Post a link to your public games here, and I'll maintain this top post as an index.
Also, if there is a better place for this thread, discuss.
Depictions of violence: Note that Gamers Plane has community standards for the depiction of violence. This index has not been vetted to ensure that all public games listed adhere to these standards. If you are sensitive to anything particular, then before reading through the game it might be wise to send a PM to the GM asking about language and tone in that game. Any violations of community standards should be reported to Keleth, the site administrator.
The Other Side
Fate Horror/Mystery - https://gamersplane.com/forums/4395/
Not Currently Accepting Players (I will update this if things change.)
[ +- ] Spoiler: Synopsis"Okay, here's the first and most important thing you have to understand. The supernatural isn't cool. It isn't hot witches and sexy vampires. It isn't silver bullets and salt rings. And there sure as hell ain't any magical books with all the answers in the library of your local high school. The supernatural isn't a neutral force either. It can't be used for good or evil. It ain't really a force at all. The supernatural is a parasite or a corruption, a disease or a contagion that bleeds into our world from somewhere beyond. Everyone it touches becomes infected. Everyone. And then they have to be stopped. They have to be put to rest before that contagion can spread. The supernatural is an infection, and we are the doctors who amputate. We almost never save anyone. Our stories never have a happy ending. They don't end with confetti, and they don't end with a medal. They usually end with you in an alley using the business end of a claw hammer on some poor bastard who was in the wrong place at the wrong time. Don't give me that look. Sit down. You aren't going anywhere. There's nowhere for you to go. You see, it's already too late for you. You aren't corrupted yet, but the other side has your scent. They're coming for you just like they're coming for us. We fight to save the world and ourselves. We fight because we have to. Welcome aboard."
The other Side is a horrific Fate Core game of supernatural hunters. This game will be one part Frailty, one part Delta Green, and one part bottom tier Hunter: the Vigil. Expect lots of collateral damage, body horror, blood and guts, and good old fashioned murder. If you'll do your best to play along, I'll do my best to horrify you as much as possible. I expect this to be a one-shot. I want to meet some new people, try out the forums here, and get blood all over the place.
The Armitage Inquiry
-Call of Cthulhu 7th Edition (Horror/Mystery)
-Currently Playing: Blackwater Creek: Wherein the investigators hunt for a missing professor in a small town, full of secrets, near Dunwich, MA.
-Closed for now. Looking to keep this running as my main CoC game on the site, so slots will open up in the future. DM me if you want to join and we can talk.
"Delta Green" (To be renamed soon.)
-Delta Green: The Roleplaying Game (Horror/Sci-Fi/Conspiracy)
-Currently Playing: Operation BRILLIANT REPOSE: An FBI task force is assigned to investigate a pair of gruesome deaths in a small Death Valley town. Bizarre evidence and the intrusion of operators from some sort of DOD Special Access Program force the Agents to confront hidden truths about the government they work for, and the reality they exist in.
-Closed for Now. Looking to keep this running as my main DG game on the site, so slots will open up in the future. DM me if you want to join and we can talk.
Tales from the Loop
-Tales from the Loop (Sci-Fi/Mystery)
-Currently Playing: Our Friends the Machines: The Kids investigate strange goings-on in Boulder City following the launch of a new line of toys.
-Currently closed, but could be talked into allowing another player to join. Will post in the Games Tavern if we need new blood for the next Mystery. Hopefully long running.
-Delta Green: The Roleplaying Game (Surreal Horror/Mystery)
-A campaign beginning in New York City, 1995 that focuses on a missing woman, a mysterious play that drives people insane, an asylum, a country that doesn't exist, and the end of the world. The Agents skate the edge of a mystery that unravels their existence and struggle to find a way back from a fictional country called Carcosa.
-Closed for now. This is a long campaign, and if we need replacements, I'll post in the Discord and Games Tavern
Dungeons and Dragons 5e
Out of the Abyss: Official Module
-- The PCs traverse the Underdark in order to defeat the Demon Lords of the Abyss
Tyranny of Dragons adventures (Hoard of the Dragon Queen and Rise of Tiamat): Official Modules
-- The PCs race to thwart the Cult of the Dragon's nefarious schemes
Trial by Fire: Homebrew Adventure
-- PCs start with very low ability scores and gain one point per level
Old School Modules: Old School Adventures brought into 5e
-- The PCs move from one adventure to another from the 1e days
Strongholds and Followers: A test of the Stronghold rules by Matt Colville
-- The PCs gain control of a stronghold and begin fighting back against the troll menace to the south
Ghosts of Saltmarsh: Official Module
-- The PCs take on perils from the sea in and around the town of Saltmarsh
Homebrew sandbox campaign. Players explore the world in the aftermath of the War of the Mage Kings.
