Chapter 2 - The Raiders’ Camp
Rolls
perception - (1d20+3)
(18) + 3 = 21
advantage - (1d20+3)
(10) + 3 = 13
Rolls
Perception - (1d20+3, 1d20+3)
1d20+3 : (5) + 3 = 8
1d20+3 : (15) + 3 = 18
Rolls
2 hit dice - (2d8)
(65) = 11
Stealth advantage - (1d20+4, 1d20+4)
1d20+4 : (18) + 4 = 22
1d20+4 : (14) + 4 = 18
Rolls
Squishy mage stealth check - (1d20+1, 1d20+1)
1d20+1 : (17) + 1 = 18
1d20+1 : (16) + 1 = 17
Rolls
Dex save - (1d20)
(13) = 13
Rolls
Dex - (1d20+1)
(16) + 1 = 17
I'm gonna try something new with the initiative. I'll roll as normal, but whoever gets highest makes their whole side go first. So either you all get to attack first or they do. Zachary had the highest initiative, so you all get to go first. Kel and Zachary, you get to do two turns thanks to your surprise round.
Enemies
Rolls
Rock damage - (2d12)
(1011) = 21
Acolytes initiative - (1d20)
(14) = 14
Cultist initiative - (1d20+1)
(2) + 1 = 3
Kel initiative - (1d20+2)
(15) + 2 = 17
Octavia initiative - (1d20+2)
(9) + 2 = 11
Zachary initiative - (1d20+1)
(18) + 1 = 19
Kirsk initiative - (1d20)
(1) = 1
She launches herself into a series of blows, focusing on one and then moving to the next when they fall. Shortsword and kick, shortsword, kick and punch.
With her final punch, she lets out a shout of rage, and a gout of fire blasts forth from her fist, encompassing her arm as she drives it into her enemies face.
Spending another Ki for Fangs of the Fire Snake
Rolls
Shortsword Attack - (1d20+4, 1d6+2)
1d20+4 : (3) + 4 = 7
1d6+2 : (5) + 2 = 7
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (2) + 4 = 6
1d4+2 : (2) + 2 = 4
Shortsword Attack - (1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d6+2 : (3) + 2 = 5
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (19) + 4 = 23
1d4+2 : (1) + 2 = 3
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (18) + 4 = 22
1d4+2 : (1) + 2 = 3
Crit Damage - (1d6)
(3) = 3
Fangs - (1d10)
(4) = 4

Opening his book, Zach starts making sigils with his right hand while reciting an enchantment, his words spoken in an almost giberish manner.
The spellbook floats and points towards the similar clothed cultist and emmits a green light.
This sickness corrupts your body!
A green ray of energy is shot, emanating from inside the book pages.
Rolls
Ranged spell attack - (1d20+4)
(9) + 4 = 13
Poison damage - (2d8)
(28) = 10
Rolls
Cure - (2d8+3)
(77) + 3 = 17
Most unlucky for you!
Rolls
Frostbite damage on failure - (1d6)
(4) = 4
Kirks, one of the arrows miss completely, another one bounces off of your shield, but the third one just knicks your left leg. Kel, the cultist you're facing slashes wildly and you don't get away in time to avoid it hitting your upper arm. Octavia, you expertly deflect the cultist's sword with your spear.
Rolls
Cultist wisdom save (left) - (1d20)
(14) = 14
Cultist wisdom save (left) - (1d20)
(4) = 4
Cultist wisdom save (right) - (1d20)
(4) = 4
Cultist wisdom save (right) - (1d20)
(12) = 12
Cultist wisdom save (right) - (1d20)
(3) = 3
Cultist Vs Kirsk - (1d20+3)
(18) + 3 = 21
Cultist Vs Kirsk - (1d20+3)
(1) + 3 = 4
Cultist Vs Kirsk - (1d20+3)
(15) + 3 = 18
Cultist Vs Kel - (1d20+3)
(17) + 3 = 20
Cultist Vs Octavia - (1d20+3)
(3) + 3 = 6
Cultist constitution save - (1d20)
(12) = 12
Damage to Kirsk - (1d6+1)
(1) + 1 = 2
Damage to Kel - (1d6+1)
(3) + 1 = 4