[IC] Death & Taxes (Session 1)
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Throwing a boost die in for unskilled assistance as I think we'd be talking this out as we go but feel free to disregard if inappropriate.....I was not expecting that result lol Lore dump incoming?
Rolls
Knowledge (Adventuring)
8 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 7 Success, 1 Threat
Well done! Hildar!
Rolls
boost
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
1. Historians believe the Lizardfolk were once the dominant race of the world, with continent-spanning empires. However, their nations crumbled in times now mostly forgotten.
2. On the continent of Terrinoth, Lizardfolk are largely extinct. Pockets of them still persist in places like the Blackwing Swamp, where they tend to avoid contact with outsiders.
3. They live largely as nomadic hunter–gatherers, capturing game in traps, taking down bigger animals in organized hunts, and fishing.
4. They are suspicious of outsiders (and usually meet strangers with violence), but they have been known to trade swamp products (such as meat) for crafted goods from the cities (including alcohol, medical supplies, or items made from steel, glass, and other materials unavailable in raw form).
5. They are cold-blooded, and therefore vulnerable to cold.
6. Their tribes are led by a chief, with spiritual life led by a shaman. Other tribe members fight, scout, hunt, and gather as needs demand.
7. Lizardfolk lay eggs in broods that take several weeks to hatch. They are especially dangerous if their eggs are in danger.
8. They have had little contact with Catfolk or Orcs, so they are likely to be more open to dealing with them than with Humans, Elves, Dwarves, or Gnomes.
Also, folks have gotten pretty quiet. Do we need to touch base on your progress or how the game's progressing?
Finally, Somebox in particular seems to have been slowed down by IRL stuff. I'll roll Nera's Survival check just to keep us from stalling out.
Rolls
Survival with help from friends, SB from carrying the huge crate/barrel
6 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 5 Success
As a player/user, I'm on this site every day multiple times a day, due to all the games I'm in (and my desk job that affords me that availability). But as the new guy to this game in particular, I don't feel comfortable yet driving the story/making decisions as much as I would be able to by virtue of the fact that I am here every day, multiple times a day.
So both of my GM'ed games are in roughly similar spots: How do you plan to move into the area you've discovered? Sneak in? Go in straightforward but keeping an eye out for trouble? Making a lot of noise so they're not surprised?