Name: Sjak Cogwheel
Country of Origin: Janderhoff
Previous Occupation: Academic, Clockwork Engineer, tinkerer
Context:
Sjak has always been a brilliant sudent at the wizard academy in Jadenhoff, picking up concepts easier and faster that most, but reckless in his pursuit of knowledge and power, and was always very prone to rush through his experiments.
In one of his many attempts to rush through his wizard school training, He thought he had found a way to cast higher level spells by simply combining catalyst reeagents together with his spellcasting. However, this backfired. In mixing the wrong reagents of a spell too high for him to handle, the result was catastrophic, ending up costing him his right arm below the elbow and his right leg.
(pending GM approval, would love to use the
loss of body part rules) and
prosthetics
What relevant skills will you bring to an expedition team?:
An Exploiter Wizard has many tricks up his sleeve.
Sjak has spells and is keen to use them, always trying to find the smartest solution to a problem.
Sjak is also a tinkerer, and loves constructs. If you need anything built, mended, fixed or modified, I'm sure I can do it.
Due to his handicap he has created a
Tiny Poppet Servant Lugnut, who is able to do some lifting and carrying for him.
Anything we should know?:
There is a stubborn pride that guides Sjak. He believes his handicap does not make him different to any other adventurer, and his knowledge of constructs more than makes up for what he is unable to do in the field. Sometimes that's his downfall.
Also his best friend at the time has become horribly disfigured, and he has been shunned from his house and academy. A part of him is running from this event, another part seeks reconciliation, perhaps with more maturity and growth, this will unfold.
Why are you applying?:
There is the thirst for advancing knowledge and experience, there is only so much Sjak can learn and do cooped up in his lab. Searching for relics will help him advancing his study of engineering and mechanics
His past is also a good reason to run away, in his home city he is now seen as reckless, and seen as guilty of crippling his friend for life. As much distance as he can put between himself and Jadenhoff, the better.
Finally, a chance to prove himself as an adventurer.
Note: I'm a long time Pathfinder pen and paper player, but this is my first attempt at PbP.
Last edited August 3, 2021 1:11 pm