Chapter 2 - The Raiders’ Camp

load previous
Aug 8, 2020 6:30 pm
Kel, the commotion has taken much attention away from this side of the camp and you manage to cut Leosin down undetected. You help Leosin over to the slope and look up, "Hurry, before anyone look this way".
OOC:
Kel, give me an Athletics check
Aug 8, 2020 9:20 pm
OOC:
Can I get some clarification, everybody else is in a cavern right? Are the Kobolds outside? Going in, did we see any horses tethered outside?
Aug 8, 2020 9:23 pm
OOC:
Athletics is not my strong suit, lol

Nevermind. I'm the BEST at it apparently.
Kel does her best to scramble up the slope without drawing attention while also keeping her eyes on Leosin.
Last edited August 8, 2020 9:23 pm

Rolls

Athletics - (1d20+1)

(20) + 1 = 21

Aug 8, 2020 9:32 pm
OOC:
Everyone are out in the open, it’s a valley of sorts surrounded by a horseshoe of plateauing cliffs. If you look at the map I posted (page 12), the kobolds are around level 1 while the cultists and mercenaries are further in the back of the camp. Does that make sense? There is a cavern which supposedly contains the loot as well as dragon eggs not too far from the leaders’ tent.
Kel, you start to climb and you’re surprised by how good you are at it. Leosin climbs quickly and steadily, but you fly up the cliffs and reach the top of the plateau within minutes. Holding down a hand for Leosin to grasp, he chuckles as he joins you on the ledge. "I’m impressed, we might just make it yet. Let’s hurry, I need to get back to Greenest as quickly as possible"

Rolls

Secret Roll

Aug 9, 2020 1:18 am
OOC:
Please go well..

Rolls

Persuasion - (1d20+1)

(18) + 1 = 19

Aug 9, 2020 6:05 pm
Octavia, the guards put in charge of the other prisoners while the higher ranking cultists quell the fight are clearly out of their depth. They look very young and seem relieved at any excuse to get away from their duty, gratefully smiling at you as they run towards the melee.
Aug 9, 2020 6:27 pm
Kel nods, leading Leosin quickly and quietly across the plateau and towards the rendezvous point that had been decided upon earlier.
Aug 9, 2020 8:11 pm
OOC:
Kel, give me another stealth roll please
Leosin nods, "Lead the way. You said "we are from Greenest", who are "we"? And who are you? It takes guts to do what you e just done"
Aug 9, 2020 8:29 pm
"We are just a group of travelers who happened to be around at the right time to help," she tells him in a hoarse whisper. She tried to avoid using the word 'adventurer'. It brought a level of responsibility to the role that wasn't sure she was comfortable with.

Rolls

Stealth - (1d20+4)

(4) + 4 = 8

Aug 10, 2020 2:17 am
The second she is sure tehre guards out of earshot Octavia breaks any pretence.

'I'm not one of them. We need to go, now.' She cuts any bonds with a spear. 'Hopefully they're all distracted but we need to stay quiet, just in case'
Aug 10, 2020 11:50 am
OOC:
Octavia, give me a stealth check
Kel, you and Leosin manage to sneak past the guard tower, the kobold guards also distracted by the weird struggle in the camp.
OOC:
Kirsk, did you move towards the meeting point as well?

Rolls

Secret Roll

Secret Roll

Aug 10, 2020 3:43 pm
OOC:
Yes, I was just trying to figure out where everything was
Aug 10, 2020 9:31 pm
OOC:
Do I have to? :P Rolling at disadvantage

Rolls

stealth Disadvantage - (1d20+1, 1d20+1)

1d20+1 : (1) + 1 = 2

1d20+1 : (16) + 1 = 17

Aug 10, 2020 9:50 pm
OOC:
Oh dear... roll me an athletics check and a straight d20 luck check as well
Aug 10, 2020 11:43 pm
OOC:
Oh boy. Be nice dice gods.

