[IC] Death & Taxes (Session 1)

Dec 29, 2019 4:25 am
Over the next few weeks, things return to normal. You take on various inquiries in teams and individually: finding lost cats, shadowing errant husbands, that sort of thing.

Lady Argus is mostly preoccupied with her own inquiries, but she does purchase a small team of horses and a wagon for use on inquiries that require travel to other cities. You get the impression that she's interested in taking on more jobs in nearby cities, but not in expanding operations fully there just yet. For the most part, she leaves the day-to-day operation of the business to you, though.

Thus it's nothing out of the ordinary when a jittery Free-Cities Elf comes calling one morning while you all happen to be in the headquarters.
Dec 29, 2019 8:18 pm
The Elf wears a fine, leather jerkin with an ornate satin cape trailing behind. Her features betray some Human ancestry, perhaps, especially the dusting of freckles that set off her green eyes. Her red hair is cut surprisingly short.

As she stands in the doorway, she peers in a bit trepidatiously. "Um... I take it this is Argus Inquiries? I need your help. Fast."
OOC:
No rush; just getting things moving.

Feel free to give a bit of insight into what you've been up to over the last few weeks if you like. And maybe say what you're doing in the office at the moment. Remember there's a map of the place in the IC Resource thread if you'd like a refresher of what it looks like.

You still have time to spend your cash and XP, of course. Please do that too when you get the chance. You might want to make sure you have some basic travel items (bedroll, flask, pack, rations, etc.), but remember you do get a per diem of 25 silver for some stuff.
Dec 30, 2019 10:10 am
OOC:
Let's see how gambling goes, since Nekurr would have spend a significant time "praying" :D
Dec 30, 2019 9:10 pm
"You might to be a bit specific lass otherwise if its it's something illegal we may not be the right people to assist..." Tronus states a new large shield in his one hand the other hi holding a rag.
Dec 31, 2019 12:03 am
These past few weeks have been a flurry of activity between feeling patronized at being asked to collect runaway cats, irritated when said chases involved following through rather precarious pathways, and smug when she caught one. There were other jobs too, but those didn't stick out in her mind as much.

At the moment Nera is in the middle of rummaging through the kitchen, looking for a suitable snack to consume while there is time to rest. As she approaches the cracked open door she starts to hear the Elf lady. Not one to announce her presence to an unknown third party without determining their motives she hovers by the door, keep still as her ears perk up to hear anymore juicy details.
Jan 1, 2020 9:26 pm
OOC:
Somebox: LOL at the cat-chasing thing. ;)
The young woman swiftly closes the front door behind her. "Nothing illegal! Why, I'd just as soon..." She blushes at Tronus's allegation. "Look, what I need you to do is all on the up and up. But I do ask for discretion. You'll need to be discreet, I mean. You see, I've made a mistake. I think I need your help or I might lose my job."
Jan 1, 2020 10:48 pm
Nekurr enters Argus Inquiries, overhearing the conversation. "Loose your job? the cleric utters a quick blessing under his breath as he looks at the elven lady. " if I may ask, what job would require such discretion?"
Jan 2, 2020 12:02 am
OOC:
I try not to make my posts too silly given the serious nature of this game, but I can't help it sometimes.
Nera eats a grape as she continues to listen. Oooo, a scandal perhaps?
Jan 2, 2020 4:35 am
The young-seeming woman sidesteps over to the window, her back against the wall, and looks over her shoulder at the street outside. "Look, I can't risk anyone even knowing I'm talking to you." Returning her gaze to your company, she adds, "My name's Rathin Vintoloness. I work for the Baron. Tax collection, bookkeeping, that sort of thing. Been working for the Baron going on twenty years." She must get her longevity from her Elven side. "So, the job is pretty simple. I just need you to find one of my tax collectors. But I need to know you can keep your mouth shut about this."
OOC:
Feel free to try to calm her down if you'd like. In this case, let me know what skill you're trying and make your pitch IC, and I'll give you the difficulty for the roll. Possibilities might include Charm, Coercion, Deception, or Leadership. As always, Vigilance will tell you if she's lying or keeping something back. Difficulty is Average (PP), and only one PC may make the check to simplify things.
Jan 2, 2020 3:21 pm
Tronus stares at the woman.
OOC:
I'd be at YYG to calm her anyone else got better. After dealing with the Thistlerocks Tronus has gotten accustomed to being a leader and field commander
Last edited January 2, 2020 3:22 pm

Rolls

Bs filter attempt aka vigilance avg

2 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Advantage

Jan 2, 2020 4:01 pm
Bruv sits hunched over a desk, studying a book about some minor case-law. He raises an eyebrow at the mention of a missing tax-collector, then he mutters, "Simple? Don'tchya know, neva say "the job is simple"..."
Jan 2, 2020 5:55 pm
The woman is obviously agitated, and Tronus thinks he detects a bit of disgust in the woman's pronunciation of "tax collector," like maybe there's some bad blood there?

At any rate, she remains agitated. Calming her somehow might be a good plan.
OOC:
Charm will be Average (PP) with a boost, since she seems to want to be reassured.
Jan 2, 2020 8:41 pm
"I'll let the others weigh in when there are more details but I think you mean can we be discrete? If the missing person is dead, into something nefarious such as slave trafficking or demonic summoning, or spending collected tax money in access... we'd likely report things that needed reporting, the last would likely get them an additional boxing in the ear if I'm honest. You have a name and home address to go along with the missing civil servant? Miss Vintoloness well need to discuss things over with everyone also before taking the job some of us are a bit old to be gossiping also.."

Rolls

Charm avg

4 Success, 1 Advantage, 3 Threat

Total: 4 Success, 2 Threat

Jan 2, 2020 9:24 pm
OOC:
That approach seems more like Coercion to me -- brutal honesty, I think. Care to re-roll that as YGGB vs. RR? Or else soften the approach and stick with the roll as-is?
Jan 2, 2020 10:34 pm
Hearing the voices in the common area Hildar rubs his eyes for a second and pushes himself away from his notes. The recent experiences with the Dribbage matter having lead him down a number of....enlightening areas for his research. Certainly his tutors would never approve of his current studies but he can see a number of potential ways to apply some of Vizeron's methods, with the proper controls of course. As he listens more closely his curiosity is piqued at the unfamiliar voice and he heads to investigate further.

Seeing Tronus talking with the newcomer Hildar pauses in the doorway to see how things play out before making his presence more known.
Jan 3, 2020 8:44 am
OOC:
Not sure if I can try to charm her on top of tronus dwarven charms ;)
Nekurr puts a hand on Tronus should and smiles. "What my little friend here means to say is that we will put all our efforts in finding this missing tax collector. All very discreetly I can assure you Miss Vintoloness. He add a tough job recently and is a bit grumpy. Demons ahah, He's been reading too many books. " The cleric laughs it off and points at Nera "She'll be happy to look for something different this time. Great promisse finding things that one, let me tell you." After reassuring the elf, the half-catfolk tries to find a bit more into the issue "So, what can else you tell us about this disappearance?"
OOC:
Can I use the triumph to maybe have someone recognising her from somewhere or maybe have heard rumours about this so we get extra info? Not sure that is triumphal enough :)
Last edited January 3, 2020 8:57 am

Rolls

charming

4 Success, 2 Advantage, 1 Triumph, 1 Failure, 1 Threat

Total: 3 Success, 1 Advantage, 1 Triumph

Jan 3, 2020 2:00 pm
OOC:
Kinda want to stick with the roll since there's threats. Hey blunt can be charming? Even hitting the ground from three stories up feels a little sharp... Is two threat enough to get her to worry about things she wasn't before? XD Well it's not like he's on fire right now right?
Jan 4, 2020 2:56 am
OOC:
We can go with the first roll, and use Nekurr's as an assist -- he smooths things over a bit, offering a blue die. We'll use the one rolled, which had an advantage on it, bringing the result to 4 success, 1 threat.
The woman seems to relax a bit as she regards the Dwarf and Half-Catfolk in turn. "Report things that needed reporting," she repeats with a stern nod. "I'm glad to hear you say that, Sir Dwarf. Sorry, didn't get the name." She nods to Nera next. "And glad to hear you're good at finding things, Madame Catfolk. That's why I'm interesting in hiring you."

She approaches slowly. "May I sit?" Vintoloness spins one of the wooden chairs backward and straddles it, leaning forward on the back and plopping one booted foot on either side. "You see, this might be a case of stolen tax monies, and that's what I need you to find out. But in this case, the person you'd report it to is me, since the tax collector in question is one of my employees."
OOC:
1 Threat -- let's say she's taken someone's favorite chair, so the next social check made against her gets 1 setback. :)
Jan 4, 2020 5:01 am
OOC:
Wait a second Nera didn't announce her presence.
Jan 4, 2020 4:45 pm
somebox says:
OOC:
Wait a second Nera didn't announce her presence.
OOC:
Nekurr gave her away! See his last post.
Jan 4, 2020 4:53 pm
SavageBob says:
Nekurr gave her away! See his last post.
šŸ˜†
Last edited January 4, 2020 4:53 pm
Jan 4, 2020 9:34 pm
The case book snaps shut as Bruv closes it and lays it down, "Do ya... need ta 'ear our rates first? Or, if'n ya know you're ready ta move forward... Let's staht wit 'hoo dey are - description an oll 'at, and the last place the missing person was known ta be seen, and when?"
Jan 4, 2020 10:19 pm
OOC:
My inability to read strikes again!
Nera emerges, shooting a semi irritated, semi joking look at Nekurr. "You are not to accompany me on any sneaking luck-boy."
Jan 5, 2020 2:57 am
The Elf squints at Bruv like she's trying to figure him out. "I'll pay you, of course. I did my research. You lot are known for results." She sighs and slumps a bit in the chair. "But, sure. Let's get down to it. So, this all started when I was doing the Baron's books for the year: logs of tax payments for the different towns and villages of the barony. Well, you can imagine my surprise when I found out that one village, some place called Buzzards' Ford, hadn't payed taxes in fifteen years!" She slaps her palm on the table to underscore the point. "Well, I've been head bookkeeper for ten years, so even if five of those aren't my fault, the last ten are. I realized I needed to rectify the situation, and fast. So I sent a guy called Kelis Isle to this Buzzards' Ford to get the back taxes owed. That was over a month ago, so I'm a bit... worried about the money. It's quite a lot." She trails off for a moment.
Jan 5, 2020 3:20 am
"Tronus Granitebreaker Miss... was there someone in Buzzards' Ford Mister Isle should have made contact with? Also what are the chances of seeing the ledger book?" Tronus states with a frown having put down his shield.

She's been doing this for ten years and just noticed? Tronus ponders already seeing flags looking to the others.

He also tries to recall the place since it sounds unique.
Last edited January 5, 2020 3:20 am
Jan 5, 2020 7:58 pm
"That's just it—no one seems to have heard of the place. I just told Isle to get the taxes owed. No idea if that meant he had to talk to the local sheriff, headman, mayor, or someone else. As for the ledger—" She sits up straighter. "I'm happy to share it, but I need to know you'll take the case first. So will you? I'll let you keep half of the taxes collected. That's 325. Gold."

You know that Lady Argus would get half of that, leaving the rest of you with 325 silver each. Of course, the bookkeeper might be open to negotiation over the fee.
OOC:
Knowing anything about Buzzards' Ford requires a Formidable (PPPPP) Knowledge (Geography) check with a boost for it being in the same barony. You would know that your chances to find out about it would be greater in the Nornholt library, of course.

Negotiating with her for a higher fee gets two boosts (since she wants the case taken), but will be versus RR.
Jan 5, 2020 9:57 pm
OOC:
I'll take the neogition but would like to use a story point so I'd be yygbbrr. Need to edit with a point for the RP.
"That's a sizable amount. Granted it's a lot of unknowns, for what's happened to Isle, the nature and history of this place and how they've stayed under suspicion for over a decade, also if they dont have the money to pay."
Last edited January 5, 2020 10:09 pm

Rolls

Rough Negotiation

1 Success, 6 Advantage, 3 Threat

Total: 1 Success, 3 Advantage

Jan 6, 2020 1:57 am
OOC:
Another PC can add unskilled assistance if they wish (rolling one more boost). Please indicate how you're helping IC, though. I'll pause to let others catch up and for Remnant to suggest something for that 3 Advantage.
Jan 6, 2020 3:10 am
OOC:
Maybe some unrelated boons to assist.
Jan 6, 2020 8:54 am
Nekurr looks at the elf, doubting this story of missing villages and checking his pockets for his coins. "So you're telling me that that is a village no one knows about that hasn't paid taxes for 15 years? How is it even in the ledger if no one knows about it?" the cleric then add to Nera's comment "Well, this looks not just about find a person, but mostly about finding a place, right?"
OOC:
Not buying the missing place story... can I try a new vigilance given the new info?
I'd use the boosts to get her to offer access to some relevant and restricted place that can give us either bonuses later or information now
Last edited January 6, 2020 8:56 am

Rolls

vigilance

1 Success, 5 Advantage, 1 Threat

Total: 1 Success, 4 Advantage

negotiating boost

1 Success

Total: 1 Success

Jan 6, 2020 8:57 am
Whilst listening Hildar tried to think if he's heard anything about this Buzzards Ford....

Rolls

Knowledge (Geography)

5 Success, 4 Advantage, 5 Failure, 1 Threat

Total: 3 Advantage

Jan 7, 2020 3:07 am
OOC:
Remember to propose uses for the advantages and triumphs you roll. That'll keep things rolling along. In the cases above, I'll make best guesses so we don't hold up the story.
"Well, somebody knew about Buzzards' Ford fifteen years ago. That's why they're in the ledger. And there are enough townships and villages in this barony that no one can have heard of them all, I suppose. In this case, it was really just luck. We moved to a new office over at the castle, and I found the book behind a shelf when we moved it." She blushes with this admission, as if embarrassed by it. "I know it's a lot of unknowns. I know it sounds forbidding that Kelis Isle never came back. But... OK, I can bump up your fee by ten percent, but that's all I can do. Really! The gold I give you I have to replace from my own savings so that the full tax amount goes into the treasury." She sighs. "Look, if it'll make things easier, I can give you an official writ from the treasury, deputizing you to collect these taxes in the Baron's name."
OOC:
2 successes bumps up the offered amount 10%, and the advantages get you the writ, which'll offer social boons once in the town.
SavageBob sent a note to mcneils5
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Jan 7, 2020 5:33 am
"...Your biggest lead for a mystery village is a witness from years ago? Should mention we have a minimum fee."
Jan 7, 2020 1:51 pm
Hildar steps into the room fully seeming to have something occur to him "Given the limited information the settlement is most likely somewhere around the Blackwing Swamp area I would surmise. Some of the fauna in that area are know for a number of interesting properties"
Jan 7, 2020 4:08 pm
"Ms. Vintoloness... Gimme a moment ta confer wit moi mates, please.", Bruv moves to circle up with the others.

"Oi don't like 'is... Fer one, it sounds more an' more loike 'is is two jobs an' we're only gettin' paid for one.... One job ta foind da missing person. One ta recover da missing taxes... No guarantee dere in da same place or 'ave da same problem... An' it certainly seems as if our cloient is more concerned abou' one den da odder, moight Oi add...

Foinding people is paht of what we do, normally. Great. 'appy ta work for ya.

Recouping taxes is not... Seems 'ere we'd be no longer acting as private investigators... An' instead, acting as official representatives of da Baron.

Wit dat, Oi don't know 'at Lady Ahgus wants 'is action - tax collecting - associated with her organization...

Also, it seems 'is carries an' exposes us to certain loiabilities far beyond our normal role in soch matters... Da writ sounds loike a reasonable protection dere. Bot it could also put a big tahget on our backs. Oi tink our ability to exercoise discretion is limited... Oi, at least, won't be a paht of a cover op if'n it turns out sumpin' foul is goin' on 'ere at da hands of da Baron... An Oi ain't gonna act as some special operative, in some foight between da Baron and a village, if 'is is a bunch of rebels...

So, if we're being hoired to found a missing person, great. We foind 'im, whether da taxes are dere or not, we git our pay on 'at. Oi tink we need ta make 'at clear... If da taxes are dere, da Tax Collector can finish is job an bring 'em back.

Or, if we are ta troi ta extract money from citizens... Oi need more pay. 'at's not moi job.
Jan 7, 2020 9:12 pm
"This would mean we get paid more, therefore I like it. This whole 'hidden' village could be a fence, or a farce entirely. This witness is likely not even around, or possibly alive."
Jan 7, 2020 10:31 pm
"Mostly, Oi just want to manage expectations... The scope of what exactly is being expected of us 'ere seems to be expanding. Yea?

We'll foind da missing guy..

If 'e 'as da taxes - or da bandits 'hoo nabbed 'im do, great. We'll 'elp bring it oll back safe.

If 'e don't 'ave 'em, but wants to go gather them, great. We'll 'elp bring it oll back safe.

If 'e don't 'ave 'em, an' wants US to go gather them with 'im? Nope. Not without more pay...

We don't foind 'im? Oi ain't going ta people's 'omes to collect... Not without A LOT more pay...

Am Oi off-base 'ere?
"
Jan 8, 2020 2:19 am
OOC:
Loving the deliberations. Do note that the award being offered is already about 75% more than you got for the last job (about 360 silver each, versus 200 last time), albeit this one requires travel.
Jan 8, 2020 10:43 am
Nekurr consider Bruv's point but ends up agreeing with Nera "She's right, the village is probably not there any more and the tax collector probably meet some unfortunate end in the swamp. Anyway, if the village is still there, it looks like a good way to spread the faith.". The cleric then turns back to Rathin "Fortuna seems to be with you, good lady. However, it is not our job to cover up for the Barony, so if something strange comes how about this Kelis Isle... we may need to report it to Lady Argus. We're finding this missing book and the tax collector story a bit dodgy. What is your relation to him by the way?"
Jan 8, 2020 2:14 pm
"If we find Isle that's on us for being concerned about a civil servant no one pays this much gold to find someone of his stature. We don't know much about this place and that seems to be the norm, where's the money and getting it is the job, the why it hasn't been paid is really a nicety to let them know. For the most part we don't know until we get there on a lot of things." he states to the others.

Listening to Nekurr he shakes his head and sighs his moustache twitching.

"I'll ready the cart and look at sundries we'll be needing, if people have further questions or want further pay I'll have no part of it and take the job as is. If people don't want to take the job they don't have to get on the cart." he states aloud hoisting his shield and moves to leave.
OOC:
Exiting stage left from the scene.
Jan 9, 2020 2:22 am
OOC:
Remnant, maybe have Tronus somewhere within earshot rather than storming out completely? You may want him to hear the last bit of this hook.
Vintoloness seems flustered at the turn of events. "I... I didn't mean to stir anything up. I..." She sighs. "Look, if it's not clear already, I royally messed up. I didn't want the Baron to find out about my mistake, so I sent someone I thought could keep things discreet. Isle's... He's my brother-in-law. Husband of my sister. She's worried about him, and I'd like to find out why he hasn't come back." Her shoulders slump as she adds, "At the bare minimum, what I need is for you to go to this Buzzards' Ford—it is supposed to be at the edge of the swamp—and poke around about Isle and the taxes. But if the whole place has been destroyed by Goblins, or it's raising the rebel flag, I hardly expect you to win it back for the Baron." She fixes each of you in the eye one by one. "But you have a reputation for doing thorough work and for taking risks when you need to. If it comes down to a choice, bring back Isle over the taxes. I'll do what I can to pay your reward in such a case... even if it's in installments.... Should I show you the ledger, then?"
Jan 9, 2020 6:54 am
"Taking risks?" Nekurr instinctively steps back a little. "I mean, I'd personally avoid them. But let us have a look at that ledger and maybe have a quick chat with Lady Argus." The half-catfolk looks at Hildar "We probably should check a library to find information on this Buzzards' Ford first right?"
Jan 9, 2020 3:42 pm
Bruv turns back to the elf, "'Ow do yer Collectors travel when on soch an assignment? He go dere wit a 'orse an' cart? On foot? Any sort of guard?

Does 'e, or yer sister... 'ave any enemies? Or debts themselves? Clearly the Baron, and thereby 'is Representatives, moight. Any Collectors been tahgeted in da recent past?
"
Jan 10, 2020 2:22 am
[ +- ] ledger
The woman relaxes visibly when it seems her offer has been accepted. "Thank you," she says, fishing through her satchel and producing a book. "Here's the ledger." She pushes it across the table to you.

