Mar 23, 2020 4:20 pm
Saltmarsh is a small fishing town on the coast of Keoland, about 30 miles to the west of Seaton. It has a population of roughly 2,000 residents and is presided over by a seven-person town council. Local laws are enforced by a sheriff and his deputies. Most of the inhabitants are fisherfolk, with a few farmers in the outlying areas. You have been drawn to Saltmarsh by the promise of adventure, as local lore tells of a haunted manor just outside of town. Rumor suggests that the town council would like to develop the property, but they cannot do so as long as the locals believe that it is haunted. They are seeking a sturdy group to investigate and if the place is haunted, to exorcise the spirits.
This chilly day finds you entering the town under grey skies that threaten rain. Asking about, you find the folk helpful and polite, if a bit standoffish. They direct you to The Sailor's Home from the Sea as a decent inn and The Briny Deep (next door) as a good tavern. They also inform you that the council is led by Hiram Faulkner, a prominent merchant in the town and that he is usually found at the council hall.
You may arrive as a group or as individuals, as you desire. The time of year is late fall, coming into winter (Ready'reat 16, 572 CY). The tavern is crowded with locals, but the fire is inviting and the food smells delicious.
This chilly day finds you entering the town under grey skies that threaten rain. Asking about, you find the folk helpful and polite, if a bit standoffish. They direct you to The Sailor's Home from the Sea as a decent inn and The Briny Deep (next door) as a good tavern. They also inform you that the council is led by Hiram Faulkner, a prominent merchant in the town and that he is usually found at the council hall.
You may arrive as a group or as individuals, as you desire. The time of year is late fall, coming into winter (Ready'reat 16, 572 CY). The tavern is crowded with locals, but the fire is inviting and the food smells delicious.