[IC] Graveyard Shift: Session 2

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Nov 20, 2019 8:33 pm
somebox says:
OOC:
How far away is everything? I wish to shoot them.
OOC:
The figure is at medium range and partially protected by the headstone (1 setback from cover). No other threats are visible at the moment.
Nov 20, 2019 8:39 pm
emsquared says:
As for the extra green, that's Augment:
Quote:
If the check is successful, until the end of your character’s next turn, the target increases the ability of any skill checks they make by one (in effect, this means they add "G'' to their checks).
The Primal Fury is an "adder" as I understand it? I still get the base effect, right?
OOC:
Oops! Right you are. I was getting Augment confused with Enhance from Star Wars. :D
emsquared says:
I'll go ahead and make my Brawl Attack in one if the first 3 Slots? Not clear on the positioning, so I will:

1. Maneuver to Engage, Action to Brawl, IF already within Short Range of the ghoulie.
2. Maneuver to Short, second Maneuver to Engage (2 Strain), and Action to Brawl, IF starting at Medium Range.
3. Maneuver to Aim, Action to Brawl, IF already Engaged with the ghoulie.

I'm assuming Scenario 1., let me know if it's one of the others. We'll scratch the last Green of this roll if I'm wrong about how Augment works. Hopefully it doesn't have Adversary or anything, as I've not accounted for that here...[/ooc]Usually it was desperate people, trying to avoid the reach of the justice he represented, but this... thing! ... was something else. He wasn't sure if such a creature even felt pain, or relied on it's physical body for life, but he would try to break it if he could!!
OOC:
If that roll holds, that's 8 Wounds pre-Soak. I will use the Advantage to:

1. Add a Setback to ghoulie's next Check, IF I didn't have to double move to Engage.
2. To recover 2 Strain, IF I had to double move to Engage.
OOC:
Sorry, I didn't explain positioning very well. It's actually Scenario 2. You're welcome to go first, but then Nera's and any other ranged attacks will get an automatic upgrade for firing into a melee. This guy does have Adversary 1, so there's an automatic upgrade for that as well. (In other words, Melee attacks versus him will be RP, ranged attacks from medium will be RP or RR if there is someone engaging him in melee.
Nov 20, 2019 8:45 pm
The figure's eyes widen as Bruv bounds toward it in a flurry of fists and kicks. Seething with spiritual energy, the Orc pounds the figure, which doubles over in apparent pain.
OOC:
Next PC is up!
Nov 20, 2019 9:16 pm
OOC:
so if I do a ranged holy spell, i’ll add a RR on top of the Ps?
Nov 20, 2019 9:23 pm
CESN says:
OOC:
so if I do a ranged holy spell, i’ll add a RR on top of the Ps?
OOC:
That's right. So, to attack the thing from medium range, you're looking at RRP+K (this is PP upgraded once for Counterspell, a second time because Bruv is engaged with the target, a third time because the enemy has the Adversary talent used for big bosses). If you spend a maneuver to move to short range, the difficulty is RR+K instead (P upgraded three times). Your holy icon applies here, so you can add the Holy effect for free.
Nov 20, 2019 9:35 pm
Seeing the unfamiliar orc engage with the creature Hildar turns back to the crypt. "Ok, let's try that again...." he mutters and begins to focus again before starting to mutter some fairly inventive curse words...
OOC:
Ok, trying the same spell again....boooooo! Ok, will use the Advantages to gain back 2 x strain before casting (means it offsets the two for casting).
[ +- ] Current Status
Last edited November 20, 2019 9:38 pm

Rolls

Arcana (daunting)

1 Success, 5 Advantage, 3 Failure, 3 Threat

Total: 2 Failure, 2 Advantage

Nov 20, 2019 9:41 pm
Hildar feels the arcane energies materialize momentarily into the form of large stones, only to dissipate once more as he attempts to counter the effects of the counterspell the figure seems to have effected...
[ +- ] Initiative Order
OOC:
Two more PCs go!
Nov 21, 2019 5:53 am
OOC:
I wish to hold off until the other threats have shown themselves, doesn't do any good to fire against such odds.
Nov 21, 2019 7:55 am
Nekurr follows Bruv closer to the creature as he raises his holy symbol of Fortuna, which appears as a fairly regular coin. As he does so, it seems as if the coin is somehow focusing the light and reflecting it all in the direction of the creature.
OOC:
So, my spell should be PP. I'm guessing when you mentioned RR+K you meant to replace the PP instead of adding it, right?

So, that's a fail... Can the triumph still result in some sort of blindness or stun effect from he light in the creatures eyes?
Last edited November 21, 2019 8:08 am

Rolls

attack + holy + Impact

3 Success, 1 Advantage, 1 Triumph, 3 Failure, 2 Threat

Total: 1 Threat, 1 Triumph

Nov 21, 2019 4:04 pm
somebox says:
OOC:
I wish to hold off until the other threats have shown themselves, doesn't do any good to fire against such odds.
OOC:
PJust putting it out there that a Ranged attack, if you moved into Short Range first (just costs your Manuever) would only be a RPK difficulty for you... Base difficulty P, upgraded once for Adversary, once more for Ally in Combat (which I wasn't aware was a thing, sorry guys), +K for Cover. That's not that bad if it's against your YGGG... You could even take a second Maneuver for 2 Strain to Aim/add a Boost to it. Not horrible odds...
Last edited November 21, 2019 4:26 pm
Nov 21, 2019 6:33 pm
OOC:
Yep dealing with car issue.
Tronus looks about to see where to move to.
OOC:
Assuming I'd need to also make a discipline check.