"As part of the treasury, I have some discretion over whom I can hire to collect taxes. The reason I'm a bit worried is that my brother-in-law... Well, he hasn't been the most stable sort. Mostly just gambling, that's his vice. Was his vice, I guess. My sister tried to leave him, so he mended ways. At least it seemed like that to me. He came to me for a job, and I thought I'd give him a shot." She pauses, lost in thought for a moment. "We're a law-abiding barony for the most part. The Baron's just, so most settlements don't complain too much when tax time comes. Most of our collectors just ride out to their assignments, maybe with a bodyguard, but most not. The bandits that are about seem to be more active east of here, not south, so I don't think it's them. I hope not.."
Jan 10, 2020 9:29 am
"Bless his heart" Nekurr instinctively says as Rathin mentions Isle's stability issues. "Do you know where he used to... well, send his time?" he asks as he grabs the ledger. "Do you know if there are any good places he your... frequent, around Buzzards' Ford. Is it possible he just stopped to... eer, pay his respects to Fortuna?"
Last edited January 10, 2020 9:29 am
Jan 10, 2020 2:09 pm
Hildars hands twitch towards the ledger but he is not quick enough to grab it first. Moving he stands close to Nekur and begins waiting impatiently for a chance to study the document.
Jan 11, 2020 12:32 am
"I pray to Saint Durvin that's not what happened," the Elf says to Nekurr's suggestion. "But Tamalir's only a day's ride east If he did run off to gamble the money away." She gestures toward the book. "If you check the frontispiece, you'll find a map and see what I mean."
[ +- ] Map
Jan 12, 2020 9:44 pm
"I do not like the feeling of chasing after people with addictive habits." Nera remarks flatly, thinking back to a few of the more unsightly individuals she's met over the years.
Jan 13, 2020 1:11 am
"I agree," the woman says. "I never liked my brother-in-law much, but I do think he was doing better. It doesn't make sense that he'd just blow it all on gambling and throw away his marriage."
Jan 13, 2020 10:35 am
Noticing Hildar's impatience, Nekurr give him the ledger. "Oh yes. Gambling is like asking for Fortuna's ire. I'm sure he is ok but, I think we should still check the place.... just in case". The cleric smiles, now knowing that there is a missing village with a nearby gambling place. Best place to spread the faith! He looks around "Well. Whenever you're ready."
OOC:
Are you letting Lady Argus on this one, or are we independent enough to take our own jobs?
Also, should we hit the library to dig some records on this missing village?
Jan 13, 2020 1:54 pm
OOC:
I figure we'd at least send word if she's in town, we are taking her horse and carriage for out of town jobs so probably leave the following morning or so no?
Jan 13, 2020 2:30 pm
Hildar nods in thanks to Nekur but is already starting to read through the ledger.
OOC:
Looking for anything untoward that jumps out at me
Jan 13, 2020 9:53 pm
"Oi moight 'ead to the loibrary, 'fore we go... do some research into 'at swamp 'at someone apparently decoided ta build a town on... Even if no one knows about the town, 'ere must be sump'in on the swamp, yea?

We 'ead out in the mornin'?
"
Jan 14, 2020 2:20 am
OOC:
Lady Argus is out of town, so yeah, no need to contact her. She trusts the lot of you by this point. Maybe leave a note?
[ +- ] Ledger
Once he flips past the map in the front, Hildar finds that the ledger is a bit too dense to make sense of without some study. He estimates that even just skimming through it might take a few hours.

The morning is now slipping toward noon. The Elf stands back up and gives a short bow. "I'll leave you to it then. Thank you for your help. And may the gods be with you." She heads back through the door.
OOC:
If the plan is to leave in the morning, that leaves time to do some background research. Hitting the library is a great idea. Reading the ledger will take some time, too. If you're suspicious about Vintoloness (not saying you should or shouldn't be), you could always try shadowing her. The Lower City gambling dens may have heard of this guy if you want to hit them up. The cathedrals may know about Buzzards' Ford if there are satellite churches established there. I'm open to other ideas, as well!
Jan 14, 2020 3:05 am
OOC:
I can do gambling dens/bars, assuming it takes streetwise.
"...This will be a headache." Nera goes to the desk and checks the contents of her backpack, rummaging through it. "I know some spots to check about this idiot brother. Or I could stalk her. Or both."
Jan 14, 2020 8:02 am
"Well, I'm guessing Hildar over there is going to check that ledger for some hours, so we do have time to check around. " Listening to Nara's suggestions Nekurr immediately replies "I do some... clerical work downtown at times, I can go with you and search for Isle. Following Lady Rathi would be good... I think she forgot to give us those Baron writs and you never know when that may be handy. We do need to arrange for shelter. Maybe the nice priests at Durvin's know where we can fine some on our way? We can check on our friend Vizeron while there as well"
OOC:
I'm torn between gambling and visiting the nice clerics :(
Jan 14, 2020 1:09 pm
Tronus comes back in wiping off his hands, "Carts ready, horse should be ready to leave in the morning, if you lot are done trying to shake down the client for more money anything else I should know besides unknown village that may not exist or may be rebellious/independent for the last decade or so?"
Jan 14, 2020 9:40 pm
OOC:
So far: Nera & Nekurr - shadowing the client (with backup story that she forgot to deliver the writ), then hitting up a gambling hall or two. (You two could also split up if you wanted to.)

Hildar: Poring over the ledger.

Bruv: Heading to the Nornholt libary for some research.

Tronus: ?
Jan 15, 2020 3:31 am
"If it will consist of your usual Clerical work I'm going to stuff your winnings down your throat." Nera remarks to Nekurr.

As Tronus reappears she smiles softly and answers while remaining utterly unhelpful. "Not really, just some idiot family of hers who squanders his money. Tell you later."
Jan 15, 2020 4:07 am
"I guess I'll see if theres any merchant ts privy to trade routes out that way."
Jan 15, 2020 8:13 am
Nekurr looks at Nera and slides slightly away from her as she does not seem to be a girl of much faith. "Well, I mean... If you've got the lower city covered, I may check with my fellow clergymen at the cathedrals... Maybe they have some mission or knowledge about what is going on in the swamp"
Last edited January 15, 2020 8:13 am
Jan 15, 2020 4:35 pm
OOC:
I'll get some difficulties up later today. We'll keep it to one, maybe two checks per person to get y'all on the road sooner rather than later, but I do think this legwork is a good idea.

Nera - will shadow the client OR scout out some gambling dens? (Or both if time permits?)

Nekurr - will visit St. Durvin's, I presume?

Hildar: Poring over the ledger.

Bruv: Heading to the Nornholt libary for some research.

Tronus: Looking for any merchants familiar with the area shown on the map.
Jan 15, 2020 6:23 pm
SavageBob says:
Nekurr - will visit St. Durvin's, I presume?
OOC:
yes, maybe look for our friend from last time. If there is time, I may check the other clerics just to cover as much as possible :)
Jan 15, 2020 7:57 pm
OOC:
If time permits yes, prioritize the gambling dens if possible.
Jan 15, 2020 8:38 pm
somebox says:
OOC:
If time permits yes, prioritize the gambling dens if possible.
OOC:
Well, shadowing her is kind of now or never, as she just left the office, and you don't know where she's staying. You might get somewhere by asking around about her, but it'll be much easier to follow her if you leave now.
Jan 16, 2020 2:29 am
OOC:
Lets do it! Very professional investigators!
Jan 16, 2020 3:03 am
Shortly after your client leaves, the five of you decide on a course of action.

Hildar

Hildar remains in the headquarters to check over the ledger. The document is rather dry, so Hildar has to struggle to interpret the strange phrasings.
OOC:
Let's say it's an Average (PP) Knowledge (Lore) check to decipher the merchant bookkeeping notation, with a boost since you have some context from the client. You can also try a Easy (P) Negotiation check if you'd prefer, still a boost with that roll.
Nera
[ +- ] Middle City
Meanwhile, Nera follows Rathin Vintoloness to see what she is up to in Nornholt, under the pretense that the client forgot to turn over the baronial writ she promised. The lady walks at a brisk clip, and Nera has to work fast to stay unseen as she follows.
OOC:
Nera should make a Stealth check versus RR+black (for her speed). Add a boost since it's a fairly busy time of day.
Nekurr
[ +- ] Cathedral Image
Nekurr plans to consult with the clerics of Saint Durvin's Cathedral, both to check in on your former quarry, Vizeron Dribbage, and to ask whether they have had any outreach in Buzzards' Ford. When he arrives at the cathedral, he finds several monks going about their daily business and a priest preparing to lead a small ceremony for a few faithful, lined in pews.

Bruv
[ +- ] Royal Library of Cailn: Interior
Bruv travels to the library in the Upper City to see what information may be available there. The library has a few other patrons at the moment, a wizened old Human male, and what appears to be a Gnome nanny with two children in tow. The librarian is a doughty-looking Elven woman.
OOC:
Here, Bruv can try to do the research himself, or he can ask the librarian for help. I'm trying out a new system for libraries and archives that treats information as if it has a Rarity (like goods), with the information repository modifying the Rarity based on its specialty. In this case, information about Buzzards' Ford is extremely rare (Rarity 10: Formidable Knowledge (Geography) check). But this library modifies that: Nornholt is an information hub for the baron (-1), a metropolitan area (-1), and it specializes in Cailn Barony information (-2). Rarity 10 becomes Rarity 6, or a Hard (PPP) check, with a boost since you have some context from the client. Bruv can make this himself, or he can try to use a social check on the librarian to let her dig up the information for you. The difficulty will depend on your approach (Charm, Coercion, Leadership, etc.).
Tronus

Finally, Tronus tries to find a merchant who may have some knowledge of the area near the Blackwing Swamp. He considers a couple of ways to go about this: First, he could follow Nekurr up to the Upper City and consult the people in the Trade Guild Office. This approach is more straightforward, but many of the guild masters there have been fairly established in Nornholt for decades, meaning they don't travel much. Alternatively, he could canvas the marketplaces to see if he can find a merchant familiar with the area. It's a bit less sure, but he's more likely to find someone who travels the area between Nornholt and Tamalir (and by the swamp).
OOC:
Heading to the Trade Guild Office will let you use a social check like Charm or so on to chat up the folks there, but let's say that basically you get to use your social check to get them to roll their Knowledge (Geography) skill. Maybe your number of Successes determines how many ranks they have? Canvasing the merchants is a Negotiation check for some fairly rare information: Daunting (PPPP) with a boost for being in the same barony.
Jan 16, 2020 4:04 am
Nera slinks and sneaks, her hood fully drawn as she pursues her prey in this urban jungle, easily maneuvering around the larger, nosier people.
OOC:
Can I use the advantage to discern her body language, like if she's consciously trying to be sneaky or remaining on guard for stalkers?
Last edited January 16, 2020 4:05 am

Rolls

Stealth (+ Knack for it)

4 Success, 3 Advantage, 1 Failure

Total: 3 Success, 3 Advantage

Jan 16, 2020 3:20 pm
Hildar frowns at some of the intricacies in the book but knuckles down to get to the bottom of whats in there.
OOC:
Going to stick with the Knowledge (Lore) approach, Negotiation isn't exactly in Hildars wheelhouse

Adding 2 x Boost die to the roll due to Flash of Insight Talent

So net 1 x Success, 1 x Triumph, 5 x Advantages

Suggestions for the triumph and Advantages:

Gain more detailed knowledge on the area of the village (some notes in a margin perhaps)
Any inconsistencies in the accounts
Info that would allow me to bank boosts/upgrades on any future checks

If they don't work then I'll take whatever you think best for them
[ +- ] Flash of Insight
Last edited January 16, 2020 3:27 pm

Rolls

Knowledge (Lore)

2 Success, 3 Advantage, 1 Triumph, 2 Failure

Total: 3 Advantage, 1 Triumph

Flash of Insight

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Jan 16, 2020 4:11 pm
Tronus looks into canvasing merchants since talking nice isn't his strong suit.

Rolls

Daunting Negotiation

4 Success, 3 Advantage, 1 Triumph, 1 Failure, 4 Threat

Total: 3 Success, 1 Threat, 1 Triumph

Jan 16, 2020 11:04 pm
SavageBob says:
OOC:
Here, Bruv can try to do the research himself, or he can ask the librarian for help. I'm trying out a new system for libraries and archives that treats information as if it has a Rarity (like goods), with the information repository modifying the Rarity based on its specialty. In this case, information about Buzzards' Ford is extremely rare (Rarity 10: Formidable Knowledge (Geography) check). But this library modifies that: Nornholt is an information hub for the baron (-1), a metropolitan area (-1), and it specializes in Cailn Barony information (-2). Rarity 10 becomes Rarity 6, or a Hard (PPP) check, with a boost since you have some context from the client. Bruv can make this himself, or he can try to use a social check on the librarian to let her dig up the information for you. The difficulty will depend on your approach (Charm, Coercion, Leadership, etc.).
OOC:
Right, so he's not trying to research Buzzard's Ford. He wants to research the swamp it sits on and/or surrounding area. And I'd prefer to approach it with Lore, if that's an option - research the histories and mysteries and stories (true or false or something in between), and whatever else falls under Lore, for that swamp/area.

And leading into it, I'd like to try to use Augment to buff his Intellect.

Diff for something like that? I'll go ahead and roll the Augment.

Also, might I say, I think this is a really clever approach to research and I'm totally gonna steal it for my games. :P
Last edited January 16, 2020 11:15 pm

Rolls

Primal, Augment

3 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 1 Advantage

Jan 17, 2020 2:03 am
somebox says:
Nera slinks and sneaks, her hood fully drawn as she pursues her prey in this urban jungle, easily maneuvering around the larger, nosier people.
OOC:
Can I use the advantage to discern her body language, like if she's consciously trying to be sneaky or remaining on guard for stalkers?
[ +- ] Alban's Respite
Nera has no trouble following the Elf lady as she leaves Argus Inquiries. The Elf's path doesn't take her too far, just across the Procession Road, upriver a block or two, and over to a respectable-looking inn. The place is fancier than any Nera has had the chance to patronize, but not as fancy as some of the places in the Upper City. Vintoloness goes directly to the door, looks around as if trying to see if she's been spotted, and begins to duck inside.

Along the way, Nera notes that the woman walks quickly, faster than most non-Catfolk anyway. She seems hurried and nervous, like she doesn't want anyone to know she's in town.

If Nera wants to announce her presence to get the promised writ, now would be the time to do so.
Jan 17, 2020 3:19 am
mcneils5 says:
Hildar frowns at some of the intricacies in the book but knuckles down to get to the bottom of whats in there.
OOC:
Going to stick with the Knowledge (Lore) approach, Negotiation isn't exactly in Hildars wheelhouse

Adding 2 x Boost die to the roll due to Flash of Insight Talent

So net 1 x Success, 1 x Triumph, 5 x Advantages

Suggestions for the triumph and Advantages:

Gain more detailed knowledge on the area of the village (some notes in a margin perhaps)
Any inconsistencies in the accounts
Info that would allow me to bank boosts/upgrades on any future checks

If they don't work then I'll take whatever you think best for them
Hildar has to reach back to the earliest days of his education, when studied the history of Human accounting methods—so different from how Elves do it! He manages to establish that this is indeed a standard tax ledger as used by the Barony of Cailn. It shows regular tax payments starting 92 years in the past. The payments are relatively low for the first fourteen years of the village's existence, which a note blames on poor harvests. Then, the collected tax amounts go up quite precipitously for a few years—it's really quite surprising. The tax payments stop eleven years back, just as Vintoloness said they did.

The book itself has some scrape marks down the leather cover consistent with falling behind a shelf, as the client suggested. As he's thumbing through the volume, a small slip of parchment falls out. On it, Hildar finds that someone has sketched out a rough map of the village. What a lucky find! A few locations are even labeled. There's no indication of when the map was made, however.
[ +- ] Buzzards' Ford Map
OOC:
So, 1 Success only gives you the bare bones about the tax situation. But the Triumph and Advantages get you a map with five locations labeled. Nice use of the talent, too!
Jan 17, 2020 3:27 am
Remnant says:
Tronus looks into canvasing merchants since talking nice isn't his strong suit.
OOC:
3 Successes, so you find someone, but I'm thinking 1 Threat means he wants a small payout to talk (say, 25 silver). Anything in mind for the Triumph before I explain what happens?
Jan 17, 2020 3:33 am
emsquared says:
OOC:
Right, so he's not trying to research Buzzard's Ford. He wants to research the swamp it sits on and/or surrounding area. And I'd prefer to approach it with Lore, if that's an option - research the histories and mysteries and stories (true or false or something in between), and whatever else falls under Lore, for that swamp/area.

And leading into it, I'd like to try to use Augment to buff his Intellect.

Diff for something like that? I'll go ahead and roll the Augment.
OOC:
Ah, gotcha. There's not a lot of official lore IRL about the Blackwing Swamp, but being so close to Tamalir (a major city), there's probably a decent amount of lore about it. Let's say it starts at Rarity 7, but Nornholt Library brings it down to 4, for an Average (PP) check. I'd knock it down one more if you were in Tamalir, but most of the swamp is technically not in the barony of Cailn.
emsquared says:
OOC:
Also, might I say, I think this is a really clever approach to research and I'm totally gonna steal it for my games. :P
OOC:
Please do! It's on my long list of things to do to do a short Foundry supplement on doing more robust investigations in Genesys. Playtesting is always good, so let me know if you use it and how it goes!
Jan 17, 2020 4:53 am
Nera internally counts for five minutes before entering the affluent inn, partially hoping she'll catch the elf in some scandalous act just for the thrill of it. When her waiting has come to a close she enters the abode, trying to spot Rathin or some authoritative figure who looks to have their wits about them.
Jan 17, 2020 5:58 am
Bruv hadn't spent much time in a library for what seemed like years now, but was probably only close to a year... They were fixtures of his youth, such as libraries were in the Sunderland anyway, bent over tables with scrolls upon scrolls rolled out and weighted down at the corners spread out before him... The arcane, alchemy, and history were all important things to the Sunderland Orcs. And though he didn't take the time to frequent such places of knowledge much in adulthood, it felt natural enough getting back into it.

He drew upon the essence of the place, the ancient air, and earthy smells of the bindings and shelving, and he centered himself with his magicks and hoped he'd find something good.
OOC:
Use the advantage on the casting for a Boost?

What an... interesting roll. I'll recovery the Strain I earned casting with 1 of those, and the others... Learn about something related?
Last edited January 17, 2020 6:02 am

Rolls

Lore, Average

6 Advantage, 1 Threat

Total: 5 Advantage

Jan 17, 2020 2:48 pm
OOC:
I'm expensing the payment for possible reimbursement later when we're done with the mission T_T but maybe with the triumph I establish a rapport with the merchant and they'll keep an eye out for similar information or lets me know about specialty goods they get in and I get a good rate on purchases?
Jan 17, 2020 6:17 pm
Remnant says:
OOC:
I'm expensing the payment for possible reimbursement later when we're done with the mission T_T but maybe with the triumph I establish a rapport with the merchant and they'll keep an eye out for similar information or lets me know about specialty goods they get in and I get a good rate on purchases?
Tronus's inquiries win him a lot of blank stares at first. The general sentiment is why would any merchant want to go anywhere near Blackwing Swamp? Best to stick to the road and move on to Tamalir. But after an hour or so of hitting a brick wall, a shifty-looking Gnome child selling sewer frogs promises to lead Tronus to someone who can help for a mere 25 silver. The kid takes Tronus down a few side streets in the Middle City to a wattle-and-daub structure. Inside is a Gnome dressed in outlandish, exotic clothing who calls himself Ameesh Mal-Dun. Also in the darkened interior are two hulking Orc bodyguards, both asleep.

The Gnome—having chased the street kit off—reveals that he does business with Lizardman tribes living in the Blackwing Swamp. He prefers to go all the way to Zanaga, though, as the goods there are of higher quality than the stuff Terrinoth's Lizardmen make. Pressed about Buzzards' Ford, the Gnome says that he tried to do business there once, about fifteen years back, but all they had to offer were pumpkins, razorwing meat, and unfriendly scowls. Much more lucrative to deal with the Lizardmen, or to just go all the way to Zanaga. His last trip to the swamp was about five years ago, but he didn't even bother with Buzzards' Ford at that time.

