Chapter 2 - The Raiders’ Camp

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Aug 12, 2020 4:22 pm
After Kirsk set the Kobolds on the loose, he heads towards the rendezvous point. With the shouts and clamor of Octavia, Kirsk turns to his mage friend. "Zachary, they need help quick, can you go see to their help while I start another diversion?" Kirsk reaches into his pack and starts lighting torches, throwing them or placing them into anything that can burn like tents, boxes, or piles of wood.
Aug 12, 2020 7:39 pm
OOC:
I think it’s time to roll initiative
[ +- ] Order of Combat
The kobolds all fire down upon Octavia with their slings and you feel two large rocks connect.
OOC:
Octavia, you’re about 90 ft from the nearest cultist. Kirsk were you still inside the camp? Kel and Leosin, you’re probably around 100 ft from the cultists, but would of course need to climb down the cliffs as well

Rolls

Kirsk - (1d20)

(1) = 1

Octavia - (1d20+2)

(3) + 2 = 5

Kel - (1d20+2)

(16) + 2 = 18

Zachary - (1d20+1)

(6) + 1 = 7

Cultists - (1d20+1)

(10) + 1 = 11

Kobolds - (1d20+2)

(17) + 2 = 19

Kobold Vs Octavia - (1d20+4)

(5) + 4 = 9

Kobold Vs Octavia (advantage) - (1d20+4)

(10) + 4 = 14

Kobold Vs Octavia - (1d20+4)

(17) + 4 = 21

Kobold Vs Octavia (advantage) - (1d20+4)

(18) + 4 = 22

Kobold Vs Octavia - (1d20+4)

(19) + 4 = 23

Kobold Vs Octavia (advantage) - (1d20+4)

(12) + 4 = 16

Damage to Octavia - (2d4+4)

(42) + 4 = 10

Aug 13, 2020 8:27 pm
The kobolds needed to go first, They were striking them down. Yet it was the cultists holding the other slaves. She spins to throw her spear at one kobold, before calling on Gond for help. It wasn't a spell she had used in a long time but to her relief the aid was send, a spiritual hammer appearing to swing at another kobold. Hoping that was enough to distract the lizard she turns back and starts to charge the cultists.

If she sees the others she gives a simple yelled message out. 'Get them all out. I'll cover' The slaves would get out, even if she didn't
OOC:
Bonus: Spiritual weapon. Standard attack. Move: Move. Spirtual weapon has a range of 60ft. So shes not out of it yet, but likely will be if she keeps charging the cultist

Rolls

Spear Throw - (1d20+6, 1d6+4)

1d20+6 : (6) + 6 = 12

1d6+4 : (5) + 4 = 9

Spiritual Weapon - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (5) + 3 = 8

Aug 14, 2020 7:14 am
OOC:
I fucked up a little bit on the whole distance on the kobolds' ranged weapons considering they were in a guard tower and thus would have disadvantage on their attacks with the slings, but instead of retconning I'll ignore the guard tower on your attacks as well, which you should be happy with because...
Octavia, you throw your spear which tears the throat of one kobold before continuing deep into the shoulder of another. Summoning your spiritual hammer, you turn to run towards the cultists and can just hear the squeals of pain coming from the guard tower as well as a heavy thud. Then it goes quiet. Without looking you know that they're dead.

You see five of the cultists start to run towards you with the other five staying behind to restrain the prisoners.

Leosin looks at you Kel, "Your friend is in danger. We must help.". He scales expertly down from the cliffs with astonishing speed for someone who just a minute ago appeared quite hurt. As he reaches the ground he full on sprints towards the cultists charging against Octavia.
OOC:
The five running for you take a full dash action and are now within 10 feet of you. Kirsk and Kel, you're up. Also just rolled initiative for Leosin, forgot to roll his.
[ +- ] Order of Combat

Rolls

Leosin - (1d20+3)

(15) + 3 = 18

Secret Roll

Secret Roll

Aug 14, 2020 8:18 pm
OOC:
Kirsk was running away starting fires to split attention, anything on that front?
Aug 15, 2020 8:40 am
OOC:
That was why I rolled initiative. If you want to do that, give me a survival check
Aug 15, 2020 12:25 pm
Kirsk takes a torch and puts it into a bundle of boxes.

Rolls

Survival - (1d20+1)

(15) + 1 = 16

Aug 15, 2020 2:46 pm
"What?" Kel asks Leosin, but he is already on the move. "Dammit!"

