug 21, 2019 3:10 pm
OOC:
Guess I'll get the roll down first with a flashback.

I'll use advantage to regain strain, Meta: spell failed since Tronus can't concentrate thinking they'll have to pay for the damaged egg.
Last edited August 21, 2019 3:13 pm

Rolls

Augment Divine check

2 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Advantage

Perception on the Bust

2 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Aug 21, 2019 3:20 pm
The bust, as far as Tronus can tell, seems perfectly ordinary. It's sculpted from marble, features a human man of about middle age, bearded and looking quite solemn. A thick coating of dust suggests that the bust hasn't been touched in quite some time.
OOC:
2 advantage -- Maybe the figure looks somehow familiar, so you get +2 boosts on Knowledge (Lore) to identify him, or Negotiation (Intellect) if you instead want to know the market value of the bust.
Aug 21, 2019 3:42 pm
OOC:
i may not be online alot uni started today
Aug 21, 2019 4:42 pm
Nera doesn't even want to entertain Tronus's plan, and very quietly sneaks next to Hilder, whispering in their ear. "I can help cover you."
OOC:
Does providing assistance if you are trained in the skill (In this case deception) give more then a boost?
Aug 21, 2019 5:05 pm
somebox says:
OOC:
Does providing assistance if you are trained in the skill (In this case deception) give more then a boost?
OOC:
In this case, Hildar has no ranks in Deception, so if Nera is helping him, she becomes the principal roller, and Hildar provides a boost. Difficulty remains as above.
Aug 21, 2019 7:06 pm
OOC:
I'll roll at average Knowledge Lore then feel free to add difficulty if it's more complicated.
OOC:
GM Edit: Adding boosts for local knowledge, adding to difficulty.

Rolls

Avg Knowledge Lore

2 Success, 4 Advantage, 1 Threat

Total: 2 Success, 3 Advantage

adjust difficulty

2 Advantage, 2 Failure

Total: 2 Failure, 2 Advantage

Aug 21, 2019 7:35 pm
OOC:
Net result is failure with 5 advantage. How would you like to use those?
Aug 21, 2019 8:59 pm
Nera looks right at Tronus and winks, having trouble containing a grin. She calls out to Olaire "He wasn't paying attention and an itsy spider scared the little hand mirror straight out of his hand. We'll clean it up, won't we?" She ribs Hilder with a timid amount of strength.
OOC:
With just one advantage can Olaire tell us about a conveniently placed cleaning apparatus, maybe a broom to clean up the egg pieces?
OOC:
GM Edit: You forgot a boost for the door being shut. (Second boost was from Hildar's assist.)
Last edited August 21, 2019 9:00 pm

Rolls

Deception

2 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Advantage

boost for door being shut

1 Advantage

Total: 1 Advantage

Aug 22, 2019 12:26 am
"Well... All right," the voice replies. "There's a broom and dustpan in the corner over by the desk, I think." There's a pause. "Please be careful. There's some expensive artwork in that room..." You hear the footsteps clip clop away.
Aug 22, 2019 9:21 am
As Lady Dribbage moves away, Nekkur whispers to Nera "Itsy spider, nice touch", he smiles before getting back to the investigation "Did you say there were footprints?". The half-catfolk quickly grabs the remaining pieces of the egg, hiding it to take (after all, lady Dribbage hasn't entered the room since the break-in, so she doesn't know what was stolen!) and then focus on the footprints.
OOC:
The only thing I can think about now is where they go... but we know they were also by the window... Anything else strange? Is the shape/size/mark a clue? Can we trace the thief's movements in the room?

I guess that will be at least an average perception, so GG + PP (YG + PP if I flip a SP).
Can I use magic utility to help?
Last edited August 22, 2019 9:31 am
Aug 22, 2019 12:00 pm
OOC:
How many advantage to not know who it is but know a guy who might know who the bust depicts? They'll likely want something for telling me though or it might take a while to find out.
Aug 22, 2019 12:05 pm
Mengus Sits in the room reading his book he pusses a moment and say "Expensive you say how much does it cost then?"
OOC:
Weird question i know
Aug 22, 2019 2:20 pm
CESN says:
OOC:
The only thing I can think about now is where they go... but we know they were also by the window... Anything else strange? Is the shape/size/mark a clue? Can we trace the thief's movements in the room?
OOC:
No roll required. The footprints found by other PCs (as side effects of their rolls) are enough to trace the path. We'll assume Barvek and Nera have both shared the results of their respective searches.
After Nekurr collects the debris from the egg, he considers the footprints noticed by Barvek and Nera -- some by the window, some by the bookshelf. The prints are quite clear, suggesting the burglar's feet were coated in mud when they entered the room. The path seems quite deliberate: The prints enter through the window, head directly for the bookshelf, and then head right back out.

The weirder thing? The footprints don't look like they were made by a boot, a sandal, or a bare humanoid foot. Instead... they look like they were made by something else.
[ +- ] Muddy Footprints
OOC:
Anyone can give me an Average (PP) Riding, Survival, Knowledge (Adventuring), or Knowledge (Forbidden) check to identify possible sources of such prints. The skill you choose will determine the kind of possibilities you think of.
Remnant says:
OOC:
How many advantage to not know who it is but know a guy who might know who the bust depicts? They'll likely want something for telling me though or it might take a while to find out.
OOC:
Just so you know, I will never throw an essential clue behind a single die roll. So, just because you can't identify the guy in the bust, that doesn't mean you won't be able to push forward in the investigation. But you idea sounds good; 5 advantage for a guy who will know absolutely.
Although he can't identify the man in the bust, Tronus thinks of just the person who could: an art collector named Devos Sabain who lives in Nornholt. The Dwarf makes careful note of some of the distinguishing features of the bust and files the information away in case a visit to the collector becomes necessary down the road.
steef99 says:
Mengus Sits in the room reading his book he pusses a moment and say "Expensive you say how much does it cost then?"
OOC:
Weird question i know
Lady Dribbage doesn't hear Mengus's question, as she has already moved away from the door.
Aug 22, 2019 2:37 pm
What sort of cow is this? wonders Nekurr...
OOC:
These are literally all the same for me :( I'll flip a SP, anyone wants to help :D

Rolls

cow's feet

2 Success, 1 Advantage, 1 Failure

Total: 1 Success, 1 Advantage

Aug 22, 2019 2:50 pm
CESN says:
What sort of cow is this? wonders Nekurr...
OOC:
These are literally all the same for me :( I'll flip a SP, anyone wants to help :D
OOC:
I still need you to choose one of the skills, though, since each one covers a different body of knowledge.
Aug 22, 2019 3:08 pm
SavageBob says:
I still need you to choose one of the skills, though, since each one covers a different body of knowledge.
OOC:
true... Survival since the immediate reaction is to identify the creature, with no reason so far to assume it is not natural?
Aug 22, 2019 3:09 pm
OOC:
What dice should i roll for perception
Aug 22, 2019 4:03 pm
CESN says:
OOC:
true... Survival since the immediate reaction is to identify the creature, with no reason so far to assume it is not natural?
OOC:
I'd say at this point, any of the skills could conceivably be suspected, but Survival is definitely a good start! I'll let your advantage give another PC a boost on their check (rolling a different skill on the prints) since you didn't specify anything.
The splayed toes of the prints immediately bring images to Nekurr's mind. A goat maybe? A boar? A deer of some kind? Definitely not a cow or horse. But how in the baronies could a goat have broken into the house?
steef99 says:
OOC:
What dice should i roll for perception
OOC:
What are you looking at? The room has been almost completely searched. You could investigate the painting, if you like. Easy (P) Perception check.
Aug 22, 2019 4:20 pm
Mengus Tries to investigate the painting
OOC:
i will try to make mengus interact a lot but i have to get things right in my life

Rolls

perception

2 Failure

Total: 2 Failure

sorry

3 Success

Total: 3 Success

Aug 22, 2019 4:29 pm
steef99 says:
Mengus Tries to investigate the painting
OOC:
i will try to make mengus interact a lot but i have to get things right in my life
OOC:
You forgot your positive dice. You have Cunning 2 and Perception 2, so you roll YY. Nera has a talent that adds a boost (Blue) to your check. Please roll YYB+P.
Aug 22, 2019 4:49 pm
OOC:
i need to sorts somethings in my life so i will take a break
Aug 22, 2019 5:51 pm
steef99 says:
OOC:
i need to sorts somethings in my life so i will take a break
OOC:
OK. Hope all's well. Translation of below: The painting is immaterial to the investigation. :)
Mengus studies the painting near the desk. It looks like something any number of noble families might own. Apparently, Vizeron Dribbage had pretty mundane tastes. A quick glance around and behind the work doesn't reveal anything hidden. The painting appears to be perfectly normal.
Aug 22, 2019 6:11 pm
"Interesting painting"
Aug 22, 2019 6:13 pm
OOC:
What does the painting look like?
Aug 22, 2019 7:27 pm
[ +- ] boring landscape painting
Aug 22, 2019 8:09 pm
"Y'know, I think you could just go and stare at the countryside, far cheaper." Nera is not impressed with the man's choice of artwork.
Aug 23, 2019 4:14 am
"Looks like whatever came in here went straight to that bookshelf." Barvek comes over to the desk and takes a look at the locked drawer. "Maybe there's something useful in here."
Aug 23, 2019 5:34 am
Nera follows Barvek's train of thought, long since gotten bored by the poor excuse of "art". "I can open that."
OOC:
What's the difficulty for the drawer GM?
Aug 23, 2019 7:36 am
"Guys, it looks like some sort of hyper intelligent goat creature climbed up the window and went straight for that gap in bookshelf" As Nekurr follows the footprints something hits him! Wait a minute! Hyper intelligent goats?
OOC:
There's a number of actions I'll like to take at this moment, but I'm not sure if I can do all the rolls in a roll. It may be better to wait for the other's reactions.
1) I'll like to sense if there is magic in the room now, particularly vestiges from a magic-influenced creature. Was the creature magic or being manipulated?
2) Can I use divine magic to augment my attributes? Maybe some sort of divine communication or pray to boost a knowledge of the forbidden? What sort of magical creature/enchantment could that be?
3) Check the gap. What was it that the creature took/was looking for?
Last edited August 23, 2019 7:38 am
Aug 23, 2019 12:16 pm
Tronus sniffs in Nekurr's direction wondering if he had too much to drink today.

"Is it possible someone shapeshift into something like a goat or a humanoid with cloven hoof? That does imply whatever it is though had prior knowledge to this room's layout and what was here.." Tronus states with a raised eyebrow.

With a mental note of finding Devos Sabain who lives in Nornholt Tronus finally looks at the paper he's been carrying around.

"There's ahidden compartment in the desk also so be mindful of the lock it may not be as easy as we assume." Tronus states while looking over the only clue he's found.
Aug 23, 2019 2:50 pm
"Might not be as hard as you think there, Tronus." Barvek says as he bends over to pick something up from next to one of the legs of the desk. He stands holding a key. "Perhaps this'll do the trick. Sorry, Nera." He inserts the key into the lock.
OOC:
Spending a SP for Tricksy
Aug 23, 2019 3:03 pm
"What are you planning guys ?"
Aug 23, 2019 5:00 pm
Nera is already laying her tools on the ground as Barvek produces the key, as if by magic. Her ears twitch slightly. "Aw..."
Aug 23, 2019 7:36 pm
OOC:
Brilliant use of Tricksy! But in the future, I think using the ability for a SPECIFIC key violates the rarity restriction. That is, the item produced must be Rarity 4 or lower. Arguably, a specific key is unique, and therefore higher in rarity than 4. But that's from here on out. Let's roll with it.
[ +- ] Spoiler
Aug 23, 2019 7:39 pm
OOC:
what should I do
Aug 23, 2019 7:43 pm
steef99 says:
OOC:
what should I do
OOC:
Take a look at my last post. Lots of possible things for Mengus to do.
Aug 23, 2019 8:02 pm
OOC:
I will check the gap
Aug 23, 2019 8:39 pm
[ +- ] OOC
As Mengus checks the gap, Nekurr considers the footprints for a moment, offering a prayer to Fortuna, before focusing on the essence of those marks and their connection to the thief.
Last edited August 23, 2019 8:51 pm

Rolls

prayer (augment)

3 Success, 2 Advantage, 3 Threat

Total: 3 Success, 1 Threat

Scrying/Divination (+G)

6 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 4 Success, 1 Threat

Forbidden Knowledge (+GB)

3 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Forbidden Knowledge (extra dice just in case)

2 Failure, 2 Threat

Total: 2 Failure, 2 Threat

Aug 23, 2019 8:43 pm
Barvek turns the key and opens the drawer.
OOC:
That seems fair. I'll keep that in mind in the future.
Last edited August 23, 2019 8:44 pm
Aug 24, 2019 6:24 pm
OOC:
hey i'm back what should i roll for checking the gap
Aug 24, 2019 11:05 pm
Mengus squeezes past Nera, HIldar, and Nekurr to take a closer look at the bookshelf where some volumes seem to be missing. Based on what Nera found during her search of the study, the Human nobleman knows that the books are organized by subject matter.

To the left of the gap, the books mostly seem to concern history, but with an emphasis on the First Darkness that befell the baronies. The titles of the books to the right of the gap seem to be more varied, but Mengus does notice several repeating words or names: "Ru," "Uthuk," "Y'llan," and "Q'aro Fenn."
OOC:
You can get more information with a Knowledge check. You can try Knowledge (Geography), Knowledge (Forbidden), or Knowledge (Lore). All will be Hard (PPP). Each skill can provide slightly different information.
Nekurr says a quick prayer to Lady Fortuna, asking her for an extra dose of luck as he considers the footprints. The Half-Catfolk feels satisfied, but he also has a tinge of doubt, wondering if he's testing the goddess by asking for such a favor.
OOC:
1 Threat = 1 extra strain for the spell due to the doubt.
The priest of Fortuna then turns his attentions to the footprints, asking his goddess silently for some insight into what kind of creature might have made the tracks. He thinks of Tronus's words--that the tracks may have been made by something magical. Suddenly, there's a bang as one of the books from the shelf falls to the floor, apparently knocked loose by Mengus. The book falls open to a page bearing an illustration that shocks the Half-Catfolk.
[ +- ] Book Illustration
OOC:
1 Threat = 1 extra strain again from the shock. Total strain for Nekurr = 3 + 3 = 6. Let's pause Nekurr's actions here so others have a chance to react or try other checks. :)
Barvek finds the key he found fits easily into the desk's simple lock. The drawer opens with no problem, revealing a few spare quills, another inkwell, and a second ledger. The Gnome notices that this book seems identical to the one on top of the desk, at least from its cover.
Aug 24, 2019 11:14 pm
Tronus moves to the side and reviews the note he's found since that seems easy.
Aug 25, 2019 4:51 am
"Ooh what do we have here?" Barvek removes the second ledger and begins leafing through it.
Aug 25, 2019 12:11 pm
steef99 says:
Lore roll
OOC:
Steef, you forgot your positive dice. Roll should be YGG+PPP. Please re-roll the whole thing. I'll update things once Mengus's roll is finished.
Aug 25, 2019 12:37 pm
Lore reroll

Rolls

Lore reroll

1 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Failure, 1 Threat

Aug 25, 2019 9:11 pm
The sheaf of papers Tronus has found seem to be Vizeron Dribbage's service record with the Order of Saint Durvin. A quick glance through the pages corroborates the service dates the Dwarf and the others have been given so far. The final paper includes Dribbage's discharge orders. Yet Tronus notices that the missing man's departure wasn't the result of a simple dispute: Instead, Dribbage was fully excommunicated from the Church. Tronus realizes that to understand the full story, he'll need to give the papers a thorough read-through.
OOC:
A full read-through will take about an hour. Y'all should remember that you have been hired by Lady Dribbage, so she will presumably agree to let you borrow items from the study if you need to give them closer scrutiny (including these papers and the magical book).
Barvek thumbs through a few pages of the ledger he found in the locked drawer, but none of it makes much sense. There are no dates given, although there do seem to be entries spaced out from one another. A typical entry reads, "I saw three guests there." Another one says, "Two guests invited me to visit their home." None of it makes much sense without some sort of key.