All the while, Mal-Dun repeatedly presses Tronus to make a purchase. His goods, he explains, are of the finest Zanagan craftsmanship: Good for hot, muggy climates. Good for people who favor a fast, rapid-strike attacks.
OOC:
Maybe Somebox will want Zanagan armor for Nera? More expensive than Elven but has the same benefits plus a bit more.
[ +- ] Zanagan Goods
Jan 17, 2020 6:19 pm
somebox says:
Nera internally counts for five minutes before entering the affluent inn, partially hoping she'll catch the elf in some scandalous act just for the thrill of it. When her waiting has come to a close she enters the abode, trying to spot Rathin or some authoritative figure who looks to have their wits about them.
Nera is perhaps disappointed. Inside, she finds the inn's common room nearly empty save for a couple of well-dressed Humans having a conversation at a table toward the back. A doughy-faced girl in a fine dress looks surprised at the Catfolk's appearance. "Um, sorry, Miss. Are you lost?"
Jan 17, 2020 6:32 pm
emsquared says:
Bruv hadn't spent much time in a library for what seemed like years now, but was probably only close to a year... They were fixtures of his youth, such as libraries were in the Sunderland anyway, bent over tables with scrolls upon scrolls rolled out and weighted down at the corners spread out before him... The arcane, alchemy, and history were all important things to the Sunderland Orcs. And though he didn't take the time to frequent such places of knowledge much in adulthood, it felt natural enough getting back into it.

He drew upon the essence of the place, the ancient air, and earthy smells of the bindings and shelving, and he centered himself with his magicks and hoped he'd find something good.
OOC:
Use the advantage on the casting for a Boost?

What an... interesting roll. I'll recovery the Strain I earned casting with 1 of those, and the others... Learn about something related?
To his chagrin, Bruv can't find reference to Blackwing Swamp in any of the sources where he'd suspect to find it. He does come across an interesting collection of Cailn folklore titled Old Ways and Days in Southern Cailn. The author details several customs that have fallen out of favor since the Third Darkness: training birds to fight, eating hallucinogenic plants, and a preference for ad hoc religious rituals in lieu of organized services.
Jan 17, 2020 6:39 pm
Tronus that's thanks the Gnome for his informative perspective on the region and states while he doesn't need such wears himself he'll look into associates that might and hope they can get a reasonable price due to the encounter.
OOC:
My grammar... T_T
Last edited January 21, 2020 4:17 pm
Jan 18, 2020 2:49 am
SavageBob says:
Nera is perhaps disappointed. Inside, she finds the inn's common room nearly empty save for a couple of well-dressed Humans having a conversation at a table toward the back. A doughy-faced girl in a fine dress looks surprised at the Catfolk's appearance. "Um, sorry, Miss. Are you lost?"
Must be one of those quiet poetry inns. Bah.

Nera smiles as she approaches the counter, not bothering to take her hood off. Not sure which angle would work best she talks casual. "No, actually. I've a message to personally deliver to a patron here. Goes by Rathin I believe."
Jan 19, 2020 11:13 am
Nekurr greets the monks as they go about their lives and then stops for a while to listen to the ceremony. If that is taking the too long, he continues to meet Gaerros Bargretor. A treasurer of St Durvin’s would have access to records if any missions have been funded near the swamp. In addition, he was the point of contact with that Vizeron business, so maybe he would know how the old goat man is doing.
Jan 19, 2020 7:48 pm
somebox says:
Must be one of those quiet poetry inns. Bah.

Nera smiles as she approaches the counter, not bothering to take her hood off. Not sure which angle would work best she talks casual. "No, actually. I've a message to personally deliver to a patron here. Goes by Rathin I believe."
"Oh, the Elf lass?" the woman asks. "She just went up. I think she said she'd be leaving at first light for the castle. I'll ask if she'll see you."

The woman bounds upstairs and around a corner. A few moments later, she returns with Vintoloness in tow. The Elf woman's eyes widen upon seeing Nera. "What is it, Miss Nera? Just wanted to prove that your colleague wasn't lying when he said you were good at finding people?"
Jan 19, 2020 7:59 pm
CESN says:
Nekurr greets the monks as they go about their lives and then stops for a while to listen to the ceremony. If that is taking the too long, he continues to meet Gaerros Bargretor. A treasurer of St Durvin’s would have access to records if any missions have been funded near the swamp. In addition, he was the point of contact with that Vizeron business, so maybe he would know how the old goat man is doing.
The ceremony drags on for a few more minutes as penitents approach the altar one by one, rubbing their feet across a carpet, and touching a metal chalice dedicated to St. Durvin. This contact delivers to each one a spark representing the deity's blessing. But once the head priest launches into a long homily, the Half-Catfolk finds his way to Gaerros Bargretor's office.

The treasurer is busy at his desk, which is piled high with scrolls and ledgers, when Nekurr enters. When the man finally notices his visitor, he looks at Nekurr over a pair of reading spectacles. "Ah, yes. Mr. Nekurr wasn't it? I trust you found our contribution to your employer agreeable after the lamentable Dribbage affair, so is there something else you wanted to ask about?"
Jan 20, 2020 9:51 am
"Good morning. I see that things have gotten busy here. Thank you very much for the contribution, it was very agreeable." Nekurr smiles as he looks around at all the scrolls and ledgers. "Talking of which, how is the old Dribagge doing? That was some magic he got himself mixed with right?"

After the short introductions and catch up, the half-cat moves on to the next point "So, it turns out that our next job will take us south to the Blackwing Swamp and I was looking for some information and maybe some shelter if your order was to have some mission going on in the area."
Jan 20, 2020 2:44 pm
"Yes, the Dribbage matter is concerning, isn't it? We've gone so long without such darkness troubling the realms," the man says. "We've got him under lock and key and ward, I assure you. The Order recognizes its mistake in trusting him in his freedom. Unfortunately, the fact that he's still alive has complicated matters at the cemetery. We're currently trying to have him declared non compos mentis on account of his dark dabbling."

Upon Nekurr's second question, Bargretor winces. "It sounds rather interesting, I'm sure, but this stack of papers is due at the high court by noon tomorrow, so I'm afraid I won't be able to help you..."
OOC:
Nekurr can try to sway his opinion in some way. Two setbacks for him being so pressed, but two boosts for having a working relationship with the agency and for being a fellow cleric. Leadership or Charm are both RRP.
Jan 20, 2020 3:58 pm
SavageBob says:
"Oh, the Elf lass?" the woman asks. "She just went up. I think she said she'd be leaving at first light for the castle. I'll ask if she'll see you."

The woman bounds upstairs and around a corner. A few moments later, she returns with Vintoloness in tow. The Elf woman's eyes widen upon seeing Nera. "What is it, Miss Nera? Just wanted to prove that your colleague wasn't lying when he said you were good at finding people?"
OOC:
Forgot to mention but that other armor options sounds nice (although +5 oof).
"There is nothing to prove. You left in such a hurry I believe you had forgotten about the writ you had promised us." Nera interlocks her fingers as she waits expectantly.
Jan 21, 2020 1:26 am
somebox says:
"There is nothing to prove. You left in such a hurry I believe you had forgotten about the writ you had promised us." Nera interlocks her fingers as she waits expectantly.
She blushes. "Oh, I did, didn't I? I'm a bit eager to get back to the castle, I guess. Well, wait here and I can get it." The Elf woman disappears upstairs for a few minutes and returns with a rolled up piece of parchment bearing the baron's wax seal. "Hopefully that will help explain things to the villagers. Good luck on your journey. Just send for me in the treasury when you're back in Nornholt."
somebox says:
OOC:
Forgot to mention but that other armor options sounds nice (although +5 oof).
OOC:
Assume Tronus already made the check. You can get the leather armor there if you wish; 3 x normal leather cost. I suppose you don't know about it yet, so we can assume you reconnoitre with Tronus at HQ and he tells you. But did you want to try to slum it in the dice dens for information on Isle?
Jan 21, 2020 8:45 am
"Non compos mentis? Seeing how he is now a goatman... I guess it's not just his mind. I guess with him locked like that there is not chance to chat with him then..." Nekurr looks at the pile of papers "Noon tomorrow? Can't they put some clerk under your capable hands? It will take some prober organisation to have that much overwork done in time! "
OOC:
If I remember correctly he was proud of being tidy and organised so I'll try to charm him with praise and suggest he gets more people on the job.

Maybe he can't have other's do his job, but he can suggest someone who can help me?
OOC:
GM edit: Adding one more boost for appealing to his Strength. (Nice memory!)
Last edited January 21, 2020 8:45 am

Rolls

charm

4 Success, 5 Advantage, 4 Failure, 2 Threat

Total: 3 Advantage

boost

1 Success

Total: 1 Success

Jan 21, 2020 1:27 pm
OOC:
Still lurking - as soon as everyone is back at HQ Hildar will share the info he's found about the village.
Jan 21, 2020 1:53 pm
Tronus makes his way back to the company headquarters to finish calculations on supplies and sundries for the journey needed.
Jan 21, 2020 3:39 pm
OOC:
Bruv has returned to HQ.
Jan 21, 2020 6:01 pm
CESN says:
"Non compos mentis? Seeing how he is now a goatman... I guess it's not just his mind. I guess with him locked like that there is not chance to chat with him then..." Nekurr looks at the pile of papers "Noon tomorrow? Can't they put some clerk under your capable hands? It will take some prober organisation to have that much overwork done in time! "
OOC:
If I remember correctly he was proud of being tidy and organised so I'll try to charm him with praise and suggest he gets more people on the job.

Maybe he can't have other's do his job, but he can suggest someone who can help me?
OOC:
GM edit: Adding one more boost for appealing to his Strength. (Nice memory!)
OOC:
Appealing to his Strength actually should give you a third boost, which put you over the top to success territory!
Bargretor pauses and looks up at Nekurr. "You know what? You're right. A junior scribe could to this." He takes off his spectacles and calls into an adjoining room: "Bertrand! Come take over this paperwork. I'm taking a break." Then, he says to Nekurr, "Now what was it you needed help with? You say you're traveling south to the swamp?"
OOC:
So as not to bog things down, what's Nekurr's main question for this guy? 1 Success will translate to one question he can answer. 3 Advantage are still on the table if you want to have a brief visit to Vizeron Dribbage's cell, but I don't want to spend too too much time there.
Jan 21, 2020 6:03 pm
OOC:
Thanks, folks. We can move on to the journey once Nekurr and Nera have finished their inquiries. If Nera wants to scope out the taverns, we can abstract it out to a Streetwise check. But that will mean sacrificing the new armor, as I don't think there's enough time for both.
Jan 21, 2020 6:12 pm
OOC:
I think we can speed up this bit as well:
The main question is of they have any mission (or any useful information as alternative) of the missing village area. If they have a mission we get a point of contact once we get there, which may be useful :D

Could I use the 3 adv to actually make them have a mission close to the village? Or maybe throw in a story point?
Alternatively, gaining regular access to Vizeron could work for later "quests" but for now it is a bit more "sentimental closure" and continuity from the last mission being, with Nekurr just being nice to the goatman :)
Last edited January 21, 2020 6:14 pm
Jan 21, 2020 6:23 pm
"Buzzards' Ford, Buzzards' Ford..." Bargretor seems to be chewing over the name in his mind. "I'm afraid I've never heard of the place," he says, eyes downcast. "The truth is that our order hasn't had much success in the southern reaches of the barony. Tamalir has so much influence down there; it's such a major city, you know." He pauses a moment, thinking things through a different angle. "But we do have a cathedral in Tamalir. It's not as grand as this one, but... Yes, let me write you a letter of introduction; if you need a bit of help down south, it might be useful to have friends a day's ride away rather than three days'."
OOC:
Having a church of St. Durvin in the village would require too much shuffling of the scenario to work. Hopefully getting a lead on friendly folks nearby is good enough!
Jan 22, 2020 5:55 am
OOC:
Nahhhhh...I want the armor lol.
"But of course, have a lovely day." Nera snatches the paper, pocketing it. With her business concluded she decides to head back. If this brother is a problem there will be plenty of thugs to help us locate him.
Jan 22, 2020 7:57 am
OOC:
Sounds good. That's the gambling village where the niece was from right? I guess she is still not talking with us
Nekurr back to base :)
Jan 22, 2020 2:33 pm
somebox says:
OOC:
Nahhhhh...I want the armor lol.
"But of course, have a lovely day." Nera snatches the paper, pocketing it. With her business concluded she decides to head back. If this brother is a problem there will be plenty of thugs to help us locate him.
OOC:
Well, the only thing the gambling dens would confirm is whether this guy still had a gambling addiction or not. That's potentially useful information, so I suppose if Nera's willing to sacrifice a night's sleep, she could still go get the armor and still hit up the speakeasies. Maybe equates to a setback on Perception and Vigilance checks the next day?

Alternatively, she could send a colleague to purchase the armor on her behalf, but it won't get its special effects until she is able to see an armorer to get it fitted properly.
Jan 22, 2020 2:35 pm
CESN says:
OOC:
Sounds good. That's the gambling village where the niece was from right? I guess she is still not talking with us
Nekurr back to base :)
OOC:
Yeah, Lady Olarie Dribbage was living in Tamalir before she moved into her uncle's place. She hasn't reached out to Argus since her inquiry was resolved about a month ago. At any rate, the St. Durvin clerics are probably a more solid connection there than anyone she knows, since she's still a bit cross with you all.
Jan 23, 2020 12:23 am
OOC:
In my opinion this is one of those cases where we can find info when we get there, assuming he isn't dead or something. If anyone feels strongly I can follow but I'm not too keen on it.
Jan 23, 2020 3:15 am
OOC:
Your call. It would be, say, a Daunting (PPPP) check with a setback since you don't have a physical description other than human male. I'll advance things tomorrow either way.
Jan 23, 2020 5:28 pm
You all make your way back to Argus headquarters by early evening. The picture you have of Buzzards' Ford, this missing tax collector, and Rathin Viontoloness's motivations is still hazy perhaps, but it's at least not completely opaque. You use the opportunity to inform your colleagues of what you've each uncovered.
OOC:
Maybe good idea to pause for a moment so that each character can reveal what he or she discovered in their own words. Then we can get on the road.
Jan 23, 2020 8:51 pm
"I have obtained-" Nera proudly holds the writ up high. "The writ! At least I hope so. If not there will be hell to pay."
Jan 23, 2020 11:31 pm
"I had a chat with a merchant who tried trade about fifteen years back, but all they had to offer were pumpkins, razorwing meat, and unfriendly scowls. He had an easier time with the Lizard tribes... he did mention some interesting merchandise..."
OOC:
Tronus let's peoe know about the sexy Z merch.
Jan 23, 2020 11:54 pm
Bruv grunts, "Ngh, 'bout oll Oi found was 'at eating 'allucinogenics, and "ad hoc" religious rituals used ta be popular in 'ose parts... Sounds like a good toime we're 'eadin' to, 'ey!?", and then he snorts.
Jan 24, 2020 8:21 am
Nekurr sits down for a moment, listening to everybody's findings "Well it seems that there is not much to know about this village" he then looks at Nera and shows his papers "And I have obtained a letter of introduction!" he smiles "Turns out St. Durvis doesn't have much influence in the southern reaches of the barony, but they have a cathedral in Tamalir where we can look for more information" he stops for a moment and then quickly adds "Oh! And by the way, I found out our friend Dribbage is still doing well, alive and goating in a cage"
Last edited January 24, 2020 8:21 am
Jan 24, 2020 8:44 pm
OOC:
Hildar has perhaps the juiciest info, so we'll pause for McNeils5 to catch up. If they're too busy, I'll narrate you to the road by Monday morning.
Jan 24, 2020 10:55 pm
Hildar smiles slightly "I may have had a bit more luck with the ledger" he says as he slides the map he found onto the table. "Asides from this I managed to find an odd pattern with the records. Their tax contributions were fairly typical for a settlement of its size and then they mysteriously increased. Increased by a significant margin for some time before they abruptly stopped when our employer said they did". He pauses for a moment to allow the information to sink in before continuing "Given the significant amounts they were paying in tax I find it very odd that they could have just stopped paying and it not be noticed for so many years."
[ +- ] Buzzards' Ford Map
Last edited January 24, 2020 10:56 pm
Jan 25, 2020 10:04 am
"An increase in taxes? Why would a small village in the swamps generate such a high tax revenue?" Nekurr asks surprised at the revelation.
Last edited January 25, 2020 10:04 am
Jan 25, 2020 10:09 am
"Indeed, the reason was not included within the ledger. The more we look into this the more questions it seems to turn up"
Jan 25, 2020 6:01 pm
OOC:
Let's take the weekend to tie up any loose ends. Somebox might have wanted to buy some armor (OK to do it offscreen), folks might want to hash out theories about the village or missing person, etc. Sunday evening or Monday morning, we'll have you make a group Knowledge (Geography) check to plot your path down to the village.
Jan 26, 2020 1:18 am
Nera ponders. "Maybe the area is under the rule of a wealthy baron, or perhaps have declared themselves independent? No, such a stunt would be well recorded."
OOC:
150 silver for the armor yes?
Last edited January 26, 2020 1:18 am
Jan 26, 2020 2:06 am
somebox says:
Nera ponders. "Maybe the area is under the rule of a wealthy baron, or perhaps have declared themselves independent? No, such a stunt would be well recorded."
OOC:
150 silver for the armor yes?
OOC:
Yep. I've modified it so that it doesn't give the bonus to Stealth anymore, but since you seemed interested before I did so, we can keep the old benefits, as I think you'll prefer them. (New idea is that it reduces the Unwieldy quality of items you wield, making it pair well with a Zanagan weapon, which adds Linked but also adds Unwieldy). Say it's a one-off the Gnome has in stock.

Elven Zanagan Leather Armor. Reduce Encumbrance by 2. Remove K from Stealth checks. Remove KK from checks due to hot or wet conditions.
Jan 26, 2020 12:06 pm
Nekurr considers Nera's suggestions "Probably something stranger than that... a wealthy baron doesn't disappear like that and someone should have heard of these separatists?" He throws a coin and stars at it for a moment. "I'll bet nothing really happened and this must be a record mistake."
Last edited January 26, 2020 12:07 pm

Rolls

good or bad - (1d2, RA)

(21) = 3

Jan 27, 2020 12:38 am
OOC:
Will leave Nekurr to interpret what that coin flip indicates! :)
[ +- ] maps
You all get a good night's rest in preparation for the trip south to Buzzards' Ford. With the maps found in the ledger, the way seems fairly clear: Take the Tamalir road southeast for about three days' ride, then make your way westward along the Flametail River for a day or less, depending on the conditions. That said, there are often side-roads and cut-throughs that don't often make it onto maps such as these, so it may be worth a look to find a quicker path.
OOC:
Basically, you have enough information to get to the river, but once you're there, you'll need to find a way westward to where the village is supposed to be. For that reason, I'd like a Knowledge (Geography) roll for the group. Nobody has any ranks, so that means Hildar provides the basis with GGGG. The maps provide BB, and unskilled assistance from the others gives BB more. Final roll is GGGGBBBB x PPR, as I'm upgrading things. McNeils5, could you roll it?
Jan 27, 2020 2:05 pm
OOC:
Only thing I'd add is possibly looking to the lizrdfolk tribe for more intel since they're nicer than people from Buzzard's Ford...
Jan 27, 2020 2:58 pm
OOC:
Sure, rolling....not too sure for the Advantages so am open to suggestions....
Last edited January 27, 2020 2:59 pm

Rolls

Knowledge (Geography)

8 Success, 4 Advantage, 3 Failure, 1 Threat

Total: 5 Success, 3 Advantage

Jan 27, 2020 3:04 pm
OOC:
meet a local lizard guide?
Jan 27, 2020 3:50 pm
OOC:
A Lizard Swampologist, I miss Steve Irwin...
Jan 27, 2020 5:06 pm
"'Ow's the tax work? Maybe they 'ad a precipitous increase in income... But whateva brought da windfall, brought 'eir downfall?

Or maybe it's some sorta money scheme...? Baron found out sumpin's goin' on down 'ere, demands more and more 'til 'ey've 'ad enough and... what?
", he shrugs, " Maybe 'ey got a little leverage of 'eir own ta push back? Got da taxes ta 'go away'? Maybe 'ey pushed too 'ard and got woiped out by 'im?", he shrugs again.

