Chapter 2 - The Raiders’ Camp

May 29, 2020 8:03 pm
You all sleep soundly and wake up as the sun rises above the keep. The courtyard is about half as full as the night before, you can surmise that the remaining people braved the threat of hidden raiders and went back to their homes. The atmosphere is quiet, the loss of lives and property clearly marking everybody in the keep, but you admire the resilience of these townsfolk as they help each other make food, entertain the children and otherwise aid each other in the tasks that needs to be done. The kind, rotund woman who served you soup last night comes over with some more bread for breakfast, some butter and honey. It's not much but it does its job.

After a short while Escobert the Red walks over to you, he smiles broadly as he sees you. "Mornin' te ye all. Hope you managed to get some sleep. I was told te bring ye te the gov'nor when you woke up, if ye'd follow me please". Escobert leads you up to the parapet where governor Nighthill is standing, grimly staring over the town. As you join him and look down, you see that about half the town has been heavily damaged and burned, some of them seems to still be smouldering. The streets are littered with debris from inside the ransacked buildings and unfortunately you also see a few corpses, most of them with cloth draped over them. Governor Nighthill turns to face you, smiling weakly. "I know I've said it before, but I can not express how much this town owes you for what you did last night...that's also why it pains me to ask even more of you. Despite what we learned from our prisoner, this whole situation is still a mystery to me. What exactly is their end game? How many people where involved with this attack and who? Where are they taking the loot? Are they planning to strike again and where?" He stares back out onto his town wistfully, he then looks back at you with a steely determination. "To put it bluntly, I'd like to hire you. I'm willing to pay each of you 250 pieces of gold as well as provide any equipment you might need. I'd like you to find and infiltrate the camp and try and get as much information as you can about their operation. I would send some of my own men, but you have proven yourselves more capable than anyone I know. We've found a trail that the raiders have left to the south-east of the town, it shouldn't be that hard to track a group of that size. Can I count on you?".
May 29, 2020 8:21 pm
Kirsk surveyed the grim destruction of what used to be his hometown and the view caused a fire to burn inside him. "I will gladly help in getting to the bottom of this. I know that this is a strange request, but do we have the robes from the cultists that were killed? If you want us to infiltrate, we can use the robes to add to our disguise." He turns to look at his alies, "I have infiltrated the cult before, I know the symbols and gestures that can aid us, however, I am not sure how easily they would be able to recognize me."
Last edited May 29, 2020 8:28 pm
May 29, 2020 8:35 pm
Governor Nighthill seems taken aback at first by your request. "Oh...that’s not a bad idea. Escobert!". The dwarf trudges up the stairs and joins you again. Nighthill relays your request and Escobert laughs, "I sen’ out some men to claim bodies from aroun’ the town *Ahem* Sorry, not really a laughing matter I s’pose...but I’ll check for ye, they should’ve been taken te the temple..don’t know if they fit ye guys...especially ye big man", he points at you Kirsk.
OOC:
Someone give me a pure luck roll, 1d20 without modifiers
May 29, 2020 9:16 pm
OOC:
Darkreaver and Sassafrass have seen my luck. What little I had left went into that crit.
'To tell the truth Governor I was intending to do as you ask anyway, so you may keep your coin if you wish. Though equipment for the task could be useful. Unfortunately little of my possessions survived the attack on my own village. I had thought them burned, but not most likely looted.'

She raise an eyebrow at Kirsks admission. 'I suppose that has to do with what you were saying to those kobolds?'
Last edited May 29, 2020 9:16 pm
May 29, 2020 10:10 pm
Kel has always been an early riser. It came from her time with the monks, and, as such, the time between the sun cresting the horizon and the waking of the rest of the world was used for quiet contemplation.

With her legs tucked tightly beneath her, she meditates on the events of yesterday. The nearly fatal battle against the kobolds was shameful, but not nearly so much as the fear that gripped her as she stared into the face of the blue dragon. Her cowardice filled her with burning shame, and she fed that heat into the void she had created in her mind. It was a technique she had been taught. To feed the negative emotions to the void was to be rid of them, to not let them weigh on you as every day was a new one.

The burning would not subside though, no matter how much she fed the void. She she tried a different approach. Perhaps the burning was a calling. A new way to deal with her passions. Her anger. Her fear. She imagined a flame. And her emotions were kindling. She fed the flame, and let it grow. Let the burning shame be replaced by pleasant warmth. With a smile, she realized that it was working, and as she opened her eyes in contemplation, she could see a burning flame, barely larger than a candle's, hovering above her open palm.
The governor's mission did not come as a surprise to her. It was plain that they would be the most qualified to investigate this threat, what with Kel's knowledge of dragonkind, Kirsk's experience with the cults, and the others' tenacity. What did surprise her was Octavia's insistence on not getting her share.

"Equipment is fine, but who knows how long we could be at this. Some coin in the coffers could stretch our resources beyond what Greenest can provide." she looks at the governor. "No offense."

Rolls

Feeling Lucky - (1d20)

(18) = 18

May 29, 2020 11:53 pm
Zachary wakes up last, not accustomed to raising early. His face reflects his drowsy nature.

The wizard walk to the group still rubbing his eyes trying to get some composture.

The offer seems to catch the attention. Doubt fills his mind, but determination makes him push forward.

I may be inexperienced in the adventuring business... But I hope to be of help
May 30, 2020 6:39 am
Governor Nighthill laughs at Kel’s remark. "None taken, Miss. The truth is that we’re not a big town, we’ve made our living off being the only town of our size on the Uldoon Trail. We can only provide you with the basic stuff, and we always believe in fair pay for fair work. What I’m asking you to do is extremely dangerous, I know, the least I can do is provide the best compensation we can afford. If you would like some equipment, please go and see Escobert. I can’t believe the good fortune we’ve had in encountering you four at this troubling time." As Octavia asks Kirsk about his cult connection, Nighthill looks at the half-orc intrigued, "I’d been meaning to ask you about that as well. How come you know so much about the cult and its inner workings?".

After a short while, Escobert returns with four of the cultists’ leather tunics. "I got these off of the three dead humans and from our human prisoner, hopefully they fit, one of the cultists was pretty big", he again laughs at Kirsk. When you get a chance to try them on, you come to find that they fit you reasonably well.
OOC:
The equipment the town has is basically all simple weapons, all armour cheaper than 200 gold and the most basic adventuring gear. You can each get some of that for free. If in doubt about whether the town has a specific item, just ask and I’ll rule.

The cultists’ tunics fit you reasonably well. When you wear them it works as leather armour. Because they sort of fit you, you won’t have disadvantage on deception checks involving them
May 30, 2020 12:45 pm
OOC:
Do the tunics fit over armor by any chance?
May 30, 2020 12:59 pm
OOC:
Since you guys are not wearing anything heavier than chain mail, I’ll allow it. But of course you just keep your current AC
May 30, 2020 1:38 pm
OOC:
Does it count as armor for the purposes of determining whether I can use my monk abilities?
May 30, 2020 1:49 pm
OOC:
Nope, instead of it having leather armour properties it just functions as clothing
May 30, 2020 4:16 pm
'I suppose you do have a point Kel. Very well, but only to be used for what I need. I suppose some better armour, and a few more spears to throw at that blue beast if he shows up again.' She looks a robes brought over, and fights back bile at the thought of masquerading as one of them Still if it saved people, she would try. 'Though I admit the type of armour I had in mind is a bit more bulky. Perhaps she could swap as needs needed. Ideally she'd want plate mail, but she doubted the town would have such a thing. She cursed the cultists under her breath for taking all her former gear.
OOC:
Could she fine Splint Mail. Though I'm assuming it won't fit under the robes.
May 30, 2020 5:25 pm
OOC:
Yeah, splint mail is the best armour they can provide. But the tunic won’t fit over it.
Escobert leaves to scavenge through the keep’s armoury and returns with a few spears and some splint mail. It looks a bit old but still in pretty good condition. It quickly becomes apparent that the tunic will never fit over it though.
May 30, 2020 6:58 pm
Zachary glances at the spears and eyes back his knife.

He understands he is no warrior of any sort, but the long reach of the spear can provide a new startegic advantage if it was ever needed.

Do... Do you mind if I...

Doubtful, Zachary points at one of the spears.
May 30, 2020 7:13 pm
The cleric sighs. 'I had hoped to donate my chain in return, but for now I may need to keep both, if that is okay with you Governor?'

As Zachary gestures at the spears she smiles and picks one up, spinning it a couple of times before passing it other. 'You want you hands here and here. While you can use them as I do, with one hand, a two handed grip...' She pulls her own out to show. ' Can carry a punch, and gives stability for you to draw a hand of to cast.'
May 30, 2020 8:23 pm
Zachary gestures as Octavia is showing, shyf making mistakes but watching closely not to poke anyones out.

It might take me a while, but i think this could be more useful than a knife if I ever need it.

Zachary turns to Escobert to ask for another petition.

I don't want to seem overbearing, but by any chance did you find any crossbows?
May 30, 2020 8:48 pm
Escobert disappears again for a few minutes and comes back with a crossbow for you Zachary.

As you gear up for your journey, a young man with a crutch and a bandaged left leg hobbles over towards you. His searching eyes land on Zachary and he gives a weak smile to you. "I spoke to the priest, Eadyan, he says that you’re looking for Leosin Erlanthar?". He leans onto his crutch and extends his right hand to shake yours. "My name is Nesim Waladra. Leosin is my master, we’re both monks from Berdusk but I guess you might already know that. I heard a rumour that you’re going to find the raiders’ camp? I’m worried that might be where you will find Leosin as well. We fought some raiders last night along with 2 fellow monks, that’s when this happened", he taps his injured leg. "We fought our way to the keep but…Leosin never made it. We went out to look for him this morning…we only found his staff…broken in half…and this choker that he always wears." He shows you a braided leather neckband with a silver dragon chased into the leather. The ends of it are ragged as if it was torn off his neck. He looks secretively around him and lowers his voice. "Leosin has been investigating these raiders for months. I’m worried that he either tried to follow them alone or…that he got captured. Please…just keep an eye out for him. I would join you but in my condition, I’d just slow you down."
May 30, 2020 9:30 pm
'For it to take a while is natural. I can give you lessons while we travel, and about other things if you wish. If you haven't guessed yet this is not my first venture into this sort of business. Though I am very much out of practice.

'Word travels fast I see.' She nods her head to Nesim. 'We can keep an eye out for him. Zachary, do you know what he looks like?'
May 30, 2020 10:18 pm
Kirsk nods in appreciation and puts on the tunic over his mail. "Do we know how far away this camp is, and I think we need a plan before we just stroll in." He puts up the hand sign of the cult, "This is the hand signal for the cult, I will just say that you are all new initiates that I brought in from a different faction. We heard about the raiding and wanted to take part in it. If one of you can't lie convincingly, don't say anything and let others do the talking."
May 30, 2020 10:38 pm
"Noted." Kel states. "Never been much of a liar, that I know of."
May 31, 2020 5:34 pm
OOC:
I am not sure if I know him
Zachary rubbs his chin with the back of his hand, thoughtful.

I am not sure... I have just been told about him and how he could help me with my investigation.
OOC:
Have I been told anything else about the monk? Maybe I can roll something to recall.
May 31, 2020 6:41 pm
OOC:
Not really, I mean it’s backstory so it can be what you want it to be to an extent. But the way I thought about it was simply that you heard about Leosin and that he currently was in Greenest and that he’s recognised as being a bit of a scholar. That’s it. You don’t know if he can help you with the book for certain and you’ve never met him. Nesim of course would be able to provide you with a description to help you a bit?
May 31, 2020 7:05 pm
OOC:
Yeah, that's what I thought too. Thank you
Zachary turns to Nesim.
You know of Leosin, what can you tell us about him? How can we recognize him?
May 31, 2020 8:13 pm
"He’s a half-elf, medium short dark hair with a dark goatee. When I left him he was wearing a white and blue tunic.". Nesim hands you the remnants of Leosin’s choker to give him if you see him, and you say your goodbyes at the keep before making your way through the town.

The destruction that the raiders were able to rain down upon these people in just a span of a few hours is astonishing. You walk by the temple and peeking inside as you do, you can see that the raiders looted the place after you left and the altar has been desecrated.

You eventually make it to the outskirts to the south-east and you can indeed see tracks in the grass where it’s been trampled flat. It’s impossible to tell exactly how many they were, but they were many. The tracks lead into the hills of Greenfields.
May 31, 2020 11:44 pm
Zachary stretches out and takes a deep breath.

Its nice to have a change of scenery. I am sad for the people on the town, but at least that is over.
Jun 1, 2020 4:01 am
As they walk out of the town, Kirsk turns to the others and offers an explanation and thoughts on the plan. "I know that there were some questions about my actions at the start with the kobalds. As an initiate Paladin I was sent to join the cult and gather information much like we are asked to do now. I know much of the background and I was able to get some information, which led me to this town. While I understand what the cult usually does, I was nothing more than an initiate and underling to the cult. I attended a few torchlit rallies but nothing much else. The only reason I was sent to infiltrate the cult was because I know draconic and I was able to feign ignorance while the kobalds and leaders were talking. An assumed ignorant servant is no real threat to most in power so I was able to gather intelligence right under their noses. That plan may work again, I don't know. I have never met nor heard of these leaders before nor do I know the dragon with them. From my understandings, the main goal of the cult is to coerce older evil dragons to become dracolich's to serve Tiamat. This seems different. I do not know what we are walking into, nor do I know how we will necessarily walk out of it. Are there any thoughts or suggestions?"
Jun 1, 2020 11:27 am
You walk for about 4 hours, continuing your conversation on how best to proceed as you’re walking. As you move along, smaller tracks splinter off from the main one here and there, but it’s still easy to follow the trail of the main raiding force. The environment changes slowly over time from gently rolling green hills to a more rugged, stony landscape. The trail leads you in between two steep, rocky plateaus, but it remains mostly flat in between. The sides of the plateaus look extremely difficult to climb, but intermittently there are spots where rock falls and subsidence have created sort of natural ramps that leads up.

It’s just after noon when you see smoke rising in a single column a mile or so ahead. You proceed with caution and as you get closer you hear voices arguing and smell the scent of roasted meat. "I’m telling you, the fire shouldn’t be that big! You’re burning the outside of it and it’ll still be raw in the middle! Now you might be okay with eating raw hens like these despicable creatures, but I’m not!". A voice you now instantly recognise as that of a kobold’s responds in anger. "Who are you calling despicable, human!? At least we can actually cook food!".

