[IC] Graveyard Shift: Session 2

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Nov 27, 2019 4:14 pm
"I think this wanker took something out of the crypt to make them go batshit crazy!" Tronus barks out trying to speed up and make up the distance.
OOC:
Would it be another check to catch up, kind of want to grab him or tackle if possible if not I'll just run to catch up and if in range say something to get people's mind clear.
Nov 27, 2019 5:22 pm
OOC:
So, the Nemesis is at Long range to Hildar, Nekurr, and Nera; Medium to Bruv; Short to Tronus. Nekurr would not be able to catch up to the Nemesis without an Athletics check, which would eat up your action. So if you want to fight the creatures on Nera, that's either an attack spell at Short range (R due to the upgrade for firing Into melee), or a Melee attack (PP).

Since you're so close, Tronus can try to tackle him with a Brawl check if you wish. Make it Melee if you want to use your shield instead. (Had he gotten more distance, I'd continue this as a chase.) Difficulty is RP+K due to Nemesis 1 and Defense 1. If you manage to tackle him, let me know if you're dealing Wounds or Strain damage. (Using your sword won't give you the option -- it'll be Wounds.) Both the shield and unarmed attack have the Knockdown quality, so you're good either way if you get at least 2 advantage.
[ +- ] Crude Map
Nov 28, 2019 2:14 am
Tronus rushes into the back ofbhosbquery shield first.
OOC:
I'll use story point and shields are inaccurate so I'll aim. Is that -2 strain?

Give em a setback with my adv I guess...
Last edited November 28, 2019 2:14 am

Rolls

Shield charge

3 Success, 3 Advantage, 3 Failure, 2 Threat

Total: 1 Advantage

Nov 28, 2019 3:11 am
"Bad! Very bad!" Nera sees the minions coming and books it, trying to put some distance between her and the beasties. She briefly turns around to face the horrors, another arrow already nocked...unfortunately such a quick shot harmlessly whizzes by their head. "Oh no."
OOC:
Is nocked a real word? Nock is, so I assume yes.

Okay, one maneuver to disengage, another to get in short range.

Wow what a roll!
Last edited November 28, 2019 3:11 am

Rolls

Ranged

1 Advantage, 2 Threat

Total: 1 Threat

Nov 28, 2019 5:07 am
OOC:
Bruv will use a Maneuver to Concentrate on Augment, 2nd Maneuver (2 Strain) to Engage the Monster Group at Short, and Action to Brawl. Doesn't sound like they have any improved defenses?
Bruv sizes up the new arrivals and wades into their midst, with feet, knees, and elbows flying.
OOC:
If I got the roll/Difficulty right, that is 10 Wounds, and will use the Advantage to recover Strain.
Last edited November 28, 2019 5:09 am

Rolls

Brawl, v. 4x Group

3 Success, 4 Advantage, 2 Threat

Total: 3 Success, 2 Advantage

Nov 28, 2019 8:24 am
Nekurr, distressed by the amount of creature surrounding them quickly prays to Fortuna to get them out of there, so he can run after "Vizeron-gollum". He grabs his lucky roll, flipping it. The coin shines in the darkness, focusing rays of light on the strange creatures. The half-catfolk grabs the coin, and moves closer to the running creature trying to escape.
OOC:
not entirely sure how blast works... with my knowledge being 0

Can I use the advantage to add 2 targets?
I'd need to see how blast works, because I could target the 4 next to tronus or the 2 next to nera (twice). Or could I split the targets?
Last edited December 9, 2019 8:33 am

Rolls

holy damage

3 Success, 5 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 4 Advantage

Nov 28, 2019 2:16 pm
OOC:
Tronus: Nemesis gets a setback, yep.

Nera: Remember that when you disengage, you are automatically at Short range, so no need for a second maneuver there. No harm, no foul, since Catfolk get a free Move maneuver, but you could have suffered 2 strain to aim... Nera takes 1 Strain from the Threat.

Bruv: 10 damage before Soak to the creatures. Not quite enough to drop one.

