[IC] Graveyard Shift: Session 1

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Sep 13, 2019 6:04 pm
Nekurr keeps running until he reaches the others and is faced with the horrific scene. His prayers grow more fervent as he turns to Galle "Fortuna is with us!"
OOC:
can leave the boost for the other two as my discipline is 4G? I rolled it anyway if not.
The prayer is to get Tronus into this he melee and a boost for his attack.
I also make a quick reference to the statues
Last edited September 13, 2019 6:14 pm

Rolls

Boost is needed

1 Success

Total: 1 Success

Discipline

2 Success, 2 Advantage, 3 Threat

Total: 2 Success, 1 Threat

Prayer

5 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 4 Success, 1 Threat

Sep 13, 2019 6:33 pm
As Nekurr emerges at the clearing, he accidentally snaps a twig, drawing the attention of a few of the dogs.
OOC:
1 threat on the Discipline check = they've noticed you!
OOC:
Are you trying to cast a Swift and Haste Augment on Tronus? He is already at short range, so he isn't faced with difficult terrain anymore. Basically, there's a clearing where the fight is taking place, but everything AROUND the clearing is full of bushes and underbrush that makes it hard to move through UNTIL you get to the clearing itself. In other words, if you want to Augment Tronus, we should perhaps say it's a standard Augment + Range (since he's across the clearing from you), meaning he gets +G to all checks next round.

Alternatively, you could instead cast a Swift Augment on two allies closer to you (Barvek and Hildar, say, or Hildar's two suits of armor). That would allow them to ignore the difficulty terrain and attack this round instead of next.

Does that make sense? In either case, the roll is fine as is. I just need to know who you targeted. The 1 threat means you lose 3 strain instead of 2 for the spell.
Sep 13, 2019 6:53 pm
[ooc]Sorry, I meant barvek :( couldn’t open the Page to confirm who’s where :([\ooc]
Sep 13, 2019 7:06 pm
OOC:
Got it! OK, Barvek is blessed with an Augment + Swift. He ignores the difficult terrain (so he can engage with any of the groups of dogs this turn with two move maneuvers: Medium to Short to Engaged). He also gets +1 Green to all skill checks this round (meaning both the Fear check and any attack he makes).
Barvek suddenly spots a hole in the brush just large enough for a Gnome to pass through. What luck! He feels emboldened as he nears the fracas.
OOC:
Two more PCs up! The next person gets a boost die to their Fear (Discipline) check.
[ +- ] Initiative Order
Sep 15, 2019 2:39 am
Barvek takes advantage of the gap and bounds through it his steps apparently guided by his newfound luck. He pushes himself and dives at the dogs, his fists swinging wildly at them.
OOC:
Taking two strain for two maneuvers.
OOC:
Barvek's base brawl damage is 4 + 3 successes. Using the advantage to recover a strain.
OOC:
GM Edit: For the failed fear check, Barvek is disoriented, suffering a setback until he can be rallied with a Leadership check.
Last edited September 15, 2019 2:42 am

Rolls

Fear check (w/ boost and +1 G)

1 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 1 Threat

Brawl attack (w/ +1 G)

5 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 3 Success, 1 Advantage

setback

Sep 15, 2019 3:57 am
As he barrels through the brush, Barvek is taken aback by the gruesome scene that greets him. The Gnome feels unsteady in the face of such dark creatures, but he manages to push forward to the dogs besetting Lyssie. The Gnome begins punching, grabbing, yanking--anything to get them away from the woman on the ground. While one dog seems severely injured by being stabbed and beaten, it manages to stay on its feet.
OOC:
ArMedBeta, you didn't specify which group of dogs you were attacking. There are three clusters of thee: 1 and 2 are on Lyssie, with an injured member in one of the two packs, and 3 is chasing Benji up a tree. I'm going to assume Barvek attacked the wounded dogs, as getting more threats out of the fight is probably in y'all's best interest.

See above about the results of the failed fear check. Barvek is disoriented (automatic setback for all checks in the encounter) unless he can be rallied with a Leadership check (or creative magic use). However, on the plus side, with Augmented Brawn, he does 5 base damage, for a total of 8 wounds on the dogs Lyssie already injured.
OOC:
Hildar and his two suits of armor are up!
[ +- ] Initiative Order
Sep 15, 2019 9:08 pm
Hildar maintains his focus on the conjure and says to his two new friends "Move forwards and engage the dogs". The tow sets of armour seem to nod before starting to trot forwards.
OOC:
Hildar is holding position and doing 2 x manoeuvres (1to maintain the spell, 1 to command his minions). At the range I think we're at I'm guessing the 2 suits will just be able to move twice this turn and nothing else?

For the stat line I'm not too sure. Whilst there aren't any restrictions being able to turn round and say they're both Ironborn seems a bit OP.