With the book fallen open at his feet, Mengus is startled and can't seem to recall much about the subjects of the books on Dribbage's shelf. It's a frustrating feeling.
OOC:
That threat will mean Mengus gets a setback on his next check. People are still welcome to try Forbidden or Geography.
Aug 26, 2019 5:00 pm
"I think I have something but it'll take more time in-depth to read." Tronus states looking up and looking to see what the others are doing.
Aug 26, 2019 5:40 pm
"Nothing." Nera responds, leaving the book reading to the more intellectually inclined among them.
Aug 27, 2019 12:27 am
OOC:
Sounds like Tronus will take the papers for further study. Not sure if Hildar plans to study the magical tome further, but he has possession of it. We're hoping she doesn't notice the broken egg.

We can wrap up this scene once I know what y'all want to do with the ledgers, and whether you want to do any further investigation of the bookshelf or the footprints. There are lots of possible Knowledge checks to be made there, but folks have opted not to do them.
Aug 27, 2019 7:06 am
OOC:
If there is still time (in game) I could keep on staring at those curious footprints... can't remember that roll are left to do, but I'll start with some PC interaction :)
Nekurr grabs the book that fell of the shelf. "This is an interesting creature... Wait! look at these hooves!" I show the open book to anyone who looks at it and point at the footprints on the floor. "What is this thing?"
Last edited August 27, 2019 7:07 am
Aug 27, 2019 2:55 pm
While Barvek and Tronus consider what to do with the documents they've found, Nekurr gets the attention of Hildar, Nera, and Mengus. The four of them try to identify the creature in the book -- which is somehow related to whatever made these footprints.
OOC:
Since Hildar, Nera, and Mengus are both nearby, let's have any of you make a combined roll for Knowledge (Lore) and Knowledge (Forbidden). The rolls will both be YGGGBB + PP. Two rolls, but one player can roll both if they want. Let's use any Threats on the first roll to add setbacks to the second roll (1 threat = 1 setback).
Aug 27, 2019 3:07 pm
OOC:
team rolling! not sure about the threats and setbacks :(
OOC:
GM edit: Adding 2 setbacks to the second roll. Oops! Never mind. Ignore the setbacks, as you didn't have any uncanceled threat in the first roll.

Rolls

YGGGBB + PP

2 Success, 4 Advantage, 2 Threat

Total: 2 Success, 2 Advantage

YGGGBB + PP

4 Success, 5 Advantage, 3 Threat

Total: 4 Success, 2 Advantage

2 threats = 2 setbacks to second roll

2 Threat

Total: 2 Threat

Aug 27, 2019 4:09 pm
OOC:
School started back up this week. I'll try to be involved as I can, but you might hear from me less.
Aug 27, 2019 5:35 pm
OOC:
CESN, you didn't specify which roll was Lore and which one was Forbidden. I'll assume you tried Lore first. Don't forget to include the name of the skill you're rolling! :)

Also, you didn't choose any use for the advantages. I'll give related information by default.
After a bit of back-and-forth discussion, Hildar, Nekurr, Nera, and Mengus can think of a few creatures that have goat hooves but walk on their hindlimbs. As far as the fair races of Terrinoth are concerned, Hildar has heard of certain forest guardians that live in the Aymhelin Forest and are allied with the Elves there. These creatures are sometimes called Fauns, and they have the roughly Human-like torsos with goat-like hindquarters. However, Fauns are exceedingly rare in the Aymhelin, so Hildar can't fathom one being out and about in the Baronies, let alone breaking into a house.

No, it seems more likely that the creature who made the prints (and pictured in the book) must be some sort of dark entity, or at least one created using dark magics. In this realm, Mengus recalls learning in his studies about hybrid creatures created during the Third Darkness. At the time, the forces of the Dragons attacking the fair races performed dark magical experiments to create Human-Dragon hybrids to fight for them. In retaliation, a few wizards of Greyhaven experimented with dark magics to create hybrid creatures of their own. It's not unthinkable that some of those hybrids may have fused Humans with goats or similar creatures.

Nekurr remembers hearing tavern tales of even darker creatures: the demons of the Ynfernael plane. He worries that the perpetrator (and the image) may both be traces of something even more unspeakable than a Human–animal hybrid. Perhaps the visitor was a full-fledged demon.

During the discussion, Nera notices the title of the book that fell to the floor: The Revelations of Saint Durvin. Seeing as how the saint fought in the Third Darkness, the title could lend support to either the hybrid theory or the demon theory.
OOC:
ArMedBeta, thanks for the heads up. I hope you can still post 5 times weekly -- PbP games often die if folks post less. :/
Aug 27, 2019 5:54 pm
OOC:
Maybe Barvek's mother in law or kid is in town to visit and doesn't understand he has a job and needs to get work done... XD...
Aug 27, 2019 6:17 pm
OOC:
i’m So used to just wait for te hm to resolve that I keep forgetting to check my rolls :( i’ll get there, I promise ;)
Nekurr, seeing Hildar and Tronus taking all they want, decides to pack the interesting book about Saint Durvin as well... after all "Big saint man" would be nothing without little clean durvin
OOC:
cant find their names now :(
Last edited August 27, 2019 6:20 pm
Aug 27, 2019 8:10 pm
"We should find out who would put an egg back together too and adorn it..." Tronus states putting the papers away looking a Nera and Nekurr.
Aug 27, 2019 8:33 pm
OOC:
Let me know if there's anything else y'all want to do in the study before reporting to Olarie Dribbage. If ArMedBeta is indeed too busy to post before tomorrow, let's assume Barvek takes both ledgers with him.
Aug 27, 2019 10:56 pm
"I think it's a demon. Got hooves like one, least that's what I heard from stories." Nera nods, believing she is following the correct path for pinning down this creature.

"I can find someone who can help us with that, easy. Good idea Tronus." Nera comments on the egg situation, liking Tronus's line of thinking.
Aug 28, 2019 6:51 am
With a broken dragon egg and a book about saintly revelations, Nekurr has a feeling of accomplishment. "A demon you say? I wonder what a demon would want from an old dwarf that own a haunted graveyard and was expelled from Saint Durvin's...". Nekurr has a final look at the room before leaving.
OOC:
"mmm... interesting, there seems to be a floor under my feet" notices Nekurr ... :p

Also, did anyone "shake" the boring painting? I have a feeling there's a hidden key inside for some reason :D
Last edited August 28, 2019 7:39 am

Rolls

There was a PP floor check that I think we forgot

1 Success, 2 Advantage, 1 Failure, 2 Threat

Aug 28, 2019 8:47 am
After studying the books Hildar turns to the remains of the dragon egg "Shall we see if we can do anything about this" he says as he leans in.
OOC:
Sorry for my absence, has been a notable weekend! Not sure I there's a way of using magic to mend things but that's where Hildar's heads at
Aug 28, 2019 5:24 pm
OOC:
No need to check the floor, CESN! The footprints were the only thing to be discovered there, and folks found them thanks to advantages and triumphs from other checks.

And I was wondering when someone would suggest mending the egg with magic! :P This is somewhere between Conjure and Utility. Conjure doesn't have an option to make a summon permanent, but I feel like an Easy (P) Utility spell is too easy. Let's call it Hard (PPP), Conjure (P) + Medium Summon due to moving parts (P) + Permanent (P). I'll give you two boosts for having the pieces and for having seen the completed object beforehand. So, roll against BBPPP.
Aug 28, 2019 6:13 pm
Hildar pulls his wand out and begins to concentrate on the pieces of the completed egg, fixing the image in his mind of how it was before it got broken.
OOC:
I’ll use the advantage to offset the Strain of Casting the spell if that’s ok
Last edited August 28, 2019 6:14 pm

Rolls

Arcana (Conjure)

5 Success, 3 Advantage, 4 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Missing boost

Aug 28, 2019 7:19 pm
OOC:
Just reread the long description of Augment, and apparently that's used to repair items. Oh well. Difficulty would have been roughly the same. :)
The pieces of the broken egg swirl about as if picked up by a miniature cyclone. They reassemble themselves into their original shape, and the cracks and seams glow slightly before disappearing. Suddenly, Hildar finds himself with a rebuilt egg in a dustpan.

Once the egg is restored to its original perch, you all exit the study, a few of you carrying tomes or papers for later study. Lady Dribbage hears your footsteps in the drawing room and joins you there. "Oh, it's getting late," she says. Indeed, sunset is probably less than an hour away. "Any idea yet where my uncle might be? I hope you found something useful in that old place."
OOC:
If anyone is going to attempt to hide something from Olarie Dribbage (like a book or document), I'll need a Stealth check versus RP (I'll upgrade the diffuculty with a Story Point). Note that this varies slightly from RAW, as the game prefers to let the searching party make the check. I prefer to let players do the rolling whenever possible, though.
Aug 28, 2019 8:10 pm
"Oh yes, we found some clear signs of a break-in, very useful leads to hunt." Nera sounds very pleased with their assessment, but not cocky. She wouldn't want to appear as if this wasn't a serious matter after all.
OOC:
Since I'm not holding any contraband the best I can do is back them up with some deception.
Aug 29, 2019 6:49 am
"What in the name of..." Nekurr exclaims surprises as Hildar magically rebuilds a dragon egg! He grabs the egg and leaves. As lady Dribbage asks about the investigation, the cleric answers with a smile "We are not sure where your uncle is yet. However, it seems that whoever broke in knew exactly what they were look for, so they probably knew your uncle very well..." he shows the completely unbroken egg "See this here? It was just next to where the thief was, yet this beautiful and valuable piece was untouched, unlike the book shelf." Nekurr then shows the Saint Durvin book and continues, counting on Olarie's cooperative mood. "We found some interesting reads that will take some time to finish. Do you mind if we take them for a while?"
OOC:
I'd use the advantage to allow the other more sensitive documents to be taken as well :D
Last edited August 29, 2019 6:51 am

Rolls

charm (normal + blessing?)

3 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Advantage

Aug 29, 2019 8:24 am
As Nera and Nekurr talk with Lady Dribbage Hildar loiters at the rear of the group hoping she doesn't spot the book he has secreted away.
OOC:
From check when I examined the book for reference:
SavageBob says:
[mcneils, what a weird roll! Go ahead and use 4 of those to get back to full strain. For the other 2, we can always say the book is perfectly shaped to slip into your satchel, granting you +2 boosts on any Stealth checks to sneak it out.
Also would I be able to pick an extra boost die up due to not trying to draw her eye whilst the others are taling? Will roll one separately just in case

Ok, didn't go well, can I burn the advantages for her to spot the book but to just assume I'm not trying to steal it (off the back of Nekurr's request)?
Last edited August 29, 2019 8:26 am

Rolls

Stealth

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Possible Boost

Aug 29, 2019 11:10 am
"I've found a few leads to run down questions on I'd like to talk to a consultant, one of which is in Northolt. Unless you know who the marble bust depicts Lady Dribbage." Tronus states wedging the book under his arm while he thinks, "Although late I think we've still some time to run down things for the investigation today if you'd prefer to get back to things." he adds with a nod.
OOC:
That roll result makes sense. XD.
Last edited August 29, 2019 11:10 am

Rolls

Dwarven Stealth

2 Advantage, 2 Failure, 1 Threat

Total: 2 Failure, 1 Advantage

Aug 29, 2019 1:50 pm
OOC:
Hahaha! Yes, the advantages rolled, coupled with Nekurr's charm offensive, are enough to convince her to give you the benefit of the doubt.
Lady Dribbage takes the ornate egg in hand and smiles at Nekurr. "It is exquisite, isn't it?" She continues, clearly admiring the piece. "I'm actually shocked this thing wasn't taken in the burglary. These bejeweled dragon eggs are famously expensive." Returning her gaze to the inquisitors, she says, "I'm glad you found some leads in there about my uncle. Yes, feel free to take what you need." She makes eye contact with Hildar and Tronus, clearly aware they have documents or books on them. "I'll hold onto the egg. So what was taken from the study? Were you able to tell?"
OOC:
Since CESN is on vacation, someone else may need to respond to her query.
Aug 29, 2019 3:52 pm
Barvek raises the two ledgers he is holding. "I found these that could be useful. It may take some time to figure out exactly what they mean."
Aug 30, 2019 12:40 am
"Of course! No problem," the lady replies. "Now, did you determine what the burglar was after?"
Aug 30, 2019 9:25 am
Hildar coughs softly to clear his throat before speaking "It appears they took a book, well, at least one. There were some tracks that lead to a bookcase and then they seemed to head straight back out. On the same spot on the bookcase there is a gap which leads us to thing that whatever was previously there is what the thief took"
Aug 30, 2019 12:44 pm
The lady seems a bit perplexed about why anyone would break in and steal a book while leaving a priceless piece of art. Nevertheless, she thanks you for your work and asks to be kept abreast of any further developments. With an hour of sunlight left, you bid her farewell and head back outside the house to discuss your next steps.
OOC:
OK, so let me know what you want to do next. Head back to town to read through documents? Check out the cemetery (it's right next door)? Visit the neighbors? Something else?
Aug 30, 2019 1:10 pm
OOC:
Northholt sounds like a next day trip, reading through the documents can be done at night.
"So should we inquire a good date to meet with the neighbors at a later time? Also looking at the Cemetery at night although odd is something I think we should confirm..." Tronus offers up.
Aug 30, 2019 1:46 pm
Hildar nods in agreement "We should really do as much as we can whilst we are here. Checking to see if the neighbours are available before it's get's too late might be advisable"
Aug 30, 2019 3:46 pm
OOC:
agree: check neighbors and then go back to town through the cemetery at night
Aug 30, 2019 4:42 pm
"I also wish to meet the neighbors, especially if-" Nera scoots right up to Hildar, finally finding a chance to show her appreciation for his repair job now that the darling Lady Olaire isn't right next to them. "You have any more useful tricks up your sleeve."
Aug 31, 2019 5:52 pm
OOC:
Sorry for the delay. Gamers Plane was down most of yesterday for me. I'll move the group up to the neighbors' house soon. In the interim, anyone who is suffering strain (at least Nekurr, I think) can roll a simple Cool or Discipline check to represent refreshing your mind on the walk over -- roll whichever skill is higher, with no difficulty dice or setbacks. You get back 1 strain for every Success you roll.
Aug 31, 2019 6:28 pm
OOC:
hey i'm back i was moving and didn't have internet for days what did i miss?
Sep 1, 2019 2:38 am
The setting sun hasn't done anything for the heat. Even the boards of the seats in the horse cart burn to the touch, forcing you to be careful getting seated. At least there's no need to get directions to the Thistlerock residence, since there only seems to be one other residence anywhere close to the cemetery. Your horse cart finds the road from the Dribbage house smooth enough; the only possible side path leads into a small copse of trees to a thatch-roofed cottage with a large wooden fence behind it.
[ +- ] Thistlerock Cottage
As your cart draws nearer, you hear the sound of dogs barking and yipping in the distance. A figure pokes his head out from the front door; he has a full beard and a topknot. He exits the house, followed by three other figures: A burly, bald man, a pale-haired woman, and a skinny boy with spectacles. The first man speaks, directing his gaze at Tronus, who has the reins: "You best turn back around. This is private property."
[ +- ] The Thistlerocks
OOC:
Setback for Tronus's racial ability, another for acting against your motivations to speak to them. Success means Tronus suffers 3 strain (1 for the success + 2 more uncanceled successes). 3 Threats: How do you want to use them? (Feel free to make something up, or use the chart in the OOC resource thread.)

