[IC] Death & Taxes (Session 1)

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Jan 15, 2020 8:13 am
Nekurr looks at Nera and slides slightly away from her as she does not seem to be a girl of much faith. "Well, I mean... If you've got the lower city covered, I may check with my fellow clergymen at the cathedrals... Maybe they have some mission or knowledge about what is going on in the swamp"
Last edited January 15, 2020 8:13 am
Jan 15, 2020 4:35 pm
OOC:
I'll get some difficulties up later today. We'll keep it to one, maybe two checks per person to get y'all on the road sooner rather than later, but I do think this legwork is a good idea.

Nera - will shadow the client OR scout out some gambling dens? (Or both if time permits?)

Nekurr - will visit St. Durvin's, I presume?

Hildar: Poring over the ledger.

Bruv: Heading to the Nornholt libary for some research.

Tronus: Looking for any merchants familiar with the area shown on the map.
Jan 15, 2020 6:23 pm
SavageBob says:
Nekurr - will visit St. Durvin's, I presume?
OOC:
yes, maybe look for our friend from last time. If there is time, I may check the other clerics just to cover as much as possible :)
Jan 15, 2020 7:57 pm
OOC:
If time permits yes, prioritize the gambling dens if possible.
Jan 15, 2020 8:38 pm
somebox says:
OOC:
If time permits yes, prioritize the gambling dens if possible.
OOC:
Well, shadowing her is kind of now or never, as she just left the office, and you don't know where she's staying. You might get somewhere by asking around about her, but it'll be much easier to follow her if you leave now.
Jan 16, 2020 2:29 am
OOC:
Lets do it! Very professional investigators!
Jan 16, 2020 3:03 am
Shortly after your client leaves, the five of you decide on a course of action.

Hildar

Hildar remains in the headquarters to check over the ledger. The document is rather dry, so Hildar has to struggle to interpret the strange phrasings.
OOC:
Let's say it's an Average (PP) Knowledge (Lore) check to decipher the merchant bookkeeping notation, with a boost since you have some context from the client. You can also try a Easy (P) Negotiation check if you'd prefer, still a boost with that roll.
Nera
[ +- ] Middle City
Meanwhile, Nera follows Rathin Vintoloness to see what she is up to in Nornholt, under the pretense that the client forgot to turn over the baronial writ she promised. The lady walks at a brisk clip, and Nera has to work fast to stay unseen as she follows.
OOC:
Nera should make a Stealth check versus RR+black (for her speed). Add a boost since it's a fairly busy time of day.
Nekurr
[ +- ] Cathedral Image
Nekurr plans to consult with the clerics of Saint Durvin's Cathedral, both to check in on your former quarry, Vizeron Dribbage, and to ask whether they have had any outreach in Buzzards' Ford. When he arrives at the cathedral, he finds several monks going about their daily business and a priest preparing to lead a small ceremony for a few faithful, lined in pews.

Bruv
[ +- ] Royal Library of Cailn: Interior
Bruv travels to the library in the Upper City to see what information may be available there. The library has a few other patrons at the moment, a wizened old Human male, and what appears to be a Gnome nanny with two children in tow. The librarian is a doughty-looking Elven woman.
OOC:
Here, Bruv can try to do the research himself, or he can ask the librarian for help. I'm trying out a new system for libraries and archives that treats information as if it has a Rarity (like goods), with the information repository modifying the Rarity based on its specialty. In this case, information about Buzzards' Ford is extremely rare (Rarity 10: Formidable Knowledge (Geography) check). But this library modifies that: Nornholt is an information hub for the baron (-1), a metropolitan area (-1), and it specializes in Cailn Barony information (-2). Rarity 10 becomes Rarity 6, or a Hard (PPP) check, with a boost since you have some context from the client. Bruv can make this himself, or he can try to use a social check on the librarian to let her dig up the information for you. The difficulty will depend on your approach (Charm, Coercion, Leadership, etc.).
Tronus

