Part 1: Goblin Arrows
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Klarg turns and eyes Severus with surprise and anger and swings his morning star.
1. Severus (21)
2. Klarg (18)
--> 3. Osvaldo (16)
4. Bug (15)
5. Ripper (14)
6. Alstaer (13)
7. Goblins (7)
Rolls
Klarg Attack roll, Damage roll - (1d20+4, 2d8+2)
1d20+4 : (6) + 4 = 10
2d8+2 : (42) + 2 = 8
Rolls
Longbow attack - (1d20)
(9) = 9
Longbow attack (advantage) - (1d20)
(1) = 1
Rolls
Inspiration reroll - (1d20)
(2) = 2
Rolls
Attack (main hand) - (1d20+5)
(12) + 5 = 17
Attack (off hand) - (1d20+5)
(13) + 5 = 18
Damage (main) - (1d4+3)
(4) + 3 = 7
Damage (off) - (1d4)
(2) = 2
Sneak Attack - (1d6)
(2) = 2
Ripper, in an effort to please and protect its master, bites at Yeemik's only surviving henchman. The goblin is so absorbed with watching his leader die he never sees the attack coming and after grabbing the goblin by the throat, he shakes the life out of the creature and leaves him on the floor dead as well.

1. Severus (21)
2. Klarg (18)
3. Osvaldo (16)
4. Bug (15)
5. Ripper (14)
--> 6. Alstaer (13)
7. Goblins (7)
Rolls
Wolf Attack roll (Advantage), Damage roll - (1d20+4, 1d20+4, 2d4+2)
1d20+4 : (18) + 4 = 22
1d20+4 : (8) + 4 = 12
2d4+2 : (44) + 2 = 10
--> 1. Severus (21)
2. Klarg (18)
3. Osvaldo (16)
4. Bug (15)
5. Ripper (14)
6. Alstaer (13)

Rolls
Attack roll - (1d20+5)
(14) + 5 = 19
Damage (if applicable) - (1d12+3)
(4) + 3 = 7
Rolls
Attack Vs Klarg - (1d20+5)
(10) + 5 = 15
Damage if it hits - (1d10)
(1) = 1
Round 3 continues! Turn order is as follows:
1. Severus (21)
2. Klarg (18)
--> 3. Osvaldo (16)
4. Bug (15)
5. Ripper (14)
6. Alstaer (13)
Rolls
Klarg Attack roll, Damage roll - (1d20+4, 2d8+2)
1d20+4 : (10) + 4 = 14
2d8+2 : (82) + 2 = 12