This is a semi-structured social encounter. You are all free to direct social checks toward any of the four figures, but the one with the topknot and beard is clearly in charge. Successful social checks will whittle away at their strain thresholds and get them to agree to talk to you. So just post what your character is saying (in general at least) and to whom they are directing their comments. (Or let me know if you've snuck off the back and are sneaking around the house or something.)

By the way, we'll call it a "session" after this social "combat" is over. Those of you with once-per-session abilities (like Heroic Abilities) may want to use them here!

Rolls

Coercion check on Tronus

3 Success, 1 Advantage, 1 Failure, 4 Threat

Total: 2 Success, 3 Threat

Sep 1, 2019 3:11 am
Barvek drops out of the cart and extends a hand toward the man addressing them, "Hello there. Sorry for the lateness of the hour, but I'm Barvek and we're with Argus Investigations. We were wondering if we might be able to ask you some questions." He grins as he looks up at the man.
Sep 2, 2019 12:03 am
OOC:
Sounds like a basic Charm check, arMedBeta. Please roll Charm vs. RPP.
Sep 2, 2019 1:29 am
"Of course its private, yud have ta be quite dat to build a cottage on public land." Tronus sits back furrowing his brow meeting grisly curmudgeon with the dwarven counterpart.
OOC:
using clever retort to tack on two more threat, 3 threat to buy their fear and two to buy knowing their strength.
Sep 2, 2019 2:06 am
The white-haired woman chuckles. "Real jokester, huh? Well, then you should know an estate like this can't survive if every Dwarf, Elf, and Catfolk in the baronies tries to take advantage of us." Glancing at the state of the house, you get the impression they are indeed in financial trouble.

The skinny boy shrugs. "But we're Thistlerocks. We endure."

The big, bald man speaks: "So get lost already!" The threat makes Tronus wonder if the big man might truly be the violent type.
OOC:
Fear: Imminent financial ruin.
Strength: Resilience.

Note to new players: If you can somehow appeal to these motivations, you get boost dice on your checks against them.

Barvek still needs to roll his Charm check, as outlined above. (I'll reveal the result of the Triumph after that roll gets made.) But with that roll (which I'm shocked succeeded), Tronus takes 3 more strain. Remnant, 2 more Threat for you to spend on them, too.

Rolls

Coercion vs. Tronus

3 Success, 1 Triumph, 2 Threat

Total: 3 Success, 2 Threat, 1 Triumph

Sep 2, 2019 7:59 am
As Barvek seems to be taking the lead Hildar stays quiet behind him, quietly muttering a charm incantation over him.
OOC:
Going to try slapping an Augment onto Barvek to help with their check but wanting to be discrete. Any amendments to the difficulty on the check?
Sep 2, 2019 8:10 am
"So I have heard. The Thistlerocks endure, even in these cursed lands. After the third darkness only the most tenacious would stay on these lands. But Fortuna smiles on those who endures."
OOC:
I'm trying to ease out playing on both the weakness (i know the land is not producing so you must be in bad shape) and praising their residence. Can I use Deep pockets to get a small statue of Fortuna, but implying the Trickery side of her? It is now clear that they are trying to trick Lady Dribbage into getting her graveyard. A small hope of luck through trickery may be just what they are looking for :D
OOC:
GM edit: appealing to a Fear grants +2 boosts, so the total here is +3 (1 for their Strength, 2 for their Fear). Final tally is 2 Success, no Threat or Advantage.
Last edited September 2, 2019 8:10 am

Rolls

cat charms

2 Success, 4 Advantage, 5 Threat

Total: 2 Success, 1 Threat

Desire motivation

1 Advantage

Total: 1 Advantage

Sep 2, 2019 1:59 pm
OOC:
Mcneils5: Arcana doesn't get access to Augment, actually. Do you want to Curse one of them instead? Base difficulty for a basic Curse would be PP, but you could do PPPP if you want to try to get two of them for the price of one.

If you want to use your wand, this is essentially a combined Skullduggery/Arcana check. Roll based on the lower of your Cunning and Intellect, paired with the lower of your Skullduggery and Intellect. I assume for you, you'll basically make a Cunning/Skullduggery check versus the Augment difficulty you're looking at. If you try without your wand, just add two setbacks to a regular Arcana check.

CESN: Let's hold off on your action for now. We can revisit it (and keep your roll) depending on how Barvek's Charm check shakes out. Need to resolve that first!

arMedBeta: Your difficulty remains the same as I quoted above.
Sep 2, 2019 2:16 pm
OOC:
Ack, damn forgot about that. No Hildar will just observe for the moment, seems a bit too risky to try putting the whammy on the Thistlerocks. Let's just say for the moment he's holding himself ready to cast something more energetic if things take a bad turn
Sep 2, 2019 11:40 pm
Barvek grins.

Rolls

Charm check

1 Success, 1 Advantage, 3 Failure, 3 Threat

Total: 2 Failure, 2 Threat

Sep 3, 2019 1:13 am
The skinny kid's eyes widen as the older Gnome approaches. "Stop!" he says. "You're clearly a strong-willed person. But now is not a good time. Please get your team to leave." He glances at the bearded man you assume is Gallen Thistlerock. The older man glowers.
OOC:
Used the 2 threat to ascertain Barvek's Strength. Boost for appealing to it. Barvek suffers 5 Strain (one for the failed check, 3 for being successfully charmed here). Will use 2 advantage to guess his flaw.

Rolls

Charm check vs. Barvek

4 Success, 2 Advantage, 2 Failure

Total: 2 Success, 2 Advantage

Sep 3, 2019 1:25 am
OOC:
Let's assume Nekurr's pitch goes here.
CESN says:
"So I have heard. The Thistlerocks endure, even in these cursed lands. After the third darkness only the most tenacious would stay on these lands. But Fortuna smiles on those who endures."
OOC:
I'm trying to ease out playing on both the weakness (i know the land is not producing so you must be in bad shape) and praising their residence. Can I use Deep pockets to get a small statue of Fortuna, but implying the Trickery side of her? It is now clear that they are trying to trick Lady Dribbage into getting her graveyard. A small hope of luck through trickery may be just what they are looking for :D
OOC:
GM edit: appealing to a Fear grants +2 boosts, so the total here is +3 (1 for their Strength, 2 for their Fear). Final tally is 2 Success, no Threat or Advantage.
The sight of the small goddess statue gives Gallen Thistlerock pause. "What are you saying, Catfolk? You come to bless the place? We won't be paying you anything for your services."
OOC:
Net failure. 2 more strain on Gallen.
[ +- ] Thistlerocks' Status

Rolls

Negotiation vs. Nekurr

2 Success, 2 Advantage, 2 Failure, 2 Threat

Sep 3, 2019 4:20 am
Nera crosses her arms, looking at the surrounding property with an unimpressed look. "What, so you're just going to be content with the curse of bad luck which has been running rampant in the area? You do know about it yes?"
OOC:
Trying to back up Nekurr with a lie.

Oh boy these social encounter rules are looking mighty intimidating, hope I keep everything within reason.
Sep 3, 2019 1:38 pm
"We're investigating the disappearance of your neighbor and we'll leave for the night if later on is a better time but there will be a time agreed on if not now... Granted we have a broad skillset so opportunities to profit or ebenefits are possible for either or both sides I think." Tronus states back to the larger man.

After hearing the young boy Tronus raises an eyebrow, "The boy seems concerned about us so I don't think you mean us ill will. If there's nothing illicit or a threat to public or your personal safety I don't understand why you all are trying to get us to leave so quickly and bluntly without an explaination... If assistance is required depending on what it is we might be able to help as a sign of good faith." Tronus offers back to the man.

"Also I guess I should introduce myself also, Tronus of Clan Granite Breaker. On assignment for Lady Calypso Argus." he adds.
OOC:
Attempting to negotiate if that sounds like the roll I'll go with it. I'll use the threat from the roll on me as a boost to my next roll. Also going to use Influential Heroic since this seems like a time to do so.
Last edited September 3, 2019 1:51 pm
Sep 3, 2019 6:10 pm
OOC:
Hopefully not too intimidating, somebox! Just trading dialogue while trying to persuade one or more of them to lighten up in this case. In this case, Gallen is the leader, so targeting him is a good idea, but his strain threshold is likely the highest. The others will be easier to sway, which will then help you versus Gallen if they can come to your side. And if some sort of accord comes about organically before then, the encounter doesn't have to continue.

Targeting Gallen with the lie will be PPP. Take two boosts since it pertains to their Fear.

Remnant, sounds like you're targeting Gallen? Negotiation -- "We'll help you with your problem if you talk to us" -- might work versus either him or the kid. Boost for properly introducing yourself! :) Versus Gallen the roll is PRR. Versus the teenager it's PPP. Add a boost to either for introductions. Setback if you target Gallen, since you're changing the established pitch from the blessing to some other service.
Sep 3, 2019 6:35 pm
OOC:
Sound good, I'll go at Gallen since he's talking to me, Knack for It against setbacks on Negotiations pulls the black off, So GGYbPRR and if using Influential. Presense of 3 so +3 Strain.
Last edited September 3, 2019 6:38 pm

Rolls

Hard Negotiation check Double upgrade /w Boost

6 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 5 Success, 2 Threat

Forgot the boost from the 2 threat from the last time

Sep 3, 2019 6:56 pm
OOC:
Holy crap! That's some roll. I'll update once somebox makes her attempt, but see below for current standings.
[ +- ] Thistlerocks' Status
Sep 3, 2019 10:19 pm
OOC:
Rolling.

This guy seems pretty tough so add two setback to his next verbal assault please.
Last edited September 3, 2019 10:21 pm

Rolls

Deception

6 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 4 Success, 2 Advantage

Sep 4, 2019 1:34 am
OOC:
Y'all toasted him! I'll use your boosts to help him calm his siblings instead if that's OK.
Gallen Thistlerock's glower hardens for a moment before being replaced by confusion and then exhaustion. "Let's hear them out," he tells the other three. "Maybe they can help us after all."
OOC:
1 Threat = one sibling storms off in anger.
The burly man with the beard sighs loudly and walks into the cottage, slamming the door behind him. The white-haired woman and thin boy remain. Gallen speaks again: "I'm Gallen Thistlerock. This is my sister, Lyssie, and her son, Benji. Angry guy is my brother, Thornil. Sorry for the cold welcome. We're just in a bit of crisis mode right now."

Benji glances up at his uncle and speaks. "We... We raise dogs. We raise and train them. It's how we make money with the... the curse, as you called it. But our dogs have been getting out lately, and they haven't come back. We're not sure what's going on."

Lyssie coughs. "See any sign of pups your way?"

Rolls

Leadership

3 Success, 1 Advantage, 2 Threat

Total: 3 Success, 1 Threat

Sep 4, 2019 12:08 pm
Tronus looks up thinking his moustache twitching, "Honestly can't say I have Gallen but if you're training dogs and they're getting out, besides mending the fence which you've probably started we can attempt to track them down, they may have noticed something humans didn't and went to protect their kin. Either they're guarding against something or possibly worse outcomes have occurred. What say you all?" Tronus states looking to the rest, "It might be related indirectly to the case. Any of you good at tracking?"
Sep 4, 2019 1:27 pm
Their faces fall when Tronus mentions no sign of dogs. The woman nods. "The fence is fine. Problem is training a hunting dog, you have to let 'em go out hunting."

"That's the problem," Gallen says. "Sometimes you lose a pup here or there. But lately, whole packs have left and never come back." He nods toward the shut door. "Thornil's convinced it's these brigands everyone's talking about. I'm not so sure. A lot of the tracks end up..." His voice trails off.
OOC:
Anyone who wants to can make a PPP Vigilance check to get a read on Gallen.
The teenaged boy looks to the two Catfolk in the group. "So... You said you could lift the... curse? The one from the Third Darkness?"
OOC:
CESN, up to you how you want to handle the question. Do a simple Augment on them to make them happy in the short term? Try something more grandiose (also using Augment) with a higher possibility of failure? Just give them the Fortuna statue and say good luck?

Others should feel free to ask questions, too. But the deal was a blessing for their cooperation.
Sep 4, 2019 2:19 pm
Tronus stares at the man.
OOC:
Well this ought to be good...
Last edited September 4, 2019 2:19 pm

Rolls

Hard Vigilance Check

4 Success, 4 Threat

Total: 4 Success, 4 Threat

Sep 4, 2019 2:58 pm
Hildar observes Galen.....

Rolls

Vigilance

2 Success, 1 Advantage, 1 Failure, 4 Threat

Total: 1 Success, 3 Threat

Sep 4, 2019 4:26 pm
OOC:
That'll do on Vigilance checks. Both of you notice some things, but some of the details will be... off.
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Sep 4, 2019 6:10 pm
"Oh yes, or at least understand what's the cause. Nekurr here-" She pats him on the shoulder. "And Hildar-" she also pats them "Are professionals in the arcane and divine respectively, if anyone can help with this bane, it is these two."
Sep 5, 2019 3:44 pm
OOC:
CESN, you're up. How does Nekurr want to follow through with the blessing?
Sep 5, 2019 8:06 pm
OOC:
sorry. Not much time for big posts :(
Can I cast Druidic-like spells? I was looking to bless the statue with a small effect, maybe an aura of luck or something, or some sort of glowing oracle-like premonitions (so vague that it is always right). Or maybe a mix of that since fortuna is goddess of luck and trickery! Maybe use the advantage along these lines?

