[IC] Death & Taxes (Session 1)
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Wound Threshold: 11, Current: 0
Crits: none
Rolls
Mask Spell
5 Success, 1 Advantage, 1 Failure, 3 Threat
Total: 4 Success, 2 Threat
In debating what to do with the crate of wine, you also realize something odd: The crate is gone! It takes a moment to figure out what happened, but eventually Hildar realizes his spell was a bit too effective, and the crate is now invisible. The mage has to maintain his concentration to keep the spell active, so if he drops his concentration on the crate, it might also make the horses visible again...
2 threat = the crate disappeared, too. That said, it's presumably still physically there, so I'm open to ideas to make it visible again if you want to do so.
Also, remember that making the crate more mobile is an Easy (P) Utility spell. Any of the magic users can try this; the way it manifests will just differ based on the flavor of magic. Bringing only a single wine bottle to negotiate with he lizard won't get you the same bang for your buck as having a whole crate full.
Rolls
Deception, Average dif
5 Advantage, 2 Threat
Total: 3 Advantage
With that, you plan to head back into the swamp to locate this Lizardfolk Nera located.
Rolls
assists
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
I think building a raft with the tree branches with a Easy (P) Survival check) is worth it :D. A GG P for me... Nera?
Rolls
Surviving
3 Success, 3 Advantage, 1 Threat
Total: 3 Success, 2 Advantage