" Whateva it is, sounds loik sumpin' 'at one party or another woulda loiked ta stay forgotten..."
Jan 27, 2020 6:46 pm
[ +- ] maps
After studying the maps, you conclude that there are likely two ways you could approach Buzzards’ Ford. The first would be to head southeast on the main road toward Tamalir until you reach the Flametail River. The village map indicates that the main entrance is only reachable by taking a ferry across the Flametail, which means you’ll need to somehow cross to the south bank of the river, make your way west, and then take the Buzzards' Ford ferry at the village entrance entrance a short ways into the swamp. This approach is the most straightforward, and should be achievable in four days in your horse cart.

The second approach would be to head southeast to the crossroads shown on the area map, known as Cailn Crossroads. From there, you could take footpaths due south—Hildar recalls reading about these in his studies—until you reach the edge of the Blackwing Swamp from the north. The smaller map seems to show a tributary of the Flametail River flowing southeast through Buzzards’ Ford. Assuming you could find water transport—perhaps with one of the Lizardfolk tribes if you could establish friendly relations— you could come into the town from this direction, saving potentially two days’ worth of travel and gaining the element of surprise on the villagers. However, that might also cause problems, especially if they’re as jumpy as you’ve heard they might be. Presumably, they don’t get along with the Lizardfolk.

In sum, you can take the tried-and-true approach and arrive in four days by horse cart, traversing the river in two places to do so. Or you can take your chances with either a swamp guide or the Lizardfolk and try to reach the village by river from the north. This latter approach would shave a day of travel time off and give you the element of surprise, but it might present difficulties due to your horse cart.

Either way, the Cailn Crossroads is on the route either way, and Tronus happens to know a guild mate there named Gilga Oakenwheel who might be able to care for your horse or set you up with a swamp guide if you’d like—for the right price, of course.
OOC:
OK, so lizard folk guides are not off the table, but you wouldn’t know about their attitudes until you made it to the swamp. The 3 advantage are for the contact at the crossroads; hope that’s OK and in the spirit of what you were suggesting.
Jan 28, 2020 1:29 am
OOC:
I for one am in favor of meeting some lizard folk.
Jan 28, 2020 8:01 am
OOC:
As a player, I'd agree with somebox... but Nekurr is more of a tried-and-true not worth the risk kind of guy, so my vote goes to the nice 4 days walk around the village with swimming opportunities :D
Jan 28, 2020 1:24 pm
OOC:
Hildar has no preference on the matter and would be willing to go with the consensus
Jan 28, 2020 2:10 pm
"Lets go in through the back, we'll get a better assessment of what may be going on. Especially if the roads are good and well maintained."
Jan 28, 2020 2:17 pm
Remnant says:
"Lets go in through the back, we'll get a better assessment of what may be going on. Especially if the roads are good and well maintained."
OOC:
Just to clarify: You would expect there to be no roads through the back -- From what you gather, there are nothing but footpaths to the swamp, then river travel after that.
Jan 28, 2020 2:35 pm
OOC:
Would we be able to see a road between Tamaril and BF? If that road is decent and well maintained it's a tell tale sign to a merchant of an improved infrastructure for trade/resource acquisitions.
Jan 28, 2020 3:25 pm
[ +- ] maps
OOC:
Yeah, on this map, you can see how the Tamalir road parallels the river for a ways and then heads northward. You'd expect that you'd only have lesser-used dirt tracks west of that curve in the main road. All of this is just what you can glean from these two maps, so you're absolutely right: If there are well-used roads leading into the swamp from either north or east, that's a sign of more (and perhaps illicit) traffic in and out.
Jan 28, 2020 3:33 pm
OOC:
I vote by the road. Bruv is a by the book kind of guy, in this regard. Sneaking in through the swamp would make it look like we have something to hide, when we're there for lawful, rightful reasons

Which I think means there is no consensus, and Hildar is thereby the decider in chief.
Last edited January 28, 2020 3:34 pm
Jan 28, 2020 5:18 pm
OOC:
Little hand wavy. Go by road unless it looks fubar then find out more about the situation so we don't get caught up in an ambush or prison.
"Since we can't come to an agreement lets go by road, if the fork to Buzzard's Ford is in disrepair going upfront and explaining things and who we're looking for works, if we see heads on pikes or a well maintained road that could make military troop movements easier maybe we rethink the upfront approach and see what we can gleam from people in Tamalir and/or Lizardfolk since they're less likely to be aggressive at nonlocals and have a better handle possibly on the situation."
Last edited January 28, 2020 5:18 pm
Jan 28, 2020 8:26 pm
Early the next morning, you all mount up in the horse cart with provisions enough to last two weeks, fodder for the pair of horses, bedrolls for all of you, flint and tinder, and enough tents to sleep your group. The trip southeast is uneventful. You spend your first night in tents, but before the second night falls, you arrive at Cailn Crossroads.
[ +- ] Cailn's Crossroads Inn
The area isn't so much a village as it is a building: A single inn sits near the crossroads with a handful of horses tethered up in stables nearby. You know that this is where Tronus's guild mate, Gilga Oakenwheel, is supposed to live, or at least frequent. Tronus knows that she can fill in some of the blanks about what an off-road, northern approach to the swamp would entail, but she's not one to talk without something in return.

It's a good place to stop for the night one way or another.
OOC:
Let me know if you want to chat up Gilga or just continue south in the morning.
Jan 28, 2020 8:39 pm
"Get your fill and don't drink too much weary eyes make easy marks on the road... I've an associate to catch up with..." Tronus states with a nod before looking around for Gilga.
Jan 29, 2020 2:01 am
The tavern is full with travelers, but Gilga's not difficult to find. Tronus knows that the raven-haired Dwarf keeps a quiet table to herself in the corner. She's there, sorting tarot cards while keeping an eye on who comes and goes in the Cailn Crossroads Inn. As Tronus approaches her, she looks up at him. "I thought you'd show your face one of these days. Cut the deck."
OOC:
As many of you who want to be talking to her should join in. Nera (or anyone) is free to try Streetwise or Charm to chat folks up. We won't role-play out interactions too extensively, but don't feel you have to sit on your thumbs while Tronus talks to Gilga. :)
Jan 29, 2020 1:55 pm
"Lady Oakenwheel." Tronus states with a nod and sits down while doing as instructed.

"Merchant clans always follow the money... and there's always money to follow. Wondering if you could tell me about a place though." Tronus says matter of factly before asking her about her insights.
OOC:
I'm waiting for Nekurr to take bets on if Tronus and Gilga have 'history'... XD
Jan 29, 2020 2:34 pm
OOC:
Yes, I wondered if Nekurr might take interest in this scene! :D
"What—no reading?" she says, tapping the deck with a finger. "Pity. You used to have such a curious spirit. Now what is this place you mention?"
Jan 29, 2020 2:49 pm
Tronus slides the top card off the deck off and places the deck on top of it.

"One of the junior associates with the company gives me headaches with anything remotely related to gambling." Tronus admits with a sigh and a tired frown.

Buzzard's Ford west of here... he states running a hand through his moustache.
Jan 29, 2020 3:39 pm
Bruv kind of hovers next to the table, looking upon the tarot cards with equal parts interest and disdain. He also scopes out the other types of characters in the inn.
Jan 29, 2020 9:06 pm
Nera looks at the cards with moderate interest. She points at one. "I want to try this, not paying though."
OOC:
Helpful as always, that's me.
Jan 30, 2020 4:01 am
OOC:
So, I always have a general outline for scenarios and then do lots of improv. Having Gilga be a tarot reader was total improv. Thanks for giving me the chance to bone up on my tarot, somebox! XD

This is the reading I got from a tarot simulator on line. Please don't read this as a prediction of how the adventure will go. As with any good divination system, the beauty of tarot is that it's easy to read into it what you need to help you out of your present pickle.
Gilga snaps her fingers and taps the deck. "Yes! I sense there is a deeper question at play. Not just how to find this village of yours, but what to do when you get there perhaps?" She glances at Nera. "The reading is for a friend so free of charge." Then, she looks at Tronus with a wry smile. "If you want more concrete information afterward, that is going to cost you."
[ +- ] The Present
She flips over the first card. "This card represents the present moment. The Ace of Coins is a new opportunity. It may be as simple as coming into some money. A business venture, perhaps, Tronus? The road won't be easy, but the pot is there waiting for you."
[ +- ] The Challenge
Gilga flips over the next card, crossing it over the first. "Hmm. This card represents the challenge you are currently facing. The Hanged Man represents a crossroads or impasse. You don't know how to proceed. It's not bad, just a good time to feel out your options to find a solution that allows you to proceed."
[ +- ] The Past
The next card she turns over goes to the left of the other two. "Here we have the past, what led you to this moment and this challenge. The Seven of Coins suggests a lot of legwork has gone into getting you here. You should be proud. But it's a chance to look back over what you've achieved and decide if you are on track. What do you need to do to proceed?"
[ +- ] The Future
The Dwarf places the next card to the right over the others. "OK!" she says. "The Seven of Wands guides your next few steps. This means you will be faced with some opposition. It could be a competition, or it could be actual foes. But you will prevail over these obstacles."
[ +- ] Above
"So what is your ideal outcome for your dealings with this village? Let's see." She flips over another card and places above the others. "Ah. Here we have the Knight of Cups. He represents someone who has gone through much. Great tribulations and challenges. But you can see him returning home, victorious. Exhausted, perhaps, but ready to receive his just reward and take a much needed rest. That's good."
[ +- ] Below
"As above, so below," Gilga says as she flips the next card, placing it below the rest. "Oh dear. The Eight of Cups. This card reveals something deep and foundational to your situation. The Eight of Cups represents something unfulfilled, or someone disappointed due to a setback or a betrayal. Someone was pursuing something and then stopped?"
[ +- ] Advice
"So you want solutions, yes? This next card offers direct advice." Gilga flips it over and places it to the right of the others. "Ah, the Page of Wands. You are an outsider and a non-conformist in some way. Quietly gather information to enable you to bring your situation to its necessary conclusion. Your independence will be an asset to you in some way."
[ +- ] External Influences
"You cannot control everything, so this next card will help you identify others who may be influencing events regarding this village." She flips over a card and places it just above the last one. "Interesting. The Hierophant is an expert of some kind, a master of esoteric knowledge. This is someone who has uncovered secret knowledge through careful study. Be careful, Tronus." She glances at Nera. "And you, too."
[ +- ] Hopes and Fears
"So what do you hope for—or perhaps fear?" Gilga flips the next card and places it in the right column. "The King of Swords suggests that you desire the ability to act as an authority, to speak from a place of wisdom achieved through impartial action. This card suggests you want to get to the truth through detached inquiry."
[ +- ] Outcome
"And finally, the outcome of your endeavor." She flips over the last card and places it above the last one. "The Queen comes after her King! If you continue with your current plan, you will maintain your independence, self-sufficiency, and unbiased judgment. Your quest for objective truth will bear fruit if you are able to be direct and independent."

Gilga shrugs. "I hope that helps you on your path forward. Did you have other matters to discuss?"
Jan 30, 2020 4:17 am
[ +- ] Taven Interior
Meanwhile, Bruv glances around the tavern, which is steadily filling up as nightfall encroaches. The crowd for the most part seems to be the expected mix of merchants, pilgrims, and other travelers. There are a few rougher-looking characters. For instance, there's a trio of surly-looking men (two Human, one Orc) at a central table, who seem to be whispering to one another. There's also a drunken Dwarf singing a tune-badly-to an Orc lass.
OOC:
Let me know if you want to chat with anyone, try to listen in on someone's conversation, ask ne'er-do-wells for rumors, etc., and I'll give you a difficulty and skill.
Jan 30, 2020 2:42 pm
Tronus frowns throughout the reading. His moustache twitches a bit at the end. "You have my thanks Gilga… We just have to see if someone on the job is screwing up and pissing away resources they don't own or ended up getting themselves killed I guess before we leave town." Tronus states with a nod, "This is Nera by the way, she's not as much of a headache as a handful though. Nera this is Lady Gilga Oakenwheel."
Jan 30, 2020 8:43 pm
"Sounds like need to find out who this 'someone' is in the reading. Is he your Eight of Cups? Your Knight of Cups? Or perhaps your Hierophant?" She smiles to Nera. "Pleased to meet you, Madam. I hope Tronus hasn't proven himself a headache for you." She collects her cards and shrugs. "Maybe if you tell me more details, I can help you. I see everyone who comes through here, good, bad, and ugly. My advice will cost from here on out, of course." She flashes Tronus a smile. "But Tronus will get a discount."
Jan 30, 2020 9:05 pm
"We need to find a fellow called Kelis Isle dead or alive, bit of an incompetent possibly, heavy into gambling and losing instead of doing his job, which why I think he's a bit of an incompetent. Possibly quite desperate since he's been last seen a month ago, wife and sister-in-law haven't heard hide nor hair about him good or bad."
Tronus states his moustache twitching.

"Not my fault if people look at the blunt truth like a mason brick to the face..." he mutters his checks a bit ruddier suddenly from the ribbing.
Jan 30, 2020 11:02 pm
Hildar grabs a drink and moves to sit in the quietest spot he can find and pulls out some of his notes, beyond glad to finally be back somewhere dry that he can do some work. He quickly is engrossed in his studies leaving his drink mostly untouched.
OOC:
Hildar's present if anything goes sideways but he's not really a 'pub' person so happy to sit on the sidelines for most of this scene
Jan 31, 2020 2:06 am
"Interesting," the lady says, leaning forward and sipping a glass of mulled wine. "Do you have a description of this Kelis Isle of yours?"
Jan 31, 2020 4:34 am
Nekurr watches their... fortune being laid out in front of them. "So you say we must gather information and make an impartial judgement? But if must stay on our path there will be a disappointment or betrayal possibly this expert that will oppose us?"[/i] The cleric greets Gilga [b]"Nekurr by the way... I wonder if these cards are guided by the Fates or by Fortuna herself". The half-catfolk, sits down, orders a drink for the dwarf and generally charms her hoping for a friendly exchange of information and perhaps a discount. "You seem like a knowledgable lady who know how to an eyes and an hear on interesting stories and events. And one that likes her beer strong, am I right?"
OOC:
Rolls a bonus in case the drink helps. PPP as that seems like a normal difficulty :D
I'll use the success to make her friendly and bonus for discount or even some free advice. I'm assuming as a dwarf, I got the right type of beer for her ;)
Last edited January 31, 2020 4:37 am

Rolls

charming drinks

3 Success, 2 Advantage, 1 Failure

Total: 2 Success, 2 Advantage

Jan 31, 2020 1:10 pm
Tronus looks from Nekurr to Gilga and a smirk curls behind his massive handbar moustache. He looks at Nera and winks before leaning back to see how things go.
Jan 31, 2020 2:42 pm
The Dwarven lady smiles as Nekurr delivers her the drink. "I'm more of a wine person myself, but ale is good, too." With a glance to Tronus, she adds, "You have some lovely friends, my dear." Then she gestures to the cards. "The gods speak in many ways. The cards merely give them voice. But the path here is not set in stone, and the interpretation is open. The betrayal for instance: Are you to be betrayed? Or was this Mr. Isle betrayed? Or did Mr. Isle do the betraying? The cards suggest you can find out if you keep your objectivity throughout your investigations."

Suddenly she sits up straight, putting her about to Nekurr's shoulder in the small tavern booth. "Now, if you want to know if I know Mr. Isle, the answer is yes. But if you want to know what I know about him, I must insist on some silver. This is my living, you know. And if I read the situation correctly, you don't know much about him, even what he looks like. Is that right? Fifty silver might loosen my tongue."
OOC:
Negotiation check against her will be versus RRRK. Three boosts, though, for Tronus being an old friend and for Nekurr's offering. The setback is because she thinks you don't have much to go on.
Jan 31, 2020 3:16 pm
"I must agree that Tronus does have lovely friends. " Nekurr continues instinctively charming the dwarf. "And far classier than most. I haven't seen a wine person in quite some time.". The cleric then moves to seal the business "Ah yes, our luck is left for the gods to decide. Sometimes they help you, sometimes they lead you into a trap. I believe that any leads on this Mr. Isle you have would be very useful in clarifying this Eight of Cups. I understand this is your living, and good honest job if I may say and you have already given us so much advice. But you wouldn't want us walking into a trap, am I right?" The half-catfolk throws in 40 sp. "Why don't we round the price, get another drink and say that I'll own you one service with Fortuna?"
OOC:
I'll try taking of 5sp per success. maybe the 5 advantages could provide information on why the village "disappeared" and which is the best way to get there?
Last edited January 31, 2020 3:30 pm

Rolls

negotiation

3 Success, 6 Advantage, 2 Failure, 1 Threat, 1 Despair

Total: 1 Success, 5 Advantage, 1 Despair

Jan 31, 2020 3:49 pm
OOC:
Bruv is gonna maybe go to the bar and use the "investigate rumors on the street"-type function of Streetwise.

If able, he'd like to subtly guide conversations towards the swamp (maybe as if he's looking for hunting or fishing opportunities or something), as well as the lizard folk or "other populations" of the swamp. Diff?

But first he'll try to buff.
Bruv mumbles a heads-up to Hildar of his intent, so that someone will know he didn't just leave. And then he steps outside into the evening air, perhaps stepping around a corner of the building, and focuses on the spirits of the night. He tries to draw the power of their strength and senses into himself, before stepping back into the building and heading to the bar, to see what information the locals might be willing and able to divulge...

Rolls

Primal, basic Augment

4 Success, 2 Failure, 1 Threat

Total: 2 Success, 1 Threat

Jan 31, 2020 3:51 pm
OOC:
I'm at YGG and I'll drop off up to two setbacks in a negotiation. Nvm I'll just watch an old hat pull someone around by the nose.
Last edited January 31, 2020 3:55 pm
Jan 31, 2020 4:49 pm
As the crowd grows bigger, Bruv relishes his brief moment of solitude outside. He feels energized as he steps back in, but then slightly perturbed by the raucous crowd. He saddles up to the bar and tries to learn what he can about hunting opportunities toward the swamp.
OOC:
Take 1 more strain for the Threat, representing the claustrophobia of this place. Streetwise will be Average (PP) since this place is a bit libertarian in nature. Add a boost for every 5 silver you're willing to drop on buying drinks for folks, etc.
Back at the booth, Gilga gives Nekurr a knowing look. "Forty-five silver, dear. Let's be reasonable." She drains her wine and starts on the ale before continuing: "So, Mr. Kelis Isle, yes? Piece of work, that one. Ugly Human with blunt features, you know, like he's been in one too many tavern scrapes. Kind of guy who thinks facial scruff looks attractive. Shock of red hair. He used to come through here from time to time on his way to Tamalir. I think he liked the gambling there. He'd throw dice with other ruffians in the tavern here, get falling-down drunk, and pick fights. He very nearly got banned for life after he spilled beer on my cards one night; the owner gets free readings, you see." Gilga shrugs. "But then he disappeared for maybe a few months. I saw him once again about a month back. I almost didn't recognize him. Clean-shaven, brushed hair. He drank a single ale, ate his supper, and went straight to bed. No gambling as far as I could see. He left the next morning headed south on the Tamalir road." Gilga purses her lips, adding, "And that's all I can tell you about Mr. Kelis Isle."
OOC:
There's an error with the roller; whenever a Despair is rolled, it doesn't account for the fact that Despair also counts as 1 Failure. So, you succeeded with 1 uncanceled Success rather than 2, hence her counter for 45. 5 Advantage is great; basically, she's willing to spill the beans on Isle for your agreed-upon price. Despair, though... coming up!
Jan 31, 2020 4:55 pm
OOC:
Average Streetwise.