Not currently accepting players. I will recruit from among GP Discord, the Games Tavern and any dedicated forum lurkers if that changes.
[ +- ] Spoiler: Game SynopsisThe War of the Mage Kings has ended, and the world must pick up its shattered pieces and determine how to put them back together -- if they even can be. Nations that stood strong and proud for hundreds of years have descended into chaos, mountains have been leveled, maps strangely are no longer correct as entire regions of the continent are no longer recognizable or are simply... gone. Many say the world itself is ending.
The only refuge from the destruction is Meriava, The Shining City, saved by the combined powers of the Masters of the School of Seven Stones. The School and the city it calls home have stood independent of the shifting tides of nations and societies that surround it for hundreds of years. The School has long been a place of peace, a place where all races could come to learn, study, negotiate, and grow free from the interference of politics, religion or economics. Or at least, that's what the Masters of the School would like the world to think...
Now, as the only remnant of a once-thriving world filled with the wonders of unfettered magic use, will the School's role in the world change? Will it hide in the safety of the Shining City and ignore the world around it? Will it too crumble under the weight of ecological and societal collapse? Will it seek to push back against the decline of the world? What secrets do the Masters hide?
This will be a sandbox-style homebrew campaign using Pathfinder 1E where the players' actions will determine the future of the world. Expect a combination of many different kinds of action: hexcrawl-style exploration, political and social intrigue, good old-fashioned dungeon crawls, etc. It is intended to be a long-term campaign. The setting is inspired somewhat by Stephen King's Dark Tower series, in which "the world has moved on", but it will not be all grim all the time. There will be plenty of good and bad, and a good sense of humor and a positive outlook can sometimes make the difference in saving the world.
The Orona Colonies
Homebrew setting, sandbox campaign. Players are venturing out to participate in reclaiming the Wild Continent, Orona, where civilization fell to Nature's wrath a thousand years ago.
Recruitment: currently closed Game closed.
Beneath Curnbrey Citadel
D&D 5e - Castle Drama and Dungeon Crawl - https://gamersplane.com/forums/4840/
Not Currently Accepting Players (I will update this if things change.)
[ +- ] Spoiler: Synopsis
The young representatives of the eight great kingdoms are summoned to Curnbrey Citadel to join the High King at his court. There, on the last night of the Summer Banquet, they discover the entrance to a vast cavernous dungeon beneath the Citadel. They begin to explore the dungeon, like the legendary adventurers of old, but they have to do it in secret. The Great Peace has been in place for more than one hundred years, and the adults at Curnbrey Citadel have little interest in reviving the adventuring spirit in their young protegees. This is the third age, the age of the Great Peace. There are no liches to battle, no dragons to slay, no wars to fight. Magic exists, but it is tame and used for the benefit of all. It was not always like this though. The second age, the Age of Adventure, is now but a distant memory, and those in power have great interest in keeping buried the secrets of the past that lie beneath the Citadel.
It is the final night of the Late Summer Banquet, the banquet that celebrates the arrival of the best and brightest from the eight great kingdoms to Curnbrey Citadel. Every four years the High King summons to his court young representatives from each of the kingdoms. These young representatives grow up and finish their education at the Citadel. They forge relationships with members of the other races and learn the ways of the other kingdoms, thus propagating the Great Peace for another generation.
Curnbrey Citadel is an ancient and massive castle, built on the remains of even older and more massive structures. The Citadel sits at the edge of the sprawling valley of Curnbrey Vale. The Citadel is not a symbol of the High King's power. It is a symbol of the Great Peace. Where the Citadel sits isn't a defensible position, and the city that spreads out around the Citadel houses no army. Curnbrey belongs to all eight kingdoms and is ruled by the High King for the good of all. It is a place of peace.