Nekurr: OK, a lot to cover here. Blast is highly effective against Minions (low-level enemies), with the Blast rating (damage done via Blast) equal to your ranks in Knowledge (Lore). Unfortunately, it doesn't look like you've taken any ranks in Knowledge (Lore). Your best move here seems to be to attack the minion group near Nera (for game purposes, they count as a single target). If you allocate that second purple to the Deadly effect, you get a Critical rating of 2. Critical versus minions is powerful, as it eliminates one member of the group entirely. Long story short: Your attack wipes out two minions (the whole group). Well done!
As the humanoid figure tries to escape the fray, Tronus readies his shield and tries to ram the creature. Yet the creature's flowing robes, no matter how tattered, make it hard to determine where the creature's center of mass is actually located. Tronus misjudges slightly, but the corner of his shield does catch the figure's sleeve, yanking it and throwing the creature off balance.

Meanwhile, Nera manages to evade her attackers for the moment, but the stress causes her next arrow volley to miss the assailants. Bruv and Nekurr have more luck. The Orc, enlivened by a primal fury, rips into the newly emerged creatures, nearly tearing one limb from limb and leaving it barely hanging on to consciousness. Back near the crypt, Nekurr prays to Fortuna to smite the creatures assaulting Nera. As he attempts to focus the sun's rays on the creatures, however, the clouds gather overhead. At first, it looks like the Half-Catfolk's prayers have not been answered... until a bolt of lightning sluices through both creatures, dropping them both to the ground, lifeless.
OOC:
Looks like they're not affected by sunlight at all, but your roll means Fortuna found another way to harm them. :)
As Tronus regains his own balance, the robed figure scowls at him. "Idiot! Let me go if you ever want those things to stop coming into this plane!" Tronus notices that with some distance from the other creatures, the figure looks more... human somehow? But then the creature thrusts a wrinkled palm into its mouth and bites hard! The creature rubs a small stone across the blood, and suddenly, Tronus is subjected to some sort of spell... But nothing seems to happen. The figure curses and moves further down the path toward the Dribbage house.
OOC:
Using his advantage for a free maneuver, taking two down the path (so medium to Tronus).
[ +- ] Initiative Order

Rolls

Runes + setback + SP

4 Success, 4 Advantage, 4 Failure, 2 Threat

Total: 2 Advantage

Nov 28, 2019 2:24 pm
SavageBob says:
Looks like they're not affected by sunlight at all, but your roll means Fortuna found another way to harm them. :)
OOC:
That was lucky ;) I was actually thinking as a holy light shining from the coin, but I forgot to mentioned the free holy effect :)
Nov 28, 2019 7:51 pm
emsquared sent a note to SavageBob

Rolls

Fear Setback

Nov 28, 2019 9:39 pm
Hildar takes a few steps towards Bruv and points his wand at the creatures surrounding him.
OOC:
Manoeuvre to move to Short Range, Attempting a Magic Attack action (base diff Esay, +1 for Lightning, +1 for Manipulative)....Hildar's going to go home until the dice stop hating on him lol
Last edited November 28, 2019 9:40 pm

Rolls

Magic Attack (+Lightning, +Manipulative)

4 Success, 3 Advantage, 4 Failure, 2 Threat

Total: 1 Advantage

Nov 29, 2019 1:46 am
OOC:
The dice have certainly not been kind to Hildar this encounter! Remember there are lots of Story Points on the table, and the session is nearing its end.
Hildar attempts to capture some of the divine lightning that Nekurr has summoned, but his powers elude him yet again. Perhaps it's because the creatures in the crypt seem to be getting closer to opening the door? For now, at least, the door holds against their assault.

The newly emerged group of creatures regroup from Bruv's attack and stand back to back. They begin pounding their fists on the ground, causing it to shake! Bruv and Hildar are caught in the radius, as they feel their life-force drained from their bodies. They both manage to keep their feet, but the attack was damaging.
OOC:
This is a special magic attack that doesn't have a "target" per se, so Defense doesn't apply. Damage is 8, but your Soak does apply.

