Character Creation

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Dec 20, 2019 1:55 am
Need your help guys... I'm finishing my equipment and I don't know what to choose...

Close combat: 1) Vibro-blades vambraces (str+2d4, +1 parry)
2) Vibro-Greatsword (str+d12, reach 1, I can wield it one-handed)
3) WI-C6 "chainsword" (str+3d4+3, a raise adds d12, crit fails hit wielder)

Ranged: 1) JA-11 Juicer Assassin Energy Rifle
range: 30/60/120 / Damage: 4d6 / Ammo: 30*
Notes: Heavy Beam. Integrated Multi-Optics Scope. As a free action, switch to ion beam (as an NG-IP7) or fire a bullet (as a Hunting Rifle with 1 Shot, see Savage Worlds). *Special: Shots +30 when a reserve E-Clip slot is loaded; this reserve is Reload 3.
2) JA-12 "One Man Army" Laser Rifle
Range: 30/60/120 / Damage: 4d6 / Ammo: 30*
Notes: Heavy Pulse. Integrated Multi-Optics Scope. Integral grenade launcher (24/48/96, damage by grenade, 4 Shots, Reload 2).
*Special: Shots +30 when a reserve E-Clip slot is loaded; this reserve is Reload 3.
3) NG-E15 Pulse Ejector
Range: 24/48/96 / Damage: 3d12+3 / Ammo: 48
Notes: Snapfire, Heavy Pulse.

Any other suggestions ?
Dec 20, 2019 2:26 am
If you want to stealthily kill stick with vibro the chainsword is probably very loud.

The JA-11 seems pretty versatile even has a hunting rifle option and Heavy Beam means it can do Mega Damage.

The JA-12 trades out the hunting rifle and ion shotgun effect for grenades. Grenades are pretty powerful and give you the option to effect areas.

The NG rifle holy hell lot of damage. So dont know what to tell you here. Is it plasma or ion ?
Dec 20, 2019 2:28 am
P.S. those multi-optic scopes are pretty nice.
Dec 20, 2019 2:41 am
There's a five mod missile launcher on it at the moment, if you are referring to Echo.
Dec 20, 2019 8:40 am
I have a question Chay since I am often the passenger is there a seperate skill from shooting vehicle weapons. I only have shooting to cover ranged now.
Dec 21, 2019 3:44 am
Buying grenades...

Rolls

Amor piercing grenades - (1d4+2)

(3) + 2 = 5

Fragmentation grenades - (1d4+2)

(4) + 2 = 6

Dec 21, 2019 3:55 am
Cosmic_Cube says:
I have a question Chay since I am often the passenger is there a seperate skill from shooting vehicle weapons. I only have shooting to cover ranged now.
I don't think so but I don't know for sure.
Dec 21, 2019 4:22 am
Windyridge says:
Cosmic_Cube says:
I have a question Chay since I am often the passenger is there a seperate skill from shooting vehicle weapons. I only have shooting to cover ranged now.
I don't think so but I don't know for sure.
Shooting applies to all ranged weapons. There aren't separate skills for carried versus mounted. The SWADE book even refers specifically to Shooting for using missiles (other than those that use missile lock, the lone exception I could find).
Dec 21, 2019 8:08 pm
Review of Chay Blase
-2 extra attribute die
-1 extra skill
-2 extra Edges: Danger Sense and Strong Willed

Did these come from your 2 Fortune and Glory or 3 Heroic Journey rolls? I can't tell because the rolls/results aren't listed

Missing the Racial Edge: Quick
You also start with a Wilks Laser Torch and a Field Repair Kit
Dec 21, 2019 8:34 pm
Review of Kyron
-Elve racial bonuses don't match SWADE core book. Source?
-can't find One With Magic and Extra Powers Edges. Source?
-11 powers listed. You get 5 from LLW, presumably 2 from Extra Powers of its anything like New Powers from SWADE core; extra 4?
-Add Master of Magic, Power Points, and Rapid Recharge to your Edges (from LLW)
-add Detect Arcana (from LLW) to your powers
-list your PPE somewhere 20/20
-I have no idea what your 3 rolls on the Heros Journey tables gave you
Dec 21, 2019 8:57 pm
Ok the elves of Rifts earth are on page 24 of Arcana and Mysticism book. One with Magic is on page 33 of the same book. Extra powers I meant new powers and under Ley Line walker Arcane Academic they get 3 powers of upto one rank above or one power not on their list.

My 3 rolls were

Battle beyond the rifts which was perfect for my PC.
Channeling which reduces power points by 1 on a raise.
And New Powers.
Last edited December 21, 2019 8:58 pm
Dec 21, 2019 9:03 pm
Review of Kill Hound
-3 extra skills, but no idea what Heroes Journey rolls resulted in
-where do I find the Titan Treatment Edge?
-where are the rules for Big equipment?
Dec 21, 2019 9:10 pm
Cosmic_Cube says:
Ok the elves of Rifts earth are on page 24 of Arcana and Mysticism book. One with Magic is on page 33 of the same book. Extra powers I meant new powers and under Ley Line walker Arcane Academic they get 3 powers of upto one rank above or one power not on their list.

My 3 rolls were

Battle beyond the rifts which was perfect for my PC.
Channeling which reduces power points by 1 on a raise.
And New Powers.
Okay, so you have New Powers twice, with three powers each.

Unfortunately, I don't have Arcana & Mysticism and I'm not willing to pay $20 to check your sheet. Could you screen shot the relevant pages and DM them to me?
Dec 21, 2019 9:11 pm
Titan Juicer Treatment Edge page 31 of the Empires of Humanity Savage Rifts book.

P.S. sorry if I am slow to respond on my phone now.
Dec 21, 2019 9:12 pm
Q pm me your email. Will be able to help with that tomorrow cant currently.
Dec 21, 2019 9:26 pm
Review of Ben Volent
-I was thinking CyberKnights had Glitterboy sized armor (hence my comments about putting the armor in the cargo). Nvm all that, heh.
-list your ISP/PPE somewhere 10/10
-rest looks good.
Dec 21, 2019 9:32 pm
Wow Tipolei there are 2 racial edges for dogboys and one is really sweet. Page 64 The Tomorrow Legion Players Guide.
Dec 21, 2019 9:41 pm
Review of Ana
-attributes seem way high. Start with 5 d4s and apply 5 increases, but you seem to have 10
-skills seem low. I only account for 10/15
-rest looks good
Dec 21, 2019 9:56 pm
I have 7 attribute advances. 5 from the beginning. 2 from spending my points from hindrances
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