She rushes after him, her sword at the ready.
OOC:
Let me know if I need to roll anything, and my speed is 40ft per round.
Aug 15, 2020 7:46 pm
OOC:
Kel, give me an athletics or acrobatics check
Kirsk, you immediately spots that one of the kobold tents have a quite a few rags and boxes inside, it looks like storage of some sort. You plunge a lit torch into it and it very quickly starts to catch fire and a plume of smoke starts to rise.

Zachary mumbles an incantation and casts a second level sleep on the cultists by the prisoners. 3 of them fall to the ground asleep and releases their prisoners who blindly starts to run out of the camp.
OOC:
Round 2. One PC goes

Rolls

Sleep to cultists - (7d8)

(1473168) = 30

Aug 15, 2020 7:47 pm
OOC:
Acrobatics is more my speed.

Apparently it isn't.
Last edited August 15, 2020 7:47 pm

Rolls

Acrobatics - (1d20+4)

(1) + 4 = 5

Aug 15, 2020 7:50 pm
OOC:
ouch, give me a dex saving throw
Aug 15, 2020 7:52 pm
OOC:
That sounds promising.

Rolls

DEX Save - (1d20+4)

(17) + 4 = 21

Aug 15, 2020 7:56 pm
Kel, you start to climb down but very quickly lose your grip. You skid down about 20 feet but manage to grab on to a rock jutting out from the side of the cliffs and you gingerly makes it to the ground.
OOC:
You fer down but use your whole movement to do so. Leosin is 40 ft ahead of you

Rolls

Damage to Kel - (2d6)

(42) = 6

Aug 24, 2020 2:01 pm
OOC:
Okay, sorry I was actually under the impression that it was you guys' turn, but it appears it's me Z_Z good job DM
Leosin manages to run up to the group of cultists closing in on Octavia. He rapidly punches two of them in the throat leaving them stunned. A third one dodges.

The three cultist not stunned goes on the attack. Two of them goes against Octavia, the last one defends himself against Leosin. The two against Octavia stabs deeply into her. The last one swings and misses against Leosin.
OOC:
Octavia, are you down?

Rolls

Leosin Vs Cultist - (1d20+5)

(17) + 5 = 22

Leosin Vs Cultist - (1d20+5)

(2) + 5 = 7

Leosin Vs Cultist - (1d20+5)

(15) + 5 = 20

Damage to cultist 1 - (1d8+3)

(1) + 3 = 4

Damage to cultist 2 - (1d8+3)

(1) + 3 = 4

Cultist 1 CON save - (1d20)

(3) = 3

Cultist 2 CON save - (1d20)

(12) = 12

Cultist Vs Octavia - (1d20+3)

(18) + 3 = 21

Cultist Vs Octavia - (1d20+3)

(18) + 3 = 21

Cultist Vs Leosin - (1d20+3)

(3) + 3 = 6

Damage to Octavia - (2d6+2)

(65) + 2 = 13

Aug 24, 2020 8:52 pm
OOC:
She's a 1 hp hero apparentally
Aug 24, 2020 9:11 pm
OOC:
How far away am I from them?
Aug 25, 2020 12:06 am
OOC:
I would also like to know how far away I would be if I used my full 40 feet of movement to close in
Aug 25, 2020 11:55 am
OOC:
Kel, you're a full dash action from them. Kirsk, you have about 30 ft to the cultists restraining the prisoners and then another 60 ft to Octavia.

I'm going to roll luck checks every round btw, with advantage due to Kirsk's distraction. DC 5 on the first roll.

Rolls

Luck check - (1d20)

(14) = 14

Luck check (advantage) - (1d20)

(2) = 2

Aug 25, 2020 11:49 pm
Seeing Octavia nearly knocked down, Kirsk runs towards her, "Stay strong, Keep up the fight"
OOC:
Kirsk is going to dash to where he is 30 feet away from Octavia and 30ft away from the prisoners and use his class feature turn the tide. Any of my companions or prisoners who are under half health gain healing. It's not much, but it may help.

Rolls

Turn the Tide - (1d6+1)

(3) + 1 = 4

Aug 26, 2020 12:09 am
Kel is not far behind. She is already a fast woman, but seeing not only her companion go down, but the prisoner she was charged to protect, surrounded by cultists spurns her onward. She a steadying breath, she nearly leaps into the battlefield, landing on one foot, which she pivots on to slash at the face of the cultist nearest Octavia.
OOC:
Spending one Ki for Step of the Wind, which lets me dash as a bonus action.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (2) + 2 = 4

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