You inch closer onto a hill, in cover of a rock and peak ahead. The hills lead down into a lower area dotted with rocks and boulders. In the middle is 4 cultists and 8 kobolds, squabbling by a campfire. You see that they’re roasting fowl but it seems that there’s a disagreement going about how best to cook it.
Jun 1, 2020 1:35 pm
Zachary points down at the cultist with a blank expression.

You see that? Food..... I mean, troubles
Jun 1, 2020 2:10 pm
Kel shakes her head at the squabble but turns back to address Kirsk's question. "Infiltration likely won't be as easy as just walking in. If we had kept our heads down before this, sure. But some of these people probably know our faces. Especially you, Octavia." she begins. "You faced down their master, showed no fear, and caused him to flee the field. Even the underlings would know your face."

"We could try a direct approach. Simply sneak in. Kill anything that sees us before they can raise an alarm, but I don't see that going well. There's a lot of cultists in that camp." She scratches her head a bit. This felt like it should come naturally to her, but it feels like shes just talking herself in circles. "What say you, Kirsk. You are more accustomed to the infiltration of cults that we are.
Jun 1, 2020 2:26 pm
'I admit the scars are a bit obvious. I am also not good at lying. We could hope that he doesn't want that to spread? And well.. I mean this group could be a test. See if we can trick them, take them out if we can't?
Jun 1, 2020 8:36 pm
OOC:
What would you like to do? If you’d like to scout them give me perception checks. Sneak, stealth checks. If you’d like to try and bluff them with the outfits, Deception checks.
Jun 1, 2020 9:08 pm
OOC:
I could try to sleep them, that would give us time
Jun 2, 2020 2:35 am
OOC:
Sorry for the delay, I'm in the middle of grading and finals so the next couple of days I might be a bit slower
"I for one can't sneak. I hate the lying, but the truth is that we do want to join with the cult. It's not a lie, we just want to join so that we can gather information and find your man. Let me try the deception, if that doesn't work then we will try the sleep method. I know that the female leader saw me, I'm not sure if she would recognize me in cultist garb." Kirsk rubs his chin for a moment. "Kel and I could go in, Zachary and Octavia can stay out of sight and we can try to bluff our way. I also have a few gold that I could try to bribe my way in."
Coachthor sent a note to Sassafras
Jun 2, 2020 4:28 am
OOC:
That’s fine, thanks for the heads up 🙂
Sassafras sent a note to Coachthor
Jun 2, 2020 2:57 pm
OOC:
Also just so there’s no confusion, this is not the main camp or even in sight of the main camp. These are just a few stragglers deciding to eat a meal on their way to the camp. I don’t know if I was clear enough in my description
Jun 3, 2020 4:51 am
As you contemplate over how to beat proceed, the discussion between the humans and the kobolds seem to come to a conclusion with the kobolds grabbing half the roasted hens off the cooking fire and moving about 50 feet away from the humans and further away from you. They settle over by the southern plateau and start to eat their food. You hear two of the cultist laugh about how useless kobolds are before reigniting the debate about how best to cook a bird on a fire.
Jun 3, 2020 1:26 pm
Kirsk watches the Kobalds move away, "I'll go talk with the humans and try my luck, I'll try to get in with them first just watch my back. I'll tell them the truth, that I am looking to join up with the cult and that I have some allies who are a little ways behind me. If it doesn't work then we may have to fight. If it does work, wait a few minutes and then come walking up."
Jun 3, 2020 1:34 pm
OOC:
Alright, and you’re wearing the cultist tunic?
Jun 3, 2020 2:31 pm
'Very well. I will try and watch from a safe distance, but just yell is someone needs a spear in them.
Jun 3, 2020 3:37 pm
Zachary nods and gives a quick thumbs up.
I'll be ready around here, good luck friend
Jun 3, 2020 3:45 pm
Kel nods, but as Kirsk is leaving, adds her thoughts to the plan. "Perhaps think of a reason why we would already have uniforms, if we're looking to join the cult."
Jun 3, 2020 8:34 pm
Kirsk, you nod to your allies and walk towards the campfire. "WHY DON’T YOU LIKE CRISPY SKIN!? YOU HEATH-", the cultists stop in their tracks as you approach. "Whoa, hold on…I thought we were the last ones?...and why are you wearing that!? I thought we’re supposed to be incognito!". As you get closer you realise that they’re wearing black leather armour, but not the tunics that they were wearing during the raid. You also notice that the four humans aren't wearing their weapons, they are all placed up against a rock a good 20 feet away.
OOC:
Kirsk, give me a deception check with disadvantage. I'm off to bed in a minute, so just going to post. I'm assuming that you're wearing your disguise. IF you truthfully can say that you weren't, then ignore the disadvantage and just give me a straight up deception check ;)

Rolls

Secret Roll

Jun 3, 2020 11:09 pm
Zachary is startled by the remark made by the cultist.
They know.... mutters to the others.
Jun 4, 2020 8:13 pm
Kirsk looks at the others and then down at his tunic... quickly taking it off and looking around"What do you mean, I've walked all the way from Norisbridge up north to join the looting did I miss it?"
OOC:
Of course I blow my first crit on a disadvantage roll
Last edited June 4, 2020 8:15 pm

Rolls

Deception - (1d20+1)

(20) + 1 = 21

deception disadvantage - (1d20+1)

(9) + 1 = 10

Jun 4, 2020 8:25 pm
OOC:
Oof, ignoring a nat 20 is rough luck! Just for future reference, perception checks are your friends...well, unless you roll poorly in which case they might not be...but still 😁
Kirsk, you see the guy you’re talking to glances towards his weapons and takes a step back. His words seethe with contempt as he makes a small motion with his right hand towards his comrades who casually (or so they believe) walk towards the weapon pile. "Do you really think we’re that stupid! This was organised to the last inch, everyone who were supposed to be in Greenest, were in Greenest! You don’t miss the biggest raid we’ve ever done! Who are you!?".
OOC:
Rolling initiative. On the cultists’ turn they will move and arm themselves which will take a turn. I’ll say the rest of you are about 30 feet away. On their turn they’ll of course move about 20 feet further away which means that only Kirsk would be able to reach them for a melee attack after that. The kobolds will run away into a nearby crevice in the plateau on their turn. So you can all in theory use your turns and I’ll write it up tomorrow.
[ +- ] Order of Combat

Rolls

Kirsk initiative - (1d20)

(15) = 15

Octavia initiative - (1d20+2)

(7) + 2 = 9

Kel initiative - (1d20+2)

(17) + 2 = 19

Zachary initiative - (1d20+1)

(7) + 1 = 8

Cultists initiative - (1d20+1)

(15) + 1 = 16

Kobolds initiative - (1d20+2)

(10) + 2 = 12

Jun 5, 2020 3:21 pm
OOC:
Haha, yeah you haven’t been too lucky with those rolls
The frostbite hits one of the kobolds, but all it manages to do is make him drop the chicken drumstick he was about to eat. The kobolds all turn to look and realise that they’re in a fight. They don’t look thrilled to be in one.

The cultists all quickly run over to their swords and turn to face Kirsk.
OOC:
The cultists are ready to fight in the next round
[ +- ] Order of Combat

Rolls

Frostbite damage on failure - (1d6)

(2) = 2

Kobold constitution saving throw - (1d20-1)

(15) - 1 = 14

Jun 5, 2020 4:02 pm
'Shit. Plan b it is' Octavia starts running even as she curses. The cultists were already backing up, but the kobolds wee a little slower, so she charges at one, thrusting her spear.

Rolls

Spear - (1d20+6, 1d6+4)

1d20+6 : (11) + 6 = 17

1d6+4 : (5) + 4 = 9

Jun 5, 2020 4:04 pm
OOC:
Oh shit! I accidentally pressed edit on your post instead of advanced at the bottom, don’t know what wires crossed in my brain. Sorry 😑
Jun 5, 2020 4:14 pm
Sassafras says:
OOC:
Oh shit! I accidentally pressed edit on your post instead of advanced at the bottom, don’t know what wires crossed in my brain. Sorry 😑
OOC:
No worries, I got confused when I saw my icon with something I didn't write. Haha
Jun 5, 2020 4:17 pm
Octavia, you thrust your spear through the throat of one of the kobolds. The rest see this and they look like they want no part in this, they all turn tail and run into a crevice in the rocky plateau and disappear out of sight. The cultists swear loudly as they realise that the numbers have been evened up.
OOC:
Kel and Kirsk, you’re up
Jun 5, 2020 6:36 pm
Kirsk runs to the first cultist swinging his warhammer, "We'll try it your way then."
OOC:
Guess I burned all of my luck on that nat 20...
Last edited June 5, 2020 6:37 pm

Rolls

attack - (1d20+5)

(1) + 5 = 6

damage - (1d8+3)

(5) + 3 = 8

Jun 5, 2020 6:54 pm
Kel, not one to be left out of the fun, leaps from their position and charges the nearest cultist. Her feet carry her swiftly, and her sword slashes even more so.

Rolls

Short sword Attack - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (5) + 2 = 7

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (7) + 4 = 11

1d4+2 : (3) + 2 = 5

Jun 5, 2020 7:14 pm
OOC:
Unfortunately Kel, they’re too far away for you to reach even with a speed of 40 ft. They were about 30 ft from you, but moved a further 20 ft away to get their weapons. Do you just want to use a dash action to approach? Or you can go 40 ft and use your dart?
Jun 5, 2020 8:51 pm
Kel, you run up with your astonishing speed and quickly flanks Kirsk. You ready your sword for combat.
[ +- ] Round 2 - Order of Combat
Map at start of Round 2
Jun 6, 2020 7:21 pm
OOC:
Have the kobolds effectively fled?
Octavia doesn't slow down, continuing her run to stab at the closest cultist.

Rolls

Spear - (1d20+6, 1d6+4)

1d20+6 : (14) + 6 = 20

1d6+4 : (3) + 4 = 7

Jun 6, 2020 7:26 pm
OOC:
As far as you can tell, yes they have
The cultist tries to check your blow with his sword but he fails and your spear buried deep into his shoulder. He tries to retaliate and the other three try to attack Kel and Kirsk, but you easily deflect their blows.
[ +- ] Order of Combat

Rolls

Cultist Vs Octavia - (1d20+3)

(12) + 3 = 15

Cultist Vs Kel - (1d20+3)

(10) + 3 = 13

Cultist Vs Kirsk - (1d20+3)

(2) + 3 = 5

Cultist Vs Kirsk - (1d20+3)

(2) + 3 = 5

Jun 6, 2020 7:37 pm
Kirsk growls and swings his warhamer at the cultist, "Bahamut guide my strike,"

Rolls

attack - (1d20+5)

(19) + 5 = 24

Damage - (1d8+3)

(2) + 3 = 5

Jun 6, 2020 7:48 pm
Kirsk swings his warhammer into the head of the cultist that Octavia stabbed. You hit him with enough force so that your hammer continues into the shoulder of the one standing next to him. The first cultist falls dead to the ground, blood pouring from his shattered skull.
OOC:
One down, three to go
Jun 6, 2020 8:18 pm
Kel easily ducks beneath the attack of the cultist in front of her, and she uses the momentum to drive her sword up into their body, delivering another quick strike to the pommel to drive it deeper.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (2) + 2 = 4

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (3) + 2 = 5

Jun 6, 2020 8:38 pm
The cultist lets out a wheezing sigh as the sword punctures his lung, you pull out the sword and the blood gushes from his gaping wound. The cultist has a surprised look on his face as he drops to his knees and the onto his face. He takes a few ragged breaths before lying motionless on the ground, a small pool of blood slowly expanding from underneath him.
OOC:
Two down, two left. One of them completely healthy, one of them slightly hurt. Zachary is the last remaining to act in round 2
Jun 7, 2020 2:24 am
OOC:
I am gonna target the one who is hurt
Zachary mutters another incantation and points toward the injured cultist .

Death embrace brings you peace!

A horrid ring full the vicinity, advancing towards the enemy.

Rolls

Toll the dead damage - (1d12)

(11) = 11

Jun 7, 2020 6:54 am
The cultist to the ground, writhing and screaming in agony as blood starts to trickle out of his ears. He then lies motionless on the ground. The final cultist looks terrified, visibly shaking and muttering "P-p-p-please...".
OOC:
One left, start of round 3
[ +- ] Order of Combat
Jun 7, 2020 3:37 pm
OOC:
I wanna check if he is taking it. It would be a insight check, no?
Zachary stops to give a look at the distant cultist.

Something on him seems off, but he is not sure of what.

Maybe he reminds him of the patients of the clinic his family attended, but from everything he has seen... One can never truly know.

Rolls

Insight check - (1d20+1)

(13) + 1 = 14

Jun 7, 2020 4:06 pm
OOC:
Insight is correct. As far as you can tell this guy is not faking it, he seems legitimately terrified. He’s not putting down arms yet, but it might not be too difficult to convince him to do so
Jun 7, 2020 5:38 pm
Octavia stabs her spear into the ground, trusting Kel and Kirsk to react if this was a ploy. 'If you put your weapons down now, we don't need to continue this. Though we will be needing information.'

Rolls

Persuasion - (1d20+1)

(10) + 1 = 11

Jun 7, 2020 6:06 pm
The cultist looks back and forth between the four of you and ultimately throws down his sword and holds up his hands. "Okay, okay, I’ll tell you what I can...just...don’t hurt me!"
Jun 7, 2020 6:21 pm
Kirsk disarms him, "We can’t stay here long, I’m going to go look for the Kobalds, Kel can you join me? If they go back to the main camp they will inform the others." Kirsk heads out in search of the Kobalds.
Jun 7, 2020 6:22 pm
Kel nods, prepared to follow Krisk in their pursuit of the kobold menace.
OOC:
WOOT! I'm on the hunt!
Last edited June 7, 2020 8:01 pm

Rolls

Nature - (1d20)

(20) = 20

Jun 7, 2020 7:33 pm
OOC:
Both of you give me nature checks
Jun 7, 2020 8:01 pm
OOC:
Sure... wow a decent roll
Last edited June 7, 2020 8:01 pm

Rolls

Nature - (1d20+1)

(14) + 1 = 15

Jun 8, 2020 3:42 am
Follow if you wish Zachary, I can handle this one' As Octavia speaks her eyes never leave the cultist.

