Chapter 2 - The Raiders’ Camp

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Aug 26, 2020 1:13 pm
Zachary once again casts sleep, one more cultist falls asleep with only one remaining cultist restraining a prisoner. Zachary then starts to move towards Octavia and Kel. The latest released prisoner starts to run in that direction as well.

Kel, you reach the cultists by Octavia and Leosin and swing your sword at the cultist who attacked her, but you miss.

Three more cultists join the fray, they are 30 ft from the cultist restraining the last prisoner.
OOC:
Rolling luck, DC 10. Round 3 starts.
[ +- ] Order of Combat

Rolls

Sleep - (5d8)

(41442) = 15

Luck - (2d20)

(84) = 12

Extra cultists - (1d4)

(3) = 3

Sep 5, 2020 7:31 pm
Still running towards Kel and Octavia, Zachary looks back and casts Sleep for a third time in an attempt to free the last prisoner. He succeeds and the prisoner runs towards the exit.

Leosin, in a series of lightening quick and beautifully flowing moves kills three cultists and stuns a fourth one. The fifth one swings his sword at the monk in a blind panic, but Leosin expertly dodges the blow. The three cultists that are newly arrived at the battle makes a beeline towards Kirsk and get within striking distance of him.
OOC:
One healthy and one hurt and stunned cultist left by Octavia, Kel and Leosin. Zachary has joined that group. Kirsk is 30 ft away and has three cultists who will get attacks of opportunity if he moves.

Rolls

Sleep - (5d8)

(25128) = 18

Leosin Vs Cultist - (1d20+5)

(19) + 5 = 24

Leosin Vs Cultist - (1d20+5)

(13) + 5 = 18

Leosin Vs Cultist - (1d20+5)

(20) + 5 = 25

Damage to Cultist 1 - (1d8+3)

(8) + 3 = 11

Damage to Cultist 3 - (1d8+3)

(2) + 3 = 5

Damage to Cultist 4 - (2d8+3)

(36) + 3 = 12

Cultist 3 CON save - (1d20)

(9) = 9

Cultist Vs Leosin - (1d20+3)

(6) + 3 = 9

Sep 7, 2020 12:09 am
Kirsk gives a throaty growl and swings his warhammer at one of the cultists.

Rolls

Attack - (1d20+5)

(6) + 5 = 11

Damage if hit - (1d8+3)

(2) + 3 = 5

Sep 7, 2020 1:54 pm
Kirsk, you swing your Warhammer but you miss.
OOC:
Any movement or bonus actions?
Sep 7, 2020 2:06 pm
OOC:
I'll go ahead and throw my move in, since it shouldn't affect what Kirsk is doing.
Kel is impressed by Leosin's battle prowess. In fact, his movements matched her own in grace, though not necessarily style. She follows in behind him, striking with her blade and fist at the uninjured cultist.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (6) + 2 = 8

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (1) + 2 = 3

Sep 7, 2020 10:38 pm
OOC:
no I’m staying put sorry
Sep 8, 2020 1:26 pm
Kel, you stab into the chest of the non-stunned cultist and he starts to bleed profusely, he's somehow still standing but barely.
OOC:
Octavia, you're the last one up and then we go into the next round. Just to clarify, the prisoners are all running away from the camp and Kirsk is holding off the new cultists from pursuing.
Sep 8, 2020 7:08 pm
This was going different than she had envision. Still if this was her end, she would take down as many others as she could. She grasps at her symbol, calling on Gond for strength as she again speaks the word of the forge, hoping to take down both cultists in one swoop.

If she succeeds she starts to run to aid Kirsk. If someone should fall it defending, let it be the one who had lived their live, not one with so much ahead of them still.

Rolls

Word of Radience (Con DC 13 to negate) - (1d6)

(6) = 6

Sep 9, 2020 1:13 pm
Octavia, as you start to run, you notice the cultist who wasn't stunned drop dead, but the other one survives.
OOC:
Luck roll, DC 13. No new enemies, start of the next round

Rolls

Cultist 1 CON save - (1d20)

(8) = 8

Cultist 2 CON save - (1d20)

(17) = 17

Luck roll - (1d20)

(20) = 20

Luck roll - (1d20)

(18) = 18

Sep 17, 2020 1:10 pm
OOC:
Are y'all still on board?
Leosin shouts after Octavia and Kirsk, "The prisoners free! WE NEED TO GO! NOW!".
Sep 17, 2020 3:57 pm
Kel is growing tired of this fight. They had been terribly lucky to not pull the full might of the camp down on them, but they need to get out of this before their luck ran out. Seeing that one of the cultists nearby still lived, she focused her attention on it, intent on making a hostile-clear path for them to escape by.

Another quick lunge with her blade, followed by a spinning sweep of the legs ought to do it.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (1) + 2 = 3

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (4) + 2 = 6

Sep 17, 2020 11:25 pm
Kirsk see's Octavia coming to his aid"No run, I've got them... see to the others" Kirsk swings his warhammer at one of the cultists,
OOC:
if Octavia runs away, Kirsk will pull back and split the difference between the cultists and the others

Rolls

Attack - (1d20+5)

(15) + 5 = 20

Damage if hit - (1d8+3)

(6) + 3 = 9

Sep 21, 2020 1:59 pm
Kel, you miss with your sword but it leaves a perfect opening for a sweeping kick that takes the last remaining cultist off of his feet. As he lands on the ground you deliver another kick to his skull that makes him go limp.

Kirsk, you take a cultist off of his feet with a mighty blow from your hammer, the two remaining cultists by you look uncertainly at each other before attacking. Their desperation makes them fight ferociously however as they both manages to slash deep cuts into your arms and legs.

Leosin swears as he rushes towards Octavia, sensing the bullishness to keep fighting he attempts to grapple her and restrain her. "Listen lady! We can all get out of here alive but we need to go!"
OOC:
Octavia, give me an athletics check

Rolls

Cultist 1 Vs Kirsk - (1d20+3)

(20) + 3 = 23

Cultist 2 Vs Kirsk - (1d20+3)

(16) + 3 = 19

Damage to Kirsk - (3d6+2)

(135) + 2 = 11

Leosin grapple Vs Octavia - (1d20)

(15) = 15

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