I thought that might fit, you also said you lost pack mates to a dragon that is pretty traumatic.
They also have Juicer upgrades all for Novice Juicers you might want to think about, they are all an edge you can only have one.
Players may select one of the Juicer
Edges at character creation or
anytime thereafter. They are
available as a special treatment
involving upgrading the Bio-
Comp system. All Juicer Upgrade
Treatments are mutually exclusive.
A Juicer can only ever have one
and can never change it.
DELPHI JUICER TREATMENT
Requirements: Novice, Juicer
Delphi Juicers combine the M.O.M.
and Juicer bio-comp systems, amplifying
latent psychic aptitude. Delphi Juicers
are exempted from the normal Juicer
restrictions barring psionics and become
a Minor Psionic, gaining Psionics d6,
Arcane Background (Psionics), 10 ISP, and
choosing three powers from the Crazy’s
list of psionics.
There are dangers of psychic overload,
however. When a Delphi Juicer rolls a
Critical Failure on a Psionics check, she
goes Berserk and must lash out at the
closest target, whether friend or foe, with
extreme violence,per the Berserk Edge,
for one round.
HYPERION TREATMENT
Requirements: Novice, Juicer
Even faster than most Juicers, Hyperions
run like the wind and possess incredible
reaction times. The Juicer triples his base
Pace and doubles his jump distance with
a running start. He also discards and
redraws initiative cards of 8 or lower
(instead of 5 for Quick).
This hyper-metabolism comes at a cost.
The Juicer must consume twice as much
food as normal or become Fatigued.
MEGA-JUICER TREATMENT
Requirements: Novice, Juicer
Mega-Juicers are super-soldiers
created by combining the powers of
the bio-comp nanites with sub-dermal
nanotech relays channeling ambient
psychic energy through their body
in a loop, turning them into nearly
indestructible juggernauts! Mega-Juicers
are Unstoppable. Permanently. Until
they explode.
The Juicer reduces his Burn by one as his
life-force fuels the creation of an energy
dynamo within. When a Mega-Juicer
reaches the end of his lifespan due to
Burn, his eyes begin to glow blazing
white and his skin becomes scorching
hot to the touch. Whether he goes out
in a Blaze of Glory or is Incapacitated by
an enemy attack, he combusts—dealing
4d12+12 Mega Damage to everyone and
everything in a Large Blast Template.
PHAETON TREATMENT
Requirements: Novice, Juicer
Phaeton Juicers, named after the first
daredevil of Greek mythology, have
a knack for mastering any mode of
transportation—they can pilot, ride,
drive, or handle anything. Their nanites
and bio-comp system are calibrated to
provide them with hyper-enhanced
proprioception and reaction times.
Whenever Phaetons make unskilled
Agility-based skill checks, they do so at
d4 instead of the usual d4−2. Additionally,
attackers are −1 on attack rolls targeting
any vehicle, vessel, or mount under the
Phaeton Juicer’s control, and is +1 to
Evade. This stacks with bonuses from
abilities like Nimble.
TITAN TREATMENT
Requirements: Novice, Juicer
Titan Juicers are the result of
experiments to push the human form
to its maximum size. The Titan gains +2
Strength die types and +1 Vigor die type
(for a total of +4 and +3 each), and his
Size increases by +2—the end result
gives them a total of +3 Toughness
between the Vigor and Size boosts.
This all comes at a cost, though.
The Titan Juicer’s Super Speed ability is
reduced to just Pace 8 running d8, with
no Jumping bonus. Additionally, the
Titan has his Burn reduced by one, as the
transformation ravages his body. Lastly,
the Titan Juicer gains the Big Negative
Racial Ability. He probably needs to get
a new wardrobe, too!
There is the
dragonjuicer too also
Last edited December 19, 2019 2:08 pm