Return from Olaj
It isn't long before the woods start to grow a bit thicker, a bit darker, and a lot less inviting. The occasional scattering of small game that was common during the initial stages of your trip have been replaced by an almost erie silence. Once again the ranger silently brings the party to a halt and points out to his left.
Rolls
Perception (+2 Wisdom) - (1d20+2)
(16) + 2 = 18
Rolls
Perception - (1d20+4)
(2) + 4 = 6
Rolls
Perception check(proficient) - (1d20+3)
(15) + 3 = 18
In a whisper he says Does everyone have eyes on our tails? I count three to the left. Anyone see others?
Rolls
Roll to fire - (1d20+5)
(4) + 5 = 9
Arrow damage - (1d8+3)
(2) + 3 = 5
"Ten of us! Three of you... you die!"
Situation:
You only see three of the beasts, all off to your left, about 30' away. The order for each of the rounds is as follows:
Thuron and Tayleron (whichever order you guys post is fine)
Kobolds
Martel
Rolls
Kobold Initiative - (1d20+2)
(10) + 2 = 12
Thuron Initiative - (1d20+2)
(20) + 2 = 22
Martel Initiative - (1d20+2)
(9) + 2 = 11
Tayleron Initiative - (1d20+3)
(20) + 3 = 23
Rolls
Magic Missile attack (+5 Intelligence) - (1d20+5)
(14) + 5 = 19
Damage from Magic Missile - (1d4+1)
(1) + 1 = 2
Damage from Magic Missile - (1d4+1)
(4) + 1 = 5
Damage from Magic Missile - (1d4+1)
(2) + 1 = 3
Rolls
Range attack - (1d20+5)
(1) + 5 = 6
Damage - (1d8+3)
(2) + 3 = 5
Shaking his head clear the first kobold (KB1) charges in at Tayleron with his dagger leading the way. Getting in nice and close the little creature takes a wild swing which the ranger is able to dodge as the blade nearly nicks his arm.
The third kobold (KB3) screams in pain as the magical dart has clearly done some major damage. Undeterred the red scaled animal manages to get off an expertly aimed shot which pings Thuron directly in the forehead, dazing the wizard. (Thuron takes 5HP of damage)
Thinking that he's in the clear Martel is surprised to hear a rush of sound from behind. Quickly turning he spots the charging kobold (KB4) before the creature can get off a good attack.
Martel is up, then it's back to Tayleron/Thuron.
Situation:
Tayleron is engaged with KB1.
KB2 is engaged with death. (KIA)
Thuron is having rocks slinged in his direction by KB3.
Martel is engaged with KB4.
Rolls
KB1 Dagger Attack / Damage - (1d20+4, 1d4+2)
1d20+4 : (10) + 4 = 14
1d4+2 : (2) + 2 = 4
KB3 Sling Attack / Damage - (1d20+4, 1d4+2)
1d20+4 : (11) + 4 = 15
1d4+2 : (3) + 2 = 5
KB4 Dagger Attack / Damage - (1d20+4, 1d4+2)
1d20+4 : (5) + 4 = 9
1d4+2 : (3) + 2 = 5
Rolls
Attack roll - (1d20+5)
(3) + 5 = 8
Damage warhammer two handed - (1d10+3)
(3) + 3 = 6
If this is too many actions, I'll keep the shield, take cover, and hold the attack until my next turn.
Rolls
Light Crossbow attack - (1d20+4)
(10) + 4 = 14
Crossbow Damage - (1d8+2)
(4) + 2 = 6
Rolls
Short sword, damage - (1d20+5, 1d6+3)
1d20+5 : (4) + 5 = 9
1d6+3 : (4) + 3 = 7
The wounded rock slinger, however, has seen his last battle as a bolt from Thuron's crossbow rips through its neck, dropping the gagging kobold to the ground.
Martel is up, then it's back to Tayleron/Thuron.
The situation:
Tayleron is engaged with KB1.
KB2 is engaged with death. (KIA)
KB3 is dead.
Martel is engaged with KB4.
Rolls
KB1 Attack / Damage - (1d20+4, 1d4+2)
1d20+4 : (15) + 4 = 19
1d4+2 : (1) + 2 = 3
KB4 Attack / Damage - (1d20+4, 1d4+2)
1d20+4 : (19) + 4 = 23
1d4+2 : (1) + 2 = 3
Rolls
Attack roll - (1d20+5)
(15) + 5 = 20
Damage warhammer two handed - (1d10+3)
(5) + 3 = 8
Rolls
Attack - Quarterstaff - (1d20+3)
(6) + 3 = 9
Attack damage - (1d6+1)
(6) + 1 = 7