'Where are the cult heading? And why do you join them. There are better ways to earn a living than to raid from others.
Last edited June 8, 2020 3:43 am
Jun 8, 2020 7:57 am
The cultist looks up and he speaks with a sense of awe cutting through his fearful stammering, "Have you ever seen a dragon? How can you deny their majesty if you have? I live to serve them, we people are not worthy of doing anything else. Praise be Tiamat!. He smiles blissfully and closes his eyes, but as he opens them again and looks into Octavia's impatient face, it seems he remembers his current predicament once more. "If...if I tell you what I know, will you let me go?".
OOC:
Decent roll, but I'm afraid that I need a DC 20 to find them. The tunnel inside the plateau is dark and branching and they have left preciously few clues as to which direction they've gone. Zachary, if you join them then you can also give me a nature check
Jun 8, 2020 12:50 pm
OOC:
I got a nat 20 though, even if that doesnt mean automatic success, that still hits the DC.
Jun 8, 2020 1:49 pm
OOC:
Oh dang, my bad. I just totally missed your post, sorry 😅 a nat 20 will always do it.
Kel, Kirsk and Zachary, you follow the kobolds into the crevice and walk through the dark tunnels. The kobolds leave very few tracks, but Kel you’re able to hear draconic voices very faintly travel through the tunnel network. Concentrating hard on it, you are able to against all odds track the kobolds to a cavern. As you enter you see the seven kobolds illuminated by sunlight from a large hole in the ceiling. The kobolds spot you as soon as you enter and fumble for their daggers to defend themselves.
[ +- ] Order of Combat

Rolls

Kobolds initative - (1d20+2)

(3) + 2 = 5

Kirsk initative - (1d20)

(2) = 2

Kel initative - (1d20+2)

(11) + 2 = 13

Zachary initative - (1d20+1)

(9) + 1 = 10

Jun 8, 2020 2:00 pm
Kel charges forward, confident that her companions were right behind her. Leading with a spinning leap, she lands in a crouch on one foot, pivoting as she slashes at one Kobold, and then dealing a quick series of kicks to another.
OOC:
Spending a Ki point for flurry of blows.
Last edited June 8, 2020 2:01 pm

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (3) + 2 = 5

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (1) + 2 = 3

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d4+2 : (1) + 2 = 3

Jun 8, 2020 2:12 pm
Kel, you slice deeply into the chest of one kobold and before it falls dead to the ground, you break the neck of another with two massive spinning kicks.
OOC:
2 dead, 5 remaining
Jun 8, 2020 3:35 pm
OOC:
oh damn, we are in combat again? That was fast
Pesky creatures, freeze where you stand!

Once again, Zachary shakes his tunic to create wind, an air current that freezes the air and leaves frost trails in the cavern walls.
OOC:
Gonna cast Frostbite. I don't wanna use my slots yet since these are fairly easy to deal with.

Rolls

Frostbite damage on failure - (1d6)

(6) = 6

Jun 8, 2020 3:57 pm
OOC:
Rolling a con save

Edit: Wow, despite them having -1 in constitution, I don’t think they’ve failed a single frostbite save yet.

The kobolds pack advantage is cancelled out by their sensitivity to sunlight, so I’ll just roll straight up attack rolls.
The spell hits one of the kobolds, his dagger glazing over with a fine layer of frost, but it leaves the kobold unscathed. Three of the kobolds attack Kel while the remaining two run at Zachary.

Rolls

Kobold con save - (1d20-1)

(15) - 1 = 14

Kobold Vs Kel - (1d20+4)

(13) + 4 = 17

Kobold Vs Kel - (1d20+4)

(2) + 4 = 6

Kobold Vs Kel - (1d20+4)

(15) + 4 = 19

Kobold Vs Zachary - (1d20+4)

(17) + 4 = 21

Kobold Vs Zachary - (1d20+4)

(12) + 4 = 16

Damage to Kel - (2d4+4)

(42) + 4 = 10

Damage to Zachary - (2d4+4)

(24) + 4 = 10

Jun 8, 2020 7:38 pm
Kirsk moves to get in front calling a challenge to the kobalds. "Your weakling god will not protect you, feel the wrath of a true god." and he attacks.
OOC:
bonus action to use Champion Challenge, They need an 11 wis save or they can’t move away from me

Rolls

Attack - (1d20+5)

(3) + 5 = 8

Damage - (1d8+3)

(6) + 3 = 9

Jun 8, 2020 7:42 pm
'I have. I threw my spear at him. Just because they are powerful does not mean we must serve them, especially if they destroy our homes.' She studies the cultist in front of her.

'That depends on what you intend to do. If you are going to keep hurting others I cannot permit that.'
Jun 8, 2020 8:13 pm
OOC:
Rolling them wis saves for the kobolds

Edit: Well, damn! All of them will go after Kirsk in their next round - Round 2 starts
Kirsk swings his hammer against one of the kobolds by Zachary, but misses. He gets all of their attentions with his challenge though, all of them turning their draconoid heads towards him.
[ +- ] Order of Combat

Rolls

Kobold by Kel - (1d20-2)

(8) - 2 = 6

Kobold by Kel - (1d20-2)

(11) - 2 = 9

Kobold by Kel - (1d20-2)

(5) - 2 = 3

Kobold by Zachary - (1d20-2)

(1) - 2 = -1

Kobold by Zachary - (1d20-2)

(4) - 2 = 2

Jun 8, 2020 8:20 pm
Octavia, the cultist hesitates for a moment, "Alright, what would you like to know? As far as the location of the camp goes, you’re on the right track. Just follow the path in between the two plateaus and you’ll reach it before too long."
Jun 9, 2020 2:17 am
OOC:
Ouch that was something's, HP 8/18
Pressing the wound above his robes, Zachary holds onto his book to whisper another spell.

This is not as fun as the books used to say... I think one of my lungs is pierced.

Zachary shakes his books, rattling the metal belts around it. This rattling produces a horrible sound, targeting one of the kobolds.

Rolls

Toll the dead damage - (1d8)

(7) = 7

Jun 9, 2020 7:03 am
The familiar toll of the bells reverberate through the cavern and the targeted kobold emits a terrible shriek before dropping dead to the ground
OOC:
4 left
Jun 9, 2020 11:58 am
Trying to shrug off the lacerations from the kobold's daggers, Kel grits her teeth goes for another combo attack, slicing at one with her sword and going for a quick jab at another.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d6+2 : (4) + 2 = 6

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (3) + 2 = 5

Jun 9, 2020 12:54 pm
Kel, your sword whooshes over the head of a ducking kobold, but your jab is hit with enough force that you crush the larynx of another. The three remaining kobolds all rise to the challenge of Kirsk’s and go after him. Kirsk, they all three stab their daggers at you, but you easily sidestep one, brush aside the second dagger with your hammer and the third one bounces off your armour leaving you unscathed.
OOC:
Kel, you can get an attack of opportunity on one of them as the two by you have to disengage. To make it fair, the kobold you’re attacking will be the first kobold attacking Kirsk, so if you manage to hit and kill that one then we ignore the first kobold’s attack.

Edit: Not that it matters now really 😅

Rolls

Kobold Vs Kirsk - (1d20+4)

(3) + 4 = 7

Kobold Vs Kirsk - (1d20+4)

(2) + 4 = 6

Kobold Vs Kirsk - (1d20+4)

(14) + 4 = 18

Jun 9, 2020 1:31 pm
Kirsk easily parry’s the blows and swings again with his warhammer.

Rolls

Attack - (1d20+5)

(7) + 5 = 12

Damage - (1d8+3)

(1) + 3 = 4

Jun 9, 2020 2:16 pm
You swing your hammer into the chest of one kobold, but despite looking severely wounded he manages to get to his feet
OOC:
Start of round 3. 3 kobolds left, 1 severely wounded, and Kel also still has an opportunity attack from last round. So let’s just say you get 2 actions in this round
[ +- ] Order of Combat
Jun 9, 2020 2:43 pm
Kel swings at the kobold trying to escape her wrath. Bringing her blade back around, she slashes at one, and then kicks at the other kobold.
OOC:
Attacking all 3.

Rolls

Aoo shortsword attack - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (3) + 2 = 5

Shortsword attack - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (4) + 2 = 6

Unarmed Strike - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (2) + 2 = 4

Jun 9, 2020 3:33 pm
Not for the first time, Kel whirls around as a living instrument of death and slashes deep and fast into the chests of two of the kobolds and hits the last one with a vicious thrust kick straight to its face. When the dust settles, all the kobolds are dead.
Jun 9, 2020 3:44 pm
Kirsk lowers his warhamer and nods toward Kel "Well done indeed. I'm going to search through the bodies to see if they have anything that may help us get into the camp, anyone care to help?" Kirsk then searches through the kobolds.
OOC:
I rolled using investigation, if its a perception add 2, I've had different DM's use the skills interchangeably

Rolls

Investigation - (1d20+1)

(9) + 1 = 10

Jun 9, 2020 3:54 pm
OOC:
That was amazing! Well done Dark.
Jun 9, 2020 6:06 pm
Kirsk, you search the kobolds and you find a burlap sack. It contains items that were clearly looted from Greenest, some pewter plates, a silver serving tray and a nice wooden carving of Chauntea that you recognise as being from the temple. They don’t seem to have anything that could be particularly helpful as far as infiltrating the camp.
OOC:
I’ll just be up front and say that they don’t have anything else, an investigation check of 10 was enough
Jun 9, 2020 7:09 pm
OOC:
Thanks, guys!
Kel takes a few deep breaths to ease the adrenaline out of her system. She flicks some of the blood from her blade before sliding it back in its sheath, intent on cleaning it fully later.

"I suppose we should return those," Kel says, looking at the bandits' bounty. "When we head back to Greenest, of course."
Jun 9, 2020 11:36 pm
'Why are you gathering treasure? Where is your next target? How many of you are there? Those all might be a good start.
Jun 10, 2020 2:08 am
Kirsk nodded his head, "Perhaps this will give some closure and peace to the town. We should stash it somewhere so that we can return it. Both of you come here for a moment, you are both wounded. May Bahamut heal your wounds." Kirsk touches them both in turn, healing some of their wounds. "Now, Let's go find Octavia and see what she has learned."
OOC:
Casting cure wounds on both of them... Sorry Kel, take 2hp
Spells: 1/3
Last edited June 10, 2020 2:09 am

Rolls

Cure wounds on Kel - (1d8+1)

(1) + 1 = 2

Cure wounds on Zachary - (1d8+1)

(8) + 1 = 9

Jun 10, 2020 5:56 am
The cultist stares coldly at you, Octavia, "We’re assembling a hoard to honour Tiamat, the great dragon queen. We were told to collect anything of real value, silver, gold, gems, anything a dragon might desire. Nothing to keep for ourselves. I don’t know our next target, Greenest was the biggest place that we’ve hit so far. Personally I think we’ve exhausted our options in Greenfields.

There’s probably around 100 of those little cretins, the kobolds, and maybe another 100 cultists and mercenaries...certainly more than you guys can handle."


He looks at you for a second, the gears in his mind churning, "I’m gonna show a little good faith here, hoping that you’ll return the favour. Whenever we do a raid, we always leave a rearguard in case some of the villagers or town folk get cute and try to follow us. I haven’t encountered it yet, but about a mile further ahead there are rocky bluffs on either side of the path. Ideal for an ambush. You can move up onto the plateau over there and move around that area without any issue, and then just make it down to the path again afterwards...or you can ambush yourselves, what do I care...but I don’t know how big the rearguard is"

As he finishes telling you this, you see Kirsk, Kel and Zachary squeeze back out from the crevice.
Jun 10, 2020 2:53 pm
While walking outside, Zachary smiles and speaks to Kirsk.

Thanks for the healing Kirsk, that was some good healing. Reminds me of my family clinic. I hope that when this is over, you all stop by during your adventures

Smiling kindly, Zach walks towards Octavia.
Jun 10, 2020 4:41 pm
'A rearguard. That is definitely useful.' She looks at the cultist in front of her. 'If we let you go how do I know you aren't going to return to the cult and warn them, or go back to your looting some other way.'

As she asks she hears the others and turns, an expression of upset crossing her face as she sees they are not unharmed. 'I take it from your state it was a success. I apologise for not helping, but when we decided what to do with this one, I can ask Gond to tend to your wounds.'
Jun 10, 2020 6:54 pm
The cultist considers Octavia’s question for a moment, "Is there really anything that I can say that can convince you that I’m not? All I can give is my word"
Jun 11, 2020 3:01 am
OOC:
I could try to charm him, he could lead us to the camp and stay silent while we sneak in
Jun 11, 2020 7:13 pm
OOC:
Just keep in mind that it only lasts an hour and that the target knows it has been charmed
Jun 11, 2020 8:25 pm
Octavia studies teh cultist, trying to see if he will keep his word.

Rolls

Insight - (1d20+5)

(7) + 5 = 12

Jun 11, 2020 8:31 pm
OOC:
Just gonna roll something *cough*
Octavia, you think that this man will be true to his word

Rolls

Secret Roll

Jun 12, 2020 2:50 am
"Let's just tie him up in the woods and leave him. I don't think we can trust him."
Jun 12, 2020 3:32 am
Zachary squints, unsure of the situation.
Every injured creature will try desperate acts to try to save himself. I don't like it, but I am with Kirsk on this one
Jun 12, 2020 6:37 am
OOC:
Okay, so if there's no objection from Kel or Octavia, I'll go ahead and assume that you tie him up and leave him here. As you proceed towards the camp, give me perception checks. At least until someone hits a DC 10
Jun 12, 2020 12:03 pm
Octavia agrees as long as they remember he's there, and he;s hidden so predators can't find him. She alerts everyone about the rearguard, and keeps and eye out for the suggested place as they head towards the camp.

Rolls

Perception - (1d20+3)

(16) + 3 = 19

Jun 12, 2020 3:01 pm
You hide the cultist behind some vegetation growing close to the plateau (he curses at you the whole time). He’s probably as safe as can be here, although in all honesty if a predator of some sort were to come sniffing it might not be enough to save him.