Finally, Tronus tries to find a merchant who may have some knowledge of the area near the Blackwing Swamp. He considers a couple of ways to go about this: First, he could follow Nekurr up to the Upper City and consult the people in the Trade Guild Office. This approach is more straightforward, but many of the guild masters there have been fairly established in Nornholt for decades, meaning they don't travel much. Alternatively, he could canvas the marketplaces to see if he can find a merchant familiar with the area. It's a bit less sure, but he's more likely to find someone who travels the area between Nornholt and Tamalir (and by the swamp).
OOC:
Heading to the Trade Guild Office will let you use a social check like Charm or so on to chat up the folks there, but let's say that basically you get to use your social check to get them to roll their Knowledge (Geography) skill. Maybe your number of Successes determines how many ranks they have? Canvasing the merchants is a Negotiation check for some fairly rare information: Daunting (PPPP) with a boost for being in the same barony.
Jan 16, 2020 4:04 am
Nera slinks and sneaks, her hood fully drawn as she pursues her prey in this urban jungle, easily maneuvering around the larger, nosier people.
OOC:
Can I use the advantage to discern her body language, like if she's consciously trying to be sneaky or remaining on guard for stalkers?
Last edited January 16, 2020 4:05 am

Rolls

Stealth (+ Knack for it)

4 Success, 3 Advantage, 1 Failure

Total: 3 Success, 3 Advantage

Jan 16, 2020 3:20 pm
Hildar frowns at some of the intricacies in the book but knuckles down to get to the bottom of whats in there.
OOC:
Going to stick with the Knowledge (Lore) approach, Negotiation isn't exactly in Hildars wheelhouse

Adding 2 x Boost die to the roll due to Flash of Insight Talent

So net 1 x Success, 1 x Triumph, 5 x Advantages

Suggestions for the triumph and Advantages:

Gain more detailed knowledge on the area of the village (some notes in a margin perhaps)
Any inconsistencies in the accounts
Info that would allow me to bank boosts/upgrades on any future checks

If they don't work then I'll take whatever you think best for them
[ +- ] Flash of Insight
Last edited January 16, 2020 3:27 pm

Rolls

Knowledge (Lore)

2 Success, 3 Advantage, 1 Triumph, 2 Failure

Total: 3 Advantage, 1 Triumph

Flash of Insight

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Jan 16, 2020 4:11 pm
Tronus looks into canvasing merchants since talking nice isn't his strong suit.

Rolls

Daunting Negotiation

4 Success, 3 Advantage, 1 Triumph, 1 Failure, 4 Threat

Total: 3 Success, 1 Threat, 1 Triumph

Jan 16, 2020 11:04 pm
SavageBob says:
OOC:
Here, Bruv can try to do the research himself, or he can ask the librarian for help. I'm trying out a new system for libraries and archives that treats information as if it has a Rarity (like goods), with the information repository modifying the Rarity based on its specialty. In this case, information about Buzzards' Ford is extremely rare (Rarity 10: Formidable Knowledge (Geography) check). But this library modifies that: Nornholt is an information hub for the baron (-1), a metropolitan area (-1), and it specializes in Cailn Barony information (-2). Rarity 10 becomes Rarity 6, or a Hard (PPP) check, with a boost since you have some context from the client. Bruv can make this himself, or he can try to use a social check on the librarian to let her dig up the information for you. The difficulty will depend on your approach (Charm, Coercion, Leadership, etc.).
OOC:
Right, so he's not trying to research Buzzard's Ford. He wants to research the swamp it sits on and/or surrounding area. And I'd prefer to approach it with Lore, if that's an option - research the histories and mysteries and stories (true or false or something in between), and whatever else falls under Lore, for that swamp/area.

And leading into it, I'd like to try to use Augment to buff his Intellect.

Diff for something like that? I'll go ahead and roll the Augment.

