Character Creation

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Dec 19, 2019 1:07 am
Quirky might work, or they do have Ex CS which would seem to fit you. I think in the Empires of Humanity Book. That would really work
Dec 19, 2019 1:15 am
Can I sell some of My starting equipment, JA-9 Rifle (value 25000 credits) and Vibro-Shortsword (value 9000 credits), before buying something else ? If yes at what loss ?

If I have enough, I'd buy the vibro-blades vambraces (value 11000 credits) and add the EBA option (value 10000 credits) on my Juicer Combat Plate Heavy Armor...
Last edited December 19, 2019 1:45 am
Dec 19, 2019 1:17 am
Cosmic_Cube says:
Quirky might work, or they do have Ex CS which would seem to fit you. I think in the Empires of Humanity Book. That would really work
Can you copy me the hindrance ?
Dec 19, 2019 1:19 am
I can tomorrow. I cant tonight sorry.
Dec 19, 2019 5:48 am
That's fine with me, deadpool_qc. The purist in me thinks I should be an ass about rarity, but I don't let them drive the bus, haha
Dec 19, 2019 6:07 am
Do I need to make a common knowledge check like they say in the book (selling gear p.83), success to sell at 25% of value, a raise gets you 50% or do I get 100% value since its starting gear ?
Dec 19, 2019 1:02 pm
Ok there are two that might fit you Tipolei.

COALITION EXILE (MINOR)

The human hero was a member of
Coalition society but has left the States
on poor terms—and she is on the
Internal Security Service’s wanted list.
Additionally, if any D-Bees or magic
users learn of the character’s past they
instinctively distrust her, incurring a −1
Persuasion check modifier. On the plus
side, she gains a +1 bonus to Taunt or
Intimidate D-Bees and mages familiar
with the Coalition.


POST-TRAUMATIC STRESS DISORDER
(MINOR OR MAJOR)

Your hero is haunted by an experience,
often one dealing with the loss
of loved ones or comrades. This
traumatic experience intrudes on
their sleep and thoughts. At the
beginning of each game session
Minor PTSD sufferers must make a
Spirit check. On a failure, they start with
one less Benny. Major PTSD sufferers
failing this roll also gain a level of
Sleep-based Fatigue, which can
be recovered normally.
Dec 19, 2019 1:58 pm
Took the minor POST-TRAUMATIC STRESS DISORDER, 3 days of killing innocents can do that, even to a dog boy...
Now I only have to finalize my equipment and I'm 100% ready...
deadpool_qc says:
Do I need to make a common knowledge check like they say in the book (selling gear p.83), success to sell at 25% of value, a raise gets you 50% or do I get 100% value since its starting gear ?
Last edited December 19, 2019 1:59 pm
Dec 19, 2019 2:07 pm
I thought that might fit, you also said you lost pack mates to a dragon that is pretty traumatic.

They also have Juicer upgrades all for Novice Juicers you might want to think about, they are all an edge you can only have one.

Players may select one of the Juicer
Edges at character creation or
anytime thereafter. They are
available as a special treatment
involving upgrading the Bio-
Comp system. All Juicer Upgrade
Treatments are mutually exclusive.
A Juicer can only ever have one
and can never change it.

DELPHI JUICER TREATMENT
Requirements: Novice, Juicer
Delphi Juicers combine the M.O.M.
and Juicer bio-comp systems, amplifying
latent psychic aptitude. Delphi Juicers
are exempted from the normal Juicer
restrictions barring psionics and become
a Minor Psionic, gaining Psionics d6,
Arcane Background (Psionics), 10 ISP, and
choosing three powers from the Crazy’s
list of psionics.
There are dangers of psychic overload,
however. When a Delphi Juicer rolls a
Critical Failure on a Psionics check, she
goes Berserk and must lash out at the
closest target, whether friend or foe, with
extreme violence,per the Berserk Edge,
for one round.

HYPERION TREATMENT
Requirements: Novice, Juicer
Even faster than most Juicers, Hyperions
run like the wind and possess incredible
reaction times. The Juicer triples his base
Pace and doubles his jump distance with
a running start. He also discards and
redraws initiative cards of 8 or lower
(instead of 5 for Quick).
This hyper-metabolism comes at a cost.
The Juicer must consume twice as much
food as normal or become Fatigued.

