[IC] Graveyard Shift: Session 2
Rolls
Perception
1 Success, 4 Advantage, 2 Threat
Total: 1 Success, 2 Advantage
Rolls
charm
3 Success, 2 Advantage, 2 Failure
Total: 1 Success, 2 Advantage
Rolls
goats and dogs!
2 Success, 1 Advantage, 2 Failure, 2 Threat
Total: 1 Threat
I'll also flip a Story Point if y'all choose breaking and entering over legal ways of gaining entry. (Not out of judgment, but just because there is a chance something could go spectacularly wrong! :P).
So, Skulduggery (with thieves' tools): Average Upgraded with a boost = PR+B+K if you want to be sneaky about it. Extra KK if you don't have thieves' tools and have to improvise.
Utility magic: Hard Upgraded with a boost = PPR+B. No need to be sneaky really here, so no setback.
Breaking the door in = Daunting Athletics upgraded = PPPR.
Rolls
Skulduggery (knack for it)
3 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 1 Threat
Meanwhile, the groundskeeper returns from the bush, hitching up his trousers. "Much obliged," he tells Nekurr as he takes up his shovel and gets back to work.