Session 0 Character Creation Thread

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May 13, 2021 4:31 am
You can get any armor up to Cr10000 and TL12.
May 13, 2021 5:10 am
When you said I had 2K credits I could spend on gear. I assumed that counted weapons and armour. Is that right? Because that took up all of the 2K. I still have 13K credits to spend first time we go shopping.

Also...how do ship shares work and do any of the rest of you have any?
May 13, 2021 6:57 am
The cr2000 does include weapons and armor. His armor comes as one of his mustering-out benefits, which is why he gets more to spend on such. You can spend your other Cr13000 in-game.

A ship share is part ownership in a vessel, MCr1 worth. If anyone else has shares, we'll make them all part of the same ship for convenience. This is not actual money, but rather credit ratings, loan papers, bank statements, etc. Most ships cost on the order of Cr45000000 (MCr45) or more but are paid off in monthly installments. Normally, this is paid for through passenger service, cargo transport, or similar means. We'll be glossing over a large part of this, but you'll still want to pick up passengers or will be asked to carry cargo from time to time.

Any ship shares the group has will go towards a free trader. It is a small, unarmed vessel designed to carry up to 10 passengers (plus 20 in low berths (cryogenic suspension)) and up to 82 tons of cargo. It has no weapons or defenses, but can be modified to carry such.

I will permit the group to have a vessel with a slightly lower mortgage if desired, but the vessel will have certain quirks.
May 13, 2021 8:53 am
I take a reflec suit and an accelerator rifle.

I'll take recon 1 and astrogation 1.
Last edited May 13, 2021 8:56 am
May 13, 2021 11:13 am
So if I'm correct this is where we are now:

Pilot 1 - Machiabelly
Astrogation 1 - hannabarbera
Electronics 1 - StevetheNPC
Survival 1 -
Recon 1 - hannabarbera
Gun Combat 1 -
Stealth 1 - Scrol
Medic 1 - Luctius

JabBurrwalky -
Scrol - Stealth
Luctius - Medic
Machiabelly - Pilot
hannabarbera - Recon, Astrogation
StevetheNPC - Electronics

1) Am my missing/misunderstanding anything?
2) Is there anyone without Gun Combat 1?
3) JabBurrwalky: Are you still with us?
May 13, 2021 2:44 pm
Hey guys, I've been trying to find the time to read through the character generation rules and correct some of my mistakes and get my character finished up, but work got buys as did home. So I'm just not gonna have the time to figure this out anytime soon. I'll just bow out.

WhtKnt, thanks for setting up the game and putting up with my questions so far. GLHF everyone!
May 13, 2021 5:41 pm
luctius says:
So if I'm correct this is where we are now:

Pilot 1 - Machiabelly
Astrogation 1 - hannabarbera
Electronics 1 - StevetheNPC
Survival 1 -
Recon 1 - hannabarbera
Gun Combat 1 -
Stealth 1 - Scrol
Medic 1 - Luctius

JabBurrwalky -
Scrol - Stealth
Luctius - Medic
Machiabelly - Pilot
hannabarbera - Recon, Astrogation
StevetheNPC - Electronics

1) Am my missing/misunderstanding anything?
2) Is there anyone without Gun Combat 1?
3) JabBurrwalky: Are you still with us?
I took pilot because I thought we were short, but then I noticed at least 2 others have it. I switched to stealth, but I see Scrol has that covered. I can switch out for survival, since it is the last one not covered. Or I can leave it as originally picked...pilot...and carry on. I am good either way.
May 13, 2021 6:01 pm
I think you can take both, Pilot and Survival. Can't hurt to have a second pilot

@WhtKnt I can still buy equipment for 2000Cr, right? I'm gonna do this tomorrow
May 13, 2021 6:22 pm
Well, I will take both if it is OK with the boss
May 13, 2021 7:01 pm
It is okay, and affirmative on the Cr2000 spending. When everyone is ready, I'll kick things off.
May 13, 2021 8:36 pm
I am ready to go. Here is the end result.

Stats:
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 9
Education - 11
Social Standing - 8

Skills:
Gun Combat - 2 (slug), 1 (energy)
Melee - 1 (blade)
Advocate - 1
Streetwise - 1
Medic - 1
Pilot - 1
Survival - 1
Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Drive - 0
Investigate - 0
Flyer - 0
Recon - 0
May 13, 2021 8:40 pm
OOC:
Pilot 1 - Machiabelly
Astrogation 1 - hannabarbera
Electronics 1 - StevetheNPC
Survival 1 - Machiabelly
Recon 1 - hannabarbera
Gun Combat 1 -
Stealth 1 - Scrol
Medic 1 - Luctius