I'll notice an important detail in the ongoing encounter, with that Advantage.
Last edited January 31, 2020 4:57 pm

Rolls

Streetwise v. Average

5 Success, 3 Advantage, 2 Threat

Total: 5 Success, 1 Advantage

Jan 31, 2020 5:02 pm
OOC:
Will adjudicate Bruv later today. In the meantime, here's that Despair:
A finely dressed man with a goatee and dark hair stands at the edge of the table. "Pardon, but I couldn't help but overhear. What's this about Kelis Isle? I work with him at the castle." Your client's words flash through your minds: Keep this secret. Don't let anyone know about this investigation.
Jan 31, 2020 5:15 pm
"Hello there! Who may you be?" Nekurr quickly jumps into a serious posture as a naughty child caught stealing candy! "Ah yes, Kelis Isle. I heard he was working now somewhere south. Tamalir was my guess." the cleric shows his hand to the good looking man "Nekurr, cleric of Fortuna. I'm a friend of Kelis. Met him through Rathin, you know her? That are related and she wanted me to help him turn his luck when he was in a bad place. I haven't seen her in awhile now. Anyway, I was planning on surprising him to make sure he was doing well"
OOC:
my deception os proper bad... I may need help getting out of this one :(
Last edited January 31, 2020 5:19 pm

Rolls

nothing to see here

2 Success, 2 Failure, 2 Threat

Total: 2 Threat

Jan 31, 2020 7:06 pm
OOC:
This is kind of Nera's department, so I'll let somebox come to the rescue if she would like! Roll is versus RR with a setback if you want to keep Rathin Vintoloness's name out of thanks to Nekurr spilling the beans! :D
While the others talk to the information broker, Bruv quickly learns that if he's interested in hunting the swamp, the three rough-looking blokes at the central table are the men to talk to. He notices as he heads over that they seem to be eyeing the drunken Dwarf singing nearby. As Bruv approaches them, he hears one of them talking about how to separate the Dwarf form his purse... They clam up as Bruv approaches, but he puts them at ease and gets them to agree to answer a few questions about the swamp.
OOC:
Let's say 5 successes IDs these guys and gets you past their stranger-danger defense. You can ask 3 questions with the remaining Successes. I'm happy to RP this out if you like, or I can summarize the exchange and just give you 3 pieces of intel from their point of view.
Jan 31, 2020 9:50 pm
OOC:
Let's summarize it.
"Oi wanna hunt the lion-lizards and musk-deer of the fens, bot Oi don't wanna sleep an eat wit 'em... Anywhere on or near the swamp ta get a hot meal and dry bed? Even if just some accommodating folks' stable, er sumpin'?"
...
"Oi've 'eard dere's lizard folk thereabouts... kin ya tell me anythin' about em? Maybe 'ow ta make peace wit em, if Oi foind myself having angered em?"
...
"Any friendly advoice, fer what else someone not from these parts might need ta know?"
Feb 1, 2020 3:53 am
CESN says:
"Hello there! Who may you be?" Nekurr quickly jumps into a serious posture as a naughty child caught stealing candy! "Ah yes, Kelis Isle. I heard he was working now somewhere south. Tamalir was my guess." the cleric shows his hand to the good looking man "Nekurr, cleric of Fortuna. I'm a friend of Kelis. Met him through Rathin, you know her? That are related and she wanted me to help him turn his luck when he was in a bad place. I haven't seen her in awhile now. Anyway, I was planning on surprising him to make sure he was doing well"
Nera rolls her eyes and lightly bats a paw at Nekurr's head. "You made that up after drinking too much the other night. Again. Thinking Fortuna blessed you with riches for doing nothing but squandering coin. Stupid drinking games make you a stupid priest." She chides him like a younger brother, looking vaguely irritated during her speech.

Turning to face the fancy-pants she puts on a smile, ignoring whatever rebuking Nekurr may try and engage in. "Now I don't think you are drunk or lying. What's it like, working with him? If the priest will tell a take it should at least be truthful?"
OOC:
I've have a busy week so a bit behind.

Are Nera's questions a fair use of her advantage and successes?
Last edited February 1, 2020 3:59 am

Rolls

Deception + Knack for it

4 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 3 Advantage

Feb 1, 2020 7:29 pm
The group of hunters seem to take Bruv for a potential score—perhaps hoping to hire them on as guides. A surly, bearded Human who goes by the name "Raddy the Cleaver" does most of the talking:
emsquared says:
"Oi wanna hunt the lion-lizards and musk-deer of the fens, bot Oi don't wanna sleep an eat wit 'em... Anywhere on or near the swamp ta get a hot meal and dry bed? Even if just some accommodating folks' stable, er sumpin'?"
"If'n you're lookin' t'hunt the Blackwing, you're gonna get dirty, brother. It can pay well, though—better'n robbin' caravans and the like. Ya gotta unnerstan' huntin' the swamp ain't 'xactly legal under Baron's Law. We hear scuttlebutt of a hunter who tried to stay in a village somewhere on the Flametail, but they turned the sorry sot over to th'authorities! Best to stay hidden, we say."
emsquared says:
"Oi've 'eard dere's lizard folk thereabouts... kin ya tell me anythin' about em? Maybe 'ow ta make peace wit em, if Oi foind myself having angered em?"
"Vermin if you ask us, right fellas! Kill 'em on sight. They don't have much patience for hunters. Claim the swamp's 'sacred' to 'em or some cockamamie like that. There's a Gnome they likes, but we ain't seen him in months."
emsquared says:
"Any friendly advoice, fer what else someone not from these parts might need ta know?"
"If you're gonna go trompin' through the swamp, you gotta have a guide. That's where us comes in. Blackwing's a deathtrap otherwise. Now if you'll 'scuse us..." He looks to the drunken Dwarf and then to his companions. "We got a bit of bui'ness to 'tend to. You know where to find us if you want to know where the good kills is at."
Feb 1, 2020 7:37 pm
somebox says:
Nera rolls her eyes and lightly bats a paw at Nekurr's head. "You made that up after drinking too much the other night. Again. Thinking Fortuna blessed you with riches for doing nothing but squandering coin. Stupid drinking games make you a stupid priest." She chides him like a younger brother, looking vaguely irritated during her speech.

Turning to face the fancy-pants she puts on a smile, ignoring whatever rebuking Nekurr may try and engage in. "Now I don't think you are drunk or lying. What's it like, working with him? If the priest will tell a take it should at least be truthful?"
OOC:
I've have a busy week so a bit behind.

Are Nera's questions a fair use of her advantage and successes?
OOC:
No worries; we all have busy times. 3 successes is good enough to cover for Nekurr (and your employer) and to get a bit of info out of him, sure.
The man looks from Nera to Nekurr and back again. "I suppose this must be some peculiar custom of your people? I've never met a Felinoid Hybrid, you see!" He smiles as if very proud of himself. "I wish I could tell you anything about this Isle fellow. He seemed competent enough, maybe a bit rough around the edges. He was hired only about a month ago and then sent on his first assignment. I'm guessing he must still be on the road. Some of the more remote villages can be a chore to reach, let me tell you. Now, if you'll excuse me, I apologize for bothering you." He gives a short bow and then heads out the door toward the stables.
Feb 1, 2020 7:39 pm
Gilga Oakenwheel gives a lopsided grin. "I take it you don't want word of your quest for Kelis Isle to get out. Is that fair?"
OOC:
I think we're good to wrap up this scene. Let me know if there's anything else you'd like to do before we move on to morning.
Feb 2, 2020 4:55 am
"We generally try to work as discreetly as possible and, in this particular case, we probably want to find some evidence before we say something" Nekurr explains the situation to Gilga, before thanking her and leaving to rest.
OOC:
i probably won’t be posting for a week or so, but feel free to NPC Nekurr as required ;)
Last edited February 2, 2020 4:57 am
Feb 2, 2020 5:05 am
Nera eyes up the wealthy looking man as he saunters away, silently wondering how heavy his purse is. Never met a fe-li-noyd? Must live under a rock, or a nice roof.
Feb 2, 2020 11:32 am
"Gilda, always a pleasure... like I said a headache."
Feb 2, 2020 6:37 pm
OOC:
Safe travels, CESN!
GIlda nods. "Your secret's safe with me. Now, if you'll excuse me, I really should retire for the evening. I'm staying in the third room to the left at the top of the stairs." She looks to Tronus and smiles ever so slightly. "Gets kind of cold in the evenings." She collects her cards, bows, and heads for the stairs.
OOC:
Let's let emsquared decide if he needs/wants anything more from the ruffians. Interceding on the drunken Dwarf's behalf will take a Coercion check versus RP + setback setback for their numbers. Or just let it happen and go to bed. Up to you!
Feb 2, 2020 8:29 pm
SavageBob says:
OOC:
Let's let emsquared decide if he needs/wants anything more from the ruffians.
OOC:
I'm good, let's move forward.
Feb 3, 2020 5:34 pm
When you return to the common room at sunrise, the tavern is much calmer than it was last night. You notice the rough-looking Humans and Orc Bruv met are outside saddling up their horses, now joined by the Orc woman whom you noticed flirting with the drunken Dwarf the night before. Otherwise, only a few lone travelers sit at the tavern tables, eating a breakfast of bread, milk, and sausage. It's easy enough to find your own table out of earshot, allowing you to discuss what you've learned as you eat, and make plans for how to reach Buzzards' Ford.
OOC:
Feel free to discuss things IC or OOC. I'm leaving the ruffians outside in case you decide to incorporate them into your plans (especially for a northern/swamp approach).
Feb 3, 2020 6:42 pm
"Oi gotta tell ya mates, the picture Oi'm gettin' of 'is place is a weird one.

A 'istory of people using 'allucinogens and... Oi dunno, a cult? An extremely insular town and people. Protection of the lands boi the Baron. Sacred grounds of lizard-folk...
", he shakes his head, "Moi sources may not be the most reliable, but sounds loik we're in for a strange trip.

Any of ye 'eard anythin' about a gnome?
"
Feb 3, 2020 6:56 pm
"I know of a merchant who's frequented the area, had a nicer time with the lizard folk then the people of Buzzard's Ford when it came to trading." Tronus states with a bit of odd pep in his step before he relays what he heard for advise from an old friend as well as Nekurr's green moment and the person to be mindful of they meet as well, "Seems our man went from desperation and debauchery to dedicated and decent which seems odd to me for various reasons considering why we're here."
Feb 3, 2020 7:02 pm
"A gnomish merchant? If we want to utilize the lizardfolk, 'e moight be our best link to 'em... Any idea where 'e is?
Feb 4, 2020 2:55 am
"Did you think too ask? That is what I would do."
Feb 4, 2020 3:11 am
"They told me they hadn't seen 'im for a while. Bot Oi'm sure a great thinkin' moind loike yours can 'elp 'em remember, eh?

They're roight outside, go ask 'em.
", Bruv gestures to the hunters loading up their horses outside.
Feb 4, 2020 3:40 am
"No no, you 'asked' them, should've asked them. You gotta be cool snaggle-tooth."
OOC:
I could try streetwise?
Feb 4, 2020 3:49 am
OOC:
Reminder: Tronus met this merchant in Nornholt, so no need to ask the guys outside. Tronus would know the Gnome is back where you started from. Also remember that Nera is wearing armor crafted by lizard men and sold by said merchant.
Feb 4, 2020 1:54 pm
"The Merchant was back in Nornholt that's where I got the information on the lizard folk being a point to contact if we take the back way around Buzzard since they're at least civil enough to take money for goods, can't be all bad if you'll trade with someone new, Nera's wearing some of his goods locally made by the lizard folk tribe. Decent little fellow. Food first, find later, I'm hungry." Tronus states looking around for breakfast.
Feb 4, 2020 2:17 pm
OOC:
I assumed y'all were having this conversation over breakfast, but it's available in the tavern.
Feb 4, 2020 2:54 pm
OOC:
Yes I'm waiting for someone to realize someone isn't a gravely pile of bitter sand currently though... XD.
Feb 5, 2020 2:20 am
OOC:
Other thoughts? Going back for the Gnome will lose you 4 days of time (2 there, then 2 back), so it will gobble up any time saved for taking the swamp.

But: If you want a guide through the swamp, you have three options: the Gnome, the hunters, of the Lizardfolk (whom you'll have to figure out how to befriend). The Lizardfolk like the Gnome. The Lizardfolk hate the hunters. The hunters hate the Lizardfolk. The villagers hate the hunters (they turned one over to the baron so he could be arrested for poaching). You don't know what the Lizardfolk think of the villagers or vice-versa.

Going through the swamp gives you the element of surprise over the villagers, if you'd like to surprise them.

Taking the roads sidesteps the politics and dangers of the swamp, but the villagers will be ready for you.
Feb 5, 2020 6:02 am
OOC:
I'm not seeing a clear cut choice personally, all have drawbacks in my head. The Gnome would be ideal but taking extra time is a bummer.
Feb 5, 2020 12:29 pm
"Anyone figure out anything about Isle or we just moving on Buzzard? His change in mannerisms is suspect to me." Tronus states between mouthfuls of food and drink shoved in his face like someone might take the food away.
Feb 5, 2020 12:42 pm
Hildar frowns "It would seem to be somewhat counter productive to head all the way back to collect the guide but I'm not sure theres a better option"
Feb 5, 2020 12:59 pm
"If we're going to talk to the Lizard tribe we can just show 'em Nera's gear and ask about how it's made since it's exceptional no? More people should be buying it. Right Nera?"
Feb 5, 2020 2:53 pm
OOC:
quickly saying that Nekurr is all against surprises and dangers, so he’d vote taking the "nice" non swampy roads ;)
But tronus armour parading suggestion would convince him
Last edited February 5, 2020 2:54 pm
Feb 5, 2020 2:53 pm
Remnant says:
"Anyone figure out anything about Isle or we just moving on Buzzard? His change in mannerisms is suspect to me." Tronus states between mouthfuls of food and drink shoved in his face like someone might take the food away.
OOC:
One more reminder: Your client said Isle's wife gave him an ultimatum: Stop the gambling, or divorce. Not saying that's a convincing reason for his change of heart, but it's not out of the blue either.

And Tronus would know that rich merchants don't go on swamp expeditions for free, so hiring him is safest, but will presumably be costly.
Feb 5, 2020 3:20 pm
"Too much weird stuff going on 'ere. Oi tink we at least need ta troi ta contact the lizard folk. If not to be guided through the swamp, den at least ta troi ta learn more about who, or what we're walking into.

Oi don't tink we need ta go back for the game, since we can at least use 'is word, an deir armor for an in.
"
Feb 5, 2020 3:29 pm
"Or we can ask if there's a bounty on hunters because they're shitbags… Everyone likes to see someone they don't like get kicked in the jumblies from time to time." Tronus states with an odd smirk.
Feb 5, 2020 5:37 pm
OOC:
Hopefully we can come to a decision soon. I'll let you try one more Streetwise check in the tavern to see if you can get some dirt on the ruffian hunters. Let's say Easy (P) since they're known in these parts, and it's kind of a lawless place. Add a setback since they're right outside. :)

You could always try to contact the Lizardfolk without committing to the swamp route if you wish. It'll require you to enter the swamp at some point, even if not the path that leads to the river system you'd need to take. If I haven't made it clear, you would all know it's highly unusual for any "civilized" person to be on good terms with Lizardfolk. They're a monstrous race, like Goblins or Kobolds. Intelligent, but opters-out from the social life of civilized Terrinoth. (Just wanted to make sure that was clear, since this won't be like negotiating with Elves or Dwarves.)
Feb 6, 2020 3:33 am
Nera quickly grows bored of the debate, silently trying to spin a fork around her...paws? Fingers? Nera doesn't quite know what to classify them as. Regardless she is failing.

Luckily this self imposed challenge doesn't last too long, as the discussion mentions the bounty hunters her ears perk up. She scoots out of her seat- "I'll be back." -and goes for a quiet little stroll through the tavern. Looking for the bathroom, or perhaps eyeing up some of the lovely decor.
OOC:
I figure I should do this montage style, overhearing people to gather knowledge and butt in if it's wise.

A couple advantage to learn some blackmail worthy knowledge, or if they have any particular items we could use.
Last edited February 6, 2020 3:33 am

Rolls

Streetwise

2 Success, 3 Advantage, 1 Failure

Total: 1 Success, 3 Advantage

Feb 6, 2020 1:55 pm
As Nera zips around the tavern, she makes a few discrete inquiries from those people who seem to know something or other about the hunters outside. She isn't able to gather much new information: The scullery maid says they're hunters, the dish boy says they go to the swamp a lot. A quiet Half-Catfolk sitting on a stool notes that hunting the swamp is illegal, which makes this group poachers under baronial law. Their gear indicates that they're on their way to a hunt today.
Feb 7, 2020 1:29 am
OOC:
OK! Have I given you a case of analysis paralysis? What information do you think you still need to make a decision?

To be clear, I don't intend to belabor arriving at the village. Maybe a single encounter, regardless of whether you take the swamp or the road. The main difference will be in how the villagers react to your arrival depending on how you come and whom you're with.
Feb 7, 2020 3:52 am
OOC:
More like I only just now got to read this. I think we just need to decide how best to proceed. I agree the armor would help us with lizardfolk negotiations.
Feb 7, 2020 1:01 pm
OOC:
I was of the mindset since we have some who want a cautious long round about approach and some what an easy up front approach that we were going to check the road into Buzzard's Ford, if it looks well maintain for an in the boonies village we'd be cautious and scout a bit to see who advanced the defenses are, if it looks like Buzzard 'Fort' now I'd likely ask the people who wanted to go up front and easy if they think we'll get shot up if we state who we are and why we're here.
Once Nera's back, "Well we aren't getting the job done here thinking so what say we get on the road, if we need more information to make a decision we'll need to go out and get it I fathom."
Feb 7, 2020 2:26 pm
OOC:
OK, advancing you slightly, then.
After breakfast, you load up the cart and lead the horses south along the road from Cailn Crossroads. There's a moderate amount of traffic, presumably folks headed south to Tamalir or north to Nornholt. You keep an eye out for footpaths toward the swamp, and before long, you think you spot one—and the hunters from the tavern are taking it on their own mounts, perhaps a half hour ahead of you. There's not really anything you could call a trail, just some trampled grass and wildflowers betraying infrequent passage this way.
Feb 7, 2020 2:47 pm
"So we following these bundles of sunshine for a bit?" Tronus asks the group from the reins.
Feb 7, 2020 3:10 pm
OOC:
I stated what I thought we should do already. Up to group to decide how best to proceed.
"If we follow these uns, we might as well foight 'em now. 'ey'd expect to be paid for being followed..."
Feb 7, 2020 3:10 pm
Hildar nods absently "Seems like a prudent course to follow"
Feb 7, 2020 3:27 pm
[ +- ] maps
OOC:
Well, Remnant wanted to know if the path southwest is well-used. Answer: No, it's not. You don't have to confront these guys if you don't want to. You can tell from your maps that you can head south on the main road perhaps a day's travel and then head due west to get to the swamp.

In short, head after the hunters if you want their help or want to fight them. But if all you care about is meeting some Lizardmen, you can do that without following them.
Feb 7, 2020 3:48 pm
"Well road's shite... That's actually good I guess if we just want to go to Buzzard's Ford and inquire if someone collected taxes and ran with them we'll need to find that out, helping out with the local altercations is something we'll all need to agree to since I didn't think we packed needing to restrain people."
Feb 10, 2020 3:51 pm
OOC:
OK, so unless you tell me otherwise, I'll update your progress later today under the assumption you chose not to follow the hunters and instead want to try to contact the Lizardfolk farther south on your own.
Feb 10, 2020 10:44 pm
Not wanting to confront the poachers, you return to the main road south toward the Flametail River and Tamalir. Pushing southward throughout the day, you start to see the trees of the Blackwing Swamp before you toward the right side of the road. As night falls, the edges of the swamp loom off to the west. Thinking a nocturnal jaunt through the marshland a bad idea, you make camp and prepare to try your luck at daybreak.
[ +- ] Swamp's Edge
The next morning, you take the cart off road through the meadow that stretches between swamp and road. The ground gets softer as you approach the swamp, eventually becoming a thick muck as the trees become denser. Fearing the cart might get stuck, you leave it back a pace as you tentatively step into the shelter of the trees.
OOC:
I'm thinking a Survival check to find traces of Lizardfolk sounds right. Difficulty will be Average upgraded (RP) with two boosts for others helping out. Of course, I'm open to other suggestions for how to find them, including magic.
Feb 11, 2020 1:49 am
OOC:
Oh, and I don't think I've given y'all the chance to try to remember facts about Lizardfolk that might come in handy. Since they're fairly rare, I'd all it a Daunting (PPPP) Knowledge (Adventuring) check, but it's likely something you would have all discussed over your trip south, so two boosts sound warranted for putting your heads together.
Feb 11, 2020 1:40 pm
OOC:
I'll opt out of being the roller, both would be GG for me.
Feb 11, 2020 2:32 pm
As they move along Hildar racks his brains trying to recall all he knows about the lizard folk, discussing the scraps of knowledge with the others.
OOC:
Knowledge checks are pretty much on brand for Hildar...survival not so much lol

Throwing a boost die in for unskilled assistance as I think we'd be talking this out as we go but feel free to disregard if inappropriate.....I was not expecting that result lol Lore dump incoming?
Last edited February 11, 2020 2:32 pm

Rolls

Knowledge (Adventuring)

8 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 7 Success, 1 Threat

Feb 11, 2020 3:18 pm
OOC:
Wow. That might be the most net-successes I've ever seen rolled in the Narrative Dice System.