Not sure how much can be done here
"Well, that is a very dark curse, I wouldn’t say I can lift it... completely... . Nekurr grans the status and handles it to them. "But it is wise to have Fortuna watching over you in these times of hardship he says, giving then the statue.
Last edited September 5, 2019 8:18 pm

Rolls

Perception (the previous one)

2 Advantage, 2 Failure, 1 Threat

Total: 2 Failure, 1 Advantage

Augment

5 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 4 Success, 1 Advantage

Leadership to recommend taking the statue with authority???

3 Success, 2 Advantage, 2 Threat

Total: 3 Success

Sep 6, 2019 12:25 am
OOC:
OK, so the Terrinoth book says that enchanting magic items is actually supposed to be very hard to do. It also says that only superior items (items with the Superior quality, which signifies masterful craftsmanship) are able to be enchanted in the first place.

With that in mind, I'm going to offer two options. Option 1 (short term blessing): Flip a Story Point to indicate that the Fortuna statue is of Superior quality. You can cast Augment on it so that anyone who touches it gets the effects of the Augment spell. The enchantment will wear off after this scene, but the advantage is that by using the statue, all of them can get the benefit of the Augment spell just by touching the statue. (In this case, just roll an additional Purple to add to your roll above.)

Option 2 (permanent blessing): Also flip a Story Point to say the statue is Superior. Then raise the difficulty to Formidable (PPPPP). If the spell succeeds, the statue can bestow an Augment spell on one person who touches it per day; the spell lasts for one "task." (In this case, roll 3 additional P to add to your roll above.)
Sep 6, 2019 6:47 am
OOC:
let make the temporary luck statue (option 1)
"If you pray to Fortuna good luck will come to you soon" i’ll add

Rolls

Extra P

Sep 6, 2019 8:01 am
As Nera pats Hildar on the shoulder he starts slightly as if surprised before responding "Um...yes, well we can certainly look into things further"

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Sep 6, 2019 1:05 pm
OOC:
So the Augment roll stands: 4 success, 1 advantage. You didn't specify a use for the advantage, so I'll have Benji "believe" the enchantment to convince the others.
Benji takes the proffered statue and places both hands on it. His mother and uncle look on, seemingly interested, but trying not to be too obvious about it. The boy closes his eyes a moment, then opens them back up with a start. "Did you hear that? I... I can hear the dogs all the way at the back of the yard!"

"Go back there!" his mother, Lyssie, says. "Maybe you can find some tracks we've missed..." The boy obeys, leaving the two elder Thistlerocks.

Gallen leans forward on the bannister. "Seems your goddess came through, Catfolk. Now you said you had some questions for me?"

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Sep 6, 2019 3:42 pm
"To be honest I'm not really a social person... I'll go help the boy look for tracks or hoof prints or whatever we can find. Nera? Do you know how to track things down in the wild?" Tronus states rubbing the back of his neck opting to help the boy with actions versus probe out some questions.
Sep 6, 2019 4:54 pm
Nera opens her mouth to respond, but has to pause for a moment to seriously think about her answer. "It has been...some time since I've been away from civilization. But I can still track, yes."
Sep 6, 2019 5:35 pm
Lyssie Thistlerock looks at both of you askance, then to Gallen. "If you want to head back to the dog runs, I'll go with you. I probably shouldn't leave Benji alone back there anyway."

Gallen shrugs. "Suit yourselves." He then glances at Barvek and Nekurr. "But I thought you all had some questions for me about Old Man Dribbage?"
Sep 6, 2019 9:09 pm
CESN says:
I was looking to bless the statue with a small effect, maybe an aura of luck or something, or some sort of glowing oracle-like premonitions (so vague that it is always right). Or maybe a mix of that since fortuna is goddess of luck and trickery! Maybe use the advantage along these lines?
OOC:
not sure if this is valid, but I suggested an infusion of trickery to the spell from the advantage ;) but it worked even better :)
"As I said, Fortuna smiles on those who endure" Nekurr smiles reassuringly. "We do have some questions. We are trying to figure out what happened with Mr Dribagge and we were told you have noticed he was missing..." the half-catfolk pauses expecting Gallen to continue
Last edited September 6, 2019 9:15 pm
Sep 7, 2019 1:40 am
OOC:
Ah, sorry, CESN! I overlooked your suggested advantage spend. Glad you're OK with this turn of events.
Gallen gives Nekurr an appreciative look. "Been doing your homework on me! Yeah, I used to run into the old man sometimes. On the road into town, when I was out running dogs, that sorta thing. But then he just up and disappeared. After a few weeks without seeing him, I thought his family should know." He pauses a moment as if prepared to speak and then finally does. "Olarie ask you to find him?"
Sep 7, 2019 6:43 am
Barvek cocks his head a bit at that. "Mr. Thistlerock, I fail to see how that question is pertinent to our investigation. This is a professional matter after all." He clears his throat. "We were also told that there had been a burglary at the Dribbage property a couple nights ago. Did you recall seeing anything?"
Sep 7, 2019 5:39 pm
"'Keep it professional,'" the man repeats, face glum. "Sounds like Olarie talking, all right." He straightens up and continues: "I didn't see anything suspicious the night of the break in. But you're damn right I heard about it. That woman shouldn't be living in that huge place all alone. Olarie says everything's fine, but with her uncle missing, and bandits about..."
OOC:
I reckon some of you at least think he's involved in the break in, so remember you can always try a Vigilance check to get a sense of whether an NPC is telling the truth or not. (Remember, I won't roll Deception against you in most cases, as it gives the game away.) Difficulty with this NPC is RPP.
Sep 9, 2019 6:50 am
Hildar simply studies Galen whilst he talks looking as though he's trying to work out a puzzle.

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Rolls

Vigilance

2 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Threat

Sep 9, 2019 8:02 am
"So you’re saying Mister Dribagge just vanished... He didn’t mention anything? Also, have you seen anything strange around the area. It seems to me like the dogs may be picking on something, and we heard rumours of the dead living again. Probably some town non-sense, but it wouldn’t be unheard of..." Nekurr then looks at barvek and hildar "mister Glenn is right, we should check with miss Dribagge and make sure she is safe" he adds to reinforce the idea that we are not working for her...
OOC:
not sure if the advantage will still be there (or the check used at all) but could he get distracted and comment something strange dog behaviour a bit more (maybe some interesting detail he is holding off) ?
Last edited September 9, 2019 8:09 am

Rolls

Vigilance

4 Success, 1 Failure, 4 Threat

Total: 3 Success, 4 Threat

Deceit?

1 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Advantage

Sep 9, 2019 1:42 pm
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OOC:
Using the threats to impact the (group) Deception check. (Let's reroll this.) ArMedBeta, CESN, or mcneils5 -- any of you can roll the check. Since Tronus and Nera are headed back to the dog runs, their abilities don't add to the roll. Your combined check will be GGGBB + PPPPKKKK. (He's blessed from the statue!)
Sep 9, 2019 1:52 pm
Lyssie leads Nera and Tronus back behind the cottage. You can't see much at first thanks to a tall, wooden fence. But Lyssie opens the gate, revealing a large, muddy yard with dozens of dogs in it. The animals appear to be a mix of different body types and coat colorations, but you recognize them as different types hunters might use, some to flush game, others to chase it down, others to retrieve it. Once inside the run, Lyssie closes the gate, and a few of the friendlier hounds approach with wagging tails. Other canines keep back, and a few bark at the intruders.

"Just ignore them and they'll leave you alone. We keep the dangerous dogs in pens farther back."
She starts down toward the other end of the yard, where the run seems to continue into a thickly wooded area. "That's probably where Benji is," she says, making sure you're coming along.
Sep 9, 2019 2:04 pm
OOC:
Here goes then.....

Rolls

Group Deception

3 Success, 4 Advantage, 2 Failure, 4 Threat

Total: 1 Success

Sep 9, 2019 2:53 pm
OOC:
Wow! So you've convinced him you're not working for Olarie Dribbage.
Gallen Thistlerock's eyes widen. "Oh, so you're not working for Olarie? Strange. You must be working for St. Durvin's then?" He relaxes a bit, now apparently more comfortable talking bout these matters with his would-be paramour out of the equation. "There have always been rumors of strange things going on in the Dribbage cemetery," he scoffs. "I've never seen anything weird. The dogs haven't ever picked up on anything. But the old coot did like to spend time there. Always struck me as odd. He'd sit around the tombstones just reading his books. But like I said, none of us has seen him for weeks now."
Sep 9, 2019 6:04 pm
Tronus looks around and follows.
Sep 9, 2019 6:21 pm
[ +- ] End of the Dog Run
OOC:
Somebox, feel free to intersperse a question or action back toward the house if you would like Nera to speak up or do anything before reaching this point.
Lyssie Thistlerock leads Nera and Tronus past the end of the yard behind the cottage and into a dense wood. The setting sun traces wiry shadows across the forest floor as a slight breeze rustles the leaves. "Our property extends several acres into these woods," Lyssie explains. "We train dogs back here. Never needed much of a fence this far back; the dogs all know their dinner's back by the cottage, so they always come home." She looks to the treetops with worried eyes. "Until they didn't..."

You catch sight of Benji a few yards farther into the woods. "I thought I had some tracks--not dog tracks--but I lost 'em," the boy sighs.
OOC:
You two can lend a hand if you'd like. We'll say a Average (PP) Survival check, with a boost for PC assistance and another from Benji's help. Setback due to the fact that lots of dogs presumably go back here each day, with a second for the time that has transpired since the dogs went missing (at least a week). That makes (your skill)+BB+PPKK.
Sep 9, 2019 6:38 pm
Nera has elected to remain fairly quiet, knowing how volatile some dogs can get. With the exception of the few still barking she eases into the situation, telling herself there's nothing to worry about. "They seem quite...loyal."

As they make their ways further into the woods Nera can't help but notice just how untamed the atmosphere is. "Big forest, big trees. Wouldn't be difficult for something to disappear." She kneels, slowly scanning the ground for tracks or any other signs of a trail.

Rolls

Survival

2 Success, 1 Advantage, 2 Failure, 4 Threat

Total: 3 Threat

Sep 9, 2019 7:18 pm
"Wait what 'other tracks'? Not paws? Were they hooved?" Tronus asked looking at Nera.

Rolls

Average Survival Check with situations going on

2 Success, 1 Failure, 1 Threat

Total: 1 Success, 1 Threat

Sep 9, 2019 8:13 pm
OOC:
Sorry, I should have clarified that only one Survival check could be made (for the group working together). We'll use Nera's, as it was first and includes the maximum possible dice pool.

Everyone (including the folks with Gallen back at the house), please roll your Vigilance. No difficulty, just Vigilance (or Willpower if you have no ranks). Remnant and somebox may, at their discretion, roll Cool instead.

Rolls

Gallen Vigilance

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Thornil Vigilance

1 Advantage

Total: 1 Advantage

Benji Vigilance

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Lyssie Vigilance

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

???

2 Success, 1 Triumph

Total: 2 Success, 1 Triumph

???

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

???

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Sep 9, 2019 8:53 pm
OOC:
Vigilance....

Rolls

Vigilance

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Sep 10, 2019 3:01 am
"What do you remember about the last time you saw him?" Barvek asks Gallen.
Last edited September 10, 2019 3:03 am
Sep 10, 2019 4:21 am
OOC:
Oh boy.

Rolls

Cool

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Sep 10, 2019 7:25 am
OOC:
watching stuff and dreaming of goat-man.
Can I notice something about this "farm" with the advantages?
Last edited September 10, 2019 7:27 am

Rolls

Vigilance

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Sep 10, 2019 10:12 am
OOC:
No worries Nera what could go wrong... what are those three red dots on your shoulder? What's that chittering screech? I'm sure it's just a goat and sum bugs... XD

Rolls

Simple Cool check

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

Sep 10, 2019 1:30 pm
arMedBeta says:
"What do you remember about the last time you saw him?" Barvek asks Gallen.
OOC:
Actually, we're about to enter structured time/combat. Can you roll a simple Vigilance check?
CESN says:
OOC:
watching stuff and dreaming of goat-man.
Can I notice something about this "farm" with the advantages?
OOC:
Ah, what we're doing is an initiative check. For these, advantages don't get spent as normal. Instead, they act as tie-breakers. (Triumphs, on the other hand, can be used to give the character a free maneuver.)
OOC:
Let me parse the checks (lots of NPCs!) and I'll update the story shortly. We'll slot Barvek's initiative slot in there when ArMedBeta rolls it.
Sep 10, 2019 1:57 pm
Nera wanders into the woods for a short distance, Tronus in tow, looking for tracks -- animal, humanoid, or something else. Meanwhile, the sound of leaves rustling comes from a few dozen meters away as Benji and Lyssie follow another potential trail, hidden from view by the thickening trees. The forest is eerily quiet. No birds, no scurrying animals, not even the unwelcome buzz of mosquitos on such a hot day.

Suddenly, Benji's voice calls out, "Hey! I think I've found something!"

The next sound you hear is low and guttural, a basso growl that ricochets off the trees. Several more bestial snarls join the first, creating a chorus. Then, almost a bark, followed by the unmistakeable sound of leaves rustling and twigs snapping.

Benji cries out.
OOC:
Tronus and Nera are at medium range from Benji, Lyssie, and whatever else is over there. The undergrowth makes getting there difficult, so it will take 2 Move maneuvers to get to Short range, 4 to get to Engaged. Sneaking around (possibly to flank) will take a Stealth checks and two move maneuvers for Short, four for Engaged; difficulty is RR -- upgraded with Story Point if you go this route.

Those of you at the house, you hear Benji's scream, too, putting an end to conversation for now. You are at Long range from the action, so that means 2 moves to get to Medium, then you face the same distance as Nera and Tronus (meaning 4 Move maneuvers to get to Short range of the action.)

Reminder to CESN: Nekurr can cast two Augments that may be helpful here. First, Augment + Haste (PPP): Target can spend a second maneuver to move without spending strain. (You also get this ability naturally as a Half Catfolk.) If anyone wants to do an action en route to the forest, this might be helpful. Second, Augment + Swift (PPP): Target ignores difficult terrain. Might be useful when you get up to the forest, where the undergrowth is. As a house rule, I'll let you cast the Haste or Swift versions of Augment WITHOUT the normal benefit for just the added difficulty (meaning the check becomes P instead of PPP, but your target doesn't get to add extra dice to their checks for the next turn.)
[ +- ] Initiative Order
Sep 10, 2019 2:12 pm
Tronus looks to Nera and his moustache twitches as he moves towards the Thistlerocks, "Behind me. NOW!" he barks pulling his shield from his back and sword from his side banging his weapon against his shield while facing towards the threat with purpose.
OOC:
Imma fourth of the way there. Xq Tronus don't do fast movement unless it's falling or downhill.
Last edited September 10, 2019 4:26 pm
Sep 10, 2019 2:29 pm
Remnant says:
OOC:
Imma fourth of the way there. Xq Tronus don't do fast movement unless it's falling or downhill.
OOC:
XD That's two maneuvers: draw Shield (1), draw Sword (1), so you're still in place for the moment.