Edit - Oh, and will they need to make the Fear check?
Last edited September 15, 2019 9:08 pm
Sep 16, 2019 12:41 am
OOC:
I'm still getting a feel for the magic system, so I'm going to rule that for this encounter, these summoned creatures can indeed be Ironbound. With that in mind, they do need to make the Fright Check when they move forward, which will be this turn. (This adds a bit of strategy to things you summon going forward: If you're facing the full-sized dragon, say, your summoned creature's Discipline becomes just as important as its Brawn!)

Here's why I'm not worried about this being overpowered: First, you have to maintain two concentrate maneuvers each turn to keep the Ironbound in play and to give them orders. That means you can't even walk as long as these guys are in play.

Second, even one threat rolled against HIldar could result in "the active character loses the benefits of a prior maneuver" from the threat/despair chart. That could mean that the creatures don't do what they're told or even disappear. Seems kind of lame for 1 threat, but it's RAW. I'll probably reserve such a thing for more threat or a despair (if I do it at all), but that's always a possibility.

Third, we haven't established whether these are real Ironbound, or just facsimiles. If they're real, it's possible that Hildar has really pissed off someone in Nerekhall, which could have repercussions down the road. I'll leave it ambiguous what their provenance is for now... :P

The point is, summoned Ironbound are pretty powerful. But on the other hand, they severely handicap Hildar for as long as they are on the battlefield. I'm cool with that. Let's see how things shake out.
Sep 16, 2019 12:51 am
The two suits of armor fix the visors of their helmets on Hildar and seem to stare right through the Elf. But then they both nod and turn their gaze toward the forest. They plod forward, their armor clanking as they push through the underbrush, apparently unfazed by the mayhem in the clearing.

Rolls

Discipline (fright check 1)

2 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 1 Success

Discipline (fright check 2)

3 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 2 Success

Sep 16, 2019 12:57 am
Back in the dog run, several of the dogs have grown agitated from the sounds coming from the woods. A few of the more aggressive ones are pulling at their chains, threatening to break free. Thornil does what he can to calm them back down, keeping them from turning an already chaotic scene even worse. The effort taxes the man's resolve, but he manages to calm the dogs.
OOC:
He'll take two strain.

Everyone is at the clearing now except Hildar and Thornil, so no more movement penalties. 2 PCs are up. Go!
[ +- ] Initiative Order

Rolls

Survival

4 Success, 2 Advantage, 4 Threat

Total: 4 Success, 2 Threat

Sep 16, 2019 2:39 am
Having given himself and Lyssie a bit of space, Barvek draws his sword and goes to attack the dog that seems the most threatening.

"I got you miss."
OOC:

Damage is 5 from brawn + 3 from sword + 1 = 9
I think I'll use the advantage to crit.
Last edited September 16, 2019 2:56 am

Rolls

Sword attack on Dog #2

4 Success, 2 Advantage, 3 Failure

Total: 1 Success, 2 Advantage

Sep 16, 2019 2:23 pm
Barvek's blade traces an arc from his scabbard to the area behind him. He feels it connect with the dog Lyssie injured and then--as luck would have it--another one that had been trying to sneak up behind the Gnome! Both of these dogs collapse to the forest floor with a yelp, no longer moving. With one more thrust, Barvek injures a third threat.
OOC:
Two dogs down from the first group, a third injured. Another PC is up!
Sep 16, 2019 7:42 pm
Hildars eyes remain partially clouded over as he stands in place exerting his will over the Ironbound

Move in, kill the hounds the instruction rings clear in their minds as they charge into combat, swinging their halberds at the largest group of dogs.
OOC:
I'm assuming they are close enough to spend a manoeuvre to engage and spend an action to attack now, if not let me know and I'll retcon this

First one does 10 damage with Pierce 3 and will use the Advantage to pass a boost onto the next person to go.
The second will use it's advantages to add a setback die to the dogs next action
Last edited September 16, 2019 7:46 pm

Rolls

Ironbound 1 Halberd Attack

4 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 1 Advantage

Ironbound 2 Halberd Attack

3 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 2 Advantage

Sep 18, 2019 12:08 am
The arrival of the Ironbound on the scene catches the dogs' attention, but it's too late -- before they can react, one of the armored figures has speared one of the dogs by the tree with its lance, going straight through it and injuring a second. The other Ironbound stabs at the same group of hounds, but its spear only plunks hard into the tree trunk. The attack does seem to knock the beasts off balance, as they seem unsure whether to continue going for their prey in the tree.

