[IC] Graveyard Shift: Session 2

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Nov 6, 2019 8:23 am
OOC:
If we're going to do hard stuff, I can cast a bless before trying for extra dice :D
I can also pick anything out of my pockets if everyone is up for some holy water
Last edited November 6, 2019 8:24 am
Nov 6, 2019 2:44 pm
OOC:
Two of you can help Barvek, so adding a second boost. Ends up being a wash.
Try as you might, the stone coffin lid proves too heavy to budge. Before too long, though, the sound of sniffing and scuffling in the coffin fades. There's a brief pause, and suddenly you hear the dog-beast rooting around in the other coffin to the right of the one with the tunnel in it.
OOC:
CESN, you're welcome to try a basic Augment on Barvek; difficulty is PP. This will allow him to roll GGGGG+BB+PPP to open the second lid.

As for Deep Pockets, you're right -- you can pull out a vial or a waterskin if you wish to collect some holy water.

Rolls

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Nov 7, 2019 8:39 am
OOC:
So we get a new check for the other coffin? I had a feeling someone mentioned the stats are on our side, so I'll keep my strain for later, in case we meet goat-man
"Hey guys, maybe this one works?" they try to force the coffin open, this time, the lid easily opening
OOC:
but nekurr falls on it?
I'll keep the holy water vials waiting for now, to see what happens
Last edited November 7, 2019 8:41 am

Rolls

copy previous roll

3 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 2 Success, 2 Threat

Nov 7, 2019 1:53 pm
OOC:
Random roll...
Barvek, Tronus, and Nekar get the coffin lid moved out of the way, but it's heavier than you anticipated. As you set it down, it nearly gets away from you and lands right on Tronus's foot!
OOC:
Remnant, Tronus must make an Average (PP) Discipline check to avoid crying out in pain!
With the lid removed, Nera and Hildar can see several unusual things inside the coffin: First, the dog-beast's nose is clearly visible rooting around through a hole in the bottom; there is apparently a second tunnel leading into this coffin and connected to the first. Second, the remains of whichever Corvis lies in this coffin are not in a normal configuration. Several of the bones have been sharpened and arranged into a strange symbol:
[ +- ] bones
It's certainly not normal for burials as far as you know...
OOC:
Anyone may try an Average (PP) Knowledge check to decipher the bones. The specific skill you use will determine the type of information you get. If Tronus or Nekurr want to roll, they get two setbacks for being busy with the coffin lid at the moment.

Rolls

Randomizing (1=Tronus, 2=Barvek; 3=Nekurr) - (1d3)

(1) = 1

Nov 8, 2019 8:37 am
"Guys... what happened to the Corvis? They were human right? Nekurr still hopes the problem was that these corpses where from a more exotic species instead of Vizeron having summoned Goat-man by consuming rotten flesh and making voodoo rituals ...
OOC:
So everyone can try a different type of knowledge? Nekurr is just not knowledgeable :(
I'll flip two points to get an answer to whether or not these observation are related to the demon goat that stole the book as I attempt a very poor knowledge lore :D

!!! Not that bad. Can the advantage provide more information than yes/no to my lucky finding?
Last edited November 8, 2019 8:41 am

Rolls

stupidity roll

1 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Advantage

Nov 8, 2019 12:17 pm
Tronus's lip starts to twitch.

Oi, you've nothing to say about where it's landed... Tronus thinks dislodging his foot from under the lid and making a mental note to box the other two in the back of the head when they're in a safer location.
Last edited November 8, 2019 12:19 pm

Rolls

Remain Calm

2 Success, 2 Advantage, 3 Threat

Total: 2 Success, 1 Threat

Nov 8, 2019 2:46 pm
Tronus manages to stifle a cry of pain... but boy does his foot hurt. Meanwhile, Nekurr doesn't notice much about the weird bone configuration, except that the points on the bones are definitely not natural.
OOC:
For the threat, let's say Tronus suffers 1 strain.