You walk another mile or so, the landscaping flattening a bit before, Octavia, just as he described, the land on either side forms rocky bluffs overlooking the path on either side about 200 yards further ahead. You could feasibly climb up and walk around whatever ambush awaits there or you could try and sneak attack. What would you like to do?
Jun 13, 2020 2:49 pm
'We should try fight the ambush, try and get the drop on them. Leaving enemies behind us is asking for us to get flanked.
Jun 13, 2020 3:04 pm
"I could move ahead," Kel suggests. "Trip the trap, so to speak. If I move forward into the ambush. The rest of you could move up high and aid me from above."
Jun 13, 2020 7:08 pm
Kirsk turns to Kel, "I can't climb or be sneaky. I think I should go in, maybe with Octavia" Kirsk nods to Octavia"and you stay up top. I cannot sneak, but I can draw their attention. If we can take a break to let me catch my breath, I'll be in a much better chance to hold their attention."
OOC:
Since our battle with the Kobalds, have we taken a short break or have we just gone straight?
Jun 13, 2020 7:20 pm
OOC:
Octavia would at least have taken 10 minutes to cast prayer of healing if we didn't short rest.
'Kirsk has a good point. If someone is to be the draw, it should be us two. Though I would want to get out these robes and put on the armour from the village.'
Jun 13, 2020 7:40 pm
OOC:
I’ll say that you had time to take a short rest back there
Jun 14, 2020 9:55 pm
OOC:
Pardon my ignorance. What does a short rest does to us?
Jun 15, 2020 3:28 am
OOC:
Well for a Paladin it lets me reset my Channel Divinity, so I can use my challenge again, or I can do a mass heal (everybody I choose can get some healing). If you are really hurt you can spend hit dice to heal up, or check if any of your character abilities reset after a short or long rest.
Jun 15, 2020 11:15 am
OOC:
Okay, so the plan is for Octavia and Kirsk to walk straight forward and trigger whatever trap they may have, and for Zach and Kel to walk up and assist from above?
Jun 15, 2020 2:43 pm
OOC:
I am up for the plan. Raining spells from above
Jun 15, 2020 4:09 pm
OOC:
Octavia and Kirsk, give me perception checks as you approach, with advantage
Jun 15, 2020 4:12 pm
OOC:
Here goes

Rolls

perception - (1d20+3)

(18) + 3 = 21

advantage - (1d20+3)

(10) + 3 = 13

Jun 15, 2020 4:12 pm
OOC:
Here we go

Rolls

Perception - (1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (15) + 3 = 18

Jun 15, 2020 4:21 pm
OOC:
Thanks, Kel and Zachary, give me stealth checks with advantage
Jun 15, 2020 5:52 pm
OOC:
Since we decided that a short rest was taken, I'm going to roll some hit dice and say that I meditated to get my Ki back.

Rolls

2 hit dice - (2d8)

(65) = 11

Stealth advantage - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (14) + 4 = 18

Jun 15, 2020 8:47 pm
OOC:
ok let's go

Rolls

Squishy mage stealth check - (1d20+1, 1d20+1)

1d20+1 : (17) + 1 = 18

1d20+1 : (16) + 1 = 17

Jun 15, 2020 8:56 pm
You split up and set your counter-ambush in motion. Kel and Zachary, you sneak forward up towards the top of the bluff on the left side and Octavia and Kirsk, you trudge forward trying to project obliviousness while keeping an eye out for anything suspicious. As you walk in between the two bluffs, you all of a sudden hear someone shout NOW!, and you see a slew of rocks tumble down towards you. Kel and Zachary, you hear the shout come from much closer and realise that you are only about 30 ft away from 4 men, they’re all dressed in cultist gear although one of them looks slightly more like...well, Zachary...slighter of build and looking more like a priest than anything else. You also notice rocks falling from the other side of the bluff.
OOC:
Octavia and Kirsk, give me Dex saves please. Kel and Zachary you get a surprise round, I’ll roll initiative in the morning.
Jun 15, 2020 9:18 pm
Kirsk tries to jump back as the rocks fall. "Watch Out"

Rolls

Dex save - (1d20)

(13) = 13

Jun 15, 2020 10:35 pm
Rocks. She had been expecting arows not rocks. Octavia dives after Kirsk.

Rolls

Dex - (1d20+1)

(16) + 1 = 17

Jun 16, 2020 6:11 am
Kirsk and Octavia, because of your alertness you manage to dive out of the way early. Kirsk, you however don't manage to get away completely and a big rock lands hard on your shoulder. The pain shoots up into your arm as you look up and see faces on both sides.
OOC:
Kirsk, you take half-damage (10). Kirsk and Octavia, you can do ranged attacks but they are in 3/4 cover which means they get a +5 to their AC. You can scramble up the rocks with a movement, it requires no check but it's difficult terrain so you will use your whole movement and probably won't be in melee range as you get up there. It appears that there are 4 men on either side.

I'm gonna try something new with the initiative. I'll roll as normal, but whoever gets highest makes their whole side go first. So either you all get to attack first or they do. Zachary had the highest initiative, so you all get to go first. Kel and Zachary, you get to do two turns thanks to your surprise round.
[ +- ] Order of Combat

Rolls

Rock damage - (2d12)

(1011) = 21

Acolytes initiative - (1d20)

(14) = 14

Cultist initiative - (1d20+1)

(2) + 1 = 3

Kel initiative - (1d20+2)

(15) + 2 = 17

Octavia initiative - (1d20+2)

(9) + 2 = 11

Zachary initiative - (1d20+1)

(18) + 1 = 19

Kirsk initiative - (1d20)

(1) = 1

Jun 16, 2020 12:00 pm
Kel's face takes on a dire grimace as she launches herself forward on her long legs, closing the distance quickly. She goes straight for the slighter one. She liked Zachary, and had no ill will against magic, but when on the enemies side, magic-users should be brought down with extreme prejudice.

She launches herself into a series of blows, focusing on one and then moving to the next when they fall. Shortsword and kick, shortsword, kick and punch.

With her final punch, she lets out a shout of rage, and a gout of fire blasts forth from her fist, encompassing her arm as she drives it into her enemies face.
OOC:
Using a Ki point for Flurry of Blows
Spending another Ki for Fangs of the Fire Snake
Last edited June 16, 2020 12:02 pm

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d6+2 : (5) + 2 = 7

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (2) + 2 = 4

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (3) + 2 = 5

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (19) + 4 = 23

1d4+2 : (1) + 2 = 3

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (18) + 4 = 22

1d4+2 : (1) + 2 = 3

Crit Damage - (1d6)

(3) = 3

Fangs - (1d10)

(4) = 4

Jun 16, 2020 12:18 pm
Kel, you run up very silently. Just as you're about to hit the slighter one, he turns and sees you and incredibly deftly dodges your slash with your sword and the following kick. He smiles cockily, maybe expecting you to pause before slashing again, but you just keep going in a fluid motion, coil your body and stabs him in the chest over your own shoulder, twist your own body around and kick the pommel upwards, sending the sword slashing all the way up to his throat. The momentum goes right into your fist which engulfs in flames as you hammer it straight through the skull of one of the cultists.
OOC:
There are two cultists left on this side, 3 cultists and 1 spellcasting-looking fella on the other
https://i.ibb.co/s5TqZcC/Battle-Map-Rearguard-01.png
Jun 16, 2020 4:20 pm
OOC:
My God Kel! You are a punching machine! That caster is sure to bring us trouble, I am gonna get rid of him.
Zachary gets up after Kel lashes out to the cultist.

Opening his book, Zach starts making sigils with his right hand while reciting an enchantment, his words spoken in an almost giberish manner.

The spellbook floats and points towards the similar clothed cultist and emmits a green light.

This sickness corrupts your body!

A green ray of energy is shot, emanating from inside the book pages.
OOC:
Casting Ray of Sickness, I am gonna roll a ranged spell attack. If it hits, the cultist is damages and gotta make a ConSave or be poisoned

Rolls

Ranged spell attack - (1d20+4)

(9) + 4 = 13

Poison damage - (2d8)

(28) = 10

Jun 16, 2020 5:18 pm
OOC:
You actually have a second action Zachary, due to your surprise round
The green ray shoots across the gap and hits the spellcaster straight in the chest. He keels over and vomits profusely, the vomit soon giving way for blood and he sinks dead to the ground.
OOC:
5 cultists left, 2 over by Kel and Zachary and 2 on the other side
Jun 16, 2020 6:13 pm
OOC:
Oof that rock damage.
Kirsk! Gond, grant the strentgh to mend his wounds' She mutters the prayer as she places a hand on the wounded paladin. As he wounds start to knits she turns to start scaling the cliff.
OOC:
lv2 Cure wounds. Edit: Nice
Last edited June 16, 2020 6:13 pm

Rolls

Cure - (2d8+3)

(77) + 3 = 17

Jun 16, 2020 7:13 pm
OOC:
You’re able to fully climb up using your movement, it might leave you a bit exposed but I imagine that Kirsk might be joining you
Jun 16, 2020 10:02 pm
OOC:
Niceeeee. That really did it. Thanks Sass, I am gonna cast a Frostbite on a cultists
Closing his book, Zachary smirks and shakes the book towards one of the cultist while whispering another enchantment. A small gust of wind is produced, advancing towards the enemy.

Most unlucky for you!

Rolls

Frostbite damage on failure - (1d6)

(4) = 4

Jun 17, 2020 12:41 am
Bolstered by the healing, Kirsk moves into the trench into the middle of the cultists and smacks his hammer onto his shield. "What weaklings are this that rolls rocks? Come down here cowards and face a real challenge!"
OOC:
Thanks for the healing, that's pretty powerful... Kirsk is issuing a Champion Challenge, a DC 11 wisdom
Last edited June 17, 2020 12:41 am
Jun 17, 2020 6:46 am
OOC:
Rolling wisdom saves
Three of the cultists sneer at Kirsk's challenge and draw shortbows and fire at him. The other two target Kel and Octavia with their shortswords. Zachary's spell hits the one going after Kel, but he just grits his teeth and shrugs it off.

Kirks, one of the arrows miss completely, another one bounces off of your shield, but the third one just knicks your left leg. Kel, the cultist you're facing slashes wildly and you don't get away in time to avoid it hitting your upper arm. Octavia, you expertly deflect the cultist's sword with your spear.
OOC:
Phew, that's a lot of rolls. It's your turn again

Rolls

Cultist wisdom save (left) - (1d20)

(14) = 14

Cultist wisdom save (left) - (1d20)

(4) = 4

Cultist wisdom save (right) - (1d20)

(4) = 4

Cultist wisdom save (right) - (1d20)

(12) = 12

Cultist wisdom save (right) - (1d20)

(3) = 3

Cultist Vs Kirsk - (1d20+3)

(18) + 3 = 21

Cultist Vs Kirsk - (1d20+3)

(1) + 3 = 4

Cultist Vs Kirsk - (1d20+3)

(15) + 3 = 18

Cultist Vs Kel - (1d20+3)

(17) + 3 = 20

Cultist Vs Octavia - (1d20+3)

(3) + 3 = 6

Cultist constitution save - (1d20)

(12) = 12

Damage to Kirsk - (1d6+1)

(1) + 1 = 2

Damage to Kel - (1d6+1)

(3) + 1 = 4

Jun 18, 2020 12:21 am
Kel grits her teeth against the pain in her arm, and attempts to jam her sword into the cultist's gut. She uses the anchor point of the cultist to swing around him, dragging the wound open further as she uses the momentum to slam both of her feet into the remaining cultist on their side.
Last edited June 18, 2020 12:22 am

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (4) + 2 = 6

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (4) + 2 = 6

Jun 18, 2020 12:40 am
OOC:
Spear wasn't drawn, so she could cast, but it;s out now. Gonna grab war caster next level so I don't have track when armed.
As she deflects the blow she draws her spear, stepping into the bandits guard and jabbing.

Rolls

Spear - (1d20+6, 1d6+4)

1d20+6 : (19) + 6 = 25

1d6+4 : (4) + 4 = 8

Jun 18, 2020 1:12 am
Kirsk scales the hill and moves up towards the cultists drawing a javelin at the top. "Your bows are no match for the power of Bahamut!" He throws the javelin at the closest cultist.



hp: 36/38

Rolls

Javelin - (1d20+5)

(6) + 5 = 11

Damage - (1d6+3)

(5) + 3 = 8

Jun 18, 2020 8:27 am
Kel, you seriously injure both cultists. Leaving one with a big gash to the side of his stomach, bleeding profusely and painfully cracking a couple of ribs on the other. Octavia, you stab deep into the side of the cultist your facing, also leaving him severely hurt. Kirsk, you throw your javelin and narrowly miss your target.
OOC:
Zachary, you're up
Jun 18, 2020 5:45 pm
OOC:
Sorry, busy day at work
Zach rattles the flat part of his spear on the ground rocks, producing sound.

Death embrace welcomes you

Once this is said, he whispers another incantation. By the second, each sound produces by the rattling starts to change into an ominous sound.
OOC:
Casting Toll the dead to an injured cultust

Rolls

Toll the dead damage - (1d12)

(7) = 7

Jun 18, 2020 7:19 pm
OOC:
No worries :)
You're all starting to get familiar with the process as a deep, death bell tolls and the cultist that Kel stabbed falls dead to the ground, blood gushing unnaturally fast out of his gaping wound.

Three of the remaining cultists fire arrows at Kirsk, but they all miss. The last one slashes wildly at Octavia, and he finds a gap in your armour and slash your side.
OOC:
Your turn, 1 cultist on the left over by Kel and Zach, he looks really hurt. 3 healthy ones over by Octavia

Rolls

Cultist Vs Kirsk - (1d20+3)

(2) + 3 = 5

Cultist Vs Kirsk - (1d20+3)

(1) + 3 = 4

Cultist Vs Kirsk - (1d20+3)

(6) + 3 = 9

Cultist Vs Octavia - (1d20+3)

(17) + 3 = 20

Damage to Octavia - (1d6+1)

(2) + 1 = 3

Jun 19, 2020 3:58 am
'Gonna take more than a scratch to down me.' Octavia retaliates with her own stab

Rolls

Spear - (1d20+6, 1d6+4)

1d20+6 : (8) + 6 = 14

1d6+4 : (1) + 4 = 5

Jun 19, 2020 10:12 am
Octavia, you stab the cultist right in the shoulder, he yells out in pain and stares at you with a look of pure loathing.
OOC:
Two hurt cultists and two fresh ones left
Jun 19, 2020 1:54 pm
Kel makes a passing swipe at the last cultist on her side, but doesn't stick around to check to see if the attack felled him. She had confidence the Zachary could finish him off if she didn't. Taking a running leap, she attempts to clear the gap between the two cliffs and prepare herself to start clearing the other side.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (6) + 2 = 8

Jump (Athletics/ +4 if Acrobatics) - (1d20+1)

(20) + 1 = 21

Jun 19, 2020 5:21 pm
Kirsk draws his warhammer and closes the distance to the closest cultist, swinging his warhammer. "Now feel the power of Bahamut!"
Last edited June 19, 2020 5:22 pm

Rolls

Attack - (1d20+5)

(12) + 5 = 17

Damage - (1d8+3)

(7) + 3 = 10

Jun 19, 2020 5:40 pm
Zachary targets another unharmed cultists.

Producing another gust of wind with his robes, Zachary mutters and incantation to chill the air and strike the foe limbs, in hope to weaken his attacks.

Ice wind lend thy kiss!

Rolls

Frostbite damage on failure - (1d6)

(3) = 3

Jun 19, 2020 7:14 pm
Kel, you miss the cultist but you barely register it as you jump over the ridge to the other side. The distance isn't insignificant but you catch so much air that you practically soar through the sky. A thought enters your mind, this feels so natural. You land on the other side just as Kirsk climbs up and instantly decapitates the nearest cultist. Zachary, your spell hits another cultist and you see a thin layer of frost attach itself to his sword arm, he grabs it with his other hand and screams in pain.

