OOC:
Difficult to say. Sorry for the long explanatory post. Oh the delights of playing 1ed Magic-users!
Albionus is now in possession of the following spells (strikethrough = spells already owned, bold = spells known, but not yet copied; underlined = spells I'll try to learn at first opportunity) :
1st level: affect normal fires,
find familiar,
magic missile, mending, message,
read magic,
sleep,
spider climb
2nd level: fools gold,
web
5th level: animate dead
According to the rules spelled out by WhtKnt
here, there are two ways to copy spells:
-
normal method: you spend one day and 100gp per level of the spell you'd like to copy, assuming you've been able to learn it (which requires you to have cast
read magic on it prior to attempting to understand the spell). You can only copy spells you understand, but there is no risk of failure.
-
Using the write spell: you spend one hour and one usage of the special inks used by the spell (200gp buys you 1d3+1 usages)
per level of the spell you wish to copy.
Write allows Albionus to copy spells he still doesn't understand (for instance, a 2nd level spell, or a 1st level spell he failed to learn) but doing so forces him to save vs magic (at a bonus or penalty depending on the level of the spell being copied and what level of spells he is allowed to cast). If he fails, he takes 1d4hp of psychic damage per level of the spell he was trying to copy
and he falls unconscious for a number of turns equal to the damage taken. If you're not killed outright by the damage, you can only heal this damage at a rate of 1-4hp per day, regardless of the mundane or magic means used to heal the damage taken.
In practice, Albionus has a 65% chance of learning any 1st-level spell he tries to decipher after using
read magic on them. His intelligence score limits the maximum number of spells he may know for each level at 11, which is why a magic-user should carefully select which spells he is going to try to learn. And if he uses write to copy a spell he doesn't know (of levels 1-2), he has only a 50% chance of success.
Then there is the problem of how many spells he can cast per day: two 1st-level spells. So here is a hypothetical timeline (D = today):
D+1: after resting, he memorizes
detect magic and
read magic, casting both during the day; he finds any magic items mixed in the loot (but still can't identify their properties) and then reads as many spells as he can with one casting of read magic (lets assume 4 levels worth). If allowed by the DM, he would scribe find familiar (which he has learned before the assault on the Sea Ghost) through the ordinary method.
D+2: Rested again, he memorizes
read magic (if necessary to decipher more spells), and
write. He tries to learn new spells, and learns two new 1st-level spells (4*0.65 chance). He can then either copy one of the newly learned spells (full-day activity again), or — more probably — cast
write to copy 2-4 spell levels worth of enchantments he still hasn't understood. If these are 1st level spells, the risk of death is low, but he might still take damage and fail to inscribe the spell. If he tries to copy
web and fails, he might actually die (he has 7hp).
D+2: Rested again, he memorizes find familiar and
write or identify. The familiar summoning ritual takes 1-24hr, 100gp of materials and, if not successful, will deny a familiar for one in-game year. Assuming a short casting time, there might be some time for writing spells (assuming he hasn't taken too much damage already) or for identifying magic items (the swords and wand would be priorities). Identification is another risky endeavor: you spend 100gp of materials to hold the item for a few seconds. For each of the two segments (six seconds) Albionus holds the item, he has a 25% chance (I kid you not!) of learning
one property of the item. That property might not be true, depending on a secret saving throw. Regardless of outcome, the magic-user then looses 8 points of constitution due to exhaustion (Albionus would still have a Con score of 4), and will recover 1 point of constitution per hour.
So it is all pretty hazardous, time consuming, and costly, for relatively limited returns. When Alboinus will be a Wizard lord or something, he'll kick ass doing this shit, but at level 2, he's pretty brittle.
I'll proceed with the day one activities as soon as @WhtKnt has clarified a few points:
Questions for @WhtKnt:
- how many levels of spells can be read per round of the
read magic spell duration (a single casting allows Albionus' 4 rounds of spell effect)?
- can Albionus procure the Identify spell and/or more special ink for the
write spell on short notice?
- do you use the identify spell as written (for instance, is there a countdown between finding and identifying the item, as in PHB p.67; or do you apply the Constitution penalty, etc...)?
- can the
write spell be used to copy spells understood by the M-U, and if so, is there a risk of failure?