Also, might I say, I think this is a really clever approach to research and I'm totally gonna steal it for my games. :P
Last edited January 16, 2020 11:15 pm

Rolls

Primal, Augment

3 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 1 Advantage

Jan 17, 2020 2:03 am
somebox says:
Nera slinks and sneaks, her hood fully drawn as she pursues her prey in this urban jungle, easily maneuvering around the larger, nosier people.
OOC:
Can I use the advantage to discern her body language, like if she's consciously trying to be sneaky or remaining on guard for stalkers?
[ +- ] Alban's Respite
Nera has no trouble following the Elf lady as she leaves Argus Inquiries. The Elf's path doesn't take her too far, just across the Procession Road, upriver a block or two, and over to a respectable-looking inn. The place is fancier than any Nera has had the chance to patronize, but not as fancy as some of the places in the Upper City. Vintoloness goes directly to the door, looks around as if trying to see if she's been spotted, and begins to duck inside.

Along the way, Nera notes that the woman walks quickly, faster than most non-Catfolk anyway. She seems hurried and nervous, like she doesn't want anyone to know she's in town.

If Nera wants to announce her presence to get the promised writ, now would be the time to do so.
Jan 17, 2020 3:19 am
mcneils5 says:
Hildar frowns at some of the intricacies in the book but knuckles down to get to the bottom of whats in there.
OOC:
Going to stick with the Knowledge (Lore) approach, Negotiation isn't exactly in Hildars wheelhouse

Adding 2 x Boost die to the roll due to Flash of Insight Talent

So net 1 x Success, 1 x Triumph, 5 x Advantages

Suggestions for the triumph and Advantages:

Gain more detailed knowledge on the area of the village (some notes in a margin perhaps)
Any inconsistencies in the accounts
Info that would allow me to bank boosts/upgrades on any future checks

If they don't work then I'll take whatever you think best for them
Hildar has to reach back to the earliest days of his education, when studied the history of Human accounting methods—so different from how Elves do it! He manages to establish that this is indeed a standard tax ledger as used by the Barony of Cailn. It shows regular tax payments starting 92 years in the past. The payments are relatively low for the first fourteen years of the village's existence, which a note blames on poor harvests. Then, the collected tax amounts go up quite precipitously for a few years—it's really quite surprising. The tax payments stop eleven years back, just as Vintoloness said they did.

The book itself has some scrape marks down the leather cover consistent with falling behind a shelf, as the client suggested. As he's thumbing through the volume, a small slip of parchment falls out. On it, Hildar finds that someone has sketched out a rough map of the village. What a lucky find! A few locations are even labeled. There's no indication of when the map was made, however.
[ +- ] Buzzards' Ford Map
OOC:
So, 1 Success only gives you the bare bones about the tax situation. But the Triumph and Advantages get you a map with five locations labeled. Nice use of the talent, too!
Jan 17, 2020 3:27 am
Remnant says:
Tronus looks into canvasing merchants since talking nice isn't his strong suit.
OOC:
3 Successes, so you find someone, but I'm thinking 1 Threat means he wants a small payout to talk (say, 25 silver). Anything in mind for the Triumph before I explain what happens?
Jan 17, 2020 3:33 am
emsquared says:
OOC:
Right, so he's not trying to research Buzzard's Ford. He wants to research the swamp it sits on and/or surrounding area. And I'd prefer to approach it with Lore, if that's an option - research the histories and mysteries and stories (true or false or something in between), and whatever else falls under Lore, for that swamp/area.

And leading into it, I'd like to try to use Augment to buff his Intellect.

