Session 0 Character Creation Thread

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May 10, 2021 5:48 pm
Term three 27 - 30
Carlos has been enjoying his time in the MP's and has been promoted to corporal. He decided to do one more tour of duty before signing off.

Current stats and skills
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 8
Education - 11
Social Standing - 8

Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Streetwise 0
Drive 0
Investigate 0
Flyer 0
Recon 0
Gun Combat 1
Melee 1
Last edited May 10, 2021 5:54 pm

Rolls

Advancement - (2D6+2)

(41) + 2 = 7

Advanced education - (1D6)

(1) = 1

Service skills - (1D6)

(6) = 6

Survival - (2D6)

(51) = 6

After survival - (2D6)

(63) = 9

May 10, 2021 10:26 pm
You get Advocate for your advanced education, and you pick up Gun Combat for your service skill. Both of these are at 1 or else add 1 level to your existing skill (so your Gun Combat becomes 2). Also, your Streetwise skill should be 1. Once again, you go above and beyond the call of duty and gain a +2 DM on your next advancement roll.

Roll for advancement; 2d6+2, you need a 6 or higher. If you advance, you become a sergeant. You also need to roll another 1d on the table of your choice if you advanced. Unless you roll a 12 on your advancement roll, you can get out now.

Once you have made these rolls, we will determine your cash and benefits. You get one benefit roll for every term you survived, plus an additional benefit roll because you made rank 2. For every benefit roll, choose either money or benefit and roll 1d. You may choose money a maximum of three times.

You may now begin play or try to get into another career.
May 10, 2021 10:35 pm
Final term: 30 - 34

Carlos finishes his career in the Military police and decides to see what the world holds store for him. He was promoted to sergeant

Current stats and skills
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 8
Education - 11
Social Standing - 8

Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Streetwise - 1
Drive - 0
Investigate - 0
Flyer - 0
Recon - 0
Gun Combat - 2
Melee - 1
Advocate - 1
Last edited May 10, 2021 10:39 pm

Rolls

Advancement - (2D6+2)

(55) + 2 = 12

Service skills - (1D6)

(6) = 6

May 10, 2021 10:36 pm
I will edit after I find out...is the 12 that means I have to stay in count my pluses? If so, I guess I do another tour
May 11, 2021 1:48 am
No, it's only a natural 12.
May 11, 2021 1:58 am
Ok. So I am out at 34 and will roll 2 cash and 3 benefits. Then Carlos will be ready to adventure. Do you want us to add a custom character sheet?

Rolls

Cash - (2D6)

(35) = 8

Benefits - (3D6)

(213) = 6

May 11, 2021 4:13 pm
I would like to spend Cr420 of my Cr21,000 starting cash. Let me know if any of these are not okay.

Cr150 Mesh armour (+2 Protection, 2 kg)
Cr150 TL8 Mobile Comm
Cr100 Blade (Damage 2D, 2 kg)
Cr20 2x Magazines (Body Pistol)
May 11, 2021 5:13 pm
OOC:
FYI, I will be "out in the black", with limited access to comms, from Wednesday morning until late on Friday evening. I'll get caught up as soon as I can on Saturday morning. Assuming that I am not eaten by a bear. Or a grue. Wish me luck!
May 11, 2021 6:12 pm
@Machiabelly:
Don't forget to add your extra level of Gun Combat for your service skill that came with the promotion. You get 15,000 credits cash, a piece of scientific equipment of your choosing (up to Cr2000 and TL12), +1 to your INT score, and one ship share (1 MCr [CR1000000] worth of a ship). The ship credit cannot be exchanged for cash. You may spend up to Cr2000 on equipment.
May 11, 2021 6:17 pm
@All:
In order to ensure that you are adequately prepared for a life of adventure among the stars, each of you should choose one of the following skills. Remember that this gives you the skill at level 1, which is not beneficial if you already possess the skill at level 1 or higher. Discuss amongst yourselves how to best divide the skills. All eight skills should be chosen, so some of you may choose twice.

Pilot 1, Astrogation 1, Electronics 1, Survival 1, Recon 1, Gun Combat 1, Stealth 1, Medic 1
May 11, 2021 6:20 pm
Everyone should add a custom character sheet that has, at a minimum, your attributes, race, gender, skill levels, and equipment.
May 11, 2021 6:46 pm
StevetheNPC says:
OOC:
FYI, I will be "out in the black", with limited access to comms, from Wednesday morning until late on Friday evening. I'll get caught up as soon as I can on Saturday morning. Assuming that I am not eaten by a bear. Or a grue. Wish me luck!
Good luck and have fun! (At-least if it is an activity which could be seen as fun, otherwise even more good-luck! ;-) )
WhtKnt says:
@All:
In order to ensure that you are adequately prepared for a life of adventure among the stars, each of you should choose one of the following skills. Remember that this gives you the skill at level 1, which is not beneficial if you already possess the skill at level 1 or higher. DIscuss amongst yourselves how to best divide the skills. All eight skills should be chosen, so some of you may choose twice.