Remember that Tronus can cast one Divine spell per encounter, so he could do the Augments I called out above, as well, if desired. Nera gets a free maneuver each turn for being Catfolk.

Another PC is up!
[ +- ] Initiative Order
Sep 10, 2019 9:31 pm
OOC:
probably best to let those closer to the enemies to go first and set their characters. In the meantime, are the rules for combat rules reviewed in any OOC thread?
Sep 10, 2019 11:20 pm
Nera's ears go flat as Tronus takes on this more aggressive personality. She understands there is purpose behind it, and pulls out her bow. Slinking low she rushes toward an especially thick looking tree for cover.
OOC:
Maneuver to draw bow, second to move partially into the next zone, and I can get my stealth check now as well yeah?

I'll use my special heroic stealth ability to cancel that first red dice, giving 1 success and triumph and putting the tokens back at
GM (5)
Players (2)

For the triumph can Nera gets a free shot on these beasts without them knowing where it came from?
Last edited September 10, 2019 11:26 pm

Rolls

Stealth

3 Success, 1 Advantage, 1 Triumph, 3 Failure, 1 Threat

Total: 1 Triumph

Sep 11, 2019 2:23 am
OOC:
CESN: I just added this Combat Summary to the OOC Resources Thread. In general, you get one action and one maneuver per turn. As a Half-Catfolk, you can do an action and two move maneuvers if you wish. Please let me know if you have any questions!
OOC:
Somebox: I just realized how awesome Paragon is. I didn't realize it came into play after the dice had been rolled! I'm going to say that your check is enough to let you move next round stealthily, as well (no need to roll Stealth each time, in other words). For the Triumph, I think a sniper shot works, but it will have to be next turn after you've gotten fully into Short range and can see them..
Bow in hand, Nera creeps closer to the disturbance, but her view is still blocked by a large tree. Tronus and Nera hear Benji startle, then grunt. The growls cease for a moment, as everything falls very still.

Then Benji appears, panicked, at the tree blocking Nera's view, as he tries to scramble up into its branches. The boy pants as he puts distance between himself and the ground, but his plan seems to have worked for the moment.

Lyssie's voice carries through the woods as she hums, a low sound deep in her throat. The unseen creatures reply with a low growl, followed by a vicious snarl. Lyssie cries out in surprise and hits the forest floor, but no scream of pain follows. Perhaps she's still OK.

Meanwhile, back at the cottage, Gallen holds up a finger as Barvek asks his question. He looks off in the distance, as if focused on something far away. "What the-- Something's back there in the wood!" The man leaps over the bannister and runs back toward the dog run, sending a chorus of dogs barking after him as he does so.
OOC:
I'm going to roll Barvek's initiative just so we don't stall out. Sorry ArMedBeta!
[ +- ] Initiative Order

Rolls

Benji Athletics

2 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 1 Advantage

Lyssie Survival

1 Success, 2 Advantage, 1 Failure, 5 Threat

Total: 3 Threat

Brawl

1 Success, 3 Advantage, 2 Failure

Total: 1 Failure, 3 Advantage

Barvek Vigilance

2 Success

Total: 2 Success

Sep 11, 2019 2:47 am
In the forest, the horrible sounds of snarling, growling, and snipping continue, as several more creatures fall upon Lyssie's position. This time, the creatures seem to have found their mark, as the woman cries out in pain.
OOC:
They'll inflict a critical injury on her for the Triumph.
Meanwhile, more beasts lunge after Benji, trying to pull him from the lower branches of the tree he's in. He screams at one of the threats catches his leg and begins to furiously pull at it.
OOC:
Using their advantage to opt not to do damage and instead hobble Benji next turn (so he can't move).
[ +- ] Initiative Order
OOC:
3 PCs are up! If you all want to run back to the forest, you'll get to within Medium range. Thornil will do the same from inside the house, and we can wrap back around to the first two PCs.

Rolls

Brawl against prone target

2 Success, 3 Advantage, 1 Triumph, 2 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

Critical Hit - (1d100)

(39) = 39

Brawl vs. Athletics w/setback for reasons

1 Success, 5 Advantage, 1 Threat

Total: 1 Success, 4 Advantage

forgot boost from the other critter's advantage

Sep 11, 2019 7:49 am
OOC:
nice list of maneuvers :) so, for now I can cast and move twice right? Because We’re still catching up, I think the simple P version spell is a good idea. So i’ll try a swift + haste spell for PP
Nekurr immediately follows Gallen lead, mumbling a quick small prayer.
OOC:
that was ... unlucky :( can I use the advantages to restore 1 strain (plus compensate the 2 casting strain)? I’ll use the two maneuvers to run after Gallen
Last edited September 11, 2019 7:54 am

Rolls

Blessing

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Sep 11, 2019 12:31 pm
Hildar rushes after the others whilst pulling his wand and muttering a few arcane incantations....
OOC:
Ok, using 2 x manoeuvres to go from Long to Medium range then using my Action and attempting a Conjure - base difficulty is Easy, I get the Summon Ally effect for free because of my Wand and I'm going to add the Additional Summon and Medium Summon effects to take it to a Hard check (+1 difficulty dice each). I'm eating 4 Strain before I even roll (2 for second manoeuvre and another 2 for casting)....
As he runs two man sized suits of armour materialise next to him.
OOC:
Can't do anything with them this turn, also need to work out some stats for them! Will use the Advantage to get a point of Strain back
[ +- ] Current Status
Last edited September 11, 2019 12:33 pm

Rolls

Arcane Conjure Check (+ Summon Ally, Additional Summon and Medium Summon)

3 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 2 Success, 1 Advantage

Sep 11, 2019 2:50 pm
OOC:
Looks good, both of you! The strain recovery for advantage is fine. (Please track your own strain, everyone.)
Whether from fear or doubt, Nekurr's prayer to Fortuna seems to have gone unanswered. Nevertheless, the Half-Catfolk darts across the dog run, a blur of fur and clothing.

Hildar moves more methodically as he draws his wand. But after a few twists of the wrist, the air crackles and sparks, as small particles appear from thin air, swirling to the Elf's left and right. The particles spin faster and faster, coalescing first into larger stone-like pieces, then into slate-gray plates, and finally into recognizable pieces of knightly armor. In mere moments, the Elf is flanked by two full suits of armor, both armed with melee weapons.
OOC:
By default, these guys are around until the end of Hildar's next turn. To keep them around indefinitely will take a concentrate maneuver each turn, on top of the maneuver needed to command them.

Feel free to pick something from the Terrinoth book for stats, although as empty suits of armor, I think their Intellect, Willpower, and Presence should be 1.
[ +- ] Initiative Order
OOC:
Barvek is up.
Sep 12, 2019 4:13 am
OOC:
Sorry, completely missed that we were entering combat.

Barvek charges in using both his maneuvers to get as close as he can. He tries to quickly asses the situation and help marshal his allies' movements and attacks.
OOC:
Potentially trying to help everyone be a bit more coordinated. I do see that this is in the same area as improved Inspiring Rhetoric, not sure if I would be able to do that.
Sep 12, 2019 1:46 pm
arMedBeta says:
OOC:
Sorry, completely missed that we were entering combat.

Barvek charges in using both his maneuvers to get as close as he can. He tries to quickly asses the situation and help marshal his allies' movements and attacks.
OOC:
Potentially trying to help everyone be a bit more coordinated. I do see that this is in the same area as improved Inspiring Rhetoric, not sure if I would be able to do that.
OOC:
Yeah, there are cool things you can do with Leadership, but a lot of it requires talents, and I don't want to cheapen those.

So, two possibilities: Thornil is still in the house, but you could yell after him using a Leadership check to get him to do something helpful. Difficulty is Average (PP) with a Setback for him being out of sight. Like, ask him to get some attack dogs, or to get a weapon, or something else.

Second option is Knowledge (Adventuring) to assess the area, possibly ascertain some tactical benefits. Let's say Average (PP).

I'll go ahead and advance to the next round sometime this afternoon, but with Barvek and the others further back, it won't break anything if you want to roll one of these before your next turn. (You'll take two strain for the second maneuver in this case.)
Sep 12, 2019 2:10 pm
Barvek shouts toward the house. "Thornil, we could really use your help. Get some dogs out here!"
OOC:
removing setback with knack for it
Feeling the rush of battle brings him a sense of calm. Barvek steels himself for the fight.
OOC:
Using the advantage to recover a strain.
Last edited September 12, 2019 2:12 pm

Rolls

Leadership

1 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Advantage

Sep 12, 2019 5:05 pm
Thornil stumbles out of the house, roused by Barvek and the commotion. "What the—" He sees everyone rushing toward the woods. He grabs a nearby hatchet and starts down the back steps toward the dog run.
OOC:
We've wrapped back around, so two PCs are up. A reminder: Nera and Tronus are farther into the forest, on the other side of the fray from the rest of you. Nera is closest to the commotion; she needs one more Move maneuver to get to Short range due to the difficult undergrowth. Tronus is at Medium range and needs two Moves to get to Short.

Nekurr, Barvek, Hildar, Gallen, and the two conjured suits of armor are at Medium range from the fracas, but you also face difficult terrain; you will have to spend two Move maneuvers to get to Short range. The fight is currently hidden behind trees, as the path to it is a bit circuitous.

Thornil is in the back, at Long range, having just exited the cottage.

2 PCs are up! If Nekurr wants to try another Augment, he can use it on anyone near him, but not on Tronus, Nera, Benji, or Lyssie.
[ +- ] Rudimentary Map
[ +- ] Initiative Order
Sep 12, 2019 6:11 pm
"Watch boy be my eyes!" Tronus barks moving forward into the thick forest.
OOC:
Double maneuver to Short band
Sep 12, 2019 7:27 pm
As he rounds some thorns in the underbrush, Tronus finds himself near the tree that Benji has climbed into. Just beyond, the trees open into a small clearing, where Lyssie lies on the ground, kicking frantically at six attackers. Benji, meanwhile, is beset by three more. On first glance, they look to Tronus like haggard dogs. That is, except for their glowing eyes...
OOC:
Remnant, please make an average (PP) Fear check (Discipline). This will apply to all of you as you make it to Short range and can see the beasts (so as soon as you move this turn, most likely).
[ +- ] Creatures
[ +- ] Initiative Order
Sep 12, 2019 7:38 pm
Tronus shifts his weigh looking at the beast he thought to be dogs originally.

"I don't know how to raise dogs but you're doing it wrong. Nera if you can put em down."
OOC:
unsure if I can pass a boost to her with the advantage, if not I'll regain strain from andrenaline rush.
Last edited September 12, 2019 7:40 pm

Rolls

Fear Check

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

Sep 12, 2019 7:46 pm
Nera silently follows after Tronus. The sight of these...dogs causes her to gasp from fear. She'll have to set aside this fear however, as there are Thistlerocks to save.
OOC:
I would like to attack (with sniper shot as per the triumph), but I should check if the difficulty for short range has changed at all due to the threat.
Last edited September 12, 2019 7:49 pm

Rolls

Fear

2 Success, 1 Failure, 1 Threat

Total: 1 Success, 1 Threat

Sep 12, 2019 8:20 pm
somebox says:
Nera silently follows after Tronus. The sight of these...dogs causes her to gasp from fear. She'll have to set aside this fear however, as there are Thistlerocks to save.
OOC:
I would like to attack (with sniper shot as per the triumph), but I should check if the difficulty for short range has changed at all due to the threat.
OOC:
Go ahead and add a boost to the fear check from Tronus warning you about the dogs. If that wipes out the Threat, you're good to go. If not, I'll impose a setback on the check to represent Nera being momentarily taken aback.
Sep 12, 2019 8:23 pm
OOC:
Hey uh, does extra success get me anything? Also what is sniper shot, I can't find it in the rulebook or ROT.
Last edited September 12, 2019 8:26 pm

Rolls

Extra boost

1 Success

Total: 1 Success

Sep 12, 2019 8:32 pm
somebox says:
OOC:
Hey uh, does extra success get me anything? Also what is sniper shot, I can't find it in the rulebook or ROT.
OOC:
I'm away from my books, so let me look up Fear Checks when I get home. I'll let you know then if the extra success does anything.

I don't see Sniper Shot either. Do you mean Painful Blow? You have that talent. You would roll vs. PP (+1 from the normal short-range difficulty), plus the setback from the fear check threat. If you hit, the target suffers 2 strain each time they take a maneuver. Not bad for minions.
Sep 12, 2019 8:39 pm
OOC:
I'm referring to last page where you said:
SavageBob says:
For the Triumph, I think a sniper shot works, but it will have to be next turn after you've gotten fully into Short range and can see them..
So I'm looking to cash in the triumph on my shot (unless the free extra round of stealth was the full extent.)
Sep 12, 2019 8:54 pm
somebox says:
OOC:
I'm referring to last page where you said:
SavageBob says:
For the Triumph, I think a sniper shot works, but it will have to be next turn after you've gotten fully into Short range and can see them..
So I'm looking to cash in the triumph on my shot (unless the free extra round of stealth was the full extent.)
OOC:
Oh, I see. I merely meant that you could get a shot off without drawing attention to yourself. In other words, you don't have to worry about being attacked this round, as they won't know where the shot came from.
Sep 13, 2019 2:32 am
OOC:
Somebox, just rechecked the fear check rules. Extra successes don't do anything really. And forget the setback; let's say the Threat you rolled instead represents an adrenaline rush! You roll a boost on your next check, but you also suffer 3 strain.

Again, the Triumph means you can get a shot off without being detected until your next turn.
Sep 13, 2019 4:20 am
Nera lets loose an arrow into one of the dogs surrounding Lyssie.
OOC:
3 strain? Oof that hurts.

Wowie that roll also hurts, uhhh the dogs I targeted get a setback on their next action.
Last edited September 13, 2019 4:22 am

Rolls

Ranged attack

2 Success, 2 Advantage, 2 Failure

Total: 2 Advantage

Sep 13, 2019 4:32 pm
Nera's arrow sails just above the haunches of one of the dogs, plunking into the trunk of a tree at the edge of the clearing. The dogs turn their attention to the arrow, but they don't seem to have noticed the Catfolk who shot it... yet.