The three remaining cultists go on the attack, but the panic is starting to set in and they all miss.
OOC:
Your turns. All three cultists are hurt, and I know that the one you hit Zach should've attacked with disadvantage but he missed anyway
https://i.ibb.co/5K8ZQtg/Battle-Map-Rearguard-02.png

Rolls

Cultist constitution save - (1d20)

(7) = 7

Cultist Vs Kirsk - (1d20+3)

(8) + 3 = 11

Cultist Vs Kirsk - (1d20+3)

(14) + 3 = 17

Cultist Vs Octavia - (1d20+3)

(1) + 3 = 4

Jun 19, 2020 9:58 pm
Octavia steps in close to both cultists and speaks a word. A word for the roar of flames, for the strike of hammer against anvil, the hiss of a sword in water. Her holy symbol radiates with the word, and it echoes within the cultists.
OOC:
Lets switch it up a bit, and hope for a big damage number. They both make a con save, and take the damage on a fail.

Rolls

Word of Radiance dmaage - (1d6)

(3) = 3

Jun 19, 2020 11:20 pm
Kel slips deftly between her companions to join the fray, slashing at the man before her, and stretching out her body to land a kick in the chest of the other. Her rising kick seems to gather heat as it travels toward her target, and a stream of flames scorches the man.
OOC:
Spending my last Ki until I can rest
Last edited June 19, 2020 11:21 pm

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (5) + 2 = 7

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (8) + 4 = 12

1d4+2 : (2) + 2 = 4

Fangs of the Fire Snake - (1d10)

(9) = 9

Jun 19, 2020 11:42 pm
Kirsk steps to the next cultist and swings his hammer again.
OOC:
if the guys are dead, Kirsk will attempt to jump across and arrack the other one, I’ll add an athletics attack
Last edited June 19, 2020 11:44 pm

Rolls

Attack - (1d20+5)

(11) + 5 = 16

Damage - (1d8+3)

(3) + 3 = 6

Athletics roll - (1d20+5)

(2) + 5 = 7

Jun 20, 2020 12:46 am
Zachary continues rattling the flat top of the spear on the rocks. Every hit the spear does starts making a low but audible sound.

Join your companions in eternal rest!

Rolls

Toll the dead damage - (1d8)

(6) = 6

Jun 20, 2020 6:57 pm
OOC:
For some reason I've completely dropped doing the wisdom saves needed for Toll the Dead, so I'll start doing them again. I did kinda think it was OP for a cantrip xD
Octavia, you blast both cultists with radiant energy and they scream in agony which only intesifies when Kel delivers a forceful kick to the cultist in front. The kick magically sends a stream of fire surging through both cultists, leaving nothing more than two smoking dead corpses behind.

Zachary, you toll the death bell for the last cultist and he falls screaming to the ground, his screams slowly fading out into a faint groan and then into nothing.

Kirsk, before seeing the effects of Zachary's spell, you've already committed to make the jump to the other side. However just as you're about to jump, your foot slips in the grass and you mistime it completely. Falling just short you try to grab onto something before you fall down into the valley.
OOC:
Kirsk, give me a DC 12 dexterity save. If you succeed, you manage to grab onto the ledge and pull yourself up. If you fail, you fall and take the falling damage. The battle is over and the path towards the camp seems clear, let me know what you'd like to do.

Rolls

Cultist constitution save - (1d20)

(12) = 12

Cultist wisdom save - (1d20)

(5) = 5

Cultist constitution save - (1d20)

(9) = 9

Falling damage - (2d6)

(44) = 8

Jun 21, 2020 5:05 am
OOC:
For a healer in study, Zach sure kills more than he heals. Can I use a reaction to try and catch him?
Jun 21, 2020 5:36 am
OOC:
Normally it’d be an action to help, but since the fight is over I’ll allow it as a reaction. Kirsk, you roll with advantage
Jun 21, 2020 5:54 am
Zachary ends whispering his incantations but is surprised by the half orc jumping.

Trying to help Kirsk, Zach rushes and extends his arm.
Oh sh... I got you!
Jun 21, 2020 11:47 am
"Whoa"

Rolls

Dex save - (1d20)

(16) = 16

Advantage - (1d20)

(16) = 16

Jun 21, 2020 12:08 pm
Kirsk, you extend an arm and reach out to try and grab onto something, anything, and as you do you feel the hand of Zachary grab a hold of your wrist. You can feel his grasp loosening quickly, physical exertion is clearly not his greatest feat, but the second he gives you allow you to grab onto the rocks with you other hand and you quickly scale up to where he’s standing.
Jun 21, 2020 6:57 pm
"Thank you for your help, that was foolish of me to try..." Kirsk gave a meek grin and wiped off his hands before staring at all of the dead cultists. "We should search them to see if they have anything of value for the town, or anything that could aid us on our way. If the camp is close, we need a more realistic plan since it seems subterfuge hasn't worked well for us."
Jun 21, 2020 7:20 pm
Kel nods, finding it hard to shake the grin of exhilaration from her face. Before she begins looking through the belongings of the cultists, she addresses the group. "We should consider taking another moment to gather ourselves before we reach the main camp. I for one, need to recenter myself if I have any hope of producing any such affects again. And they seem to come in handy."
Jun 21, 2020 8:09 pm
You look through all the dead cultist’s belongings, but they seem to have been dedicated enough to not hoard anything for themselves. You rest a little bit, Kel making sure to meditate and centre herself.
OOC:
Anything else you’re want to do before moving on?
Jun 22, 2020 12:09 am
Octavia as usual will check if anyone is hurt, and would like some healing otherwise while keep guard while the others rest.
OOC:
Yell if you need healing.
Jun 22, 2020 12:26 am
OOC:
I'll take some, but I only need 4. Up to you.
Jun 22, 2020 12:49 am
OOC:
You got me last time so I'm good... thanks
Jun 22, 2020 7:09 am
After a short rest, you return to your journey and after another hour you finally reach what appears to be your destination. After a distance where the landscape has been mostly flat, the rocky plateaus start to grow higher on either side once more and you can see ahead that they connect into roughly a horseshoe shape and form a hollow where the raiders have set up camp. You can see it teeming with life, the laughter and shouting can be heard from quite a distance, it seems that they are celebrating their success. You can see a guard tower at the mouth of the hollow, but other than that the security seems to be relaxed, there seems to be no one guarding on the ground.
Jun 23, 2020 12:10 am
Octavia will tend to Kel's wounds, before continuing to keep watch.

As they reach their goal she slows. 'What do we think? Try the subterfuge again? Or see if we can slowly pick them off?'

Rolls

Cure - (1d8+3)

(7) + 3 = 10

Jun 23, 2020 12:23 am
"I doubt we can take on the entire force one at a time, what if we wait until dark to try to sneak in."
Jun 23, 2020 12:27 am
Kel nods. "Not a bad plan. If we're careful, we can keep an eye on them. Figure out patrol patterns and maybe even see where the leaders might be." she suggests.

Rolls

Perception - (1d20+2)

(16) + 2 = 18

Jun 23, 2020 8:09 am
OOC:
As you observe the place, give me perception checks
Jun 23, 2020 12:55 pm
OOC:
here we go...

Rolls

Perception - (1d20+3)

(10) + 3 = 13

Jun 23, 2020 12:56 pm
OOC:
Please be nice dice roller

Rolls

Perception - (1d20+3)

(17) + 3 = 20

Jun 23, 2020 1:42 pm
You hide away and observe the camp for a couple of hours. The celebration inside seems only to get rowdier. It's hard to see the layout of the camp from where you are, you'd probably need to climb onto the plateau and walk further in to see everything, but as you look closer you can see several circular huts made out wooden stakes, hide, mud and sod. They're crudely built and decorated with skulls and you mainly see kobolds around which seems to indicate that this would be where they're staying. You can't see any tents from here that would indicate where the cult's leadership would be.

More importantly, you see from a few stragglers arriving after you, you notice that they just walk in. No one seem to accost them, the security seems barely existent. No one are wearing cultist outfits. There is reason to believe that you might be able to blend in, unless you were unlucky enough to meet someone who noticed you in Greenest.
Jun 23, 2020 2:54 pm
OOC:
Now I wish I had prepared disguise self ...
Jun 23, 2020 4:34 pm
OOC:
Do we see any non kobalds staying in the area or are they just walking into the camps and going somewhere else?
Jun 23, 2020 5:45 pm
OOC:
They’re walking further into the camp. Odds are that they are staying further in. Based on the dealings you’ve had with the two factions (kobolds and regular cultists), you know that it’s more a marriage of convenience than anything else, so it stands to reason that they would sleep in separate locations
Jun 24, 2020 4:02 pm
OOC:
Do you stick to your plan and wait until nightfall? If so, how do you approach the camp?
Jun 24, 2020 7:01 pm
"I say we wait for nightfall and walk in. If the Kobalds question us we ignore them and keep walking, if humans or other humanoids stop us just say we were waiting to ambush any stragglers but nobody came."
Jun 24, 2020 7:08 pm
'As long as they do not know who they set on the ambush, it could work. Or we go now and do not have to explain lateness'
Last edited June 24, 2020 7:11 pm
Jun 24, 2020 8:54 pm
Zachary rubs his chin with his thumb. Doubt is visible on his face.

Darkness can be our ally or our demise. There may be more patrols during the night
Jun 24, 2020 10:45 pm
"Night, and firelight can help disguise our features." Kel admits, "But I think the only one among us naturally gifted at seeing in the dark is Kirsk, and I fear that our enemy may have that skill in abundance." She scratches her chin as she thinks.

"Might as well just go for it, I say. At least, if they recognize us, we have a fair chance of making an escape when we can see where we're running off to."

Rolls

Charisma - (1d20)

(7) = 7

Jun 25, 2020 6:49 am
OOC:
Okay, so as far as I read it that’s two votes for going now, one for waiting until dark, and one undecided? Regardless of what you do, can you all give me a charisma check please. Just for future reference
Jun 25, 2020 7:18 pm
OOC:
oh... Alright
OOC:
Zach is as charismatic as his player
Last edited June 25, 2020 7:19 pm

Rolls

Scared Char Check - (1d20+1)

(5) + 1 = 6

Jun 25, 2020 7:43 pm
OOC:
Haha, harsh. If I don't hear any objections, I'm going with the majority and you'll try to enter the camp now
Jun 25, 2020 11:00 pm
OOC:
Lets see

Rolls

Cha - (1d20+3)

(5) + 3 = 8

Jun 26, 2020 1:04 am
OOC:
Ok... Super suave and handsome half-orc over here
Last edited June 26, 2020 1:05 am

Rolls

Charisma - (1d20+1)

(18) + 1 = 19

Jun 26, 2020 3:45 am
OOC:
Nerdy wizard, jock paladin
Jun 26, 2020 8:04 am
OOC:
Just need one from you Kel
You all take a deep breath and walk up to the gate. You feel tense as you walk through it, but nothing seems to happen. You walk past a big group of kobolds but they don't even give you a second glance. As you walk deeper into the camp you see several more huts, some of which look more solidly built which you assume are inhabited by cultists. The atmosphere is generally quite loose, although you see small group of guards patrolling.

To the south you see a group of huts and several large poles with manacles attached to them. Towards the back of the camp to the east, you see a large tent that is guarded by four very serious and well armed guards, each of them have what you could best describe as a large, draconoid hound on an iron leash. You see a few revelling cultist get a little too close and they are instantly scared away by the snarling beasts. On the eastern wall of the camp there's a large cave opening, guarded by two cultists in uniform, and a little south of the big tent you can see a big stake with a humanoid figure tied to it.

A couple of cultists approach you and hands you mugs of ale, "NEWCOMERS! What took you so long? It's drinking time!"
Jun 27, 2020 1:42 pm
OOC:
I added it to my last post, but I'm more than willing to give it another shot!
Kel doesn't trust herself to speak to the cultists, knowing how tongue-tied she can get anymore when she tries to lie. She merely smiles, takes the mug, and uses it to hide her face.
Jun 27, 2020 6:18 pm
Kirsk slams the ale back"Ahh... We wanted to see if anybody was following us." Then put his arm around Octavia... "and Celebrate in our own way... " with that he laughs and leads his friends further in trying to find a quiet spot. Once around the corner he quickly takes his arm from around Octavia and with big eyes and a slight tinge of red to his cheeks. "I'm very sorry... I meant no disrespect, I was just trying to get us quickly away. Please accept my apologies for any dishonor I may have caused."
Jun 29, 2020 8:47 am
Kirsk, the men laughs and gives you an incredibly awkward high five before you leave them. You awkwardly hang around for a little while, trying to observe the camp from the inside. After a short while you see a few of the higher ranking officers walk through the camp and angrily try to get the lower ranking cultists under control again. You see that they little by little dress back up in their cultist robes, and sober somewhat up. There also seems to be small guard patrols forming up, and a group of guards seem to take place at the main entrance.

You notice that there seems to be smaller groups of people that doesn’t seem to be cultists at all. Some of them point and laugh as they dress up in their flayed tunics.

You also notice a group of six men and two women dressed in ragged clothes tending cooking fires. Four cultists of what Kirsk knows to be of the rank "Dragonclaws" seem to guard them which indicates that they’re prisoners. However none of them fits Leosin’s description.
Jun 30, 2020 1:26 am
Octavia stays quite, following Kel's example of just drinking to not make any mistakes and give something away. After being led away she smiles. 'Do not worry. I took no offense.

She grits her teeth as she see's those cooking. She had no doubt they were slaves, and had to hold herself back from immeadiatly going to free them.

'We do not leave without those 8.' She says quietly to her companions.
Jun 30, 2020 12:53 pm
OOC:
Just as a quick reminder, these were the questions that Governor Nighthill had: "What exactly is their end game? How many people where involved with this attack and who? Where are they taking the loot? Are they planning to strike again and where?". You kinda know a decent enough answer to the second question. The three other questions are still up in the air. It's NOT certain that you can get answers to all the questions at this point. On top of that there's also the matter of rescuing Leosin and potentially the eight other prisoners if you wish to try that. Let me know what you'd like to do or if you have any questions
Jun 30, 2020 11:37 pm
Kel looks at the eight prisoners, and then at the camp around them.

