TheGenerator says:
... Preferably something that's still friendly to new players. ... New players are also welcome. I quite like the dynamic of bringing in new people. ...
That was an interesting part of this game, I agree. There is some incompatibility between changing to a more robust system and maintaining that easy-drop-in-drop-out attitude that WoDu allowed. Getting started with DW, for instance, can be very quick for someone familiar with the system, but a new player would, at a minimum, need to read through a few pages of Moves, as well as the pages for any Playbooks they were interested in (we could ask them what sort of character they were interested in and suggest a Playbook or two, but it is still a lot more reading for them to get into things).
If we changed the system it would not be aimed purely at 'new players', allowing us to get more in-depth in terms of what we do. I would keep this game for new players.
That said, even if we don't pitch the game exactly the same as this one ("don't bargain on leveling up, don't expect to significantly change the world (we need to remain viable for those new players)"), I would always be open to new players, both in the sense of teaching new players to play and accepting new players at random times.
TheGenerator says:
... a fan of PbtA ... keep it within that realm ...
Sure.
TheGenerator says:
... I'm thinking something like Dungeon World ...
DW is low on my list of games, but it is still on my list.
I have been thinking about running a
Fellowship game here, and that just happens to be on 50%-off sale for today [
DriveThruRPG]. I would have to read the rules again, it is a bit set in its ways and might not properly convert to taking up the game we have, but we could look into adjusting what is happening to fit Fellowship's 'big-bad, overlord' assumptions.
This game might also port quite well to
AW:Fallen Empires (a not yet finished Fantasy themed version of
Apocalypse World by the original author (available though their patreon)).
TheGenerator says:
... I really like the Fate way of character creation where you work with descriptive words that you can use within the game mechanics in different ways depending on your RP. ...
I have very much enjoyed Fate's character creation process —though it is not 'easy' for new players, and heavily favours those with experience— but have never found Fate to work well in play.
I am struggling with the restrictions that current game rules place on us, so would like something 'free-form' as you describe, but am not convinced there is anything that really fits the bill.
TheGenerator says:
... Maybe a Monster of the Week variant? ...
I have been on the verge of starting a
Monster of the Week game here for months. I must finish reading the new
Monster of the Week: Codex of Worlds supplement and see if any of the settings there would work, but porting vanilla MotW to play this sort of 'fantasy' could be more work than I can afford at this time.
TheGenerator says:
... I'll have a look around to see if I find anything that combines those elements. ...
I would be very interested in what you find.
TheGenerator says:
... unless it requires me to read 200 pages of a handbook ...
I prefer 'proper' PbtA games that don't require the players to read more then and Reference Material (Moves and Playbooks), so I would assume you could get away with not
needing to read 200 pages if you did not want to.
TheGenerator says:
... Happy to keep playing Albert with different mechanics. ...
That is what I figured, we will, therefore, keep any new system compatible enough that we can keep the core of the character. If we have to bend the rules a bit, that is fine by me.