Players will take on the roles of young, first-level heroes (teenagers, no older than about 19, regardless of race) who live in a fantasy world where, after more than 100 years of peace, everything and everyone has become tame. There are clerics and wizards in this world, but they no longer learn combat spells. "Why would you want to learn the magic of war?" the instructors of magic ask. "There are no more wars to fight?" This world has warriors and soldiers as well, and they are sufficient to keep the peace, but there are no great heroes like from the days of old. At least not yet. Our characters will quickly surpass their tutors as they delve the dungeons beneath the Citadel. They will grow into great heroes against the best efforts of the adults who run the world. (And the characters will level-up quickly.)
Montréal Dark (Bilingual)
Urban Shadows - a political urban fantasy game.
Not currently accepting players, though I have spaces left.
[ +- ] Spoiler: Game SynopsisNote: due to the cooperative story building nature of the game, it is difficult to discuss any plot I might have as each storm is built by the players (those of you who own the game will understand). But right now, we have biker werewolves beating people down, the police having hired a specialized firm that hunts down supernaturals, the exiled brother of the two Fae queens sisters returning for who knows what, and a dragon plotting on a ritual...
So instead, I'll leave you with the summary I wrote on the game's page...
An island, a city, a story...
Originally a fur trading outpost, it evolved throughout the ages to become a major multicultural metropolis and one of the economic centers of North America.
A city with as much history as Montreal has a lot of secrets... Will you uncover them all?
In Urban Shadows, the rules take a backseat in favor for narration. Also, unlike most other games, it is not mandatory for the party to be working together. It is entirely possible that one or more players might have their own personal agenda to pursue, and an ally can always turn into an enemy...
Pathfinder In Search for Sanity Solo Game
From CESN: I'm going to start a game now, and try it has a public game! This is basically a solo game and playtest of a different system that will start with Pathfinder's In Search for Sanity here
[ +- ] Spoiler: SynopsisIn a distant land polluted by an alien menace from beyond the stars, a great cancer grows within the earth. As its tendrils reach out through the dreams of those who learn and study its existence, a sinister cult grows more active in preparing the way for a devastation that will destroy more than the minds of would-be heroes. Can the adventures reclaim lost memories in time to stop the advance of a cataclysmic contagion that could threaten all of Golarion? Can they resist the mind-shattering truths revealed by the Yellow Sign, and the monstrous force it symbolizes? The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos, with new monsters, mind-shattering terrors, and explorations far beyond the known lands of Golarion.
Star Trek: Entanglement is an experimental game being played in the Primetime Adventures system, tweaked for play-by-post. In PTA, the group works to create a "TV show" and tell a collaborative story within that framework. It's been a lot of fun for all concerned so far, and we'd love to have more "fans."
We've just barely begun the "pilot" episode, so catching up will be quick and easy. Tune in now!
Pilot episode (Act I)
Show Concept thread
Cast of Characters threa
How to send Fan Mail
Our brief PTA Explainer
Dungeons& Dragons 5e
I just remembered that The Savage Sea is public.
It's absolutely no good if you want to learn D&D 5e rules, because this is less Critical Role and more "Whose Line Is It Anyway" where we flout the rules at nearly every turn, and the stats don't matter (much).
Link to Forum.
Since I (bowlofspinach) made my newest game public, we can put it on the list as well:
Cyberpunk in Space
The system is a Homebrew developed by CESN with some simplifications and additions by me.[ +- ] Spoiler: SynopsisIn the near future, humanity discovers the secret to faster than light travel. Within a couple of years, large corporations buy and occupy most of the discovered livable or terraformable planets and, outside of the bounds of countries and laws holding them back, they grow quickly and uncontrollably.
Soon, the power of those corporations far exceeds that of countries which are mostly meaningless outside of Earth. Technology improves somewhat, with particular advancements in the fields of artificial intelligence, cybernetic enhancements and genetic manipulation.
Your characters are a group of mercenaries working for these corporations. Your profession has become invaluable to the economy these days. Companies hire mercenaries for espionage, for sabotage, even for terrorism. While it might not be an easy way to earn money, it is a fast one. And one that is always in demand.
CESN says:I got a new experimental thing going on in an alternative Age of Discoveries[ +- ] Spoiler: DescriptionA shared weird sci-fi narrative set during an alternative Age of Discoveries.
You're part of the crew sailing into unknown lands and will have to survive the elements, the contact with new cultures and all the horrors that may arise during your travels.
