[OOC] General Discussion

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Apr 29, 2020 12:13 pm
KaeJae your character looks fine too, we can fill in the blanks for the contacts as we go along. Gimme a bit of backstory to work on so I can integrate your character.

Deadpool, yeah Hard is meant to refer to a stat. It's probably Combat, but I'm wondering if it shouldn't be Stamina instead.

Everything is a green light folks, I can't wait to get started. For those newly joining, thanks for the interest. For those who are continuing, thanks for the patience and hard work. I have my notes in order, expect the first posts in a day or two!
Apr 29, 2020 2:53 pm
Where are you seeing Hard mentioned in damage stats? I'm not finding it.

EDIT: Nevermind, I see it. Yeah, that looks like it should be + Combat. Combat is your skill in all manner of fighting, both armed and unarmed.
Last edited April 29, 2020 2:55 pm
Apr 30, 2020 12:59 pm
Just want to mention the two Shadowrun audio books that I have heard / is hearing

Shadowrun Legends
https://www.audible.com/pd/Shadowrun-Legends-Audiobook/B086R7YGZL?ref=a_library_t_c5_libItem_&pf_rd_p=91ba6faf-5e4f-494c-abef-d663c65bee07&pf_rd_r=Y2YHZCG6152PZDGBXG93

Shadowrun: Fire & Frost
https://www.audible.com/pd/Shadowrun-Audiobook/B07QWN71WT?ref=a_library_t_c5_libItem_&pf_rd_p=91ba6faf-5e4f-494c-abef-d663c65bee07&pf_rd_r=794VCZRRRZHQTYVHQ2H2
May 2, 2020 1:18 pm
It's the weekend, and it's a go! Three threads are up, one each for the new players to ease into the story with the existing characters.

Dreamblade and KaeJae, I still need a bit of background if you want me to flesh out how your story connects with what's going on. If not, then we'll make it up as we go along, in which case I expect you to flesh it out in your respective threads. Machiabelly, I've used the background you provided, but gave it some tweaks.

All three of you, also let me know how I should address your characters narratively. Currently I'm using Gon, Domino (Yladris?), and Jack respectively. I will differentiate fake SIN names from real SIN identities.

For everyone, the Forum section remains open for anyone who wants to use it to write up or park information about their characters by creating their own thread.
May 2, 2020 7:41 pm
Jack is fine. If he can have a fake I.D. it would still be Jack. He's not smart enough to answer to a new name. He would probably go with John Campbell on the I.D., but goes by Jack.
Last edited May 2, 2020 7:42 pm
May 7, 2020 1:18 pm
I've added a new core move in the House Rule thread, Drop Science. It's fills the gap for a 'knowledge' type move commonly used in PbtA, and it is referenced in the rulebook under 'Human Move', but accidentally left out.
May 9, 2020 12:10 pm
A quick note about expectations, in case the newcomers were wondering. Things usually slow a little for some players over the weekend. I'll still post every day once a day.
May 11, 2020 2:58 pm
I'm at home this week (until I find a safe sitter for my son) so I won't be around much. My apologies.
May 12, 2020 11:28 am
Roger that Falconloft, let me move your thread on a little.

Machiabelly, may I derail your plot somewhat to hook you up with another thread instead? I hope you don't mind.
May 12, 2020 3:35 pm
Put me where you need me.
May 23, 2020 2:01 pm
I don't know what happen, but I lost my motivation for this game. I am trying, but bear with me
May 24, 2020 2:45 pm
I hear you Runekyndig. And I'm fine if you decide to continue on or if you need to take a break. And in general, I think that's how games come and go on GP. I've left another prompt on your thread to follow.

I also haven't heard from Dreamblade for a while, and in general this period seems to be throwing some people's schedules off on GP in general.
May 25, 2020 9:27 am
BedzoneII says:
I hear you Runekyndig. And I'm fine if you decide to continue on or if you need to take a break. And in general, I think that's how games come and go on GP. I've left another prompt on your thread to follow.

I also haven't heard from Dreamblade for a while, and in general this period seems to be throwing some people's schedules off on GP in general.
I think I'll take a break. As we discussed earlier, the conversion from SR6e to Sixth World, the mage got severely nerfed in it's capability. Perhaps that is also a factor, the Missy I started with is much different now and I can't find the right mindset for her.

Does that make sense?
May 25, 2020 1:43 pm
Hmm, let me air some thoughts, and see if it helps.