JabBurrwalky -
Scrol - Stealth
Luctius - Medic
Machiabelly - Pilot, Survival
hannabarbera - Recon, Astrogation
StevetheNPC - Electronics
So, StevetheNPC, Scrol, does either of you want Gun Combat 1, perhaps for energy?
May 13, 2021 8:49 pm
I'll leave it to Steve, I have a slug thrower so I'm quite fine with not having the energy weapon skill.
I'm gonna buy an Electronics toolkit at exactly 2000Cr ;)
May 14, 2021 1:15 am
I'll buy a cutlass for CR200. Then I'm ready.
May 15, 2021 6:25 am
Due to family events, I will be less responsive the coming week, perhaps up to two weeks and especially the coming days. I'll try to minimize the disruption as much as possible.
May 16, 2021 11:11 pm
Scrol says:
I'll leave it to Steve, I have a slug thrower so I'm quite fine with not having the energy weapon skill.
I'm gonna buy an Electronics toolkit at exactly 2000Cr ;)
You can take it, I already have both of Gun Combat (Energy) 1 and Gun Combat (Slug) 1.
May 16, 2021 11:11 pm
luctius says:
Due to family events, I will be less responsive the coming week, perhaps up to two weeks and especially the coming days. I'll try to minimize the disruption as much as possible.
No worries. Family comes first!
Jun 11, 2021 12:14 am
Rolling for stats:

STR 10 +1
DEX 4 -1
END 8 +0
INT 3 -1
EDU 6 +0
SOC 6 +0

Strong, but dumb and clumsy (unless I swap stats around). Is there any sort of crew position we are desperately missing?
Last edited June 11, 2021 12:26 am

Rolls

STR - (2d6)

(46) = 10

DEX - (2d6)

(22) = 4

END - (2d6)

(44) = 8

INT - (2d6)

(21) = 3

EDU - (2d6)

(51) = 6

SOC - (2d6)

(33) = 6

Jun 11, 2021 12:48 am
No, I think that we're good on all positions, so you can go whichever way you desire.
Jun 11, 2021 1:08 am
Ok, I think I'm going to go a little unusual with this - I'm going to start out as a Barbarian.

Term 1 Barbarian
Melee Combat-1
Mechanics-0
Gun Combat-0
Melee Combat-0
Recon-0
Survival-0
Animals-0
Dex +1
Melee Combat +1

Term 2
Gun Combat +1
Jack O Trades +1

Term 3
Dex +1
Animals +1

Term 4 (getting greedy)
Athletics +1
Melee Combat +1

Term 5 (gonna switch it up and go for Pirate, -2 for Career change, but my Dex penalty is gone at least)
(Failed as a Pirate, but didn't die, gonna try as a Drifter)

Term 5.1 Drifter (Forgot the -2, but still successful)
Gambling +1
Mechanics +1

*Retiring here, 20 years*

Mustering out
Cash - 5000
Material Benefits - Weapon, Low Passage, Mid Passage
Last edited June 11, 2021 2:21 am

Rolls

Barbarian Qualification (End 5+) - (2d6)

(45) = 9

Barbarian Survival (Str 6+) - (2d6+1)

(52) + 1 = 8

Personal Development - (1d6)

(2) = 2

Specialist Skill - (1d6)

(3) = 3

Barbarian Qualification (End 5+) - (2d6)

(36) = 9

Barbarian Survival (Str 6+) - (2d6+1)

(42) + 1 = 7

Personal Development - (1d6)

(6) = 6

Specialist Skill - (1d6)

(2) = 2

Barbarian Qualification (End 5+) - (2d6)

(42) = 6

Barbarian Survival (Str 6+) - (2d6+1)

(66) + 1 = 13

Personal Development - (1d6)

(2) = 2

Specialist Skill - (1d6)

(5) = 5

Barbarian Qualification (End 5+) - (2d6)

(54) = 9

Barbarian Survival (Str 6+) - (2d6+1)

(54) + 1 = 10

Personal Development - (1d6)

(5) = 5

Specialist Skill - (1d6)

(3) = 3

Pirate Qualification (Dex 5+) - (2d6-2)

(14) - 2 = 3

Pirate Survival - (2d6)

(51) = 6

Service Skills - (1d6)

(6) = 6

Specialist Skill - (1d6)

(1) = 1

Drifter Qualification (Dex 5+) - (2d6)

(53) = 8

Drifter Survival (End 5+) - (2d6)

(33) = 6

Personal Development - (1d6)

(6) = 6

Service Skill - (1d6)

(2) = 2

T1 Material Benefit - (1d6)

(3) = 3

T2 Cash - (1d6)

(5) = 5

T3 Material Benefit - (1d6)

(1) = 1

T4 Material Benefit - (1d6)

(6) = 6

T5 Cash - (1d6+1)

(6) + 1 = 7

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