Sparks of Discord
Been running now for a little of a year with a great couple of players. Always looking for new blood![ +- ] Spoiler: SynopsisThe World on Fire setting is a fantastical, dark reflection of our own world. Familiar yet different all at the same time, in which spies and soldiers battle for its future.
I'm hoping for a fast, intense, eventually world spanning game steeped in the traditions of many of today's modern action adventure/thriller writers and television shows. My aim is to encourage PC free-will and give ample opportunities for PCs to make their own meaningful choices so that the player can pursue their own goals and agendas. The PCs will begin as members (or be recruited to via their own standalone adventure) of a regional counter-terrorism unit based in Miami, Florida dealing with threats to the United States and the Miami/Everglades/Florida Keys area in particular. As the campaign progresses and the PCs gain the recognition, respect, and trust of their superiors the campaign will begin to move away from Miami and into the international arena encompassing the whole of what the World on Fire has to offer.
FFGs Star Wars RPG (Force & Destiny)
Star Wars: Shadow of the Inquisitorius
Cubicle 7's "Adventures in Middle-earth" (D&D 5E overhaul)[ +- ] Spoiler: Star Wars: Shadow of the InquisitoriusYou are a recruit in a secret, experimental program lead by Jedi Master Eleena Daru to pioneer the potential use of otherwise untrained Force Sensitives as Special Operatives in limited but critical objectives during the Clone Wars.
We begin during your training in this program, on the planet of Gamor...
AiME: Ghosts of Gondor
[ +- ] Spoiler: AiME: Ghosts of Gondor-Proclamation of his Majesty, King Bard of Dale-
Free Peoples of the North!
We have won our freedom from the oppression of the Dragon, we have cleared from our lands the threat of Goblins, and have proved that together we are mightier than our foes.
I believe that our destiny is in our own hands, provided that we do not forget this lesson. Before we came together, we were as frightened as children, hiding in our homes from the shadows of the wider world. Now we have a chance of something better, and all it takes is our courage to grasp it!
And so, gather up your courage and bring it to me. I have plans for the North such as you will scarce believe. But we need each others strength to bring those plans into deeds.
Make haste to Lake-town, and let us celebrate that strength as one, for WE are the heroes of our age!
I'm using the system me and bowl have been designing on GP, to copy pathfinder:
I'm playtesting a "simple" (?) system with randomised challenges and shared story telling that may become a weird sci-fi narrative set during an alternative Age of Discoveries.[ +- ] Spoiler: Strange AeonsIn a distant land polluted by an alien menace from beyond the stars, a great cancer grows within the earth. As its tendrils reach out through the dreams of those who learn and study its existence, a sinister cult grows more active in preparing the way for a devastation that will destroy more than the minds of would-be heroes. Can the adventures reclaim lost memories in time to stop the advance of a cataclysmic contagion that could threaten all of Golarion? Can they resist the mind-shattering truths revealed by the Yellow Sign, and the monstrous force it symbolizes? The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos, with new monsters, mind-shattering terrors, and explorations far beyond the known lands of Golarion.
And finally, There's the new 1-page game I'm working on:[ +- ] Spoiler: Age of DiscoveriesYou're part of the crew sailing into unknown lands and will have to survive the elements, the contact with new cultures and all the horrors that may arise during your travels.
[ +- ] Spoiler: Zomb'ing in d'ApocalypseThere is a zombie apocalypse going on! A lot of people have been infected and YOU ARE SOME OF THEM!!!
The newest opening, an attempt as GMless cyberpunk game basically mashing up the rules from the previous games :DOOC:Readers and players welcomed :D
[ +- ] Spoiler: ZwölfpunkYou have taken the job of border control guards tasked with controlling and overseeing the well being of the selected few passengers. However, you need to make sure you get one more person on that shuttle... and it is someone not on the passenger list...
OOC:Readers, players and suggestions welcomed :D
Here's a game you could play called called Solar Blades and Cosmic Spells.
https://gamersplane.com/games/2253/[ +- ] Spoiler: plotThe universe is in collapse, as planets and systems struggle for freedom under the rule of sinister despots. Against the malevolent sorcery of the Overlords stand the few remaining bearers of the legendary Solar Blades.
What will you do when the forces of the Void close in?
