Katlynntaine moves forward 15 feet, mindful not to get in the way of Keung-Ru's bow. She prays for another belch of Moradin's flame to quench her enemy's will.
OOC:
Casting Sacred Flame, Dexterity Save DC 14 to avoid.
[ +- ] [url=https://gamersplane.com/characters/dnd5/13402/
Katlynntaine's Stats[/url]"]Armor Class: 16 (Scale mail, shield)
Hit Points: 12/12 (1d8+3, +1)
Speed: 25 ft.
STR: 14 (+2); DEX: 10 (+0); CON: 17 (+3); INT: 15 (+2); WIS: 19 (+4); CHA: 12 (+1)
Saving Throws: Wis +6, Cha +3
Skills: Arcana +6, History +4, Insight +6, Investigation +4, Medicine +6, Religion +6
Damage Resistances: poison
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Celestial, Common, Draconic, Dwarvish, Elvish, Giant
Armor Proficiencies: Light armor, medium armor, shields
Weapon Proficiencies: Simple weapons, battleaxe, warhammer
Tool Proficiencies: Smith's tools
Dwarven Resilience: Advantage on saving throws against poison.
Stonecunning: Considered proficient in Intelligence (History) checks and add double proficiency bonus to checks related to the origin on stonework.
Dwarven Toughness: Hit point maximum increases by 1 at every level.
Blessings of Knowledge: Proficiency bonus doubled for Arcana and Religion.
Spellcasting: Katlynntaine is a 1st-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). She has the following Cleric spells prepared:
-- Cantrips (at will): Guidance, Sacred Flame, Spare the Dying
-- 1st-level (0/2 slots): Bless, Command, Cure Wounds, Detect Magic*, Healing Word, Identify*, Shield of Faith
Actions:
-- Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 bludgeoning damage, or 1d10+2 bludgeoning damage if used with two hands to make a melee attack.
-- Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage.
Conditions: None