OOC:
Tronus: Nemesis gets a setback, yep.
Nera: Remember that when you disengage, you are automatically at Short range, so no need for a second maneuver there. No harm, no foul, since Catfolk get a free Move maneuver, but you could have suffered 2 strain to aim... Nera takes 1 Strain from the Threat.
Bruv: 10 damage before Soak to the creatures. Not quite enough to drop one.
Nekurr: OK, a lot to cover here. Blast is highly effective against Minions (low-level enemies), with the Blast rating (damage done via Blast) equal to your ranks in Knowledge (Lore). Unfortunately, it doesn't look like you've taken any ranks in Knowledge (Lore). Your best move here seems to be to attack the minion group near Nera (for game purposes, they count as a single target). If you allocate that second purple to the Deadly effect, you get a Critical rating of 2. Critical versus minions is powerful, as it eliminates one member of the group entirely. Long story short: Your attack wipes out two minions (the whole group). Well done!
As the humanoid figure tries to escape the fray, Tronus readies his shield and tries to ram the creature. Yet the creature's flowing robes, no matter how tattered, make it hard to determine where the creature's center of mass is actually located. Tronus misjudges slightly, but the corner of his shield does catch the figure's sleeve, yanking it and throwing the creature off balance.
Meanwhile, Nera manages to evade her attackers for the moment, but the stress causes her next arrow volley to miss the assailants. Bruv and Nekurr have more luck. The Orc, enlivened by a primal fury, rips into the newly emerged creatures, nearly tearing one limb from limb and leaving it barely hanging on to consciousness. Back near the crypt, Nekurr prays to Fortuna to smite the creatures assaulting Nera. As he attempts to focus the sun's rays on the creatures, however, the clouds gather overhead. At first, it looks like the Half-Catfolk's prayers have not been answered... until a bolt of lightning sluices through both creatures, dropping them both to the ground, lifeless.
OOC:
Looks like they're not affected by sunlight at all, but your roll means Fortuna found another way to harm them. :)
As Tronus regains his own balance, the robed figure scowls at him.
"Idiot! Let me go if you ever want those things to stop coming into this plane!" Tronus notices that with some distance from the other creatures, the figure looks more... human somehow? But then the creature thrusts a wrinkled palm into its mouth and bites hard! The creature rubs a small stone across the blood, and suddenly, Tronus is subjected to some sort of spell... But nothing seems to happen. The figure curses and moves further down the path toward the Dribbage house.
OOC:
Using his advantage for a free maneuver, taking two down the path (so medium to Tronus).
[ +- ] Initiative Order
Continuing effects
First Creature: Has Adversary—any attacks on the figure are upgraded once (change a P to a R).
Creatures in the Crypt: +1 boost to break out.
Bruv: Setback on checks versus both enemy types unless rallied with a Leadership check (RRP).
Hildar: Setback on checks versus the earthquake monsters unless rallied with a Leadership check (RP).
PC -- Tronus
PC -- Nera
PC -- Bruv
PC -- Nekurr
NPC -- Nemesis
PC -- We are here (Hildar)
NPC --
NPC --
NPC --