Solar Blades & Cosmic Spells is a rules light, Star & Sorcery Role Playing Game with an Old School spirit. This is a complete Role Playing Game, inspired by the Old School Renaissance, the Pulp Literature and the many Science Fantasy stories brought to us by movies, comics and games. Based on the Sharp Swords & Sinister Spells RPG, this game system provides players and Overlords (that's how we call the GM in this game) a set of flexible and streamlined rules, as well as an array of tools to make gameplay fast and fun, allowing them to have exciting adventures with solar blades and cosmic spells!
An Adventure Unlike Any Other is a time-traveling GURPS game.
AD&D Mega Campaign is a 1st edition AD&D game that seeks to play through some of the classic modules of yore.
Hero High focuses on teenaged super-heroes and high school problems. I am accepting players for this one.
Into the Borderlands is a 5E reworking of the classic adventures In Search of the Unknown and Keep on the Borderlands.
This is a solo running of the Kingmaker adventure path for Pathfinder 1E.
Top Secret is an older, but lots of fun, espionage game.
Paracosms and Rinds
(Nongenre specific / Reality-mingling)
(QuestWorlds / HeroQuest 2nd)
[ +- ] Spoiler: A vague gistImagine a campaign like a good collection of short stories: each story containing a unique world pocked with singular characters; each story enclosed in one great big book. The great big book is something of an omniverse, the stories universes, and story after story means universe after universe, all bound by the same ineffable glue of the beyond. But imagine stories bleeding into other stories, universes trickling into other universes. Would it still be one story? Would it be one universe? Would it all become one unified paracosmos, a folktale for the gods behind the impossible curtain?
Before the characters' stories converge, each Player will have run through a prologue. The prologues will likely run concurrent, developing in separate threads which will be open for all other Players to observe and read. The contemporaneous prologues will then foregather like rivers mixing into the sea. The sea will then be the ongoing tale.
Harlan Ellison, Continuum, Astro City, Aberrant, Michael Moorcock, Fred Saberhagen's Berserker series, Metamorphica, Thieves' World, LSD, DMT, Ptolus, Dungeon Crawl Classics, Fear Agent, Planetary, Metal Hurlant, Hawkwind, Spacemaster, Appendix N authors, Hyperborean fantasy, cyberpunk fiction, Gene Wolfe, Roger Zelazny, Star Trek, Jack Kirby, TimeLords, Alan Moore, Talislanta, Palladium/Rifts material art, speculative fiction short stories, Waste World, vintage prog rock and progressive electronic music
+Less Manifest Influences+
Prisoners of Gravity, splatterpunk, James Joyce, Dark Sun, Farscape, John Hawkes, Maxsploitation fiction and film, Monster Brains blog, Don DeLillo, William Gaddis, Sam Beckett, William H. Gass, Donald Barthelme, Theodore Sturgeon, Alfred Bester, Christine Brooke-Rose, A.S. Byatt, Michael Whelan, Strugatsky brothers, Medea: Harlan's World, Marvel's What If?, fractals, linguistics, philosophy, Guy Gavriel Kay, The Incal
We'll be using the QuestWorlds/HeroQuest 2nd Edition rule set. You can find the SDR here:
bowlofspinach: I have recently started up two public games that people might be interested in having a look at.
They're both using the Wildsea system.
What Lurks in Darkness has the characters sailing an ocean made of trees to check up on a town with which contact was lost after a natural disaster [Game Page / Forums]
In Soul and Blood, the characters came across a treetop-ship on a religious voyage that has been attacked, the crew and passengers murdered and mutilated in some gruesome ritual. [Game Page / Forums
Where on the Plains is Eugenia Baxter Billingsley? - 2e Chronicles of Darkness (nWoD) game in which the PCs are investigating the sudden and mysterious disappearance of Eugenia, the elderly, beloved CEO of a large pharmaceutical company. [Game Details/Forums
kalajel says:With the big reveal out of the way, I feel confident I can make my one-shot game public now. The Void Between The Stars.[ +- ] Spoiler: Game synopsis.A crew wakes up from cryo-sleep with no memory of who they are and what sort of mission they were on. As they start trying to find clues as to their identities, they find evidence the ship was sabotaged... And then there is this wandering black hole which pulled the ship out of hyperspace they have to deal with, and a murderer on board... But what could have pushed someone to kill their crew mates and sabotage the ship?