Well done! Hildar!
Feb 11, 2020 3:24 pm
OOC:
LOL! Yes, and with no proficiency dice! Hildar knows all the things. Lore dump coming up...
OOC:
I actually said you got two boosts, so let's see if it makes a difference. Total is 8 Successes!

Rolls

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Feb 11, 2020 6:05 pm
The previous night gave you the chance to put your heads together to recall what you could about Lizardfolk. Hildar's book learning comes in handy, as always, but a couple of other members of the group recall a couple more salient facts or correct mistaken notions that get raised.

1. Historians believe the Lizardfolk were once the dominant race of the world, with continent-spanning empires. However, their nations crumbled in times now mostly forgotten.

2. On the continent of Terrinoth, Lizardfolk are largely extinct. Pockets of them still persist in places like the Blackwing Swamp, where they tend to avoid contact with outsiders.

3. They live largely as nomadic hunter–gatherers, capturing game in traps, taking down bigger animals in organized hunts, and fishing.

4. They are suspicious of outsiders (and usually meet strangers with violence), but they have been known to trade swamp products (such as meat) for crafted goods from the cities (including alcohol, medical supplies, or items made from steel, glass, and other materials unavailable in raw form).

5. They are cold-blooded, and therefore vulnerable to cold.

6. Their tribes are led by a chief, with spiritual life led by a shaman. Other tribe members fight, scout, hunt, and gather as needs demand.

7. Lizardfolk lay eggs in broods that take several weeks to hatch. They are especially dangerous if their eggs are in danger.

8. They have had little contact with Catfolk or Orcs, so they are likely to be more open to dealing with them than with Humans, Elves, Dwarves, or Gnomes.
OOC:
#4 especially might have been handy to know before you left civilization, so I'm cool with a Story Point flip and personal funds being used to buy some sort of trade good if you wish (that is, spending personal silver rather than your per diem). We can abstract it to 1 gold (10 silver) per case of something.
Feb 11, 2020 7:26 pm
SavageBob says:
#4 especially might have been handy to know before you left civilization, so I'm cool with a Story Point flip and personal funds being used to buy some sort of trade good if you wish (that is, spending personal silver rather than your per diem). We can abstract it to 1 gold (10 silver) per case of something.
OOC:
Does T1: Deep pockets work? :D
Feb 11, 2020 7:44 pm
CESN says:
OOC:
Does T1: Deep pockets work? :D
OOC:
That would be helpful for a small token, like a bottle of wine, a steel dagger, or a lantern. That might be worth a boost die, but not as much as a full cask of wine, a crate of daggers, etc. Really depends on how you all intend to approach the encounter with them.
Feb 11, 2020 7:49 pm
OOC:
I think it's worth the Story Point (and silver).
Feb 11, 2020 9:43 pm
OOC:
Comes out to 2 silver apiece for a single crate. The horse cart can't hold much more than that with all of you in it plus supplies, so we can roll with that since folks seem to think it's a good idea. -2 silver to everyone unless someone wants to moneybags it. I'll update things once one of you (Nera)? makes the Survival check.
Feb 12, 2020 6:13 pm
OOC:
I'm proceeding as if you flip the SP and spend 2 silver each to have something to trade. Someone please let me know what you have a crate or barrel of!

Also, folks have gotten pretty quiet. Do we need to touch base on your progress or how the game's progressing?

Finally, Somebox in particular seems to have been slowed down by IRL stuff. I'll roll Nera's Survival check just to keep us from stalling out.
Nera takes the lead on trying to find signs of Lizardfolk activity. Using the knowledge Hildar and others were able to provide, she looks to the shallow waters for evidence of nets or other traps. Sure enough, she finds what appears to be a net trap in a shallow puddle of muck, tied to a system of pulleys in a tree above. There's evidence in the reeds that a large, humanoid creature (or more than one) may have moved through the area fairly recently; the trail leads toward a copse of trees nearby.

Rolls

Survival with help from friends, SB from carrying the huge crate/barrel

6 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 5 Success

Feb 12, 2020 6:36 pm
OOC:
I guess for my part, I'm still trying to figure out the group dynamics, and where/how Bruv fits in that.

As a player/user, I'm on this site every day multiple times a day, due to all the games I'm in (and my desk job that affords me that availability). But as the new guy to this game in particular, I don't feel comfortable yet driving the story/making decisions as much as I would be able to by virtue of the fact that I am here every day, multiple times a day.
Last edited February 12, 2020 6:36 pm
Feb 12, 2020 6:47 pm
OOC:
I'm watching and here, I'm not the chatterboxy character in this game though so mostly waiting further information currently and being the old head of the group.
Feb 12, 2020 7:36 pm
OOC:
Didn't even check yesterday, still a bit busy + anxious over waiting to hear back regarding a promotion. Overall been lowering my motivation unfortunately.
Feb 12, 2020 10:09 pm
OOC:
I hope things settle down for you soon, somebox!

So both of my GM'ed games are in roughly similar spots: How do you plan to move into the area you've discovered? Sneak in? Go in straightforward but keeping an eye out for trouble? Making a lot of noise so they're not surprised?
Feb 13, 2020 1:54 am
OOC:
If it's to see lizardfolk definitely voting for in the open and civil discussion or trade. If its BF simple inquiry on if taxes are paid and if so to whom but I dont think we're around there yet.
Feb 13, 2020 5:40 am
OOC:
Nera could sneak and scout ahead a bit to see what the situation is.
Feb 13, 2020 7:43 am
OOC:
Getting back slowly :D If we already have a crate of goods (I'd say it's a mixture of things the lizards like so we feel more like merchants) we can go out in the open. There's plenty of option to disperse the tension:
* Nera can work out as a scout and we'll just say she is searching for the best places to move our caravan.
* If we look like merchants, we can try to evoke the gnome merchant's name as someone who told us there were business opportunities if we crossed here, and then ask for the village for shelter.
* In the last case, we can just say we saw the poachers and say we were looking for the lizards as we're worried about their activities in the swamp.
Feb 13, 2020 2:13 pm
OOC:
Nera scouting ahead sounds like a good plan. Let's call it Average upgraded (RP) with two setbacks for reasons not yet immediately obvious (which I believe her swanky new armor ignores!).

As for having a crate of various items (instead of a single commodity): I'm open to that, but I think the cost would be higher, like 5 gold instead of 1. Getting a crate of something for 1 gold suggests you got a bulk discount, but having a mishmash means you had to buy things Ć  la carte, and had to pay more. (I'd suggest just picking one commodity to simplify things.)

Also, remember that two of your mages have access to the Augment spell; Average Divine or Primal check, 2 strain, and your target gets to add G to all skill rolls. Pretty spiffy, and y'all haven't used it much.
Feb 13, 2020 6:22 pm
OOC:
I'm gonna assume with the confusion we're in montage mode right now, and as such I will get the roll out of the way.

Rolls

Stealth

5 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 4 Success

Feb 14, 2020 8:53 am
OOC:
Make sense. I 'd vote crate of wine (it's fantasy, you can't go wrong with alcohol :D) and use the deep pockets for a nice looking ceremonial knife that just happened to be in my backpack... someone in the tavern must have forgotten it there ;)
Nekurr watches as Nera goes away to scout the area and then points to the wagon that is stuck in some swampy bit. He's a cleric and Hildar is clearly the one that knows about theses places "Hey boys, we need a little push here" she pretends to push the wagon as he smiles charmingly to the "big" boys Tronus and Bruv
Feb 14, 2020 6:47 pm
[ +- ] Encampment
Nera bounds up to a low-hanging branch and skitters through the trees with grace. Her new armor proves remarkably breathable as she gets further into the swamp; in anything else, her fur would certainly have been matted and damp by now. The armor is also pleasantly flexible, its leather scales sliding off one another in total silence.
[ +- ] Lizardman
Following the path through the reeds, the Catfolk reaches a patch of deeper water with muddy grasses on its banks. Someone has stuck sharpened, wooden stakes into the soil, jabbing the pointy ends through humanoid skulls. It certainly seems like a message: GO AWAY. Nevertheless, Nera knows she needs to see who might be hiding behind the stakes. She slinks over to another tree and sees the person—thing?—responsible. It looks like a green-scaled lizard, all right, but it stands on its hindlimbs and wears dried frog skins for armor. The goggle-eyed creature seems to be checking a fish trap, as water runs through a reed box the thing is pulling from the depths.

The lizard seems to curse in a sibilant tongue, pulling out some sort of fish that seems to be a disappointment. But rather than throw it back into the water, the lizard-thing tosses it to the side, where it is snapped up by two ravenous creatures that look like a cross between a bat and a wolf, maybe? They devour the strange fish, while the lizardman testily yanks the fish head back away from them, throws it into the trap, and sinks it back into the muck. Nera is left by the impression that these two creatures must be the lizard's hunting companions, or maybe even pets.
[ +- ] Pets?
OOC:
Nera can try to ID the creatures with a Hard (PPP) Knowledge (Adventuring) check with a setback that will become apparent later. Or she can just describe them to her companions and let them try the identification, but that will entail another setback for the telephone-game aspect of it.
Back at the entrance to the swamp—where the land starts to get muddy—Nekurr finds that the ground becomes quite impassable for the horses or the cart. Moving the crate of wine will have to be done the old-fashioned way: With at least two of you carrying it in your arms or on your backs. That is, unless you build a sledge, or a more arcane solution can be found.
OOC:
Wine works for the commodity! I think getting the horses through a swamp is a no-go, unless y'all can think of some sort of magical solution. If not, the crate's going to need to be carried in hand, or someone can try to build a raft/sledge to pull it. There's plenty of driftwood around, plus vines for rope, so let's call that an Easy Survival check (P), but it'll take about an hour to do it right. Up to three of you could participate, adding two boosts to the roll.
Feb 14, 2020 7:14 pm
OOC:
any sort of Float/levitation effect available for horses to make it? Or maybe a less spectacular strength boost for them to push harder?
Last edited February 14, 2020 7:15 pm
Feb 14, 2020 7:25 pm
CESN says:
OOC:
any sort of Float/levitation effect available for horses to make it? Or maybe a less spectacular strength boost for them to push harder?
OOC:
That's a tough one. We can call it Augment for the horses, Utility for the crate or cart. In other words:

Let the horses pass through the swamp by swimming: Base difficulty of PP for one horse (basically giving it the Haste Augment), PPPP for both (additional target modifier). Whether having the horses swim through a creature-infested swamp would be a good idea, I leave to you to decide.

Levitating the crate: Easy (P) Utility spell that you must concentrate on to maintain. One horse? (PP). Two horses? (PPPP). The cart? Let's call that Hard (PPP). The cart and the horses? Formidable for adding two additional targets (PPPPP). Two mages could split the burden in some way. But, again, whether it's a good idea to bring horses into a monster-infested swamp with no boat is your call.
Feb 14, 2020 10:16 pm
OOC:
i’m guessing Abandoning the horses here on their own can only have one ending... so the risk of this choice is minimised conditional on that :)but those are some thought rolls, let’s see what the big boys do :)
Feb 15, 2020 12:43 am
CESN says:
OOC:
i’m guessing Abandoning the horses here on their own can only have one ending... so the risk of this choice is minimised conditional on that :)but those are some thought rolls, let’s see what the big boys do :)
OOC:
Ah, if that's the concern, someone could stay back with them. Hildar could also cast a Mask spell on them--one of the new spells from the Enhanced Players Guide. To make two horses invisible would be a Daunting (PPPP) check: Base Easy, move up to Silhoutte 2 for +1, additional illusion for +1. The cart could be added, too, for 2 advantage on the roll.

But to be honest, I'd never give you such a setback unless a Despair came up, and even then, having your transportation stolen or killed would be a pretty severe Despair!
Feb 15, 2020 9:55 pm
Nera will observe the lizardfolk for a few minutes, silently deciding on a course of action. It wouldn't do to expose herself unnecessarily when there is nothing to gain, only the (rightful) accusation that she is spying. With this in mind heading back seems wisest, and so she waits for a nice opportunity to slink back to her companions.
Feb 16, 2020 2:02 am
As Nera watches the Lizardfolk, she sees more of the same. The creature seems to have set a series of traps in this area, a promontory of grass and mud surrounded by roiling, opaque waters. The creature has each trap tethered to shore with what looks like a vine tied to a sharp stick that is stuck into the mud. The lizard seems to be looking for frogs and shellfish; most of the fish get tossed to the two bat-like creatures. There's what looks like a fire pit on the landmass, along with a lean-to. This Lizard-person must be staying here at least for a short while to have gone to trouble to construct a shelter.

Realizing that she's not likely to learn much more, Nera realizes she can head back to report.
Feb 17, 2020 7:46 am
SavageBob says:
But to be honest, I'd never give you such a setback unless a Despair came up, and even then, having your transportation stolen or killed would be a pretty severe Despair!
OOC:
As strange as it may seem, I think Nekurr is not one to take that sort of chances based on the fear/flaw ;) Let's try it just for fun
"Bringing these beasts wasn't a good idea was it?" Nekurr sarcastically mentions as he "waits" for the strong men to get those crates moving, innocently blessing the cart and generally being busy at not doing much heavy load. For a moment there, it looks like the horses are about to fly off, but it is as if the weight of the cart pull them back down. The Half-catfolk starts to look around, a bit unsure the swamp thing was a good idea to start with, hoping to she Nera show up at any moment with some good news, particularly if these involved a safe, clean and dry place to stay.
Last edited February 17, 2020 7:51 am

Rolls

pumping up those horses

3 Success, 2 Advantage, 3 Failure, 3 Threat

Total: 1 Threat

Feb 17, 2020 5:52 pm
Nera does just that, heading to the party's last known location where she witnesses Nekurr doing...something? "I'm back. I found one of our lizardfolk, who was engaged in a bit of hunting. Their territory is decorated with signs of death in case you had any doubts."
Feb 17, 2020 8:50 pm
Nekurr looks at Nera "Death? What do you mean? That doesn't sound inviting"
Feb 18, 2020 1:40 am
Nekurr's prayer seems to go unanswered. Even worse, he seems to have spooked one of the horses, which gives the Half-Catfolk a painful bite on the shoulder! If the animals are going to be brought into the swamp, it's going to take another approach. Or they could just be hidden somehow.
OOC:
Your choice for the 1 Threat: 2 extra Strain or 1 Wound.

Is Hildar going to try to Mask the horses or cart? Will Bruv, Hildar, or Nekurr be using Utility to make the crate easier to move? Tronus could do it too with his Templar ability.

You could also try to hide the horses with a Daunting (PPPP) Skulduggery check.
Feb 18, 2020 4:38 am
Nera watches the horse's assault with a mixture of horror and humor, taking a step back as a precaution.

"Spears, skulls, the usual. I forget you haven't experience life in the wilderness before: the denizens do not usually tiptoe around steering 'foreigners' away from their territory. They also have these...bat-dog-beasts, I do not recall having seen them even in my... past life; must be local."
Feb 18, 2020 7:59 am
OOC:
Take 1 wounds since it bit
"Hey!" Nekurr jumps away from the angry horse misunderstanding Nera in the process "Lizard-bats with dog skulls? Is this the same sorcery as that the goatman was using?" he look at Nera in the eyes and adds seriously "I'll let you know that I've been out and about before. I'm just not keen to test my luck ... that way."
Feb 18, 2020 12:47 pm
"Different is different Nekurr if you've only seen humans your whole life for generations ignorance may lead one to think even Catfolk are devils since they have more than 'human' abilities at first glance... Manlings… No offense Hildar. This isn't working with the horses we should try a different route or they might get use to the taste of catfolk." Tronus states his typical frown back.
Feb 18, 2020 2:17 pm
OOC:
Hard (PPP) Knowledge (Adventuring) check to identify the bat-dogs, with a setback for having to rely on Nera's description rather than an actual sighting.
Feb 18, 2020 2:18 pm
OOC:
Any one reading adventure book in this party? If not, would Lore eventually be an option?
Feb 18, 2020 2:24 pm
OOC:
Lore might be applicable once they've been identified in the first place. Lore is more for identifying magic, magical items, religious paraphernalia, and the like, so it might tell you if they're used in witches' brews or if they are used as familiars or something. For identifying monsters and their habits, that's Adventuring. :)
Feb 18, 2020 3:08 pm
" Do we need ta foind a different route? Let's attract the lizardman to us. Make friends. Let 'em show us da route. 'at's what we brought 'is junk for, roight?"
Feb 18, 2020 3:53 pm
"I meant trying to drag and lift horses as well the cargo and wagon through the swamp. Lets not do that... although seeing this wee one get attacked by a horse is mildly amusing..."
Last edited February 18, 2020 3:54 pm
Feb 18, 2020 6:09 pm
OOC:
OK, sounds like y'all want to talk to the Lizardfolk but not commit to a swamp journey. So are we splitting the party? Who's going into the swamp to try to get the Lizardfolk trapper to come closer to the swamp's edge? And are you bringing the crate with you?
Feb 18, 2020 7:27 pm
Tronus grabs a bottle from the crate, "Let's go talk to the Fisher, someone watch the horses, cart, and the crate. If we're lucky maybe we can get him to watch the cart for a bottle..."
Feb 19, 2020 8:38 am
"So, you mean someone should stay and not go into that swamp full of skulls?" Nekurr looks at the others and then focus on Tronus "Well, you can count on me to keep the crate safe and sound while you take that nice gift to the friendly lizard!" he says as he pats the dwarf on his back, happy to take what he convinced himself was an important job.
Feb 19, 2020 11:22 am
"So you dont mind if some predator gets hungry and comes over to eat the horses and you. Good to see you stepping up, keep em safe." Tronus states with a nod, "I thought you'd want to go deal with a fisherman and chat them up instead."
Feb 19, 2020 12:33 pm
Nekurr stops to look at the dwarf, swallowing with difficulty. "What sort of predators are we talking about here? I guess I can talk with fishermen. They tend to like us men of faith. "
Feb 19, 2020 1:03 pm
Hildar looks at the horse and cart for a long few moments before he starts furiously flipping through a small notebook. Looking up he mutters a few words before the horses disappear from view, he frowns slightly when looking at the cart however "That should have been hidden as well, why didn't that....." he trails off into further muttering as he consults his notes again.
OOC:
Sorry, works been a bit crazy lately. Will try to drop a Mask on them (rolling with difficulty as you noted earlier)
[ +- ] Current Status
Last edited February 19, 2020 1:06 pm

Rolls

Mask Spell

5 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 4 Success, 2 Threat

Feb 19, 2020 3:04 pm
OOC:
Hope work eases up for you, mcneils! We're fighting a stomach bug at my house... :/
As Nekurr and Tronus debate whether someone should stay with the cart, the horses vanish from sight, revealing Hildar standing right behind them, wand pointed in the direction they once stood. The cart remains visible, however. Yet it seems like it's a much less inviting target for thieves with no horses to pull it, and even less attractive to would-be predators.

In debating what to do with the crate of wine, you also realize something odd: The crate is gone! It takes a moment to figure out what happened, but eventually Hildar realizes his spell was a bit too effective, and the crate is now invisible. The mage has to maintain his concentration to keep the spell active, so if he drops his concentration on the crate, it might also make the horses visible again...
OOC:
OK, so the horses are hidden! Hiding the cart with foliage and brambles is an Average (PP) Deception check, or I'll take Survival if someone wants to try that.

2 threat = the crate disappeared, too. That said, it's presumably still physically there, so I'm open to ideas to make it visible again if you want to do so.

