Feb 16, 2021 11:29 pm
In this game, you are part of a team that is blasting off into orbit to rescue The Aurora. This is very difficult and likely requires a group patron for resources and technology. There are three categories of patrons that come with various benefits and strings attached. As a group we will decide which we want!
Note: Magic items are subject to approval. There are a few broken ones in some of the sourcebooks. In general, the DMG ones should be fine).
Option 1. Local Organization: Characters are mostly making this happen by themselves with the help of their personal associations. They might be working with a university, a guild, or private benefactor, or entirely by themselves. Such characters are likely extraordinary people to have devised their own ship. To reflect the extraordinary of such characters, they will gain +2 character levels but will only have access to 1 uncommon magic item- all other resources have gone into the ship.
Examples of these Patrons: Morgrave University, Clifftop Adventurer's Society, New Gallifar.
Option 2. National Organization: A nation is backing your project, providing resources, experts, and materials. The ship belongs to them, and you are the elite crew that they have chosen and trained. These nations have deep pockets and equipped you with the tools to handle many situations. You will have 2 rare magic item and 3 uncommon magic items of your choosing. Your ship will be stocked with 3 standard healing potions per character. Your characters should include this nation in their background and a reason they are willing or even eager to work for them. Each nation is unique, so the specific choice of which nation will affects things.
Examples: Aundair, Breland, Thrane, Droam
Option 3: International Organization: You are directly working for the Dragonmarked Houses, the most powerful organizations in Khorvaire. You will have access to the most powerful magical technologies but also beholden to their schemes. You start the game with 1 very rare item, 2 rare items, and 3 uncommon items. You can have any number of common magic items and your ship will be stocked with unlimited healing potions. In addition, your mission will have new objectives. Your ship will be self-aware and beholden directly to the houses and their interests.
So what do you think?
Note: Magic items are subject to approval. There are a few broken ones in some of the sourcebooks. In general, the DMG ones should be fine).
Option 1. Local Organization: Characters are mostly making this happen by themselves with the help of their personal associations. They might be working with a university, a guild, or private benefactor, or entirely by themselves. Such characters are likely extraordinary people to have devised their own ship. To reflect the extraordinary of such characters, they will gain +2 character levels but will only have access to 1 uncommon magic item- all other resources have gone into the ship.
Examples of these Patrons: Morgrave University, Clifftop Adventurer's Society, New Gallifar.
Option 2. National Organization: A nation is backing your project, providing resources, experts, and materials. The ship belongs to them, and you are the elite crew that they have chosen and trained. These nations have deep pockets and equipped you with the tools to handle many situations. You will have 2 rare magic item and 3 uncommon magic items of your choosing. Your ship will be stocked with 3 standard healing potions per character. Your characters should include this nation in their background and a reason they are willing or even eager to work for them. Each nation is unique, so the specific choice of which nation will affects things.
Examples: Aundair, Breland, Thrane, Droam
Option 3: International Organization: You are directly working for the Dragonmarked Houses, the most powerful organizations in Khorvaire. You will have access to the most powerful magical technologies but also beholden to their schemes. You start the game with 1 very rare item, 2 rare items, and 3 uncommon items. You can have any number of common magic items and your ship will be stocked with unlimited healing potions. In addition, your mission will have new objectives. Your ship will be self-aware and beholden directly to the houses and their interests.
So what do you think?