CESN, are you saying you want to use your Heroic Ability to ask a yes/no question? If so, I'd suggest you ask something more specific, as everything is related to the goat-creature at this point! The question is how is the goat-creature related to Vizeron Dribbage, these tunnels, and the break-in?
Nov 8, 2019 3:02 pm
OOC:
The question was if these (missing corpses, tunnels, foot prints) was associated with the demon, which I thought we din't have hard evidence yet but.. I just remembered that its footprints were there :( keep it for later then
Nov 8, 2019 5:04 pm
Hildar leans forwards studying the bones "Fascinating....do you suppose there’s a similar arrangement in the other coffin?"
OOC:
Knowledge (Forbidden) seems most appropriate here....Advantages to give insight into opening the other coffin now we’ve got this one open?
Last edited November 8, 2019 5:05 pm

Rolls

Knowledge (forbidden)

4 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Nov 8, 2019 5:35 pm
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OOC:
2 advantages:
Based on the fact that the dog-beast was previously smelling around in the other coffin, Hildar supposes that there is likely another one of these symbols in that coffin. But only opening it (or some sort of magical scrying) can tell for sure.

Meanwhile, the dog-beast turns around so that you can see its hindquarters as it descends back down the tunnel. This time, you notice it moving toward the doorway into the crypt, as if following a tunnel that leads under the structure and into the graveyard outside.
Nov 8, 2019 10:44 pm
mcneils5 says:
Hildar leans forwards studying the bones "Fascinating....do you suppose there’s a similar arrangement in the other coffin?"
"Is it good or bad if there are?" Nera eyes the bones with uncertainty, pulling out her dagger to poke it. "Have any of you seen anything like this?" Nera turned around to get a second opinion from the others, still leaning into the coffin somewhat.
Nov 8, 2019 11:01 pm
"Not directly no" Hildar responds to Nera "but I have studied it’s like. These symbols are typically used in rites to syphon Ynfernael energies into the mortal realm."
Nov 9, 2019 2:32 am
OOC:
Anyone want to do anything else in the crypt? You mentioned swiping some holy water. And you're welcome to open the other coffin by some other means (magic, bashing it open, etc.). Hildar can mentally tell roughly where the summoned creature is, but it's now out of sight, so he can't triangulate exactly where the creature is beyond "over that way about 12 feet." But the tunnel does seem to lead outside.
Nov 9, 2019 3:17 am
"Ahh, Ynfernael. That's not good at all." Nera extends a hand towards the dark hole. "Well, shall we descend in this pit? It smells awful."
Nov 9, 2019 9:50 am
"That may not be nessecary. The dog is following another branch of the tunnel at the moment" Hildar geustures off in a vague direction "until something happens to it or I dismiss the spell I should be able to follow along wherever it is headed. If we are done here that is?"
Nov 9, 2019 10:46 am
"Ynfernael?" Nekurr says a quick bless before looking at the holy water "I guess Nera is right, maybe we should get some of this"
Nov 9, 2019 2:12 pm
OOC:
Nekurr can use Deep Pockets to produce a waterskin or flask for holy water if he wishes. Tronus has a waterskin, too.
Nov 11, 2019 8:31 am
OOC:
Well... if tronus has one, I'll wait to see if he wants to use it...
Nov 11, 2019 10:53 am
Tronus opts to use his water skin looking at the others not doing the same.
Nov 11, 2019 2:11 pm
OOC:
OK, looks like Nekurr is saving his deep pockets for some potential use down the line. Just FYI: If we were playing in person, we'd be entering the final hour of a four-hour session. Maybe that gives you an idea of whether it makes sense to sit on your Heroic Abilities and talents. Y'all are pretty conservative in that regard! :P
OOC:
OK, advancing things a bit for the sake of pacing.
You all exit the crypt so that Hildar can get a bead on his summoned creature. The mage concentrates, feeling the dog-beast through his magical connection to it...

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