Dec 20, 2019 1:55 am
Need your help guys... I'm finishing my equipment and I don't know what to choose...
Close combat: 1) Vibro-blades vambraces (str+2d4, +1 parry)
2) Vibro-Greatsword (str+d12, reach 1, I can wield it one-handed)
3) WI-C6 "chainsword" (str+3d4+3, a raise adds d12, crit fails hit wielder)
Ranged: 1) JA-11 Juicer Assassin Energy Rifle
range: 30/60/120 / Damage: 4d6 / Ammo: 30*
Notes: Heavy Beam. Integrated Multi-Optics Scope. As a free action, switch to ion beam (as an NG-IP7) or fire a bullet (as a Hunting Rifle with 1 Shot, see Savage Worlds). *Special: Shots +30 when a reserve E-Clip slot is loaded; this reserve is Reload 3.
2) JA-12 "One Man Army" Laser Rifle
Range: 30/60/120 / Damage: 4d6 / Ammo: 30*
Notes: Heavy Pulse. Integrated Multi-Optics Scope. Integral grenade launcher (24/48/96, damage by grenade, 4 Shots, Reload 2).
*Special: Shots +30 when a reserve E-Clip slot is loaded; this reserve is Reload 3.
3) NG-E15 Pulse Ejector
Range: 24/48/96 / Damage: 3d12+3 / Ammo: 48
Notes: Snapfire, Heavy Pulse.
Any other suggestions ?
Close combat: 1) Vibro-blades vambraces (str+2d4, +1 parry)
2) Vibro-Greatsword (str+d12, reach 1, I can wield it one-handed)
3) WI-C6 "chainsword" (str+3d4+3, a raise adds d12, crit fails hit wielder)
Ranged: 1) JA-11 Juicer Assassin Energy Rifle
range: 30/60/120 / Damage: 4d6 / Ammo: 30*
Notes: Heavy Beam. Integrated Multi-Optics Scope. As a free action, switch to ion beam (as an NG-IP7) or fire a bullet (as a Hunting Rifle with 1 Shot, see Savage Worlds). *Special: Shots +30 when a reserve E-Clip slot is loaded; this reserve is Reload 3.
2) JA-12 "One Man Army" Laser Rifle
Range: 30/60/120 / Damage: 4d6 / Ammo: 30*
Notes: Heavy Pulse. Integrated Multi-Optics Scope. Integral grenade launcher (24/48/96, damage by grenade, 4 Shots, Reload 2).
*Special: Shots +30 when a reserve E-Clip slot is loaded; this reserve is Reload 3.
3) NG-E15 Pulse Ejector
Range: 24/48/96 / Damage: 3d12+3 / Ammo: 48
Notes: Snapfire, Heavy Pulse.
Any other suggestions ?