She gives Octavia a bit of side eye. "We'll need a damn good distraction. No way we can get them out of here with all these people around without some sort of fight. And any fight in this camp would likely result in our very quick end." she reasons quietly. Taking a deep breath, she looks at her more fully. "I want to save them too, but sometimes the greater good must come first, and not just the good we can see. Our information from this incursion outweighs what we can do for them, but I am all for being proven wrong."
Jul 1, 2020 5:39 pm
"First things first, we need to find information. We can divide up, or we can stay together but we should find some more drunk groups and try to get them talking. If we can find where all the ale is coming from we can bring it around and try to loosen some tongues." Kirsk does a quick scan, "While we are at it, perhaps we can cause a little disturbance, talk about why the kobalds had the good ale, or some other sort of problem and maybe get some derision in the ranks. If we are successful, perhaps we can rescue everybody."
Jul 2, 2020 7:09 am
OOC:
Who do you decide to go to, some of the mercenaries or some of the cultists? And are you sticking together?
Jul 2, 2020 9:37 pm
'Not right now I realise that, but once we have our information, we need to at least look into possibilities. Even if saying we have been ordered to put them to work elsewhere. She finally takes her eyes away from the slaves.

'I am not sure how good I am at deceit, but I have some old adventuring stories I can use to try and get in with the mercenaries. they tend to like boasting and sharing tales. I do not feel I can blend in well with the cultist, so someone else should probably go.'
Jul 2, 2020 9:51 pm
"I'm not much for deceit either, but Kirsk and I know the religious types. Probably best if we try to sow discord among the cultists, while you and Zachary handle the mercs." Kel suggests.
OOC:
I realize I did just say that to the cleric, but Kel is an Acolyte, so is trained in Religion (especially Draconic Religion).
Last edited July 2, 2020 9:52 pm
Jul 3, 2020 9:21 am
OOC:
So Octavia and Kel, you're going to sow discord among the cultists and Kirsk and Zachary, you're going to talk to the mercenaries?
Jul 3, 2020 1:08 pm
OOC:
What I suggested was:

Cultists - Kirsk and Kel
Mercs - Octavia and Zachary
Jul 3, 2020 5:22 pm
OOC:
Ah perfect, that’s my mistake. Everyone agrees to that plan?
Jul 3, 2020 6:42 pm
OOC:
Yep, sounds good. And don;t worry Darkreaver, Octavia definitely doesn't know religious types, despite being a cleric.
Jul 4, 2020 11:47 am
You nod to each other and head off in separate directions. Octavia and Zachary, you have little trouble finding a group of drunk mercenaries seeing as they all seem to be drunk, and they’re easy to spot as they’re not wearing cultist outfits. They don’t seem to pay you much attention as you approach.

Kel and Kirsk, you search a little longer, but you find a small group of four cultists that seem to sway a little too much to be sober. As you approach they try to stand a bit more upright but it does little to deceive.
Jul 6, 2020 12:31 am
As they are walking, Kirsk was looking around for a wineskin or a flagon of ale to help loosen the tongues. As they see the small group Kirsk nods in their direction to Kel and gets a huge grin on his face. "Well done friends, that was quite the haul..." He refreshes their drinks, "I can't wait for the next one. Did you find anything of value or was it mostly the same scraps that I found? I hope that the next place will have enough so I can show my true worth and not draw any ire from Cyanwrath."
Jul 6, 2020 5:47 am
One of the cultist look at you and laughs, "Pfft, you need to know where to look, man! We raided this apothecary and hit the jackpot. Plenty of gold in there plus a couple of really fun potions. What did you get then? Also, don’t worry, man! Cyanwrath doesn’t care about us until we at least reach Dragonclaw". He looks at you and Kel up and down, "By the way, if you’re part of us, man. You ought to put your tunics on before anyone you know sees you", he breaks into a fit of giggles.
Jul 9, 2020 4:15 pm
OOC:
So apparently I never posted that post I thought I had...I recall writing at least some of it.
Octavia grabs herself and Zachary ale, before walking up to their chosen targets.

'Cheers! Y' know, if someone told me I'd be fighting alongside a dragon one day I'd never 'ave believed them. The paydays even less believable. What're you guys gonna spend yours on?' Internally she cringes as she speaks. Memories of her wife;s teasing about her inability to start conversations run through her mind. Maybe she should have let Zac do the talking.
Jul 9, 2020 8:04 pm
The men eye you sceptically as you approach, but seems to dismiss any misgivings quite easily. A particularly burly dwarf speaks up, "Girls ‘n’ ale! Haha! Aye, yes, that dragon man ‘e gives me tha’ heebyjeebies! ‘Ow ‘bout ye? Wha’ are ye gonna spend yours on?"
Jul 10, 2020 5:45 pm
Kirsk looks down at his armor, "oh of course, we were yelled at on the road to take it off, Thanks." As kirsk reaches into his pack and pulls the tunic on. "Apothocary, huh... I did have my hands on some of the loot from the chapel for a little bit, but that's about it. Are we headed back there or moving on to somewhere else?"
Jul 10, 2020 6:25 pm
Kel pulls a tunic on as well, looking around carefully to see if any higher ups may have seen them without (as far as the cultists know).
Jul 11, 2020 11:38 am
"Wassat?", one of the cultists sways as he tries to focus on you both. "Head back to Greenest? Whywouwe do that, that place issss squeezezed dry. Haha, I dunno wherwe go now, I hear mebbe north? To transport treasure away"
Jul 11, 2020 11:55 am
'Well I'm a lil old for the girls, but I can always get behind ale.' She raises her mug. 'Was thinking about opening a tavern, ya know. Unlimited supply. May need to stick around for a bit though, with how little of the cut we're getting
Jul 11, 2020 12:25 pm
The dwarf sighs, "Aye, true. They could be payin’ us better, but at least it’s easy money...but wait, you haven’t ‘eard? There ain’t gonna be no more work fer now. They’ve apparently gotten ‘nuff together now. So no mo’ raids...I’ve ‘eard tha’ the pile is massive, but o’ course it’s in tha’ cave, and I ain’t stupid enough to go there withou’ permission", he leans in and theatrically whispers, "I ‘eard they’re ‘atching dragons in there...", he laughs deeply.
Jul 12, 2020 3:19 am
Kirsk looks shocked, "North huh, I guess we squeezed this area pretty dry, we've just joined and were hoping for some more action around before having to move camp so soon." Kirsk moves a little closer to the cultist, "A half-orc as myself has other urges that ale just won't quench, and I saw a few tasty specimens taken from the town and i was hoping to have a go with before their sacrificed. A nice feisty redhead that I wouldn't mind teaching a lesson to. Any idea where they keep the prisoners or are they already dead?"
Jul 12, 2020 3:20 pm
You're kidding right. Ther goes my dreams, unless I can find a partner to put up some money' She gives the dwarf a knowking look.

'Hatching dragons? I thought they were just using it as an aesthetic., what with that dragon born and all. Heard 'bout dragons, know they like their gold but diden know they needed it for hatching.. guess that;s why the needed all tha gold. Unless there's a second reason?
Jul 13, 2020 12:08 am
Kel cocks an eyebrow at her companion, who seemed to forget the color of her hair. Act or no, he could at least remember that she was there. She was glad he was taking point on this though. She had no gift of gab, and was more likely to ruin the interaction if she opened her mouth. Instead, maybe she could open her eyes and ears, and look around while they spoke to see, and no uncertain terms, what she could see.

Rolls

Perception - (1d20+2)

(20) + 2 = 22

Jul 13, 2020 3:56 pm
Kel, you discreetly look around you to see if there’s anything of interest. You seem to have managed to scope out the camp pretty well before, but you’ve moved a little bit closer to the lone prisoner and does see that he’s wearing a white and blue tunic which would fit the description of Leosin. You also look at the tent with the guards and see four figures step outside. Two of them you recognise from the siege as Frulam Mondath and Langdedrosa Cyanwrath. One of the other two is also a half-dragon but this one is black and the other one is a human male in a large red robe trimmed with gold. He’s bald and has some kind of symbol on his forehead, but from this distance it’s hard to make out too many details. After a minute or so they walk back into the tent.
OOC:
Kel, you can give me a history check to know more about the man in the red robe
Kirsk, the cultist laughs and almost loses his balance, "Shou’re a booold man, Mondath shwill have shour head if shou mess weath a prishunor…apart from that pur shod the monk, they’re prolly around workin’".

Octavia, the dwarf shrugs. "Nah lassie, they’re all abou’ dragons them folks. They keep talkin’ abou’ a dragon queen, ‘parently the hoard is fer her. But they jus’ keep it in the cave until they can move it".
Jul 13, 2020 9:26 pm
OOC:
History Check

Rolls

History - (1d20)

(7) = 7

Jul 14, 2020 6:34 am
OOC:
You don’t know anything about him
Jul 15, 2020 5:20 pm
'Dragon Queen? m' folks used to speak of a 'Tiamat' but I always thought them rumours?'
Jul 15, 2020 5:52 pm
"Aye, some of these nutters seem te act like she’s real...bunch o’ weirdos..."
Jul 16, 2020 3:25 am
"That's a shame, so we have to work moving the loot and maintain camp, the other prisoners have to work cooking and cleaning, but some good for nothing monk doesn't have to? I'm guessing he's in some special tent somewhere, probably getting served a better meal than we are." He fills the cultists drink again. "I tell ya, I never trust a monk, something about someone that can look you in the eye and kick you in the back at the same time. It's just unnatural, I tell ya... He pauses to drink, "I wonder what they want him for..."
Jul 16, 2020 10:18 am
The cultist burps loudly, "Heh, he’sh hangin’ out alright", he motions towards the lone stake with someone who you can now presume might be Leosin tied to it. He suddenly grows more serious, "I guessh Rezmir hash speshial plans for him, why elsh keep him alive and separate"
Jul 16, 2020 5:26 pm
'So what I hear is there going to be a lotta gold in the cave going to waste, because tehy think an imaginay dragons gonna come fore it? Anyone ever.. ya know considered taking a little extra?'
Jul 16, 2020 6:46 pm
The dwarf laughs, "Hehe, well I dunno if anyone’s been bold ‘nuff fer that. Pretty well guarded ye see, an’ close te the bosses tent as well...also how would he even escape with the gold if ye managed to get it? Not worth me life I reckon"
Jul 21, 2020 8:36 pm
Octavia, the mercenaries lift their mugs of ale towards you and turn around to leave. Zachary looks nervously at you, "They’re raising dragons in the middle of the Heartlands?...we ought to find the others, see what they discovered"
Jul 21, 2020 11:18 pm
Octavia wears a grim expression as the mercenaries leave. 'Agreed. While I would like to agree they are delusional if they are not his is a preamble.'
Jul 22, 2020 2:35 am
"Aye hanging out... thats a good one... hahahaha, enjoy jibjabbing, I must be off, enjoy the rest of this and I don't envy you in the morning..." Kirsk puts the rest of the flagon next to the cultists, puts his arm around Kel, "Let's be off..." As they leave the fire and the cultists Kirsk walks off to a more secluded spot and reaching into his bag pulls out a piece of jerky and some fruit, giving some to Kel, "Let's sit for a moment and think through what's next. Right now, we are just two cultists, enjoying some supper... what do you think about the information, do you think we need more? If we are to find and rescue Leosin it will put us face to face with the only ones who could probably identify us, and closer to the dragon. If you are comfortable with the information we have to bring back to the governor then perhaps one of you can bring back the information while I try to rescue Leosin. I do not wish anyone to suffer at the hands of the cult, but I do not think everybody should go in blindly..."
OOC:
Can we maybe say send Zachary alone back to bring the information?
Jul 22, 2020 7:20 am
OOC:
Sure you can do that if you'd like.
https://i.ibb.co/Jr5xRdd/012-map-2-1-raider-camp.jpg
OOC:
Realised that I never uploaded the map. Area 1 is where the stakes with the majority of the prisoners are, currently empty as they are all on work duty. 2 is the tent with all the main baddies. 3 is the stake with Leosin. 4 is the entrance to the cave.
Jul 23, 2020 10:46 am
OOC:
I'm also comfortable enough playing Zachary if needed, his magic might come in handy. But I'll let it be up to you, so let me know what you prefer
Jul 23, 2020 4:02 pm
OOC:
Either sounds good to me.
Octavia makes her way with Zachary through the camp until she spies the others. 'Good tidings friends, I hope you lot got what you needed with our assistance?' She lifts her mug before sitting down. '..like enough gold for Tiamat and a place to hatch dragons.'
Jul 24, 2020 12:23 pm
OOC:
Kirsk and Kel?
Jul 24, 2020 1:17 pm
OOC:
I must also say that I have little preference.
AS Kel is about to answer Kirsk, Octavia and Zachary show up. "Indeed. Though I implore you to keep your revelry at a more acceptable volume, so as to not disturb our leaders in their tent over yonder," she tells the two, gesturing towards the leaders' tent and making sure to include Leosin in her broad gesture.

Making sure her voice is lowered, she responds to Kirsk. "I appreciate your need to sacrifice yourself for everything, but truly, you make the most noise of any of us. I am the quietest out of us all, and, should we have an extra cultist robe around, he and I should be able to sneak out of here whilst the festivities are high."
Jul 25, 2020 2:06 pm
"I agree, perhaps my loudness can make a distraction then."
OOC:
I’m good with whatever I don’t have a preference
Jul 25, 2020 7:12 pm
OOC:
Okay, so your plan is to try and bust out Leosin now? Or do you want to wait?

I’ll remind you that the party atmosphere has been toned down after you entered camp as the higher ranked cultists started to organise everyone
Jul 27, 2020 4:03 pm
OOC:
I'm not currently sure tbh.
Jul 27, 2020 5:53 pm
Kirsk gives a lowdown of all that they learned. "If we are to save the others, it should be done soon while some of the cultists are still foggy headed. Perhaps we can invite the Kobalds to join the camp, or eat with the others. Since there's no love between the cultists and the Kobolds maybe we can get a fight going. Use that as a distraction and try to escape."
Jul 28, 2020 10:27 am
OOC:
Alright, so you want to go back to the kobolds and try to get them to mingle more with the cultists further inside to try and create a distraction?
Jul 29, 2020 1:03 am
OOC:
I'm just throwing it out there to see if anybody else has another plan
Jul 29, 2020 1:18 am
"It's not a terrible plan. Maybe we can convince the mercs to get in on the fun, and cause some real chaos." Kel adds. "If Kirsk can get the kobolds interested in mingling with the crowd, maybe you two can convince the mercs that the ruckus between the cultists and kobolds mean that they plan on turning on the mercs to get their gold back. After all, they need it all for the Dragon Queen."