Diff for something like that? I'll go ahead and roll the Augment.
OOC:
Ah, gotcha. There's not a lot of official lore IRL about the Blackwing Swamp, but being so close to Tamalir (a major city), there's probably a decent amount of lore about it. Let's say it starts at Rarity 7, but Nornholt Library brings it down to 4, for an Average (PP) check. I'd knock it down one more if you were in Tamalir, but most of the swamp is technically not in the barony of Cailn.
emsquared says:
OOC:
Also, might I say, I think this is a really clever approach to research and I'm totally gonna steal it for my games. :P
OOC:
Please do! It's on my long list of things to do to do a short Foundry supplement on doing more robust investigations in Genesys. Playtesting is always good, so let me know if you use it and how it goes!
Jan 17, 2020 4:53 am
Nera internally counts for five minutes before entering the affluent inn, partially hoping she'll catch the elf in some scandalous act just for the thrill of it. When her waiting has come to a close she enters the abode, trying to spot Rathin or some authoritative figure who looks to have their wits about them.
Jan 17, 2020 5:58 am
Bruv hadn't spent much time in a library for what seemed like years now, but was probably only close to a year... They were fixtures of his youth, such as libraries were in the Sunderland anyway, bent over tables with scrolls upon scrolls rolled out and weighted down at the corners spread out before him... The arcane, alchemy, and history were all important things to the Sunderland Orcs. And though he didn't take the time to frequent such places of knowledge much in adulthood, it felt natural enough getting back into it.

He drew upon the essence of the place, the ancient air, and earthy smells of the bindings and shelving, and he centered himself with his magicks and hoped he'd find something good.
OOC:
Use the advantage on the casting for a Boost?

What an... interesting roll. I'll recovery the Strain I earned casting with 1 of those, and the others... Learn about something related?
Last edited January 17, 2020 6:02 am

Rolls

Lore, Average

6 Advantage, 1 Threat

Total: 5 Advantage

Jan 17, 2020 2:48 pm
OOC:
I'm expensing the payment for possible reimbursement later when we're done with the mission T_T but maybe with the triumph I establish a rapport with the merchant and they'll keep an eye out for similar information or lets me know about specialty goods they get in and I get a good rate on purchases?
Jan 17, 2020 6:17 pm
Remnant says:
OOC:
I'm expensing the payment for possible reimbursement later when we're done with the mission T_T but maybe with the triumph I establish a rapport with the merchant and they'll keep an eye out for similar information or lets me know about specialty goods they get in and I get a good rate on purchases?
Tronus's inquiries win him a lot of blank stares at first. The general sentiment is why would any merchant want to go anywhere near Blackwing Swamp? Best to stick to the road and move on to Tamalir. But after an hour or so of hitting a brick wall, a shifty-looking Gnome child selling sewer frogs promises to lead Tronus to someone who can help for a mere 25 silver. The kid takes Tronus down a few side streets in the Middle City to a wattle-and-daub structure. Inside is a Gnome dressed in outlandish, exotic clothing who calls himself Ameesh Mal-Dun. Also in the darkened interior are two hulking Orc bodyguards, both asleep.

The Gnome—having chased the street kit off—reveals that he does business with Lizardman tribes living in the Blackwing Swamp. He prefers to go all the way to Zanaga, though, as the goods there are of higher quality than the stuff Terrinoth's Lizardmen make. Pressed about Buzzards' Ford, the Gnome says that he tried to do business there once, about fifteen years back, but all they had to offer were pumpkins, razorwing meat, and unfriendly scowls. Much more lucrative to deal with the Lizardmen, or to just go all the way to Zanaga. His last trip to the swamp was about five years ago, but he didn't even bother with Buzzards' Ford at that time.

All the while, Mal-Dun repeatedly presses Tronus to make a purchase. His goods, he explains, are of the finest Zanagan craftsmanship: Good for hot, muggy climates. Good for people who favor a fast, rapid-strike attacks.
OOC:
Maybe Somebox will want Zanagan armor for Nera? More expensive than Elven but has the same benefits plus a bit more.
[ +- ] Zanagan Goods
Jan 17, 2020 6:19 pm
somebox says:
Nera internally counts for five minutes before entering the affluent inn, partially hoping she'll catch the elf in some scandalous act just for the thrill of it. When her waiting has come to a close she enters the abode, trying to spot Rathin or some authoritative figure who looks to have their wits about them.
Nera is perhaps disappointed. Inside, she finds the inn's common room nearly empty save for a couple of well-dressed Humans having a conversation at a table toward the back. A doughy-faced girl in a fine dress looks surprised at the Catfolk's appearance. "Um, sorry, Miss. Are you lost?"
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