Character Name
Kippy "Kip" Dimplegrubb
Character Sheet
Name: "Kip" (Kippy Dimplegrubb)
Race: Halfling
Class: Thief
Level - XP (XP Needed for Next Level): 3 - 2500 (5000)
Hit Points: 7
Armor Class: 13 [15 vs larger than man-sized creatures]
Attack Bonus: +1
Movement: 40'
SAVING THROWS
Death/Poison: 12
Wands: 14
Para./Stone: 12
Dragon Breath: 15
Spells: 14
Saving Throws: Halflings save at +4 vs. Death Ray or Poison, Magic Wands, Paralysis or Petrify, and Spells, and at +3 vs. Dragon Breath.
ATTRIBUTES
STR: 11
INT: 7 [-1]
WIS: 10
DEX: 15 [+1]
CON: 11
CHA: 13 [+1]
Thief Abilities - Level 3
Open Locks @ 35%
Remove Traps @ 30%
Pick Pockets @40%
Move Silently @ 35%
Climb Walls @ 82%
Hide @ 20%
Listen @ 38%
GEAR
Adventuring Gear
Backpack
-Grappling Hook (4 lbs)
-Hooded Lanter (2 lbs)
-Oil Flask x2 (2 lbs)
-Dry Rations, 1 Week (14 lbs)
-50 ft of Hemp Rope (5 lbs)
-Tinderbox, Flint, and Steel (1 lb)
-Whetstone (1 lb)
-Waterskin (2 lbs)
-Winter Blanket (3 lbs)
-Cloak (1 lb)
Belt Pouch
-33 gp
Armor
-Leather Armor (15 lbs) [AC 13]
Weapons
-Silver Dagger (1 lb) [1d4 Damage, Used against Lycanthropes] w/Sheath
-Dagger (1 lb) [1d4 Damage] w/Sheath
-Shortsword (3 lbs) [1d6 Damage] w/Sheath
Restrictions: Cannot have a Strength higher than 17 and never roll larger than a d6 for hit points regardless of class. May not use Large weapons, and must wield Medium weapons with both hands.
Special Abilities: Halflings are unusually accurate with all sorts of ranged weapons, gaining a +1 attack bonus when employing them. When attacked in melee by creatures larger than man-sized, Halflings gain +2 bonus to their Armor Class. Halflings are quick-witted, thus adding +1 to Initiative die rolls. Outdoors in their preferred forest terrain, they are able to hide every effectively, so long as they remain still there is only a 10% chance they will be detected. Even indoors, in dungeons or in non-preferred terrain they are able to hide such that there is only a 30% of detection. *Note that a Halfling Thief will roll only once, using either the Thief ability or the Halfling ability, whichever is better.