"When the chaos seems thick enough, I can get our main prisoner out and meet you all back at the hill we encountered the lookout. We may be able to get some of the others out too, if all goes well..."
Jul 31, 2020 6:53 am
OOC:
Since I see no objections, I'm going to say that you at least go with the kobold plan. Potentially with mercs thrown in as well.
You all walk back towards the front of the encampment to where the kobolds are camped. As you approach you scout around for someone that could be construed as being of a higher ranking than the rest.
OOC:
Give me perception checks please
Jul 31, 2020 1:41 pm
OOC:
Incoming

Rolls

Perception - (1d20+2)

(15) + 2 = 17

Jul 31, 2020 2:42 pm
OOC:
17 will do fine
Kel, you look at a group of kobolds and you can see them all laugh and talk loudly with each other, but there seems to be one kobold that the other talk more quietly to and that seems to be a little more stoic than the rest and as you get closer you see a headdress made out of feathers and a draconic skull placed next to him.
Aug 1, 2020 3:53 pm
Kel nods and whispers to the group, pointing out the leader. "That one is in charge. Perhaps we can pass on a message from our superiors that they have been found lacking, and will not be receiving the Queen's blessings or some such nonsense. Play the religious angle. Get him mad, but make sure he knows to take his anger out on the cultists and not us."
Aug 2, 2020 1:55 am
"I was going to go the opposite, they did such a good job in the raid and pillaging, they were to be given a new place of honor, what if we tell them that true followers would be rewarded, and the mercenaries camp is theres?"
Aug 2, 2020 2:31 am
Kel nods appreciatively. "That'd do it as well."
Aug 2, 2020 6:08 pm
'That could work, but may keep the cultists out of the fighting. I was thinking discussing how the kobolds are so easy to manipulate, and that the gold was never intend for the dragon queen nearby so the 'accidentally overhear'.. that may cause ange towards us though. Kel's idea could work'
Aug 2, 2020 6:34 pm
"Hmm... Ok let's combine the plans. I'll go up and yell at the Kobolds asking why they haven't moved yet. Word was spread that the mercenaries can't be trusted and have taken some of the Gold. The Kobolds are needed to force them to leave and guard all of the treasures. We know that the Kobolds are the most loyal and would never betray the cult, but some of the cultists might not be as trustworthy."
Aug 2, 2020 6:38 pm
Kel nods. "I'll leave you all to it. I'm going to get as close as I can to our priority prisoner and try to spring him as soon as the chaos starts." she looks to Octavia. "Might it be prudent for you to take a position close to the other groups of prisoners and attempt to get them out as well? Or do you think this part of the job might need... backup?"
Last edited August 2, 2020 6:38 pm
Aug 5, 2020 10:27 am
OOC:
Alright, Kirsk if you can RP what exactly you want to say to the kobolds and give me a persuasion check, maybe intimidation depending on how you go about it
Aug 6, 2020 3:44 am
Kirsk nods at the others and heads over towards the Kobolds with a determination. In his mind Kirsk imagines his first instructor when he was an acolyte, a one eyed dragonborn with a stern face and didn't allow any messing around. He channeled the first time he was caught sneaking food into the dorms, breaking a few rules, but the punishment certainly taught him a lesson. Heading towards one with food in its hand. Kirsk rips out the food and throws it to the ground, speaking in draconic, he leans down baring his tusks.
"Why are you still here eating, do you want those mercenaries to succeed in their plan or are you in on it too." Kirsk growls and looks around again. "You were ordered to surround the mercenaries and disarm them so we can search for the missing treasures. Our lords treasure has been stolen and we know the mercenaries did it. Why else do you think we let them get drunk? Do you not hear them singing, make noise as they celebrate stealing the treasure? I thought being dragon kin you'd have more respect for a dragons horde. Or perhaps your loyalties do not belong to the cult? Is that it? Don't just stand there, to arms and Now move!!!"
OOC:
Sorry, for the delay I had a hurricane to deal with
OOC:
And what a time to get a 20...
Last edited August 6, 2020 3:45 am

Rolls

Intimidation - (1d20+3)

(20) + 3 = 23

Aug 6, 2020 1:35 pm
OOC:
Damn, I hope you're alright.
Kirsk, despite the fact that you're not dressed as anything more than a lowly cultist initiate, the kobolds nearest to you jump up frightened and looks to their leader. He's no more composed as he scrambles to put on his headdress and shakily croaks,
[ +- ] In Draconic
The kobolds mobilize extraordinarily quickly and begin to scurry over towards the mercenaries and shortly thereafter you can hear and just about see a scuffle start. A mob of people and kobolds fight and cultists try to run over to separate the groups and restore order.
OOC:
Amazing nat 20 for a pretty crazy gambit xD I'll say you don't have a lot of time before the higher ranking cultists can stop the carnage and the kobolds can point you out, so what do you guys want to do? Kel, I'm assuming that you took place by Leosin? And Octavia by the other prisoners?
Aug 6, 2020 1:56 pm
OOC:
That sounds a correct assumption.
Kel just gets up to her position, still in her cultists robes, near Leosin when she can hear the telltale sounds of a scuffle. She nearly chuckles, but tries to maintain a serene calm as she makes to work the man's bindings loose, with her blade if necessary.

"Do not be alarmed," she whispers to him. "We came from Greenest. We need to move quickly if we are to get out of her in one piece."
Aug 6, 2020 5:05 pm
The half-elf lifts his head and looks at you. You can see that he’s been badly beaten but he still manages a crooked smile at you. He spits a gob of blood onto the ground. "From Greenest? Huh, didn’t expect anyone to come for me. How are you planning on getting me out? I assume not through the front gate?"
Aug 6, 2020 9:10 pm
Kel shrugs. "Not unless you have a better plan. They should be too busy fighting each other right now to notice you missing. If you're swift and quiet, I think we can make it." She looks at his bruises and the tiny pool of blood her just created in the ground. "Can you walk? Or, more importantly, run?"
Aug 7, 2020 12:53 am
Octavia nods at the plan, moves to ready by the other slaves. As the noise starts she is pleasantly surprised at how quick Kirsk seems to have managed to rile the kobolds.

If any one else is around she acts surprised at the noise. 'What on earth..I knew we should have trusted those, you should check it out. I'll make sure this lot don't get any bright ideas.
Aug 7, 2020 7:59 am
Octavia, as you walk closer to the prisoners you can indeed see two cultists standing guard. There are no sign of the higher ranking cultists, they all seem to have run over to the melee to try and calm everything down.
OOC:
Octavia, give me a persuasion check.
Leosin chuckles mirthfully, "Walk sure. Run...eh...perhaps...however..., Leosin looks at the slopes leading up to the plateau above. "We might be able to climb up and move around the camp. It doesn't look too difficult and I should have the strength to do so."
OOC:
Kel, give me a stealth check with advantage as Leosin helps you look out for any guards that might spot you loosening him
Aug 7, 2020 2:40 pm
"Heh. Not a bad plan, that. If I had thought far enough ahead, I would have grabbed another robe for you to wear so that we could escape during the confusion, but they will be too busy with the commotion to look up on the slopes." she hoped.

Rolls

Stealth - (1d20+4)

(15) + 4 = 19

Stealth (Advantage) - (1d20+4)

(7) + 4 = 11

Aug 8, 2020 6:30 pm
Kel, the commotion has taken much attention away from this side of the camp and you manage to cut Leosin down undetected. You help Leosin over to the slope and look up, "Hurry, before anyone look this way".
OOC:
Kel, give me an Athletics check
Aug 8, 2020 9:20 pm
OOC:
Can I get some clarification, everybody else is in a cavern right? Are the Kobolds outside? Going in, did we see any horses tethered outside?
Aug 8, 2020 9:23 pm
OOC:
Athletics is not my strong suit, lol

Nevermind. I'm the BEST at it apparently.
Kel does her best to scramble up the slope without drawing attention while also keeping her eyes on Leosin.
Last edited August 8, 2020 9:23 pm

Rolls

Athletics - (1d20+1)

(20) + 1 = 21

Aug 8, 2020 9:32 pm
OOC:
Everyone are out in the open, it’s a valley of sorts surrounded by a horseshoe of plateauing cliffs. If you look at the map I posted (page 12), the kobolds are around level 1 while the cultists and mercenaries are further in the back of the camp. Does that make sense? There is a cavern which supposedly contains the loot as well as dragon eggs not too far from the leaders’ tent.
Kel, you start to climb and you’re surprised by how good you are at it. Leosin climbs quickly and steadily, but you fly up the cliffs and reach the top of the plateau within minutes. Holding down a hand for Leosin to grasp, he chuckles as he joins you on the ledge. "I’m impressed, we might just make it yet. Let’s hurry, I need to get back to Greenest as quickly as possible"

Rolls

Secret Roll

Aug 9, 2020 1:18 am
OOC:
Please go well..

Rolls

Persuasion - (1d20+1)

(18) + 1 = 19

Aug 9, 2020 6:05 pm
Octavia, the guards put in charge of the other prisoners while the higher ranking cultists quell the fight are clearly out of their depth. They look very young and seem relieved at any excuse to get away from their duty, gratefully smiling at you as they run towards the melee.
Aug 9, 2020 6:27 pm
Kel nods, leading Leosin quickly and quietly across the plateau and towards the rendezvous point that had been decided upon earlier.
Aug 9, 2020 8:11 pm
OOC:
Kel, give me another stealth roll please
Leosin nods, "Lead the way. You said "we are from Greenest", who are "we"? And who are you? It takes guts to do what you e just done"
Aug 9, 2020 8:29 pm
"We are just a group of travelers who happened to be around at the right time to help," she tells him in a hoarse whisper. She tried to avoid using the word 'adventurer'. It brought a level of responsibility to the role that wasn't sure she was comfortable with.

Rolls

Stealth - (1d20+4)

(4) + 4 = 8

Aug 10, 2020 2:17 am
The second she is sure tehre guards out of earshot Octavia breaks any pretence.

'I'm not one of them. We need to go, now.' She cuts any bonds with a spear. 'Hopefully they're all distracted but we need to stay quiet, just in case'
Aug 10, 2020 11:50 am
OOC:
Octavia, give me a stealth check
Kel, you and Leosin manage to sneak past the guard tower, the kobold guards also distracted by the weird struggle in the camp.
OOC:
Kirsk, did you move towards the meeting point as well?

Rolls

Secret Roll

Secret Roll

Aug 10, 2020 3:43 pm
OOC:
Yes, I was just trying to figure out where everything was
Aug 10, 2020 9:31 pm
OOC:
Do I have to? :P Rolling at disadvantage

Rolls

stealth Disadvantage - (1d20+1, 1d20+1)

1d20+1 : (1) + 1 = 2

1d20+1 : (16) + 1 = 17

Aug 10, 2020 9:50 pm
OOC:
Oh dear... roll me an athletics check and a straight d20 luck check as well
Aug 10, 2020 11:43 pm
OOC:
Oh boy. Be nice dice gods.

Rolls

Athletics - (1d20+3)

(17) + 3 = 20

Luck - (1d20)

(5) = 5

Aug 11, 2020 11:38 am
OOC:
Just gonna do a few rolls
Octavia, you start to lead the timid group of prisoners out towards the entrance. You can see the gate in front of you when you hear a voice shouting from behind you, "OI! YOU! THE PRISONERS ARE ESCAPING!". You throw a glance back and see a higher ranking cultist stand next to the guard you persuaded to leave. He clearly went straight to his superior who then in turn realized something was amiss.

Almost immediately your path is blocked by a group of 10 cultists and without much other option you shout for everyone to run and start to barrel towards them. You can see two of them coming for you, but you lower your shoulder and ram into them, knocking both of them flat on the ground. You can hear scuffling behind you as the prisoners and the cultists clash, but you remain determined to make it through the gate and you don't look back.

You get to the side of the guard tower and you finally dare to look. Only three of the prisoners remain by your side, the other five have been restrained and recaptured inside the camp. Before you can think about what to do next, three big stones rain down from the guard tower as the kobolds stationed there fire their slings at you. A stone miss you by quite a margin, another hits one of the prisoners and open a big gash in her head. The third one connects with another prisoner, it cracks violently off his skull and he collapses dead to the ground.
OOC:
You're here with the two remaining prisoners, one of which is badly wounded, what do you do?

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Kobold Vs Octavia - Advantage - (1d20+4)

(8) + 4 = 12

Kobold Vs Prisoner - (1d20+4)

(8) + 4 = 12

Kobold Vs Prisoner - Advantage - (1d20+4)

(17) + 4 = 21

Kobold Vs Prisoner - Advantage - (1d20+4)

(20) + 4 = 24

Kobold Vs Octavia - (1d20+4)

(3) + 4 = 7

Kobold Vs Prisoner - (1d20+4)

(8) + 4 = 12

Damage to Prisoner 1 - (1d4+2)

(1) + 2 = 3

Damage to Prisoner 2 (Crit) - (2d4+2)

(42) + 2 = 8

Aug 11, 2020 8:55 pm
Her first instinct was to take on all the cultists and let the slaves run, but then they were in front as well and that wouldn't work. Even as she pushed forward to forge a path she could hear others getting caught behind them.

Then one was suddenly dead and it was Greenest and her village all over again. Something in her mind snaps as she whirls around, whispering a prayer that the injured slave gains the strength to run, even as she starts to swing her spear. run!She yells to the two with a clear path.