Meanwhile, Lyssie seems to have realized her dire predicament. She yanks a dagger from her belt, screams, and stabs it upward at the dogs besetting her. The creature yelps as the blade buries itself deep it its neck. It recoils, flinging the blade out of Lyssie's grasp and to the ground nearby.
OOC:
5 damage to the creature, but she's now disarmed! Benji is up next; stay tuned...
[ +- ] Initiative Order

Rolls

Melee (Light) with increase due to crit and setback from prone position

3 Success, 1 Advantage, 1 Failure, 4 Threat

Total: 2 Success, 3 Threat

Sep 13, 2019 4:50 pm
With several dogs grabbing at his trouser leg, Benji pants heavily as he attempts to pull free. The boy wriggles and shakes his leg, but the dogs refuse to let go. Nevertheless, Benji does manage to put the trunk he's clinging to between him and the attacking creatures, making it more difficult for them to harm him.
OOC:
3 advantage gives Benji +1 defense until end of his next turn. Enemy up next...
[ +- ] Initiative Order

Rolls

Coordination vs. Athletics (upgrading difficulty with SP), boost for familiarity with tree

6 Advantage, 2 Failure, 2 Threat

Total: 2 Failure, 4 Advantage

Sep 13, 2019 4:58 pm
The group of dogs distracted by Nera's arrow regain their focus and lunge for Lyssie once again. They grab onto her leg and arm, pulling her in different directions as she winces in pain. Still, the woman seems to have the presence of mind to reach for her dagger, as her fingers just manage to reclaim it from the soil.
OOC:
Using the Threat to give her a free maneuver; she gets the dagger back! Gallen is next...
[ +- ] Initiative Order

Rolls

Brawl vs. prone target

2 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 2 Threat

Sep 13, 2019 5:08 pm
Gallen Thistlerock pushes forward through the brush, attempting to close the distance to his sister and nephew. "Lyssie! Benji! We're coming!" he cries. But there's a tinge of uncertainty in his voice as he sees what the threat truly is... "Those are our dogs!"
OOC:
Will adjudicate his failed fear check when I get home. We'll use the advantage to embolden the next two PCs to make a fear check, as he's identified the threat. Two more dog attacks coming up...
[ +- ] Initiative Order

Rolls

Discipline (fear check, boost because he knows dogs, setback for family)

1 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 2 Advantage

Sep 13, 2019 5:13 pm
Three of the dogs snap at Lyssie's arms, as she attempts to protect her face from their fangs, but they latch onto her forearm and left hand, their eyes locked on as they continue their assault.

The dogs plaguing Benji try to pull him from the tree, but he manages to keep his hold on the lower branches. Nevertheless, his weight coupled with his struggling causes an audible crack as the main branch he is clinging to seems to be breaking.
OOC:
2 advantage gives the dogs attacking Lyssie a free aim maneuver that will come into play next round. 2 advantages from the other dogs means Benji has to make another Athletics check next round to find a better branch, and he won't gain any altitude by doing so.
OOC:
Finally! A PC is up! :) Those of you at Medium range need 2 more move maneuvers to get to Short, unless Nekurr can Augment one of you with the Swift effect: P for Swift alone, PP for Swift +regular Augment effect, PPP to swift two people at once, with each Advantage getting one more person besides).
OOC:
Also, don't forget that as soon as you get to Short range and see the beasts, you have to make an Average (PP) Discipline check. The first two PCs to do so get a boost from Gallen's warning.
[ +- ] Initiative Order

Rolls

Brawl vs. prone target

3 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Athletics vs. Athletics

1 Success, 2 Advantage, 3 Failure

Total: 2 Failure, 2 Advantage

Sep 13, 2019 6:04 pm
Nekurr keeps running until he reaches the others and is faced with the horrific scene. His prayers grow more fervent as he turns to Galle "Fortuna is with us!"
OOC:
can leave the boost for the other two as my discipline is 4G? I rolled it anyway if not.
The prayer is to get Tronus into this he melee and a boost for his attack.
I also make a quick reference to the statues
Last edited September 13, 2019 6:14 pm

Rolls

Boost is needed

1 Success

Total: 1 Success

Discipline

2 Success, 2 Advantage, 3 Threat

Total: 2 Success, 1 Threat

Prayer

5 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 4 Success, 1 Threat

Sep 13, 2019 6:33 pm
As Nekurr emerges at the clearing, he accidentally snaps a twig, drawing the attention of a few of the dogs.
OOC:
1 threat on the Discipline check = they've noticed you!
OOC:
Are you trying to cast a Swift and Haste Augment on Tronus? He is already at short range, so he isn't faced with difficult terrain anymore. Basically, there's a clearing where the fight is taking place, but everything AROUND the clearing is full of bushes and underbrush that makes it hard to move through UNTIL you get to the clearing itself. In other words, if you want to Augment Tronus, we should perhaps say it's a standard Augment + Range (since he's across the clearing from you), meaning he gets +G to all checks next round.

Alternatively, you could instead cast a Swift Augment on two allies closer to you (Barvek and Hildar, say, or Hildar's two suits of armor). That would allow them to ignore the difficulty terrain and attack this round instead of next.

Does that make sense? In either case, the roll is fine as is. I just need to know who you targeted. The 1 threat means you lose 3 strain instead of 2 for the spell.
Sep 13, 2019 6:53 pm
[ooc]Sorry, I meant barvek :( couldn’t open the Page to confirm who’s where :([\ooc]
Sep 13, 2019 7:06 pm
OOC:
Got it! OK, Barvek is blessed with an Augment + Swift. He ignores the difficult terrain (so he can engage with any of the groups of dogs this turn with two move maneuvers: Medium to Short to Engaged). He also gets +1 Green to all skill checks this round (meaning both the Fear check and any attack he makes).
Barvek suddenly spots a hole in the brush just large enough for a Gnome to pass through. What luck! He feels emboldened as he nears the fracas.
OOC:
Two more PCs up! The next person gets a boost die to their Fear (Discipline) check.
[ +- ] Initiative Order
Sep 15, 2019 2:39 am
Barvek takes advantage of the gap and bounds through it his steps apparently guided by his newfound luck. He pushes himself and dives at the dogs, his fists swinging wildly at them.
OOC:
Taking two strain for two maneuvers.
OOC:
Barvek's base brawl damage is 4 + 3 successes. Using the advantage to recover a strain.
OOC:
GM Edit: For the failed fear check, Barvek is disoriented, suffering a setback until he can be rallied with a Leadership check.
Last edited September 15, 2019 2:42 am

Rolls

Fear check (w/ boost and +1 G)

1 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 1 Threat

Brawl attack (w/ +1 G)

5 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 3 Success, 1 Advantage

setback

Sep 15, 2019 3:57 am
As he barrels through the brush, Barvek is taken aback by the gruesome scene that greets him. The Gnome feels unsteady in the face of such dark creatures, but he manages to push forward to the dogs besetting Lyssie. The Gnome begins punching, grabbing, yanking--anything to get them away from the woman on the ground. While one dog seems severely injured by being stabbed and beaten, it manages to stay on its feet.
OOC:
ArMedBeta, you didn't specify which group of dogs you were attacking. There are three clusters of thee: 1 and 2 are on Lyssie, with an injured member in one of the two packs, and 3 is chasing Benji up a tree. I'm going to assume Barvek attacked the wounded dogs, as getting more threats out of the fight is probably in y'all's best interest.

See above about the results of the failed fear check. Barvek is disoriented (automatic setback for all checks in the encounter) unless he can be rallied with a Leadership check (or creative magic use). However, on the plus side, with Augmented Brawn, he does 5 base damage, for a total of 8 wounds on the dogs Lyssie already injured.
OOC:
Hildar and his two suits of armor are up!
[ +- ] Initiative Order
Sep 15, 2019 9:08 pm
Hildar maintains his focus on the conjure and says to his two new friends "Move forwards and engage the dogs". The tow sets of armour seem to nod before starting to trot forwards.
OOC:
Hildar is holding position and doing 2 x manoeuvres (1to maintain the spell, 1 to command his minions). At the range I think we're at I'm guessing the 2 suits will just be able to move twice this turn and nothing else?

For the stat line I'm not too sure. Whilst there aren't any restrictions being able to turn round and say they're both Ironborn seems a bit OP.

Edit - Oh, and will they need to make the Fear check?
Last edited September 15, 2019 9:08 pm
Sep 16, 2019 12:41 am
OOC:
I'm still getting a feel for the magic system, so I'm going to rule that for this encounter, these summoned creatures can indeed be Ironbound. With that in mind, they do need to make the Fright Check when they move forward, which will be this turn. (This adds a bit of strategy to things you summon going forward: If you're facing the full-sized dragon, say, your summoned creature's Discipline becomes just as important as its Brawn!)

Here's why I'm not worried about this being overpowered: First, you have to maintain two concentrate maneuvers each turn to keep the Ironbound in play and to give them orders. That means you can't even walk as long as these guys are in play.

Second, even one threat rolled against HIldar could result in "the active character loses the benefits of a prior maneuver" from the threat/despair chart. That could mean that the creatures don't do what they're told or even disappear. Seems kind of lame for 1 threat, but it's RAW. I'll probably reserve such a thing for more threat or a despair (if I do it at all), but that's always a possibility.

Third, we haven't established whether these are real Ironbound, or just facsimiles. If they're real, it's possible that Hildar has really pissed off someone in Nerekhall, which could have repercussions down the road. I'll leave it ambiguous what their provenance is for now... :P

The point is, summoned Ironbound are pretty powerful. But on the other hand, they severely handicap Hildar for as long as they are on the battlefield. I'm cool with that. Let's see how things shake out.
Sep 16, 2019 12:51 am
The two suits of armor fix the visors of their helmets on Hildar and seem to stare right through the Elf. But then they both nod and turn their gaze toward the forest. They plod forward, their armor clanking as they push through the underbrush, apparently unfazed by the mayhem in the clearing.

Rolls

Discipline (fright check 1)

2 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 1 Success

Discipline (fright check 2)

3 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 2 Success

Sep 16, 2019 12:57 am
Back in the dog run, several of the dogs have grown agitated from the sounds coming from the woods. A few of the more aggressive ones are pulling at their chains, threatening to break free. Thornil does what he can to calm them back down, keeping them from turning an already chaotic scene even worse. The effort taxes the man's resolve, but he manages to calm the dogs.
OOC:
He'll take two strain.

Everyone is at the clearing now except Hildar and Thornil, so no more movement penalties. 2 PCs are up. Go!
[ +- ] Initiative Order

Rolls

Survival

4 Success, 2 Advantage, 4 Threat

Total: 4 Success, 2 Threat

Sep 16, 2019 2:39 am
Having given himself and Lyssie a bit of space, Barvek draws his sword and goes to attack the dog that seems the most threatening.

"I got you miss."
OOC:

Damage is 5 from brawn + 3 from sword + 1 = 9
I think I'll use the advantage to crit.
Last edited September 16, 2019 2:56 am

Rolls

Sword attack on Dog #2

4 Success, 2 Advantage, 3 Failure

Total: 1 Success, 2 Advantage

Sep 16, 2019 2:23 pm
Barvek's blade traces an arc from his scabbard to the area behind him. He feels it connect with the dog Lyssie injured and then--as luck would have it--another one that had been trying to sneak up behind the Gnome! Both of these dogs collapse to the forest floor with a yelp, no longer moving. With one more thrust, Barvek injures a third threat.
OOC:
Two dogs down from the first group, a third injured. Another PC is up!
Sep 16, 2019 7:42 pm
Hildars eyes remain partially clouded over as he stands in place exerting his will over the Ironbound

Move in, kill the hounds the instruction rings clear in their minds as they charge into combat, swinging their halberds at the largest group of dogs.
OOC:
I'm assuming they are close enough to spend a manoeuvre to engage and spend an action to attack now, if not let me know and I'll retcon this

First one does 10 damage with Pierce 3 and will use the Advantage to pass a boost onto the next person to go.
The second will use it's advantages to add a setback die to the dogs next action
Last edited September 16, 2019 7:46 pm

Rolls

Ironbound 1 Halberd Attack

4 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 1 Advantage

Ironbound 2 Halberd Attack

3 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 2 Advantage

Sep 18, 2019 12:08 am
The arrival of the Ironbound on the scene catches the dogs' attention, but it's too late -- before they can react, one of the armored figures has speared one of the dogs by the tree with its lance, going straight through it and injuring a second. The other Ironbound stabs at the same group of hounds, but its spear only plunks hard into the tree trunk. The attack does seem to knock the beasts off balance, as they seem unsure whether to continue going for their prey in the tree.

A short distance away, Lyssie seems much the worse for wear; rivulets of blood stream from numerous bite and claw marks on her pale flesh. Nevertheless, she manages to stand up from the ground and stab her dagger at the dog Barvek just injured. The blade finds its mark, and the glow fades from its unnatural eyes.
[ +- ] Initiative Order

Rolls

Melee (Light)

3 Success, 2 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 2 Success, 1 Triumph

Sep 18, 2019 12:44 am
OOC:
Lyssie's Triumph will rally Gallen from failing his fright check.
Seeing his sister continue fight through her evident pain, Gallen seems to get a second wind. He steels himself and charges the remaining dogs assaulting his sister, hatchet held high. His swing goes wide, but he does seem to have confused the beasts and put himself into a prime position to strike them on another attempt.
OOC:
What a terrible roll! Giving them a setback, and giving Gallen a free Aim maneuver that will come into play next turn.
[ +- ] Initiative Order

Rolls

Melee (Light)

5 Advantage, 4 Failure

Total: 4 Failure, 5 Advantage

Sep 18, 2019 12:52 am
The arrival of several more combatants on the scene gives Benji the chance he needs to scramble farther up the tree. A boyhood spent in these woods pays off, as Benji makes it another few feet into the branches. His trousers are torn and his knees bleeding now, but the height puts him well out of reach of the beasts below.
OOC:
Using a Story Point to upgrade his difficulty. 1 Threat means he suffers 1 strain.
[ +- ] Initiative Order

Rolls

Athletics

3 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Success, 1 Threat

Sep 18, 2019 12:58 am
Seeing their pack mates fall to Barvek, Lyssie, and the Ironbound doesn't deter the remaining dogs in the clearing. They smell blood. The haggard creatures circle Lyssie, licking their chops and growling, waiting for the woman's defenses to waiver. The woman stares them straight in the eye, but as her son scrambles up the tree, she glances over. It's all the dogs need to find their opening, and in a flash of fur and fangs, they're upon her.

Lyssie falls and doesn't seem to be moving.

