[OOC] General Discussion

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Jan 10, 2020 12:55 am
Helios-Zen for non-shadow activities Spyder otherwise.
Jan 11, 2020 2:28 pm
I deleted my previous post on linguasofts, because I can now quote the the exact page for it, p272. (It's the eighth time I'm reading the rulebook, and I'm still finding more info.) You'll need a skilljack, and purchase the relevant linguasoft and rating. If anyone wants to tweak their character sheet for this I'll allow it.
Jan 11, 2020 5:26 pm
Holy cow those things are expensive -- does one need to buy one for each and every language that exists or is it a universal translator type thing?
Jan 12, 2020 2:16 am
Oh Sarah's in Hong Kong with us ;-)
Jan 12, 2020 2:33 am
Oh she is? That's great! I thought it was just Helios and Missy in Hong Kong.

Yeah, the skilljack itself is at least 20000, and then it's 1500 for each linguasoft per level rating.

@dejoker I'll work out the spider spirit next!
Jan 12, 2020 4:12 am
Hey you cannot blame a guy for trying can you -- I mean we would be one big happy family if she was -- but that is kind of up to her player -- I smiled and winked


Would you like me to give what I put together -- I was just noting some tweaks to the generic Animal Spirit that would make it more of a Spider was all.... okay well I sent it and my thoughts on it to you on Discord
Last edited January 12, 2020 4:32 am
Jan 12, 2020 10:18 pm
Ah well I tried
Jan 12, 2020 10:22 pm
You got the second letter right
Jan 12, 2020 10:24 pm
well I got several letters correct -- 2 Os and an N (okay I had 2) --- hmmm 3 out of 6 batting 500 not too bad

still I think your character would have had fun in Hong Kong with us ;)
Last edited January 12, 2020 10:25 pm
Jan 12, 2020 10:30 pm
Maybe...but I'm boring AND THE TEA MASSACRE MUST NEVER BE FORGOTTEN
Jan 12, 2020 10:47 pm
Massacre I thought is was a "Party" ;) and they just served it up in a really big bowl
Jan 13, 2020 6:26 am
I'm finally about to settle down to a regular posting schedule, but I'd like to make some observations about SR 6e. As you all recall, my original intention was to give 6e rules a run, and also see if PbP works for it (since it's often its crunchiness that bogs it down.)
1. Character generation is simpler. But still crunchy. Still have to read two or three different places just to check that nothing conflicts with each other.
2. Using only the core rulebook means it's been difficult to try to create something from an earlier edition. But I do think there's enough there to create a vibrant character.
3. I'm more susceptible to mistakes myself, as I have to unlearn some of the older editions. Thanks for being patient with me on this.
4. I'm looking forward to playing with Edge, and rolling more straightforward opposed tests as a cleaner mechanic. I'll reserve judgement until we run out first team combat. ;)

Alright,if you have any first impressions about the system let me know. Otherwise onward with the story!
Jan 13, 2020 7:03 am
Alot of the apparent crunchyness actually seems to come from bad editing in the book, making some rules unclear, unwritten or hard to find.

Once the dice pool have been properly establish, the only thing left to calculate in a situation is edge. I suspect that we may have to establish a system for all the off turn actions in combat though, like a way to apply the dodges and hit the street before or after so it doesnt not take a full post.

I also think that edge will bring some interesting strategies for those who take care to exploit it, like an actual use for splitting your dice between 2 targets to farm some edge in a fight. Going for anticipation for Full dice on multiple targets, add edge to your pool dice for the tough one or regaining health in attrition fight can all change the balance of a scene beautifully.

Up to now, the greatest slowdown i've seen is getting familiar with the setting and its perks, both social and technical.
Jan 13, 2020 7:05 am
First impression -- currently a bit weak as in there ought to be guidelines for augmenting things as it is you only have the limited static stuff they presented and presumably will need to buy all the rest of the redone source material to get something a bit more dynamic to me the base guidelines should cover at least 90% of what you would need to create any concept not just a limited set...

So I guess I will have to truly reserve my opinion until they add some more meat to this skeleton that they have put forth.

Still I have seen a lot worse and played in things less flexible so its workable and thus playable
Jan 13, 2020 7:44 am
I still have to work the Edge system some more, but so far it seems to have simplified a lot of the gear-crunch

editing has room for improvement

For the rest: let us get back to it after a few rounds of combat.
Jan 15, 2020 4:20 pm
heres a good :)
dog pic

or maybe this
jack russel
Last edited January 15, 2020 4:29 pm
Jan 17, 2020 4:06 pm
DeJoker sent a note to BedzoneII
Last edited January 17, 2020 6:07 pm
Jan 17, 2020 10:41 pm
Hey BedzoneII since its just the same computer pseudo dice roller no matter who invokes it -- when it comes to things where I would not know the results it might be nicer to not know how well or bad I made my rolls ;) so can you make those hidden rolls and then just let me know the results without knowing how good or bad I did ??
Last edited January 17, 2020 10:41 pm
Jan 18, 2020 12:23 pm
Sure I could. Although even if they were open rolls, the rolls only say how many hits you get, mechanics-wise, what you actually know is still pretty much up to the GM. Sometimes 1 hit gives you lots of knowledge, sometimes a ton of them still doesn't say too much. :).

I'm fine with character tweaking since we're all since at Chapter 0 essentially. It's a chance to warm up each PC until the team gets together. I hadn't planned to use a bug hook, but then I found out that your combined backstory with Missy involved a couple of bug runs. And I always intend to weave my players' backstories in. Expect some of your Japan past to come back! ;)

I see you remember FASA's shared world theories too.
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