A short distance away, Lyssie seems much the worse for wear; rivulets of blood stream from numerous bite and claw marks on her pale flesh. Nevertheless, she manages to stand up from the ground and stab her dagger at the dog Barvek just injured. The blade finds its mark, and the glow fades from its unnatural eyes.
[ +- ] Initiative Order

Rolls

Melee (Light)

3 Success, 2 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 2 Success, 1 Triumph

Sep 18, 2019 12:44 am
OOC:
Lyssie's Triumph will rally Gallen from failing his fright check.
Seeing his sister continue fight through her evident pain, Gallen seems to get a second wind. He steels himself and charges the remaining dogs assaulting his sister, hatchet held high. His swing goes wide, but he does seem to have confused the beasts and put himself into a prime position to strike them on another attempt.
OOC:
What a terrible roll! Giving them a setback, and giving Gallen a free Aim maneuver that will come into play next turn.
[ +- ] Initiative Order

Rolls

Melee (Light)

5 Advantage, 4 Failure

Total: 4 Failure, 5 Advantage

Sep 18, 2019 12:52 am
The arrival of several more combatants on the scene gives Benji the chance he needs to scramble farther up the tree. A boyhood spent in these woods pays off, as Benji makes it another few feet into the branches. His trousers are torn and his knees bleeding now, but the height puts him well out of reach of the beasts below.
OOC:
Using a Story Point to upgrade his difficulty. 1 Threat means he suffers 1 strain.
[ +- ] Initiative Order

Rolls

Athletics

3 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Success, 1 Threat

Sep 18, 2019 12:58 am
Seeing their pack mates fall to Barvek, Lyssie, and the Ironbound doesn't deter the remaining dogs in the clearing. They smell blood. The haggard creatures circle Lyssie, licking their chops and growling, waiting for the woman's defenses to waiver. The woman stares them straight in the eye, but as her son scrambles up the tree, she glances over. It's all the dogs need to find their opening, and in a flash of fur and fangs, they're upon her.

Lyssie falls and doesn't seem to be moving.

The dogs by the tree seem to sense a fresh kill. They turn upon the Ironbound that speared their pack mate, attacking with feverish zeal. Yet the Ironbound's discipline and defenses prove too much for the creatures, and the magical armor merely rears back to prepare for another blow.
OOC:
Using a Story Point to upgrade their check. Group 2 uses the advantage to boost group 3 twice. Ironbound #1 gets a free Aim maneuver that will give them a boost next round.
OOC:
OK! Nekurr, Nera, and Tronus are up!
[ +- ] Initiative Order

Rolls

Brawl

3 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 2 Advantage

Brawl

2 Success, 2 Advantage, 2 Failure, 4 Threat

Total: 2 Threat

Sep 18, 2019 7:00 am
[s]
OOC:
I was going to go for a manoeuvre to concentrate, move and stab but... is Lyssie healable now? I assume she's knocked out not dead?EDIT: just read the rules and noticed the target cannot be incapacitated :(
Seeing Lyssie fall quiet, Nekurr quickly moves closer to her, engaging the strange dogs. As he runs, he grabs his dagger. "No time to stare Barvek! We have to get them to safety!"
OOC:
I should be back to my regular posting now! However, I thing I lost some details and have a couple of questions about this action:
* Do I need to move to engage?
* Not sure if leadership can be done from a free shouting, or if it is a manoeuvre.
* I'll use a manoeuvre to grab my dagger and an action to stab the dogs (2 dmg) away from Lyssie. The second manoeuvre depends on the previous questions (1) move or 2) leadership or 3) concentration)
OOC:
GM edit: Post has been overridden per OOC discussion.
Last edited September 18, 2019 2:41 pm

Rolls

stab bad dog

3 Success, 2 Failure, 2 Threat

Total: 1 Success, 2 Threat

leadership

2 Success, 4 Failure

Total: 2 Failure

Sep 18, 2019 2:11 pm
CESN says:
OOC:
I was going to go for a manoeuvre to concentrate, move and stab but... is Lyssie healable now? I assume she's knocked out not dead?EDIT: just read the rules and noticed the target cannot be incapacitated :(
OOC:
I've replied to your questions in more depth in the OOC thread. But, in short, I'm open to you revising your post to say you want to stabilize Lyssie if you flip a Story Point. It would require 1 move maneuver to get to engaged range to her, 1 concentrate maneuver to maintain your spell on Barvek if you wish, and a Hard (PPP) Divine check (plus 2 strain) to revive an incapacitated character. Totally up to you!
Sep 18, 2019 2:32 pm
Seeing Lyssie fall quiet, Nekurr quickly moves closer to her, trying to push Fortuna's blessing just a bit further to keep the woman alive. "By Fortuna, let these wounds look worse that they are!" he exclaims as he kneels down to look at Lyssie.
OOC:
ok: move, magic, concentrate.

triumph is big right? Can the dogs be scared by their meal standing up and run (some from that group at least?). Not sure if "auto-kill" by removing them is a valid option here, but maybe they will move away next turn? :D
"Ah, these are nothing but scratches" says Nekurr as he pushes Lyssie's guts back inside... ;)
Last edited September 18, 2019 2:43 pm

Rolls

miracle heal!

3 Success, 2 Advantage, 1 Triumph, 5 Threat

Total: 3 Success, 3 Threat, 1 Triumph

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