The dogs by the tree seem to sense a fresh kill. They turn upon the Ironbound that speared their pack mate, attacking with feverish zeal. Yet the Ironbound's discipline and defenses prove too much for the creatures, and the magical armor merely rears back to prepare for another blow.
OOC:
Using a Story Point to upgrade their check. Group 2 uses the advantage to boost group 3 twice. Ironbound #1 gets a free Aim maneuver that will give them a boost next round.
OOC:
OK! Nekurr, Nera, and Tronus are up!
[ +- ] Initiative Order

Rolls

Brawl

3 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 2 Advantage

Brawl

2 Success, 2 Advantage, 2 Failure, 4 Threat

Total: 2 Threat

Sep 18, 2019 7:00 am
[s]
OOC:
I was going to go for a manoeuvre to concentrate, move and stab but... is Lyssie healable now? I assume she's knocked out not dead?EDIT: just read the rules and noticed the target cannot be incapacitated :(
Seeing Lyssie fall quiet, Nekurr quickly moves closer to her, engaging the strange dogs. As he runs, he grabs his dagger. "No time to stare Barvek! We have to get them to safety!"
OOC:
I should be back to my regular posting now! However, I thing I lost some details and have a couple of questions about this action:
* Do I need to move to engage?
* Not sure if leadership can be done from a free shouting, or if it is a manoeuvre.
* I'll use a manoeuvre to grab my dagger and an action to stab the dogs (2 dmg) away from Lyssie. The second manoeuvre depends on the previous questions (1) move or 2) leadership or 3) concentration)
OOC:
GM edit: Post has been overridden per OOC discussion.
Last edited September 18, 2019 2:41 pm

Rolls

stab bad dog

3 Success, 2 Failure, 2 Threat

Total: 1 Success, 2 Threat

leadership

2 Success, 4 Failure

Total: 2 Failure

Sep 18, 2019 2:11 pm
CESN says:
OOC:
I was going to go for a manoeuvre to concentrate, move and stab but... is Lyssie healable now? I assume she's knocked out not dead?EDIT: just read the rules and noticed the target cannot be incapacitated :(
OOC:
I've replied to your questions in more depth in the OOC thread. But, in short, I'm open to you revising your post to say you want to stabilize Lyssie if you flip a Story Point. It would require 1 move maneuver to get to engaged range to her, 1 concentrate maneuver to maintain your spell on Barvek if you wish, and a Hard (PPP) Divine check (plus 2 strain) to revive an incapacitated character. Totally up to you!
Sep 18, 2019 2:32 pm
Seeing Lyssie fall quiet, Nekurr quickly moves closer to her, trying to push Fortuna's blessing just a bit further to keep the woman alive. "By Fortuna, let these wounds look worse that they are!" he exclaims as he kneels down to look at Lyssie.
OOC:
ok: move, magic, concentrate.

triumph is big right? Can the dogs be scared by their meal standing up and run (some from that group at least?). Not sure if "auto-kill" by removing them is a valid option here, but maybe they will move away next turn? :D
"Ah, these are nothing but scratches" says Nekurr as he pushes Lyssie's guts back inside... ;)
Last edited September 18, 2019 2:43 pm

Rolls

miracle heal!

3 Success, 2 Advantage, 1 Triumph, 5 Threat

Total: 3 Success, 3 Threat, 1 Triumph

Sep 18, 2019 3:21 pm
After his prayer, Nekurr is pleased to hear a moan escape Lyssie's lips. Glancing at her wounds, he realizes that the bite marks seem mostly confined to her limbs rather than her vitals. Things weren't as bad as they seemed at first! Even better, the dogs don't seem to realize she's still alive. However, Nekurr is concerned to see that all of the dogs in the clearing now seem to be fixated on him...
OOC:
Lyssie is now stabilized, basically at full Wound Threshold, but not incapacitated. Triumph means the dogs don't notice she's been revived (scaring them away would be a bit too much, I think.) 3 Threat = the dogs have a new target. Nekurr!
[ +- ] Initiative Order
OOC:
Nera and Tronus are up.

Rolls

Critical Hit on Lyssie - (1d100+10)

(85) + 10 = 95

Sep 18, 2019 3:37 pm
Tornus moves into the skirmish and toward the downed woman leading into the dogs with the business end of his sword.
OOC:
6+3 Damage to closest minion dog group to me after I move.
Last edited September 18, 2019 3:38 pm

Rolls

Mellee Attack (Dog Dog)

3 Success, 2 Advantage, 3 Threat

Total: 3 Success, 1 Threat

Sep 18, 2019 4:11 pm
The beasts' newfound fixation on Nekurr gives Tronus an opening. He has to pay attention not to hit anyone else in the fray, especially the injured Lyssie, but his blade finds one of the hounds. It gives out a yelp, although it remains standing for the moment, gaze fixed on the priest of Fortuna.
OOC:
1 Strain to Tronus for the threat.
[ +- ] Initiative Order
OOC:
Nera is up.
Sep 18, 2019 4:43 pm
Nera lets loose another arrow at the dogs harassing Lyssile, and soon to be Nekurr. She accidentally steps on a particularly loud branch during the attack, alerting the dogs to her position. uh-oh.
OOC:
For some reason this roll doesn't feel right, hmm.

Forgot I have a free maneuver, I am aiming.

One advantage, one boost to the next person.
Last edited September 18, 2019 4:45 pm

Rolls

Ranged

4 Success, 2 Advantage, 1 Threat

Total: 4 Success, 1 Advantage

Aim

1 Success

Total: 1 Success

Sep 18, 2019 4:53 pm
OOC:
You mean range or firing into Melee?
Sep 18, 2019 5:46 pm
OOC:
Yeah, when firing into melee, the difficulty is automatically upgraded. Can you re-roll that purple as a red, Somebox?
Sep 18, 2019 5:55 pm
OOC:
My subconscious was right. Welp Tronus is A-OK!
Last edited September 18, 2019 5:55 pm

Rolls

Tronus is now in danger

2 Threat

Total: 2 Threat

Sep 18, 2019 6:11 pm
OOC:
Adds up to 5 success, 1 threat. 12 damage to the dogs by Lyssie. 1 threat = 1 strain to Nera.
If she's addled by the chaos in the middle of the clearing, Nera doesn't show it. She focuses intently on the bodies--friends and enemies alike--and launches three arrows one after the other. Each arrow finds its mark, and with her bowstring still humming, the Catfolk sees two more hounds dead and a third with a shaft poking out of its shoulder.

A rustling sound announces the arrival of Thornil, who pushes his way through the underbrush to join the fray.
[ +- ] Initiative Order
OOC:
2 PCs are up.
Sep 18, 2019 6:27 pm
Tronus hacks into the dogs dog still close to him, "Get Barvek out the Haze!" he barks between slashes trying to take out what's closest to him first before trying to help others.
OOC:
Boost to next friendly with the advantage.
OOC:
GM edit: Only one dog remaining by Barvek, Nekurr, Tronus, Gallen, and Lyssie. Two dogs over by the tree.
Last edited September 18, 2019 6:27 pm

Rolls

Melee Dog attack w/aim

1 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 1 Advantage

Sep 19, 2019 1:36 am
With its pack mates dead around it, the dog is on high alert and evades Tronus's swing.
[ +- ] Initiative Order
OOC:
Nothing to adjudicate, so another PC can go. Boost from Tronus.
Sep 19, 2019 2:20 am
The sight of Lyssie going down shocks Barvek. Upon hearing the news that she's alright, a smile touches his features. "Why is it always like this Tronus? You get in the middle of a fight and I can't understand you at all." Barvek pulls his shield off his back and attacks the nearest dogs.
OOC:
Boost from Tronus, setback from fear, extra green from augment
As Nekur concentrates on the spell, Barvek feels a resurgence of energy. He can clearly see the fight is near its end.
OOC:
Using advantage to recover strain. 8 + 2 = 10 damage from Barvek.
Last edited September 19, 2019 2:26 am

Rolls

Sword attack on Dogs

2 Success, 4 Advantage, 1 Threat

Total: 2 Success, 3 Advantage

Sep 19, 2019 3:48 pm
Barvek sees the demented dog fall to his blade. At last, Lyssie and Nekurr have a brief reprieve.

Although she's come to, Lyssie looks like she's on the brink of death. Gallen rushes to her side, drops his axe, and helps her to her feet. "Thornil, come help!" he cries. The burly man complies, going to the other side of Lyssie and helping her stand. With their help, Lyssie hobbles toward the edge of the clearing, where her brothers help pull her into the thicker underbrush, placing themselves between themselves and the remaining dogs.
[ +- ] Initiative Order
Sep 19, 2019 3:53 pm
A mundane dog might run away at seeing seven of its pack mates stabbed, bludgeoned, or speared, but the two animals by the tree seem more resolute than ever. They spare not even a look for the Ironbound attacking them or their would-be prey, now high in the tree. Instead, they fix their glowing red eyes on Nekurr, now standing in the middle of the clearing. The dogs bound across the grass at the Half-Catfolk, fangs out and claws raking as they tear into him.
OOC:
That's 8 damage to Nekurr, -3 for Soak = 5 Wounds.
[ +- ] Initiative Order
OOC:
Final 3 PCs are up!

Rolls

Brawl (with Story Point)

3 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 2 Success

Sep 19, 2019 4:59 pm
OOC:
I will hold off on attacking until I see what Nekurr does.
Sep 19, 2019 5:16 pm
Nekurr quickly tries to protect himself from the vicious creatures by grabbing his dagger but only managing to wave it weakly. He then move backwards, trying to defend himself the bloodlust creatures.
OOC:
grab dagger, attack and defensive stance (setback for the dogs). Can I use the advantage to improve the dodge action and impose another setback? If not, i’ll recover much needed strain
Last edited September 19, 2019 5:22 pm

Rolls

Dagger 🗡

3 Advantage, 2 Failure, 1 Threat

Total: 2 Failure, 2 Advantage

Sep 19, 2019 6:23 pm
CESN says:
Nekurr quickly tries to protect himself from the vicious creatures by grabbing his dagger but only managing to wave it weakly. He then move backwards, trying to defend himself the bloodlust creatures.
OOC:
grab dagger, attack and defensive stance (setback for the dogs). Can I use the advantage to improve the dodge action and impose another setback? If not, i’ll recover much needed strain
OOC:
It looks like you're good: 1 maneuver to draw the dagger, action to attack, free (Catfolk) maneuver to disengage, 2 advantage to give the targeted character a setback on their check.

Nera and Hildar are up! Nera doesn't need to upgrade her attack this time, since the dogs were only engaged with Nekurr, who moved away.
Sep 19, 2019 8:51 pm
Waiting a second longer for Nekurr to escape from the dogs and the crossfire Nera sends more arrows streaking at the hounds, sinking into their flesh.
OOC:
Aiming, in the chance I have the ranges confused you can add another die Savagebob, as I have to work. Lets give these dogs a setback so they can stop hurting us.
Last edited September 19, 2019 8:52 pm

Rolls

Ranged with Aim

3 Success, 3 Advantage, 1 Threat

Total: 3 Success, 2 Advantage

Sep 20, 2019 1:08 am
Nera's arrows find both hounds. One of them stops in its tracks, apparently felled, while the second stumbles but keeps its attack on Nekurr.
[ +- ] Initiative Order
OOC:
Let's see if Hildar's Ironbound can finish the fight!
Sep 20, 2019 11:22 am
Hildar keeps pushing the same command to the Ironbound to keep attacking the dogs
OOC:
8 damage with Pierce 3 and will use the Advantages to Crit from Ironbound 1
10 damage with Pierce 3 from Ironbound 2
Last edited September 20, 2019 11:23 am

Rolls

Ironbound 1 (boosted)

3 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 3 Advantage

Ironbound 2

4 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 3 Success

Crit roll if needed - (1d100)

(32) = 32

Sep 20, 2019 1:09 pm
OOC:
That wipes them out!
The Ironbound easily overwhelm the lone remaining dog, lancing it through. Strangely, until the very end, the beast remains fixated on Nekurr, never showing any sign of fear or sense of self-preservation.

Once the clanking of the Ironbound's armor stops, their attack executed, the clearing is once again quiet.
OOC:
Everyone should make a strain recovery roll: Just Discipline or Cool with no difficulty dice (and Barvek is free of his fear effects now). You regain one Strain for every Success. Advantages are ignored.
Sep 20, 2019 1:29 pm
"Damn! And Lady Argus presented this as an easy job..." Nekurr mentions immobile as the dog's eye slowing losing their red "light" but always, always fixing on his own eyes. He then snaps out of it and runs after Lyssie "Is she ok?".

Rolls

cooling

3 Success

Total: 3 Success

Sep 20, 2019 1:53 pm
The Ironbound loom over the body of the last dog but then quickly begin to de-materialise, their forms almost seeming to turn to smoke and drift away. As they do Hildar finally joins the rest of the group and casts an eye about the scene "How is everyone? Is anyone badly injured?"
[ +- ] Current Status
Last edited September 20, 2019 1:53 pm

Rolls

Discipline

2 Success

Total: 2 Success

Sep 20, 2019 4:33 pm
Nera wants to smack Nekurr for blurting out information he certainly shouldn't have, but instead acts like she didn't hear it. "Not me." She approaches the group and gets to work retrieving her arrows.

Rolls

Cool

4 Success

Total: 4 Success

Sep 20, 2019 8:24 pm
OOC:
I think you've mentioned before you worked for Argus Inquiries. It's the fact that Lady Dribbage hired you that you've kept mum. Or is Nera reacting to something else?
Gallen and Thornil lead Lyssie the rest of the way out of the woods and help her sit in the grass of the dog run. A litter of puppies approaches her with glee, but she recoils before catching herself, apparently remembering that this is how dogs are supposed to act. She tries to speak, but the words come out as a raspy cough.

"Save your breath," Thorin says. "You're still in bad shape."

Benji comes bounding out of the clearing, apparently having shimmied down the tree with ease. "Ma!" he cries, crouching at Lyssie's side. "We need to get her to town. She needs a healer!"
OOC:
Up to you all how to proceed. Lyssie needs medical attention (two critical injuries), but none of you has an apothecary's kit to let you use Medicine on her without penalty. Nekurr's wounds can be healed up with a simple healing elixir. Magical healing (Divine) will also work: This approach requires two Hard (PPP) Divine checks, one for each critical injury.
Sep 20, 2019 9:03 pm
OOC:
would she survive a trip to town?
Sep 20, 2019 9:55 pm
CESN says:
OOC:
would she survive a trip to town?
OOC:
Not without being healed of at least her more severe critical injury first.
OOC:
I take that back somewhat. She's stable enough to travel, but she can't do anything strenuous or it might kill her (due to her critical injury).
Sep 21, 2019 3:33 am
Barvek cleans his blade. "I'm not hurt. Those were some nasty beasts."

Rolls

Cool check

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Sep 21, 2019 3:33 am
OOC:
You are right Savagebob, I am getting names mixed up.
Sep 23, 2019 7:27 am
SavageBob says:
She's stable enough to travel, but she can't do anything strenuous or it might kill her (due to her critical injury).
OOC:
Great! I think Nekurr risked far too much already. he'll probably want a hot drink and a good night sleep. but lets take her to a temple (not through the graveyard!) :D
Last edited September 23, 2019 7:27 am
Sep 23, 2019 1:02 pm
The senior Thistlerock, Gallen, claps Benji on the back. "Go fetch one of the horse carts. I'll take her in to the temple in town." He points to his younger brother and adds, "Thornil, you should stay here in case more of our... missing dogs show up."
Sep 23, 2019 1:03 pm
The burly man grunts. "The roads aren't safe, Gal. You know there could be them highwaymen about."
Sep 23, 2019 1:06 pm
Gallen shakes his head. "We can't risk her overnight. She needs a healer." He then turns to you: "We're grateful for your help. I wish I knew what got into our dogs. The fleshy bits -- that was them. But there was something... in them. I know some of you are a bit banged up and may not want to risk the roads. You're welcome to stay here the night. We don't have much, but looks like Lyssie's and my beds'll be available. And we've got a horse barn with a spare stable and some hay."

