[IC] Death & Taxes (Session 1)

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Feb 13, 2020 7:43 am
OOC:
Getting back slowly :D If we already have a crate of goods (I'd say it's a mixture of things the lizards like so we feel more like merchants) we can go out in the open. There's plenty of option to disperse the tension:
* Nera can work out as a scout and we'll just say she is searching for the best places to move our caravan.
* If we look like merchants, we can try to evoke the gnome merchant's name as someone who told us there were business opportunities if we crossed here, and then ask for the village for shelter.
* In the last case, we can just say we saw the poachers and say we were looking for the lizards as we're worried about their activities in the swamp.
Feb 13, 2020 2:13 pm
OOC:
Nera scouting ahead sounds like a good plan. Let's call it Average upgraded (RP) with two setbacks for reasons not yet immediately obvious (which I believe her swanky new armor ignores!).

As for having a crate of various items (instead of a single commodity): I'm open to that, but I think the cost would be higher, like 5 gold instead of 1. Getting a crate of something for 1 gold suggests you got a bulk discount, but having a mishmash means you had to buy things à la carte, and had to pay more. (I'd suggest just picking one commodity to simplify things.)

Also, remember that two of your mages have access to the Augment spell; Average Divine or Primal check, 2 strain, and your target gets to add G to all skill rolls. Pretty spiffy, and y'all haven't used it much.
Feb 13, 2020 6:22 pm
OOC:
I'm gonna assume with the confusion we're in montage mode right now, and as such I will get the roll out of the way.

Rolls

Stealth

5 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 4 Success

Feb 14, 2020 8:53 am
OOC:
Make sense. I 'd vote crate of wine (it's fantasy, you can't go wrong with alcohol :D) and use the deep pockets for a nice looking ceremonial knife that just happened to be in my backpack... someone in the tavern must have forgotten it there ;)
Nekurr watches as Nera goes away to scout the area and then points to the wagon that is stuck in some swampy bit. He's a cleric and Hildar is clearly the one that knows about theses places "Hey boys, we need a little push here" she pretends to push the wagon as he smiles charmingly to the "big" boys Tronus and Bruv
Feb 14, 2020 6:47 pm
[ +- ] Encampment
Nera bounds up to a low-hanging branch and skitters through the trees with grace. Her new armor proves remarkably breathable as she gets further into the swamp; in anything else, her fur would certainly have been matted and damp by now. The armor is also pleasantly flexible, its leather scales sliding off one another in total silence.
[ +- ] Lizardman
Following the path through the reeds, the Catfolk reaches a patch of deeper water with muddy grasses on its banks. Someone has stuck sharpened, wooden stakes into the soil, jabbing the pointy ends through humanoid skulls. It certainly seems like a message: GO AWAY. Nevertheless, Nera knows she needs to see who might be hiding behind the stakes. She slinks over to another tree and sees the person—thing?—responsible. It looks like a green-scaled lizard, all right, but it stands on its hindlimbs and wears dried frog skins for armor. The goggle-eyed creature seems to be checking a fish trap, as water runs through a reed box the thing is pulling from the depths.

The lizard seems to curse in a sibilant tongue, pulling out some sort of fish that seems to be a disappointment. But rather than throw it back into the water, the lizard-thing tosses it to the side, where it is snapped up by two ravenous creatures that look like a cross between a bat and a wolf, maybe? They devour the strange fish, while the lizardman testily yanks the fish head back away from them, throws it into the trap, and sinks it back into the muck. Nera is left by the impression that these two creatures must be the lizard's hunting companions, or maybe even pets.
[ +- ] Pets?
OOC:
Nera can try to ID the creatures with a Hard (PPP) Knowledge (Adventuring) check with a setback that will become apparent later. Or she can just describe them to her companions and let them try the identification, but that will entail another setback for the telephone-game aspect of it.
Back at the entrance to the swamp—where the land starts to get muddy—Nekurr finds that the ground becomes quite impassable for the horses or the cart. Moving the crate of wine will have to be done the old-fashioned way: With at least two of you carrying it in your arms or on your backs. That is, unless you build a sledge, or a more arcane solution can be found.
OOC:
Wine works for the commodity! I think getting the horses through a swamp is a no-go, unless y'all can think of some sort of magical solution. If not, the crate's going to need to be carried in hand, or someone can try to build a raft/sledge to pull it. There's plenty of driftwood around, plus vines for rope, so let's call that an Easy Survival check (P), but it'll take about an hour to do it right. Up to three of you could participate, adding two boosts to the roll.
Feb 14, 2020 7:14 pm
OOC:
any sort of Float/levitation effect available for horses to make it? Or maybe a less spectacular strength boost for them to push harder?
Last edited February 14, 2020 7:15 pm
Feb 14, 2020 7:25 pm
CESN says:
OOC:
any sort of Float/levitation effect available for horses to make it? Or maybe a less spectacular strength boost for them to push harder?
OOC:
That's a tough one. We can call it Augment for the horses, Utility for the crate or cart. In other words:

Let the horses pass through the swamp by swimming: Base difficulty of PP for one horse (basically giving it the Haste Augment), PPPP for both (additional target modifier). Whether having the horses swim through a creature-infested swamp would be a good idea, I leave to you to decide.