Also, remember that making the crate more mobile is an Easy (P) Utility spell. Any of the magic users can try this; the way it manifests will just differ based on the flavor of magic. Bringing only a single wine bottle to negotiate with he lizard won't get you the same bang for your buck as having a whole crate full.
Feb 19, 2020 3:23 pm
"Hey wait! Where did... What? Hildar, what did you do? the cleric steps away from anywhere he thinks plausible the horses are, just in case...
OOC:
It's invisible but we know it's there, so we can "touch" it right? If so, does taking the wine from inside reveal the contents as if pulling a rabbit out of an hat sort of trick?
Last edited February 19, 2020 3:24 pm
Feb 19, 2020 3:54 pm
Bruv sets about camouflaging the cart, "Oi think two at most go to confront the lizardman... Udderwoise we'd surely be too threatening. Probably anudder good talker, wit Tronus. Is'at anyone?"
OOC:
Spend the advantage to figure out how to make the wine visible? :P Or to camouflage a spot for one or more PCs?
Last edited February 19, 2020 3:56 pm

Rolls

Deception, Average dif

5 Advantage, 2 Threat

Total: 3 Advantage

Feb 19, 2020 5:08 pm
Nekurr notices that the crate is still there -- he can feel its wooden surface -- but it's not visible to the naked eye. Opening the lid (which stays invisible), the wine is fully visible within.
OOC:
A couple of you could give Bruv a hand (adding 2 boosts) if you'd like. Might Make the difference on camouflaging the cart. If Nera helps, she adds her proficiency dice instead, as that's one of her specialties. If so, somebox, roll a yellow and we'll replace that fourth green.
Feb 19, 2020 5:13 pm
Nera pokes the invisible horse. "I will go. A spotter is necessary in such dangerous terrain."
Last edited February 19, 2020 7:47 pm
Feb 19, 2020 5:48 pm
OOC:
I'd volunteer to assist Zaer before taking off.
Feb 19, 2020 6:01 pm
OOC:
I'll roll the extra dice just to keep things moving. Using those advantages to reveal a potential solution to making the crate visible.
With the invisible crate placed on the ground, Bruv and Tronus drag some branches over it and drape them across the cart. Nera looks at their handiwork from a distance and gives direction on how best to fully camouflage the cart. Once the task is finished, you all notice that in setting the crate on the ground, some mud splattered up onto it, making its outline faintly visible through the spatter pattern. If you wanted to make the crate visible without Hildar having to drop his magical mask over the horses, you decide a quick mud bath would do the trick.

With that, you plan to head back into the swamp to locate this Lizardfolk Nera located.
OOC:
Let me know if your character plans to stay behind, otherwise, I'll assume you're entering the swamp with the others. Also let me know if you're planning to carry the crate (will take two of you, who won't be able to take any other actions while you're carrying it), if you're fashioning a sledge/raft for it (another Easy (P) Survival check), or magicking it to be lighter to carry (Easy (P) Utility spell).

Rolls

assists

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Feb 19, 2020 6:26 pm
OOC:
Does anyone want to go for the adventuring check on the dog bats? I can try it, but that's a GG PPP for me ;)
I think building a raft with the tree branches with a Easy (P) Survival check) is worth it :D. A GG P for me... Nera?
Feb 19, 2020 7:51 pm
OOC:
Thankfully Nera is both mechanically and story wise decent at survival checks.
Noting how cumbersome the crate will be Nera looks for some sturdy looking branches -possibly some vines too- to create a makeshift sled. It doesn't take long before she creates an ample device, thanks to the abundance of resources of the swamp. "How all I need is a harness and bit for the gentlemen who shall guide our cargo."
OOC:
Success & advantage to provide protection for cargo and decreasing how unwieldly it is for whoever gets the lucky opportunity to drag it?
Last edited February 19, 2020 7:53 pm

Rolls

Surviving

3 Success, 3 Advantage, 1 Threat

Total: 3 Success, 2 Advantage

Feb 20, 2020 3:41 pm
OOC:
So, everyone's going to meet with the Lizardman? What's the strategy for approach? I'd rather not belabor this encounter any more than necessary, but I want to know how to frame it. I think it's pretty clear he won't take kindly to a bunch of armed strangers dropping in, so how do you plan to calm him down?
Feb 20, 2020 6:26 pm
OOC:
negotiate a guide for the bottle of booze I snagged from the crate to a trading point with the tribe works. But that's me.
Feb 21, 2020 12:57 pm
Hildar follows along with the others but seems somewhat distracted and a few times one of the others has to almost steer him round obstacles.
OOC:
Hildar is maintaining his concentration on the Mask on the horses so if a manoeuvre down a round so he won't be much use to assist with anything whilst following along (unless he drops the mask that is). He'll hang back from the meeting given what they've heard about the Lizard-folks usual disposition towards elves
Feb 21, 2020 6:29 pm
[ +- ] Encampment
OOC:
OK, I'll proceed as if Nekurr and Nera are making first contact. Hildar and Tronus are hanging back for the moment. Emsquared, I'll let you decide if Bruv is making first contact or hanging back.
With Hildar and at least one other hanging back a ways with the crate of wines, Nera and Nekurr (and Bruv?) take a sample bottle to the spot where Nera saw the Lizardfolk trapper and the strange bat-wolf things. There, they find that the creature is still there, but the reptile now seems to be half-asleep, curled up under the lean-to. One of the bat creatures begins shrieking.

The Lizardfolk jumps to its feet and grabs a wicked-looking spear, pointing at the interlopers. "Ssssks fttssskz ssssttt!" it says, presumably a warning in its own tongue.
OOC:
So, I don't think initiative is warranted quite yet since y'all are presumably not trying to surprise this thing. Getting this monstrous creature to talk in a civilized manner is going to take a social skill check of some kind (presumably Charm, although I'm open to Coercion if you'd rather try that). Negotiation is off the table until you can establish that you're not here to kill it.

Charm is Hard upgraded (R) with 2 setbacks for stranger danger, or 3 if Tronus is present.

This is a crucial roll, as failure may end up making this creature hostile. Augment and Story Points are your friends!
Feb 21, 2020 6:38 pm
OOC:
I'm hanging back with Hildar so he doesn't fall in the swamp and get dirtier.
Feb 21, 2020 6:43 pm
OOC:
I was planning on staying back cuz I thought Tronus was going to make first contact, and so we needed to have some muscle stay back.

I think I'll still stay back though, now, as I think 3 would be too many/threatening.
Feb 24, 2020 8:39 am
OOC:
No dwarves here!
I believe that the gift was at leats a boost right?
Nekurr raises his hands in a slow and threatening way, signing his peaceful intentions as he speaks slowly and clearly "Ssssks fttssskz to you too my friend. I purr back at you in friendship" the cleric shows the wine bottle to the lizarman , letting him examine the gift. "Gift from my people to yours."
OOC:
oops... forgot to bump the green one :( as recommended, UPD is 0 successes and 2 advantages...
well, the lizard is not charmed, but also not insulted... so I guess the advantages can be used to have the wine catching his eyes and get him curious about the catfolks?
Last edited February 24, 2020 8:43 am

Rolls

scaling up the charms

2 Success, 4 Advantage, 3 Failure

Total: 1 Failure, 4 Advantage

story point

1 Success

Total: 1 Success

Feb 24, 2020 3:02 pm
OOC:
You're at 0 Success, 4 Advantage now. Somebox, is Nera doing anything to add assistance? Another boost might push the roll over the threshold.
Feb 24, 2020 8:04 pm
Nera holds back her snickers, wondering exactly who Nekurr's people are in this scenario. Seeing him on the cusp of winning the Lizardfolk's favor she pulls down her hood, hoping such a plain face-to-face will eliminate the remaining tension. "No trouble."
OOC:
Wow nice.
Last edited February 24, 2020 8:04 pm

Rolls

Booooost

1 Success

Total: 1 Success

Feb 24, 2020 8:33 pm
The strange bat-things hiss as Nekurr and Nera speak. The Lizardfolk seems ready to flee if not throw its spear when Nera removes her hood. The creature's goggle eyes move from one Catfolk to the other as its tongue flicks out, tasting the air.

"Sssssks... Izz cat peoplezzz, here?" it says to the bat-things, but clearly intending the comment for the strangers. It slinks over to Nera and comes within inches of her face, tongue flitting in and out. "Yesss! Izz cat peoplezzz coming!" The creature thrusts the butt of the spear into the soft earth and faces Nekurr and Nera at its full six feet of height. "Ssyk-ssyk izz name of thisss one in common babble. Ssyk-ssyk thought maybe you coming from Lizardfolk tribe to kill thisss one."
OOC:
3 Advantage gets you his Desire or Fear, which is worth two boosts if you play off it. Let's say his Fear is that his tribe will find and kill him. 1 more Advatnage left, which can translate to a boost next check only.
Feb 25, 2020 8:35 am
OOC:
I'm happy with the advantages. maybe the next one is a bonus on negotiation
"Ssyk-ssyk is this one's name." Nekurr repeats to Nera. "Nekurrrrr is this one's" he point to himself "And that one's Nera. Cat people be friend of Ssyk-ssyk. Why lizard tribe come for friend Ssyk-ssyk?". The cleric speaks in a slow, clear and loud voice adding very theatrical mannerisms as if that would help.
Last edited February 25, 2020 8:36 am
Feb 25, 2020 3:30 pm
The lizard seems impressed with Nekurr's introduction. He hisses at the Catfolk's question, apparently in disgust. "Sssstupid lizardzzzz! Ssyk-ssyk fight Big Chief. Thisss one loozzze fight. Not Big Chief. Musssst leave tribe. How you ssssay in common babble? Out-casssssting?" His eye flits to the bottle held by Nekurr, his head cocking sideways. "Now why Cat peoplezzz coming to thisss one's camping?"
Feb 26, 2020 3:05 am
Nera's ear twitches. "This one understands. Is...also outcast." The smallest glint of sadness flows across her face, but soon vanishes. "Cat people bringing others through swamp, ones Ssyk-ssyk or others may not like. Cat people and other people simply want to pass by without starting any fights."
Feb 26, 2020 3:12 am
OOC:
Are you trying to reach the village through the swamp or just get some intel in preparation for going to the village by the regular roads?
"Ssyk-ssyk not like hunterzzz. Ssyk-ssyk not like lizzzzard peoplezzz." His eyes flit to Nera's, then back to the bottle of wine. "But what izzzz cat peoplezzz bringing bottlezzz for?"
Feb 26, 2020 8:11 am
Nekurr looks at the bottle curiously "Cat people bring bottle to drink. Friend Ssyk-ssyk see hunters in swamp? Ssyk-ssyk see many people? They come from Buzzard's village?" The cleric then moves back a little and shouts "Oy little man! You can bring the box"
OOC:
So lizards dislike dwarves and we know it right? Does Nekurr pretending tronus is a slave pleases Ssyk-ssyk? I know Tronus will love it :D
Feb 26, 2020 6:12 pm
OOC:
Yeah, Humans, Dwarves, Elves, and Gnomes. I got the impression Nera was just warning the Lizardfolk that there would be some of these kinds of people approaching, but not that they were slaves. Correct me if I'm wrong, somebox!
"Hunterzzz kill Lizzzards. Hunterzzzz kill game from lizzzardzzz. Human village not problem. Human village sssstay put. Humanzzz in that place not hunt. But thissss one ssstayzzz away." He almost jumps up and down. "Open bottlezzz! Open bottlezzz!"

The rest of you hear Nekurr call out that you should approach.
Feb 26, 2020 6:45 pm
OOC:
Just that there were people coming yes, left intentionally ambiguous given the unknowns.
Feb 26, 2020 6:58 pm
OOC:
well, i’m downplaying their relevance on purpose where "little man" = dwarf and "bring me the box" clearly signal superiority in the hierarchy :)
Just adapting his cultural sensitivities, I’m sure Tronus will understand :D Spicing up for some intra party RP ;)
Nekurr opens and offers the bottle to the lizardman as he waits for the others to join.
Last edited February 26, 2020 7:00 pm
Feb 27, 2020 2:06 pm
OOC:
Waiting for some action from Remnant, Hildar, and Emsquared. Can progress if they don't post, but worried over half the players seem checked out.
Feb 27, 2020 3:02 pm
Tronus looks back towards the cart then in the direction of the yell and blinks and shakes his head, "I'm going to find that little furrball a job where he has to do manual labor when we get back. I'll guild you Mr. Erathnir since you're distracted. Lets remind the youngling what we're here to do and why again." Tronus states before staring at Nekurr, "So where are we going since it's a two man lift for the crate and you'll be on duty to be watching and protect the group if Bruv and Myself are carrying it?" he states flatly, "Tall boy" he adds.
Feb 27, 2020 3:12 pm
Hildar stares at Tronus for a long few minutes as though trying to process what he is saying whilst simultaneously listening to a second conversation before he blinks for a moment and responds "Oh, yes, right lets, yes lets go"
OOC:
I've been keeping an eye on the game but didn't have anything to add to the current scene so didn't want to clutter things.
Feb 27, 2020 3:13 pm
OOC:
I figure Hildar is remotely keep the spell active.
Feb 27, 2020 3:16 pm
Bruv looks to the sound of Nekurr's call, it didn't sound urgent, but if they're all leaving their carry he wanted to do something to keep watch over it. So he attempts to commute a nature spirit from the waters if the swamp...

"Greetings little friend... I want you to come get me if anything, anything at all, comes to this area...", he gestures to the cart.
OOC:
Will use Advantage to recover Strain.
He then goes to join the conversation with the lizard man.
Last edited February 27, 2020 3:21 pm

Rolls

Primal, Average (base+summon Ally)

3 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Feb 27, 2020 9:30 pm
SavageBob sent a note to emsquared
The rest of you can see Bruv chanting his incantation, and then dropping the sledge in the muck. He comes along with the rest of you, apparently satisfied that things are safe. You all enter the sheltered inlet where Nekurr and Nera have gone and find that they've made contact with the Lizardfolk trapper Nera scouted out. Two bat-wolf-things rankle and hiss at your appearance. The Lizardfolk does the same.

"SSsssszzzztt! Dwarfy-man and Elfy-man! Why you bring Dwarfy-man and Elfy-man to Ssyk-ssyk placcccce?" His voice is almost a whine, a plea. But then he seems to notice Bruv for the first time. "Who thisssss one? Rocky-man izzzz sssslave? Hunterzzzz bringing Rocky-man sssslave to kill Lizzzzardzzz..."
OOC:
He'll bank a boost on his next check.

So, let's treat this as a social "combat." Charm versus him is R, Negotiation is R, Coercion is PP+KK (his bats), and Deception is RP.

Nera and Nekurr know his Fear is being hunted and killed by people from his village. Playing that up grants BB. (It's a bit meta for the rest of you to play to that until it comes up at least.)

You have a few other possible items that can grant boosts if you play them up.

The goal here is to win him over to the fact that you're not hostile and, perhaps, to trade the wine to him if you think he can offer you intelligence or passage or something else. Or maybe you want to trade the wine to his tribe, but you need his help to make contact with them.

Rolls

Charm on Nera

2 Advantage, 1 Failure, 1 Threat

Total: 1 Failure, 1 Advantage

Feb 27, 2020 9:40 pm
Tronus looks from the lizardman to Nekurr and back, "Nekurr did you screw this up? He whines as much as you do. And what's this talk about orcs killing lizardfolk he mean the poachers right?" he states with a frown moving to smack Nekurr in the back of the head.
Feb 28, 2020 5:24 am
Nera rolls her eyes and covers Tronus's mouth with her paw. "Shut up." Nera looks at Trouns and gives him a wink. She looks back at the concerned lizardman. "He couldn't hurt a frog, look how frail and old he is. Oh he'd love to kill you, but just look at him." She pokes him a few times, a look of displeasure on her face.
OOC:
Is that enough for the boosts?

Rolls

Lying

3 Success, 2 Advantage, 2 Failure, 2 Threat

Total: 1 Success

Hypothetical Boosts

1 Success

Total: 1 Success

Feb 28, 2020 9:32 am
"Oh! Friend Ssyk-ssyk no fear Dwarfy-man, Elfy-man and Rocky-man. They with cat people" Nekurr looks at Bruv. "Rocky man came from tribe to save other rocky-mans from bad hunters. No kill lizard ... zzzzzz... Ssyk-ssyk take all mans to village to help?" Once Bruv is introduced he turns to Tronus and Hildar "Dwarfy-man carry box for Rocky-man and Elfy-man can read map and do pretty tricks, but he ate mushroom and is a bit trippy" the cleric points are the elf concentrating hard on his spell. "Catfolk friends with lizard. Little dwarfy-man, why not give friend Ssyk-ssyk another bottle of friendship water from Elfy-man amazing no box? As Tronus takes one bottle from the invisible box Nekuur assures the lizardman that he will be safe "As cat lady said, old dwarfy man strong in just head, but he help Ssyk-ssyk from village hunters, right dwarfy-manzzz?"
OOC:
Pacifying his fears +BB by throwing a dwarf in between the lizards. Water of friendship +B? Adding another layers of lies to Nera's reassurance
[ +- ] BFF
OOC:
Advantages... could we get a token of lizard friendship? and maybe some information of buzzard's, like what has been happening around that area of the swamp? anything of note? I keep forgetting this is a social conflict! Advantages to know his motivation ;)
Last edited February 28, 2020 4:23 pm

Rolls

charm

1 Success, 4 Advantage, 1 Threat

Total: 1 Success, 3 Advantage

Feb 28, 2020 1:18 pm
"Oh yeah, I'd love to try and kill Nekurr later..." Tronus muses, "Maybe make him pay his own bar tab..." he adds a sudden evil shine in his eyes as his lip curls behind his large handlebar moustache.
Feb 28, 2020 4:11 pm
OOC:
I think Bruv Action is best spent Assisting.
Bruv holds up his empty hands in a hopefully-universal sign of peace. " Listen to da kitty-folk, lizard man. Oim no slave. And Oi ain't 'ere ta kill ya..."
Feb 28, 2020 4:15 pm
The bat-things hiss at Tronus, hopping toward him, fangs bared.

Rolls

Coercion

3 Advantage, 1 Failure, 4 Threat

Total: 1 Failure, 1 Threat

Feb 28, 2020 4:22 pm
The Lizardman seems to be taking a liking to Nekurr and Nera, but he seems unsure with his pets so riled up. "Needing bottlezzz for this one. Having food for those razzzzorwingzzz? Even humanzzz farmerzzz keeping razzzzorwingzz. Eat much!"
OOC:
He takes 2 strain for making such a pathetic request, but you get the sense that calming his critters may be another avenue to explore. I'll strain him for the threat unless you have another idea.

Rolls

Negotiation

1 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 1 Threat

Feb 28, 2020 4:23 pm
OOC:
updated Ooc in last post

You can delete this one as it is just to let you know
Feb 28, 2020 4:25 pm
CESN says:
OOC:
updated Ooc in last post

You can delete this one as it is just to let you know
OOC:
Oh, sorry! I already had him reveal some information about the village: They keep "razorwings" as pets, like his.
Feb 28, 2020 4:29 pm
"Thistlebacks taught me this one. UP. Which one of you is the Alpha?" Tronus states to the beasts.
Feb 28, 2020 4:40 pm
Remnant says:
"Thistlebacks taught me this one. UP. Which one of you is the Alpha?" Tronus states to the beasts.
OOC:
Survival check vs. P+setback. Bruv's offered a boost, but that should apply to the lizard man.
Feb 28, 2020 6:47 pm
OOC:
Tronus attempts to talk broken razorwing by speaking surly gravelly crumdegeonese. I don't think it would apply to the beasts though yeah.

Rolls

Survival check

1 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Advantage

Feb 28, 2020 7:06 pm
The razorwings ignore Tronus's new dog-training techniques and continue to hiss. The Lizardfolk seems to have taken notice, though.
OOC:
2 Strain for the failure to Tronus (as per the social encounter rules). But we can spin the advantage into another boost versus the Lizard, plus the one Bruv offered, plus any pertaining to his motivation.
Feb 28, 2020 7:09 pm
Ssyk-ssyk rotates both eyes to look to Nera. "You givezzz all bottlezzzz to thissss one, yesss, Catfriend? All bottlezzz and Ssyk-ssyk enjoying?"

Nera feels like maybe that's the easiest route: Give him the crate. Hopefully he'll have something to tell you all about the village, but at least you'll be done with this charade.

Rolls

Negotiation

1 Success, 2 Advantage, 3 Threat

Total: 1 Success, 1 Threat

Feb 29, 2020 5:01 am
Nera is a little disappointed no one truly went along with her whole slave idea. Oh well. "One is easier to manage then a crowd, specially if they're vicious." Nera mutters in agreement.

"All to dear Ssyk-ssyk. But, Ssyk-ssyk could help us avoid other lizards, I'm sure he could, being so crafty and all.
OOC:
I am getting the two villages confused, let me know if this post doesn't make sense.
Last edited February 29, 2020 5:02 am

Rolls

Charm? I think so.