MEGA-JUICER TREATMENT
Requirements: Novice, Juicer
Mega-Juicers are super-soldiers
created by combining the powers of
the bio-comp nanites with sub-dermal
nanotech relays channeling ambient
psychic energy through their body
in a loop, turning them into nearly
indestructible juggernauts! Mega-Juicers
are Unstoppable. Permanently. Until
they explode.
The Juicer reduces his Burn by one as his
life-force fuels the creation of an energy
dynamo within. When a Mega-Juicer
reaches the end of his lifespan due to
Burn, his eyes begin to glow blazing
white and his skin becomes scorching
hot to the touch. Whether he goes out
in a Blaze of Glory or is Incapacitated by
an enemy attack, he combusts—dealing
4d12+12 Mega Damage to everyone and
everything in a Large Blast Template.

PHAETON TREATMENT

Requirements: Novice, Juicer
Phaeton Juicers, named after the first
daredevil of Greek mythology, have
a knack for mastering any mode of
transportation—they can pilot, ride,
drive, or handle anything. Their nanites
and bio-comp system are calibrated to
provide them with hyper-enhanced
proprioception and reaction times.

Whenever Phaetons make unskilled
Agility-based skill checks, they do so at
d4 instead of the usual d4−2. Additionally,
attackers are −1 on attack rolls targeting
any vehicle, vessel, or mount under the
Phaeton Juicer’s control, and is +1 to
Evade. This stacks with bonuses from
abilities like Nimble.

TITAN TREATMENT
Requirements: Novice, Juicer
Titan Juicers are the result of
experiments to push the human form
to its maximum size. The Titan gains +2
Strength die types and +1 Vigor die type
(for a total of +4 and +3 each), and his
Size increases by +2—the end result
gives them a total of +3 Toughness
between the Vigor and Size boosts.
This all comes at a cost, though.
The Titan Juicer’s Super Speed ability is
reduced to just Pace 8 running d8, with
no Jumping bonus. Additionally, the
Titan has his Burn reduced by one, as the
transformation ravages his body. Lastly,
the Titan Juicer gains the Big Negative
Racial Ability. He probably needs to get
a new wardrobe, too!

There is the dragonjuicer too also
Last edited December 19, 2019 2:08 pm
Dec 19, 2019 2:30 pm
I had taken "Split The Seconds", but I have to admit I'm REALLY Interrested in the Titan Treatment. Especially with my roll on the Hero's Journey: Body Armor table, that allows me to choose any armor... (Titan Plate Heavy Armor... +7 armor, +3 Toughness, MDC Armor, made for size 1 to 3 creatures...). The titan treatments fits really well with Tipolei since Kill Hounds are supposed to be much larger than Dog Boys...
I think I'll make the switch !!
Dec 19, 2019 2:35 pm
Your a BIG dog O_O
Dec 19, 2019 2:41 pm
How much place does a size 2 creature takes is Chay's truck ?
Dec 19, 2019 2:43 pm
Well Build you a seat on the roof with a shade umbrella.
Last edited December 19, 2019 2:44 pm
Dec 19, 2019 2:48 pm
Cosmic_Cube says:
Well Build you a seat on the roof with a shade umbrella.
Or a custom made trailler from where I can also shot if necessary...
Dec 19, 2019 2:49 pm
Well it can tow upto 20 tons so that is a possibility. That might (might) even be enough for Kai.
Dec 19, 2019 4:44 pm
Sorry the seat on the roof with an umbrella, while a great idea, would take the big gun's place so that's not permissible. xD
Dec 19, 2019 4:54 pm
Yeah riiight.... hahahaha. That table is for evening tea or cocktails?
Dec 19, 2019 5:02 pm
It's from the movie Tank Girl, he he he If Tipolei is size 2 he might be able to carry a vehicle size gun.
Dec 19, 2019 5:07 pm
Read on it, I could use a vehicle gun that needs 2 mods to be installed...
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