Pilot 1, Astrogation 1, Electronics 1, Survival 1, Recon 1, Gun Combat 1, Stealth 1, Medic 1
Can every-one make a quick recap of their character and the direction you want to take him/her in?

Aleksis Dempster Scott Began life as a nobles son, and had average grades in school. He went on to the star marines where he served two term as an officer. He mostly learner Leadership and Administration skills. He then went on to server 3 terms as a Diplomat, gaining proficiency in Persuasion, Diplomatic situations and how to be a good Steward. Thus I see Aleksis mostly as someone who can take care of any passengers we may have, and negotiate, either formal deals or informally. Eventually I may want to learn to negotiate deals as a Broker, though I don't have any proficiency in that area as of yet.

In that context, the above list has no must-have candidates for me, but Medic 1 is being probably the most logical.
May 11, 2021 7:40 pm
Carlos Montoya has been added. Will add life story later, but stats and gear is there.
May 11, 2021 7:44 pm
Carlos Montoya had no real direction in life until he was drafted into the military police. He spent his whole career there and is now looking for adventure.

He has shooting at 3 and melee at 1. So good at combat.

He has medical, streetwise, and advocate at 1
May 11, 2021 10:26 pm
Anton Perkins had a direction in life, or so he thought until he was rejected by the Scouts and was drafted into the Marines. Definitely not the career he had dreamt of during his adolescent years, however his 8 years with the Marines did teach him the valuable skills of Gun Combat (Slug and Energy) and Melee (Blade).

The next 8 years, wandering the galaxy as a Drifter, taught him some of the "shadier" skills of Deception, Recon and Survival.

Secondary skills (those at rank 0) include: Athletics, Comms, Heavy Weapons, Stealth, Streetwise, Tactics, and Vacc Suit.

Anton is probably best suited in a combat role among the team, but can also help keep everyone alive in a planetside wilderness environment. As far as a role on a ship, if needed, he could maybe fill in as a Comms operator?


@WhtKnt - I just noticed that MgT2 moved "Comms" to a specialization under the Electronics skill. Do you want me to change my background skill of Comms 0 to Electronics 0? That would make me a little bit more useful for shipboard operations, giving me a basic understanding of both Comms and Sensors.
Last edited May 11, 2021 10:28 pm
May 11, 2021 10:43 pm
My skills at 0 are...
Language, Broker, Profession (merchant), Carouse, Drive, Investigate, Flyer, Recon.

Not sure what my ship role would be.
May 11, 2021 10:50 pm
Sorry for the double post. Avatar check.

Plus, do I have to pick specialization for each of my skills, like shooting?
May 11, 2021 11:37 pm
Looks good! :) Here's a peek at Anton.
May 12, 2021 12:34 am
Machiabelly says:
Not sure what my ship role would be.
Let's see... Carouse + Shooting Stuff = The Captain? :D
May 12, 2021 1:47 am
@StevetheNPC: Yes, go ahead and do that. Since they combined the two, it makes sense.

@Machiabelly: Some skills have specialties – specialized, more focused forms of that skill. A Traveller picks a specialty when he gains level 1 in a skill that has two or more specialties.

For example, a Traveller might have Engineer 0, allowing him to make Engineer skill checks without the unskilled penalty. He might then gain a level in Engineer, at which point he would need to choose a specialty. For Engineer, this is a choice between jump drive, maneuver drive, power plant, and electronics.

If he chooses jump drives, he would record this on his character sheet as Engineer (jump drive) 1. He would then make all Engineer checks involving jump drives at DM+1, but would still make all other Engineer checks at DM+0 (in other words, with no penalty). A Traveller can have multiple specialties in a skill – he might have Engineer (jump drive) 1 and Engineer (power plant) 2. He would therefore make checks related to jump drives with DM+1, checks related to power plants with DM+2, and all other Engineer checks with DM+0.

The only skills you have that require specialization are Melee and Gun Combat. Your choices for Gun Combat are Archaic (any primitive weapon that is not thrown), Energy (lasers and plasma rifles), or Slug (weapons that fire a solid projectile). For Melee, you may choose from Unarmed, Blade, Bludgeon, or Natural.
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