You consider the options. A trip into town would let you sleep in your own beds, but the roads are rumored to be unsafe at night these days. It also occurs to you that Lady Dribbage's house is only a short ways away, and she would probably be willing to put you up for the evening in what would presumably be more comfortable conditions.

The sun is now almost fully set, so any inspection of the defeated dogs will be by moonlight.
Sep 23, 2019 1:31 pm
Tronus exhales loudly to calm himself before going to the woman.

"May ye not bounce, break, or bend until the journey's end and the caravan beds for the night. Protection of the Parcel." Tronus states and realizes his gift for whatever reason doesn't come... "You'll be fine, you seem cut of tougher stock Lass."
OOC:
My apologies was at a wedding this weekend. Got to see family from the Caribbean, so much dancing, my knees are at -10 to stairs.
Last edited September 23, 2019 1:33 pm

Rolls

Discipline Check

4 Success

Total: 4 Success

One Critical Heal Check via Templar

1 Success, 2 Advantage, 1 Failure, 2 Threat

Sep 23, 2019 3:34 pm
"I think we should all go with Lyssie. It's probably not safe here as well." Nekurr move closer to Gallen, hoping for a good and comfortable night of sleep far away from any place where evil dogs roam or magical goats break in...
Sep 23, 2019 10:04 pm
Barvek nods in agreement with Nekurr. "I think it's best if we accompany Lyssie. Can't have her beset by any ruffians on her way to the healer."
Sep 24, 2019 4:01 am
"I do not fear bandits." Nera says simply, silently wondering if there will be any reward for her selfless act.
Sep 24, 2019 6:48 am
Whilst the others are deciding on what to do Hildar moves over to the dogs and starts to examine them.
OOC:
Looking for any indication of why they were acting in the way they were, whether they have been influenced in some way or whether this looks to be the Thistlerock's doing (i.e. if they were trained this way and things got out of hand)
Sep 24, 2019 12:18 pm
"I agree we should accompany her, someone should stay to make sure the hounds stay peaceful though from the family. For the record this kind of behavior isn't normal for them. Right?" Tronus states
Sep 24, 2019 1:25 pm
"You came in a wagon, right? Good. Then you can follow us. Less likely a bunch of hoodlums would attack a group our size." He throws Lyssie's arm over his shoulder to help her back up. "Thank you for your help. Wish we could offer you some sort of reward, but as it is, I don't even know if we'll be able to pay the healer's fees..." He looks down to his feet.
Sep 24, 2019 1:30 pm
Meanwhile, Hildar inspects the bodies of the dogs. Aside from their wounds from the battle, they look very similar to the dogs he saw back at the dog run. Some of them even have collars on that match those of the other Thistlerock dogs. But the red eyes... that was the clear difference between the dogs that attacked and the ones on the run.
OOC:
mcneils5, let me know how Hildar is approaching his inspection. Is he trying to determine if the dogs' behavior is consistent with other trained dogs? That's an Average (PP) Survival check. Is he trying to determine whether there's some nefarious explanation for their behavior? Let's say that's an Average (PP) Knowledge (Forbidden) check. Is he trying to use magic to ascertain whether the dogs were ensorcelled somehow? That's an Easy (P) Arcana check as a utility spell. Does he want to see where these dogs physically came from by looking at their fresh tracks? Easy (P) Survival check. All of these get a setback for falling darkness, although Hildar can mitigate that with a torch or magical light for an Easy (P) Arcana check to illuminate his wand or something.
Sep 24, 2019 1:38 pm
"It is customary at times to have to pay informants for information, or possibly if we were going to camp out in front of your house before investigating the graveyard a rental fee or compensation would be in order Mister Thistlerock." Tronus reasons aloud.
Sep 24, 2019 1:43 pm
"Saving her was payment enough, friend," Gallen replies. "If you can help us get to town safely, that's even more we'll be in your debt."
Sep 24, 2019 2:14 pm
OOC:
We can take some of the dogs as "samples" right? maybe someone at the temple would know something :D
Sep 24, 2019 2:18 pm
CESN says:
OOC:
We can take some of the dogs as "samples" right? maybe someone at the temple would know something :D
OOC:
Sure! I'm sure Hildar could use a hand with whatever he's got cooking. Nekurr can offer him a boost to any of those checks I outlined (except the Arcana ones), and then maybe propose bringing one of the bodies into town.
Sep 24, 2019 2:25 pm
Nekurr, trying to leave this place as fast as possible, approaches Hildar. "What are you doing? Need any help?"
Sep 24, 2019 10:05 pm
"Ah, yes. Um...it occurred to me that there may be something about the dogs that may give us some insight into whatever vexed them. Help me roll this one over" he says pointing at one of the larger dog bodies as he casts his eye over them all.
OOC:
Was thinking to glean if there was a 'nefarious explanation for their behavior' so will go with the (PP) Knowledge (Forbidden) check.....ALL THE SUCCESSES!!!!!!!
Last edited September 24, 2019 10:06 pm

Rolls

Knowledge Forbidden

7 Success, 2 Advantage, 2 Failure

Total: 5 Success, 2 Advantage

Sep 24, 2019 11:36 pm
OOC:
Adding a setback for darkness.

Rolls

setback for darkness

Sep 24, 2019 11:40 pm
As Hildar and Nekurr inspect the body of the hound, they don't notice anything unusual about it. In death, it's just a dog. But it did have those glowing red eyes... Hildar is reminded of wizards' familiars, but that doesn't quite fit. No, he thinks there must be something more sinister at play. Indeed, his strongest suspicion is that the dogs may have been possessed... perhaps by a demonic presence from the Ynfernael plane...
OOC:
2 advantages... Will use them to give you another interesting, but unrelated, clue.
Meanwhile, Nekurr notices that the dogs' tracks are quite visible and lead off toward the Dribbage property and its cemetery.
OOC:
Easy check with a setback if you want to follow them.
Sep 25, 2019 6:31 am
OOC:
into the graveyard? at night? with demons? I'll call the trait "Extremely risk averse" ;)
"Wait! Have you noticed these dogs came from..." Nekurr looks up, fearfully pointing to the cemetery silhouette. "eheh, why don't we take the dead dogs with us and have them checked in town? he add nervously.
Sep 25, 2019 7:21 am
Hidar nods as Nekurr notes where the dogs came from "Yes, seems like someone, or something, doesn't want anyone looking into the graveyard.". He shrugs at the latter suggestion "We can do but now they're dead there doesn't seem to be anything amiss about them."
Sep 25, 2019 2:17 pm
OOC:
OK, fast-forwarding a bit to the trip into town.
By the time the two horse carts are loaded up, evening has turned to night. You drive the horses as quickly as you can with only moonlight to guide you, conscious of the threat of brigands at the hour. But for whatever reason, the trip is uneventful—perhaps two carts with almost a dozen people in them is too much even for a band of highwaymen.

The large, wooden doors at the city gates are closed for the night, but Lyssie's condition convinces the guards to let you through. The Thistlerocks head directly for the Cathedral of St. Durvin, where they beg to be admitted. The clerics comply.

This leaves the rest of you to do as you will for the evening. There are books to look at, and perhaps inquiries to make, before you continue your investigation into Vizeron Dribbage's disappearance.
OOC:
OK, let's wrap this session up. Please let me know what you intend to do before going to bed. Each character can do one substantial action, or just turn in for the night.

* Asking the clerics (either of St. Durvin or St. Almar) to look at the dead dog: Average (PP) Charm check with a boost due to Lyssie having just been brought in (corroborating the story) and a setback for the late hour.

* Reading the magical tome Hildar has: Attempt another Knowledge (Forbidden) check to decipher the script. Hard (PPP) with a boost since you have some notion that demonic things are foot. Reading it cover to cover after that will take the whole night (no sleep), but skimming it will take about three hours.

* Reading the St. Durvin hagiography (Nekurr has it): Just a matter of putting in the time. Five hours to read it thoroughly, two to skim it.

* Reading the two journals from Dribbage's desk: Four hours to read them thoroughly, one hour to skim them.
Sep 25, 2019 3:20 pm
"Since the night has come how about we find a pint and read up for tomorrow night so we can be prepared. Plus I need to return this wagon so everyone get off or come with." Tronus states to the rest of the group.
Sep 25, 2019 3:50 pm
OOC:
I'd love to drop a dog on the clerics, but since I have a book to read... No check required, I'll read the book at the cathedral, where the clerics may help as well ;)
"I think I'll stay with the Thistlerocks at St. Durvin's for the night. Should we meet there first thing in the morning?"
Sep 25, 2019 3:51 pm
OOC:
CESN, so what are you doing with the dog carcass?

Forgot: Tronus has Dribbage's separation papers from St. Durvin's. Reading through those will take less than an hour.
Sep 25, 2019 4:31 pm
CESN says:
I'll read the book at the cathedral, where the clerics may help as well
OOC:
Reading the book: 5 hours or less if having the clerics around helps
Sep 25, 2019 4:42 pm
"Works for me. I'll read up on the missing uncles career and separation through communicae left behind in the hidden part of the desk." Tronus states with a nod once everyone who's getting off gets off so he can return the wagon and get some reading done.
Sep 25, 2019 6:05 pm
OOC:
Anyone who reads for 4 hours or more will need to give me a Resilience check to fight fatigue. Easy (P) for reading for 4–6 hours, Average (PP) for 6–8 (essentially pulling an all-nighter).

Also keep in mind that to get all your strain back requires a decent night's sleep, so at least 4 hours, let's say.
Sep 25, 2019 6:08 pm
CESN says:
CESN says:
I'll read the book at the cathedral, where the clerics may help as well
OOC:
Reading the book: 5 hours or less if having the clerics around helps
OOC:
I'll give you the option: Do you want to ask one of them for a summary? It's about their god, so they may be familiar with the book. That option will be an Average (PP) Charm check with a setback for the hour.
Sep 25, 2019 6:33 pm
OOC:
So I can read for an hour get a beer and pass out and be right as rain... Very dwarven...
Sep 25, 2019 8:30 pm
OOC:
so Can i skim it for 2h and then chat with a cleric about some details to focus the reading on the important parts?
As Nekurr sits down in the cathedral, waiting for news of Lyssie he remembers the book about St. Durvin and starts to read through it quickly. After 2 hours or so, a priest passes by and notices the half-cat reading the hagiography. Curious the priest approaches, asking if Nekurr is enjoying learning about the miraculous life of St Durvin and offering his help. "Ah, yes, it is very interesting. Could I ask a bit more about this chapter here? I’m not sure how to interpret this..." and so both stayed for a bit longer discussing St Durvin’s life.
Last edited September 25, 2019 8:38 pm

Rolls

Charming

3 Success, 2 Advantage, 3 Threat

Total: 3 Success, 1 Threat

Sep 25, 2019 8:56 pm
"I shall...help read through the journals?" Nera feels a bit at a loss as to what she should do, not wanting to show weakness by revealing she is not a strong reader.
Sep 26, 2019 1:45 am
OOC:
Ain't no shame in just going to bed! ;) But, sure -- there are two journals, so Nera can read one and someone else (Barvek?) the other.

Here's what Tronus, Nekurr, and Nera find out. I'll wait to hear from ArMedBeta and mcneils5 to see where they focus their attentions.
[ +- ] The Biography of Saint Durvin
[ +- ] Vizeron Dribbage's Public Journal
[ +- ] Vizeron Dribbage's Separation Papers
Sep 26, 2019 10:00 am
Hildar parts company with the others seeming a touch distracted. As soon as he gets back to his lodgings he clears space on his desk and lays out the tome he retrieved for the Dribbage's office alongside a sheaf of fresh paper for making copious notes. The time seems to fly by and he is quite taken aback at the sound of the morning bells ringing out over the city
OOC:
SavageBob says:
* Reading the magical tome Hildar has: Attempt another Knowledge (Forbidden) check to decipher the script. Hard (PPP) with a boost since you have some notion that demonic things are foot. Reading it cover to cover after that will take the whole night (no sleep), but skimming it will take about three hours.
Yeah, he's going full nerd focus mode so will be spending the night with it....let's see what comes of that then

Nice! Can I use the advantage to say Hildar was able to copy enough info from it to use as a resource in future (say to bank a boost for a future Knowledge Forbidden check)?
Last edited September 26, 2019 10:02 am

Rolls

Knowledge (Forbidden)

6 Success, 4 Advantage, 2 Failure, 3 Threat

Total: 4 Success, 1 Advantage

Sep 26, 2019 3:17 pm
SavageBob says:
OOC:
Anyone who reads for 4 hours or more will need to give me a Resilience check to fight fatigue. Easy (P) for reading for 4–6 hours, Average (PP) for 6–8 (essentially pulling an all-nighter).

Also keep in mind that to get all your strain back requires a decent night's sleep, so at least 4 hours, let's say.
OOC:
Can I get a Resilience check for Hildar? Your Forbidden check means you've deciphered the strange script, but I still need an Average (PP) Resilience check to see if you could stay up through the night. You can use the advantage from the Forbidden check for a boost if you wish, and I can see a second boost since this fits with Hildar's motivations. And you have SPs to spend if you need one to upgrade your check.
Sep 26, 2019 8:58 pm
Barvek will read the other journal and compare notes with Nera.
OOC:
My brother-in-law is getting married tomorrow, so I may not be super present today or tomorrow.

Rolls

Resilience check for reading

2 Success, 3 Advantage, 1 Threat

Total: 2 Success, 2 Advantage

Sep 27, 2019 6:51 am
OOC:
Yeah will use a SP on this then. Here goes.....yikes! Ok, what does failing look like here then? Can we say the Triumph is that he actually managed to get enough of the book read for plot purposes before he passed out?
Last edited September 27, 2019 6:53 am

Rolls

Resilience Check (+boosts +SP)

2 Success, 1 Advantage, 1 Triumph, 3 Failure, 1 Threat

Total: 1 Failure, 1 Triumph

Sep 27, 2019 3:59 pm
[ +- ] Vizeron Dribbage's Private Journal
[ +- ] Hildar's Tome
OOC:
Why don't we say the Triumph lets you realize, in tandem with what Barvek dug up, that this book is very much one that Vizeron Dribbage probably would need to actually summon a demon to the material world. Falling asleep means the book isn't useful as a magical implement--yet. Once Hildar has read through it completely he'll be able to tell what kind of benefit it provides to spell casting. This will take another 4 hours or so of devoted study.
Sep 28, 2019 12:00 am
Nera lets Barverk handle most of the strenuous reading, quite fascinated by their combined discoveries. That and a smudge terrified.
Sep 28, 2019 1:59 am
OOC:
I want to be transparent, as well, that the first of the month is around the corner and will bring 5 more XP. Y'all might want to factor that into your purchases if there's something you've got your eye on.

Thread locked