In general, moving from SR6 to Sixth World is a significant transition form an options-heavy game to an options-light game. The system is way less crunchy. So every PC archetype has 'fewer' options to exercise: a street sam doesn't have to decide anymore whether they want to move, activate, attack then move again, a rigger isn't counting his number of drone actions or speed of his car, a mage, as you rightly point out, isn't selecting from a range of 12 or more spells to find the perfect one to fit the occasion. Most combat will be over in two to three rolls. This can feel like a nerf. The positive flipside of the PbtA system is to think of what you want to do, rather than what the rules spell out you can do. Once you decide what you want to do, there should be a move that allows you to do it.

We should talk about whether Missy got translated well into Sixth World though, and also for Clint, Eunbyeol and Hotaru.

My understanding of your original concept for Missy is a black magic ritualist, thinking that she was betrayed by MCT. Now she has the opportunity to get to the bottom of this because the Shanto situation has dragged her back in to investigate his disappearance and solve her own problem. Concept-wise, as the only mage in the team, she understands the spirit world better than the others, and is the only one who can control people and make illusions, and probably the only one who can help solve the magical part of this mystery mission. I didn't get the impression you imagined her as a combat mage nor a healer nor a spirit shaman type, let me know if I was mistaken on that count. One way you could integrate Missy more into the setting is to visualise that she had been to Japan before, and can draw inspiration from Japanese mythology and mysticism.

Let me know if what I've said above helps and if you have new ideas that can connect you back. Otherwise I'll respect your break, and move Domino to join up with the rest of the team.
May 26, 2020 2:21 pm
It bothers me that I have this disconnect to my character. I can't tell you why Missy don't feel like my character anymore, it just is.

Your analysis of Missy is right. She messes with people's minds and spirits. She is not a combat mage, there is plenty of other characters in the group that can bring the pain. I do realize that she is the key to the mystic/spirit plot, and that makes me feel even worse about this situation.

I'm going to try to reconnect with Missy. I know very little about Japanese mythology and mysticism, but she has been to Japan before.
Last edited May 26, 2020 2:22 pm
May 26, 2020 2:35 pm
Thanks for trying to put it into words. Don't force it, sometimes if the character doesn't connect, it doesn't connect anymore. No sense it trying to play something you don't have the feeling for. And don't worry about the plot, the GM always has Plan B. :)

So once again, take some time. If you don't jump back in, that's fine, we're still going strong in our Dark Sun game. If you want to drop some ideas my way, or discuss it further here or in a pm, that's fine too. Heck, I'm even good with players who want to roll up a new character. I've certainly done that myself before.
Jun 3, 2020 1:18 pm
I want to say I'm sorry to everybody for my recent inactivity... I've currently got a lot happenning in my life, both at home and at work. I do not want to retire from any games but I'll understand if you want to replace my character... For now I'll try to post as often as I can but if any Dm wants/needs to play my character to advance the story, you have my full benediction... I hope I can get back to normal as soon as I can...
Jun 3, 2020 2:08 pm
Hang in there Deadpool, on my part we can play it by ear. If you pop in and post, well and good, if you want me to anticipate your absence if I need to advance the plot, I can do that too. Hope things smoothen, and stay safe.
Jun 13, 2020 1:26 pm
Vagrant, I'm pretty open to discuss how drone control ought to work. Like I said, Sixth World doesn't care to go into that sort of detail, so we can make it up.

I imagine that a rigger could sit back and control his drones wirelessly and remotely across distances, if he were in VR mode, ie. not doing anything else. We'll still have to approximate a maximum range for this, otherwise I'd have to realistically imagine a world with lots of drones flying around, remotely controlled by a legion of corp riggers, police riggers, etc, all hiding behind some secret bunker or installation. (I suppose we could, but it would definitely a surveillance state sort of setting.)

If a rigger were simply using AR mode, meaning he's going about his regular business, he can still control his drones actively, but they'd have to be within a closer range, and he take a penalty (see Split Personality move). Alternatively, he can put his drone on autonomous mode, which means the drone runs by itself, (no instructions nor data are going back and forth) but he takes no penalty.

What do you think? Feel free to suggest tweaks, or if others want to chip in with an opinion I'd love to hear it.
Jun 14, 2020 4:14 am
I think you had the right rule call. Sixth world is balanced in action economy and treat the drone (or vehicule) as extension of the rigger. Spreading drone long distance and acting everywhere would not be fair to the other players.

It just makes the Sixth world setting fairly different than the SR6 one.
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