Session 0 Character Creation Thread

load previous
May 12, 2021 1:55 am
Since I have gun combat 3, can I take slug at 2 and energy at 1?
I took melee as blade. If I can't split the gun, I am going all in on slug.
May 12, 2021 2:08 am
Sure, no problem on the split!
May 12, 2021 2:31 am
WhtKnt says:
each of you should choose one of the following skills.

Pilot 1, Astrogation 1, Electronics 1, Survival 1, Recon 1, Gun Combat 1, Stealth 1, Medic 1
I'm fine with taking any of these EXCEPT for Survival, Recon or Gun Combat, as I already have those skills at Rank 1 or higher.

How about if I take Electronics 1, and I can specialize in Sensors?
May 12, 2021 2:35 am
luctius says:
Good luck and have fun! (At-least if it is an activity which could be seen as fun, otherwise even more good-luck! ;-) )
Well, it's camping, which isn't one of my favorite activities because it usually involves going outside, but I do plan to spend the better part of one of the days playing Ham Radio, so it's a sacrifice I'll have to make. :D
luctius says:
the above list has no must-have candidates for me, but Medic 1 is being probably the most logical.
Do it!
May 12, 2021 2:38 am
OK. I think I am ready for adventure. Here is where I ended...

Stats:
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 9
Education - 11
Social Standing - 8

Skills:
Gun Combat - 2 (slug), 1 (energy)
Melee - 1 (blade)
Advocate - 1
Streetwise - 1
Medic - 1
Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Drive - 0
Investigate - 0
Flyer - 0
Recon - 0

Oh, and I took a TL 10 medikit as my starting item.
Last edited May 12, 2021 2:39 am
May 12, 2021 2:49 pm
Ok, so the list atm:

Pilot 1
Astrogation 1
Electronics 1 - Steve
Survival 1 - !Steve
Recon 1 - !Steve
Gun Combat 1 - !Steve
Stealth 1
Medic 1 - Luctius

With ! denoting a preference to avoid those skills.
May 12, 2021 6:25 pm
I am sorry, but I am not sure what that is a list of. Skills we need? I have recon 0, I don't know how to get it to 1.
I have gun combat at 3.
May 12, 2021 7:11 pm
This is a list of skills that the party gets free of charge. Each of you should select at least one [for some, more] of these skills until all have been selected. They represent skills that will help the group immensely in their adventures. For example, I don't believe that you have a Pilot or Astrogator, so someone may want to take one or both of those skills (it's better to divide the duties so that the pilot can concentrate on piloting whole the astrogator does their thing).
May 12, 2021 7:18 pm
luctius says:
Ok, so the list atm:

Pilot 1
Astrogation 1
Electronics 1 - Steve
Survival 1 - !Steve
Recon 1 - !Steve
Gun Combat 1 - !Steve
Stealth 1
Medic 1 - Luctius

With ! denoting a preference to avoid those skills.
Ok I have medic and gun combat already. I can see Carlos as the kind of guy who would learn skills just for ongoing education.

I will take Pilot. It is at 1?
May 12, 2021 7:32 pm
Can I change the race of my character?
May 12, 2021 8:58 pm
Sophia/I have Astrogation and Pilot(spacecraft) at Level one just so you know.

I'm gonna take Stealth at Level 1

Pilot 1
Astrogation 1
Electronics 1 - Steve
Survival 1 - !Steve
Recon 1 - !Steve
Gun Combat 1 - !Steve
Stealth 1 - Sophia
Medic 1 - Luctius
May 12, 2021 9:49 pm
It never hurts to duplicate skills. Hannabarbera, I will permit it, but only to Aslan or Vargr. Machiabelly, yes, Pilot is at 1.
May 12, 2021 10:23 pm
WhtKnt says:
It never hurts to duplicate skills. Hannabarbera, I will permit it, but only to Aslan or Vargr. Machiabelly, yes, Pilot is at 1.
Ok I will be co-pilot.
If we need, I can change it for one of the untaken skills.
May 13, 2021 2:23 am
Okay I change the race of my character to human. They are now called Sylvia Plath.
Last edited May 13, 2021 2:24 am
May 13, 2021 2:30 am
Survival Roll

Sylvia handily survives her next term as a space pirate. Dodging space pirate lasers in her needleship, she prowls the edge of the Hegemony for easy prey.

Advancement Roll

Sylvia brings down a corporate frigate. She shoots out the engines and forces the crew to unload its valuable cargo onto her needleship. It is a proprietary brand of genetically engineered chicklizards being shipped to Tesalon-1 for testing. She is promoted
to space pirate sergeant and gains Gun Combat 1 (Ballistic)

Personal Development
Melee Combat +1 (Swords)

Event Table
You become involved in a feud with a rival criminal organisation. Roll Stealth or Gun Combat 8+.
Sylvia successfully infiltrates the head quarters of a rival space pirate organization. She gets the goods and blasts her way out, escaping by means of her daggership. Gain an extra Benefit roll.
Last edited May 13, 2021 2:52 am

Rolls

Survival Roll - (2d6+2)

(44) + 2 = 10

Advancement Roll - (2d6+1)

(62) + 1 = 9

Personal Development - (1d6)

(5) = 5

Event Table - (2d6)

(54) = 9

Feud Roll - (2d6+1)

(16) + 1 = 8

May 13, 2021 2:57 am
Personal Development
Sylvia spends more time piloting her ship, training dangerous manuevers in the scrap yard. She gains +1 to Piloting.

Survival Roll
She survives yet another term as a space pirate. She is now known as Sylvia 'Long' short for Long in the tooth. Of course her pirate compadres never mutter it to her face.

Event Table
You are involved in the planning of an impressive heist. Sylvia Gains Electronics +1
Sylvia is involved with a high crime caper in one of the Hegemony worlds. She disables the security system around the roof of a bank and bursts through the sky light, rappeling down to the surprise of the bank guards.

Advancement Roll
Sylvia finally makes it to Space Pirate Lieutenant. Deciding not to press her luck, she quietly cashes in her benefits and sets off for a life among the stars.
Last edited May 13, 2021 3:06 am

Rolls

Personal Development - (1d6)

(1) = 1

Survival Roll - (2d6+2)

(62) + 2 = 10

Event Roll - (2d6)

(13) = 4

Advancement Roll - (2d6+1)

(64) + 1 = 11

May 13, 2021 3:16 am
Benefits Roll
Ship Share
Weapon
Cr70000-15000 debt=55000
Int+1
Armour
1d Ship Shares

Ship Share Roll
3 Ship Shares Total
Last edited May 13, 2021 3:16 am

Rolls

Ship Shares - (1d6)

(2) = 2

May 13, 2021 3:17 am
Strength 11
Dexterity 12
Endurance 7
Intelligence 11+1
Education 5
Social Standing 3

Pilot 2
Astrogation 0
Gunner 1
Engineer 0
Vacc Suit 0
Melee (swords) 3
Gun Combat 2
Electronics 1
May 13, 2021 3:51 am
OK. We have two with Pilot, so no need for me to take it off the list of needed. I will change my pilot to Stealth

Stats:
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 9
Education - 11
Social Standing - 8

Skills:
Gun Combat - 2 (slug), 1 (energy)
Melee - 1 (blade)
Advocate - 1
Streetwise - 1
Medic - 1
Stealth - 1
Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Drive - 0
Investigate - 0
Flyer - 0
Recon - 0
Last edited May 13, 2021 3:52 am
May 13, 2021 4:00 am
What kind of armor can I get?
load next

You do not have permission to post in this thread.