For the others, she would carve a path to save as many as possibly. No-matter how many cultists she had to fight. No matter what it cost her.
OOC:
I realise you set it up to you know, not be instant death.. but unless something happen Octavia fully intends to fight her way back and get the others, or die trying. I feel the latter may be the most likely.
Edit:Injured slave, not injure cultist. Whoops
Last edited August 12, 2020 12:44 am

Rolls

Healing word (Injured cultist - (1d4+3)

(2) + 3 = 5

Attack on whatever enemy is closest - (1d20+6, 1d8+4)

1d20+6 : (1) + 6 = 7

1d8+4 : (7) + 4 = 11

Aug 12, 2020 12:28 am
OOC:
How close is Kirsk to this?
Aug 12, 2020 7:05 am
OOC:
This all happened very fast so not too far. Since we haven't really covered what you did after the setting the kobolds on the mercenaries. I'll let you decide what you did after. Kel, you and Leosin can see all of this happening from the plateau. Zachary...we kind of forgot about...I'll say that he walked with Kirsk (had initially planned on him being with Octavia, but completely forgot about him during the escape
Aug 12, 2020 1:24 pm
Kel sees the battle happening down in the valley and grits her teeth. Looking to Leosin, she urges him to move faster. "Come on! I need to get you to the meeting point, and then head back to help them." she instructs. She does her best to keep them hidden, but swift. She also looks out for anything she can do to help her companions along the way.
Aug 12, 2020 4:22 pm
After Kirsk set the Kobolds on the loose, he heads towards the rendezvous point. With the shouts and clamor of Octavia, Kirsk turns to his mage friend. "Zachary, they need help quick, can you go see to their help while I start another diversion?" Kirsk reaches into his pack and starts lighting torches, throwing them or placing them into anything that can burn like tents, boxes, or piles of wood.
Aug 12, 2020 7:39 pm
OOC:
I think it’s time to roll initiative
[ +- ] Order of Combat
The kobolds all fire down upon Octavia with their slings and you feel two large rocks connect.
OOC:
Octavia, you’re about 90 ft from the nearest cultist. Kirsk were you still inside the camp? Kel and Leosin, you’re probably around 100 ft from the cultists, but would of course need to climb down the cliffs as well

Rolls

Kirsk - (1d20)

(1) = 1

Octavia - (1d20+2)

(3) + 2 = 5

Kel - (1d20+2)

(16) + 2 = 18

Zachary - (1d20+1)

(6) + 1 = 7

Cultists - (1d20+1)

(10) + 1 = 11

Kobolds - (1d20+2)

(17) + 2 = 19

Kobold Vs Octavia - (1d20+4)

(5) + 4 = 9

Kobold Vs Octavia (advantage) - (1d20+4)

(10) + 4 = 14

Kobold Vs Octavia - (1d20+4)

(17) + 4 = 21

Kobold Vs Octavia (advantage) - (1d20+4)

(18) + 4 = 22

Kobold Vs Octavia - (1d20+4)

(19) + 4 = 23

Kobold Vs Octavia (advantage) - (1d20+4)

(12) + 4 = 16

Damage to Octavia - (2d4+4)

(42) + 4 = 10

Aug 13, 2020 8:27 pm
The kobolds needed to go first, They were striking them down. Yet it was the cultists holding the other slaves. She spins to throw her spear at one kobold, before calling on Gond for help. It wasn't a spell she had used in a long time but to her relief the aid was send, a spiritual hammer appearing to swing at another kobold. Hoping that was enough to distract the lizard she turns back and starts to charge the cultists.

If she sees the others she gives a simple yelled message out. 'Get them all out. I'll cover' The slaves would get out, even if she didn't
OOC:
Bonus: Spiritual weapon. Standard attack. Move: Move. Spirtual weapon has a range of 60ft. So shes not out of it yet, but likely will be if she keeps charging the cultist

Rolls

Spear Throw - (1d20+6, 1d6+4)

1d20+6 : (6) + 6 = 12

1d6+4 : (5) + 4 = 9

Spiritual Weapon - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (5) + 3 = 8

Aug 14, 2020 7:14 am
OOC:
I fucked up a little bit on the whole distance on the kobolds' ranged weapons considering they were in a guard tower and thus would have disadvantage on their attacks with the slings, but instead of retconning I'll ignore the guard tower on your attacks as well, which you should be happy with because...
Octavia, you throw your spear which tears the throat of one kobold before continuing deep into the shoulder of another. Summoning your spiritual hammer, you turn to run towards the cultists and can just hear the squeals of pain coming from the guard tower as well as a heavy thud. Then it goes quiet. Without looking you know that they're dead.

You see five of the cultists start to run towards you with the other five staying behind to restrain the prisoners.

Leosin looks at you Kel, "Your friend is in danger. We must help.". He scales expertly down from the cliffs with astonishing speed for someone who just a minute ago appeared quite hurt. As he reaches the ground he full on sprints towards the cultists charging against Octavia.
OOC:
The five running for you take a full dash action and are now within 10 feet of you. Kirsk and Kel, you're up. Also just rolled initiative for Leosin, forgot to roll his.
[ +- ] Order of Combat

Rolls

Leosin - (1d20+3)

(15) + 3 = 18

Secret Roll

Secret Roll

Aug 14, 2020 8:18 pm
OOC:
Kirsk was running away starting fires to split attention, anything on that front?
Aug 15, 2020 8:40 am
OOC:
That was why I rolled initiative. If you want to do that, give me a survival check
Aug 15, 2020 12:25 pm
Kirsk takes a torch and puts it into a bundle of boxes.

Rolls

Survival - (1d20+1)

(15) + 1 = 16

Aug 15, 2020 2:46 pm
"What?" Kel asks Leosin, but he is already on the move. "Dammit!"

She rushes after him, her sword at the ready.
OOC:
Let me know if I need to roll anything, and my speed is 40ft per round.
Aug 15, 2020 7:46 pm
OOC:
Kel, give me an athletics or acrobatics check
Kirsk, you immediately spots that one of the kobold tents have a quite a few rags and boxes inside, it looks like storage of some sort. You plunge a lit torch into it and it very quickly starts to catch fire and a plume of smoke starts to rise.

Zachary mumbles an incantation and casts a second level sleep on the cultists by the prisoners. 3 of them fall to the ground asleep and releases their prisoners who blindly starts to run out of the camp.
OOC:
Round 2. One PC goes

Rolls

Sleep to cultists - (7d8)

(1473168) = 30

Aug 15, 2020 7:47 pm
OOC:
Acrobatics is more my speed.

Apparently it isn't.
Last edited August 15, 2020 7:47 pm

Rolls

Acrobatics - (1d20+4)

(1) + 4 = 5

Aug 15, 2020 7:50 pm
OOC:
ouch, give me a dex saving throw
Aug 15, 2020 7:52 pm
OOC:
That sounds promising.

Rolls

DEX Save - (1d20+4)

(17) + 4 = 21

Aug 15, 2020 7:56 pm
Kel, you start to climb down but very quickly lose your grip. You skid down about 20 feet but manage to grab on to a rock jutting out from the side of the cliffs and you gingerly makes it to the ground.
OOC:
You fer down but use your whole movement to do so. Leosin is 40 ft ahead of you

Rolls

Damage to Kel - (2d6)

(42) = 6

Aug 24, 2020 2:01 pm
OOC:
Okay, sorry I was actually under the impression that it was you guys' turn, but it appears it's me Z_Z good job DM
Leosin manages to run up to the group of cultists closing in on Octavia. He rapidly punches two of them in the throat leaving them stunned. A third one dodges.

The three cultist not stunned goes on the attack. Two of them goes against Octavia, the last one defends himself against Leosin. The two against Octavia stabs deeply into her. The last one swings and misses against Leosin.
OOC:
Octavia, are you down?

Rolls

Leosin Vs Cultist - (1d20+5)

(17) + 5 = 22

Leosin Vs Cultist - (1d20+5)

(2) + 5 = 7

Leosin Vs Cultist - (1d20+5)

(15) + 5 = 20

Damage to cultist 1 - (1d8+3)

(1) + 3 = 4

Damage to cultist 2 - (1d8+3)

(1) + 3 = 4

Cultist 1 CON save - (1d20)

(3) = 3

Cultist 2 CON save - (1d20)

(12) = 12

Cultist Vs Octavia - (1d20+3)

(18) + 3 = 21

Cultist Vs Octavia - (1d20+3)

(18) + 3 = 21

Cultist Vs Leosin - (1d20+3)

(3) + 3 = 6

Damage to Octavia - (2d6+2)

(65) + 2 = 13

Aug 24, 2020 8:52 pm
OOC:
She's a 1 hp hero apparentally
Aug 24, 2020 9:11 pm
OOC:
How far away am I from them?
Aug 25, 2020 12:06 am
OOC:
I would also like to know how far away I would be if I used my full 40 feet of movement to close in
Aug 25, 2020 11:55 am
OOC:
Kel, you're a full dash action from them. Kirsk, you have about 30 ft to the cultists restraining the prisoners and then another 60 ft to Octavia.

I'm going to roll luck checks every round btw, with advantage due to Kirsk's distraction. DC 5 on the first roll.

Rolls

Luck check - (1d20)

(14) = 14

Luck check (advantage) - (1d20)

(2) = 2

Aug 25, 2020 11:49 pm
Seeing Octavia nearly knocked down, Kirsk runs towards her, "Stay strong, Keep up the fight"
OOC:
Kirsk is going to dash to where he is 30 feet away from Octavia and 30ft away from the prisoners and use his class feature turn the tide. Any of my companions or prisoners who are under half health gain healing. It's not much, but it may help.

Rolls

Turn the Tide - (1d6+1)

(3) + 1 = 4

Aug 26, 2020 12:09 am
Kel is not far behind. She is already a fast woman, but seeing not only her companion go down, but the prisoner she was charged to protect, surrounded by cultists spurns her onward. She a steadying breath, she nearly leaps into the battlefield, landing on one foot, which she pivots on to slash at the face of the cultist nearest Octavia.
OOC:
Spending one Ki for Step of the Wind, which lets me dash as a bonus action.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (2) + 2 = 4

Aug 26, 2020 1:13 pm
Zachary once again casts sleep, one more cultist falls asleep with only one remaining cultist restraining a prisoner. Zachary then starts to move towards Octavia and Kel. The latest released prisoner starts to run in that direction as well.

Kel, you reach the cultists by Octavia and Leosin and swing your sword at the cultist who attacked her, but you miss.

Three more cultists join the fray, they are 30 ft from the cultist restraining the last prisoner.
OOC:
Rolling luck, DC 10. Round 3 starts.
[ +- ] Order of Combat

Rolls

Sleep - (5d8)

(41442) = 15

Luck - (2d20)

(84) = 12

Extra cultists - (1d4)

(3) = 3

Sep 5, 2020 7:31 pm
Still running towards Kel and Octavia, Zachary looks back and casts Sleep for a third time in an attempt to free the last prisoner. He succeeds and the prisoner runs towards the exit.

Leosin, in a series of lightening quick and beautifully flowing moves kills three cultists and stuns a fourth one. The fifth one swings his sword at the monk in a blind panic, but Leosin expertly dodges the blow. The three cultists that are newly arrived at the battle makes a beeline towards Kirsk and get within striking distance of him.
OOC:
One healthy and one hurt and stunned cultist left by Octavia, Kel and Leosin. Zachary has joined that group. Kirsk is 30 ft away and has three cultists who will get attacks of opportunity if he moves.

Rolls

Sleep - (5d8)

(25128) = 18

Leosin Vs Cultist - (1d20+5)

(19) + 5 = 24

Leosin Vs Cultist - (1d20+5)

(13) + 5 = 18

Leosin Vs Cultist - (1d20+5)

(20) + 5 = 25

Damage to Cultist 1 - (1d8+3)

(8) + 3 = 11

Damage to Cultist 3 - (1d8+3)

(2) + 3 = 5

Damage to Cultist 4 - (2d8+3)

(36) + 3 = 12

Cultist 3 CON save - (1d20)

(9) = 9

Cultist Vs Leosin - (1d20+3)

(6) + 3 = 9

Sep 7, 2020 12:09 am
Kirsk gives a throaty growl and swings his warhammer at one of the cultists.

Rolls

Attack - (1d20+5)

(6) + 5 = 11

Damage if hit - (1d8+3)

(2) + 3 = 5

Sep 7, 2020 1:54 pm
Kirsk, you swing your Warhammer but you miss.
OOC:
Any movement or bonus actions?
Sep 7, 2020 2:06 pm
OOC:
I'll go ahead and throw my move in, since it shouldn't affect what Kirsk is doing.
Kel is impressed by Leosin's battle prowess. In fact, his movements matched her own in grace, though not necessarily style. She follows in behind him, striking with her blade and fist at the uninjured cultist.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (6) + 2 = 8

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (1) + 2 = 3

Sep 7, 2020 10:38 pm
OOC:
no I’m staying put sorry
Sep 8, 2020 1:26 pm
Kel, you stab into the chest of the non-stunned cultist and he starts to bleed profusely, he's somehow still standing but barely.
OOC:
Octavia, you're the last one up and then we go into the next round. Just to clarify, the prisoners are all running away from the camp and Kirsk is holding off the new cultists from pursuing.
Sep 8, 2020 7:08 pm
This was going different than she had envision. Still if this was her end, she would take down as many others as she could. She grasps at her symbol, calling on Gond for strength as she again speaks the word of the forge, hoping to take down both cultists in one swoop.

If she succeeds she starts to run to aid Kirsk. If someone should fall it defending, let it be the one who had lived their live, not one with so much ahead of them still.

Rolls

Word of Radience (Con DC 13 to negate) - (1d6)

(6) = 6

Sep 9, 2020 1:13 pm
Octavia, as you start to run, you notice the cultist who wasn't stunned drop dead, but the other one survives.
OOC:
Luck roll, DC 13. No new enemies, start of the next round

Rolls

Cultist 1 CON save - (1d20)

(8) = 8

Cultist 2 CON save - (1d20)

(17) = 17

Luck roll - (1d20)

(20) = 20

Luck roll - (1d20)

(18) = 18

Sep 17, 2020 1:10 pm
OOC:
Are y'all still on board?
Leosin shouts after Octavia and Kirsk, "The prisoners free! WE NEED TO GO! NOW!".
Sep 17, 2020 3:57 pm
Kel is growing tired of this fight. They had been terribly lucky to not pull the full might of the camp down on them, but they need to get out of this before their luck ran out. Seeing that one of the cultists nearby still lived, she focused her attention on it, intent on making a hostile-clear path for them to escape by.

Another quick lunge with her blade, followed by a spinning sweep of the legs ought to do it.

Rolls

Shortsword Attack - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (1) + 2 = 3

Unarmed Strike - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (4) + 2 = 6

Sep 17, 2020 11:25 pm
Kirsk see's Octavia coming to his aid"No run, I've got them... see to the others" Kirsk swings his warhammer at one of the cultists,
OOC:
if Octavia runs away, Kirsk will pull back and split the difference between the cultists and the others

Rolls

Attack - (1d20+5)

(15) + 5 = 20

Damage if hit - (1d8+3)

(6) + 3 = 9

Sep 21, 2020 1:59 pm
Kel, you miss with your sword but it leaves a perfect opening for a sweeping kick that takes the last remaining cultist off of his feet. As he lands on the ground you deliver another kick to his skull that makes him go limp.

Kirsk, you take a cultist off of his feet with a mighty blow from your hammer, the two remaining cultists by you look uncertainly at each other before attacking. Their desperation makes them fight ferociously however as they both manages to slash deep cuts into your arms and legs.

Leosin swears as he rushes towards Octavia, sensing the bullishness to keep fighting he attempts to grapple her and restrain her. "Listen lady! We can all get out of here alive but we need to go!"
OOC:
Octavia, give me an athletics check

Rolls

Cultist 1 Vs Kirsk - (1d20+3)

(20) + 3 = 23

Cultist 2 Vs Kirsk - (1d20+3)

(16) + 3 = 19

Damage to Kirsk - (3d6+2)

(135) + 2 = 11

Leosin grapple Vs Octavia - (1d20)

(15) = 15

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