3 Success, 1 Advantage, 2 Threat

Total: 3 Success, 1 Threat

Mar 2, 2020 7:39 am
Nekurr looks at Nera, wondering if some of the bottles shouldn't be kept for later... emergencies. "Friend Ssyk-ssyk not want having all bottles for sure. The smell may attract other lizardzzzz that hunt Ssyk-ssyk. Maybe we half the box and share half of bottles and maybe we can learn pet tricks to teach a razzzzorwingzz? Dwarfy-mans love bat dogs and they can help carry wagon back to village"
OOC:
That is very threatening !!!

Playing on his fear again since lizards like wine it could be dangerous to have too many bottles. Also, trying to negotiate a little pet for Tronus :D
Last edited March 2, 2020 7:45 am

Rolls

negotiation

3 Success, 2 Threat

Total: 3 Success, 2 Threat

Mar 2, 2020 5:33 pm
OOC:
Will use that 2 threat to have him realize a flaw in your overall plan.
"Deal, Catpersssson! Giving Ssyk-ssyk half bottlezzz." He takes a swig from the "free sample" and wipes his snout with a frog-skin gauntlet. "Ssyk-ssyk can ssssshhow Catpeoplezzz and not-sssslaves way to Hoooman village, yesss? But thissss one'zzzz boat not big for all peoplezzzz..."
OOC:
You've got a deal with him now. It's unclear what you want from him, though. I reread the thread, and it looks like you've asked for passage to Buzzards' Ford. He's pointed out a flaw in your plan—you don't have a boat big enough. (Maybe something a summoned swimming beast might rectify?) But you can also stick to the original plan and just interrogate him for what he knows about the human village (not the Lizardfolk village he comes from, which is a different place).
Mar 2, 2020 9:13 pm
OOC:
I thought the deal was for Ssyk-ssyk to guide us through the swamp so as to avoid any danger, natural or otherwise, which came about because it looks as though we can skip dealing the entire lizardfolk tribe.

Also if the session is almost over I will hold off spending xp till then.
Mar 2, 2020 9:32 pm
somebox says:
OOC:
I thought the deal was for Ssyk-ssyk to guide us through the swamp so as to avoid any danger, natural or otherwise, which came about because it looks as though we can skip dealing the entire lizardfolk tribe.

Also if the session is almost over I will hold off spending xp till then.
OOC:
I think there have been about three different goals at different times: 1) To get information from him, then go back to the civilized roads; 2) To get introduced to the Lizardfolk tribe, and 3) To get a guide to Buzzards' Ford through the back door. We've circled around those three over and over, although usually y'all go back to wanting to just get information and return to the roads.

Again, you can totally go in to Buzzards' Ford via the back door if you'd like. You'll have to figure out how to get a boat (or creature) big enough for all of you, and you'll have to figure out what to do with the horses.

Otherwise, I suggest just peppering him with questions about the village to see what he knows and leaving the swamp.
Mar 2, 2020 10:11 pm
SavageBob says:
To get a guide to Buzzards' Ford through the back door.
OOC:
Always assumed this was the goal šŸ˜…
Mar 3, 2020 2:46 pm
OOC:
We can do that. So, now the problems you need to solve are:

1) What to do with the horses and cart, and
2) How to fit six people into a canoe built for two at most. There's no overland option within the swamp proper.
Mar 3, 2020 3:02 pm
OOC:
So Conjuring says I can summon objects as well as creatures, could I use that with a sufficient upgrade to conjure a bigger canoe (Grand Summons additional effect lets you summon up to a silhouette 3 creature, not sure if that would suffice though)? I'd have to drop the mask on the horses realistically otherwise I'd be spending both my manoeuvres to Concentrate on the separate spells (if that is even possible, can't see anything in the rules that say's you can't do the Concentrate manoeuvre twice in the same turn)
Mar 3, 2020 3:31 pm
mcneils5 says:
OOC:
So Conjuring says I can summon objects as well as creatures, could I use that with a sufficient upgrade to conjure a bigger canoe (Grand Summons additional effect lets you summon up to a silhouette 3 creature, not sure if that would suffice though)? I'd have to drop the mask on the horses realistically otherwise I'd be spending both my manoeuvres to Concentrate on the separate spells (if that is even possible, can't see anything in the rules that say's you can't do the Concentrate manoeuvre twice in the same turn)
OOC:
A silhouette 3 canoe should suffice. Two silhouette 2 canoes is another possibility, if that's easier to conjure.

I think concentrating on two spells simultaneously would be possible, but Hildar wouldn't be able to take any actions during that time. He'd kind of be catatonic, or at least intensely focused. Might not be an issue unless trouble erupts on the way. It would also mean you're down a concentrate maneuver for the remainder of the adventure (keeping the horses hidden), which is probably not what you'd like. No to mention them needing food and water to eat while you're in Buzzards' Ford.

You might also consider splitting up, sending two folks with the horses along the roads. It makes a headache for me as GM, and it makes the two groups more vulnerable, but it's a possibility. You'd end up flanking the village, with some people going in via the rivers, others via the roads.
Mar 3, 2020 3:50 pm
OOC:
Bruv does have Conjuring ( and the other Primal magics of course), so he could do some of the lifting here. And/or is there a way to collaborate on a conjured spell/creation to make it easier to cast or maintain, etc.?
Mar 3, 2020 5:48 pm
emsquared says:
OOC:
Bruv does have Conjuring ( and the other Primal magics of course), so he could do some of the lifting here. And/or is there a way to collaborate on a conjured spell/creation to make it easier to cast or maintain, etc.?
OOC:
Good question. Not by RAW there's not. If you both got your magic from the same source, I might entertain the idea, but Bruv conjures via primal connection to nature and spirits, while Hildar conjures through his understanding of arcane energies tied to the Aenlong (faerie realm, sort of). But Bruv could, say, conjure a giant fish or something to "gobble" some people (or horses) up and carry them along. Silhouette 2 for one target, Silhouette 3 for one horse or two people, Silhouette 4 for everyone OR both horses.

Y'all could also just build a bigger canoe. That approach would take time (and Survival), but magic isn't the only option.

Or steal the hunters' canoe. Probably will require a fight of some kind.
Mar 4, 2020 9:06 am
OOC:
I bet Nekurr could boost those magics, even though he can't conjure a magic fish or boat! With that, we can just take everything with magic tricks right? The lizard will be impressed ;)
Nekurr looks at the newly acquired lizard guide and his clearly insufficiently sized transport, and quickly plays to Fortuna to show them a sign on how to get across the swamp without having to leave anyone or anything behind. There must be away, we just need to find it he thinks, not doing much about it but hope for some stroke of luck.
OOC:
Ok, so I can give a +G to one PC for PP and increase it to another target by taking another PP.
Since we're already praying for luck, why not try the full PPPP? :)

Rolls

Pray for better magic tricks

2 Success, 3 Advantage, 2 Failure, 4 Threat

Total: 1 Threat

Mar 4, 2020 2:44 pm
CESN says:
OOC:
-_-
OOC:
We're not in structured time, so you could always do two spells, one on Hildar (for his Intellect) and one on Bruv (for his Cunning). The only downside is you lose 2 more strain than trying to do it all in one spell. Do you want to keep the first two dice and then roll again (versus PP) to buff the other ally? If you do that, you got 2 success and 1 Advantage, which you can use to boost your next spell, or to recover 1 strain.
Mar 4, 2020 3:15 pm
SavageBob says:
We're not in structured time, so you could always do two spells, one on Hildar (for his Intellect) and one on Bruv (for his Cunning).
OOC:
Ah right! that's actually the way it has to be because it's two different attributes :( Adding another target will jsut bump a pointless attribute. let me redo this then


I'll use the 2 advantages to recover the two strain I had before
Last edited March 4, 2020 3:16 pm

Rolls

second target: Stony man!

2 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 1 Advantage

Mar 4, 2020 5:53 pm
OOC:
Don't forget your Component Casting. You get an automatic boost to every spell you cast. Your cards are "out" if you roll too much Threat, but it's worth assuming you discard a card each time you cast!
Nekurr's prayers seem to work; Hildar and Bruv both feel a tad more attuned to their own forms of magic, perhaps enough to solve the current conundrums regarding horses, carts, and river travel via mystical means.

The trapper seems impressed. "What happen? Catpersssonzz know big idolzzz?"

Rolls

boosts for Component Casting

1 Advantage

Total: 1 Advantage

Mar 4, 2020 6:54 pm
OOC:
That an Augment then? And what's my Diff? PPP (base P+PP for "Grand Summons"/up to Sil 3)?

Rolls

Primal, Conjure

4 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Mar 4, 2020 7:26 pm
emsquared says:
OOC:
That an Augment then? And what's my Diff? PPP (base P+PP for "Grand Summons"/up to Sil 3)?
OOC:
Yep, Augment. PPP is fine for a Silouette 3 watercraft (or creature) of some kind, but if you go the creature route, it's not necessarily friendly. What would Bruv have conjured?

Hildar (also augmented now) can try to Conjure something at Silhouette 4 for the horses if he likes.

Maybe even a spell to shrink the horses down? Kind of off-book, but might be done with Augment or Curse, meaning any of you could try. Say, Hard to get one horse down to Silhouette 1, Daunting (PPPP) to get it down to Silhouette 0? Cast twice to get both of them to avoid the "extra target" penalty.
Mar 4, 2020 7:30 pm
OOC:
I was envisioning flavoring it as a nature elemental/spirit that would basically make the road rise to meet them... Basically just a "moving" mound of solid land that would push up through the water and Marsh to make a "rolling" Sil 3 sized "path". Does that require the Ally +P adder?
Mar 4, 2020 8:23 pm
OOC:
Cool idea! Basically, it boils down to whether you want to have to make a skill check to "guide" the landform spirit or not. If Hildar had summoned a canoe, say, I'd have asked for a Coordination or Athletics check from someone to steer it to your destination. In the case of the land form, you might "steer" it with Discipline or Riding. That said, with the Summon Ally addition, it will just obey your commands automatically.
Bruv concentrates and gestures with the fingers of one hand, chanting something in a basso hum under his breath. Suddenly, the waters of the swamp before him start to bubble and swirl, as creatures scurry into the reeds. Within a few seconds, the waters run off and are replaced by mud and muck—presumably the swamp floor. Fish and worms wriggle and flop in protest, as Ssyk-ssyk's razorwings pounce on them, gobbling them up. The land stabilizes, becoming a dry patch large enough for all of you to walk easily.
OOC:
I just realized that if you can guide this "dry land" to closer to the swamp entrance, you could conceivably bring the horsecart and horses through the swamp with you; they'd just "walk" like normal and pull the cart as Bruv moves the land before them. I'd require two checks for this: One for Bruv to guide the land (unless Summon Ally is added) and one to keep the horses calm (Riding check).
Mar 4, 2020 11:43 pm
OOC:
Yea, another Dif would be a significant risk to success on the spell... I'll take the Discipline guiding route! Also, let me know when/how much Strain/"rounds" of concentration in Narrative Play it will take, when and as appropriate. Hopefully I won't pass out with our stuff in the middle of a bog!
šŸ˜
"Let's git our 'orse an' cart, an git goin', eh? If someone can 'um in tune wit moi 'umming, fill in moi gaps as Oi gotta breav, moight 'elp me git tru dis...", he begins the basso hum again, places his hands out before him and starts to walk, guiding the mound as he goes.
OOC:
Anyone with a better-than-2 Will who can Assist me in the guide check?

Oh and I used my Advantage to heal previous Strain.
Last edited March 4, 2020 11:44 pm
Mar 5, 2020 9:01 am
OOC:
Will 4 enough to assist?
Mar 5, 2020 11:14 am
OOC:
So I'm reading things at the moment that Hildar can let the Mask on the horses drop and he doesn't need to do any conjuring? That right with everyone else? Just shout out if you want Hildar to do anything at the moment to assist with the journey
Mar 5, 2020 2:23 pm
Ssyk-ssyk's mouth falls agape and his tongue darts in and out. "What izzzz witchinessss thisss!" He seems a bit spooked by the rising landform, but he manages to keep his cool for now.
mcneils5 says:
OOC:
So I'm reading things at the moment that Hildar can let the Mask on the horses drop and he doesn't need to do any conjuring? That right with everyone else? Just shout out if you want Hildar to do anything at the moment to assist with the journey
OOC:
I think that's right. As I understand it, the plan is this:

1. Lizardfolk canoes in front of you to lead the way to the human village. His Vigilance is only YG, so one of you may want to go in the canoe with him to keep an eye out for danger, rolling versus a Hard difficulty (PPP)+BB, with the boosts for his razorwings scouting ahead). Or Nekurr could augment his Willpower to give him YGG+BB.

2. Nekurr and Bruv work together to guide the land spirit, with the horses and cart walking on it. You also have half a crate of wine on the cart since Ssyk-ssyk took half and stashed it in his hideout. Let's call it an Average Discipline check, upgraded with a Story Point. The pair of you together roll YYGG+RP+KK (2 setbacks for the fact that the land is going to have a lot of stuff on top of it and may "buck.")

3. Someone guides the horses using Riding. (I'm open to an Agility-based use of the skill if you're literally driving them like normal, or a Cunning-based use of the skill if you're walking in front and keeping them calm). Keeping both horses calm while walking through a dangerous swamp on top of a living piece of land is going to be tough. Let's call it Daunting, upgraded (RPPP+K). Up to two other PCs can offer assistance, for +BB. Setback is because the horses have to pull the cart, too. Failure doesn't necessarily mean you don't get to the destination, but it does mean it takes a lot longer, as the horses keep rearing, spooking, etc.

Rolls

Fright check

3 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 2 Success

Mar 5, 2020 5:36 pm
OOC:
Nera can provide a cunning boost for the horses.
Mar 5, 2020 5:46 pm
Tronus hands Nera the reins for the horse cart, "Now's a good time to learn..."
Mar 5, 2020 5:52 pm
OOC:
Roll it up!

Rolls

Discipline, Guiding elemental

3 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 2 Success, 1 Advantage

Mar 5, 2020 5:53 pm
"I disagree." Nera does in fact take them, looking cautiously at the horses. Still don't like these beasts.
Last edited March 5, 2020 5:54 pm
Mar 5, 2020 6:00 pm
"Would you prefer Nekurr try and watch as the horses sink into the swamp?" Tronus states with a raised eyebrow.
Mar 5, 2020 6:06 pm
As Tronus and Nera bicker, Bruv and Nekurr work diligently to guide the landform after Ssyk-ssyk's canoe.
OOC:
Nobody has Survival or Riding, and Nekurr's already engaged, so it's going to be Nera's GGGG vs. the RPPP+K I mentioned. Looks like Tronus can provide a boost, and maybe Bruv's advantage is worth another? Also, you have ALL the Story Points now. :)
Mar 5, 2020 6:59 pm
OOC:
I will use a story point :)
"...Maybe." The mental image almost makes Nera chuckle, but she can't afford the joke since they still have a swamp to traverse. "Come along...horsey." She doesn't look too happy about the responsibility, but leads regardless.
OOC:
Wow now that's a roll! use that advantage to get their quickly, and hold off one advantage in case we need to roll for perception or something during the trek.
Last edited March 5, 2020 7:02 pm

Rolls

Survival

5 Success, 5 Advantage, 1 Failure, 1 Threat

Total: 4 Success, 4 Advantage

Mar 5, 2020 7:11 pm
OOC:
I'll take one of those advantages to give your guide a boost on his orienteering. His razorwings provide two more. I'll assume y'all probably want to make his roll as good as possible and use one of your SPs to upgrade this check. If there's an uproar about this, we can reroll with him at YGGG instead.
As the very floor of the swamp lurches up behind him, Ssyk-ssyk scrambles to stay ahead in his canoe. With Hildar's help, he plots a course through the swamp, aided as well by the birds-eye view his razorwings provide.

Rolls

Knowledge (Geography) check

6 Success, 3 Advantage, 4 Threat

Total: 6 Success, 1 Threat

Mar 5, 2020 7:22 pm
OOC:
Damn, y'all got lucky on these rolls! 1 Threat = broken bottles.
Between Ssyk-ssyk and Hildar's navigation, Nera's animal handling, and Bruv and Nekurr's wrangling of the swamp spirit, the trek through the swamp is remarkably uneventful. Ssyk-ssyk manages to avoid any unwanted entanglements with either poachers or wild animals. All told, the journey south takes about four hours, much shorter than you might have expected, even if you'd taken the roads. The only casualty seems to have been a few wine bottles: On a few occasions, the land spirit jostles the cart, causing bottles to clank and red liquid to seep through the crate. You estimate that with the half you gave the Lizardfolk and the breakage from the trip, you're down to about 40 percent of the crate.

Ssyk-ssyk eventually snags some rushes with his paddle and asks in a low voice, "We'zzz not going on. Humanzzz hutssss jusssst around that bend. Dry land and human plantzzzz. Thisss one not wanting to get killed thissss day."
OOC:
You've arrived! Let me know how you intend to approach the village and we can end the session.
Mar 5, 2020 8:32 pm
Hildar breathes a sigh of relief as the canoe reaches solid ground. As the 'land bridge' slides into contact Hildar clumsily exits the canoe onto the ground and nods and smiles at Ssyk-ssyk "Yes, I doubt you would get a friendly welcome. Thank you for your help." he says before he rejoins the others.
OOC:
My thinking would be to just ride straight on in but I'll go with the group consensus
Mar 6, 2020 8:19 am
"Well, if friend Ssyk-ssyk not coming, cat people say goodbye" Nekurr grabs another bottle as a parting gift. "If Ssyk-ssyk in big town, Ssyk-ssyk look for Fortuna's lucky places to find cat people".
OOC:
I don't think there will be any trap for us in the village, so I see no reason to not ride straight. Maybe Nera would like to sneak around as she does :D
Last edited March 6, 2020 8:21 am
Mar 6, 2020 1:21 pm
"We'll likely get some looky lou's from coming in the back way through the swamp with a set of horses and a cart though. But thank you for guiding us we'll part ways here."
Mar 6, 2020 2:32 pm
[ +- ] Edge of the Swamp
Your guide guzzles the wine, raising questions about Lizardfolk's tolerance toward the stuff, but Ssyk-ssyk reverses his canoe and paddles off against the current. The land here is soft and spongey, but the foliage seems to clear off in the direction of the creek you are now on the banks of. According to Ssyk-ssyk, the village should be just around the bend. There's a haze of clouds, but the heat of the sun tells you it's late afternoon, perhaps two hours before sundown. The horses shake out their manes and whinny. Suddenly you find yourselves very much alone.
OOC:
Everyone can make two strain recovery rolls (Discipline or Cool); I forgot to let you make one after you negotiated with the Lizardfolk!

After that, we'll close the session. If you want to scout or do anything to prepare for your arrival, we can do that at the start of the next session (either later today or after the weekend).
Mar 6, 2020 2:37 pm
OOC:
being cool and disciplined

Rolls

Cool

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

discipline

2 Success, 5 Advantage

Total: 2 Success, 5 Advantage

Mar 6, 2020 4:52 pm
Bruv let's out a slow breath as they make land. "Aye... Oi reckon we'll be looked on wit great suspicion, but maybe we can turn 'at into reverence if we seem to have some mastery of the swamp?

Anyway, we're 'ere. Wit no particular exit... Let's do it, eh?
"

Rolls

Simple Discipline 1

2 Advantage

Total: 2 Advantage

Simple Discipline 2

2 Success, 1 Triumph

Total: 2 Success, 1 Triumph

Mar 6, 2020 5:14 pm
"That went well." Nera looks rather satisfied with how the day turned out. "If you are worried about locals giving you sideways glances, shall I scout once more?"

Rolls

Discipline

3 Success

Total: 3 Success

Discipline

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Mar 6, 2020 6:24 pm
"Any nonlocal will get a sideways glance if not several dirty looks from what we know though." Tronus admits with a shrug.
Mar 6, 2020 6:44 pm
"well they don’t like hunters and we followed some into the swamp... we’ll wave it of as being lost while going for the bounty if need be" Nekurr suggests the little lie, unaware of how deep the trouble this may get them into may be
Last edited March 6, 2020 6:44 pm
Mar 6, 2020 9:40 pm
OOC:
Going Cool and Cool

Rolls

Cool

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Cool

4 Advantage

Total: 4 Advantage

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