General Chat

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Jan 26, 2022 8:36 am
Thank you, I've enjoyed playing with you too! I'll see how the next while goes. I work in climate change advocacy and we're gearing up for the federal election here in Australia, so there's a bit more pressure than usual; election dates are set by the government of the day here too, and it could be any time in the next few months. But all things pass, so will see how I go.
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Jan 26, 2022 8:37 am
Darn, that's too bad. Hope you find your way back, theatreofcomets! :)
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Feb 7, 2022 3:13 am
Posting here because it's off topic from the original thread
vagueGM says:
TrailHead says:
... struggling to keep it going solo ...
Best success I have had was pretending I was writing my journal for others. . .

I can only ever play solo games in a "journal" format, it's something I picked up from playing "1000 year old vampire" and "Apothecaria". Journaling is the ideal way to play solo games, at least for me, I know some people aren't too keen on writing so much. It worked well enough with Ironsworn, I even made a random table that refers to previous journal entries to help prompt interesting story developments.

Ironsworn's mechanics really turns the story into a difficult, survivalist adventure fighting against great odds, which is something I love about it but I think won't resonate with others seeking a more light-hearted fantasy romp.

I haven't yet tried Starforged though, does it still have that "against-the-odds" sort of style about it?
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Feb 7, 2022 7:51 am
sunnyVoid says:
... only ever play solo games in a "journal" format ...
I sometimes did it in my head (like while driving or such), but still found that putting the effort into proper full descriptions (as though for an audience) helped keep the motivation up. That, however, resulted in the game taking longer, which is its own cause of death.
sunnyVoid says:
... Starforged ... does it still have that "against-the-odds" sort of style ...
Hard to say, not all my Ironsworn games were against-the-odds (no any more than regular RPGs with their challenges). I have done city-based intrigue games and exploration games that were not so at all that way (though intrigue is rather dark at times).

Being 'space', I think that Starfoged has a lot more scope for wonder (exploring ancient, high-tech civilisations for instance). It felt a lot like Firefly, so maybe think that level of against-the-odds?
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Feb 15, 2022 11:09 pm
Working in a powerplant, I'm loving the fact that you included the physics part.
(Though I guess that if a wet object explodes, not all of the water will become steam, most of it will probably fly away.)
Still, nice detail!
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Feb 15, 2022 11:23 pm
There has to be enough energy to convert the water, and much of that energy would be absorbed by the reaction, so even that which does not fly away would dampen the explosion.

If, however there is enough energy to turn it all to steam you have just added more fuel to the explosion. Makes it safer up to the point where it suddenly makes it worse. :)
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Feb 17, 2022 3:10 am
Just want to point out that doing the "pageSize=1000 and ctrl-f" trick that vagueGM once suggested makes it a lot easier to find things in long threads. In case anyone wants to weave old plot-points from the previous threads into the current story. I'm still a greenhorn when it comes to forum websites so I thought that was a clever trick. Example of how to do it: https://gamersplane.com/forums/thread/23545/?pageSize=10000
Last edited February 17, 2022 3:10 am
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Feb 17, 2022 3:18 am
The easiest way to get to the `?pageSize=1000` is to click on the [5 of 5] box ('5' in the case of this thread, right now) at the top and 'bottom' of a page, just left of `<< first <`. That loads the whole thread.
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Feb 18, 2022 10:37 pm
Quick question about thoughts. It's fine to post a character's thoughts, right? I know that in some RP-standards it's considered a bad thing because nobody could ever hear* your thoughts and that it could lead to "meta-gaming" by other players. But I believe we're trying to add them so other players can play into them, right?
Asking because I've done it a few times already ;)

*Unless magic is involved...
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Feb 18, 2022 10:45 pm
TheGenerator says:
It's fine to post a character's thoughts, right? ...
Absolutely. It is very useful to know what PCs are thinking.

A common format is to to use italics in the form of: I wonder if she is going to come over and speak to me. Bob thinks nervously, unsure if he would want that or not. (Then 'she' can know that there is interest and move the fiction along appropriately).

Whether you use italics or not, make sure you are explicit that it is their thoughts.
TheGenerator says:
... hear your thoughts and that it could lead to "meta-gaming" ...
We can deal with that if it comes up. I have only ever seen it be a problem when other players missed that it was a thought and responded out loud, so be clear in the text.
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Mar 13, 2022 10:14 am
Just to let you all know I have decided to leave this game as I have found two DnD adventures to join and playing this as well was too confusing. I have enjoyed playing with yuo good luck on your adventures
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Mar 13, 2022 10:23 am
You are welcome back if you ever want to explore something other than DnD. Though, playing two similarish 'fantasy' games can be a lot more confusing than playing DnD and then something completely different (Star Trek, or Monster of the Week, or Escape From Dino Island, or something, for instance), it can be easier to keep the rules differences separate when they don't tell the same type of story.
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Mar 13, 2022 1:48 pm
Good luck Stampman. See you around on GP :)
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Mar 14, 2022 7:13 am
Adios Stampman!
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Mar 30, 2022 11:56 am
Two puns in a single line? I can only respect such bold actions :D
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Mar 30, 2022 12:11 pm
TheGenerator says:
Two puns in a single line? I can only respect such bold actions :D
Just one pun, and they were not bolded.
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Apr 1, 2022 11:23 am
It might just be me, but I feel like the story is kinda grinding to a halt. Maybe it's cause people don't have the time (which is totally understandable) or cause some of us are waiting for others to post before they make their move?
Is anyone else getting that idea?

Maybe it would be better if we say that vagueGM can just go ahead and progress the story after x amount of time or something like that. What do you all think?
OOC:
I really like the group we have right now, btw. Not trying to cast any blame, I'd just like a bit more action :)
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Apr 1, 2022 11:35 am
Indeed, it has been a well-more than a day. I will move things along now.
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Apr 2, 2022 12:37 am
I'm still in, but yeah I kind of feel stuck (literally at this point in the story). It's hard for me to do a post that is more than 'I continue to wait', so that's why I've been a bit quiet. It does feel like we are progressing slower as the group increases in size, but I'm not sure how to solve that problem.
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Apr 2, 2022 12:49 am
Yeah, sorry about that. I was hoping for some more engagement with the trap and some teamwork... or for anyone to try anything. But I could have given more options?
The more people there are the more waiting there is. I try to move things along more when one player is slow, if there are only two players we don't tend to skip anyone, but with five we can't keep waiting each time.
Rook can try to use ranged attacks (till the fight comes to him) which seems in character; or can try to get off the trap, maybe by wedging it, or leaving something of equal weight (presumably he did not put all hist weight on it before his reflexes allowed him to stop, so there may be something in his pack he can use).

Both attacking while balancing on the trap, and getting free of the trap would be risky and require a roll, but the trap may also be rendered moot if others are allowed to blunder around and set it off for real.
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