Saltmarsh
What's the rate for the costs of staying in inns etc?
I will also spend 30gp on two changes of good quality travelling clothes and a good quality green cloak.
Can I buy a healer's kit for 5gp (this is in AD&D5e) - bandages etc. ? (So far he has been using an old cloak, torn into strips)
I propose to make further donations. I note that in Osric paladins have to give the whole surplus after expenses. Is this the case in your campaign? I don't know what further expenses he may incur so propose to retain some of this for future expenses so he is not in penury and make further donations.
First day: read magic and then detect magic (what does it identify, among the loot of the Sea Ghost and anything left over from Selgore mansion that might not yet have been examined (the golden ovoid, for instance)); copy find familiar through ordinary means. Eat, rest. (100gp spent)
Second day: he memorizes write and read magic, using the latter to decipher the last remaining spells in both recovered spell books, and the identify spell he bought. Try to learn identify (which he bought), magic missile, message and spider climb (he'd like to, but still can't learn web, which is 2nd-level). He miraculously learns all four. He will use 1d3+1 usages of special inks to copy as many of those spells as he can. He can copy all four spells into his spell book in four hours (one usage remaining). He sends his errand boy to fetch more special ink and the components required for the find familiar and identify spells. Eat, drink, rest. (spent 100 (identify scroll?) + 180 (more ink) + 100 (find familiar materials), +100 (pearl for identify)).
Third day: Albionus memorizes find familiar and identify. He'll conduct the ritual to summon a familiar (I'll leave all the rolls to @WhtKnt). Assuming he doesn't spend 24 hours on it, he will then cast identify on the wand and, if time allows, the longsword (leave the rolls to @WhtKnt too, would rather not know where Albionus failed! ;-P). Exhausted (reduced to con 4), he'll have his errand boy help him eat some soup, and then fall asleep to recover.
Fourth day: depending on results of the previous days (how many magic items detected on Day 1, whether he now has a familiar, etc.), Albionus might either take his chances copying the spell web, or continue identifying spells (two castings possible, if he's not copying spells).
Very curious to know what the detect magic and identify spells may have revealed.
A very fruitful half-week of intellectual labours, it would seem!
Rolls
Day 2 (learning spells) - (1d100, 1d100, 1d100, 1d100)
1d100 : (9) = 9
1d100 : (50) = 50
1d100 : (18) = 18
1d100 : (3) = 3
Write spell special ink usages (for both lots acquired) - (1d3+1, 1d3+1)
1d3+1 : (1) + 1 = 2
1d3+1 : (2) + 1 = 3
1) The detect magic reveals the golden orbus, the five potions discovered in Sanbalet's room, the four potions found on the Sea Ghost, the wand, the ring that the ship's mage was wearing, and the two suspect weapons as enchanted.
2) The find familiar takes 6 hours to cast and you are gifted to receive an owl familiar!
3) Trying to identify the wand reveals that it has the power to detect magical auras with the command "ABRACAPHAGIC." You believe that it has about 30 charges remaining.
4) Trying to identify the longsword is fruitless. You get no information.
Rolls
Find familiar casting time - (1d24)
(6) = 6
Find familiar results - (1d20)
(14) = 14
Identify wand
Identify longsword
Corrected [i]find familiar[/i] result - (1d100)
(43) = 43
With a soft rustle, a small shape hopped onto the bed's headboard and looked down upon the exhausted, sickly mage. The owl observed quietly.
"A good day's work...", he mumbled to himself and to his new companion, the suggestion of a smile on his spent face, "I am glad you have come, little one...", he said struggling through heavy eye brows. He tried and failed to raise his hand to stroke the owl's lush plumage. "... how should I call you? Archi...bald...?". The sound of soft snoring followed shortly thereafter.
- he will memorize identify and write;
- he will attempt the hazardous copying of the web spell (rolling the number of uses for the special inks; save vs magic, and damage roll in case of failure); [Success!! Spell copied succesfully, and no damage taken]
- he will attempt to identify the broadsword and, if possible, the ring (I'll leave those rolls to @WhtKnt).
I'll tally all expenses later, and deduct it from Albionus' sheet.
Rolls
Archibald's hp - (1d3+1)
(3) + 1 = 4
Number of uses in latest ink batch - (1d3+1)
(2) + 1 = 3
Save vs spell (at +2; DC 12), damage roll - (1d20+2, 2d4)
1d20+2 : (12) + 2 = 14
2d4 : (42) = 6
Expenses incurred:
- errand boy, four days of service = 10gp
- materials needed to copy Find familiar with the "ordinary" procedure on day 1 = 100gp
- using write to copy Identify (bought for 100gp), Magic missile, Message, Spider climb (4 uses of special inks, exhausting the first flask and starting the second; one usage left over; 180gp), acquire materials for the summoning of a familiar (100gp), acquire materials for a first casting of identify (100gp) = 480gp
- Acquire special inks (180gp; after casting two uses remain), and a pearl for identify spell (100gp) = 280gp
TOTAL = 870gp
Rolls
Broadsword ID - (1d100)
Ring ID - (1d100)
I think 2ed had a 3rd or 4th nope, 8th (!!!) level spell (Analyze Dweomer) that was far more effective (could still fail and had mechanics for exhaustion, though, and a casting time of 8 hours!). They also changed identify, so the chance was a flat 10% p/ level of the caster, with a cap at 90% (so there was always a 1 in 20 chance to get no info, and a 1 in 20 chance to get a false reading from an item).
As far as AD&D is concerned, Identify was the only way, besides pure experimentation through trial and error... You can see that in this adventure, for instance, the idea was that a wizard PC, having found the wand and the word inscribed in the defeated M-U's tome of spells, would attempt to use the word to activate the wand.