Session 0 Character Creation Thread
Also...how do ship shares work and do any of the rest of you have any?
A ship share is part ownership in a vessel, MCr1 worth. If anyone else has shares, we'll make them all part of the same ship for convenience. This is not actual money, but rather credit ratings, loan papers, bank statements, etc. Most ships cost on the order of Cr45000000 (MCr45) or more but are paid off in monthly installments. Normally, this is paid for through passenger service, cargo transport, or similar means. We'll be glossing over a large part of this, but you'll still want to pick up passengers or will be asked to carry cargo from time to time.
Any ship shares the group has will go towards a free trader. It is a small, unarmed vessel designed to carry up to 10 passengers (plus 20 in low berths (cryogenic suspension)) and up to 82 tons of cargo. It has no weapons or defenses, but can be modified to carry such.
I will permit the group to have a vessel with a slightly lower mortgage if desired, but the vessel will have certain quirks.
I'll take recon 1 and astrogation 1.
Pilot 1 - Machiabelly
Astrogation 1 - hannabarbera
Electronics 1 - StevetheNPC
Survival 1 -
Recon 1 - hannabarbera
Gun Combat 1 -
Stealth 1 - Scrol
Medic 1 - Luctius
JabBurrwalky -
Scrol - Stealth
Luctius - Medic
Machiabelly - Pilot
hannabarbera - Recon, Astrogation
StevetheNPC - Electronics
1) Am my missing/misunderstanding anything?
2) Is there anyone without Gun Combat 1?
3) JabBurrwalky: Are you still with us?
WhtKnt, thanks for setting up the game and putting up with my questions so far. GLHF everyone!
Pilot 1 - Machiabelly
Astrogation 1 - hannabarbera
Electronics 1 - StevetheNPC
Survival 1 -
Recon 1 - hannabarbera
Gun Combat 1 -
Stealth 1 - Scrol
Medic 1 - Luctius
JabBurrwalky -
Scrol - Stealth
Luctius - Medic
Machiabelly - Pilot
hannabarbera - Recon, Astrogation
StevetheNPC - Electronics
1) Am my missing/misunderstanding anything?
2) Is there anyone without Gun Combat 1?
3) JabBurrwalky: Are you still with us?
@WhtKnt I can still buy equipment for 2000Cr, right? I'm gonna do this tomorrow
Stats:
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 9
Education - 11
Social Standing - 8
Skills:
Gun Combat - 2 (slug), 1 (energy)
Melee - 1 (blade)
Advocate - 1
Streetwise - 1
Medic - 1
Pilot - 1
Survival - 1
Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Drive - 0
Investigate - 0
Flyer - 0
Recon - 0
Astrogation 1 - hannabarbera
Electronics 1 - StevetheNPC
Survival 1 - Machiabelly
Recon 1 - hannabarbera
Gun Combat 1 -
Stealth 1 - Scrol
Medic 1 - Luctius
JabBurrwalky -
Scrol - Stealth
Luctius - Medic
Machiabelly - Pilot, Survival
hannabarbera - Recon, Astrogation
StevetheNPC - Electronics
I'm gonna buy an Electronics toolkit at exactly 2000Cr ;)
I'm gonna buy an Electronics toolkit at exactly 2000Cr ;)
STR 10 +1
DEX 4 -1
END 8 +0
INT 3 -1
EDU 6 +0
SOC 6 +0
Strong, but dumb and clumsy (unless I swap stats around). Is there any sort of crew position we are desperately missing?
Rolls
STR - (2d6)
(46) = 10
DEX - (2d6)
(22) = 4
END - (2d6)
(44) = 8
INT - (2d6)
(21) = 3
EDU - (2d6)
(51) = 6
SOC - (2d6)
(33) = 6
Term 1 Barbarian
Melee Combat-1
Mechanics-0
Gun Combat-0
Melee Combat-0
Recon-0
Survival-0
Animals-0
Dex +1
Melee Combat +1
Term 2
Gun Combat +1
Jack O Trades +1
Term 3
Dex +1
Animals +1
Term 4 (getting greedy)
Athletics +1
Melee Combat +1
Term 5 (gonna switch it up and go for Pirate, -2 for Career change, but my Dex penalty is gone at least)
(Failed as a Pirate, but didn't die, gonna try as a Drifter)
Term 5.1 Drifter (Forgot the -2, but still successful)
Gambling +1
Mechanics +1
*Retiring here, 20 years*
Mustering out
Cash - 5000
Material Benefits - Weapon, Low Passage, Mid Passage
Rolls
Barbarian Qualification (End 5+) - (2d6)
(45) = 9
Barbarian Survival (Str 6+) - (2d6+1)
(52) + 1 = 8
Personal Development - (1d6)
(2) = 2
Specialist Skill - (1d6)
(3) = 3
Barbarian Qualification (End 5+) - (2d6)
(36) = 9
Barbarian Survival (Str 6+) - (2d6+1)
(42) + 1 = 7
Personal Development - (1d6)
(6) = 6
Specialist Skill - (1d6)
(2) = 2
Barbarian Qualification (End 5+) - (2d6)
(42) = 6
Barbarian Survival (Str 6+) - (2d6+1)
(66) + 1 = 13
Personal Development - (1d6)
(2) = 2
Specialist Skill - (1d6)
(5) = 5
Barbarian Qualification (End 5+) - (2d6)
(54) = 9
Barbarian Survival (Str 6+) - (2d6+1)
(54) + 1 = 10
Personal Development - (1d6)
(5) = 5
Specialist Skill - (1d6)
(3) = 3
Pirate Qualification (Dex 5+) - (2d6-2)
(14) - 2 = 3
Pirate Survival - (2d6)
(51) = 6
Service Skills - (1d6)
(6) = 6
Specialist Skill - (1d6)
(1) = 1
Drifter Qualification (Dex 5+) - (2d6)
(53) = 8
Drifter Survival (End 5+) - (2d6)
(33) = 6
Personal Development - (1d6)
(6) = 6
Service Skill - (1d6)
(2) = 2
T1 Material Benefit - (1d6)
(3) = 3
T2 Cash - (1d6)
(5) = 5
T3 Material Benefit - (1d6)
(1) = 1
T4 Material Benefit - (1d6)
(6) = 6
T5 Cash - (1d6+1)
(6) + 1 = 7