Rolls

Avg Discipline Check

2 Success, 2 Threat

Total: 2 Success, 2 Threat

Nov 21, 2019 8:55 pm
Tronus feels a moment of stress upon sight of the strange creature, but his determination takes over against any trepidation.

Meanwhile, the figure tries to dodge Bruv's assault, but in doing so, its head moves directly into a ray of sunlight being reflected off Nekurr's lucky coin. The creature moves a tattered velvet sleeve before its eyes as it lets out a sniveling whimper. The sound seems pitiful and little coming from such a hideous-looking source.
[ +- ] Initiative Order
OOC:
Tronus suffers 2 strain but is otherwise unaffected by the fear. Nekurr's Triumph upgrades the critter's next check to account for partial blindness. (Full blindness is actually 2 upgrades, but that's double-Triumph territory!). One more PC is up! Somebox, I agree that if you want to shoot, moving to short reduces the danger quite a bit. Otherwise, Tronus can go.
Nov 22, 2019 1:24 pm
"Get them into the sunlight!" Tronus barks with a scowl moving in with his sword in shield to cover Nekurr and Hildar if he can.
OOC:
Due to distance if I don't still have out my sword and shield out I'll move and pull my sword.
Nov 22, 2019 6:32 pm
OOC:
It's fine if Tronus goes first, double the chance for despair is not very appealing to me. (And you guys are doing great!)
Nov 22, 2019 8:19 pm
OOC:
Remnant, you were away when everyone got a free action to close up the crypt. We can say Tronus drew his sword and shield. If all you're doing other than that is a Move maneuver to Short, that still leaves you with an action if you want one. Leadership to rally Bruv would be RR+boost since you know him from way back. Just an idea. The action would occur just before...
As Tronus moves forward in defiance, a rumble from below the headstone announces the arrival of clawed, chalk-white limbs bursting forth from the earth. Claws and hooves pull behind them misshapen humanoid bodies with hideous, malformed faces. With herky-jerky motions, four such creatures leap from the area directly in front of the headstone; in unison, they begin pounding at the earth with their hooves and palms...

The action shakes the ground beneath your feet, sending Tronus, Bruv, and the monstrous figure all tumbling to the ground. Tronus and Bruv hit the ground hard.
[ +- ] Earth Fiends
OOC:
Flipped a SP to upgrade their attack.

OK! Last Fright check for this encounter unless something wild happens. Everyone, please give me a Hard (PPP) Discipline check to avoid fear from these things! I'll grant a boost to everyone who passed the last fright check (all but Bruv).

10 damage to Tronus and Bruv (before soak), and both of you are knocked prone. I'll strain the creatures for the threat unless y'all have a better idea.

BTW: These monsters are at Medium range to Nera, Nekurr, and HIldar. No upgrades to attack them (except for spells), since Tronus is not engaged with them.
[ +- ] Initiative Order

Rolls

Tremor!

4 Success, 1 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 3 Success, 1 Threat, 1 Triumph

Nov 22, 2019 8:45 pm
OOC:
Fear Check 2

Rolls

Discipline, Hard

2 Success, 2 Advantage, 3 Failure, 3 Threat

Total: 1 Failure, 1 Threat

Nov 22, 2019 9:12 pm
Nera takes aim at the beastie brawling with their newest member, but holds her fire lest she hit him by mistake. The sudden arrival of these new...things takes her by surprise, but she stands her ground, brows furrowed in determination. Drawing her bow again she fires an arrow straight at the monstrosities.
OOC:
Fear check! 10 damage before soak.
Last edited November 22, 2019 9:18 pm

Rolls

Fearing!

2 Success, 2 Advantage, 4 Threat

Total: 2 Success, 2 Threat

Ranged with Aim

3 Success, 3 Advantage, 3 Threat

Total: 3 Success

Nov 22, 2019 9:47 pm
OOC:
Fear check

Rolls

Discipline

2 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 1 Advantage

Nov 23, 2019 1:06 am
OOC:
Bruv basically gets a setback on all checks versus these new threats, too, until he's rallied. (The setbacks don't stack; it's one versus the lone figure, and one versus the earthquake monsters.) 1 Strain for the Threat.

Hildar gets a setback versus the earthquake monsters until rallied with Leadership, but his advantage can give Nekurr or Tronus a boost if you wish.

Tronus gets a setback versus the earth monsters until rallied with Leadership.

Nera is undeterred. However, she finds herself a bit taken aback by the sudden appearance of the creatures, so I'm going to say you have to take a Prepare maneuver to fire your next shot (amounts to an extra maneuver to fire your bow next turn only).

Nekurr is undeterred.
As the beasts somehow cause a tremor, Nera doesn't lose her cool and carefully aims her bow. Her arrow hits one of the creatures right through the temple, and the abomination collapses to the ground in a lifeless crumple. Whatever these things are, they are at least killable.
[ +- ] Initiative Order
Nov 23, 2019 9:24 pm
OOC:
disciplining

Rolls

good boy

5 Success, 1 Advantage, 2 Triumph

Total: 5 Success, 1 Advantage, 2 Triumph

puroles

1 Failure

Total: 1 Failure

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