Levitating the crate: Easy (P) Utility spell that you must concentrate on to maintain. One horse? (PP). Two horses? (PPPP). The cart? Let's call that Hard (PPP). The cart and the horses? Formidable for adding two additional targets (PPPPP). Two mages could split the burden in some way. But, again, whether it's a good idea to bring horses into a monster-infested swamp with no boat is your call.
Feb 14, 2020 10:16 pm
OOC:
i’m guessing Abandoning the horses here on their own can only have one ending... so the risk of this choice is minimised conditional on that :)but those are some thought rolls, let’s see what the big boys do :)
Feb 15, 2020 12:43 am
CESN says:
OOC:
i’m guessing Abandoning the horses here on their own can only have one ending... so the risk of this choice is minimised conditional on that :)but those are some thought rolls, let’s see what the big boys do :)
OOC:
Ah, if that's the concern, someone could stay back with them. Hildar could also cast a Mask spell on them--one of the new spells from the Enhanced Players Guide. To make two horses invisible would be a Daunting (PPPP) check: Base Easy, move up to Silhoutte 2 for +1, additional illusion for +1. The cart could be added, too, for 2 advantage on the roll.

But to be honest, I'd never give you such a setback unless a Despair came up, and even then, having your transportation stolen or killed would be a pretty severe Despair!
Feb 15, 2020 9:55 pm
Nera will observe the lizardfolk for a few minutes, silently deciding on a course of action. It wouldn't do to expose herself unnecessarily when there is nothing to gain, only the (rightful) accusation that she is spying. With this in mind heading back seems wisest, and so she waits for a nice opportunity to slink back to her companions.
Feb 16, 2020 2:02 am
As Nera watches the Lizardfolk, she sees more of the same. The creature seems to have set a series of traps in this area, a promontory of grass and mud surrounded by roiling, opaque waters. The creature has each trap tethered to shore with what looks like a vine tied to a sharp stick that is stuck into the mud. The lizard seems to be looking for frogs and shellfish; most of the fish get tossed to the two bat-like creatures. There's what looks like a fire pit on the landmass, along with a lean-to. This Lizard-person must be staying here at least for a short while to have gone to trouble to construct a shelter.

Realizing that she's not likely to learn much more, Nera realizes she can head back to report.
Feb 17, 2020 7:46 am
SavageBob says:
But to be honest, I'd never give you such a setback unless a Despair came up, and even then, having your transportation stolen or killed would be a pretty severe Despair!
OOC:
As strange as it may seem, I think Nekurr is not one to take that sort of chances based on the fear/flaw ;) Let's try it just for fun
"Bringing these beasts wasn't a good idea was it?" Nekurr sarcastically mentions as he "waits" for the strong men to get those crates moving, innocently blessing the cart and generally being busy at not doing much heavy load. For a moment there, it looks like the horses are about to fly off, but it is as if the weight of the cart pull them back down. The Half-catfolk starts to look around, a bit unsure the swamp thing was a good idea to start with, hoping to she Nera show up at any moment with some good news, particularly if these involved a safe, clean and dry place to stay.
Last edited February 17, 2020 7:51 am

Rolls

pumping up those horses

3 Success, 2 Advantage, 3 Failure, 3 Threat

Total: 1 Threat

Feb 17, 2020 5:52 pm
Nera does just that, heading to the party's last known location where she witnesses Nekurr doing...something? "I'm back. I found one of our lizardfolk, who was engaged in a bit of hunting. Their territory is decorated with signs of death in case you had any doubts."
Feb 17, 2020 8:50 pm
Nekurr looks at Nera "Death? What do you mean? That doesn't sound inviting"
Feb 18, 2020 1:40 am
Nekurr's prayer seems to go unanswered. Even worse, he seems to have spooked one of the horses, which gives the Half-Catfolk a painful bite on the shoulder! If the animals are going to be brought into the swamp, it's going to take another approach. Or they could just be hidden somehow.
OOC:
Your choice for the 1 Threat: 2 extra Strain or 1 Wound.

Is Hildar going to try to Mask the horses or cart? Will Bruv, Hildar, or Nekurr be using Utility to make the crate easier to move? Tronus could do it too with his Templar ability.

You could also try to hide the horses with a Daunting (PPPP) Skulduggery check.
Feb 18, 2020 4:38 am
Nera watches the horse's assault with a mixture of horror and humor, taking a step back as a precaution.

"Spears, skulls, the usual. I forget you haven't experience life in the wilderness before: the denizens do not usually tiptoe around steering 'foreigners' away from their territory. They also have these...bat-dog-beasts, I do not recall having seen them even in my... past life; must be local."
Feb 18, 2020 7:59 am
OOC:
Take 1 wounds since it bit
"Hey!" Nekurr jumps away from the angry horse misunderstanding Nera in the process "Lizard-bats with dog skulls? Is this the same sorcery as that the goatman was using?" he look at Nera in the eyes and adds seriously "I'll let you know that I've been out and about before. I'm just not keen to test my luck ... that way."
Feb 18, 2020 12:47 pm
"Different is different Nekurr if you've only seen humans your whole life for generations ignorance may lead one to think even Catfolk are devils since they have more than 'human' abilities at first glance... Manlings… No offense Hildar. This isn't working with the horses we should try a different route or they might get use to the taste of catfolk." Tronus states his typical frown back.
Feb 18, 2020 2:17 pm
OOC:
Hard (PPP) Knowledge (Adventuring) check to identify the bat-dogs, with a setback for having to rely on Nera's description rather than an actual sighting.
Feb 18, 2020 2:18 pm
OOC:
Any one reading adventure book in this party? If not, would Lore eventually be an option?
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