Back to the top of the Initiative order. 4 PCs up!
[ +- ] Initiative Order

Rolls

Athletics

4 Success, 2 Advantage, 4 Failure, 2 Threat

Brawl (special attack)

3 Success, 2 Advantage, 2 Failure, 2 Threat

Total: 1 Success

Nov 29, 2019 6:28 am
Hildar reels from the vibrations, cursing profusely, before levelling his wand and trying to cast the same spell again at the creature next to Bruv but this time drawing on all his training.
OOC:
casting the same spell again, using my Heroic Ability (Paragon) which means I can cancel one of the difficulty dice. Again, going for an attack with Lightning but with Deadly as well this time (Hard Difficulty).....

Right! I’ll cancel one of the dive with a failure on so that’s a net 1 x Triumph, 1 x Success, 1 x Threat. Deals 5 damage and I’ll stick a crit in there to take one out (they are minions aren’t they?). What do you want for the Threat?
[ +- ] Current Status
Last edited November 29, 2019 6:33 am

Rolls

Attack (Lightning, Deadly)

2 Success, 1 Advantage, 1 Triumph, 2 Failure, 2 Threat

Total: 1 Threat, 1 Triumph

Nov 29, 2019 1:54 pm
OOC:
Hildar wipes out two of the creatures. I'll adjudicate more eloquently in a moment; about to rush out the door.

OK, wish me luck. Being dragged out to after-Thanksgiving sales. :/
SavageBob sent a note to CESN
Nov 29, 2019 1:57 pm
OOC:
So, that attack doesn't seem like something I could Parry either, I assume? And it wasn't more difficult for them to "cast" or whatever they did, even though I was Engaged and actively beating on them? No Upgrade or Setback?
Bruv looks around a little dismayed at the lack of focus of the group, everyone trying to put it their own fire. He was hurting badly now...

These things don't fight fair!, his mind raced as he growls audibly.

But what evil does? His healing magic wasn't strong enough to keep up with their damage output. Running wasn't an option he could live with. Maybe if he could continue to draw their attention it would give his comrades enough time... He readied himself and again comes at them with martial fury.
OOC:
Recovering Strain.
Last edited November 29, 2019 6:04 pm

Rolls

Brawl v. 4x Group +K

2 Success, 5 Advantage, 2 Failure, 3 Threat

Total: 2 Advantage

Nov 30, 2019 3:32 am
Years of scholarship and training pay off as Hildar's wand catches hold of magical energies, transforms them into a bolt of lightning, and strikes out at the creatures. The jagged arc of electricity courses through two of the evil beings, who hiss as they jerk about. They then fall to the ground, no longer moving. The effort leaves Hildar drained somewhat, however...
OOC:
You can take 2 strain or 1 wound for the threat. (Magical threats are a bit more severe in the RAW table.)
Bruv's assault continues, but he fails to connect as the creatures dodge out of the way of his fists and claws.
OOC:
Two more PCs are up! I might suggest healing Bruv if anyone has magic or items that do so.
Nov 30, 2019 9:31 am
OOC:
I’ll take a Wound....If I take the Strain I’m pretty much tapped out
[ +- ] Current Status
Last edited November 30, 2019 9:31 am
Dec 1, 2019 9:19 am
OOC:
quick healing

Rolls

Bruv + one target (Hildar)

3 Success, 3 Advantage, 3 Threat

Total: 3 Success

Dec 1, 2019 4:07 pm
OOC:
Difficulty correction: You'll have to roll a third P to get both targets: P (basic spell for within touch range) + P (to get a second target) + P (to get the second target at Short range) = PPP.
As Nekurr pray, both Hildar and Bruv realize they must have been mistaken about the damage done by the quake, as they feel bit hardier than they thought they were.
OOC:
3 Wounds healed for Hildar and Bruv!

One more PC is up.

Rolls

difficulty fix

2 Failure

Total: 2 Failure

Dec 2, 2019 7:30 am
OOC:
thanks :)
Nekurr tries to catch up with the remaining creatures as he notice both Hildar's and Bruv's tiredness. Luckily, they don't appear as badly hurt as one could expect.
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