Rolls

Athletics - (1d20+3)

(17) + 3 = 20

Luck - (1d20)

(5) = 5

Aug 11, 2020 11:38 am
OOC:
Just gonna do a few rolls
Octavia, you start to lead the timid group of prisoners out towards the entrance. You can see the gate in front of you when you hear a voice shouting from behind you, "OI! YOU! THE PRISONERS ARE ESCAPING!". You throw a glance back and see a higher ranking cultist stand next to the guard you persuaded to leave. He clearly went straight to his superior who then in turn realized something was amiss.

Almost immediately your path is blocked by a group of 10 cultists and without much other option you shout for everyone to run and start to barrel towards them. You can see two of them coming for you, but you lower your shoulder and ram into them, knocking both of them flat on the ground. You can hear scuffling behind you as the prisoners and the cultists clash, but you remain determined to make it through the gate and you don't look back.

You get to the side of the guard tower and you finally dare to look. Only three of the prisoners remain by your side, the other five have been restrained and recaptured inside the camp. Before you can think about what to do next, three big stones rain down from the guard tower as the kobolds stationed there fire their slings at you. A stone miss you by quite a margin, another hits one of the prisoners and open a big gash in her head. The third one connects with another prisoner, it cracks violently off his skull and he collapses dead to the ground.
OOC:
You're here with the two remaining prisoners, one of which is badly wounded, what do you do?

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Kobold Vs Octavia - Advantage - (1d20+4)

(8) + 4 = 12

Kobold Vs Prisoner - (1d20+4)

(8) + 4 = 12

Kobold Vs Prisoner - Advantage - (1d20+4)

(17) + 4 = 21

Kobold Vs Prisoner - Advantage - (1d20+4)

(20) + 4 = 24

Kobold Vs Octavia - (1d20+4)

(3) + 4 = 7

Kobold Vs Prisoner - (1d20+4)

(8) + 4 = 12

Damage to Prisoner 1 - (1d4+2)

(1) + 2 = 3

Damage to Prisoner 2 (Crit) - (2d4+2)

(42) + 2 = 8

Aug 11, 2020 8:55 pm
Her first instinct was to take on all the cultists and let the slaves run, but then they were in front as well and that wouldn't work. Even as she pushed forward to forge a path she could hear others getting caught behind them.

Then one was suddenly dead and it was Greenest and her village all over again. Something in her mind snaps as she whirls around, whispering a prayer that the injured slave gains the strength to run, even as she starts to swing her spear. run!She yells to the two with a clear path.

For the others, she would carve a path to save as many as possibly. No-matter how many cultists she had to fight. No matter what it cost her.
OOC:
I realise you set it up to you know, not be instant death.. but unless something happen Octavia fully intends to fight her way back and get the others, or die trying. I feel the latter may be the most likely.
Edit:Injured slave, not injure cultist. Whoops
Last edited August 12, 2020 12:44 am

Rolls

Healing word (Injured cultist - (1d4+3)

(2) + 3 = 5

Attack on whatever enemy is closest - (1d20+6, 1d8+4)

1d20+6 : (1) + 6 = 7

1d8+4 : (7) + 4 = 11

Aug 12, 2020 12:28 am
OOC:
How close is Kirsk to this?
Aug 12, 2020 7:05 am
OOC:
This all happened very fast so not too far. Since we haven't really covered what you did after the setting the kobolds on the mercenaries. I'll let you decide what you did after. Kel, you and Leosin can see all of this happening from the plateau. Zachary...we kind of forgot about...I'll say that he walked with Kirsk (had initially planned on him being with Octavia, but completely forgot about him during the escape
Aug 12, 2020 1:24 pm
Kel sees the battle happening down in the valley and grits her teeth. Looking to Leosin, she urges him to move faster. "Come on! I need to get you to the meeting point, and then head back to help them." she instructs. She does her best to keep them hidden, but swift. She also looks out for anything she can do to help her companions along the way.
load next

You do not have permission to post in this thread.