Jun 14, 2020 10:05 am
I'd like to think that the range powers of three classes are integral to Shadowrun's flavour.
1. Mages using astral projection: how far can they see and go
2. Hackers on the Matrix: how much can they penetrate, what info can they get
3. Riggers with drones: how much can they surveil and attack
This determines whether both protagonists and antagonists constantly need astral wards, matrix firewalls, and drone defences to remain hidden and keep secrets, or whether the sprawl is a place where everyone can uncover everything, given time.
Thanks for the thought, post coming!
1. Mages using astral projection: how far can they see and go
2. Hackers on the Matrix: how much can they penetrate, what info can they get
3. Riggers with drones: how much can they surveil and attack
This determines whether both protagonists and antagonists constantly need astral wards, matrix firewalls, and drone defences to remain hidden and keep secrets, or whether the sprawl is a place where everyone can uncover everything, given time.
Thanks for the thought, post coming!